From 40af8c256165eb6fb56f58e3c13ee9293e052f66 Mon Sep 17 00:00:00 2001 From: MW Date: Sun, 25 Mar 2007 17:34:58 +0000 Subject: You want large textures, you shall have! - Xfer system now working for large asset uploads Fixed the VS solution file. Now forwars ViewerEffect messages onto the other clients Renamed OpenSim.Framework/Inventory.cs to OpenSim.Framework/AgentInventory.cs --- OpenSim.Framework/Inventory.cs | 127 ----------------------------------------- 1 file changed, 127 deletions(-) delete mode 100644 OpenSim.Framework/Inventory.cs (limited to 'OpenSim.Framework/Inventory.cs') diff --git a/OpenSim.Framework/Inventory.cs b/OpenSim.Framework/Inventory.cs deleted file mode 100644 index e34ea75..0000000 --- a/OpenSim.Framework/Inventory.cs +++ /dev/null @@ -1,127 +0,0 @@ -using System; -using System.Collections.Generic; -using System.Text; -using libsecondlife; -using OpenSim.Framework.Assets; - -namespace OpenSim.Framework.Inventory -{ - public class AgentInventory - { - //Holds the local copy of Inventory info for a agent - public Dictionary InventoryFolders; - public Dictionary InventoryItems; - public InventoryFolder InventoryRoot; - public int LastCached; //maybe used by opensim app, time this was last stored/compared to user server - public LLUUID AgentID; - public AvatarWearable[] Wearables; - - public AgentInventory() - { - InventoryFolders = new Dictionary(); - InventoryItems = new Dictionary(); - this.Initialise(); - } - - public virtual void Initialise() - { - Wearables = new AvatarWearable[2]; //should be 12 of these - for (int i = 0; i < 2; i++) - { - Wearables[i] = new AvatarWearable(); - } - - InventoryRoot = new InventoryFolder(); - InventoryRoot.FolderID = LLUUID.Random(); - InventoryRoot.ParentID = new LLUUID(); - InventoryRoot.Version = 1; - InventoryRoot.DefaultType = 8; - InventoryRoot.FolderName = "My Inventory"; - InventoryFolders.Add(InventoryRoot.FolderID, InventoryRoot); - } - - public bool CreateNewFolder(LLUUID folderID) - { - InventoryFolder Folder = new InventoryFolder(); - Folder.FolderID = folderID; - Folder.OwnerID = this.AgentID; - this.InventoryFolders.Add(Folder.FolderID, Folder); - - return (true); - } - - public LLUUID AddToInventory(LLUUID folderID, AssetBase asset) - { - if (this.InventoryFolders.ContainsKey(folderID)) - { - LLUUID NewItemID = LLUUID.Random(); - - InventoryItem Item = new InventoryItem(); - Item.FolderID = folderID; - Item.OwnerID = AgentID; - Item.AssetID = asset.FullID; - Item.ItemID = NewItemID; - Item.Type = asset.Type; - Item.Name = asset.Name; - Item.Description = asset.Description; - Item.InvType = asset.InvType; - this.InventoryItems.Add(Item.ItemID, Item); - InventoryFolder Folder = InventoryFolders[Item.FolderID]; - Folder.Items.Add(Item); - return (Item.ItemID); - } - else - { - return (null); - } - } - } - - public class InventoryFolder - { - public List Items; - //public List Subfolders; - public LLUUID FolderID; - public LLUUID OwnerID; - public LLUUID ParentID; - public string FolderName; - public ushort DefaultType; - public ushort Version; - - public InventoryFolder() - { - Items = new List(); - //Subfolders = new List(); - } - - } - - public class InventoryItem - { - public LLUUID FolderID; - public LLUUID OwnerID; - public LLUUID ItemID; - public LLUUID AssetID; - public LLUUID CreatorID; - public sbyte InvType; - public sbyte Type; - public string Name; - public string Description; - - public InventoryItem() - { - this.CreatorID = LLUUID.Zero; - } - } - - public class AvatarWearable - { - public LLUUID AssetID = new LLUUID("00000000-0000-0000-0000-000000000000"); - public LLUUID ItemID = new LLUUID("00000000-0000-0000-0000-000000000000"); - - public AvatarWearable() - { - - } - } -} -- cgit v1.1