From 0879e6427ecc01a888b33357059369ac9101f0c9 Mon Sep 17 00:00:00 2001 From: MW Date: Fri, 6 Apr 2007 19:25:29 +0000 Subject: compiles and works just weird terrain problem (and terrain saving is currently not functional) --- OpenSim.Storage/LocalStorageDb4o/Db4LocalStorage.cs | 2 ++ 1 file changed, 2 insertions(+) (limited to 'OpenSim.Storage') diff --git a/OpenSim.Storage/LocalStorageDb4o/Db4LocalStorage.cs b/OpenSim.Storage/LocalStorageDb4o/Db4LocalStorage.cs index b5fa79b..189ee1a 100644 --- a/OpenSim.Storage/LocalStorageDb4o/Db4LocalStorage.cs +++ b/OpenSim.Storage/LocalStorageDb4o/Db4LocalStorage.cs @@ -134,6 +134,7 @@ namespace OpenSim.Storage.LocalStorageDb4o } else { + /* OpenSim.Framework.Console.MainConsole.Instance.WriteLine("LoadWorld() - No heightmap found, generating new one"); HeightmapGenHills hills = new HeightmapGenHills(); // blank.LandMap = hills.GenerateHeightmap(200, 4.0f, 80.0f, false); @@ -144,6 +145,7 @@ namespace OpenSim.Storage.LocalStorageDb4o map.Map = heightmap; //blank.LandMap; db.Set(map); db.Commit(); + */ } return heightmap; } -- cgit v1.1