From 9ed0a8dbad121b64ca8baca78f28ca58602c47ca Mon Sep 17 00:00:00 2001 From: MW Date: Wed, 25 Apr 2007 18:12:06 +0000 Subject: updated to use lastest version of libsl but is currently broke when using SL viewer 1.15.02, due to big changes in the message templates. --- OpenSim.Physics/BasicPhysicsPlugin/BasicPhysicsPlugin.cs | 16 ++++++++-------- 1 file changed, 8 insertions(+), 8 deletions(-) (limited to 'OpenSim.Physics/BasicPhysicsPlugin/BasicPhysicsPlugin.cs') diff --git a/OpenSim.Physics/BasicPhysicsPlugin/BasicPhysicsPlugin.cs b/OpenSim.Physics/BasicPhysicsPlugin/BasicPhysicsPlugin.cs index 26b9565..b886f46 100644 --- a/OpenSim.Physics/BasicPhysicsPlugin/BasicPhysicsPlugin.cs +++ b/OpenSim.Physics/BasicPhysicsPlugin/BasicPhysicsPlugin.cs @@ -109,31 +109,31 @@ namespace OpenSim.Physics.BasicPhysicsPlugin {*/ actor.Position.Z = _heightMap[(int)actor.Position.Y * 256 + (int)actor.Position.X]+1; //} - - - - // This code needs sorting out - border crossings etc + + + + // This code needs sorting out - border crossings etc /* if(actor.Position.X<0) { - ControllingClient.CrossSimBorder(new LLVector3(this.Position.X,this.Position.Y,this.Position.Z)); + ControllingClient.CrossSimBorder(new LLVector3(this.Position.X,this.Position.Y,this.Position.Z)); actor.Position.X = 0; actor.Velocity.X = 0; } if(actor.Position.Y < 0) { - ControllingClient.CrossSimBorder(new LLVector3(this.Position.X,this.Position.Y,this.Position.Z)); + ControllingClient.CrossSimBorder(new LLVector3(this.Position.X,this.Position.Y,this.Position.Z)); actor.Position.Y = 0; actor.Velocity.Y = 0; } if(actor.Position.X > 255) { - ControllingClient.CrossSimBorder(new LLVector3(this.Position.X,this.Position.Y,this.Position.Z)); + ControllingClient.CrossSimBorder(new LLVector3(this.Position.X,this.Position.Y,this.Position.Z)); actor.Position.X = 255; actor.Velocity.X = 0; } if(actor.Position.Y > 255) { - ControllingClient.CrossSimBorder(new LLVector3(this.Position.X,this.Position.Y,this.Position.Z)); + ControllingClient.CrossSimBorder(new LLVector3(this.Position.X,this.Position.Y,this.Position.Z)); actor.Position.Y = 255; actor.Velocity.X = 0; }*/ -- cgit v1.1