From 16476f06b867adf01fa0d17c6761f4a862fc17ad Mon Sep 17 00:00:00 2001 From: gareth Date: Wed, 7 Mar 2007 18:49:20 +0000 Subject: Imported branch --- .../src/physics/plugins/PhysXplugin.cs | 199 +++++++++++++++++++++ 1 file changed, 199 insertions(+) create mode 100644 ConvertToPlugins/src/physics/plugins/PhysXplugin.cs (limited to 'ConvertToPlugins/src/physics/plugins/PhysXplugin.cs') diff --git a/ConvertToPlugins/src/physics/plugins/PhysXplugin.cs b/ConvertToPlugins/src/physics/plugins/PhysXplugin.cs new file mode 100644 index 0000000..58a82fb --- /dev/null +++ b/ConvertToPlugins/src/physics/plugins/PhysXplugin.cs @@ -0,0 +1,199 @@ +/* +* Copyright (c) OpenSim project, http://sim.opensecondlife.org/ +* +* Redistribution and use in source and binary forms, with or without +* modification, are permitted provided that the following conditions are met: +* * Redistributions of source code must retain the above copyright +* notice, this list of conditions and the following disclaimer. +* * Redistributions in binary form must reproduce the above copyright +* notice, this list of conditions and the following disclaimer in the +* documentation and/or other materials provided with the distribution. +* * Neither the name of the nor the +* names of its contributors may be used to endorse or promote products +* derived from this software without specific prior written permission. +* +* THIS SOFTWARE IS PROVIDED BY ``AS IS'' AND ANY +* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED +* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE +* DISCLAIMED. IN NO EVENT SHALL BE LIABLE FOR ANY +* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES +* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; +* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND +* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT +* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS +* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. +* +*/ +using System; +using System.Collections.Generic; +using PhysicsSystem; + +namespace PhysXplugin +{ + /// + /// Will be the PhysX plugin but for now will be a very basic physics engine + /// + public class PhysXPlugin : IPhysicsPlugin + { + private PhysXScene _mScene; + + public PhysXPlugin() + { + + } + + public bool Init() + { + return true; + } + + public PhysicsScene GetScene() + { + if(_mScene == null) + { + _mScene = new PhysXScene(); + } + return(_mScene); + } + + public string GetName() + { + return("PhysX"); + } + + public void Dispose() + { + + } + } + + public class PhysXScene :PhysicsScene + { + private List _actors = new List(); + private float[] _heightMap; + + public PhysXScene() + { + + } + + public override PhysicsActor AddAvatar(PhysicsVector position) + { + PhysXActor act = new PhysXActor(); + act.Position = position; + _actors.Add(act); + return act; + } + + public override void Simulate(float timeStep) + { + foreach (PhysXActor actor in _actors) + { + actor.Position.X = actor.Position.X + actor.Velocity.X * timeStep; + actor.Position.Y = actor.Position.Y + actor.Velocity.Y * timeStep; + actor.Position.Z = actor.Position.Z + actor.Velocity.Z * timeStep; + actor.Position.Z = _heightMap[(int)actor.Position.Y * 256 + (int)actor.Position.X]+1; + if(actor.Position.X<0) + { + actor.Position.X = 0; + actor.Velocity.X = 0; + } + if(actor.Position.Y < 0) + { + actor.Position.Y = 0; + actor.Velocity.Y = 0; + } + if(actor.Position.X > 255) + { + actor.Position.X = 255; + actor.Velocity.X = 0; + } + if(actor.Position.Y > 255) + { + actor.Position.Y = 255; + actor.Velocity.X = 0; + } + } + } + + public override void GetResults() + { + + } + + public override bool IsThreaded + { + get + { + return(false); // for now we won't be multithreaded + } + } + + public override void SetTerrain(float[] heightMap) + { + this._heightMap = heightMap; + } + } + + public class PhysXActor : PhysicsActor + { + private PhysicsVector _position; + private PhysicsVector _velocity; + private PhysicsVector _acceleration; + + public PhysXActor() + { + _velocity = new PhysicsVector(); + _position = new PhysicsVector(); + _acceleration = new PhysicsVector(); + } + + public override PhysicsVector Position + { + get + { + return _position; + } + set + { + _position = value; + } + } + + public override PhysicsVector Velocity + { + get + { + return _velocity; + } + set + { + _velocity = value; + } + } + + public override PhysicsVector Acceleration + { + get + { + return _acceleration; + } + + } + public void SetAcceleration (PhysicsVector accel) + { + this._acceleration = accel; + } + + public override void AddForce(PhysicsVector force) + { + + } + + public override void SetMomentum(PhysicsVector momentum) + { + + } + } + +} -- cgit v1.1