From 3376b82501000692d6dac24b051af738cdaf2737 Mon Sep 17 00:00:00 2001 From: MW Date: Thu, 24 May 2007 12:16:50 +0000 Subject: Some more code refactoring, plus a restructuring of the directories so that the Grid servers can be a separate solution to the region server. --- .../LocalStorageDb4o/Db4LocalStorage.cs | 182 +++++++++++++++++++++ 1 file changed, 182 insertions(+) create mode 100644 OpenSim-Source/OpenSim.Storage/LocalStorageDb4o/Db4LocalStorage.cs (limited to 'OpenSim-Source/OpenSim.Storage/LocalStorageDb4o/Db4LocalStorage.cs') diff --git a/OpenSim-Source/OpenSim.Storage/LocalStorageDb4o/Db4LocalStorage.cs b/OpenSim-Source/OpenSim.Storage/LocalStorageDb4o/Db4LocalStorage.cs new file mode 100644 index 0000000..5dceb7f --- /dev/null +++ b/OpenSim-Source/OpenSim.Storage/LocalStorageDb4o/Db4LocalStorage.cs @@ -0,0 +1,182 @@ +/* +* Copyright (c) OpenSim project, http://sim.opensecondlife.org/ +* +* Redistribution and use in source and binary forms, with or without +* modification, are permitted provided that the following conditions are met: +* * Redistributions of source code must retain the above copyright +* notice, this list of conditions and the following disclaimer. +* * Redistributions in binary form must reproduce the above copyright +* notice, this list of conditions and the following disclaimer in the +* documentation and/or other materials provided with the distribution. +* * Neither the name of the nor the +* names of its contributors may be used to endorse or promote products +* derived from this software without specific prior written permission. +* +* THIS SOFTWARE IS PROVIDED BY ``AS IS'' AND ANY +* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED +* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE +* DISCLAIMED. IN NO EVENT SHALL BE LIABLE FOR ANY +* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES +* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; +* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND +* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT +* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS +* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. +* +*/ +using System; +using System.Collections.Generic; +using Db4objects.Db4o; +using Db4objects.Db4o.Query; +using libsecondlife; +using OpenSim.Framework.Interfaces; +using OpenSim.Framework.Types; +using OpenSim.Framework.Terrain; + +namespace OpenSim.Storage.LocalStorageDb4o +{ + /// + /// + /// + public class Db4LocalStorage : ILocalStorage + { + private IObjectContainer db; + private string datastore; + + public Db4LocalStorage() + { + + } + + public void Initialise(string dfile) + { + OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.MEDIUM,"Db4LocalStorage Opening " + dfile); + datastore = dfile; + try + { + db = Db4oFactory.OpenFile(datastore); + OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.LOW,"Db4LocalStorage creation"); + } + catch (Exception e) + { + db.Close(); + OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.MEDIUM,"Db4LocalStorage :Constructor - Exception occured"); + OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.MEDIUM,e.ToString()); + } + } + + public void StorePrim(PrimData prim) + { + IObjectSet result = db.Query(new UUIDQuery(prim.FullID)); + if(result.Count>0) + { + //prim already in storage + //so update it + PrimData found = (PrimData) result.Next(); + found.PathBegin = prim.PathBegin; + found.PathCurve= prim.PathCurve; + found.PathEnd = prim.PathEnd; + found.PathRadiusOffset = prim.PathRadiusOffset; + found.PathRevolutions = prim.PathRevolutions; + found.PathScaleX= prim.PathScaleX; + found.PathScaleY = prim.PathScaleY; + found.PathShearX = prim.PathShearX; + found.PathShearY = prim.PathShearY; + found.PathSkew = prim.PathSkew; + found.PathTaperX = prim.PathTaperX; + found.PathTaperY = prim.PathTaperY; + found.PathTwist = prim.PathTwist; + found.PathTwistBegin = prim.PathTwistBegin; + found.PCode = prim.PCode; + found.ProfileBegin = prim.ProfileBegin; + found.ProfileCurve = prim.ProfileCurve; + found.ProfileEnd = prim.ProfileEnd; + found.ProfileHollow = prim.ProfileHollow; + found.Position = prim.Position; + found.Rotation = prim.Rotation; + found.Texture = prim.Texture; + db.Set(found); + db.Commit(); + } + else + { + //not in storage + db.Set(prim); + db.Commit(); + } + } + + public void RemovePrim(LLUUID primID) + { + IObjectSet result = db.Query(new UUIDQuery(primID)); + if(result.Count>0) + { + PrimData found = (PrimData) result.Next(); + db.Delete(found); + } + } + + + public void LoadPrimitives(ILocalStorageReceiver receiver) + { + IObjectSet result = db.Get(typeof(PrimData)); + OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.LOW,"Db4LocalStorage.cs: LoadPrimitives() - number of prims in storages is "+result.Count); + foreach (PrimData prim in result) { + receiver.PrimFromStorage(prim); + } + } + + public float[] LoadWorld() + { + OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.LOW,"LoadWorld() - Loading world...."); + //World blank = new World(); + float[] heightmap = null; + OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.LOW,"LoadWorld() - Looking for a heightmap in local DB"); + IObjectSet world_result = db.Get(typeof(MapStorage)); + if (world_result.Count > 0) + { + OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.LOW,"LoadWorld() - Found a heightmap in local database, loading"); + MapStorage map = (MapStorage)world_result.Next(); + //blank.LandMap = map.Map; + heightmap = map.Map; + } + else + { + /* + OpenSim.Framework.Console.MainConsole.Instance.WriteLine("LoadWorld() - No heightmap found, generating new one"); + HeightmapGenHills hills = new HeightmapGenHills(); + // blank.LandMap = hills.GenerateHeightmap(200, 4.0f, 80.0f, false); + // heightmap = hills.GenerateHeightmap(200, 4.0f, 80.0f, false); + heightmap = new float[256, 256]; + OpenSim.Framework.Console.MainConsole.Instance.WriteLine("LoadWorld() - Saving heightmap to local database"); + MapStorage map = new MapStorage(); + map.Map = heightmap; //blank.LandMap; + db.Set(map); + db.Commit(); + */ + } + return heightmap; + } + + public void SaveMap(float[] heightmap) + { + IObjectSet world_result = db.Get(typeof(MapStorage)); + if (world_result.Count > 0) + { + OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.LOW,"SaveWorld() - updating saved copy of heightmap in local database"); + MapStorage map = (MapStorage)world_result.Next(); + db.Delete(map); + } + MapStorage map1 = new MapStorage(); + map1.Map = heightmap; //OpenSim_Main.local_world.LandMap; + db.Set(map1); + db.Commit(); + } + + public void ShutDown() + { + db.Commit(); + db.Close(); + } + } +} -- cgit v1.1