From f71ed7eb79091de370800362f716d214dd27b03a Mon Sep 17 00:00:00 2001 From: Melanie Date: Mon, 20 Aug 2012 15:35:06 +0200 Subject: Fix scripted detach of temp attachments --- .../Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs | 8 ++------ 1 file changed, 2 insertions(+), 6 deletions(-) diff --git a/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs b/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs index 88ca9db..951afd7 100644 --- a/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs +++ b/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs @@ -526,10 +526,6 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments public void DetachSingleAttachmentToInv(IScenePresence sp, SceneObjectGroup so) { - // As per Linden spec, detach (take) is disabled for temp attachs - if (so.FromItemID == UUID.Zero) - return; - lock (sp.AttachmentsSyncLock) { // Save avatar attachment information @@ -1050,7 +1046,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments ScenePresence sp = m_scene.GetScenePresence(remoteClient.AgentId); SceneObjectGroup group = m_scene.GetGroupByPrim(objectLocalID); - if (sp != null && group != null) + if (sp != null && group != null && group.FromItemID != UUID.Zero) DetachSingleAttachmentToInv(sp, group); } @@ -1068,7 +1064,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments foreach (SceneObjectGroup group in attachments) { - if (group.FromItemID == itemID) + if (group.FromItemID == itemID && group.FromItemID != UUID.Zero) { DetachSingleAttachmentToInv(sp, group); return; -- cgit v1.1