From c070d2bbf3eca682166d9e1875aff194c61c3154 Mon Sep 17 00:00:00 2001 From: Adam Frisby Date: Sat, 7 Apr 2007 17:30:11 +0000 Subject: ZOMG Comments! --- OpenSim.Terrain.BasicTerrain/Normalise.cs | 19 +++++++++++++++++++ 1 file changed, 19 insertions(+) (limited to 'OpenSim.Terrain.BasicTerrain/Normalise.cs') diff --git a/OpenSim.Terrain.BasicTerrain/Normalise.cs b/OpenSim.Terrain.BasicTerrain/Normalise.cs index 507795b..0d37f44 100644 --- a/OpenSim.Terrain.BasicTerrain/Normalise.cs +++ b/OpenSim.Terrain.BasicTerrain/Normalise.cs @@ -6,6 +6,10 @@ namespace OpenSim.Terrain.BasicTerrain { static class Normalise { + /// + /// Converts the heightmap to values ranging from 0..1 + /// + /// The heightmap to be normalised public static void normalise(float[,] map) { double max = findMax(map); @@ -24,6 +28,11 @@ namespace OpenSim.Terrain.BasicTerrain } } + /// + /// Converts the heightmap to values ranging from 0.. + /// + /// The heightmap to be normalised + /// The new maximum height value of the map public static void normalise(float[,] map, double newmax) { double max = findMax(map); @@ -42,6 +51,11 @@ namespace OpenSim.Terrain.BasicTerrain } } + /// + /// Finds the largest value in the heightmap + /// + /// The heightmap + /// The highest value public static double findMax(float[,] map) { int x, y; @@ -61,6 +75,11 @@ namespace OpenSim.Terrain.BasicTerrain return max; } + /// + /// Finds the lowest value in a heightmap + /// + /// The heightmap + /// The minimum value public static double findMin(float[,] map) { int x, y; -- cgit v1.1