From 7daa3955bc3a1918e40962851f9e8d38597a245e Mon Sep 17 00:00:00 2001 From: gareth Date: Thu, 22 Mar 2007 10:11:15 +0000 Subject: brought zircon branch into trunk --- OpenSim.GridInterfaces/Local/AssemblyInfo.cs | 31 +++ OpenSim.GridInterfaces/Local/LocalAssetServer.cs | 208 +++++++++++++++++++++ OpenSim.GridInterfaces/Local/LocalGridServer.cs | 156 ++++++++++++++++ .../Local/OpenSim.GridInterfaces.Local.csproj | 104 +++++++++++ .../Local/OpenSim.GridInterfaces.Local.dll.build | 46 +++++ OpenSim.GridInterfaces/Remote/AssemblyInfo.cs | 31 +++ .../Remote/OpenSim.GridInterfaces.Remote.csproj | 101 ++++++++++ .../Remote/OpenSim.GridInterfaces.Remote.dll.build | 45 +++++ OpenSim.GridInterfaces/Remote/RemoteAssetServer.cs | 102 ++++++++++ OpenSim.GridInterfaces/Remote/RemoteGridServer.cs | 156 ++++++++++++++++ 10 files changed, 980 insertions(+) create mode 100644 OpenSim.GridInterfaces/Local/AssemblyInfo.cs create mode 100644 OpenSim.GridInterfaces/Local/LocalAssetServer.cs create mode 100644 OpenSim.GridInterfaces/Local/LocalGridServer.cs create mode 100644 OpenSim.GridInterfaces/Local/OpenSim.GridInterfaces.Local.csproj create mode 100644 OpenSim.GridInterfaces/Local/OpenSim.GridInterfaces.Local.dll.build create mode 100644 OpenSim.GridInterfaces/Remote/AssemblyInfo.cs create mode 100644 OpenSim.GridInterfaces/Remote/OpenSim.GridInterfaces.Remote.csproj create mode 100644 OpenSim.GridInterfaces/Remote/OpenSim.GridInterfaces.Remote.dll.build create mode 100644 OpenSim.GridInterfaces/Remote/RemoteAssetServer.cs create mode 100644 OpenSim.GridInterfaces/Remote/RemoteGridServer.cs (limited to 'OpenSim.GridInterfaces') diff --git a/OpenSim.GridInterfaces/Local/AssemblyInfo.cs b/OpenSim.GridInterfaces/Local/AssemblyInfo.cs new file mode 100644 index 0000000..103b49a --- /dev/null +++ b/OpenSim.GridInterfaces/Local/AssemblyInfo.cs @@ -0,0 +1,31 @@ +using System.Reflection; +using System.Runtime.CompilerServices; +using System.Runtime.InteropServices; + +// Information about this assembly is defined by the following +// attributes. +// +// change them to the information which is associated with the assembly +// you compile. + +[assembly: AssemblyTitle("LocalGridServers")] +[assembly: AssemblyDescription("")] +[assembly: AssemblyConfiguration("")] +[assembly: AssemblyCompany("")] +[assembly: AssemblyProduct("LocalGridServers")] +[assembly: AssemblyCopyright("")] +[assembly: AssemblyTrademark("")] +[assembly: AssemblyCulture("")] + +// This sets the default COM visibility of types in the assembly to invisible. +// If you need to expose a type to COM, use [ComVisible(true)] on that type. +[assembly: ComVisible(false)] + +// The assembly version has following format : +// +// Major.Minor.Build.Revision +// +// You can specify all values by your own or you can build default build and revision +// numbers with the '*' character (the default): + +[assembly: AssemblyVersion("1.0.*")] diff --git a/OpenSim.GridInterfaces/Local/LocalAssetServer.cs b/OpenSim.GridInterfaces/Local/LocalAssetServer.cs new file mode 100644 index 0000000..6cd954a --- /dev/null +++ b/OpenSim.GridInterfaces/Local/LocalAssetServer.cs @@ -0,0 +1,208 @@ +using System; +using System.Collections.Generic; +using System.Text; +using System.Threading; +using System.IO; +using OpenSim.Framework.Interfaces; +using OpenSim.Framework.Assets; +using OpenSim.Framework.Utilities; +using libsecondlife; +using Db4objects.Db4o; +using Db4objects.Db4o.Query; + +namespace OpenSim.GridInterfaces.Local +{ + public class LocalAssetPlugin : IAssetPlugin + { + public LocalAssetPlugin() + { + + } + + public IAssetServer GetAssetServer() + { + return (new LocalAssetServer()); + } + } + + public class LocalAssetServer : IAssetServer + { + private IAssetReceiver _receiver; + private BlockingQueue _assetRequests; + private IObjectContainer db; + private Thread _localAssetServerThread; + + public LocalAssetServer() + { + bool yapfile; + this._assetRequests = new