From eacb864749cbb8cfd89286fb4cb975b346fa388a Mon Sep 17 00:00:00 2001 From: gareth Date: Thu, 1 Mar 2007 15:24:24 +0000 Subject: Cleaned up legacy code (i.e deleted the old stuff) --- src/Agent_Manager.cs | 879 ------------------------------------------------ src/AssetManagement.cs | 455 ------------------------- src/Asset_manager.cs | 231 ------------- src/GridManager.cs | 372 -------------------- src/InventoryManager.cs | 242 ------------- src/Physics_manager.cs | 41 --- src/Prim_manager.cs | 382 --------------------- src/Script_manager.cs | 103 ------ src/Server.cs | 707 -------------------------------------- src/StorageManager.cs | 53 --- src/Texture_manager.cs | 238 ------------- 11 files changed, 3703 deletions(-) delete mode 100644 src/Agent_Manager.cs delete mode 100644 src/AssetManagement.cs delete mode 100644 src/Asset_manager.cs delete mode 100644 src/GridManager.cs delete mode 100644 src/InventoryManager.cs delete mode 100644 src/Physics_manager.cs delete mode 100644 src/Prim_manager.cs delete mode 100644 src/Script_manager.cs delete mode 100644 src/Server.cs delete mode 100644 src/StorageManager.cs delete mode 100644 src/Texture_manager.cs diff --git a/src/Agent_Manager.cs b/src/Agent_Manager.cs deleted file mode 100644 index 195065e..0000000 --- a/src/Agent_Manager.cs +++ /dev/null @@ -1,879 +0,0 @@ -/* -Copyright (c) OpenSim project, http://osgrid.org/ -* -* Redistribution and use in source and binary forms, with or without -* modification, are permitted provided that the following conditions are met: -* * Redistributions of source code must retain the above copyright -* notice, this list of conditions and the following disclaimer. -* * Redistributions in binary form must reproduce the above copyright -* notice, this list of conditions and the following disclaimer in the -* documentation and/or other materials provided with the distribution. -* * Neither the name of the nor the -* names of its contributors may be used to endorse or promote products -* derived from this software without specific prior written permission. -* -* THIS SOFTWARE IS PROVIDED BY ``AS IS'' AND ANY -* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED -* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE -* DISCLAIMED. IN NO EVENT SHALL BE LIABLE FOR ANY -* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES -* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; -* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND -* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT -* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS -* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. -*/ - -using System; -using System.Collections.Generic; -using libsecondlife; -using libsecondlife.Packets; -using libsecondlife.AssetSystem; -using System.IO; -using Axiom.MathLib; - -namespace OpenSim -{ - /// - /// Description of Agent_Manager. - /// - public class AgentManager - { - public Dictionary AgentList; - public static Dictionary AnimsLLUUID = new Dictionary(); - public static Dictionary AnimsNames = new Dictionary(); - - private uint _localNumber=0; - private Server _server; - public PrimManager Prim_Manager; - public AssetManagement assetManager; - - private libsecondlife.Packets.RegionHandshakePacket RegionPacket; - private System.Text.Encoding _enc = System.Text.Encoding.ASCII; - private libsecondlife.Packets.ObjectUpdatePacket.ObjectDataBlock AvatarTemplate; - - /// - /// - /// - /// - public AgentManager(Server server) - { - AgentList = new Dictionary(); - _server = server; - this.initialise(); - } - - /// - /// - /// - /// - /// - public AvatarData GetAgent(LLUUID id) - { - if(!this.AgentList.ContainsKey(id)) - { - return null; - } - else - { - AvatarData avatar = this.AgentList[id]; - return avatar; - } - } - /// - /// - /// - /// - public void AddAgent(AvatarData agent) - { - this.AgentList.Add(agent.FullID, agent); - } - /// - /// - /// - /// - /// - /// - /// - /// - - /// - /// - /// - /// - /// - /// - /// - public bool NewAgent(UserAgentInfo userInfo, string first, string last, LLUUID baseFolder, LLUUID inventoryFolder) - { - AvatarData agent = new AvatarData(); - agent.FullID = userInfo.AgentID; - agent.NetInfo = userInfo; - agent.NetInfo.first_name =first; - agent.NetInfo.last_name = last; - agent.Position = new LLVector3(100, 100, 22); - agent.BaseFolder = baseFolder; - agent.InventoryFolder = inventoryFolder; - agent.AnimID = AnimsLLUUID["ANIM_AGENT_STAND"]; - agent.AnimSequenceID = 1; - - this.AgentList.Add(agent.FullID, agent); - - //Create new Wearable Assets and place in Inventory - this.assetManager.CreateNewInventorySet(ref agent, userInfo); - - return(true); - } - - /// - /// - /// - /// - public void RemoveAgent(UserAgentInfo userInfo) - { - this.AgentList.Remove(userInfo.AgentID); - - //tell other clients to delete this avatar - } - - /// - /// - /// - /// - public void AgentJoin(UserAgentInfo userInfo) - { - //send region data - _server.SendPacket(RegionPacket,true, userInfo); - - //inform client of join comlete - libsecondlife.Packets.AgentMovementCompletePacket mov = new AgentMovementCompletePacket(); - mov.AgentData.SessionID = userInfo.SessionID; - mov.AgentData.AgentID = userInfo.AgentID; - mov.Data.RegionHandle = Globals.Instance.RegionHandle; - mov.Data.Timestamp = 1169838966; - mov.Data.Position = new LLVector3(100f, 100f, 22f); - mov.Data.LookAt = new LLVector3(0.99f, 0.042f, 0); - _server.SendPacket(mov, true, userInfo); - - } - - /// - /// - /// - public void UpdatePositions() - { - //update positions - foreach (KeyValuePair kp in this.AgentList) - { - - kp.Value.Position.X += (kp.Value.Velocity.X * 0.2f); - kp.Value.Position.Y += (kp.Value.Velocity.Y * 0.2f); - kp.Value.Position.Z += (kp.Value.Velocity.Z * 0.2f); - } - - } - - public void UpdateAnim(UserAgentInfo userInfo, LLUUID AnimID, int AnimSeq) - { - AgentList[userInfo.AgentID].AnimID = AnimID; - AgentList[userInfo.AgentID].AnimSequenceID = AnimSeq; - UpdateAnim(userInfo); - } - - public void UpdateAnim(UserAgentInfo userInfo) - { - Console.WriteLine("Agent_Manager.cs: UpdateAnim(UserAgentInfo userInfo): called for Agent " + userInfo.AgentID.ToString()); - AvatarAnimationPacket ani = new AvatarAnimationPacket(); - ani.AnimationSourceList = new AvatarAnimationPacket.AnimationSourceListBlock[1]; - ani.AnimationSourceList[0] = new AvatarAnimationPacket.AnimationSourceListBlock(); - ani.AnimationSourceList[0].ObjectID = new LLUUID("00000000000000000000000000000000"); - ani.Sender = new AvatarAnimationPacket.SenderBlock(); - ani.Sender.ID = userInfo.AgentID; - ani.AnimationList = new AvatarAnimationPacket.AnimationListBlock[1]; - ani.AnimationList[0] = new AvatarAnimationPacket.AnimationListBlock(); - ani.AnimationList[0].AnimID = AgentList[userInfo.AgentID].AnimID; - ani.AnimationList[0].AnimSequenceID = AgentList[userInfo.AgentID].AnimSequenceID; - Console.WriteLine("Agenct_Manager.cs: UpdateAnim(UserAgentInfo userInfo): Sent Animation to client - " + AgentManager.AnimsNames[ani.AnimationList[0].AnimID]); - _server.SendPacket(ani, true, userInfo); - - // update other agents as appropiate - Axiom.MathLib.Sphere BoundingSphere; - foreach (KeyValuePair kp in this.AgentList) - { - if(kp.Key!