From 3376b82501000692d6dac24b051af738cdaf2737 Mon Sep 17 00:00:00 2001 From: MW Date: Thu, 24 May 2007 12:16:50 +0000 Subject: Some more code refactoring, plus a restructuring of the directories so that the Grid servers can be a separate solution to the region server. --- OpenSim.RegionServer/world/Avatar.cs | 417 ----------------------------------- 1 file changed, 417 deletions(-) delete mode 100644 OpenSim.RegionServer/world/Avatar.cs (limited to 'OpenSim.RegionServer/world/Avatar.cs') diff --git a/OpenSim.RegionServer/world/Avatar.cs b/OpenSim.RegionServer/world/Avatar.cs deleted file mode 100644 index 4e90364..0000000 --- a/OpenSim.RegionServer/world/Avatar.cs +++ /dev/null @@ -1,417 +0,0 @@ -using System; -using System.Collections.Generic; -using System.IO; -using System.Text; -using libsecondlife; -using libsecondlife.Packets; -using OpenSim.Physics.Manager; -using OpenSim.Framework.Inventory; -using Axiom.MathLib; - -namespace OpenSim.world -{ - public partial class Avatar : Entity - { - public static bool PhysicsEngineFlying = false; - public static AvatarAnimations Animations; - public string firstname; - public string lastname; - public ClientView ControllingClient; - public LLUUID current_anim; - public int anim_seq; - private static libsecondlife.Packets.ObjectUpdatePacket.ObjectDataBlock AvatarTemplate; - private bool updateflag = false; - private byte movementflag = 0; - private List forcesList = new List(); - private short _updateCount = 0; - private Axiom.MathLib.Quaternion bodyRot; - private LLObject.TextureEntry avatarAppearanceTexture = null; - private byte[] visualParams; - private AvatarWearable[] Wearables; - private LLVector3 positionLastFrame = new LLVector3(0, 0, 0); - private ulong m_regionHandle; - //private Dictionary m_clientThreads; - private string m_regionName; - private ushort m_regionWaterHeight; - private bool m_regionTerraform; - //private bool childShadowAvatar = false; - - public Avatar(ClientView TheClient, World world, string regionName, Dictionary clientThreads, ulong regionHandle, bool regionTerraform, ushort regionWater) - { - m_world = world; - // m_clientThreads = clientThreads; - m_regionName = regionName; - m_regionHandle = regionHandle; - m_regionTerraform = regionTerraform; - m_regionWaterHeight = regionWater; - - OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.LOW,"Avatar.cs - Loading details from grid (DUMMY)"); - ControllingClient = TheClient; - localid = 8880000 + (this.m_world._localNumber++); - Pos = ControllingClient.startpos; - visualParams = new byte[218]; - for (int i = 0; i < 218; i++) - { - visualParams[i] = 100; - } - Wearables = new AvatarWearable[13]; //should be 13 of these - for (int i = 0; i < 13; i++) - { - Wearables[i] = new AvatarWearable(); - } - this.Wearables[0].AssetID = new LLUUID("66c41e39-38f9-f75a-024e-585989bfab73"); - this.Wearables[0].ItemID = LLUUID.Random(); - - this.avatarAppearanceTexture = new LLObject.TextureEntry(new LLUUID("00000000-0000-0000-5005-000000000005")); - - //register for events - ControllingClient.OnRequestWearables += new ClientView.GenericCall(this.SendOurAppearance); - ControllingClient.OnSetAppearance += new ClientView.SetAppearance(this.SetAppearance); - ControllingClient.OnCompleteMovementToRegion += new ClientView.GenericCall2(this.CompleteMovement); - ControllingClient.OnCompleteMovementToRegion += new ClientView.GenericCall2(this.SendInitialPosition); - ControllingClient.OnAgentUpdate += new ClientView.GenericCall3(this.HandleAgentUpdate); - ControllingClient.OnStartAnim += new ClientView.StartAnim(this.SendAnimPack); - - } - - public PhysicsActor PhysActor - { - set - { - this._physActor = value; - } - get - { - return _physActor; - } - } - - public