From f16d125027aba098e45dc026f9d507a430bc2b10 Mon Sep 17 00:00:00 2001 From: Justin Clark-Casey (justincc) Date: Wed, 19 Oct 2011 23:56:17 +0100 Subject: Change wording on asset requests. Not all 'notified missing' assets are a problem. Some are invalid references which happen to be buried in other text. --- OpenSim/Region/CoreModules/World/Archiver/AssetsRequest.cs | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/OpenSim/Region/CoreModules/World/Archiver/AssetsRequest.cs b/OpenSim/Region/CoreModules/World/Archiver/AssetsRequest.cs index 6a9c3d0..948aac8 100644 --- a/OpenSim/Region/CoreModules/World/Archiver/AssetsRequest.cs +++ b/OpenSim/Region/CoreModules/World/Archiver/AssetsRequest.cs @@ -132,7 +132,7 @@ namespace OpenSim.Region.CoreModules.World.Archiver { m_requestState = RequestState.Running; - m_log.DebugFormat("[ARCHIVER]: AssetsRequest executed looking for {0} assets", m_repliesRequired); + m_log.DebugFormat("[ARCHIVER]: AssetsRequest executed looking for {0} possible assets", m_repliesRequired); // We can stop here if there are no assets to fetch if (m_repliesRequired == 0) @@ -271,7 +271,7 @@ namespace OpenSim.Region.CoreModules.World.Archiver m_requestState = RequestState.Completed; m_log.DebugFormat( - "[ARCHIVER]: Successfully added {0} assets ({1} assets notified missing)", + "[ARCHIVER]: Successfully added {0} assets ({1} assets not found but these may be expected invalid references)", m_foundAssetUuids.Count, m_notFoundAssetUuids.Count); // We want to stop using the asset cache thread asap -- cgit v1.1