From 2a3c79df83e800d5dfe75a1a3b140ed81da2b1d6 Mon Sep 17 00:00:00 2001 From: Sean Dague Date: Mon, 16 Jul 2007 15:40:11 +0000 Subject: changed to native line ending encoding --- OpenSim.FxCop | 14482 ++++++++++++++++++++++++++++---------------------------- 1 file changed, 7241 insertions(+), 7241 deletions(-) (limited to 'OpenSim.FxCop') diff --git a/OpenSim.FxCop b/OpenSim.FxCop index 1e2ea2d..d07c26e 100644 --- a/OpenSim.FxCop +++ b/OpenSim.FxCop @@ -1,7241 +1,7241 @@ - - - - True - http://www.gotdotnet.com/team/fxcop//xsl/1.35/FxCopReport.xsl - - - - - - True - True - True - 10 - 1 - - False - False - - False - 120 - - - - $(ProjectDir)/lib/ - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Sim - OpenSim - - - - - - - - - Sim - OpenSim.Assets - - - - - - - - - OpenSim.CAPS - - - - - Sim - OpenSim.CAPS - - - - - OpenSim.CAPS - - - - - - - - - Sim - OpenSim.Config.SimConfigDb4o - - - Sim - OpenSim.Config.SimConfigDb4o - - - - - - - - - OpenSim.Framework.Assets - - - - - Sim - OpenSim.Framework.Assets - - - - - - - - - Sim - OpenSim.Framework.Console - - - - - - - - - OpenSim.Framework.Grid - - - - - Sim - OpenSim.Framework.Grid - - - - - - - - - Sim - OpenSim.Framework.Interfaces - - - - - - - - - OpenSim.Framework.Inventory - - - - - Sim - OpenSim.Framework.Inventory - - - - - - - - - OpenSim.Framework.Sims - - - - - Sim - OpenSim.Framework.Sims - - - - - - - - - OpenSim.Framework.Terrain - - - - - Sim - OpenSim.Framework.Terrain - - - - - - - - - OpenSim.Framework.User - - - - - Sim - OpenSim.Framework.User - - - - - - - - - OpenSim.Framework.Utilities - - - - - Sim - OpenSim.Framework.Utilities - - - - - - - - - Sim - OpenSim.GridInterfaces.Local - - - - - - - - - OpenSim.GridInterfaces.Remote - - - - - Sim - OpenSim.GridInterfaces.Remote - - - - - - - - - Plugin - OpenSim.Physics.BasicPhysicsPlugin - - - - - Sim - OpenSim.Physics.BasicPhysicsPlugin - - - - - - - - - Sim - OpenSim.Physics.Manager - - - - - - - - - OpenSim.Physics.OdePlugin - - - - - Plugin - OpenSim.Physics.OdePlugin - - - - - Sim - OpenSim.Physics.OdePlugin - - - - - - - - - OpenSim.Physics.PhysXPlugin - - - - - Plugin - OpenSim.Physics.PhysXPlugin - - - - - Sim - OpenSim.Physics.PhysXPlugin - - - - - - - - - Sim - OpenSim.Storage.LocalStorageDb4o - - - - - - - - - OpenSim.types - - - - - OpenSim.types - - - - - Sim - OpenSim.types - - - - - - - - - OpenSim.UserServer - - - - - Sim - OpenSim.UserServer - - - - - - - - - OpenSim.world - - - - - Sim - OpenSim.world - - - - - - - - - OpenSim.world.scripting - - - - - OpenSim.world.scripting - - - OpenSim.world.scripting - - - - - Sim - OpenSim.world.scripting - - - - - - - - - - - - - OpenGridServices.ServerConsole - - - - - OpenGridServices.ServerConsole - - - - - OpenGridServices.ServerConsole - - - - - - - - - - - conscmd_callback - - - - - conscmd - ServerConsole.conscmd_callback - - - - - conscmd_callback - - - - - - - - - conscmd_callback.RunCmd(String, String[]):Void - cmdparams - cmdparams - - - - - - - - - ShowWhat - - - - - - - - - - - - - ConsoleBase.CmdPrompt(String, String):String - defaultresponse - defaultresponse - - - - - - - - - OptionA - - - - - OptionB - - - - - ConsoleBase.CmdPrompt(String, String, String, String):String - defaultresponse - defaultresponse - - - - - - - - - Passwd - ConsoleBase.PasswdPrompt(String):String - - - - - - - - - Cmd - - - - - ConsoleBase.RunCmd(String, String[]):Object - cmdparams - cmdparams - - - - - - - - - ShowWhat - - - - - - - - - Line - - - - - - - - - Line - - - - - - - - - - - - - Sim - ConsoleType.SimChat - - - - - - - - - ConsoleType.TCP - - - - - - - - - - - MainConsole - - - - - - - - - - - - - - - - - OpenSim.Config.SimConfigDb4o - - - - - OpenSim.Config.SimConfigDb4o - - - - - OpenSim.Config.SimConfigDb4o - - - - - - - - - - - Plugin - OpenSim.Config.SimConfigDb4o.Db40ConfigPlugin - - - - - - - - - Sim - OpenSim.Config.SimConfigDb4o.DbSimConfig - - - - - Db - OpenSim.Config.SimConfigDb4o.DbSimConfig - - - - - - - - - DbSimConfig.InitConfig(Boolean):Void - System.Exception - - - - - DbSimConfig.InitConfig(Boolean):Void - System.UInt32.ToString - System.UInt32.ToString(System.IFormatProvider) - - - - - DbSimConfig.InitConfig(Boolean):Void - System.UInt64.ToString - System.UInt64.ToString(System.IFormatProvider) - - - - - - - - - DbSimConfig.LoadDefaults():Void - System.Convert.ToInt32(System.String) - System.Convert.ToInt32(System.String,System.IFormatProvider) - - - DbSimConfig.LoadDefaults():Void - System.Convert.ToInt32(System.String) - System.Convert.ToInt32(System.String,System.IFormatProvider) - - - DbSimConfig.LoadDefaults():Void - System.Convert.ToInt32(System.String) - System.Convert.ToInt32(System.String,System.IFormatProvider) - - - - - - - - - - - - - Map - - - - - - - - - - - - - - - - - - - OpenSim - - - - - OpenSim - - - - - OpenSim - - - - - OpenSim - - - - - OpenSim - - - - - - - - - - - - - 'args' - RegionServer.Main(String[]):Void - - - 'args' - RegionServer.Main(String[]):Void - - - - - - - - - - - - - - - - - - - OpenSim.Framework.Console - - - - - OpenSim.Framework.Console - - - - - OpenSim.Framework.Console - - - - - - - - - - - - - ConsoleBase.CmdPrompt(String, String):String - defaultresponse - defaultresponse - - - - - - - - - OptionA - - - - - OptionB - - - - - ConsoleBase.CmdPrompt(String, String, String, String):String - defaultresponse - defaultresponse - - - - - - - - - Cmd - - - - - ConsoleBase.RunCmd(String, String[]):Object - cmdparams - cmdparams - - - - - - - - - ShowWhat - - - - - - - - - - - - - Sim - ConsoleType.SimChat - - - - - - - - - ConsoleType.TCP - - - - - - - - - - - MainConsole - - - - - - - - - - - - - - - - - OpenSim.Framework - - - - - OpenSim.Framework - - - - - OpenSim.Framework - - - - - - - - - - - - - Data - - - - - - - - - Description - - - - - - - - - FullID - - - - - - - - - InvType - - - - - - - - - Name - - - - - - - - - Type - - - - - - - - - - - - - PrimData.PrimData() - ParentID - System.UInt32 - 0 - - - - - - - - - FullID - - - - - - - - - LocalID - - - - - - - - - OwnerID - - - - - - - - - ParentID - - - - - - - - - PathBegin - - - - - - - - - PathCurve - - - - - - - - - PathEnd - - - - - - - - - PathRadiusOffset - - - - - - - - - PathRevolutions - - - - - - - - - PathScaleX - - - - - - - - - PathScaleY - - - - - - - - - PathShearX - - - - - - - - - PathShearY - - - - - - - - - PathSkew - - - - - - - - - PathTaperX - - - - - - - - - PathTaperY - - - - - - - - - PathTwist - - - - - - - - - PathTwistBegin - - - - - - - - - PCode - - - - - - - - - Position - - - - - - - - - ProfileBegin - - - - - - - - - ProfileCurve - - - - - - - - - ProfileEnd - - - - - - - - - ProfileHollow - - - - - - - - - Rotation - - - - - - - - - Scale - - - - - - - - - Texture - - - - - - - - - - - - - - - Login - LoginService - LogOn - - - - - - - - - - - - - - - AgentID - - - - - - - - - circuitcode - - - - - circuitcode - AgentCircuitData.circuitcode - - - - - - - - - firstname - - - - - firstname - AgentCircuitData.firstname - - - - - - - - - lastname - - - - - lastname - AgentCircuitData.lastname - - - - - - - - - SecureSessionID - - - - - - - - - SessionID - - - - - - - - - - - OpenSim.Framework.Interfaces.ARequest - - - OpenSim.Framework.Interfaces.ARequest - - - - - - - - - AssetID - - - - - - - - - IsTexture - - - - - - - - - - - - - Authorised - - - - - Authorised - AuthenticateResponse.Authorised - - - - - - - - - LoginInfo - - - - - Login - LoginInfo - LogOn - - - - - - - - - - - Plugin - OpenSim.Framework.Interfaces.IAssetPlugin - - - - - - - - - GetAssetServer - - - - - - - - - - - - - IsTexture - - - - - - - - - - - - - ID - assetID - Id - - - - - - - - - ServerUrl - - - - - ServerKey - - - - - ServerUrl - IAssetServer.SetServerInfo(String, String):Void - - - - - - - - - - - Plugin - OpenSim.Framework.Interfaces.IGridPlugin - - - - - - - - - GetGridServer - - - - - - - - - - - - - ID - sessionID - Id - - - - - ID - agentID - Id - - - - - - - - - GetName - - - - - - - - - ID - sessionID - Id - - - - - ID - agentID - Id - - - - - Logout - LogoutSession - LogOff - - - - - - - - - Neighbours - IGridServer.RequestNeighbours():NeighbourInfo[] - - - - - - - - - IGridServer.RequestUUIDBlock():UUIDBlock - - - - - - - - - ServerUrl - - - - - SendKey - - - - - RecvKey - - - - - IGridServer.SetServerInfo(String, String, String):Void - Recv - RecvKey - - - - - ServerUrl - IGridServer.SetServerInfo(String, String, String):Void - - - - - - - - - - - - - ID - primID - Id - - - - - - - - - ShutDown - method - ShutDown - Shutdown - - - - - - - - - - - Sim - OpenSim.Framework.Interfaces.ISimConfig - - - - - - - - - GetConfigObject - - - - - - - - - - - - - ID - agentID - Id - - - - - - - - - ServerUrl - - - - - SendKey - - - - - RecvKey - - - - - IUserServer.SetServerInfo(String, String, String):Void - Recv - RecvKey - - - - - ServerUrl - IUserServer.SetServerInfo(String, String, String):Void - - - - - - - - - - - - - Logout - LogoutSession - LogOff - - - - - - - - - - - Login - Login - LogOn - - - - - - - - - Agent - - - - - - - - - BaseFolder - - - - - - - - - First - - - - - - - - - InventoryFolder - - - - - - - - - Last - - - - - - - - - SecureSession - - - - - - - - - Session - - - - - - - - - - - Neighbour - OpenSim.Framework.Interfaces.NeighbourInfo - - - - - - - - - regionhandle - - - - - regionhandle - NeighbourInfo.regionhandle - - - - - - - - - RegionLocX - - - - - - - - - RegionLocY - - - - - - - - - sim_ip - - - - - sim - NeighbourInfo.sim_ip - - - - - sim_ip - - - - - - - - - sim_port - - - - - sim - NeighbourInfo.sim_port - - - - - sim_port - - - - - - - - - - - - - agentcircuits - - - - - agentcircuits - - - - - agentcircuits - RemoteGridBase.agentcircuits:Dictionary`2<System.UInt32,OpenSim.Framework.Interfaces.AgentCircuitData> - - - - - - - - - Logout - LogoutSession - LogOff - - - - - - - - - - - Sim - OpenSim.Framework.Interfaces.SimConfig - - - - - - - - - AssetSendKey - - - - - - - - - AssetURL - - - - - - - - - GridRecvKey - - - - - Recv - SimConfig.GridRecvKey - - - - - - - - - GridSendKey - - - - - - - - - GridURL - - - - - - - - - IPListenAddr - - - - - Addr - SimConfig.IPListenAddr - - - - - - - - - IPListenPort - - - - - - - - - RegionHandle - - - - - - - - - RegionLocX - - - - - - - - - RegionLocY - - - - - - - - - RegionName - - - - - - - - - SimConfig.SaveMap(Single[]):Void - heightmap - heightmap - - - - - - - - - UserRecvKey - - - - - Recv - SimConfig.UserRecvKey - - - - - - - - - UserSendKey - - - - - - - - - UserURL - - - - - - - - - - - UUIDBlock - - - - - OpenSim.Framework.Interfaces.UUIDBlock - - - OpenSim.Framework.Interfaces.UUIDBlock - - - - - - - - - BlockEnd - - - - - - - - - BlockStart - - - - - - - - - - - - - - - - - AgentInventory.AgentInventory() - AgentInventory.AgentInventory() AgentInventory.Initialise():Void - - - - - - - - - ID - folderID - Id - - - - - - - - - AgentID - - - - - - - - - ID - folderID - Id - - - - - - - - - Initialise - AgentInventory.Initialise():Void - - - - - - - - - InventoryFolders - - - - - - - - - InventoryItems - - - - - - - - - InventoryRoot - - - - - - - - - LastCached - - - - - - - - - ID - itemID - Id - - - - - - - - - Wearables - - - - - Wearables - AgentInventory.Wearables - - - - - - - - - - - - - AssetID - - - - - - - - - ItemID - - - - - - - - - - - - - DefaultType - - - - - - - - - FolderID - - - - - - - - - FolderName - - - - - - - - - Items - - - - - System.Collections.Generic.List`1<OpenSim.Framework.Inventory.InventoryItem> - InventoryFolder.Items - - - - - - - - - OwnerID - - - - - - - - - ParentID - - - - - - - - - Version - - - - - - - - - - - - - AssetID - - - - - - - - - CreatorID - - - - - - - - - Description - - - - - - - - - FolderID - - - - - - - - - InvType - - - - - - - - - ItemID - - - - - - - - - Name - - - - - - - - - OwnerID - - - - - - - - - Type - - - - - - - - - - - - - - - Sim - OpenSim.Framework.Sims.SimProfile - - - - - - - - - SimProfile.LoadFromGrid(UInt64, String, String, String):SimProfile - System.Exception - - - - - GridURL - - - - - SendKey - - - - - RecvKey - - - - - SimProfile.LoadFromGrid(UInt64, String, String, String):SimProfile - Recv - RecvKey - - - - - region_handle - - - - - GridURL - - - - - RecvKey - SimProfile.LoadFromGrid(UInt64, String, String, String):SimProfile - - - - - SimProfile.LoadFromGrid(UInt64, String, String, String):SimProfile - System.Convert.ToUInt16(System.Object) - System.Convert.ToUInt16(System.Object,System.IFormatProvider) - - - - - SimProfile.LoadFromGrid(UInt64, String, String, String):SimProfile - System.Convert.ToUInt32(System.Object) - System.Convert.ToUInt32(System.Object,System.IFormatProvider) - - - SimProfile.LoadFromGrid(UInt64, String, String, String):SimProfile - System.Convert.ToUInt32(System.Object) - System.Convert.ToUInt32(System.Object,System.IFormatProvider) - - - - - SimProfile.LoadFromGrid(UInt64, String, String, String):SimProfile - System.Convert.ToUInt64(System.Object) - System.Convert.ToUInt64(System.Object,System.IFormatProvider) - - - - - SimProfile.LoadFromGrid(UInt64, String, String, String):SimProfile - System.UInt64.ToString - System.UInt64.ToString(System.IFormatProvider) - - - - - - - - - - - Sim - OpenSim.Framework.Sims.SimProfileBase - - - - - - - - - caps_url - - - - - caps_url - - - - - - - - - recvkey - - - - - recvkey - SimProfileBase.recvkey - - - - - - - - - regionhandle - - - - - regionhandle - SimProfileBase.regionhandle - - - - - - - - - RegionLocX - - - - - - - - - RegionLocY - - - - - - - - - regionname - - - - - regionname - SimProfileBase.regionname - - - - - - - - - sendkey - - - - - sendkey - SimProfileBase.sendkey - - - - - - - - - sim_ip - - - - - sim - SimProfileBase.sim_ip - - - - - sim_ip - - - - - - - - - sim_port - - - - - sim - SimProfileBase.sim_port - - - - - sim_port - - - - - - - - - UUID - - - - - - - - - - - - - - - Heightmap - OpenSim.Framework.Terrain.HeightmapGenHills - - - - - - - - - HeightmapGenHills.GenerateHeightmap(Int32, Single, Single, Boolean):Single[] - num - numHills - - - - - Heightmap - HeightmapGenHills.GenerateHeightmap(Int32, Single, Single, Boolean):Single[] - - - - - - - - - HeightmapGenHills.NumHills - - - - - - - - - - - - - - - - - UserProfile.UserProfile() - IsGridGod - System.Boolean - false - - - - - - - - - Sim - UserProfile.AddSimCircuit(UInt32, LLUUID):Void - - - - - regionUUID - - - - - - - - - AssetURL - - - - - - - - - Circuits - - - - - - - - - CurrentSecureSessionID - - - - - - - - - CurrentSessionID - - - - - - - - - firstname - - - - - firstname - UserProfile.firstname - - - - - - - - - homelookat - - - - - homelookat - UserProfile.homelookat - - - - - - - - - homepos - - - - - homepos - UserProfile.homepos - - - - - - - - - homeregionhandle - - - - - homeregionhandle - UserProfile.homeregionhandle - - - - - - - - - Inventory - - - - - - - - - IsGridGod - - - - - - - - - IsLocal - - - - - - - - - lastname - - - - - lastname - UserProfile.lastname - - - - - - - - - MD5passwd - - - - - - - - - UUID - - - - - - - - - - - - - response - - - - - Customise - UserProfileManager.CustomiseResponse(Hashtable&, UserProfile):Void - - - - - UserProfileManager.CustomiseResponse(Hashtable&, UserProfile):Void - GridResp - Nwc.XmlRpc.XmlRpcResponse - - - - - UserProfileManager.CustomiseResponse(Hashtable&, UserProfile):Void - System.Single.ToString - System.Single.ToString(System.IFormatProvider) - - - UserProfileManager.CustomiseResponse(Hashtable&, UserProfile):Void - System.Single.ToString - System.Single.ToString(System.IFormatProvider) - - - UserProfileManager.CustomiseResponse(Hashtable&, UserProfile):Void - System.Single.ToString - System.Single.ToString(System.IFormatProvider) - - - UserProfileManager.CustomiseResponse(Hashtable&, UserProfile):Void - System.Single.ToString - System.Single.ToString(System.IFormatProvider) - - - UserProfileManager.CustomiseResponse(Hashtable&, UserProfile):Void - System.Single.ToString - System.Single.ToString(System.IFormatProvider) - - - UserProfileManager.CustomiseResponse(Hashtable&, UserProfile):Void - System.Single.ToString - System.Single.ToString(System.IFormatProvider) - - - - - UserProfileManager.CustomiseResponse(Hashtable&, UserProfile):Void - System.UInt32.ToString - System.UInt32.ToString(System.IFormatProvider) - - - UserProfileManager.CustomiseResponse(Hashtable&, UserProfile):Void - System.UInt32.ToString - System.UInt32.ToString(System.IFormatProvider) - - - - - - - - - DefaultStartupMsg - - - - - - - - - GridRecvKey - - - - - Recv - UserProfileManager.GridRecvKey - - - - - - - - - GridSendKey - - - - - - - - - GridURL - - - - - - - - - UserProfileManager.ParseXMLRPC(String):String - System.Exception - - - - - UserProfileManager.ParseXMLRPC(String):String - - - - - UserProfileManager.ParseXMLRPC(String):String - System.Int32.ToString - System.Int32.ToString(System.IFormatProvider) - - - UserProfileManager.ParseXMLRPC(String):String - System.Int32.ToString - System.Int32.ToString(System.IFormatProvider) - - - - - UserProfileManager.ParseXMLRPC(String):String - System.Single.ToString - System.Single.ToString(System.IFormatProvider) - - - UserProfileManager.ParseXMLRPC(String):String - System.Single.ToString - System.Single.ToString(System.IFormatProvider) - - - UserProfileManager.ParseXMLRPC(String):String - System.Single.ToString - System.Single.ToString(System.IFormatProvider) - - - UserProfileManager.ParseXMLRPC(String):String - System.Single.ToString - System.Single.ToString(System.IFormatProvider) - - - UserProfileManager.ParseXMLRPC(String):String - System.Single.ToString - System.Single.ToString(System.IFormatProvider) - - - UserProfileManager.ParseXMLRPC(String):String - System.Single.ToString - System.Single.ToString(System.IFormatProvider) - - - UserProfileManager.ParseXMLRPC(String):String - System.Single.ToString - System.Single.ToString(System.IFormatProvider) - - - UserProfileManager.ParseXMLRPC(String):String - System.Single.ToString - System.Single.ToString(System.IFormatProvider) - - - UserProfileManager.ParseXMLRPC(String):String - System.Single.ToString - System.Single.ToString(System.IFormatProvider) - - - - - - - - - UserProfileManager.SetKeys(String, String, String, String):Void - recv - recvKey - - - - - url - UserProfileManager.SetKeys(String, String, String, String):Void - - - - - - - - - - - - - UserProfileManagerBase.AuthenticateUser(String, String, String):Boolean - firstname - firstname - - - - - UserProfileManagerBase.AuthenticateUser(String, String, String):Boolean - lastname - lastname - - - - - UserProfileManagerBase.AuthenticateUser(String, String, String):Boolean - passwd - passwd - - - - - - - - - MD5passwd - - - - - UserProfileManagerBase.CreateNewProfile(String, String, String):UserProfile - firstname - firstname - - - - - UserProfileManagerBase.CreateNewProfile(String, String, String):UserProfile - lastname - lastname - - - - - UserProfileManagerBase.CreateNewProfile(String, String, String):UserProfile - M - MD5passwd - - - - - - - - - ProfileLLUUID - - - - - ProfileLLUUID - - - - - UserProfileManagerBase.GetProfileByLLUUID(LLUUID):UserProfile - - - - - - - - - UserProfileManagerBase.GetProfileByName(String, String):UserProfile - firstname - firstname - - - - - UserProfileManagerBase.GetProfileByName(String, String):UserProfile - lastname - lastname - - - - - - - - - ID - agentID - Id - - - - - - - - - GodID - - - - - ID - GodID - Id - - - - - - - - - UserProfiles - - - - - - - - - - - - - - - OpenSim.Framework.Utilities.BlockingQueue`1 - Queue - - - - - - - - - Util - OpenSim.Framework.Utilities.Util - - - - - Util - - - - - Util - System.Web.Util - - - - - - - - - Xfer - Util.GetNextXferID():UInt32 - - - - - Util.GetNextXferID():UInt32 - - - - - GetNextXferID - - - - - - - - - X - - - - - Y - - - - - Util.UIntsToLong(UInt32, UInt32):UInt64 - X - - - - - Util.UIntsToLong(UInt32, UInt32):UInt64 - Y - - - - - Ints - Util.UIntsToLong(UInt32, UInt32):UInt64 - - - - - - - - - - - - - - - - - - - OpenSim.GridInterfaces.Local - - - - - OpenSim.GridInterfaces.Local - - - - - OpenSim.GridInterfaces.Local - - - - - - - - - - - - - Data - - - - - - - - - Name - - - - - - - - - Type - - - - - - - - - UUID - - - - - - - - - - - AssetUUIDQuery - - - - - - - - - 'asset' - AssetUUIDQuery.Match(AssetStorage):Boolean - - - - - - - - - - - Plugin - OpenSim.GridInterfaces.Local.LocalAssetPlugin - - - - - - - - - - - LocalAssetServer.LocalAssetServer() - System.Exception - - - - - - - - - LocalAssetServer.LoadAsset(AssetBase, Boolean, String):Void - - - - - image - LocalAssetServer.LoadAsset(AssetBase, Boolean, String):Void - - - - - - - - - 'asset' - LocalAssetServer.UploadNewAsset(AssetBase):Void - - - - - - - - - - - Plugin - OpenSim.GridInterfaces.Local.LocalGridPlugin - - - - - - - - - - - Logout - LogoutSession - LogOff - - - - - - - - - Sessions - - - - - System.Collections.Generic.List`1<OpenSim.Framework.Interfaces.Login> - LocalGridServer.Sessions - - - - - - - - - - - - - - - - - - - OpenSim.GridInterfaces.Remote - - - - - OpenSim.GridInterfaces.Remote - - - - - OpenSim.GridInterfaces.Remote - - - - - - - - - - - Plugin - OpenSim.GridInterfaces.Remote.RemoteAssetPlugin - - - - - - - - - Plugin - OpenSim.GridInterfaces.Remote.RemoteGridPlugin - - - - - - - - - - - agentcircuits - - - - - - - - - circuitcode - RemoteGridServer.AuthenticateSession(LLUUID, LLUUID, UInt32):AuthenticateResponse - circuitCode - IGridServer.AuthenticateSession(LLUUID, LLUUID, UInt32):AuthenticateResponse - - - - - - - - - RemoteGridServer.GridRecvKey - - - - - - - - - RemoteGridServer.GridSendKey - - - - - - - - - RemoteGridServer.LogoutSession(LLUUID, LLUUID, UInt32):Boolean - WebRequest.Create(Uri):WebRequest - WebRequest.Create(String):WebRequest - - - - - RemoteGridServer.LogoutSession(LLUUID, LLUUID, UInt32):Boolean - GridResponse - System.String - - - - - Logout - LogoutSession - LogOff - - - - - 'sessionID' - RemoteGridServer.LogoutSession(LLUUID, LLUUID, UInt32):Boolean - - - - - - - - - - - - - - - - - - - OpenSim.Physics.Manager - - - - - OpenSim.Physics.Manager - - - - - OpenSim.Physics.Manager - - - - - - - - - - - Plugin - OpenSim.Physics.Manager.IPhysicsPlugin - - - - - - - - - GetName - - - - - - - - - GetScene - - - - - - - - - - - - - 'heightMap' - NullPhysicsScene.SetTerrain(Single[]):Void - - - - - - - - - NullPhysicsScene.Simulate(Single):Void - System.Int32.ToString - System.Int32.ToString(System.IFormatProvider) - - - - - - - - - - - - - Kinematic - PhysicsActor.Kinematic:Boolean - - - - - - - - - - - - - PhysicsManager.GetPhysicsScene(String):PhysicsScene - System.String.Format(System.String,System.Object) - System.String.Format(System.IFormatProvider,System.String,System.Object[]) - - - - - - - - - Plugins - PhysicsManager.LoadPlugins():Void - - - - - - - - - - - - - PhysicsVector.PhysicsVector(Single, Single, Single) - x - - - - - PhysicsVector.PhysicsVector(Single, Single, Single) - y - - - - - PhysicsVector.PhysicsVector(Single, Single, Single) - z - - - - - - - - - X - - - - - X - PhysicsVector.X - - - - - - - - - Y - - - - - Y - PhysicsVector.Y - - - - - - - - - Z - - - - - Z - PhysicsVector.Z - - - - - - - - - PhysicsVector.Zero - OpenSim.Physics.Manager.PhysicsVector - - - - - - - - - - - - - - - - - - - OpenSim.RegionServer - - - - - OpenSim.RegionServer - - - - - OpenSim.RegionServer - - - - - OpenSim.RegionServer - - - - - OpenSim.RegionServer - - - - - - - - - - - - - ID - transactionID - Id - - - - - - - - - ID - transactionID - Id - - - - - - - - - ID - transactionID - Id - - - - - - - - - ID - assetID - Id - - - - - AgentAssetUpload.HandleUploadPacket(AssetUploadRequestPacket, LLUUID):Void - System.Int32.ToString(System.String) - System.Int32.ToString(System.String,System.IFormatProvider) - - - AgentAssetUpload.HandleUploadPacket(AssetUploadRequestPacket, LLUUID):Void - System.Int32.ToString(System.String) - System.Int32.ToString(System.String,System.IFormatProvider) - - - - - 'assetID' - AgentAssetUpload.HandleUploadPacket(AssetUploadRequestPacket, LLUUID):Void - - - 'pack' - AgentAssetUpload.HandleUploadPacket(AssetUploadRequestPacket, LLUUID):Void - - - - - - - - - AgentAssetUpload.HandleXferPacket(SendXferPacketPacket):Void - xfer - xferPacket - - - - - Xfer - AgentAssetUpload.HandleXferPacket(SendXferPacketPacket):Void - - - - - - - - - - - - - AssetTransaction.AssetTransaction() - UploadComplete - System.Boolean - false - - - - - - - - - AddToInventory - - - - - - - - - Asset - - - - - - - - - InventFolder - - - - - - - - - TransactionID - - - - - - - - - UploadComplete - - - - - - - - - XferID - - - - - Xfer - AssetTransaction.XferID - - - - - - - - - - - Grid - OpenSim.Framework.Grid - - - - - - - - - AssetDll - - - - - - - - - AssetServer - - - - - - - - - GridDll - - - - - - - - - GridServer - - - - - - - - - Initialise - Grid.Initialise():Void - - - - - - - - - Grid.LoadAssetDll(String):IAssetServer - - - - - - - - - Grid.LoadGridDll(String):IGridServer - - - - - - - - - - - Sim - OpenSim.OpenSimApplication - - - - - - - - - OpenSimApplication.RemoveClientCircuit(UInt32):Void - circuitcode - circuitcode - - - - - - - - - OpenSimApplication.SendPacketTo(Byte[], Int32, SocketFlags, UInt32):Void - circuitcode - circuitcode - - - - - - - - - StartUp - method - StartUp - Startup - - - - - - - - - - - Sim - OpenSim.OpenSimMain - - - - - OpenSim.OpenSimMain - System.Timers.Timer, System.Net.Sockets.Socket - - - - - - - - - OpenSimMain.OpenSimMain() - loginserver - System.Boolean - false - - - OpenSimMain.OpenSimMain() - sandbox - System.Boolean - false - - - - - - - - - _physicsEngine - - - - - _physicsEngine - - - - - - - - - OpenSimMain.LoadConfigDll(String):SimConfig - - - - - - - - - loginserver - - - - - loginserver - OpenSimMain.loginserver - - - - - - - - - sandbox - - - - - - - - - Server - - - - - - - - - Timer.set_Interval(Double):Void - OpenSimMain.StartUp():Void - - - - - OpenSimMain.StartUp():Void - System.UInt32.ToString - System.UInt32.ToString(System.IFormatProvider) - - - OpenSimMain.StartUp():Void - System.UInt32.ToString - System.UInt32.ToString(System.IFormatProvider) - - - - - - - - - - - Sim - OpenSim.OpenSimRoot - - - - - - - - - OpenSimRoot.OpenSimRoot() - Sandbox - System.Boolean - false - - - - - - - - - Application - - - - - - - - - AssetCache - - - - - - - - - Cfg - - - - - Cfg - OpenSimRoot.Cfg - - - - - - - - - ClientThreads - - - - - - - - - GridServers - - - - - - - - - HttpServer - - - - - - - - - InventoryCache - - - - - - - - - LocalWorld - - - - - - - - - Sandbox - - - - - - - - - StartUp - method - StartUp - Startup - - - - - - - - - startuptime - - - - - startuptime - OpenSimRoot.startuptime - - - - - - - - - - - Que - OpenSim.QueItem - - - - - - - - - Incoming - - - - - - - - - Packet - - - - - - - - - - - Sim - OpenSim.SimClient - - - - - OpenSim.SimClient - System.Timers.Timer - - - - - - - - - SimClient.SimClient(EndPoint, UseCircuitCodePacket) - Sequence - System.UInt32 - 0 - - - SimClient.SimClient(EndPoint, UseCircuitCodePacket) - debug - System.Boolean - false - - - - - Timer.Timer(Double) - SimClient.SimClient(EndPoint, UseCircuitCodePacket) - - - - - SimClient.SimClient(EndPoint, UseCircuitCodePacket) - initialcirpack - initialcirpack - - - - - - - - - AgentID - - - - - - - - - CircuitCode - - - - - - - - - ClientAvatar - - - - - - - - - NewPack - - - - - - - - - SimClient.newAssetFolder - - - - - - - - - NewPack - - - - - - - - - Pack - - - - - SimClient.ProcessInPacket(Packet):Void - wear - libsecondlife.Packets.AgentIsNowWearingPacket - - - - - op_Equality - "" - SimClient.ProcessInPacket(Packet):Void - - - - - - - - - SimClient.ProcessOutPacket(Packet):Void - System.Exception - - - - - Pack - - - - - - - - - SecureSessionID - - - - - - - - - SessionID - - - - - - - - - userEP - - - - - - - - - - - OpenSim.SimConsole - OpenSim.Framework.Console.ConsoleBase - - - - - Sim - OpenSim.SimConsole - - - - - - - - - SimConsole.SimConsole(ConsoleType, String, Int32) - constype - constype - - - - - SimConsole.SimConsole(ConsoleType, String, Int32) - sparam - sparam - - - - - SimConsole.SimConsole(ConsoleType, String, Int32) - iparam - iparam - - - - - iparam - SimConsole.SimConsole(ConsoleType, String, Int32) - - - - - sparam - SimConsole.SimConsole(ConsoleType, String, Int32) - - - - - - - - - op_Equality - "" - SimConsole.CmdPrompt(String, String):String - - - - - - - - - SimConsole.ConsType - - - - - - - - - SimConsole.MainConsolePrompt():Void - System.UInt64.ToString - System.UInt64.ToString(System.IFormatProvider) - - - - - - - - - 'cmdparams' - SimConsole.RunCmd(String, String[]):Object - - - - - - - - - SimConsole.ShowCommands(String):Void - System.String.Format(System.String,System.Object[]) - System.String.Format(System.IFormatProvider,System.String,System.Object[]) - - - SimConsole.ShowCommands(String):Void - System.String.Format(System.String,System.Object[]) - System.String.Format(System.IFormatProvider,System.String,System.Object[]) - - - - - - - - - - - - - Version - - - - - - - - - - - - - - - - - ID - imageID - Id - - - - - - - - - AssetRequests - - - - - System.Collections.Generic.List`1<OpenSim.Assets.AssetRequest> - AssetCache.AssetRequests - - - - - - - - - Assets - - - - - - - - - sourceAsset - AssetCache.CloneAsset(LLUUID, AssetInfo):AssetInfo - OpenSim.Assets.AssetInfo - OpenSim.Framework.Assets.AssetBase - - - - - AssetCache.CloneAsset(LLUUID, AssetInfo):AssetInfo - - - - - newOwner - AssetCache.CloneAsset(LLUUID, AssetInfo):AssetInfo - - - - - 'sourceAsset' - AssetCache.CloneAsset(LLUUID, AssetInfo):AssetInfo - - - - - - - - - source - AssetCache.CloneImage(LLUUID, TextureImage):TextureImage - OpenSim.Assets.TextureImage - OpenSim.Framework.Assets.AssetBase - - - - - AssetCache.CloneImage(LLUUID, TextureImage):TextureImage - - - - - newOwner - AssetCache.CloneImage(LLUUID, TextureImage):TextureImage - - - - - 'source' - AssetCache.CloneImage(LLUUID, TextureImage):TextureImage - - - - - - - - - ID - agentID - Id - - - - - - - - - ID - assetID - Id - - - - - - - - - RequestedAssets - - - - - - - - - RequestedTextures - - - - - - - - - AssetCache.RunAssetManager():Void - System.Exception - - - - - - - - - TextureRequests - - - - - System.Collections.Generic.List`1<OpenSim.Assets.AssetRequest> - AssetCache.TextureRequests - - - - - - - - - Textures - - - - - - - - - - - OpenSim.Assets.AssetInfo - OpenSim.Framework.Assets.AssetBase - - - - - - - - - AssetInfo.AssetInfo(AssetBase) - a - aBase - - - - - 'aBase' - AssetInfo.AssetInfo(AssetBase) - - - - - - - - - - - - - AssetRequest.AssetRequest() - DataPointer - System.Int64 - 0 - - - AssetRequest.AssetRequest() - NumPackets - System.Int32 - 0 - - - AssetRequest.AssetRequest() - PacketCounter - System.Int32 - 0 - - - - - - - - - AssetInf - - - - - - - - - DataPointer - - - - - - - - - ImageInfo - - - - - - - - - IsTextureRequest - - - - - - - - - NumPackets - - - - - Num - AssetRequest.NumPackets - - - - - - - - - PacketCounter - - - - - - - - - RequestAssetID - - - - - - - - - RequestUser - - - - - - - - - TransferRequestID - - - - - - - - - - - - - ID - folderID - Id - - - - - - - - - ID - clientID - Id - - - - - - - - - ID - folderID - Id - - - - - - - - - ID - folderID - Id - - - - - - - - - FetchItems - - - - - - - - - FetchDescend - - - - - - - - - ID - agentID - Id - - - - - - - - - ID - itemID - Id - - - - - - - - - - - OpenSim.Assets.TextureImage - OpenSim.Framework.Assets.AssetBase - - - - - - - - - TextureImage.TextureImage(AssetBase) - a - aBase - - - - - 'aBase' - TextureImage.TextureImage(AssetBase) - - - - - - - - - - - - - - - Sim - OpenSim.CAPS.SimCAPSHTTPServer - - - - - SimCAPSHTTPServer - - - - - OpenSim.CAPS.SimCAPSHTTPServer - System.Net.HttpListener - - - - - - - - - SimCAPSHTTPServer.HandleRequest(Object):Void - stateinfo - stateinfo - - - - - - - - - HTTPD - - - - - - - - - Listener - - - - - - - - - SimCAPSHTTPServer.LoadAdminPage():Void - System.Exception - - - - - - - - - SimCAPSHTTPServer.ParseLLSDXML(String):String - - - - - requestBody - SimCAPSHTTPServer.ParseLLSDXML(String):String - - - - - - - - - SimCAPSHTTPServer.ParseREST(String, String, String):String - System.Exception - - - - - SimCAPSHTTPServer.ParseREST(String, String, String):String - System.String.Format(System.String,System.Object[]) - System.String.Format(System.IFormatProvider,System.String,System.Object[]) - - - - - - - - - SimCAPSHTTPServer.ParseXMLRPC(String):String - System.Exception - - - - - SimCAPSHTTPServer.ParseXMLRPC(String):String - - - - - SimCAPSHTTPServer.ParseXMLRPC(String):String - System.Convert.ToUInt32(System.Object) - System.Convert.ToUInt32(System.Object,System.IFormatProvider) - - - - - - - - - SimCAPSHTTPServer.StartHTTP():Void - System.Exception - - - - - SimCAPSHTTPServer.StartHTTP():Void - - - - - - - - - - - - - - - - - mesh - - - - - System.Collections.Generic.List`1<OpenSim.types.Triangle> - Mesh.mesh - - - - - - - - - Mesh.op_Addition(Mesh, Mesh):Mesh - a - - - - - Mesh.op_Addition(Mesh, Mesh):Mesh - b - - - - - Add - Mesh.op_Addition(Mesh, Mesh):Mesh - - - - - Mesh - Mesh.op_Addition(Mesh, Mesh):Mesh - - - - - - - - - - - - - A - - - - - B - - - - - C - - - - - Triangle.Triangle(Vector3, Vector3, Vector3) - A - - - - - Triangle.Triangle(Vector3, Vector3, Vector3) - B - - - - - Triangle.Triangle(Vector3, Vector3, Vector3) - C - - - - - - - - - - - - - - - - - LocalUserProfileManager.CustomiseResponse(Hashtable&, UserProfile):Void - System.Int32.ToString - System.Int32.ToString(System.IFormatProvider) - - - LocalUserProfileManager.CustomiseResponse(Hashtable&, UserProfile):Void - System.Int32.ToString - System.Int32.ToString(System.IFormatProvider) - - - - - LocalUserProfileManager.CustomiseResponse(Hashtable&, UserProfile):Void - System.Single.ToString - System.Single.ToString(System.IFormatProvider) - - - LocalUserProfileManager.CustomiseResponse(Hashtable&, UserProfile):Void - System.Single.ToString - System.Single.ToString(System.IFormatProvider) - - - LocalUserProfileManager.CustomiseResponse(Hashtable&, UserProfile):Void - System.Single.ToString - System.Single.ToString(System.IFormatProvider) - - - LocalUserProfileManager.CustomiseResponse(Hashtable&, UserProfile):Void - System.Single.ToString - System.Single.ToString(System.IFormatProvider) - - - LocalUserProfileManager.CustomiseResponse(Hashtable&, UserProfile):Void - System.Single.ToString - System.Single.ToString(System.IFormatProvider) - - - LocalUserProfileManager.CustomiseResponse(Hashtable&, UserProfile):Void - System.Single.ToString - System.Single.ToString(System.IFormatProvider) - - - - - - - - - - - OpenSim.UserServer.LoginServer - OpenSim.Framework.Grid.LoginService - - - - - OpenSim.UserServer.LoginServer - System.Net.Sockets.Socket - - - - - Login - LoginServer - LogOn - - - - - - - - - LoginServer.LoginServer(IGridServer) - _needPasswd - System.Boolean - false - - - LoginServer.LoginServer(IGridServer) - userAccounts - System.Boolean - false - - - - - - - - - LoginServer.Authenticate(String, String, String):Boolean - passwd - passwd - - - - - - - - - clientAddress - - - - - - - - - Customise - LoginServer.CustomiseLoginResponse(Hashtable, String, String):Void - - - - - Login - CustomiseLoginResponse - LogOn - - - - - - - - - LoginServer.EncodePassword(String):String - System.String.ToLower - System.String.ToLower(System.Globalization.CultureInfo) - - - - - - - - - LoginServer.GetAgentId(String, String):LLUUID - System.Int32.ToString(System.String) - System.Int32.ToString(System.String,System.IFormatProvider) - - - - - - - - - LoginServer.InitializeLogin():Void - 4 - UserProfileManager.SetKeys(String, String, String, String):Void - Welcome to OpenSim - - - - - Sim - OpenSim - - - - - - - - - LoginServer.LoginRequest(StreamReader, StreamWriter):Void - System.Exception - - - - - LoginServer.LoginRequest(StreamReader, StreamWriter):Void - System.Convert.ToInt32(System.String) - System.Convert.ToInt32(System.String,System.IFormatProvider) - - - - - op_Inequality - "" - LoginServer.LoginRequest(StreamReader, StreamWriter):Void - - - - - - - - - writer - LoginServer.ProcessXmlRequest(XmlRpcRequest, StreamWriter):Boolean - System.IO.StreamWriter - System.IO.TextWriter - - - - - LoginServer.ProcessXmlRequest(XmlRpcRequest, StreamWriter):Boolean - System.Int32.ToString - System.Int32.ToString(System.IFormatProvider) - - - - - LoginServer.ProcessXmlRequest(XmlRpcRequest, StreamWriter):Boolean - System.Int32.ToString(System.String) - System.Int32.ToString(System.String,System.IFormatProvider) - - - - - 'request' - LoginServer.ProcessXmlRequest(XmlRpcRequest, StreamWriter):Boolean - - - 'writer' - LoginServer.ProcessXmlRequest(XmlRpcRequest, StreamWriter):Boolean - - - 'writer' - LoginServer.ProcessXmlRequest(XmlRpcRequest, StreamWriter):Boolean - - - - - - - - - remoteAddress - - - - - - - - - LoginServer.RunLogin():Void - System.Exception - - - LoginServer.RunLogin():Void - System.Exception - - - - - LoginServer.RunLogin():Void - clientEndPoint - System.Net.IPEndPoint - - - - - - - - - - - - - - - - - Avatar.Avatar() - PhysicsEngineFlying - System.Boolean - false - - - - - - - - - Avatar.Avatar(SimClient) - _updateCount - System.Int16 - 0 - - - Avatar.Avatar(SimClient) - avatarAppearanceTexture - libsecondlife.LLObject+TextureEntry - null - - - Avatar.Avatar(SimClient) - movementflag - System.Byte - 0 - - - Avatar.Avatar(SimClient) - updateflag - System.Boolean - false - - - - - TheClient - - - - - - - - - anim_seq - - - - - anim - Avatar.anim_seq - - - - - anim_seq - - - - - - - - - Animations - - - - - - - - - RegionInfo - - - - - RegionInfo - Avatar.CompleteMovement(World):Void - - - - - - - - - ControllingClient - - - - - - - - - current_anim - - - - - anim - Avatar.current_anim - - - - - current_anim - - - - - - - - - firstname - - - - - firstname - Avatar.firstname - - - - - - - - - lastname - - - - - lastname - Avatar.lastname - - - - - - - - - Anims - Avatar.LoadAnims():Void - - - - - - - - - PhysActor - - - - - - - - - PhysicsEngineFlying - - - - - - - - - Anim - Avatar.SendAnimPack():Void - - - - - - - - - 'userInfo' - Avatar.SendAppearanceToOtherAgent(SimClient):Void - - - - - - - - - RegionInfo - - - - - RegionInfo - Avatar.SendRegionHandshake(World):Void - - - - - - - - - - - - - AnimsLLUUID - - - - - Anims - AvatarAnimations.AnimsLLUUID - - - - - - - - - AnimsNames - - - - - Anims - AvatarAnimations.AnimsNames - - - - - - - - - Anims - AvatarAnimations.LoadAnims():Void - - - - - - - - - - - - - Entity.Entity() - localid - System.UInt32 - 0 - - - - - - - - - addForces - - - - - - - - - BackUp - method - BackUp - Backup - - - - - - - - - children - - - - - System.Collections.Generic.List`1<OpenSim.world.Entity> - Entity.children - - - - - - - - - getMesh - - - - - - - - - getName - - - - - - - - - localid - - - - - localid - Entity.localid - - - - - - - - - name - - - - - - - - - position - - - - - - - - - rotation - - - - - - - - - update - - - - - - - - - uuid - - - - - uuid - Entity.uuid - - - - - - - - - velocity - - - - - - - - - - - - - X - - - - - X - NewForce.X - - - - - - - - - Y - - - - - Y - NewForce.Y - - - - - - - - - Z - - - - - Z - NewForce.Z - - - - - - - - - - - 'UpdateFlag' - updateFlag - - - - - - - - - Primitive.Primitive() - dirtyFlag - System.Boolean - false - - - Primitive.Primitive() - mesh_cutbegin - System.Single - 0.0 - - - Primitive.Primitive() - newPrimFlag - System.Boolean - false - - - Primitive.Primitive() - physicsEnabled - System.Boolean - false - - - Primitive.Primitive() - physicstest - System.Boolean - false - - - Primitive.Primitive() - updateFlag - System.Boolean - false - - - - - - - - - localID-702000 - Primitive.CreateFromPacket(ObjectAddPacket, LLUUID, UInt32):Void - - - - - ID - agentID - Id - - - - - ID - localID - Id - - - - - Primitive.CreateFromPacket(ObjectAddPacket, LLUUID, UInt32):Void - System.UInt32.ToString(System.String) - System.UInt32.ToString(System.String,System.IFormatProvider) - - - - - 'addPacket' - Primitive.CreateFromPacket(ObjectAddPacket, LLUUID, UInt32):Void - - - - - - - - - 'store' - Primitive.CreateFromStorage(PrimData):Void - - - - - - - - - dirtyFlag - - - - - - - - - mesh_cutbegin - - - - - cutbegin - Primitive.mesh_cutbegin - - - - - mesh_cutbegin - - - - - - - - - mesh_cutend - - - - - cutend - Primitive.mesh_cutend - - - - - mesh_cutend - - - - - - - - - newPrimFlag - - - - - - - - - PhysActor - - - - - - - - - primData - - - - - - - - - RemoteClient - - - - - 'RemoteClient' - Primitive.UpdateClient(SimClient):Void - - - - - - - - - updateFlag - - - - - - - - - 'pack' - Primitive.UpdateObjectFlags(ObjectFlagUpdatePacket):Void - - - - - - - - - 'addPacket' - Primitive.UpdateShape(ObjectDataBlock):Void - - - - - - - - - - - - - ScriptEngine.ScriptEngine(World) - env - env - - - - - env - ScriptEngine.ScriptEngine(World) - - - - - - - - - ScriptEngine.LoadScript():Void - - - - - - - - - - - - - HeightMap - - - - - - - - - - - World - OpenSim.world - - - - - - - - - World.World() - _localNumber - System.UInt32 - 0 - - - - - - - - - _localNumber - - - - - _localNumber - - - - - - - - - AgentClient - - - - - - - - - AgentClient - - - - - - - - - DeRezPacket - - - - - AgentClient - - - - - World.DeRezObject(DeRezObjectPacket, SimClient):Void - Rez - DeRezPacket - - - - - Rez - World.DeRezObject(DeRezObjectPacket, SimClient):Void - - - - - AgentClient - World.DeRezObject(DeRezObjectPacket, SimClient):Void - - - - - De - World.DeRezObject(DeRezObjectPacket, SimClient):Void - - - - - - - - - Entities - - - - - - - - - RemoteClient - - - - - Prims - World.GetInitialPrims(SimClient):Void - - - - - - - - - LandMap - - - - - - - - - Prims - World.LoadPrimsFromStorage():Void - - - - - - - - - World.LoadStorageDLL(String):Boolean - - - - - - - - - localStorage - - - - - - - - - World.Rand - - - - - - - - - Scripts - - - - - - - - - RemoteClient - - - - - 'RemoteClient' - World.SendLayerData(SimClient):Void - - - 'RemoteClient' - World.SendLayerData(SimClient):Void - - - 'RemoteClient' - World.SendLayerData(SimClient):Void - - - - - - - - - - - - - - - - - IScriptHost.Register(IScript):Boolean - iscript - iscript - - - - - - - - - - - - - - - - - - - OpenSim.Storage.LocalStorageDb4o - - - - - OpenSim.Storage.LocalStorageDb4o - - - - - OpenSim.Storage.LocalStorageDb4o - - - - - - - - - - - - - Db4LocalStorage.Db4LocalStorage() - System.Exception - - - - - - - - - 'receiver' - Db4LocalStorage.LoadPrimitives(ILocalStorageReceiver):Void - - - - - - - - - 'prim' - Db4LocalStorage.StorePrim(PrimData):Void - - - - - - - - - - - UUIDQuery - - - - - - - - - 'prim' - UUIDQuery.Match(PrimData):Boolean - - - - - - - - - - - - - - - - - - - OpenSim.Physics.BasicPhysicsPlugin - - - - - - - - - - OpenSim.Physics.BasicPhysicsPlugin - - - - - - - - - - OpenSim.Physics.BasicPhysicsPlugin - - - - - - - - - - - - - - - - - - BasicActor.flying - - - - - - - - - BasicActor.SetAcceleration(PhysicsVector):Void - accel - accel - - - - - - - - - - - Plugin - OpenSim.Physics.BasicPhysicsPlugin.BasicPhysicsPlugin - - - - - BasicPhysicsPlugin - OpenSim.Physics.BasicPhysicsPlugin - - - - - - - - - - - - - - - - - OpenSim.Physics.OdePlugin - - - - - OpenSim.Physics.OdePlugin - - - - - OpenSim.Physics.OdePlugin - - - - - - - - - - - OdeCharacter - - - - - - - - - parent_scene - OdeCharacter.OdeCharacter(OdeScene, PhysicsVector) - - - - - 'pos' - OdeCharacter.OdeCharacter(OdeScene, PhysicsVector) - - - - - - - - - OdeCharacter.capsule_geom - - - - - - - - - OdeCharacter.gravityAccel - - - - - - - - - OdeCharacter.SetAcceleration(PhysicsVector):Void - accel - accel - - - - - - - - - - - Plugin - OpenSim.Physics.OdePlugin.OdePlugin - - - - - OdePlugin - OpenSim.Physics.OdePlugin - - - - - - - - - - - OdePrim._position - - - - - - - - - OdePrim.SetAcceleration(PhysicsVector):Void - accel - accel - - - - - - - - - - - - - 'position' - OdeScene.AddPrim(PhysicsVector, PhysicsVector):PhysicsActor - - - 'size' - OdeScene.AddPrim(PhysicsVector, PhysicsVector):PhysicsActor - - - - - - - - - OdeScene.Land - - - - - - - - - OdeScene.LandGeom - - - - - - - - - 'heightMap' - OdeScene.SetTerrain(Single[]):Void - - - 'heightMap' - OdeScene.SetTerrain(Single[]):Void - - - - - - - - - space - - - - - space - - - - - - - - - world - - - - - world - - - - - - - - - - - - - - - - - - - OpenSim.Physics.PhysXPlugin - - - - - OpenSim.Physics.PhysXPlugin - - - - - OpenSim.Physics.PhysXPlugin - - - - - - - - - - - - - PhysXCharacter.SetAcceleration(PhysicsVector):Void - accel - accel - - - - - - - - - - - Plugin - OpenSim.Physics.PhysXPlugin.PhysXPlugin - - - - - PhysXPlugin - OpenSim.Physics.PhysXPlugin - - - - - - - - - - - PhysXPrim._position - - - - - - - - - PhysXPrim.SetAcceleration(PhysicsVector):Void - accel - accel - - - - - - - - - - - - - - - - Save it for a rainy day. - Save it for a rainy day. - Save it for a rainy day. - - - - - No valid permission requests were found for assembly '{0}'. You should always specify the minimum security permissions using SecurityAction.RequestMinimum. - - - Sign '{0}' with a strong name key. - - - Consider merging the types defined in '{0}' with another namespace. - - - It appears that field '{0}' is never used or is only ever assigned to. Use this field or remove it. - - - Change '{0}' to be read-only by removing the property setter. - - - The compound word '{0}' in {1} '{2}' exists as a discrete term. If your usage is intended to be single word, case it as '{3}'. - - - '{0}' is marked ComVisible(true) but has the following ComVisible(false) types in its object hierarchy: {1} - - - Consider changing the type of parameter '{0}' in {1} from {2} to its base type {3}. This method appears to only require base class members in its implementation. Suppress this violation if there is a compelling reason to require the more derived type in the method signature. - - - '{0}' contains a call chain that results in a call to a virtual method defined by the class. Review the following call stack for unintended consequences: {1} - - - Modify '{0}' to catch a more specific exception than '{1}' or rethrow the exception. - - - Remove the readonly declaration from '{0}' or change the field to one that is an immutable reference type. If the reference type '{1}' is, in fact, immutable, exclude this message. - - - Make '{0}' private or internal (Friend in VB, public private in C++) and provide a public or protected property to access it. - - - Change '{0}' in {1} to use Collection<T>, ReadOnlyCollection<T> or KeyedCollection<K,V> - - - {0} initializes field {1} of type {2} to {3}. Remove this initialization as it will be done automatically by the runtime. - - - {0} passes a literal as parameter {1} of a call to {2}. Retrieve the following string argument from a resource table instead: '{3}' - - - Consider a design that does not require that '{0}' be a reference parameter. - - - {0} creates an exception of type '{1}', an exception type that is not sufficiently specific and should never be raised by user code. If this exception instance might be thrown, use a different exception type. - - - Modify the call to {0} in method {1} to set the timer interval to a value that's greater than or equal to one second. - - - Correct the casing of member name '{0}'. - Correct the casing of namespace name '{0}'. - Correct the casing of parameter name '{0}'. - Correct the casing of type name '{0}'. - - - Correct the spelling of the unrecognized token '{0}' in member name '{1}'. - Consider providing a more meaningful name than the one-letter token '{0}' in member name '{1}'. - Correct the spelling of the unrecognized token '{0}' in namespace '{1}'. - In method {0}, correct the spelling of the unrecognized token '{1}' in parameter name '{2}' or strip it entirely if it represents any sort of hungarian notation. - In method {0}, consider providing a more meaningful name than the one-letter parameter name '{1}'. - Correct the spelling of the unrecognized token '{0}' in type name '{1}'. - - - Change member names {0} and '{1}' so that they differ by more than case. - - - Remove all underscores from member '{0}'. - Remove all underscores from parameter '{0}'. - Remove all underscores from type '{0}'. - - - Rename '{0}' so that it does not end in '{1}'. - - - Correct the spelling of the unrecognized token '{0}' in the literal '{1}'. - - - Correct the capitalization of member name '{0}'. - Correct the capitalization of namespace name '{0}'. - Correct the capitalization of parameter name '{0}'. - Correct the capitalization of type name '{0}'. - - - Add an AssemblyVersion attribute to '{0}'. - - - '{0}' should be marked with CLSCompliantAttribute and its value should be true. - - - Mark '{0}' as ComVisible(false) at the assembly level, then mark all types within the assembly that should be exposed to Com clients as ComVisible(true). - - - The 'this' parameter (or 'Me' in VB) of {0} is never used. Mark the member as static (or Shared in VB) or use 'this'/'Me' in the method body or at least one property accessor, if appropriate. - - - Consider making '{0}' non-public or a constant. - - - Correct the potential overflow in the operation '{0}' in '{1}'. - - - Provide a method named '{0}' as a friendly alternate for operator {1}. - - - Consider adding an overload of the equality operator for '{0}' that takes the same parameters as {1}. - - - '{0}' should override Equals. - '{0}' should override the equality (==) and inequality (!=) operators. - - - Change parameter name '{0}' of method {1} to '{2}' in order to match the identifier as it has been declared in {3}. - - - Modify {0} to call {1} instead of {2}. - - - Make '{0}' private. - - - Add a property getter to '{0}'. - - - {0} declares a local, '{1}', of type {2}, which is never used or is only assigned to. Use this local or remove it. - - - Parameter '{0}' of {1} is never used. Remove the parameter or use it in the method body. - - - Correct the capitalization of '{0}' in member name '{1}'. - 'Id' is an abbreviation and therefore is not subject to acronym casing guidelines. Correct the capitalization of 'ID' in member name '{0}' by changing it to 'Id'. - 'Id' is an abbreviation and therefore is not subject to acronym casing guidelines. Correct the capitalization of '{0}' in parameter name '{1}' by changing it to '{2}'. - Correct the capitalization of '{0}' in type name '{1}'. - - - {0} makes a call to {1} that does not explicitly provide a CultureInfo. This should be replaced with a call to {2}. - - - {0} makes a call to {1} that does not explicitly provide an IFormatProvider. This should be replaced with a call to {2}. - - - Remove the public constructors from '{0}'. - - - Replace the call to String.{0}({1}) in '{2}' with a call to String.IsNullOrEmpty. - - - The type name '{0}' conflicts in whole or in part with the namespace name '{1}'. Change either name to eliminate the conflict. - - - Implement IDisposable on '{0}' as it instantiates members of the following IDisposable types: {1} - - - Implement IDisposable on '{0}'. - - - Change the type of parameter '{0}' of method {1} from string to System.Uri, or provide an overload of {1}, that allows '{0}' to be passed as a System.Uri object. - - - Replace the term '{0}' in member name '{1}' with the preferred alternate '{2}'. - Replace the term '{0}' in type name '{1}' with the preferred alternate '{2}'. - - - Change '{0}' to a property if appropriate. - - - Validate parameter {0} passed to externally visible method {1}. - - - - + + + + True + http://www.gotdotnet.com/team/fxcop//xsl/1.35/FxCopReport.xsl + + + + + + True + True + True + 10 + 1 + + False + False + + False + 120 + + + + $(ProjectDir)/lib/ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + Sim + OpenSim + + + + + + + + + Sim + OpenSim.Assets + + + + + + + + + OpenSim.CAPS + + + + + Sim + 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conscmd_callback + + + + + conscmd + ServerConsole.conscmd_callback + + + + + conscmd_callback + + + + + + + + + conscmd_callback.RunCmd(String, String[]):Void + cmdparams + cmdparams + + + + + + + + + ShowWhat + + + + + + + + + + + + + ConsoleBase.CmdPrompt(String, String):String + defaultresponse + defaultresponse + + + + + + + + + OptionA + + + + + OptionB + + + + + ConsoleBase.CmdPrompt(String, String, String, String):String + defaultresponse + defaultresponse + + + + + + + + + Passwd + ConsoleBase.PasswdPrompt(String):String + + + + + + + + + Cmd + + + + + ConsoleBase.RunCmd(String, String[]):Object + cmdparams + cmdparams + + + + + + + + + ShowWhat + + + + + + + + + Line + + + + + + + + + Line + + + + + + + + + + + + + Sim + ConsoleType.SimChat + + + + + + + + + ConsoleType.TCP + + + + + + + + + + + MainConsole + + + + + + + + + + + + + + + + + OpenSim.Config.SimConfigDb4o + + + + + OpenSim.Config.SimConfigDb4o + + + + + OpenSim.Config.SimConfigDb4o + + + + + + + + + + + Plugin + 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UserProfile):Void + System.Single.ToString + System.Single.ToString(System.IFormatProvider) + + + UserProfileManager.CustomiseResponse(Hashtable&, UserProfile):Void + System.Single.ToString + System.Single.ToString(System.IFormatProvider) + + + UserProfileManager.CustomiseResponse(Hashtable&, UserProfile):Void + System.Single.ToString + System.Single.ToString(System.IFormatProvider) + + + + + UserProfileManager.CustomiseResponse(Hashtable&, UserProfile):Void + System.UInt32.ToString + System.UInt32.ToString(System.IFormatProvider) + + + UserProfileManager.CustomiseResponse(Hashtable&, UserProfile):Void + System.UInt32.ToString + System.UInt32.ToString(System.IFormatProvider) + + + + + + + + + DefaultStartupMsg + + + + + + + + + GridRecvKey + + + + + Recv + UserProfileManager.GridRecvKey + + + + + + + + + GridSendKey + + + + + + + + + GridURL + + + + + + + + + UserProfileManager.ParseXMLRPC(String):String + System.Exception + + + + + UserProfileManager.ParseXMLRPC(String):String + + + + + UserProfileManager.ParseXMLRPC(String):String + System.Int32.ToString + System.Int32.ToString(System.IFormatProvider) + + + UserProfileManager.ParseXMLRPC(String):String + System.Int32.ToString + System.Int32.ToString(System.IFormatProvider) + + + + + UserProfileManager.ParseXMLRPC(String):String + System.Single.ToString + System.Single.ToString(System.IFormatProvider) + + + UserProfileManager.ParseXMLRPC(String):String + System.Single.ToString + System.Single.ToString(System.IFormatProvider) + + + UserProfileManager.ParseXMLRPC(String):String + System.Single.ToString + System.Single.ToString(System.IFormatProvider) + + + UserProfileManager.ParseXMLRPC(String):String + System.Single.ToString + System.Single.ToString(System.IFormatProvider) + + + UserProfileManager.ParseXMLRPC(String):String + System.Single.ToString + System.Single.ToString(System.IFormatProvider) + + + UserProfileManager.ParseXMLRPC(String):String + System.Single.ToString + System.Single.ToString(System.IFormatProvider) + + + UserProfileManager.ParseXMLRPC(String):String + System.Single.ToString + System.Single.ToString(System.IFormatProvider) + + + UserProfileManager.ParseXMLRPC(String):String + System.Single.ToString + System.Single.ToString(System.IFormatProvider) + + + UserProfileManager.ParseXMLRPC(String):String + System.Single.ToString + System.Single.ToString(System.IFormatProvider) + + + + + + + + + UserProfileManager.SetKeys(String, String, String, String):Void + recv + recvKey + + + + + url + UserProfileManager.SetKeys(String, String, String, String):Void + + + + + + + + + + + + + UserProfileManagerBase.AuthenticateUser(String, String, String):Boolean + firstname + firstname + + + + + UserProfileManagerBase.AuthenticateUser(String, String, String):Boolean + lastname + lastname + + + + + UserProfileManagerBase.AuthenticateUser(String, String, String):Boolean + passwd + passwd + + + + + + + + + MD5passwd + + + + + UserProfileManagerBase.CreateNewProfile(String, String, String):UserProfile + firstname + firstname + + + + + UserProfileManagerBase.CreateNewProfile(String, String, String):UserProfile + lastname + lastname + + + + + UserProfileManagerBase.CreateNewProfile(String, String, String):UserProfile + M + MD5passwd + + + + + + + + + ProfileLLUUID + + + + + ProfileLLUUID + + + + + UserProfileManagerBase.GetProfileByLLUUID(LLUUID):UserProfile + + + + + + + + + UserProfileManagerBase.GetProfileByName(String, String):UserProfile + firstname + firstname + + + + + UserProfileManagerBase.GetProfileByName(String, String):UserProfile + lastname + lastname + + + + + + + + + ID + agentID + Id + + + + + + + + + GodID + + + + + ID + GodID + Id + + + + + + + + + UserProfiles + + + + + + + + + + + + + + + OpenSim.Framework.Utilities.BlockingQueue`1 + Queue + + + + + + + + + Util + OpenSim.Framework.Utilities.Util + + + + + Util + + + + + Util + System.Web.Util + + + + + + + + + Xfer + Util.GetNextXferID():UInt32 + + + + + Util.GetNextXferID():UInt32 + + + + + GetNextXferID + + + + + + + + + X + + + + + Y + + + + + Util.UIntsToLong(UInt32, UInt32):UInt64 + X + + + + + Util.UIntsToLong(UInt32, UInt32):UInt64 + Y + + + + + Ints + Util.UIntsToLong(UInt32, UInt32):UInt64 + + + + + + + + + + + + + + + + + + + OpenSim.GridInterfaces.Local + + + + + OpenSim.GridInterfaces.Local + + + + + OpenSim.GridInterfaces.Local + + + + + + + + + + + + + Data + + + + + + + + + Name + + + + + + + + + Type + + + + + + + + + UUID + + + + + + + + + + + AssetUUIDQuery + + + + + + + + + 'asset' + AssetUUIDQuery.Match(AssetStorage):Boolean + + + + + + + + + + + Plugin + OpenSim.GridInterfaces.Local.LocalAssetPlugin + + + + + + + + + + + LocalAssetServer.LocalAssetServer() + System.Exception + + + + + + + + + LocalAssetServer.LoadAsset(AssetBase, Boolean, String):Void + + + + + image + LocalAssetServer.LoadAsset(AssetBase, Boolean, String):Void + + + + + + + + + 'asset' + LocalAssetServer.UploadNewAsset(AssetBase):Void + + + + + + + + + + + Plugin + OpenSim.GridInterfaces.Local.LocalGridPlugin + + + + + + + + + + + Logout + LogoutSession + LogOff + + + + + + + + + Sessions + + + + + System.Collections.Generic.List`1<OpenSim.Framework.Interfaces.Login> + LocalGridServer.Sessions + + + + + + + + + + + + + + + + + + + OpenSim.GridInterfaces.Remote + + + + + OpenSim.GridInterfaces.Remote + + + + + OpenSim.GridInterfaces.Remote + + + + + + + + + + + Plugin + OpenSim.GridInterfaces.Remote.RemoteAssetPlugin + + + + + + + + + Plugin + OpenSim.GridInterfaces.Remote.RemoteGridPlugin + + + + + + + + + + + agentcircuits + + + + + + + + + circuitcode + RemoteGridServer.AuthenticateSession(LLUUID, LLUUID, UInt32):AuthenticateResponse + circuitCode + IGridServer.AuthenticateSession(LLUUID, LLUUID, UInt32):AuthenticateResponse + + + + + + + + + RemoteGridServer.GridRecvKey + + + + + + + + + RemoteGridServer.GridSendKey + + + + + + + + + RemoteGridServer.LogoutSession(LLUUID, LLUUID, UInt32):Boolean + WebRequest.Create(Uri):WebRequest + WebRequest.Create(String):WebRequest + + + + + RemoteGridServer.LogoutSession(LLUUID, LLUUID, UInt32):Boolean + GridResponse + System.String + + + + + Logout + LogoutSession + LogOff + + + + + 'sessionID' + RemoteGridServer.LogoutSession(LLUUID, LLUUID, UInt32):Boolean + + + + + + + + + + + + + + + + + + + OpenSim.Physics.Manager + + + + + OpenSim.Physics.Manager + + + + + OpenSim.Physics.Manager + + + + + + + + + + + Plugin + OpenSim.Physics.Manager.IPhysicsPlugin + + + + + + + + + GetName + + + + + + + + + GetScene + + + + + + + + + + + + + 'heightMap' + NullPhysicsScene.SetTerrain(Single[]):Void + + + + + + + + + NullPhysicsScene.Simulate(Single):Void + System.Int32.ToString + System.Int32.ToString(System.IFormatProvider) + + + + + + + + + + + + + Kinematic + PhysicsActor.Kinematic:Boolean + + + + + + + + + + + + + PhysicsManager.GetPhysicsScene(String):PhysicsScene + System.String.Format(System.String,System.Object) + System.String.Format(System.IFormatProvider,System.String,System.Object[]) + + + + + + + + + Plugins + PhysicsManager.LoadPlugins():Void + + + + + + + + + + + + + PhysicsVector.PhysicsVector(Single, Single, Single) + x + + + + + PhysicsVector.PhysicsVector(Single, Single, Single) + y + + + + + PhysicsVector.PhysicsVector(Single, Single, Single) + z + + + + + + + + + X + + + + + X + PhysicsVector.X + + + + + + + + + Y + + + + + Y + PhysicsVector.Y + + + + + + + + + Z + + + + + Z + PhysicsVector.Z + + + + + + + + + PhysicsVector.Zero + OpenSim.Physics.Manager.PhysicsVector + + + + + + + + + + + + + + + + + + + OpenSim.RegionServer + + + + + OpenSim.RegionServer + + + + + OpenSim.RegionServer + + + + + OpenSim.RegionServer + + + + + OpenSim.RegionServer + + + + + + + + + + + + + ID + transactionID + Id + + + + + + + + + ID + transactionID + Id + + + + + + + + + ID + transactionID + Id + + + + + + + + + ID + assetID + Id + + + + + AgentAssetUpload.HandleUploadPacket(AssetUploadRequestPacket, LLUUID):Void + System.Int32.ToString(System.String) + System.Int32.ToString(System.String,System.IFormatProvider) + + + AgentAssetUpload.HandleUploadPacket(AssetUploadRequestPacket, LLUUID):Void + System.Int32.ToString(System.String) + System.Int32.ToString(System.String,System.IFormatProvider) + + + + + 'assetID' + AgentAssetUpload.HandleUploadPacket(AssetUploadRequestPacket, LLUUID):Void + + + 'pack' + AgentAssetUpload.HandleUploadPacket(AssetUploadRequestPacket, LLUUID):Void + + + + + + + + + AgentAssetUpload.HandleXferPacket(SendXferPacketPacket):Void + xfer + xferPacket + + + + + Xfer + AgentAssetUpload.HandleXferPacket(SendXferPacketPacket):Void + + + + + + + + + + + + + AssetTransaction.AssetTransaction() + UploadComplete + System.Boolean + false + + + + + + + + + AddToInventory + + + + + + + + + Asset + + + + + + + + + InventFolder + + + + + + + + + TransactionID + + + + + + + + + UploadComplete + + + + + + + + + XferID + + + + + Xfer + AssetTransaction.XferID + + + + + + + + + + + Grid + OpenSim.Framework.Grid + + + + + + + + + AssetDll + + + + + + + + + AssetServer + + + + + + + + + GridDll + + + + + + + + + GridServer + + + + + + + + + Initialise + Grid.Initialise():Void + + + + + + + + + Grid.LoadAssetDll(String):IAssetServer + + + + + + + + + Grid.LoadGridDll(String):IGridServer + + + + + + + + + + + Sim + OpenSim.OpenSimApplication + + + + + + + + + OpenSimApplication.RemoveClientCircuit(UInt32):Void + circuitcode + circuitcode + + + + + + + + + OpenSimApplication.SendPacketTo(Byte[], Int32, SocketFlags, UInt32):Void + circuitcode + circuitcode + + + + + + + + + StartUp + method + StartUp + Startup + + + + + + + + + + + Sim + OpenSim.OpenSimMain + + + + + OpenSim.OpenSimMain + System.Timers.Timer, System.Net.Sockets.Socket + + + + + + + + + OpenSimMain.OpenSimMain() + loginserver + System.Boolean + false + + + OpenSimMain.OpenSimMain() + sandbox + System.Boolean + false + + + + + + + + + _physicsEngine + + + + + _physicsEngine + + + + + + + + + OpenSimMain.LoadConfigDll(String):SimConfig + + + + + + + + + loginserver + + + + + loginserver + OpenSimMain.loginserver + + + + + + + + + sandbox + + + + + + + + + Server + + + + + + + + + Timer.set_Interval(Double):Void + OpenSimMain.StartUp():Void + + + + + OpenSimMain.StartUp():Void + System.UInt32.ToString + System.UInt32.ToString(System.IFormatProvider) + + + OpenSimMain.StartUp():Void + System.UInt32.ToString + System.UInt32.ToString(System.IFormatProvider) + + + + + + + + + + + Sim + OpenSim.OpenSimRoot + + + + + + + + + OpenSimRoot.OpenSimRoot() + Sandbox + System.Boolean + false + + + + + + + + + Application + + + + + + + + + AssetCache + + + + + + + + + Cfg + + + + + Cfg + OpenSimRoot.Cfg + + + + + + + + + ClientThreads + + + + + + + + + GridServers + + + + + + + + + HttpServer + + + + + + + + + InventoryCache + + + + + + + + + LocalWorld + + + + + + + + + Sandbox + + + + + + + + + StartUp + method + StartUp + Startup + + + + + + + + + startuptime + + + + + startuptime + OpenSimRoot.startuptime + + + + + + + + + + + Que + OpenSim.QueItem + + + + + + + + + Incoming + + + + + + + + + Packet + + + + + + + + + + + Sim + OpenSim.SimClient + + + + + OpenSim.SimClient + System.Timers.Timer + + + + + + + + + SimClient.SimClient(EndPoint, UseCircuitCodePacket) + Sequence + System.UInt32 + 0 + + + SimClient.SimClient(EndPoint, UseCircuitCodePacket) + debug + System.Boolean + false + + + + + Timer.Timer(Double) + SimClient.SimClient(EndPoint, UseCircuitCodePacket) + + + + + SimClient.SimClient(EndPoint, UseCircuitCodePacket) + initialcirpack + initialcirpack + + + + + + + + + AgentID + + + + + + + + + CircuitCode + + + + + + + + + ClientAvatar + + + + + + + + + NewPack + + + + + + + + + SimClient.newAssetFolder + + + + + + + + + NewPack + + + + + + + + + Pack + + + + + SimClient.ProcessInPacket(Packet):Void + wear + libsecondlife.Packets.AgentIsNowWearingPacket + + + + + op_Equality + "" + SimClient.ProcessInPacket(Packet):Void + + + + + + + + + SimClient.ProcessOutPacket(Packet):Void + System.Exception + + + + + Pack + + + + + + + + + SecureSessionID + + + + + + + + + SessionID + + + + + + + + + userEP + + + + + + + + + + + OpenSim.SimConsole + OpenSim.Framework.Console.ConsoleBase + + + + + Sim + OpenSim.SimConsole + + + + + + + + + SimConsole.SimConsole(ConsoleType, String, Int32) + constype + constype + + + + + SimConsole.SimConsole(ConsoleType, String, Int32) + sparam + sparam + + + + + SimConsole.SimConsole(ConsoleType, String, Int32) + iparam + iparam + + + + + iparam + SimConsole.SimConsole(ConsoleType, String, Int32) + + + + + sparam + SimConsole.SimConsole(ConsoleType, String, Int32) + + + + + + + + + op_Equality + "" + SimConsole.CmdPrompt(String, String):String + + + + + + + + + SimConsole.ConsType + + + + + + + + + SimConsole.MainConsolePrompt():Void + System.UInt64.ToString + System.UInt64.ToString(System.IFormatProvider) + + + + + + + + + 'cmdparams' + SimConsole.RunCmd(String, String[]):Object + + + + + + + + + SimConsole.ShowCommands(String):Void + System.String.Format(System.String,System.Object[]) + System.String.Format(System.IFormatProvider,System.String,System.Object[]) + + + SimConsole.ShowCommands(String):Void + System.String.Format(System.String,System.Object[]) + System.String.Format(System.IFormatProvider,System.String,System.Object[]) + + + + + + + + + + + + + Version + + + + + + + + + + + + + + + + + ID + imageID + Id + + + + + + + + + AssetRequests + + + + + System.Collections.Generic.List`1<OpenSim.Assets.AssetRequest> + AssetCache.AssetRequests + + + + + + + + + Assets + + + + + + + + + sourceAsset + AssetCache.CloneAsset(LLUUID, AssetInfo):AssetInfo + OpenSim.Assets.AssetInfo + OpenSim.Framework.Assets.AssetBase + + + + + AssetCache.CloneAsset(LLUUID, AssetInfo):AssetInfo + + + + + newOwner + AssetCache.CloneAsset(LLUUID, AssetInfo):AssetInfo + + + + + 'sourceAsset' + AssetCache.CloneAsset(LLUUID, AssetInfo):AssetInfo + + + + + + + + + source + AssetCache.CloneImage(LLUUID, TextureImage):TextureImage + OpenSim.Assets.TextureImage + OpenSim.Framework.Assets.AssetBase + + + + + AssetCache.CloneImage(LLUUID, TextureImage):TextureImage + + + + + newOwner + AssetCache.CloneImage(LLUUID, TextureImage):TextureImage + + + + + 'source' + AssetCache.CloneImage(LLUUID, TextureImage):TextureImage + + + + + + + + + ID + agentID + Id + + + + + + + + + ID + assetID + Id + + + + + + + + + RequestedAssets + + + + + + + + + RequestedTextures + + + + + + + + + AssetCache.RunAssetManager():Void + System.Exception + + + + + + + + + TextureRequests + + + + + System.Collections.Generic.List`1<OpenSim.Assets.AssetRequest> + AssetCache.TextureRequests + + + + + + + + + Textures + + + + + + + + + + + OpenSim.Assets.AssetInfo + OpenSim.Framework.Assets.AssetBase + + + + + + + + + AssetInfo.AssetInfo(AssetBase) + a + aBase + + + + + 'aBase' + AssetInfo.AssetInfo(AssetBase) + + + + + + + + + + + + + AssetRequest.AssetRequest() + DataPointer + System.Int64 + 0 + + + AssetRequest.AssetRequest() + NumPackets + System.Int32 + 0 + + + AssetRequest.AssetRequest() + PacketCounter + System.Int32 + 0 + + + + + + + + + AssetInf + + + + + + + + + DataPointer + + + + + + + + + ImageInfo + + + + + + + + + IsTextureRequest + + + + + + + + + NumPackets + + + + + Num + AssetRequest.NumPackets + + + + + + + + + PacketCounter + + + + + + + + + RequestAssetID + + + + + + + + + RequestUser + + + + + + + + + TransferRequestID + + + + + + + + + + + + + ID + folderID + Id + + + + + + + + + ID + clientID + Id + + + + + + + + + ID + folderID + Id + + + + + + + + + ID + folderID + Id + + + + + + + + + FetchItems + + + + + + + + + FetchDescend + + + + + + + + + ID + agentID + Id + + + + + + + + + ID + itemID + Id + + + + + + + + + + + OpenSim.Assets.TextureImage + OpenSim.Framework.Assets.AssetBase + + + + + + + + + TextureImage.TextureImage(AssetBase) + a + aBase + + + + + 'aBase' + TextureImage.TextureImage(AssetBase) + + + + + + + + + + + + + + + Sim + OpenSim.CAPS.SimCAPSHTTPServer + + + + + SimCAPSHTTPServer + + + + + OpenSim.CAPS.SimCAPSHTTPServer + System.Net.HttpListener + + + + + + + + + SimCAPSHTTPServer.HandleRequest(Object):Void + stateinfo + stateinfo + + + + + + + + + HTTPD + + + + + + + + + Listener + + + + + + + + + SimCAPSHTTPServer.LoadAdminPage():Void + System.Exception + + + + + + + + + SimCAPSHTTPServer.ParseLLSDXML(String):String + + + + + requestBody + SimCAPSHTTPServer.ParseLLSDXML(String):String + + + + + + + + + SimCAPSHTTPServer.ParseREST(String, String, String):String + System.Exception + + + + + SimCAPSHTTPServer.ParseREST(String, String, String):String + System.String.Format(System.String,System.Object[]) + System.String.Format(System.IFormatProvider,System.String,System.Object[]) + + + + + + + + + SimCAPSHTTPServer.ParseXMLRPC(String):String + System.Exception + + + + + SimCAPSHTTPServer.ParseXMLRPC(String):String + + + + + SimCAPSHTTPServer.ParseXMLRPC(String):String + System.Convert.ToUInt32(System.Object) + System.Convert.ToUInt32(System.Object,System.IFormatProvider) + + + + + + + + + SimCAPSHTTPServer.StartHTTP():Void + System.Exception + + + + + SimCAPSHTTPServer.StartHTTP():Void + + + + + + + + + + + + + + + + + mesh + + + + + System.Collections.Generic.List`1<OpenSim.types.Triangle> + Mesh.mesh + + + + + + + + + Mesh.op_Addition(Mesh, Mesh):Mesh + a + + + + + Mesh.op_Addition(Mesh, Mesh):Mesh + b + + + + + Add + Mesh.op_Addition(Mesh, Mesh):Mesh + + + + + Mesh + Mesh.op_Addition(Mesh, Mesh):Mesh + + + + + + + + + + + + + A + + + + + B + + + + + C + + + + + Triangle.Triangle(Vector3, Vector3, Vector3) + A + + + + + Triangle.Triangle(Vector3, Vector3, Vector3) + B + + + + + Triangle.Triangle(Vector3, Vector3, Vector3) + C + + + + + + + + + + + + + + + + + LocalUserProfileManager.CustomiseResponse(Hashtable&, UserProfile):Void + System.Int32.ToString + System.Int32.ToString(System.IFormatProvider) + + + LocalUserProfileManager.CustomiseResponse(Hashtable&, UserProfile):Void + System.Int32.ToString + System.Int32.ToString(System.IFormatProvider) + + + + + LocalUserProfileManager.CustomiseResponse(Hashtable&, UserProfile):Void + System.Single.ToString + System.Single.ToString(System.IFormatProvider) + + + LocalUserProfileManager.CustomiseResponse(Hashtable&, UserProfile):Void + System.Single.ToString + System.Single.ToString(System.IFormatProvider) + + + LocalUserProfileManager.CustomiseResponse(Hashtable&, UserProfile):Void + System.Single.ToString + System.Single.ToString(System.IFormatProvider) + + + LocalUserProfileManager.CustomiseResponse(Hashtable&, UserProfile):Void + System.Single.ToString + System.Single.ToString(System.IFormatProvider) + + + LocalUserProfileManager.CustomiseResponse(Hashtable&, UserProfile):Void + System.Single.ToString + System.Single.ToString(System.IFormatProvider) + + + LocalUserProfileManager.CustomiseResponse(Hashtable&, UserProfile):Void + System.Single.ToString + System.Single.ToString(System.IFormatProvider) + + + + + + + + + + + OpenSim.UserServer.LoginServer + OpenSim.Framework.Grid.LoginService + + + + + OpenSim.UserServer.LoginServer + System.Net.Sockets.Socket + + + + + Login + LoginServer + LogOn + + + + + + + + + LoginServer.LoginServer(IGridServer) + _needPasswd + System.Boolean + false + + + LoginServer.LoginServer(IGridServer) + userAccounts + System.Boolean + false + + + + + + + + + LoginServer.Authenticate(String, String, String):Boolean + passwd + passwd + + + + + + + + + clientAddress + + + + + + + + + Customise + LoginServer.CustomiseLoginResponse(Hashtable, String, String):Void + + + + + Login + CustomiseLoginResponse + LogOn + + + + + + + + + LoginServer.EncodePassword(String):String + System.String.ToLower + System.String.ToLower(System.Globalization.CultureInfo) + + + + + + + + + LoginServer.GetAgentId(String, String):LLUUID + System.Int32.ToString(System.String) + System.Int32.ToString(System.String,System.IFormatProvider) + + + + + + + + + LoginServer.InitializeLogin():Void + 4 + UserProfileManager.SetKeys(String, String, String, String):Void + Welcome to OpenSim + + + + + Sim + OpenSim + + + + + + + + + LoginServer.LoginRequest(StreamReader, StreamWriter):Void + System.Exception + + + + + LoginServer.LoginRequest(StreamReader, StreamWriter):Void + System.Convert.ToInt32(System.String) + System.Convert.ToInt32(System.String,System.IFormatProvider) + + + + + op_Inequality + "" + LoginServer.LoginRequest(StreamReader, StreamWriter):Void + + + + + + + + + writer + LoginServer.ProcessXmlRequest(XmlRpcRequest, StreamWriter):Boolean + System.IO.StreamWriter + System.IO.TextWriter + + + + + LoginServer.ProcessXmlRequest(XmlRpcRequest, StreamWriter):Boolean + System.Int32.ToString + System.Int32.ToString(System.IFormatProvider) + + + + + LoginServer.ProcessXmlRequest(XmlRpcRequest, StreamWriter):Boolean + System.Int32.ToString(System.String) + System.Int32.ToString(System.String,System.IFormatProvider) + + + + + 'request' + LoginServer.ProcessXmlRequest(XmlRpcRequest, StreamWriter):Boolean + + + 'writer' + LoginServer.ProcessXmlRequest(XmlRpcRequest, StreamWriter):Boolean + + + 'writer' + LoginServer.ProcessXmlRequest(XmlRpcRequest, StreamWriter):Boolean + + + + + + + + + remoteAddress + + + + + + + + + LoginServer.RunLogin():Void + System.Exception + + + LoginServer.RunLogin():Void + System.Exception + + + + + LoginServer.RunLogin():Void + clientEndPoint + System.Net.IPEndPoint + + + + + + + + + + + + + + + + + Avatar.Avatar() + PhysicsEngineFlying + System.Boolean + false + + + + + + + + + Avatar.Avatar(SimClient) + _updateCount + System.Int16 + 0 + + + Avatar.Avatar(SimClient) + avatarAppearanceTexture + libsecondlife.LLObject+TextureEntry + null + + + Avatar.Avatar(SimClient) + movementflag + System.Byte + 0 + + + Avatar.Avatar(SimClient) + updateflag + System.Boolean + false + + + + + TheClient + + + + + + + + + anim_seq + + + + + anim + Avatar.anim_seq + + + + + anim_seq + + + + + + + + + Animations + + + + + + + + + RegionInfo + + + + + RegionInfo + Avatar.CompleteMovement(World):Void + + + + + + + + + ControllingClient + + + + + + + + + current_anim + + + + + anim + Avatar.current_anim + + + + + current_anim + + + + + + + + + firstname + + + + + firstname + Avatar.firstname + + + + + + + + + lastname + + + + + lastname + Avatar.lastname + + + + + + + + + Anims + Avatar.LoadAnims():Void + + + + + + + + + PhysActor + + + + + + + + + PhysicsEngineFlying + + + + + + + + + Anim + Avatar.SendAnimPack():Void + + + + + + + + + 'userInfo' + Avatar.SendAppearanceToOtherAgent(SimClient):Void + + + + + + + + + RegionInfo + + + + + RegionInfo + Avatar.SendRegionHandshake(World):Void + + + + + + + + + + + + + AnimsLLUUID + + + + + Anims + AvatarAnimations.AnimsLLUUID + + + + + + + + + AnimsNames + + + + + Anims + AvatarAnimations.AnimsNames + + + + + + + + + Anims + AvatarAnimations.LoadAnims():Void + + + + + + + + + + + + + Entity.Entity() + localid + System.UInt32 + 0 + + + + + + + + + addForces + + + + + + + + + BackUp + method + BackUp + Backup + + + + + + + + + children + + + + + System.Collections.Generic.List`1<OpenSim.world.Entity> + Entity.children + + + + + + + + + getMesh + + + + + + + + + getName + + + + + + + + + localid + + + + + localid + Entity.localid + + + + + + + + + name + + + + + + + + + position + + + + + + + + + rotation + + + + + + + + + update + + + + + + + + + uuid + + + + + uuid + Entity.uuid + + + + + + + + + velocity + + + + + + + + + + + + + X + + + + + X + NewForce.X + + + + + + + + + Y + + + + + Y + NewForce.Y + + + + + + + + + Z + + + + + Z + NewForce.Z + + + + + + + + + + + 'UpdateFlag' + updateFlag + + + + + + + + + Primitive.Primitive() + dirtyFlag + System.Boolean + false + + + Primitive.Primitive() + mesh_cutbegin + System.Single + 0.0 + + + Primitive.Primitive() + newPrimFlag + System.Boolean + false + + + Primitive.Primitive() + physicsEnabled + System.Boolean + false + + + Primitive.Primitive() + physicstest + System.Boolean + false + + + Primitive.Primitive() + updateFlag + System.Boolean + false + + + + + + + + + localID-702000 + Primitive.CreateFromPacket(ObjectAddPacket, LLUUID, UInt32):Void + + + + + ID + agentID + Id + + + + + ID + localID + Id + + + + + Primitive.CreateFromPacket(ObjectAddPacket, LLUUID, UInt32):Void + System.UInt32.ToString(System.String) + System.UInt32.ToString(System.String,System.IFormatProvider) + + + + + 'addPacket' + Primitive.CreateFromPacket(ObjectAddPacket, LLUUID, UInt32):Void + + + + + + + + + 'store' + Primitive.CreateFromStorage(PrimData):Void + + + + + + + + + dirtyFlag + + + + + + + + + mesh_cutbegin + + + + + cutbegin + Primitive.mesh_cutbegin + + + + + mesh_cutbegin + + + + + + + + + mesh_cutend + + + + + cutend + Primitive.mesh_cutend + + + + + mesh_cutend + + + + + + + + + newPrimFlag + + + + + + + + + PhysActor + + + + + + + + + primData + + + + + + + + + RemoteClient + + + + + 'RemoteClient' + Primitive.UpdateClient(SimClient):Void + + + + + + + + + updateFlag + + + + + + + + + 'pack' + Primitive.UpdateObjectFlags(ObjectFlagUpdatePacket):Void + + + + + + + + + 'addPacket' + Primitive.UpdateShape(ObjectDataBlock):Void + + + + + + + + + + + + + ScriptEngine.ScriptEngine(World) + env + env + + + + + env + ScriptEngine.ScriptEngine(World) + + + + + + + + + ScriptEngine.LoadScript():Void + + + + + + + + + + + + + HeightMap + + + + + + + + + + + World + OpenSim.world + + + + + + + + + World.World() + _localNumber + System.UInt32 + 0 + + + + + + + + + _localNumber + + + + + _localNumber + + + + + + + + + AgentClient + + + + + + + + + AgentClient + + + + + + + + + DeRezPacket + + + + + AgentClient + + + + + World.DeRezObject(DeRezObjectPacket, SimClient):Void + Rez + DeRezPacket + + + + + Rez + World.DeRezObject(DeRezObjectPacket, SimClient):Void + + + + + AgentClient + World.DeRezObject(DeRezObjectPacket, SimClient):Void + + + + + De + World.DeRezObject(DeRezObjectPacket, SimClient):Void + + + + + + + + + Entities + + + + + + + + + RemoteClient + + + + + Prims + World.GetInitialPrims(SimClient):Void + + + + + + + + + LandMap + + + + + + + + + Prims + World.LoadPrimsFromStorage():Void + + + + + + + + + World.LoadStorageDLL(String):Boolean + + + + + + + + + localStorage + + + + + + + + + World.Rand + + + + + + + + + Scripts + + + + + + + + + RemoteClient + + + + + 'RemoteClient' + World.SendLayerData(SimClient):Void + + + 'RemoteClient' + World.SendLayerData(SimClient):Void + + + 'RemoteClient' + World.SendLayerData(SimClient):Void + + + + + + + + + + + + + + + + + IScriptHost.Register(IScript):Boolean + iscript + iscript + + + + + + + + + + + + + + + + + + + OpenSim.Storage.LocalStorageDb4o + + + + + OpenSim.Storage.LocalStorageDb4o + + + + + OpenSim.Storage.LocalStorageDb4o + + + + + + + + + + + + + Db4LocalStorage.Db4LocalStorage() + System.Exception + + + + + + + + + 'receiver' + Db4LocalStorage.LoadPrimitives(ILocalStorageReceiver):Void + + + + + + + + + 'prim' + Db4LocalStorage.StorePrim(PrimData):Void + + + + + + + + + + + UUIDQuery + + + + + + + + + 'prim' + UUIDQuery.Match(PrimData):Boolean + + + + + + + + + + + + + + + + + + + OpenSim.Physics.BasicPhysicsPlugin + + + + + + + + + + OpenSim.Physics.BasicPhysicsPlugin + + + + + + + + + + OpenSim.Physics.BasicPhysicsPlugin + + + + + + + + + + + + + + + + + + BasicActor.flying + + + + + + + + + BasicActor.SetAcceleration(PhysicsVector):Void + accel + accel + + + + + + + + + + + Plugin + OpenSim.Physics.BasicPhysicsPlugin.BasicPhysicsPlugin + + + + + BasicPhysicsPlugin + OpenSim.Physics.BasicPhysicsPlugin + + + + + + + + + + + + + + + + + OpenSim.Physics.OdePlugin + + + + + OpenSim.Physics.OdePlugin + + + + + OpenSim.Physics.OdePlugin + + + + + + + + + + + OdeCharacter + + + + + + + + + parent_scene + OdeCharacter.OdeCharacter(OdeScene, PhysicsVector) + + + + + 'pos' + OdeCharacter.OdeCharacter(OdeScene, PhysicsVector) + + + + + + + + + OdeCharacter.capsule_geom + + + + + + + + + OdeCharacter.gravityAccel + + + + + + + + + OdeCharacter.SetAcceleration(PhysicsVector):Void + accel + accel + + + + + + + + + + + Plugin + OpenSim.Physics.OdePlugin.OdePlugin + + + + + OdePlugin + OpenSim.Physics.OdePlugin + + + + + + + + + + + OdePrim._position + + + + + + + + + OdePrim.SetAcceleration(PhysicsVector):Void + accel + accel + + + + + + + + + + + + + 'position' + OdeScene.AddPrim(PhysicsVector, PhysicsVector):PhysicsActor + + + 'size' + OdeScene.AddPrim(PhysicsVector, PhysicsVector):PhysicsActor + + + + + + + + + OdeScene.Land + + + + + + + + + OdeScene.LandGeom + + + + + + + + + 'heightMap' + OdeScene.SetTerrain(Single[]):Void + + + 'heightMap' + OdeScene.SetTerrain(Single[]):Void + + + + + + + + + space + + + + + space + + + + + + + + + world + + + + + world + + + + + + + + + + + + + + + + + + + OpenSim.Physics.PhysXPlugin + + + + + OpenSim.Physics.PhysXPlugin + + + + + OpenSim.Physics.PhysXPlugin + + + + + + + + + + + + + PhysXCharacter.SetAcceleration(PhysicsVector):Void + accel + accel + + + + + + + + + + + Plugin + OpenSim.Physics.PhysXPlugin.PhysXPlugin + + + + + PhysXPlugin + OpenSim.Physics.PhysXPlugin + + + + + + + + + + + PhysXPrim._position + + + + + + + + + PhysXPrim.SetAcceleration(PhysicsVector):Void + accel + accel + + + + + + + + + + + + + + + + Save it for a rainy day. + Save it for a rainy day. + Save it for a rainy day. + + + + + No valid permission requests were found for assembly '{0}'. You should always specify the minimum security permissions using SecurityAction.RequestMinimum. + + + Sign '{0}' with a strong name key. + + + Consider merging the types defined in '{0}' with another namespace. + + + It appears that field '{0}' is never used or is only ever assigned to. Use this field or remove it. + + + Change '{0}' to be read-only by removing the property setter. + + + The compound word '{0}' in {1} '{2}' exists as a discrete term. If your usage is intended to be single word, case it as '{3}'. + + + '{0}' is marked ComVisible(true) but has the following ComVisible(false) types in its object hierarchy: {1} + + + Consider changing the type of parameter '{0}' in {1} from {2} to its base type {3}. This method appears to only require base class members in its implementation. Suppress this violation if there is a compelling reason to require the more derived type in the method signature. + + + '{0}' contains a call chain that results in a call to a virtual method defined by the class. Review the following call stack for unintended consequences: {1} + + + Modify '{0}' to catch a more specific exception than '{1}' or rethrow the exception. + + + Remove the readonly declaration from '{0}' or change the field to one that is an immutable reference type. If the reference type '{1}' is, in fact, immutable, exclude this message. + + + Make '{0}' private or internal (Friend in VB, public private in C++) and provide a public or protected property to access it. + + + Change '{0}' in {1} to use Collection<T>, ReadOnlyCollection<T> or KeyedCollection<K,V> + + + {0} initializes field {1} of type {2} to {3}. Remove this initialization as it will be done automatically by the runtime. + + + {0} passes a literal as parameter {1} of a call to {2}. Retrieve the following string argument from a resource table instead: '{3}' + + + Consider a design that does not require that '{0}' be a reference parameter. + + + {0} creates an exception of type '{1}', an exception type that is not sufficiently specific and should never be raised by user code. If this exception instance might be thrown, use a different exception type. + + + Modify the call to {0} in method {1} to set the timer interval to a value that's greater than or equal to one second. + + + Correct the casing of member name '{0}'. + Correct the casing of namespace name '{0}'. + Correct the casing of parameter name '{0}'. + Correct the casing of type name '{0}'. + + + Correct the spelling of the unrecognized token '{0}' in member name '{1}'. + Consider providing a more meaningful name than the one-letter token '{0}' in member name '{1}'. + Correct the spelling of the unrecognized token '{0}' in namespace '{1}'. + In method {0}, correct the spelling of the unrecognized token '{1}' in parameter name '{2}' or strip it entirely if it represents any sort of hungarian notation. + In method {0}, consider providing a more meaningful name than the one-letter parameter name '{1}'. + Correct the spelling of the unrecognized token '{0}' in type name '{1}'. + + + Change member names {0} and '{1}' so that they differ by more than case. + + + Remove all underscores from member '{0}'. + Remove all underscores from parameter '{0}'. + Remove all underscores from type '{0}'. + + + Rename '{0}' so that it does not end in '{1}'. + + + Correct the spelling of the unrecognized token '{0}' in the literal '{1}'. + + + Correct the capitalization of member name '{0}'. + Correct the capitalization of namespace name '{0}'. + Correct the capitalization of parameter name '{0}'. + Correct the capitalization of type name '{0}'. + + + Add an AssemblyVersion attribute to '{0}'. + + + '{0}' should be marked with CLSCompliantAttribute and its value should be true. + + + Mark '{0}' as ComVisible(false) at the assembly level, then mark all types within the assembly that should be exposed to Com clients as ComVisible(true). + + + The 'this' parameter (or 'Me' in VB) of {0} is never used. Mark the member as static (or Shared in VB) or use 'this'/'Me' in the method body or at least one property accessor, if appropriate. + + + Consider making '{0}' non-public or a constant. + + + Correct the potential overflow in the operation '{0}' in '{1}'. + + + Provide a method named '{0}' as a friendly alternate for operator {1}. + + + Consider adding an overload of the equality operator for '{0}' that takes the same parameters as {1}. + + + '{0}' should override Equals. + '{0}' should override the equality (==) and inequality (!=) operators. + + + Change parameter name '{0}' of method {1} to '{2}' in order to match the identifier as it has been declared in {3}. + + + Modify {0} to call {1} instead of {2}. + + + Make '{0}' private. + + + Add a property getter to '{0}'. + + + {0} declares a local, '{1}', of type {2}, which is never used or is only assigned to. Use this local or remove it. + + + Parameter '{0}' of {1} is never used. Remove the parameter or use it in the method body. + + + Correct the capitalization of '{0}' in member name '{1}'. + 'Id' is an abbreviation and therefore is not subject to acronym casing guidelines. Correct the capitalization of 'ID' in member name '{0}' by changing it to 'Id'. + 'Id' is an abbreviation and therefore is not subject to acronym casing guidelines. Correct the capitalization of '{0}' in parameter name '{1}' by changing it to '{2}'. + Correct the capitalization of '{0}' in type name '{1}'. + + + {0} makes a call to {1} that does not explicitly provide a CultureInfo. This should be replaced with a call to {2}. + + + {0} makes a call to {1} that does not explicitly provide an IFormatProvider. This should be replaced with a call to {2}. + + + Remove the public constructors from '{0}'. + + + Replace the call to String.{0}({1}) in '{2}' with a call to String.IsNullOrEmpty. + + + The type name '{0}' conflicts in whole or in part with the namespace name '{1}'. Change either name to eliminate the conflict. + + + Implement IDisposable on '{0}' as it instantiates members of the following IDisposable types: {1} + + + Implement IDisposable on '{0}'. + + + Change the type of parameter '{0}' of method {1} from string to System.Uri, or provide an overload of {1}, that allows '{0}' to be passed as a System.Uri object. + + + Replace the term '{0}' in member name '{1}' with the preferred alternate '{2}'. + Replace the term '{0}' in type name '{1}' with the preferred alternate '{2}'. + + + Change '{0}' to a property if appropriate. + + + Validate parameter {0} passed to externally visible method {1}. + + + + -- cgit v1.1