From f0406f9fe2f7a1d4d135934280735a3fdc41935f Mon Sep 17 00:00:00 2001 From: Justin Clark-Casey (justincc) Date: Sat, 31 Mar 2012 01:45:37 +0100 Subject: Rename SOG.HasChildPrim(uint) to SOG.ContainsPart(uint) to match existing ContainsPart method and remove method duplication. HasChildPrim is also misleading since the 'root' prim can also be returned. --- OpenSim/Data/Tests/RegionTests.cs | 8 ++-- OpenSim/Region/Framework/Scenes/SceneGraph.cs | 6 +-- .../Region/Framework/Scenes/SceneObjectGroup.cs | 47 +++++++++------------- .../Shared/Api/Implementation/LSL_Api.cs | 6 +-- 4 files changed, 28 insertions(+), 39 deletions(-) diff --git a/OpenSim/Data/Tests/RegionTests.cs b/OpenSim/Data/Tests/RegionTests.cs index 1d806fc..1f03ec5 100644 --- a/OpenSim/Data/Tests/RegionTests.cs +++ b/OpenSim/Data/Tests/RegionTests.cs @@ -244,10 +244,10 @@ namespace OpenSim.Data.Tests SceneObjectPart[] newparts = newsog.Parts; Assert.That(newparts.Length,Is.EqualTo(4), "Assert.That(newparts.Length,Is.EqualTo(4))"); - Assert.That(newsog.HasChildPrim(tmp0), "Assert.That(newsog.HasChildPrim(tmp0))"); - Assert.That(newsog.HasChildPrim(tmp1), "Assert.That(newsog.HasChildPrim(tmp1))"); - Assert.That(newsog.HasChildPrim(tmp2), "Assert.That(newsog.HasChildPrim(tmp2))"); - Assert.That(newsog.HasChildPrim(tmp3), "Assert.That(newsog.HasChildPrim(tmp3))"); + Assert.That(newsog.ContainsPart(tmp0), "Assert.That(newsog.ContainsPart(tmp0))"); + Assert.That(newsog.ContainsPart(tmp1), "Assert.That(newsog.ContainsPart(tmp1))"); + Assert.That(newsog.ContainsPart(tmp2), "Assert.That(newsog.ContainsPart(tmp2))"); + Assert.That(newsog.ContainsPart(tmp3), "Assert.That(newsog.ContainsPart(tmp3))"); } [Test] diff --git a/OpenSim/Region/Framework/Scenes/SceneGraph.cs b/OpenSim/Region/Framework/Scenes/SceneGraph.cs index 5c542d6..cd1366c 100644 --- a/OpenSim/Region/Framework/Scenes/SceneGraph.cs +++ b/OpenSim/Region/Framework/Scenes/SceneGraph.cs @@ -860,7 +860,7 @@ namespace OpenSim.Region.Framework.Scenes if (sog != null) { - if (sog.HasChildPrim(localID)) + if (sog.ContainsPart(localID)) { // m_log.DebugFormat( // "[SCENE GRAPH]: Found scene object {0} {1} {2} containing part with local id {3} in {4}. Returning.", @@ -888,7 +888,7 @@ namespace OpenSim.Region.Framework.Scenes if (ent is SceneObjectGroup) { sog = (SceneObjectGroup)ent; - if (sog.HasChildPrim(localID)) + if (sog.ContainsPart(localID)) { lock (SceneObjectGroupsByLocalPartID) SceneObjectGroupsByLocalPartID[localID] = sog; @@ -926,7 +926,7 @@ namespace OpenSim.Region.Framework.Scenes if (ent is SceneObjectGroup) { sog = (SceneObjectGroup)ent; - if (sog.HasChildPrim(fullID)) + if (sog.ContainsPart(fullID)) { lock (SceneObjectGroupsByFullPartID) SceneObjectGroupsByFullPartID[fullID] = sog; diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs index afb5ccf..9d16beb 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs @@ -338,6 +338,24 @@ namespace OpenSim.Region.Framework.Scenes return m_parts.ContainsKey(partID); } + /// + /// Does this group contain the given part? + /// should be able to remove these methods once we have a entity index in scene + /// + /// + /// + public bool ContainsPart(uint localID) + { + SceneObjectPart[] parts = m_parts.GetArray(); + for (int i = 0; i < parts.Length; i++) + { + if (parts[i].LocalId == localID) + return true; + } + + return false; + } + /// /// The root part of this scene object /// @@ -1911,35 +1929,6 @@ namespace OpenSim.Region.Framework.Scenes return null; } - /// - /// Does this group contain the child prim - /// should be able to remove these methods once we have a entity index in scene - /// - /// - /// - public bool HasChildPrim(UUID primID) - { - return m_parts.ContainsKey(primID); - } - - /// - /// Does this group contain the child prim - /// should be able to remove these methods once we have a entity index in scene - /// - /// - /// - public bool HasChildPrim(uint localID) - { - SceneObjectPart[] parts = m_parts.GetArray(); - for (int i = 0; i < parts.Length; i++) - { - if (parts[i].LocalId == localID) - return true; - } - - return false; - } - #endregion #region Packet Handlers diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs index 7455929..b502ab8 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs @@ -3763,7 +3763,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api // parse for sitting avatare-uuids World.ForEachRootScenePresence(delegate(ScenePresence presence) { - if (presence.ParentID != 0 && m_host.ParentGroup.HasChildPrim(presence.ParentID)) + if (presence.ParentID != 0 && m_host.ParentGroup.ContainsPart(presence.ParentID)) keytable.Add(presence.UUID); }); @@ -3826,7 +3826,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api World.ForEachRootScenePresence(delegate(ScenePresence presence) { SceneObjectPart sitPart = presence.ParentPart; - if (sitPart != null && m_host.ParentGroup.HasChildPrim(sitPart.LocalId)) + if (sitPart != null && m_host.ParentGroup.ContainsPart(sitPart.LocalId)) nametable.Add(presence.ControllingClient.Name); }); @@ -7684,7 +7684,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api int avatarCount = 0; World.ForEachRootScenePresence(delegate(ScenePresence presence) { - if (presence.ParentID != 0 && m_host.ParentGroup.HasChildPrim(presence.ParentID)) + if (presence.ParentID != 0 && m_host.ParentGroup.ContainsPart(presence.ParentID)) avatarCount++; }); -- cgit v1.1