BlockingQueue(); + yapfile = System.IO.File.Exists("assets.yap"); + + OpenSim.Framework.Console.MainConsole.Instance.WriteLine("Local Asset Server class created"); + try + { + db = Db4oFactory.OpenFile("assets.yap"); + OpenSim.Framework.Console.MainConsole.Instance.WriteLine("Db4 Asset database creation"); + } + catch (Exception e) + { + db.Close(); + OpenSim.Framework.Console.MainConsole.Instance.WriteLine("Db4 Asset server :Constructor - Exception occured"); + OpenSim.Framework.Console.MainConsole.Instance.WriteLine(e.ToString()); + } + if (!yapfile) + { + this.SetUpAssetDatabase(); + } + this._localAssetServerThread = new Thread(new ThreadStart(RunRequests)); + this._localAssetServerThread.IsBackground = true; + this._localAssetServerThread.Start(); + + } + + public void SetReceiver(IAssetReceiver receiver) + { + this._receiver = receiver; + } + + public void RequestAsset(LLUUID assetID, bool isTexture) + { + ARequest req = new ARequest(); + req.AssetID = assetID; + req.IsTexture = isTexture; + this._assetRequests.Enqueue(req); + } + + public void UpdateAsset(AssetBase asset) + { + + } + + public void UploadNewAsset(AssetBase asset) + { + AssetStorage store = new AssetStorage(); + store.Data = asset.Data; + store.Name = asset.Name; + store.UUID = asset.FullID; + db.Set(store); + db.Commit(); + } + + public void SetServerInfo(string ServerUrl, string ServerKey) + { + + } + public void Close() + { + if (db != null) + { + Console.WriteLine("Closing local Asset server database"); + db.Close(); + } + } + + private void RunRequests() + { + while (true) + { + byte[] idata = null; + bool found = false; + AssetStorage foundAsset = null; + ARequest req = this._assetRequests.Dequeue(); + IObjectSet result = db.Query(new AssetUUIDQuery(req.AssetID)); + if (result.Count > 0) + { + foundAsset = (AssetStorage)result.Next(); + found = true; + } + + AssetBase asset = new AssetBase(); + if (found) + { + asset.FullID = foundAsset.UUID; + asset.Type = foundAsset.Type; + asset.InvType = foundAsset.Type; + asset.Name = foundAsset.Name; + idata = foundAsset.Data; + } + else + { + asset.FullID = LLUUID.Zero; + } + asset.Data = idata; + _receiver.AssetReceived(asset, req.IsTexture); + } + + } + + private void SetUpAssetDatabase() + { + Console.WriteLine("setting up Asset database"); + + AssetBase Image = new AssetBase(); + Image.FullID = new LLUUID("00000000-0000-0000-9999-000000000001"); + Image.Name = "test Texture"; + this.LoadAsset(Image, true, "testpic2.jp2"); + AssetStorage store = new AssetStorage(); + store.Data = Image.Data; + store.Name = Image.Name; + store.UUID = Image.FullID; + db.Set(store); + db.Commit(); + + Image = new AssetBase(); + Image.FullID = new LLUUID("00000000-0000-0000-9999-000000000002"); + Image.Name = "test Texture2"; + this.LoadAsset(Image, true, "map_base.jp2"); + store = new AssetStorage(); + store.Data = Image.Data; + store.Name = Image.Name; + store.UUID = Image.FullID; + db.Set(store); + db.Commit(); + + Image = new AssetBase(); + Image.FullID = new LLUUID("00000000-0000-0000-5005-000000000005"); + Image.Name = "Prim Base Texture"; + this.LoadAsset(Image, true, "testpic2.jp2"); + store = new AssetStorage(); + store.Data = Image.Data; + store.Name = Image.Name; + store.UUID = Image.FullID; + db.Set(store); + db.Commit(); + + Image = new AssetBase(); + Image.FullID = new LLUUID("66c41e39-38f9-f75a-024e-585989bfab73"); + Image.Name = "Shape"; + this.LoadAsset(Image, false, "base_shape.dat"); + store = new AssetStorage(); + store.Data = Image.Data; + store.Name = Image.Name; + store.UUID = Image.FullID; + db.Set(store); + db.Commit(); + + + } + + private void LoadAsset(AssetBase info, bool image, string filename) + { + //should request Asset from storage manager + //but for now read from file + + string dataPath = Path.Combine(System.AppDomain.CurrentDomain.BaseDirectory, "assets"); //+ folder; + string fileName = Path.Combine(dataPath, filename); + FileInfo fInfo = new