From 43da7313073f99e7173eae4a3be47eca707cabf4 Mon Sep 17 00:00:00 2001 From: MW Date: Fri, 30 Mar 2007 11:12:10 +0000 Subject: Removed a few comments sent to the console --- OpenSim.RegionServer/Assets/AssetCache.cs | 5 +---- 1 file changed, 1 insertion(+), 4 deletions(-) (limited to 'OpenSim.RegionServer/Assets/AssetCache.cs') diff --git a/OpenSim.RegionServer/Assets/AssetCache.cs b/OpenSim.RegionServer/Assets/AssetCache.cs index 196fb57..1d5b286 100644 --- a/OpenSim.RegionServer/Assets/AssetCache.cs +++ b/OpenSim.RegionServer/Assets/AssetCache.cs @@ -329,7 +329,6 @@ namespace OpenSim.Assets /// public void AddAssetRequest(SimClient userInfo, TransferRequestPacket transferRequest) { - Console.WriteLine("AssetCache- got asset request: " + transferRequest.TransferInfo.TransferID.ToString()); LLUUID requestID = new LLUUID(transferRequest.TransferInfo.Params, 0); //check to see if asset is in local cache, if not we need to request it from asset server. if (!this.Assets.ContainsKey(requestID)) @@ -338,7 +337,6 @@ namespace OpenSim.Assets // so request from asset server if (!this.RequestedAssets.ContainsKey(requestID)) { - Console.WriteLine("which isn't in our cache, so requesting from asset server"); AssetRequest request = new AssetRequest(); request.RequestUser = userInfo; request.RequestAssetID = requestID; @@ -349,8 +347,7 @@ namespace OpenSim.Assets return; } //it is in our cache - Console.WriteLine("which is in our cache so will be sending it"); - AssetInfo asset = this.Assets[requestID]; + AssetInfo asset = this.Assets[requestID]; //work out how many packets it should be sent in // and add to the AssetRequests list -- cgit v1.1