override void addForces() - { - lock (this.forcesList) - { - if (this.forcesList.Count > 0) - { - for (int i = 0; i < this.forcesList.Count; i++) - { - NewForce force = this.forcesList[i]; - PhysicsVector phyVector = new PhysicsVector(force.X, force.Y, force.Z); - lock (m_world.LockPhysicsEngine) - { - this._physActor.Velocity = phyVector; - } - this.updateflag = true; - this.velocity = new LLVector3(force.X, force.Y, force.Z); //shouldn't really be doing this - // but as we are setting the velocity (rather than using real forces) at the moment it is okay. - } - for (int i = 0; i < this.forcesList.Count; i++) - { - this.forcesList.RemoveAt(0); - } - } - } - } - - public static void SetupTemplate(string name) - { - FileInfo fInfo = new FileInfo(name); - long numBytes = fInfo.Length; - FileStream fStream = new FileStream(name, FileMode.Open, FileAccess.Read); - BinaryReader br = new BinaryReader(fStream); - byte[] data1 = br.ReadBytes((int)numBytes); - br.Close(); - fStream.Close(); - - libsecondlife.Packets.ObjectUpdatePacket.ObjectDataBlock objdata = new ObjectUpdatePacket.ObjectDataBlock(); // new libsecondlife.Packets.ObjectUpdatePacket.ObjectDataBlock(data1, ref i); - - SetDefaultPacketValues(objdata); - objdata.TextureEntry = data1; - objdata.UpdateFlags = 61 + (9 << 8) + (130 << 16) + (16 << 24); - objdata.PathCurve = 16; - objdata.ProfileCurve = 1; - objdata.PathScaleX = 100; - objdata.PathScaleY = 100; - objdata.ParentID = 0; - objdata.OwnerID = LLUUID.Zero; - objdata.Scale = new LLVector3(1, 1, 1); - objdata.PCode = 47; - System.Text.Encoding enc = System.Text.Encoding.ASCII; - libsecondlife.LLVector3 pos = new LLVector3(objdata.ObjectData, 16); - pos.X = 100f; - objdata.ID = 8880000; - objdata.NameValue = enc.GetBytes("FirstName STRING RW SV Test \nLastName STRING RW SV User \0"); - libsecondlife.LLVector3 pos2 = new LLVector3(100f, 100f, 23f); - //objdata.FullID=user.AgentID; - byte[] pb = pos.GetBytes(); - Array.Copy(pb, 0, objdata.ObjectData, 16, pb.Length); - - Avatar.AvatarTemplate = objdata; - } - - protected static void SetDefaultPacketValues(ObjectUpdatePacket.ObjectDataBlock objdata) - { - objdata.PSBlock = new byte[0]; - objdata.ExtraParams = new byte[1]; - objdata.MediaURL = new byte[0]; - objdata.NameValue = new byte[0]; - objdata.Text = new byte[0]; - objdata.TextColor = new byte[4]; - objdata.JointAxisOrAnchor = new LLVector3(0, 0, 0); - objdata.JointPivot = new LLVector3(0, 0, 0); - objdata.Material = 4; - objdata.TextureAnim = new byte[0]; - objdata.Sound = LLUUID.Zero; - LLObject.TextureEntry ntex = new LLObject.TextureEntry(new LLUUID("00000000-0000-0000-5005-000000000005")); - objdata.TextureEntry = ntex.ToBytes(); - objdata.State = 0; - objdata.Data = new byte[0]; - - objdata.ObjectData = new byte[76]; - objdata.ObjectData[15] = 128; - objdata.ObjectData[16] = 63; - objdata.ObjectData[56] = 128; - objdata.ObjectData[61] = 102; - objdata.ObjectData[62] = 40; - objdata.ObjectData[63] = 61; - objdata.ObjectData[64] = 189; - - - } - - public void CompleteMovement() - { - OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.VERBOSE,"Avatar.cs:CompleteMovement() - Constructing AgentMovementComplete packet"); - AgentMovementCompletePacket mov = new AgentMovementCompletePacket(); - mov.AgentData.SessionID = this.ControllingClient.SessionID; - mov.AgentData.AgentID = this.ControllingClient.AgentID; - mov.Data.RegionHandle = this.m_regionHandle; - // TODO - dynamicalise this stuff - mov.Data.Timestamp = 1172750370; - mov.Data.Position = this.ControllingClient.startpos; - mov.Data.LookAt = new LLVector3(0.99f, 0.042f, 0); - - ControllingClient.OutPacket(mov); - } - - public void HandleAgentUpdate(Packet