From 3376b82501000692d6dac24b051af738cdaf2737 Mon Sep 17 00:00:00 2001 From: MW Date: Thu, 24 May 2007 12:16:50 +0000 Subject: Some more code refactoring, plus a restructuring of the directories so that the Grid servers can be a separate solution to the region server. --- OpenSim.RegionServer/world/World.PacketHandlers.cs | 257 --------------------- 1 file changed, 257 deletions(-) delete mode 100644 OpenSim.RegionServer/world/World.PacketHandlers.cs (limited to 'OpenSim.RegionServer/world/World.PacketHandlers.cs') diff --git a/OpenSim.RegionServer/world/World.PacketHandlers.cs b/OpenSim.RegionServer/world/World.PacketHandlers.cs deleted file mode 100644 index 7d74cb7..0000000 --- a/OpenSim.RegionServer/world/World.PacketHandlers.cs +++ /dev/null @@ -1,257 +0,0 @@ -using System; -using System.Collections.Generic; -using System.Text; -using libsecondlife; -using libsecondlife.Packets; -using OpenSim.Physics.Manager; -using OpenSim.Framework.Interfaces; -using OpenSim.Framework.Types; -using OpenSim.Framework.Terrain; -using OpenSim.Framework.Inventory; -using OpenSim.Framework.Utilities; -using OpenSim.Assets; - -namespace OpenSim.world -{ - public partial class World - { - public void ModifyTerrain(byte Action, float North, float West) - { - switch (Action) - { - case 1: - // raise terrain - Terrain.raise(North, West, 10.0, 0.001); - RegenerateTerrain(true, (int)North, (int)West); - break; - case 2: - //lower terrain - Terrain.lower(North, West, 10.0, 0.001); - RegenerateTerrain(true, (int)North, (int)West); - break; - } - return; - } - - public void SimChat(byte[] message, byte type, LLVector3 fromPos, string fromName, LLUUID fromAgentID) - { - foreach (ClientView client in m_clientThreads.Values) - { - // int dis = Util.fast_distance2d((int)(client.ClientAvatar.Pos.X - simClient.ClientAvatar.Pos.X), (int)(client.ClientAvatar.Pos.Y - simClient.ClientAvatar.Pos.Y)); - int dis = (int)client.ClientAvatar.Pos.GetDistanceTo(fromPos); - - switch (type) - { - case 0: // Whisper - if ((dis < 10) && (dis > -10)) - { - //should change so the message is sent through the avatar rather than direct to the ClientView - client.SendChatMessage(message, type, fromPos, fromName, fromAgentID); - } - break; - case 1: // Say - if ((dis < 30) && (dis > -30)) - { - client.SendChatMessage(message, type, fromPos, fromName, fromAgentID); - } - break; - case 2: // Shout - if ((dis < 100) && (dis > -100)) - { - client.SendChatMessage(message, type, fromPos, fromName, fromAgentID); - } - break; - - case 0xff: // Broadcast - client.SendChatMessage(message, type, fromPos, fromName, fromAgentID); - break; - } - - } - } - - public void RezObject(AssetBase primasset, LLVector3 pos) - { - PrimData primd = new PrimData(primasset.Data); - Primitive nPrim = new Primitive(m_clientThreads, m_regionHandle, this); - nPrim.CreateFromStorage(primd, pos, this._primCount, true); - this.Entities.Add(nPrim.uuid, nPrim); - this._primCount++; - } - - public bool DeRezObject(ClientView simClient, Packet packet) - { - DeRezObjectPacket DeRezPacket = (DeRezObjectPacket)packet; - - //Needs to delete object from physics at a later date - if (DeRezPacket.AgentBlock.DestinationID == LLUUID.Zero) - { - //currently following code not used (or don't know of any case of destination being zero - libsecondlife.LLUUID[] DeRezEnts; - DeRezEnts = new libsecondlife.LLUUID[DeRezPacket.ObjectData.Length]; - int i = 0; - foreach (DeRezObjectPacket.ObjectDataBlock Data in DeRezPacket.ObjectData) - { - - //OpenSim.Framework.Console.MainConsole.Instance.WriteLine("LocalID:" + Data.ObjectLocalID.ToString()); - foreach (Entity ent in this.Entities.Values) - { - if (ent.localid == Data.ObjectLocalID) - { - DeRezEnts[i++] = ent.uuid; - this.localStorage.RemovePrim(ent.uuid); - KillObjectPacket kill = new KillObjectPacket(); - kill.ObjectData = new KillObjectPacket.ObjectDataBlock[1]; - kill.ObjectData[0] = new KillObjectPacket.ObjectDataBlock(); - kill.ObjectData[0].ID = ent.localid; - foreach (ClientView client in m_clientThreads.Values) - { - client.OutPacket(kill); - } - //Uncommenting this means an old UUID will be re-used, thus crashing the asset server - //Uncomment when prim/object UUIDs are random or such - //2007-03-22 - Randomskk - //this._primCount--; - OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.VERBOSE, "Deleted UUID " + ent.uuid); - } - } - } - foreach (libsecondlife.LLUUID uuid in DeRezEnts) - { - lock (Entities) - { - Entities.Remove(uuid); - } - } - } - else - { - foreach (DeRezObjectPacket.ObjectDataBlock Data in DeRezPacket.ObjectData) - { - Entity selectedEnt = null; - //OpenSim.Framework.Console.MainConsole.Instance.WriteLine("LocalID:" + Data.ObjectLocalID.ToString()); - foreach (Entity ent in this.Entities.Values) - { - if (ent.localid == Data.ObjectLocalID) - { - AssetBase primAsset = new AssetBase(); - primAsset.FullID = LLUUID.Random();//DeRezPacket.AgentBlock.TransactionID.Combine(LLUUID.Zero); //should be combining with securesessionid - primAsset.InvType = 6; - primAsset.Type = 6; - primAsset.Name = "Prim"; - primAsset.Description = ""; - primAsset.Data = ((Primitive)ent).GetByteArray(); - this._assetCache.AddAsset(primAsset); - this._inventoryCache.AddNewInventoryItem(simClient, DeRezPacket.AgentBlock.DestinationID, primAsset); - selectedEnt = ent; - break; - } - } - if (selectedEnt != null) - { - this.localStorage.RemovePrim(selectedEnt.uuid); - KillObjectPacket kill = new KillObjectPacket(); - kill.ObjectData = new KillObjectPacket.ObjectDataBlock[1]; - kill.ObjectData[0] = new KillObjectPacket.ObjectDataBlock(); - kill.ObjectData[0].ID = selectedEnt.localid; - foreach (ClientView client in m_clientThreads.Values) - { - client.OutPacket(kill); - } - lock (Entities) - { - Entities.Remove(selectedEnt.uuid); - } - } - } - } - return true; - } - - public void SendAvatarsToClient(ClientView RemoteClient) - { - foreach (ClientView client in m_clientThreads.Values) - { - if (client.AgentID != RemoteClient.AgentID) - { - // ObjectUpdatePacket objupdate = client.ClientAvatar.CreateUpdatePacket(); - // RemoteClient.OutPacket(objupdate); - client.ClientAvatar.SendUpdateToOtherClient(RemoteClient.ClientAvatar); - client.ClientAvatar.SendAppearanceToOtherAgent(RemoteClient.ClientAvatar); - } - } - } - - /* - public void RequestMapBlock(ClientView simClient, int minX, int minY, int maxX, int maxY) - { - System.Text.Encoding _enc = System.Text.Encoding.ASCII; - if (((m_regInfo.RegionLocX > minX) && (m_regInfo.RegionLocX < maxX)) && ((m_regInfo.RegionLocY > minY) && (m_regInfo.RegionLocY < maxY))) - { - MapBlockReplyPacket mapReply = new MapBlockReplyPacket(); - mapReply.AgentData.AgentID = simClient.AgentID; - mapReply.AgentData.Flags = 0; - mapReply.Data = new MapBlockReplyPacket.DataBlock[1]; - mapReply.Data[0] = new MapBlockReplyPacket.DataBlock(); - mapReply.Data[0].MapImageID = new LLUUID("00000000-0000-0000-9999-000000000007"); - mapReply.Data[0].X = (ushort)m_regInfo.RegionLocX; - mapReply.Data[0].Y = (ushort)m_regInfo.RegionLocY; - mapReply.Data[0].WaterHeight = (byte)m_regInfo.RegionWaterHeight; - mapReply.Data[0].Name = _enc.GetBytes(this.m_regionName); - mapReply.Data[0].RegionFlags = 72458694; - mapReply.Data[0].Access = 13; - mapReply.Data[0].Agents = 1; //should send number of clients connected - simClient.OutPacket(mapReply); - } - } - public bool RezObjectHandler(ClientView simClient, Packet packet) - { - RezObjectPacket rezPacket = (RezObjectPacket)packet; - AgentInventory inven = this._inventoryCache.GetAgentsInventory(simClient.AgentID); - if (inven != null) - { - if (inven.InventoryItems.ContainsKey(rezPacket.InventoryData.ItemID)) - { - AssetBase asset = this._assetCache.GetAsset(inven.InventoryItems[rezPacket.InventoryData.ItemID].AssetID); - if (asset != null) - { - PrimData primd = new PrimData(asset.Data); - Primitive nPrim = new Primitive(m_clientThreads, m_regionHandle, this); - nPrim.CreateFromStorage(primd, rezPacket.RezData.RayEnd, this._primCount, true); - this.Entities.Add(nPrim.uuid, nPrim); - this._primCount++; - this._inventoryCache.DeleteInventoryItem(simClient, rezPacket.InventoryData.ItemID); - } - } - } - return true; - } - public bool ModifyTerrain(ClientView simClient, Packet packet) - { - ModifyLandPacket modify = (ModifyLandPacket)packet; - - switch (modify.ModifyBlock.Action) - { - case 1: - // raise terrain - if (modify.ParcelData.Length > 0) - { - Terrain.raise(modify.ParcelData[0].North, modify.ParcelData[0].West, 10.0, 0.1); - RegenerateTerrain(true, (int)modify.ParcelData[0].North, (int)modify.ParcelData[0].West); - } - break; - case 2: - //lower terrain - if (modify.ParcelData.Length > 0) - { - Terrain.lower(modify.ParcelData[0].North, modify.ParcelData[0].West, 10.0, 0.1); - RegenerateTerrain(true, (int)modify.ParcelData[0].North, (int)modify.ParcelData[0].West); - } - break; - } - return true; - } - */ - - } -} -- cgit v1.1