From ae8824985c65cf2005acdafbf62db0d3c7b26860 Mon Sep 17 00:00:00 2001 From: Adam Frisby Date: Fri, 20 Apr 2007 14:49:24 +0000 Subject: Terrain: * Added 'rescale' command for normalising a terrain between two values --- OpenSim.RegionServer/OpenSimMain.cs | 5 +++++ 1 file changed, 5 insertions(+) (limited to 'OpenSim.RegionServer/OpenSimMain.cs') diff --git a/OpenSim.RegionServer/OpenSimMain.cs b/OpenSim.RegionServer/OpenSimMain.cs index b2ee3b6..4321d8a 100644 --- a/OpenSim.RegionServer/OpenSimMain.cs +++ b/OpenSim.RegionServer/OpenSimMain.cs @@ -540,6 +540,7 @@ namespace OpenSim m_console.WriteLine("terrain seed - sets the random seed value to "); m_console.WriteLine("terrain load - loads a terrain from disk, type can be 'F32', 'F64' or 'IMG'"); m_console.WriteLine("terrain save - saves a terrain to disk, type can be 'F32' or 'F64'"); + m_console.WriteLine("terrain rescale - rescales a terrain to be between and meters high"); break; case "seed": @@ -550,6 +551,10 @@ namespace OpenSim LocalWorld.Terrain.hills(); break; + case "rescale": + LocalWorld.Terrain.setRange(Convert.ToSingle(args[1]), Convert.ToSingle(args[2])); + break; + case "load": switch (args[1].ToLower()) { -- cgit v1.1