FileInfo(fileName); + long numBytes = fInfo.Length; + FileStream fStream = new FileStream(fileName, FileMode.Open, FileAccess.Read); + byte[] idata = new byte[numBytes]; + BinaryReader br = new BinaryReader(fStream); + idata = br.ReadBytes((int)numBytes); + br.Close(); + fStream.Close(); + info.Data = idata; + //info.loaded=true; + } + } +} diff --git a/OpenSim.GridInterfaces/Local/LocalGridServer.cs b/OpenSim.GridInterfaces/Local/LocalGridServer.cs new file mode 100644 index 0000000..d70e989 --- /dev/null +++ b/OpenSim.GridInterfaces/Local/LocalGridServer.cs @@ -0,0 +1,156 @@ +/* +* Copyright (c) OpenSim project, http://sim.opensecondlife.org/ +* +* Redistribution and use in source and binary forms, with or without +* modification, are permitted provided that the following conditions are met: +* * Redistributions of source code must retain the above copyright +* notice, this list of conditions and the following disclaimer. +* * Redistributions in binary form must reproduce the above copyright +* notice, this list of conditions and the following disclaimer in the +* documentation and/or other materials provided with the distribution. +* * Neither the name of the nor the +* names of its contributors may be used to endorse or promote products +* derived from this software without specific prior written permission. +* +* THIS SOFTWARE IS PROVIDED BY ``AS IS'' AND ANY +* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED +* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE +* DISCLAIMED. IN NO EVENT SHALL BE LIABLE FOR ANY +* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES +* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; +* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND +* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT +* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS +* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. +* +*/ +using System; +using System.Collections.Generic; +using System.Threading; +using System.IO; +using OpenSim.Framework.Interfaces; +using OpenSim.Framework.Assets; +using libsecondlife; +using Db4objects.Db4o; +using Db4objects.Db4o.Query; + +namespace OpenSim.GridInterfaces.Local +{ + /// + /// + /// + /// + public class LocalGridPlugin : IGridPlugin + { + public LocalGridPlugin() + { + + } + + public IGridServer GetGridServer() + { + return(new LocalGridServer()); + } + } + + public class LocalGridServer : LocalGridBase + { + public List Sessions = new List(); + + public LocalGridServer() + { + Sessions = new List(); + OpenSim.Framework.Console.MainConsole.Instance.WriteLine("Local Grid Server class created"); + } + + public override bool RequestConnection() + { + return true; + } + + public override string GetName() + { + return "Local"; + } + + public override AuthenticateResponse AuthenticateSession(LLUUID sessionID, LLUUID agentID, uint circuitCode) + { + //we are running local + AuthenticateResponse user = new AuthenticateResponse(); + + lock(this.Sessions) + { + + for(int i = 0; i < Sessions.Count; i++) + { + if((Sessions[i].Agent == agentID) && (Sessions[i].Session == sessionID)) + { + user.Authorised = true; + user.LoginInfo = Sessions[i]; + } + } + } + return(user); + } + + public override bool LogoutSession(LLUUID sessionID, LLUUID agentID, uint circuitCode) + { + return(true); + } + + public override UUIDBlock RequestUUIDBlock() + { + UUIDBlock uuidBlock = new UUIDBlock(); + return(uuidBlock); + } + + public override NeighbourInfo[] RequestNeighbours() + { + return null; + } + + public override void SetServerInfo(string ServerUrl, string SendKey, string RecvKey) + { + + } + + public override void Close() + { + + } + + /// + /// used by the local login server to inform us of new sessions + /// + /// + public override void AddNewSession(Login session) + { + lock(this.Sessions) + { + this.Sessions.Add(session); + } + } + } + + public class AssetUUIDQuery : Predicate + { + private LLUUID _findID; + + public