=userInfo.AgentID) { - // Make a bounding sphere for the other avatar - BoundingSphere = new Sphere(new Vector3(kp.Value.Position.X,kp.Value.Position.Y,kp.Value.Position.Z), kp.Value.far); - - // If it intersects with our position, send an update packet - if(BoundingSphere.Intersects(new Vector3(this.AgentList[userInfo.AgentID].Position.X,this.AgentList[userInfo.AgentID].Position.Y,this.AgentList[userInfo.AgentID].Position.Z))) { - ani.AnimationSourceList[0].ObjectID = userInfo.AgentID; - ani.Sender = new AvatarAnimationPacket.SenderBlock(); - ani.Sender.ID = userInfo.AgentID; - ani.AnimationList = new AvatarAnimationPacket.AnimationListBlock[1]; - ani.AnimationList[0] = new AvatarAnimationPacket.AnimationListBlock(); - ani.AnimationList[0].AnimID = AgentList[userInfo.AgentID].AnimID; - ani.AnimationList[0].AnimSequenceID = AgentList[userInfo.AgentID].AnimSequenceID; - _server.SendPacket(ani, true, kp.Value.NetInfo); - } - } - } - } - /// - /// - /// - private void initialise() - { - //Region data - RegionPacket = new RegionHandshakePacket(); - RegionPacket.RegionInfo.BillableFactor = 0; - RegionPacket.RegionInfo.IsEstateManager = false; - RegionPacket.RegionInfo.TerrainHeightRange00 = 60; - RegionPacket.RegionInfo.TerrainHeightRange01 = 60; - RegionPacket.RegionInfo.TerrainHeightRange10 = 60; - RegionPacket.RegionInfo.TerrainHeightRange11 = 60; - RegionPacket.RegionInfo.TerrainStartHeight00 = 20; - RegionPacket.RegionInfo.TerrainStartHeight01 = 20; - RegionPacket.RegionInfo.TerrainStartHeight10 = 20; - RegionPacket.RegionInfo.TerrainStartHeight11 = 20; - RegionPacket.RegionInfo.SimAccess = 13; - RegionPacket.RegionInfo.WaterHeight = 5; - RegionPacket.RegionInfo.RegionFlags = 72458694; - RegionPacket.RegionInfo.SimName = _enc.GetBytes( Globals.Instance.RegionName); - RegionPacket.RegionInfo.SimOwner = new LLUUID("00000000-0000-0000-0000-000000000000"); - RegionPacket.RegionInfo.TerrainBase0 = new LLUUID("b8d3965a-ad78-bf43-699b-bff8eca6c975"); - RegionPacket.RegionInfo.TerrainBase1 = new LLUUID("abb783e6-3e93-26c0-248a-247666855da3"); - RegionPacket.RegionInfo.TerrainBase2 = new LLUUID("179cdabd-398a-9b6b-1391-4dc333ba321f"); - RegionPacket.RegionInfo.TerrainBase3 = new LLUUID("beb169c7-11ea-fff2-efe5-0f24dc881df2"); - RegionPacket.RegionInfo.TerrainDetail0 = new LLUUID("00000000-0000-0000-0000-000000000000"); - RegionPacket.RegionInfo.TerrainDetail1 = new LLUUID("00000000-0000-0000-0000-000000000000"); - RegionPacket.RegionInfo.TerrainDetail2 = new LLUUID("00000000-0000-0000-0000-000000000000"); - RegionPacket.RegionInfo.TerrainDetail3 = new LLUUID("00000000-0000-0000-0000-000000000000"); - RegionPacket.RegionInfo.CacheID = new LLUUID("545ec0a5-5751-1026-8a0b-216e38a7ab37"); - - //this.SetupTemplate("objectupate168.dat"); - this.LoadAnims(); - } - - /// - /// - /// - /// - private void SetupTemplate(string name) - { - - int i = 0; - FileInfo fInfo = new FileInfo(name); - long numBytes = fInfo.Length; - FileStream fStream = new FileStream(name, FileMode.Open, FileAccess.Read); - BinaryReader br = new BinaryReader(fStream); - byte [] data1 = br.ReadBytes((int)numBytes); - br.Close(); - fStream.Close(); - - libsecondlife.Packets.ObjectUpdatePacket.ObjectDataBlock objdata = new libsecondlife.Packets.ObjectUpdatePacket.ObjectDataBlock(data1, ref i); - - System.Text.Encoding enc = System.Text.Encoding.ASCII; - libsecondlife.LLVector3 pos = new