From 3376b82501000692d6dac24b051af738cdaf2737 Mon Sep 17 00:00:00 2001 From: MW Date: Thu, 24 May 2007 12:16:50 +0000 Subject: Some more code refactoring, plus a restructuring of the directories so that the Grid servers can be a separate solution to the region server. --- .../OpenSim.RegionServer/RegionServerBase.cs | 103 +++++++++++++++++++++ 1 file changed, 103 insertions(+) create mode 100644 OpenSim-Source/OpenSim.RegionServer/RegionServerBase.cs (limited to 'OpenSim-Source/OpenSim.RegionServer/RegionServerBase.cs') diff --git a/OpenSim-Source/OpenSim.RegionServer/RegionServerBase.cs b/OpenSim-Source/OpenSim.RegionServer/RegionServerBase.cs new file mode 100644 index 0000000..69a8748 --- /dev/null +++ b/OpenSim-Source/OpenSim.RegionServer/RegionServerBase.cs @@ -0,0 +1,103 @@ +using System; +using System.Text; +using System.IO; +using System.Threading; +using System.Net; +using System.Net.Sockets; +using System.Timers; +using System.Reflection; +using System.Collections; +using System.Collections.Generic; +using libsecondlife; +using libsecondlife.Packets; +using OpenSim.world; +using OpenSim.Terrain; +using OpenSim.Framework.Interfaces; +using OpenSim.Framework.Types; +using OpenSim.UserServer; +using OpenSim.Assets; +using OpenSim.CAPS; +using OpenSim.Framework.Console; +using OpenSim.Physics.Manager; +using Nwc.XmlRpc; +using OpenSim.Servers; +using OpenSim.GenericConfig; + +namespace OpenSim +{ + public class RegionServerBase + { + protected IGenericConfig localConfig; + protected PhysicsManager physManager; + protected Grid GridServers; + protected AssetCache AssetCache; + protected InventoryCache InventoryCache; + protected Dictionary clientCircuits = new Dictionary(); + protected DateTime startuptime; + protected RegionInfo regionData; + + protected System.Timers.Timer m_heartbeatTimer = new System.Timers.Timer(); + public string m_physicsEngine; + public bool m_sandbox = false; + public bool m_loginserver; + public bool user_accounts = false; + public bool gridLocalAsset = false; + protected bool configFileSetup = false; + public string m_config; + + protected UDPServer m_udpServer; + protected BaseHttpServer httpServer; + protected AuthenticateSessionsBase AuthenticateSessionsHandler; + + protected ConsoleBase m_console; + + public RegionServerBase() + { + + } + + public RegionServerBase(bool sandBoxMode, bool startLoginServer, string physicsEngine, bool useConfigFile, bool silent, string configFile) + { + this.configFileSetup = useConfigFile; + m_sandbox = sandBoxMode; + m_loginserver = startLoginServer; + m_physicsEngine = physicsEngine; + m_config = configFile; + } + + protected World m_localWorld; + public World LocalWorld + { + get { return m_localWorld; } + } + + /// + /// Performs initialisation of the world, such as loading configuration from disk. + /// + public virtual void StartUp() + { + } + + protected virtual void SetupLocalGridServers() + { + } + + protected virtual void SetupRemoteGridServers() + { + + } + + protected virtual void SetupLocalWorld() + { + } + + protected virtual void SetupHttpListener() + { + } + + protected virtual void ConnectToRemoteGridServer() + { + + } + } +} -- cgit v1.1