From c746a2f9f4f0b1e7eea564effdae63472f79ab22 Mon Sep 17 00:00:00 2001 From: MW Date: Sun, 27 May 2007 18:52:42 +0000 Subject: Should allow multiple worlds (and UDP servers) to be ran in one instance, just missing backend comms and working Avatar/primitives classes. --- .../OpenSim.Framework/Interfaces/Scripting/IScriptAPI.cs | 14 ++++++++++++++ .../Interfaces/Scripting/IScriptEngine.cs | 14 ++++++++++++++ 2 files changed, 28 insertions(+) create mode 100644 Common/OpenSim.Framework/Interfaces/Scripting/IScriptAPI.cs create mode 100644 Common/OpenSim.Framework/Interfaces/Scripting/IScriptEngine.cs (limited to 'Common/OpenSim.Framework/Interfaces/Scripting') diff --git a/Common/OpenSim.Framework/Interfaces/Scripting/IScriptAPI.cs b/Common/OpenSim.Framework/Interfaces/Scripting/IScriptAPI.cs new file mode 100644 index 0000000..3ad0f06 --- /dev/null +++ b/Common/OpenSim.Framework/Interfaces/Scripting/IScriptAPI.cs @@ -0,0 +1,14 @@ +using System; +using System.Collections.Generic; +using System.Text; +using OpenSim.Framework.Types; + +namespace OpenSim.Framework.Interfaces +{ + public interface IScriptAPI + { + OSVector3 GetEntityPosition(uint localID); + void SetEntityPosition(uint localID, float x, float y, float z); + uint GetRandomAvatarID(); + } +} diff --git a/Common/OpenSim.Framework/Interfaces/Scripting/IScriptEngine.cs b/Common/OpenSim.Framework/Interfaces/Scripting/IScriptEngine.cs new file mode 100644 index 0000000..ed8974c --- /dev/null +++ b/Common/OpenSim.Framework/Interfaces/Scripting/IScriptEngine.cs @@ -0,0 +1,14 @@ +using System; +using System.Collections.Generic; +using System.Text; + +namespace OpenSim.Framework.Interfaces +{ + public interface IScriptEngine + { + bool Init(IScriptAPI api); + string GetName(); + void LoadScript(string script, string scriptName, uint entityID); + void OnFrame(); + } +} -- cgit v1.1