LLVector3(objdata.ObjectData, 16); - pos.X = 100f; - objdata.ID = 8880000; - objdata.NameValue = enc.GetBytes("FirstName STRING RW SV Test \nLastName STRING RW SV User \0"); - libsecondlife.LLVector3 pos2 = new LLVector3(13.981f,100.0f,20.0f); - //objdata.FullID=user.AgentID; - byte[] pb = pos.GetBytes(); - Array.Copy(pb, 0, objdata.ObjectData, 16, pb.Length); - - AvatarTemplate = objdata; - - } - - private void LoadAnims() - { - AnimsLLUUID.Add("ANIM_AGENT_AFRAID", new LLUUID("6b61c8e8-4747-0d75-12d7-e49ff207a4ca")); - AnimsLLUUID.Add("ANIM_AGENT_AIM_BAZOOKA_R", new LLUUID("b5b4a67d-0aee-30d2-72cd-77b333e932ef")); - AnimsLLUUID.Add("ANIM_AGENT_AIM_BOW_L", new LLUUID("46bb4359-de38-4ed8-6a22-f1f52fe8f506")); - AnimsLLUUID.Add("ANIM_AGENT_AIM_HANDGUN_R", new LLUUID("3147d815-6338-b932-f011-16b56d9ac18b")); - AnimsLLUUID.Add("ANIM_AGENT_AIM_RIFLE_R", new LLUUID("ea633413-8006-180a-c3ba-96dd1d756720")); - AnimsLLUUID.Add("ANIM_AGENT_ANGRY", new LLUUID("5747a48e-073e-c331-f6f3-7c2149613d3e")); - AnimsLLUUID.Add("ANIM_AGENT_AWAY", new LLUUID("fd037134-85d4-f241-72c6-4f42164fedee")); - AnimsLLUUID.Add("ANIM_AGENT_BACKFLIP", new LLUUID("c4ca6188-9127-4f31-0158-23c4e2f93304")); - AnimsLLUUID.Add("ANIM_AGENT_BELLY_LAUGH", new LLUUID("18b3a4b5-b463-bd48-e4b6-71eaac76c515")); - AnimsLLUUID.Add("ANIM_AGENT_BLOW_KISS", new LLUUID("db84829b-462c-ee83-1e27-9bbee66bd624")); - AnimsLLUUID.Add("ANIM_AGENT_BORED", new LLUUID("b906c4ba-703b-1940-32a3-0c7f7d791510")); - AnimsLLUUID.Add("ANIM_AGENT_BOW", new LLUUID("82e99230-c906-1403-4d9c-3889dd98daba")); - AnimsLLUUID.Add("ANIM_AGENT_BRUSH", new LLUUID("349a3801-54f9-bf2c-3bd0-1ac89772af01")); - AnimsLLUUID.Add("ANIM_AGENT_BUSY", new LLUUID("efcf670c-2d18-8128-973a-034ebc806b67")); - AnimsLLUUID.Add("ANIM_AGENT_CLAP", new LLUUID("9b0c1c4e-8ac7-7969-1494-28c874c4f668")); - AnimsLLUUID.Add("ANIM_AGENT_COURTBOW", new LLUUID("9ba1c942-08be-e43a-fb29-16ad440efc50")); - AnimsLLUUID.Add("ANIM_AGENT_CROUCH", new LLUUID("201f3fdf-cb1f-dbec-201f-7333e328ae7c")); - AnimsLLUUID.Add("ANIM_AGENT_CROUCHWALK", new LLUUID("47f5f6fb-22e5-ae44-f871-73aaaf4a6022")); - AnimsLLUUID.Add("ANIM_AGENT_CRY", new LLUUID("92624d3e-1068-f1aa-a5ec-8244585193ed")); - AnimsLLUUID.Add("ANIM_AGENT_CUSTOMIZE", new LLUUID("038fcec9-5ebd-8a8e-0e2e-6e71a0a1ac53")); - AnimsLLUUID.Add("ANIM_AGENT_CUSTOMIZE_DONE", new LLUUID("6883a61a-b27b-5914-a61e-dda118a9ee2c")); - AnimsLLUUID.Add("ANIM_AGENT_DANCE1", new LLUUID("b68a3d7c-de9e-fc87-eec8-543d787e5b0d")); - AnimsLLUUID.Add("ANIM_AGENT_DANCE2", new LLUUID("928cae18-e31d-76fd-9cc9-2f55160ff818")); - AnimsLLUUID.Add("ANIM_AGENT_DANCE3", new LLUUID("30047778-10ea-1af7-6881-4db7a3a5a114")); - AnimsLLUUID.Add("ANIM_AGENT_DANCE4", new LLUUID("951469f4-c7b2-c818-9dee-ad7eea8c30b7")); - AnimsLLUUID.Add("ANIM_AGENT_DANCE5", new LLUUID("4bd69a1d-1114-a0b4-625f-84e0a5237155")); - AnimsLLUUID.Add("ANIM_AGENT_DANCE6", new LLUUID("cd28b69b-9c95-bb78-3f94-8d605ff1bb12")); - AnimsLLUUID.Add("ANIM_AGENT_DANCE7", new LLUUID("a54d8ee2-28bb-80a9-7f0c-7afbbe24a5d6")); - AnimsLLUUID.Add("ANIM_AGENT_DANCE8", new LLUUID("b0dc417c-1f11-af36-2e80-7e7489fa7cdc")); - AnimsLLUUID.Add("ANIM_AGENT_DEAD", new LLUUID("57abaae6-1d17-7b1b-5f98-6d11a6411276")); - AnimsLLUUID.Add("ANIM_AGENT_DRINK", new LLUUID("0f86e355-dd31-a61c-fdb0-3a96b9aad05f")); - AnimsLLUUID.Add("ANIM_AGENT_EMBARRASSED", new LLUUID("514af488-9051-044a-b3fc-d4dbf76377c6")); - AnimsLLUUID.Add("ANIM_AGENT_EXPRESS_AFRAID", new LLUUID("aa2df84d-cf8f-7218-527b-424a52de766e")); - AnimsLLUUID.Add("ANIM_AGENT_EXPRESS_ANGER", new