From eea726d74ecafb9383d2ae7ec257d1fc5b6782b0 Mon Sep 17 00:00:00 2001 From: BlueWall Date: Wed, 18 Jan 2012 20:30:57 -0500 Subject: RegionReady: Back out some of the oar monitoring for the time being. Need to find a better way to get feedback. Will re-visit this soon. --- OpenSim/Region/CoreModules/World/Archiver/ArchiverModule.cs | 2 ++ .../Scripting/RegionReadyModule/RegionReadyModule.cs | 6 +++++- 2 files changed, 7 insertions(+), 1 deletion(-) diff --git a/OpenSim/Region/CoreModules/World/Archiver/ArchiverModule.cs b/OpenSim/Region/CoreModules/World/Archiver/ArchiverModule.cs index a945fc2..0b22598 100644 --- a/OpenSim/Region/CoreModules/World/Archiver/ArchiverModule.cs +++ b/OpenSim/Region/CoreModules/World/Archiver/ArchiverModule.cs @@ -100,12 +100,14 @@ namespace OpenSim.Region.CoreModules.World.Archiver options.Add("s|skip-assets", delegate (string v) { skipAssets = v != null; }); // Send a message to the region ready module + /* bluewall* Disable this for the time being IRegionReadyModule rready = m_scene.RequestModuleInterface(); if (rready != null) { rready.OarLoadingAlert("load"); } + */ List mainParams = options.Parse(cmdparams); diff --git a/OpenSim/Region/OptionalModules/Scripting/RegionReadyModule/RegionReadyModule.cs b/OpenSim/Region/OptionalModules/Scripting/RegionReadyModule/RegionReadyModule.cs index feef49b..d2810be 100644 --- a/OpenSim/Region/OptionalModules/Scripting/RegionReadyModule/RegionReadyModule.cs +++ b/OpenSim/Region/OptionalModules/Scripting/RegionReadyModule/RegionReadyModule.cs @@ -243,6 +243,10 @@ namespace OpenSim.Region.OptionalModules.Scripting.RegionReady public void OarLoadingAlert(string msg) { + // Let's bypass this for now until some better feedback can be established + // + return; + if (msg == "load") { m_scene.EventManager.OnEmptyScriptCompileQueue += OnEmptyScriptCompileQueue; @@ -251,7 +255,7 @@ namespace OpenSim.Region.OptionalModules.Scripting.RegionReady m_scene.EventManager.OnRezScript += OnRezScript; m_oarFileLoading = true; m_firstEmptyCompileQueue = true; - // Will need some controls around this + m_scene.LoginsDisabled = true; m_scene.LoginLock = true; if ( m_uri != string.Empty ) -- cgit v1.1