pack) - { - this.HandleUpdate((AgentUpdatePacket)pack); - } - - public void HandleUpdate(AgentUpdatePacket pack) - { - if (((uint)pack.AgentData.ControlFlags & (uint)MainAvatar.ControlFlags.AGENT_CONTROL_FLY) != 0) - { - if (this._physActor.Flying == false) - { - this.current_anim = Animations.AnimsLLUUID["ANIM_AGENT_FLY"]; - this.anim_seq = 1; - this.SendAnimPack(); - } - this._physActor.Flying = true; - - } - else - { - if (this._physActor.Flying == true) - { - this.current_anim = Animations.AnimsLLUUID["ANIM_AGENT_STAND"]; - this.anim_seq = 1; - this.SendAnimPack(); - } - this._physActor.Flying = false; - } - if (((uint)pack.AgentData.ControlFlags & (uint)MainAvatar.ControlFlags.AGENT_CONTROL_AT_POS) != 0) - { - Axiom.MathLib.Quaternion q = new Axiom.MathLib.Quaternion(pack.AgentData.BodyRotation.W, pack.AgentData.BodyRotation.X, pack.AgentData.BodyRotation.Y, pack.AgentData.BodyRotation.Z); - if (((movementflag & 1) == 0) || (q != this.bodyRot)) - { - - if (((movementflag & 1) == 0) && (!this._physActor.Flying)) - { - this.current_anim = Animations.AnimsLLUUID["ANIM_AGENT_WALK"]; - this.anim_seq = 1; - this.SendAnimPack(); - } - - - //we should add a new force to the list - // but for now we will deal with velocities - NewForce newVelocity = new NewForce(); - Axiom.MathLib.Vector3 v3 = new Axiom.MathLib.Vector3(1, 0, 0); - Axiom.MathLib.Vector3 direc = q * v3; - direc.Normalize(); - - //work out velocity for sim physics system - direc = direc * ((0.03f) * 128f); - if (this._physActor.Flying) - direc *= 4; - - newVelocity.X = direc.x; - newVelocity.Y = direc.y; - newVelocity.Z = direc.z; - this.forcesList.Add(newVelocity); - movementflag = 1; - this.bodyRot = q; - } - } - else if ((((uint)pack.AgentData.ControlFlags & (uint)MainAvatar.ControlFlags.AGENT_CONTROL_UP_POS) != 0) && (PhysicsEngineFlying)) - { - if (((movementflag & 2) == 0) && this._physActor.Flying) - { - //we should add a new force to the list - // but for now we will deal with velocities - NewForce newVelocity = new NewForce(); - Axiom.MathLib.Vector3 v3 = new Axiom.MathLib.Vector3(0, 0, 1); - Axiom.MathLib.Vector3 direc = v3; - direc.Normalize(); - - //work out velocity for sim physics system - direc = direc * ((0.03f) * 128f * 2); - newVelocity.X = direc.x; - newVelocity.Y = direc.y; - newVelocity.Z = direc.z; - this.forcesList.Add(newVelocity); - movementflag = 2; - } - } - else if ((((uint)pack.AgentData.ControlFlags & (uint)MainAvatar.ControlFlags.AGENT_CONTROL_UP_NEG) != 0) && (PhysicsEngineFlying)) - { - if (((movementflag & 4) == 0) && this._physActor.Flying) - { - //we should add a new force to the list - // but for now we will deal with velocities - NewForce newVelocity = new NewForce(); - Axiom.MathLib.Vector3 v3 = new Axiom.MathLib.Vector3(0, 0, -1); - //Axiom.MathLib.Quaternion q = new Axiom.MathLib.Quaternion(pack.AgentData.BodyRotation.W, pack.AgentData.BodyRotation.X, pack.AgentData.BodyRotation.Y, pack.AgentData.BodyRotation.Z); - Axiom.MathLib.Vector3 direc = v3; - direc.Normalize(); - - //work out velocity for sim physics system - direc = direc * ((0.03f) * 128f * 2); - newVelocity.X = direc.x; - newVelocity.Y = direc.y; - newVelocity.Z = direc.z; - this.forcesList.Add(newVelocity); - movementflag = 4; - } - } - else if (((uint)pack.AgentData.ControlFlags & (uint)MainAvatar.ControlFlags.AGENT_CONTROL_AT_NEG) != 0) - { - Axiom.MathLib.Quaternion q = new Axiom.MathLib.Quaternion(pack.AgentData.BodyRotation.W, pack.AgentData.BodyRotation.X, pack.AgentData.BodyRotation.Y, pack.AgentData.BodyRotation.Z); - if (((movementflag & 8) == 0) || (q != this.bodyRot)) - { - //we should add a new force to the list - // but for now we will deal with velocities - NewForce newVelocity = new NewForce(); - Axiom.MathLib.Vector3 