LLUUID("1a03b575-9634-b62a-5767-3a679e81f4de")); - AnimsLLUUID.Add("ANIM_AGENT_EXPRESS_BORED", new LLUUID("214aa6c1-ba6a-4578-f27c-ce7688f61d0d")); - AnimsLLUUID.Add("ANIM_AGENT_EXPRESS_CRY", new LLUUID("d535471b-85bf-3b4d-a542-93bea4f59d33")); - AnimsLLUUID.Add("ANIM_AGENT_EXPRESS_DISDAIN", new LLUUID("d4416ff1-09d3-300f-4183-1b68a19b9fc1")); - AnimsLLUUID.Add("ANIM_AGENT_EXPRESS_EMBARRASSED", new LLUUID("0b8c8211-d78c-33e8-fa28-c51a9594e424")); - AnimsLLUUID.Add("ANIM_AGENT_EXPRESS_FROWN", new LLUUID("fee3df48-fa3d-1015-1e26-a205810e3001")); - AnimsLLUUID.Add("ANIM_AGENT_EXPRESS_KISS", new LLUUID("1e8d90cc-a84e-e135-884c-7c82c8b03a14")); - AnimsLLUUID.Add("ANIM_AGENT_EXPRESS_LAUGH", new LLUUID("62570842-0950-96f8-341c-809e65110823")); - AnimsLLUUID.Add("ANIM_AGENT_EXPRESS_OPEN_MOUTH", new LLUUID("d63bc1f9-fc81-9625-a0c6-007176d82eb7")); - AnimsLLUUID.Add("ANIM_AGENT_EXPRESS_REPULSED", new LLUUID("f76cda94-41d4-a229-2872-e0296e58afe1")); - AnimsLLUUID.Add("ANIM_AGENT_EXPRESS_SAD", new LLUUID("eb6ebfb2-a4b3-a19c-d388-4dd5c03823f7")); - AnimsLLUUID.Add("ANIM_AGENT_EXPRESS_SHRUG", new LLUUID("a351b1bc-cc94-aac2-7bea-a7e6ebad15ef")); - AnimsLLUUID.Add("ANIM_AGENT_EXPRESS_SMILE", new LLUUID("b7c7c833-e3d3-c4e3-9fc0-131237446312")); - AnimsLLUUID.Add("ANIM_AGENT_EXPRESS_SURPRISE", new LLUUID("728646d9-cc79-08b2-32d6-937f0a835c24")); - AnimsLLUUID.Add("ANIM_AGENT_EXPRESS_TONGUE_OUT", new LLUUID("835965c6-7f2f-bda2-5deb-2478737f91bf")); - AnimsLLUUID.Add("ANIM_AGENT_EXPRESS_TOOTHSMILE", new LLUUID("b92ec1a5-e7ce-a76b-2b05-bcdb9311417e")); - AnimsLLUUID.Add("ANIM_AGENT_EXPRESS_WINK", new LLUUID("da020525-4d94-59d6-23d7-81fdebf33148")); - AnimsLLUUID.Add("ANIM_AGENT_EXPRESS_WORRY", new LLUUID("9c05e5c7-6f07-6ca4-ed5a-b230390c3950")); - AnimsLLUUID.Add("ANIM_AGENT_FALLDOWN", new LLUUID("666307d9-a860-572d-6fd4-c3ab8865c094")); - AnimsLLUUID.Add("ANIM_AGENT_FEMALE_WALK", new LLUUID("f5fc7433-043d-e819-8298-f519a119b688")); - AnimsLLUUID.Add("ANIM_AGENT_FINGER_WAG", new LLUUID("c1bc7f36-3ba0-d844-f93c-93be945d644f")); - AnimsLLUUID.Add("ANIM_AGENT_FIST_PUMP", new LLUUID("7db00ccd-f380-f3ee-439d-61968ec69c8a")); - AnimsLLUUID.Add("ANIM_AGENT_FLY", new LLUUID("aec4610c-757f-bc4e-c092-c6e9caf18daf")); - AnimsLLUUID.Add("ANIM_AGENT_FLYSLOW", new LLUUID("2b5a38b2-5e00-3a97-a495-4c826bc443e6")); - AnimsLLUUID.Add("ANIM_AGENT_HELLO", new LLUUID("9b29cd61-c45b-5689-ded2-91756b8d76a9")); - AnimsLLUUID.Add("ANIM_AGENT_HOLD_BAZOOKA_R", new LLUUID("ef62d355-c815-4816-2474-b1acc21094a6")); - AnimsLLUUID.Add("ANIM_AGENT_HOLD_BOW_L", new LLUUID("8b102617-bcba-037b-86c1-b76219f90c88")); - AnimsLLUUID.Add("ANIM_AGENT_HOLD_HANDGUN_R", new LLUUID("efdc1727-8b8a-c800-4077-975fc27ee2f2")); - AnimsLLUUID.Add("ANIM_AGENT_HOLD_RIFLE_R", new LLUUID("3d94bad0-c55b-7dcc-8763-033c59405d33")); - AnimsLLUUID.Add("ANIM_AGENT_HOLD_THROW_R", new LLUUID("7570c7b5-1f22-56dd-56ef-a9168241bbb6")); - AnimsLLUUID.Add("ANIM_AGENT_HOVER", new LLUUID("4ae8016b-31b9-03bb-c401-b1ea941db41d")); - AnimsLLUUID.Add("ANIM_AGENT_HOVER_DOWN", new LLUUID("20f063ea-8306-2562-0b07-5c853b37b31e")); - AnimsLLUUID.Add("ANIM_AGENT_HOVER_UP", new LLUUID("62c5de58-cb33-5743-3d07-9e4cd4352864")); - AnimsLLUUID.Add("ANIM_AGENT_IMPATIENT", new LLUUID("5ea3991f-c293-392e-6860-91dfa01278a3")); - AnimsLLUUID.Add("ANIM_AGENT_JUMP", new LLUUID("2305bd75-1ca9-b03b-1faa-b176b8a8c49e")); - AnimsLLUUID.Add("ANIM_AGENT_JUMP_FOR_JOY", new LLUUID("709ea28e-1573-c023-8bf8-520c8bc637fa")); - AnimsLLUUID.Add("ANIM_AGENT_KISS_MY_BUTT", new