From ef494fdf9c24387c2d98ffde5400f93fa276aa9e Mon Sep 17 00:00:00 2001 From: MW Date: Sun, 17 Jun 2007 18:04:35 +0000 Subject: Each Region will now generate a texture image of their terrain and this will be used by the map. Note: Currently each region generates a new image every time they start; even if the terrain is read from the database. And also they don't update it when the terrain changes. --- Common/OpenSim.Framework/Types/EstateSettings.cs | 1 + 1 file changed, 1 insertion(+) (limited to 'Common/OpenSim.Framework') diff --git a/Common/OpenSim.Framework/Types/EstateSettings.cs b/Common/OpenSim.Framework/Types/EstateSettings.cs index baa3eef..778c893 100644 --- a/Common/OpenSim.Framework/Types/EstateSettings.cs +++ b/Common/OpenSim.Framework/Types/EstateSettings.cs @@ -91,6 +91,7 @@ namespace OpenSim.Framework.Types public double terrainMultiplier = 60.0; public float waterHeight = (float)20.0; + public LLUUID terrainImageID = LLUUID.Zero; // the assetID that is the current Map image for this region } } -- cgit v1.1