From 1ea4ba3a18cf0ccdc512a1cc800e44bc5cf16210 Mon Sep 17 00:00:00 2001 From: MW Date: Mon, 2 Apr 2007 10:46:59 +0000 Subject: Moved database storage of the world map to the Db4LocalStorage so its in the same database as in world prims are stored. --- OpenSim.RegionServer/world/World.cs | 11 ++++++++--- 1 file changed, 8 insertions(+), 3 deletions(-) (limited to 'OpenSim.RegionServer/world/World.cs') diff --git a/OpenSim.RegionServer/world/World.cs b/OpenSim.RegionServer/world/World.cs index aea889d..4f8e53d 100644 --- a/OpenSim.RegionServer/world/World.cs +++ b/OpenSim.RegionServer/world/World.cs @@ -150,7 +150,7 @@ namespace OpenSim.world { this.phyScene.SetTerrain(this.LandMap); } - m_cfg.SaveMap(this.LandMap); + this.localStorage.SaveMap(this.LandMap); foreach (SimClient client in m_clientThreads.Values) { @@ -171,7 +171,7 @@ namespace OpenSim.world { this.phyScene.SetTerrain(this.LandMap); } - m_cfg.SaveMap(this.LandMap); + this.localStorage.SaveMap(this.LandMap); foreach (SimClient client in m_clientThreads.Values) { @@ -192,7 +192,7 @@ namespace OpenSim.world { this.phyScene.SetTerrain(this.LandMap); } - m_cfg.SaveMap(this.LandMap); + this.localStorage.SaveMap(this.LandMap); foreach (SimClient client in m_clientThreads.Values) { @@ -201,6 +201,11 @@ namespace OpenSim.world } } + public void LoadWorldMap() + { + LandMap = this.localStorage.LoadWorld(); + } + public void LoadPrimsFromStorage() { OpenSim.Framework.Console.MainConsole.Instance.WriteLine("World.cs: LoadPrimsFromStorage() - Loading primitives"); -- cgit v1.1