LLUUID("19999406-3a3a-d58c-a2ac-d72e555dcf51")); - AnimsLLUUID.Add("ANIM_AGENT_LAND", new LLUUID("7a17b059-12b2-41b1-570a-186368b6aa6f")); - AnimsLLUUID.Add("ANIM_AGENT_LAUGH_SHORT", new LLUUID("ca5b3f14-3194-7a2b-c894-aa699b718d1f")); - AnimsLLUUID.Add("ANIM_AGENT_MEDIUM_LAND", new LLUUID("f4f00d6e-b9fe-9292-f4cb-0ae06ea58d57")); - AnimsLLUUID.Add("ANIM_AGENT_MOTORCYCLE_SIT", new LLUUID("08464f78-3a8e-2944-cba5-0c94aff3af29")); - AnimsLLUUID.Add("ANIM_AGENT_MUSCLE_BEACH", new LLUUID("315c3a41-a5f3-0ba4-27da-f893f769e69b")); - AnimsLLUUID.Add("ANIM_AGENT_NO", new LLUUID("5a977ed9-7f72-44e9-4c4c-6e913df8ae74")); - AnimsLLUUID.Add("ANIM_AGENT_NO_UNHAPPY", new LLUUID("d83fa0e5-97ed-7eb2-e798-7bd006215cb4")); - AnimsLLUUID.Add("ANIM_AGENT_NYAH_NYAH", new LLUUID("f061723d-0a18-754f-66ee-29a44795a32f")); - AnimsLLUUID.Add("ANIM_AGENT_ONETWO_PUNCH", new LLUUID("eefc79be-daae-a239-8c04-890f5d23654a")); - AnimsLLUUID.Add("ANIM_AGENT_PEACE", new LLUUID("b312b10e-65ab-a0a4-8b3c-1326ea8e3ed9")); - AnimsLLUUID.Add("ANIM_AGENT_POINT_ME", new LLUUID("17c024cc-eef2-f6a0-3527-9869876d7752")); - AnimsLLUUID.Add("ANIM_AGENT_POINT_YOU", new LLUUID("ec952cca-61ef-aa3b-2789-4d1344f016de")); - AnimsLLUUID.Add("ANIM_AGENT_PRE_JUMP", new LLUUID("7a4e87fe-de39-6fcb-6223-024b00893244")); - AnimsLLUUID.Add("ANIM_AGENT_PUNCH_LEFT", new LLUUID("f3300ad9-3462-1d07-2044-0fef80062da0")); - AnimsLLUUID.Add("ANIM_AGENT_PUNCH_RIGHT", new LLUUID("c8e42d32-7310-6906-c903-cab5d4a34656")); - AnimsLLUUID.Add("ANIM_AGENT_REPULSED", new LLUUID("36f81a92-f076-5893-dc4b-7c3795e487cf")); - AnimsLLUUID.Add("ANIM_AGENT_ROUNDHOUSE_KICK", new LLUUID("49aea43b-5ac3-8a44-b595-96100af0beda")); - AnimsLLUUID.Add("ANIM_AGENT_RPS_COUNTDOWN", new LLUUID("35db4f7e-28c2-6679-cea9-3ee108f7fc7f")); - AnimsLLUUID.Add("ANIM_AGENT_RPS_PAPER", new LLUUID("0836b67f-7f7b-f37b-c00a-460dc1521f5a")); - AnimsLLUUID.Add("ANIM_AGENT_RPS_ROCK", new LLUUID("42dd95d5-0bc6-6392-f650-777304946c0f")); - AnimsLLUUID.Add("ANIM_AGENT_RPS_SCISSORS", new LLUUID("16803a9f-5140-e042-4d7b-d28ba247c325")); - AnimsLLUUID.Add("ANIM_AGENT_RUN", new LLUUID("05ddbff8-aaa9-92a1-2b74-8fe77a29b445")); - AnimsLLUUID.Add("ANIM_AGENT_SAD", new LLUUID("0eb702e2-cc5a-9a88-56a5-661a55c0676a")); - AnimsLLUUID.Add("ANIM_AGENT_SALUTE", new LLUUID("cd7668a6-7011-d7e2-ead8-fc69eff1a104")); - AnimsLLUUID.Add("ANIM_AGENT_SHOOT_BOW_L", new LLUUID("e04d450d-fdb5-0432-fd68-818aaf5935f8")); - AnimsLLUUID.Add("ANIM_AGENT_SHOUT", new LLUUID("6bd01860-4ebd-127a-bb3d-d1427e8e0c42")); - AnimsLLUUID.Add("ANIM_AGENT_SHRUG", new LLUUID("70ea714f-3a97-d742-1b01-590a8fcd1db5")); - AnimsLLUUID.Add("ANIM_AGENT_SIT", new LLUUID("1a5fe8ac-a804-8a5d-7cbd-56bd83184568")); - AnimsLLUUID.Add("ANIM_AGENT_SIT_FEMALE", new LLUUID("b1709c8d-ecd3-54a1-4f28-d55ac0840782")); - AnimsLLUUID.Add("ANIM_AGENT_SIT_GENERIC", new LLUUID("245f3c54-f1c0-bf2e-811f-46d8eeb386e7")); - AnimsLLUUID.Add("ANIM_AGENT_SIT_GROUND", new LLUUID("1c7600d6-661f-b87b-efe2-d7421eb93c86")); - AnimsLLUUID.Add("ANIM_AGENT_SIT_GROUND_CONSTRAINED", new LLUUID("1a2bd58e-87ff-0df8-0b4c-53e047b0bb6e")); - AnimsLLUUID.Add("ANIM_AGENT_SIT_TO_STAND", new LLUUID("a8dee56f-2eae-9e7a-05a2-6fb92b97e21e")); - AnimsLLUUID.Add("ANIM_AGENT_SLEEP", new LLUUID("f2bed5f9-9d44-39af-b0cd-257b2a17fe40")); - AnimsLLUUID.Add("ANIM_AGENT_SMOKE_IDLE", new LLUUID("d2f2ee58-8ad1-06c9-d8d3-3827ba31567a")); - AnimsLLUUID.Add("ANIM_AGENT_SMOKE_INHALE", new LLUUID("6802d553-49da-0778-9f85-1599a2266526")); - AnimsLLUUID.Add("ANIM_AGENT_SMOKE_THROW_DOWN", new