AssetUUIDQuery(LLUUID find) + { + _findID = find; + } + public bool Match(AssetStorage asset) + { + return (asset.UUID == _findID); + } + } + + public class AssetStorage + { + public byte[] Data; + public sbyte Type; + public string Name; + public LLUUID UUID; + } +} diff --git a/OpenSim.GridInterfaces/Local/OpenSim.GridInterfaces.Local.csproj b/OpenSim.GridInterfaces/Local/OpenSim.GridInterfaces.Local.csproj new file mode 100644 index 0000000..b3318af --- /dev/null +++ b/OpenSim.GridInterfaces/Local/OpenSim.GridInterfaces.Local.csproj @@ -0,0 +1,104 @@ + + + Local + 8.0.50727 + 2.0 + {FBF3DA4B-5176-4602-AA52-482D077EEC88} + Debug + AnyCPU + + + + OpenSim.GridInterfaces.Local + JScript + Grid + IE50 + false + Library + + OpenSim.GridInterfaces.Local + + + + + + False + 285212672 + False + + + TRACE;DEBUG + + True + 4096 + False + ..\..\bin\ + False + False + False + 4 + + + + False + 285212672 + False + + + TRACE + + False + 4096 + True + ..\..\bin\ + False + False + False + 4 + + + + + \System.dll + + + \System.Xml.dll.dll + + + \Db4objects.Db4o.dll.dll + + + \libsecondlife.dll.dll + + + + + OpenSim.Framework + {1D2865A9-CF8E-45F7-B96D-91ED128A32CF} + {FAE04EC0-301F-11D3-BF4B-00C04F79EFBC} + + + OpenSim.Framework.Console + {C8405E1A-EC19-48B6-9C8C-CA03624B9916} + {FAE04EC0-301F-11D3-BF4B-00C04F79EFBC} + + + + + Code + + + Code + + + Code + + + + + + + + + + diff --git a/OpenSim.GridInterfaces/Local/OpenSim.GridInterfaces.Local.dll.build b/OpenSim.GridInterfaces/Local/OpenSim.GridInterfaces.Local.dll.build new file mode 100644 index 0000000..eff1fac --- /dev/null +++ b/OpenSim.GridInterfaces/Local/OpenSim.GridInterfaces.Local.dll.build @@ -0,0 +1,46 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + diff --git a/OpenSim.GridInterfaces/Remote/AssemblyInfo.cs b/OpenSim.GridInterfaces/Remote/AssemblyInfo.cs new file mode 100644 index 0000000..0fa7d6e --- /dev/null +++ b/OpenSim.GridInterfaces/Remote/AssemblyInfo.cs @@ -0,0 +1,31 @@ +using System.Reflection; +using System.Runtime.CompilerServices; +using System.Runtime.InteropServices; + +// Information about this assembly is defined by the following +// attributes. +// +// change them to the information which is associated with the assembly +// you compile. + +[assembly: AssemblyTitle("RemoteGridServers")] +[assembly: AssemblyDescription("")] +[assembly: AssemblyConfiguration("")] +[assembly: AssemblyCompany("")] +[assembly: AssemblyProduct("RemoteGridServers")] +[assembly: AssemblyCopyright("")] +[assembly: AssemblyTrademark("")] +[assembly: AssemblyCulture("")] + +// This sets the default COM visibility of types in the assembly to invisible. +// If you need to expose a type to COM, use [ComVisible(true)] on that type. +[assembly: ComVisible(false)] + +// The assembly version has following format : +// +// Major.Minor.Build.Revision +// +// You can specify all values by your own or you can build default build and revision +// numbers with the '*' character (the default): + +[assembly: AssemblyVersion("1.0.*")] diff --git a/OpenSim.GridInterfaces/Remote/OpenSim.GridInterfaces.Remote.csproj b/OpenSim.GridInterfaces/Remote/OpenSim.GridInterfaces.Remote.csproj new file mode 100644 index 0000000..37d1d12 --- /dev/null +++ b/OpenSim.GridInterfaces/Remote/OpenSim.GridInterfaces.Remote.csproj @@ -0,0 +1,101 @@ + + + Local + 8.0.50727 + 2.0 + {2AF1E37E-064D-4590-8D7E-B6390F721BAE} + Debug + AnyCPU + + + + OpenSim.GridInterfaces.Remote + JScript + Grid + IE50 + false + Library + + OpenSim.GridInterfaces.Remote + + + + + + False + 285212672 + False + + + TRACE;DEBUG + + True + 4096 + False + ..\..\bin\ + False + False + False + 4 + + + + False + 285212672 + False + + + TRACE + + False + 4096 + True + ..\..