From 3376b82501000692d6dac24b051af738cdaf2737 Mon Sep 17 00:00:00 2001 From: MW Date: Thu, 24 May 2007 12:16:50 +0000 Subject: Some more code refactoring, plus a restructuring of the directories so that the Grid servers can be a separate solution to the region server. --- .../OpenSim.RegionServer/world/WorldBase.cs | 176 +++++++++++++++++++++ 1 file changed, 176 insertions(+) create mode 100644 OpenSim-Source/OpenSim.RegionServer/world/WorldBase.cs (limited to 'OpenSim-Source/OpenSim.RegionServer/world/WorldBase.cs') diff --git a/OpenSim-Source/OpenSim.RegionServer/world/WorldBase.cs b/OpenSim-Source/OpenSim.RegionServer/world/WorldBase.cs new file mode 100644 index 0000000..edc5518 --- /dev/null +++ b/OpenSim-Source/OpenSim.RegionServer/world/WorldBase.cs @@ -0,0 +1,176 @@ +using System; +using libsecondlife; +using libsecondlife.Packets; +using System.Collections.Generic; +using System.Text; +using System.Reflection; +using System.IO; +using System.Threading; +using OpenSim.Physics.Manager; +using OpenSim.Framework.Interfaces; +using OpenSim.Framework.Types; +using OpenSim.Framework.Terrain; +using OpenSim.Framework.Inventory; +using OpenSim.Assets; +using OpenSim.RegionServer.world.scripting; +using OpenSim.Terrain; + +namespace OpenSim.world +{ + public class WorldBase + { + public Dictionary Entities; + protected Dictionary m_clientThreads; + protected ulong m_regionHandle; + protected string m_regionName; + protected InventoryCache _inventoryCache; + protected AssetCache _assetCache; + protected RegionInfo m_regInfo; + + public TerrainEngine Terrain; //TODO: Replace TerrainManager with this. + protected libsecondlife.TerrainManager TerrainManager; // To be referenced via TerrainEngine + + #region Properties + public InventoryCache InventoryCache + { + set + { + this._inventoryCache = value; + } + } + + public AssetCache AssetCache + { + set + { + this._assetCache = value; + } + } + #endregion + + #region Constructors + public WorldBase() + { + + } + #endregion + + #region Setup Methods + /// + /// Register Packet handler Methods with the packet server (which will register them with the SimClient) + /// + /// + public virtual void RegisterPacketHandlers(PacketServer packetServer) + { + + } + #endregion + + #region Update Methods + /// + /// Normally called once every frame/tick to let the world preform anything required (like running the physics simulation) + /// + public virtual void Update() + { + + } + #endregion + + #region Terrain Methods + + /// + /// Loads the World heightmap + /// + public virtual void LoadWorldMap() + { + + } + + /// + /// Send the region heightmap to the client + /// + /// Client to send to + public virtual void SendLayerData(ClientView RemoteClient) + { + try + { + int[] patches = new int[4]; + + for (int y = 0; y < 16; y++) + { + for (int x = 0; x < 16; x = x + 4) + { + patches[0] = x + 0 + y * 16; + patches[1] = x + 1 + y * 16; + patches[2] = x + 2 + y * 16; + patches[3] = x + 3 + y * 16; + + Packet layerpack = TerrainManager.CreateLandPacket(Terrain.getHeights1D(), patches); + RemoteClient.OutPacket(layerpack); + } + } + } + catch (Exception e) + { + OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.MEDIUM, "World.cs: SendLayerData() - Failed with exception " + e.ToString()); + } + } + + /// + /// Sends a specified patch to a client + /// + /// Patch coordinate (x) 0..16 + /// Patch coordinate (y) 0..16 + /// The client to send to + public void SendLayerData(int px, int py, ClientView RemoteClient) + { + try + { + int[] patches = new int[1]; + int patchx, patchy; + patchx = px / 16; + patchy = py / 16; + + patches[0] = patchx + 0 + patchy * 16; + + Packet layerpack = TerrainManager.CreateLandPacket(Terrain.getHeights1D(), patches); + RemoteClient.OutPacket(layerpack); + } + catch (Exception e) + { + OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.MEDIUM, "World.cs: SendLayerData() - Failed with exception " + e.ToString()); + } + } + #endregion + + #region Add/Remove Agent/Avatar + /// + /// Add a new Agent's avatar + /// + /// + public virtual void AddViewerAgent(ClientView agentClient) + { + + } + + /// + /// Remove a Agent's avatar + /// + /// + public virtual void RemoveViewerAgent(ClientView agentClient) + { + + } + #endregion + + #region Shutdown + /// + /// Tidy before shutdown + /// + public virtual void Close() + { + + } + #endregion + } +} -- cgit v1.1