LLUUID("0a9fb970-8b44-9114-d3a9-bf69cfe804d6")); - AnimsLLUUID.Add("ANIM_AGENT_SNAPSHOT", new LLUUID("eae8905b-271a-99e2-4c0e-31106afd100c")); - AnimsLLUUID.Add("ANIM_AGENT_STAND", new LLUUID("2408fe9e-df1d-1d7d-f4ff-1384fa7b350f")); - AnimsLLUUID.Add("ANIM_AGENT_STANDUP", new LLUUID("3da1d753-028a-5446-24f3-9c9b856d9422")); - AnimsLLUUID.Add("ANIM_AGENT_STAND_1", new LLUUID("15468e00-3400-bb66-cecc-646d7c14458e")); - AnimsLLUUID.Add("ANIM_AGENT_STAND_2", new LLUUID("370f3a20-6ca6-9971-848c-9a01bc42ae3c")); - AnimsLLUUID.Add("ANIM_AGENT_STAND_3", new LLUUID("42b46214-4b44-79ae-deb8-0df61424ff4b")); - AnimsLLUUID.Add("ANIM_AGENT_STAND_4", new LLUUID("f22fed8b-a5ed-2c93-64d5-bdd8b93c889f")); - AnimsLLUUID.Add("ANIM_AGENT_STRETCH", new LLUUID("80700431-74ec-a008-14f8-77575e73693f")); - AnimsLLUUID.Add("ANIM_AGENT_STRIDE", new LLUUID("1cb562b0-ba21-2202-efb3-30f82cdf9595")); - AnimsLLUUID.Add("ANIM_AGENT_SURF", new LLUUID("41426836-7437-7e89-025d-0aa4d10f1d69")); - AnimsLLUUID.Add("ANIM_AGENT_SURPRISE", new LLUUID("313b9881-4302-73c0-c7d0-0e7a36b6c224")); - AnimsLLUUID.Add("ANIM_AGENT_SWORD_STRIKE", new LLUUID("85428680-6bf9-3e64-b489-6f81087c24bd")); - AnimsLLUUID.Add("ANIM_AGENT_TALK", new LLUUID("5c682a95-6da4-a463-0bf6-0f5b7be129d1")); - AnimsLLUUID.Add("ANIM_AGENT_TANTRUM", new LLUUID("11000694-3f41-adc2-606b-eee1d66f3724")); - AnimsLLUUID.Add("ANIM_AGENT_THROW_R", new LLUUID("aa134404-7dac-7aca-2cba-435f9db875ca")); - AnimsLLUUID.Add("ANIM_AGENT_TRYON_SHIRT", new LLUUID("83ff59fe-2346-f236-9009-4e3608af64c1")); - AnimsLLUUID.Add("ANIM_AGENT_TURNLEFT", new LLUUID("56e0ba0d-4a9f-7f27-6117-32f2ebbf6135")); - AnimsLLUUID.Add("ANIM_AGENT_TURNRIGHT", new LLUUID("2d6daa51-3192-6794-8e2e-a15f8338ec30")); - AnimsLLUUID.Add("ANIM_AGENT_TYPE", new LLUUID("c541c47f-e0c0-058b-ad1a-d6ae3a4584d9")); - AnimsLLUUID.Add("ANIM_AGENT_WALK", new LLUUID("6ed24bd8-91aa-4b12-ccc7-c97c857ab4e0")); - AnimsLLUUID.Add("ANIM_AGENT_WHISPER", new LLUUID("7693f268-06c7-ea71-fa21-2b30d6533f8f")); - AnimsLLUUID.Add("ANIM_AGENT_WHISTLE", new LLUUID("b1ed7982-c68e-a982-7561-52a88a5298c0")); - AnimsLLUUID.Add("ANIM_AGENT_WINK", new LLUUID("869ecdad-a44b-671e-3266-56aef2e3ac2e")); - AnimsLLUUID.Add("ANIM_AGENT_WINK_HOLLYWOOD", new LLUUID("c0c4030f-c02b-49de-24ba-2331f43fe41c")); - AnimsLLUUID.Add("ANIM_AGENT_WORRY", new LLUUID("9f496bd2-589a-709f-16cc-69bf7df1d36c")); - AnimsLLUUID.Add("ANIM_AGENT_YES", new LLUUID("15dd911d-be82-2856-26db-27659b142875")); - AnimsLLUUID.Add("ANIM_AGENT_YES_HAPPY", new LLUUID("b8c8b2a3-9008-1771-3bfc-90924955ab2d")); - AnimsLLUUID.Add("ANIM_AGENT_YOGA_FLOAT", new LLUUID("42ecd00b-9947-a97c-400a-bbc9174c7aeb")); - - - foreach (KeyValuePair kp in AgentManager.AnimsLLUUID) - { - AnimsNames.Add(kp.Value, kp.Key); - } - } - - /// - /// - /// - /// - public void SendInitialData(UserAgentInfo userInfo) - { - - //shouldn't have to read all this in from disk for every new client - string data_path = System.IO.Path.Combine(System.AppDomain.CurrentDomain.BaseDirectory, @"layer_data"); - - //send layerdata - LayerDataPacket layerpack = new LayerDataPacket(); - layerpack.LayerID.Type = 76; - this.SendLayerData(userInfo,ref layerpack, System.IO.Path.Combine(data_path, @"layerdata0.dat")); - - LayerDataPacket layerpack1 = new LayerDataPacket(); - layerpack1.LayerID.Type = 76; - this.SendLayerData(userInfo, ref layerpack, System.IO.Path.Combine(data_path, @"layerdata1.dat")); - - LayerDataPacket layerpack2 = new LayerDataPacket(); - layerpack2.LayerID.Type = 56; - this.SendLayerData(userInfo, ref