From 99c837f0677f73a57443a76f923429ea71ebc7ef Mon Sep 17 00:00:00 2001 From: gareth Date: Tue, 27 Mar 2007 00:12:45 +0000 Subject: ZOMG! CAPSULES AS BOUNDING VOLUMES! --- OpenSim.Physics/OdePlugin/OdePlugin.cs | 19 ++++++++++++------- 1 file changed, 12 insertions(+), 7 deletions(-) (limited to 'OpenSim.Physics/OdePlugin/OdePlugin.cs') diff --git a/OpenSim.Physics/OdePlugin/OdePlugin.cs b/OpenSim.Physics/OdePlugin/OdePlugin.cs index 1dd3233..47c8c0d 100644 --- a/OpenSim.Physics/OdePlugin/OdePlugin.cs +++ b/OpenSim.Physics/OdePlugin/OdePlugin.cs @@ -70,8 +70,8 @@ namespace OpenSim.Physics.OdePlugin public class OdeScene :PhysicsScene { - private IntPtr world; - private IntPtr space; + public IntPtr world; + public IntPtr space; private IntPtr contactgroup; private double[] _heightmap; @@ -94,7 +94,7 @@ namespace OpenSim.Physics.OdePlugin pos.X = position.X; pos.Y = position.Y; pos.Z = position.Z; - return new OdeCharacter(); + return new OdeCharacter(this,pos); } public override PhysicsActor AddPrim(PhysicsVector position, PhysicsVector size) @@ -139,19 +139,24 @@ namespace OpenSim.Physics.OdePlugin } } - public class OdeCharacter : PhysicsActor + public class OdeCharacter : PhysicsActor { private PhysicsVector _position; private PhysicsVector _velocity; private PhysicsVector _acceleration; private bool flying; private float gravityAccel; - - public OdeCharacter() + private IntPtr BoundingCapsule; + IntPtr capsule_geom; + d.Mass capsule_mass; + + public OdeCharacter(OdeScene parent_scene, PhysicsVector pos) { _velocity = new PhysicsVector(); - _position = new PhysicsVector(); + _position = pos; _acceleration = new PhysicsVector(); + d.MassSetCapsule(out capsule_mass, 5.0f, 3, 0.5f, 2f); + capsule_geom = d.CreateCapsule(parent_scene.space, 0.5f, 2f); } public override bool Flying -- cgit v1.1