v3 = new Axiom.MathLib.Vector3(-1, 0, 0); - Axiom.MathLib.Vector3 direc = q * v3; - direc.Normalize(); - - //work out velocity for sim physics system - direc = direc * ((0.03f) * 128f); - if (this._physActor.Flying) - direc *= 2; - - newVelocity.X = direc.x; - newVelocity.Y = direc.y; - newVelocity.Z = direc.z; - this.forcesList.Add(newVelocity); - movementflag = 8; - this.bodyRot = q; - } - } - else - { - if (movementflag == 16) - { - movementflag = 0; - } - if ((movementflag) != 0) - { - NewForce newVelocity = new NewForce(); - newVelocity.X = 0; - newVelocity.Y = 0; - newVelocity.Z = 0; - this.forcesList.Add(newVelocity); - movementflag = 0; - // We're standing still, so make it show! - if (this._physActor.Flying == false) - { - this.current_anim = Animations.AnimsLLUUID["ANIM_AGENT_STAND"]; - this.anim_seq = 1; - this.SendAnimPack(); - } - this.movementflag = 16; - - } - } - } - - //really really should be moved somewhere else (RegionInfo.cs ?) - public void SendRegionHandshake(World RegionInfo) - { - OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.VERBOSE,"Avatar.cs:SendRegionHandshake() - Creating empty RegionHandshake packet"); - System.Text.Encoding _enc = System.Text.Encoding.ASCII; - RegionHandshakePacket handshake = new RegionHandshakePacket(); - - OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.VERBOSE,"Avatar.cs:SendRegionhandshake() - Filling in RegionHandshake details"); - handshake.RegionInfo.BillableFactor = 0; - handshake.RegionInfo.IsEstateManager = false; - handshake.RegionInfo.TerrainHeightRange00 = 60; - handshake.RegionInfo.TerrainHeightRange01 = 60; - handshake.RegionInfo.TerrainHeightRange10 = 60; - handshake.RegionInfo.TerrainHeightRange11 = 60; - handshake.RegionInfo.TerrainStartHeight00 = 10; - handshake.RegionInfo.TerrainStartHeight01 = 10; - handshake.RegionInfo.TerrainStartHeight10 = 10; - handshake.RegionInfo.TerrainStartHeight11 = 10; - handshake.RegionInfo.SimAccess = 13; - handshake.RegionInfo.WaterHeight = m_regionWaterHeight; - uint regionFlags = 72458694; - if (this.m_regionTerraform) - { - regionFlags -= 64; - } - handshake.RegionInfo.RegionFlags = regionFlags; - handshake.RegionInfo.SimName = _enc.GetBytes(m_regionName + "\0"); - handshake.RegionInfo.SimOwner = new LLUUID("00000000-0000-0000-0000-000000000000"); - handshake.RegionInfo.TerrainBase0 = new LLUUID("b8d3965a-ad78-bf43-699b-bff8eca6c975"); - handshake.RegionInfo.TerrainBase1 = new LLUUID("abb783e6-3e93-26c0-248a-247666855da3"); - handshake.RegionInfo.TerrainBase2 = new LLUUID("179cdabd-398a-9b6b-1391-4dc333ba321f"); - handshake.RegionInfo.TerrainBase3 = new LLUUID("beb169c7-11ea-fff2-efe5-0f24dc881df2"); - handshake.RegionInfo.TerrainDetail0 = new LLUUID("00000000-0000-0000-0000-000000000000"); - handshake.RegionInfo.TerrainDetail1 = new LLUUID("00000000-0000-0000-0000-000000000000"); - handshake.RegionInfo.TerrainDetail2 = new LLUUID("00000000-0000-0000-0000-000000000000"); - handshake.RegionInfo.TerrainDetail3 = new LLUUID("00000000-0000-0000-0000-000000000000"); - handshake.RegionInfo.CacheID = new LLUUID("545ec0a5-5751-1026-8a0b-216e38a7ab37"); - - OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.VERBOSE,"Avatar.cs:SendRegionHandshake() - Sending RegionHandshake packet"); - this.ControllingClient.OutPacket(handshake); - } - - public static void LoadAnims() - { - Avatar.Animations = new AvatarAnimations(); - Avatar.Animations.LoadAnims(); - } - - public override void LandRenegerated() - { - Pos = new LLVector3(100.0f, 100.0f, m_world.Terrain[(int)Pos.X, (int)Pos.Y] + 50.0f); - } - } - - public class NewForce - { - public float X; - public float Y; - public float Z; - - public NewForce() - { - - } - } - -} -- cgit v1.1