From ec8e34950d925c243fa519012060374f165e27d7 Mon Sep 17 00:00:00 2001
From: Diva Canto
Date: Sun, 19 Feb 2012 16:42:01 -0800
Subject: One more tweak related to the previous 2 commits.
---
.../CoreModules/Framework/EntityTransfer/EntityTransferModule.cs | 4 +++-
1 file changed, 3 insertions(+), 1 deletion(-)
diff --git a/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs b/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs
index 6e4c0b1..8f047ea 100644
--- a/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs
+++ b/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs
@@ -994,6 +994,9 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
neighbourRegion.RegionHandle);
return agent;
}
+ // No turning back
+ agent.IsChildAgent = true;
+
string capsPath = neighbourRegion.ServerURI + CapsUtil.GetCapsSeedPath(agentcaps);
m_log.DebugFormat("[ENTITY TRANSFER MODULE]: Sending new CAPS seed url {0} to client {1}", capsPath, agent.UUID);
@@ -1138,7 +1141,6 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
///
/// This informs all neighbouring regions about agent "avatar".
- /// Calls an asynchronous method to do so.. so it doesn't lag the sim.
///
///
public void EnableChildAgents(ScenePresence sp)
--
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