From bd05850be1ce0dcf45c37b5e7b7c53ace2682b2b Mon Sep 17 00:00:00 2001 From: Adam Frisby Date: Sat, 12 May 2007 15:32:04 +0000 Subject: 93 warnings in the compiler, 93 warnings appear, you fix one up, create two more, 94 warnings in the compiler... --- OpenSim.RegionServer/SimClient.cs | 28 ++++++++++++++-------------- 1 file changed, 14 insertions(+), 14 deletions(-) (limited to 'OpenSim.RegionServer/SimClient.cs') diff --git a/OpenSim.RegionServer/SimClient.cs b/OpenSim.RegionServer/SimClient.cs index 856909c..76bf46e 100644 --- a/OpenSim.RegionServer/SimClient.cs +++ b/OpenSim.RegionServer/SimClient.cs @@ -110,7 +110,7 @@ namespace OpenSim m_child = child; m_regionData = regionDat; - OpenSim.Framework.Console.MainConsole.Instance.WriteLine("OpenSimClient.cs - Started up new client thread to handle incoming request"); + OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.LOW,"OpenSimClient.cs - Started up new client thread to handle incoming request"); cirpack = initialcirpack; userEP = remoteEP; if (m_gridServer.GetName() == "Remote") @@ -169,7 +169,7 @@ namespace OpenSim neighbourx += 1; newpos.Y = 1; } - OpenSim.Framework.Console.MainConsole.Instance.WriteLine("SimClient.cs:CrossSimBorder() - Crossing border to neighbouring sim at [" + neighbourx.ToString() + "," + neighboury.ToString() + "]"); + OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.LOW,"SimClient.cs:CrossSimBorder() - Crossing border to neighbouring sim at [" + neighbourx.ToString() + "," + neighboury.ToString() + "]"); Hashtable SimParams; ArrayList SendParams; @@ -220,7 +220,7 @@ namespace OpenSim public void UpgradeClient() { - OpenSim.Framework.Console.MainConsole.Instance.WriteLine("SimClient.cs:UpgradeClient() - upgrading child to full agent"); + OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.LOW,"SimClient.cs:UpgradeClient() - upgrading child to full agent"); this.m_child = false; this.m_world.RemoveViewerAgent(this); if (!this.m_sandboxMode) @@ -233,7 +233,7 @@ namespace OpenSim public void DowngradeClient() { - OpenSim.Framework.Console.MainConsole.Instance.WriteLine("SimClient.cs:UpgradeClient() - changing full agent to child"); + OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.LOW,"SimClient.cs:UpgradeClient() - changing full agent to child"); this.m_child = true; this.m_world.RemoveViewerAgent(this); this.m_world.AddViewerAgent(this); @@ -398,7 +398,7 @@ namespace OpenSim m_world.AddNewPrim((ObjectAddPacket)Pack, this); break; case PacketType.ObjectLink: - OpenSim.Framework.Console.MainConsole.Instance.WriteLine(Pack.ToString()); + OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.LOW,Pack.ToString()); ObjectLinkPacket link = (ObjectLinkPacket)Pack; uint parentprimid = 0; OpenSim.world.Primitive parentprim = null; @@ -426,7 +426,7 @@ namespace OpenSim } break; case PacketType.ObjectScale: - OpenSim.Framework.Console.MainConsole.Instance.WriteLine(Pack.ToString()); + OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.LOW,Pack.ToString()); break; case PacketType.ObjectShape: ObjectShapePacket shape = (ObjectShapePacket)Pack; @@ -657,7 +657,7 @@ namespace OpenSim { if ((now - packet.TickCount > RESEND_TIMEOUT) && (!packet.Header.Resent)) { - OpenSim.Framework.Console.MainConsole.Instance.WriteLine("Resending " + packet.Type.ToString() + " packet, " + + OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.VERBOSE,"Resending " + packet.Type.ToString() + " packet, " + (now - packet.TickCount) + "ms have passed"); packet.Header.Resent = true; @@ -676,7 +676,7 @@ namespace OpenSim if (PendingAcks.Count > 250) { // FIXME: Handle the odd case where we have too many pending ACKs queued up - OpenSim.Framework.Console.MainConsole.Instance.WriteLine("Too many ACKs queued up!"); + OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.VERBOSE,"Too many ACKs queued up!"); return; } @@ -799,7 +799,7 @@ namespace OpenSim } catch (Exception) { - OpenSim.Framework.Console.MainConsole.Instance.WriteLine("OpenSimClient.cs:ProcessOutPacket() - WARNING: Socket exception occurred on connection " + userEP.ToString() + " - killing thread"); + OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.MEDIUM,"OpenSimClient.cs:ProcessOutPacket() - WARNING: Socket exception occurred on connection " + userEP.ToString() + " - killing thread"); ClientThread.Abort(); } @@ -860,7 +860,7 @@ namespace OpenSim protected virtual void ClientLoop() { - OpenSim.Framework.Console.MainConsole.Instance.WriteLine("OpenSimClient.cs:ClientLoop() - Entered loop"); + OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.LOW,"OpenSimClient.cs:ClientLoop() - Entered loop"); while (true) { QueItem nextPacket = PacketQueue.Dequeue(); @@ -879,7 +879,7 @@ namespace OpenSim protected virtual void InitNewClient() { - OpenSim.Framework.Console.MainConsole.Instance.WriteLine("OpenSimClient.cs:InitNewClient() - Adding viewer agent to world"); + OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.LOW,"OpenSimClient.cs:InitNewClient() - Adding viewer agent to world"); m_world.AddViewerAgent(this); world.Entity tempent = m_world.Entities[this.AgentID]; @@ -893,12 +893,12 @@ namespace OpenSim if (!sessionInfo.Authorised) { //session/circuit not authorised - OpenSim.Framework.Console.MainConsole.Instance.WriteLine("OpenSimClient.cs:AuthUser() - New user request denied to " + userEP.ToString()); + OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.NORMAL,"OpenSimClient.cs:AuthUser() - New user request denied to " + userEP.ToString()); ClientThread.Abort(); } else { - OpenSim.Framework.Console.MainConsole.Instance.WriteLine("OpenSimClient.cs:AuthUser() - Got authenticated connection from " + userEP.ToString()); + OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.NORMAL,"OpenSimClient.cs:AuthUser() - Got authenticated connection from " + userEP.ToString()); //session is authorised this.AgentID = cirpack.CircuitCode.ID; this.SessionID = cirpack.CircuitCode.SessionID; @@ -947,7 +947,7 @@ namespace OpenSim protected virtual bool Logout(SimClient simClient, Packet packet) { - OpenSim.Framework.Console.MainConsole.Instance.WriteLine("OpenSimClient.cs:ProcessInPacket() - Got a logout request"); + OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.LOW,"OpenSimClient.cs:ProcessInPacket() - Got a logout request"); //send reply to let the client logout LogoutReplyPacket logReply = new LogoutReplyPacket(); logReply.AgentData.AgentID = this.AgentID; -- cgit v1.1