From e0b84e0aa1b15b78ad415a45373d667478090e6b Mon Sep 17 00:00:00 2001 From: Adam Frisby Date: Fri, 6 Apr 2007 18:53:18 +0000 Subject: Added getHeights1D() function to TerrainEngine --- OpenSim.Terrain.BasicTerrain/TerrainEngine.cs | 10 ++++++++++ 1 file changed, 10 insertions(+) (limited to 'OpenSim.Terrain.BasicTerrain') diff --git a/OpenSim.Terrain.BasicTerrain/TerrainEngine.cs b/OpenSim.Terrain.BasicTerrain/TerrainEngine.cs index f805d18..0f5efa5 100644 --- a/OpenSim.Terrain.BasicTerrain/TerrainEngine.cs +++ b/OpenSim.Terrain.BasicTerrain/TerrainEngine.cs @@ -20,6 +20,16 @@ namespace OpenSim.Terrain } + public float[] getHeights1D() + { + float[] heights = new float[w*h]; + int i; + for(i=0;i /// Swaps the references between the height and water buffers to allow you to edit the water heightmap. Remember to swap back when you are done. /// -- cgit v1.1