From 98d81485e724b26d9ad35b9b7cd24c98808b9a81 Mon Sep 17 00:00:00 2001 From: MW Date: Wed, 28 Mar 2007 13:08:27 +0000 Subject: RIP OpenSimRoot. (removed) Merged most of the bug fixes etc in from LLdemo branch. Added the textures from that branch. --- OpenSim.RegionServer/Assets/AssetCache.cs | 6 +++++- 1 file changed, 5 insertions(+), 1 deletion(-) (limited to 'OpenSim.RegionServer/Assets') diff --git a/OpenSim.RegionServer/Assets/AssetCache.cs b/OpenSim.RegionServer/Assets/AssetCache.cs index 3c28e1c..244f562 100644 --- a/OpenSim.RegionServer/Assets/AssetCache.cs +++ b/OpenSim.RegionServer/Assets/AssetCache.cs @@ -55,7 +55,7 @@ namespace OpenSim.Assets private IAssetServer _assetServer; private Thread _assetCacheThread; - private LLUUID[] textureList = new LLUUID[2]; + private LLUUID[] textureList = new LLUUID[5]; /// /// @@ -100,6 +100,10 @@ namespace OpenSim.Assets //hack: so we can give each user a set of textures textureList[0] = new LLUUID("00000000-0000-0000-9999-000000000001"); textureList[1] = new LLUUID("00000000-0000-0000-9999-000000000002"); + textureList[2] = new LLUUID("00000000-0000-0000-9999-000000000003"); + textureList[3] = new LLUUID("00000000-0000-0000-9999-000000000004"); + textureList[4] = new LLUUID("00000000-0000-0000-9999-000000000005"); + for (int i = 0; i < textureList.Length; i++) { this._assetServer.RequestAsset(textureList[i], true); -- cgit v1.1