From 3d93d390485075345442b9b5ea35eed88a9cab49 Mon Sep 17 00:00:00 2001 From: MW Date: Wed, 16 May 2007 12:44:58 +0000 Subject: started to refactor startup code and to move udp server code out to its own class (currently not being used though) so that a single instance can handle multiple regions (each will need to be listening on a separate udp port) --- OpenSim.RegionServer/SimClient.PacketHandlers.cs | 156 +++++++++++++++++++++++ 1 file changed, 156 insertions(+) create mode 100644 OpenSim.RegionServer/SimClient.PacketHandlers.cs (limited to 'OpenSim.RegionServer/SimClient.PacketHandlers.cs') diff --git a/OpenSim.RegionServer/SimClient.PacketHandlers.cs b/OpenSim.RegionServer/SimClient.PacketHandlers.cs new file mode 100644 index 0000000..5007a60 --- /dev/null +++ b/OpenSim.RegionServer/SimClient.PacketHandlers.cs @@ -0,0 +1,156 @@ +using System; +using System.Collections; +using System.Collections.Generic; +using libsecondlife; +using libsecondlife.Packets; +using Nwc.XmlRpc; +using System.Net; +using System.Net.Sockets; +using System.IO; +using System.Threading; +using System.Timers; +using OpenSim.Framework.Interfaces; +using OpenSim.Framework.Types; +using OpenSim.Framework.Inventory; +using OpenSim.Framework.Utilities; +using OpenSim.world; +using OpenSim.Assets; + +namespace OpenSim +{ + public partial class SimClient + { + protected virtual bool Logout(SimClient simClient, Packet packet) + { + OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.LOW, "OpenSimClient.cs:ProcessInPacket() - Got a logout request"); + //send reply to let the client logout + LogoutReplyPacket logReply = new LogoutReplyPacket(); + logReply.AgentData.AgentID = this.AgentID; + logReply.AgentData.SessionID = this.SessionID; + logReply.InventoryData = new LogoutReplyPacket.InventoryDataBlock[1]; + logReply.InventoryData[0] = new LogoutReplyPacket.InventoryDataBlock(); + logReply.InventoryData[0].ItemID = LLUUID.Zero; + OutPacket(logReply); + //tell all clients to kill our object + KillObjectPacket kill = new KillObjectPacket(); + kill.ObjectData = new KillObjectPacket.ObjectDataBlock[1]; + kill.ObjectData[0] = new KillObjectPacket.ObjectDataBlock(); + kill.ObjectData[0].ID = this.ClientAvatar.localid; + foreach (SimClient client in m_clientThreads.Values) + { + client.OutPacket(kill); + } + if (this.m_userServer != null) + { + this.m_inventoryCache.ClientLeaving(this.AgentID, this.m_userServer); + } + else + { + this.m_inventoryCache.ClientLeaving(this.AgentID, null); + } + + m_gridServer.LogoutSession(this.SessionID, this.AgentID, this.CircuitCode); + /*lock (m_world.Entities) + { + m_world.Entities.Remove(this.AgentID); + }*/ + m_world.RemoveViewerAgent(this); + //need to do other cleaning up here too + m_clientThreads.Remove(this.CircuitCode); + m_application.RemoveClientCircuit(this.CircuitCode); + this.ClientThread.Abort(); + return true; + } + + protected bool AgentTextureCached(SimClient simclient, Packet packet) + { + // Console.WriteLine(packet.ToString()); + AgentCachedTexturePacket chechedtex = (AgentCachedTexturePacket)packet; + AgentCachedTextureResponsePacket cachedresp = new AgentCachedTextureResponsePacket(); + cachedresp.AgentData.AgentID = this.AgentID; + cachedresp.AgentData.SessionID = this.SessionID; + cachedresp.AgentData.SerialNum = this.cachedtextureserial; + this.cachedtextureserial++; + cachedresp.WearableData = new AgentCachedTextureResponsePacket.WearableDataBlock[chechedtex.WearableData.Length]; + for (int i = 0; i < chechedtex.WearableData.Length; i++) + { + cachedresp.WearableData[i] = new AgentCachedTextureResponsePacket.WearableDataBlock(); + cachedresp.WearableData[i].TextureIndex = chechedtex.WearableData[i].TextureIndex; + cachedresp.WearableData[i].TextureID = LLUUID.Zero; + cachedresp.WearableData[i].HostName = new byte[0]; + } + this.OutPacket(cachedresp); + return true; + } + + protected bool MultipleObjUpdate(SimClient simClient, Packet packet) + { + MultipleObjectUpdatePacket multipleupdate = (MultipleObjectUpdatePacket)packet; + for (int i = 0; i < multipleupdate.ObjectData.Length; i++) + { + if (multipleupdate.ObjectData[i].Type == 9) //change position + { + libsecondlife.LLVector3 pos = new LLVector3(multipleupdate.ObjectData[i].Data, 0); + foreach (Entity ent in m_world.Entities.Values) + { + if (ent.localid == multipleupdate.ObjectData[i].ObjectLocalID) + { + ((OpenSim.world.Primitive)ent).UpdatePosition(pos); + + } + } + //should update stored position of the prim + } + else if (multipleupdate.ObjectData[i].Type == 10)//rotation + { + libsecondlife.LLQuaternion rot = new LLQuaternion(multipleupdate.ObjectData[i].Data, 0, true); + foreach (Entity ent in m_world.Entities.Values) + { + if (ent.localid == multipleupdate.ObjectData[i].ObjectLocalID) + { + ent.rotation = new Axiom.MathLib.Quaternion(rot.W, rot.X, rot.Y, rot.Z); + ((OpenSim.world.Primitive)ent).UpdateFlag = true; + } + } + } + else if (multipleupdate.ObjectData[i].Type == 13)//scale + { + + libsecondlife.LLVector3 scale = new LLVector3(multipleupdate.ObjectData[i].Data, 12); + foreach (Entity ent in m_world.Entities.Values) + { + if (ent.localid == multipleupdate.ObjectData[i].ObjectLocalID) + { + ((OpenSim.world.Primitive)ent).Scale = scale; + } + } + } + } + return true; + } + + public void RequestMapLayer() //should be getting the map layer from the grid server + { + //send a layer covering the 800,800 - 1200,1200 area (should be covering the requested area) + MapLayerReplyPacket mapReply = new MapLayerReplyPacket(); + mapReply.AgentData.AgentID = this.AgentID; + mapReply.AgentData.Flags = 0; + mapReply.LayerData = new MapLayerReplyPacket.LayerDataBlock[1]; + mapReply.LayerData[0] = new MapLayerReplyPacket.LayerDataBlock(); + mapReply.LayerData[0].Bottom = 800; + mapReply.LayerData[0].Left = 800; + mapReply.LayerData[0].Top = 1200; + mapReply.LayerData[0].Right = 1200; + mapReply.LayerData[0].ImageID = new LLUUID("00000000-0000-0000-9999-000000000006"); + this.OutPacket(mapReply); + } + + public void RequestMapBlock(int minX, int minY, int maxX, int maxY) + { + //check if our own map was requested + this.m_world.RequestMapBlock(this, minX, minY, maxX, maxY); + + //now should get other regions maps from gridserver + } + } +} -- cgit v1.1