From ed80c7ae322cf77bbdf10fc1fa2c02da8d16ea68 Mon Sep 17 00:00:00 2001
From: MW
Date: Mon, 11 Jun 2007 10:24:24 +0000
Subject: Added AttachObject method to IClientAPI. Added RequestAvatar(LLUUID
avatarID) method to world.
---
Common/OpenSim.Framework/Interfaces/IClientAPI.cs | 1 +
OpenSim/OpenSim.Region/World/World.cs | 9 +++++++++
OpenSim/OpenSim.RegionServer/ClientView.API.cs | 20 ++++++++++++++++++++
OpenSim/OpenSim.RegionServer/ClientView.cs | 2 +-
4 files changed, 31 insertions(+), 1 deletion(-)
diff --git a/Common/OpenSim.Framework/Interfaces/IClientAPI.cs b/Common/OpenSim.Framework/Interfaces/IClientAPI.cs
index d3dc6d2..8a9b598 100644
--- a/Common/OpenSim.Framework/Interfaces/IClientAPI.cs
+++ b/Common/OpenSim.Framework/Interfaces/IClientAPI.cs
@@ -102,6 +102,7 @@ namespace OpenSim.Framework.Interfaces
void InformClientOfNeighbour(ulong neighbourHandle, System.Net.IPAddress neighbourIP, ushort neighbourPort);
AgentCircuitData RequestClientInfo();
+ void AttachObject(uint localID, LLQuaternion rotation, byte attachPoint);
void SendPrimitiveToClient(ulong regionHandle, ushort timeDilation, uint localID, PrimData primData, LLVector3 pos, LLUUID textureID);
void SendPrimTerseUpdate(ulong regionHandle, ushort timeDilation, uint localID, LLVector3 position, LLQuaternion rotation);
}
diff --git a/OpenSim/OpenSim.Region/World/World.cs b/OpenSim/OpenSim.Region/World/World.cs
index aad09b3..e316e27 100644
--- a/OpenSim/OpenSim.Region/World/World.cs
+++ b/OpenSim/OpenSim.Region/World/World.cs
@@ -591,6 +591,15 @@ namespace OpenSim.Region
return result;
}
+
+ public Avatar RequestAvatar(LLUUID avatarID)
+ {
+ if (this.Avatars.ContainsKey(avatarID))
+ {
+ return Avatars[avatarID];
+ }
+ return null;
+ }
#endregion
#region ShutDown
diff --git a/OpenSim/OpenSim.RegionServer/ClientView.API.cs b/OpenSim/OpenSim.RegionServer/ClientView.API.cs
index fe46fcb..780035c 100644
--- a/OpenSim/OpenSim.RegionServer/ClientView.API.cs
+++ b/OpenSim/OpenSim.RegionServer/ClientView.API.cs
@@ -425,6 +425,26 @@ namespace OpenSim
#region Primitive Packet/data Sending Methods
///
+ ///
+ ///
+ ///
+ ///
+ ///
+ public void AttachObject(uint localID, LLQuaternion rotation, byte attachPoint)
+ {
+ ObjectAttachPacket attach = new ObjectAttachPacket();
+ attach.AgentData.AgentID = this.AgentID;
+ attach.AgentData.SessionID = this.SessionID;
+ attach.AgentData.AttachmentPoint = attachPoint;
+ attach.ObjectData = new ObjectAttachPacket.ObjectDataBlock[1];
+ attach.ObjectData[0] = new ObjectAttachPacket.ObjectDataBlock();
+ attach.ObjectData[0].ObjectLocalID = localID;
+ attach.ObjectData[0].Rotation = rotation;
+
+ this.OutPacket(attach);
+ }
+
+ ///
/// Sends a full ObjectUpdatePacket to a client to inform it of a new primitive
/// or big changes to a existing primitive.
///
diff --git a/OpenSim/OpenSim.RegionServer/ClientView.cs b/OpenSim/OpenSim.RegionServer/ClientView.cs
index 809d3cf..f9a7fe4 100644
--- a/OpenSim/OpenSim.RegionServer/ClientView.cs
+++ b/OpenSim/OpenSim.RegionServer/ClientView.cs
@@ -69,7 +69,7 @@ namespace OpenSim
private AgentAssetUpload UploadAssets;
private LLUUID newAssetFolder = LLUUID.Zero;
- private bool debug = true;
+ private bool debug = false;
protected IWorld m_world;
private Dictionary m_clientThreads;
private AssetCache m_assetCache;
--
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