\bin\ + False + False + False + 4 + + + + + \System.dll + + + \System.Xml.dll.dll + + + \libsecondlife.dll.dll + + + + + OpenSim.Framework + {1D2865A9-CF8E-45F7-B96D-91ED128A32CF} + {FAE04EC0-301F-11D3-BF4B-00C04F79EFBC} + + + OpenSim.Framework.Console + {C8405E1A-EC19-48B6-9C8C-CA03624B9916} + {FAE04EC0-301F-11D3-BF4B-00C04F79EFBC} + + + + + Code + + + Code + + + Code + + + + + + + + + + diff --git a/OpenSim.GridInterfaces/Remote/OpenSim.GridInterfaces.Remote.dll.build b/OpenSim.GridInterfaces/Remote/OpenSim.GridInterfaces.Remote.dll.build new file mode 100644 index 0000000..e0d24ff --- /dev/null +++ b/OpenSim.GridInterfaces/Remote/OpenSim.GridInterfaces.Remote.dll.build @@ -0,0 +1,45 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + diff --git a/OpenSim.GridInterfaces/Remote/RemoteAssetServer.cs b/OpenSim.GridInterfaces/Remote/RemoteAssetServer.cs new file mode 100644 index 0000000..528e9fa --- /dev/null +++ b/OpenSim.GridInterfaces/Remote/RemoteAssetServer.cs @@ -0,0 +1,102 @@ +using System; +using System.Collections.Generic; +using System.Text; +using System.Threading; +using System.Net; +using System.Net.Sockets; +using System.IO; +using libsecondlife; +using OpenSim.Framework.Interfaces; +using OpenSim.Framework.Assets; +using OpenSim.Framework.Utilities; + +namespace OpenSim.GridInterfaces.Remote +{ + public class RemoteAssetServer : IAssetServer + { + private IAssetReceiver _receiver; + private BlockingQueue _assetRequests; + private Thread _remoteAssetServerThread; + private string AssetServerUrl; + private string AssetSendKey; + + public RemoteAssetServer() + { + this._assetRequests = new BlockingQueue(); + this._remoteAssetServerThread = new Thread(new ThreadStart(RunRequests)); + this._remoteAssetServerThread.IsBackground = true; + this._remoteAssetServerThread.Start(); + OpenSim.Framework.Console.MainConsole.Instance.WriteLine("Remote Asset Server class created"); + } + + public void SetReceiver(IAssetReceiver receiver) + { + this._receiver = receiver; + } + + public void RequestAsset(LLUUID assetID, bool isTexture) + { + ARequest req = new ARequest(); + req.AssetID = assetID; + req.IsTexture = isTexture; + this._assetRequests.Enqueue(req); + } + + public void UpdateAsset(AssetBase asset) + { + + } + + public void UploadNewAsset(AssetBase asset) + { + + } + + public void SetServerInfo(string ServerUrl, string ServerKey) + { + this.AssetServerUrl = ServerUrl; + this.AssetSendKey = ServerKey; + } + + private void RunRequests() + { + while (true) + { + //we need to add support for the asset server not knowing about a requested asset + ARequest req = this._assetRequests.Dequeue(); + LLUUID assetID = req.AssetID; + OpenSim.Framework.Console.MainConsole.Instance.WriteLine(" RemoteAssetServer- Got a AssetServer request, processing it"); + WebRequest AssetLoad = WebRequest.Create(this.AssetServerUrl + "getasset/" + AssetSendKey + "/" + assetID + "/data"); + WebResponse AssetResponse = AssetLoad.GetResponse(); + byte[] idata = new byte[(int)AssetResponse.ContentLength]; + BinaryReader br = new BinaryReader(AssetResponse.GetResponseStream()); + idata = br.ReadBytes((int)AssetResponse.ContentLength); + br.Close(); + + AssetBase asset = new AssetBase(); + asset.FullID = assetID; + asset.Data = idata; + _receiver.AssetReceived(asset, req.IsTexture); + } + } + + public void Close() + { + + } + } + + public class RemoteAssetPlugin : IAssetPlugin + { + public RemoteAssetPlugin() + { + + } + + public IAssetServer GetAssetServer() + { + return (new RemoteAssetServer()); + } + } + +} diff --git a/OpenSim.GridInterfaces/Remote/RemoteGridServer.cs b/OpenSim.GridInterfaces/Remote/RemoteGridServer.cs new file mode 100644 index 0000000..5f48916 --- /dev/null +++ b/OpenSim.GridInterfaces/Remote/RemoteGridServer.cs @@ -0,0 +1,156 @@ +/* +* Copyright (c) OpenSim project, http://sim.opensecondlife.org/ +* +* Redistribution and use in source and binary forms, with or without +* modification, are permitted provided that the following conditions are met: +* * Redistributions of source code must retain the above copyright +* notice, this list of conditions and the following disclaimer. +* * Redistributions in binary form must reproduce the