From f7b28dd32155eac2d55ccf0757b059794d6b5f67 Mon Sep 17 00:00:00 2001 From: Justin Clark-Casey (justincc) Date: Tue, 7 Sep 2010 03:41:29 +0100 Subject: If a scene object part UUID is changed (only possible when not in a scene), then adjust the inventory items to point to the new uuid as well --- OpenSim/Framework/TaskInventoryItem.cs | 10 +++++----- .../Region/CoreModules/World/Archiver/Tests/ArchiverTests.cs | 2 +- OpenSim/Region/Framework/Scenes/SceneObjectPart.cs | 10 ++++++++-- OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs | 3 +++ 4 files changed, 17 insertions(+), 8 deletions(-) diff --git a/OpenSim/Framework/TaskInventoryItem.cs b/OpenSim/Framework/TaskInventoryItem.cs index 2cb7895..df5b936 100644 --- a/OpenSim/Framework/TaskInventoryItem.cs +++ b/OpenSim/Framework/TaskInventoryItem.cs @@ -348,15 +348,15 @@ namespace OpenSim.Framework /// The new part ID to which this item belongs public void ResetIDs(UUID partID) { - _oldID = _itemID; - _itemID = UUID.Random(); - _parentPartID = partID; - _parentID = partID; + OldItemID = ItemID; + ItemID = UUID.Random(); + ParentPartID = partID; + ParentID = partID; } public TaskInventoryItem() { - _creationDate = (uint)(DateTime.UtcNow - new DateTime(1970, 1, 1)).TotalSeconds; + CreationDate = (uint)(DateTime.UtcNow - new DateTime(1970, 1, 1)).TotalSeconds; } } } diff --git a/OpenSim/Region/CoreModules/World/Archiver/Tests/ArchiverTests.cs b/OpenSim/Region/CoreModules/World/Archiver/Tests/ArchiverTests.cs index 58698ee..32b3724 100644 --- a/OpenSim/Region/CoreModules/World/Archiver/Tests/ArchiverTests.cs +++ b/OpenSim/Region/CoreModules/World/Archiver/Tests/ArchiverTests.cs @@ -215,7 +215,7 @@ namespace OpenSim.Region.CoreModules.World.Archiver.Tests public void TestLoadOarV0_2() { TestHelper.InMethod(); - //log4net.Config.XmlConfigurator.Configure(); +// log4net.Config.XmlConfigurator.Configure(); MemoryStream archiveWriteStream = new MemoryStream(); TarArchiveWriter tar = new TarArchiveWriter(archiveWriteStream); diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs index 3ed74e1..3753dcb 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs @@ -494,7 +494,14 @@ namespace OpenSim.Region.Framework.Scenes public UUID UUID { get { return m_uuid; } - set { m_uuid = value; } + set + { + m_uuid = value; + + // This is necessary so that TaskInventoryItem parent ids correctly reference the new uuid of this part + if (Inventory != null) + Inventory.ResetInventoryIDs(); + } } public uint LocalId @@ -2756,7 +2763,6 @@ namespace OpenSim.Region.Framework.Scenes UUID = UUID.Random(); LinkNum = linkNum; LocalId = 0; - Inventory.ResetInventoryIDs(); } /// diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs index ca089a1..87c4860 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs @@ -119,6 +119,9 @@ namespace OpenSim.Region.Framework.Scenes /// Link number for the part public void ResetInventoryIDs() { + if (null == m_part || null == m_part.ParentGroup) + return; + lock (m_items) { if (0 == m_items.Count) -- cgit v1.1