above copyright +* notice, this list of conditions and the following disclaimer in the +* documentation and/or other materials provided with the distribution. +* * Neither the name of the nor the +* names of its contributors may be used to endorse or promote products +* derived from this software without specific prior written permission. +* +* THIS SOFTWARE IS PROVIDED BY ``AS IS'' AND ANY +* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED +* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE +* DISCLAIMED. IN NO EVENT SHALL BE LIABLE FOR ANY +* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES +* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; +* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND +* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT +* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS +* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. +* +*/ +using System; +using System.Collections.Generic; +using System.Threading; +using System.Net; +using System.Net.Sockets; +using System.IO; +using libsecondlife; +using OpenSim.Framework.Interfaces; +using OpenSim.Framework.Assets; + +namespace OpenSim.GridInterfaces.Remote +{ + public class RemoteGridServer : RemoteGridBase + { + private string GridServerUrl; + private string GridSendKey; + private string GridRecvKey; + private Dictionary AgentCircuits = new Dictionary(); + + public override Dictionary agentcircuits + { + get { return AgentCircuits; } + set { AgentCircuits = value; } + } + + public RemoteGridServer() + { + OpenSim.Framework.Console.MainConsole.Instance.WriteLine("Remote Grid Server class created"); + } + + public override bool RequestConnection() + { + return true; + } + + public override AuthenticateResponse AuthenticateSession(LLUUID sessionID, LLUUID agentID, uint circuitcode) + { + AgentCircuitData validcircuit = null; + if (this.AgentCircuits.ContainsKey(circuitcode)) + { + validcircuit = this.AgentCircuits[circuitcode]; + } + AuthenticateResponse user = new AuthenticateResponse(); + if (validcircuit == null) + { + //don't have this circuit code in our list + user.Authorised = false; + return (user); + } + + if ((sessionID == validcircuit.SessionID) && (agentID == validcircuit.AgentID)) + { + // YAY! Valid login + user.Authorised = true; + user.LoginInfo = new Login(); + user.LoginInfo.Agent = agentID; + user.LoginInfo.Session = sessionID; + user.LoginInfo.SecureSession = validcircuit.SecureSessionID; + user.LoginInfo.First = validcircuit.firstname; + user.LoginInfo.Last = validcircuit.lastname; + } + else + { + // Invalid + user.Authorised = false; + } + + return (user); + } + + public override bool LogoutSession(LLUUID sessionID, LLUUID agentID, uint circuitCode) + { + WebRequest DeleteSession = WebRequest.Create(GridServerUrl + "/usersessions/" + sessionID.ToString()); + DeleteSession.Method = "DELETE"; + DeleteSession.ContentType = "text/plaintext"; + DeleteSession.ContentLength = 0; + + StreamWriter stOut = new StreamWriter(DeleteSession.GetRequestStream(), System.Text.Encoding.ASCII); + stOut.Write(""); + stOut.Close(); + + StreamReader stIn = new StreamReader(DeleteSession.GetResponse().GetResponseStream()); + string GridResponse = stIn.ReadToEnd(); + stIn.Close(); + return (true); + } + + public override UUIDBlock RequestUUIDBlock() + { + UUIDBlock uuidBlock = new UUIDBlock(); + return (uuidBlock); + } + + public override NeighbourInfo[] RequestNeighbours() + { + return null; + } + + public override void SetServerInfo(string ServerUrl, string SendKey, string RecvKey) + { + this.GridServerUrl = ServerUrl; + this.GridSendKey = SendKey; + this.GridRecvKey = RecvKey; + } + + public override string GetName() + { + return "Remote"; + } + + public override void Close() + { + + } + } + + public class RemoteGridPlugin : IGridPlugin + { + public RemoteGridPlugin() + { + + } + + public IGridServer GetGridServer() + { + return (new RemoteGridServer()); + } + } + +} -- cgit v1.1