layerpack, System.IO.Path.Combine(data_path, @"layerdata2.dat")); - - LayerDataPacket layerpack3 = new LayerDataPacket(); - layerpack3.LayerID.Type = 55; - this.SendLayerData(userInfo, ref layerpack, System.IO.Path.Combine(data_path, @"layerdata3.dat")); - - LayerDataPacket layerpack4 = new LayerDataPacket(); - layerpack4.LayerID.Type = 56; - this.SendLayerData(userInfo, ref layerpack, System.IO.Path.Combine(data_path, @"layerdata4.dat")); - - LayerDataPacket layerpack5 = new LayerDataPacket(); - layerpack5.LayerID.Type = 55; - this.SendLayerData(userInfo, ref layerpack, System.IO.Path.Combine(data_path, @"layerdata5.dat")); - - //send intial set of captured prims data? - this.Prim_Manager.ReadPrimDatabase( "objectdatabase.ini", userInfo); - - //send prims that have been created by users - //prim_man.send_existing_prims(User_info); - - //send update about clients avatar - this.SendInitialAvatarPosition(userInfo); - - //send updates about all other users - foreach (KeyValuePair kp in this.AgentList) - { - if(kp.Value.NetInfo.AgentID != userInfo.AgentID) - { - this.SendOtherAvatarPosition(userInfo, kp.Value); - } - } - } - - /// - /// - /// - /// - public void SendInitialAvatarPosition(UserAgentInfo userInfo) - { - //send a objectupdate packet with information about the clients avatar - ObjectUpdatePacket objupdate = new ObjectUpdatePacket(); - objupdate.RegionData.RegionHandle = Globals.Instance.RegionHandle; - objupdate.RegionData.TimeDilation = 64096; - objupdate.ObjectData = new libsecondlife.Packets.ObjectUpdatePacket.ObjectDataBlock[1]; - - objupdate.ObjectData[0] = AvatarTemplate; - //give this avatar object a local id and assign the user a name - objupdate.ObjectData[0].ID = 8880000 + this._localNumber; - userInfo.localID = objupdate.ObjectData[0].ID; - //User_info.name="Test"+this.local_numer+" User"; - this.GetAgent(userInfo.AgentID).Started = true; - objupdate.ObjectData[0].FullID = userInfo.AgentID; - objupdate.ObjectData[0].NameValue = _enc.GetBytes("FirstName STRING RW SV " + userInfo.first_name + "\nLastName STRING RW SV " + userInfo.last_name + " \0"); - userInfo.name = "FirstName STRING RW SV " + userInfo.first_name + "\nLastName STRING RW SV " + userInfo.last_name + " \0"; - - libsecondlife.LLVector3 pos2 = new LLVector3(100f, 100.0f, 22.0f); - - byte[] pb = pos2.GetBytes(); - - Array.Copy(pb, 0, objupdate.ObjectData[0].ObjectData, 16, pb.Length); - this._localNumber++; - - _server.SendPacket(objupdate, true, userInfo); - - //send this info to other existing clients - foreach (KeyValuePair kp in this.AgentList) - { - if(kp.Value.NetInfo.AgentID != userInfo.AgentID) - { - _server.SendPacket(objupdate, true, kp.Value.NetInfo); - this.SendOtherAppearance(kp.Value.NetInfo, objupdate.ObjectData[0].FullID); - } - } - - } - - /// - /// - /// - /// - public void SendIntialAvatarAppearance(UserAgentInfo userInfo) - { - AvatarData Agent = this.AgentList[userInfo.AgentID]; - AgentWearablesUpdatePacket aw = new AgentWearablesUpdatePacket(); - aw.AgentData.AgentID = userInfo.AgentID; - aw.AgentData.SerialNum = 0; - aw.AgentData.SessionID = userInfo.SessionID; - - aw.WearableData = new AgentWearablesUpdatePacket.WearableDataBlock[13]; - AgentWearablesUpdatePacket.WearableDataBlock awb = null; - awb = new AgentWearablesUpdatePacket.WearableDataBlock(); - awb.WearableType = (byte)0; - awb.AssetID = Agent.Wearables[0].AssetID; - awb.ItemID = Agent.Wearables[0].ItemID; - aw.WearableData[0] = awb; - - awb = new AgentWearablesUpdatePacket.WearableDataBlock(); - awb.WearableType =(byte)1; - awb.AssetID = Agent.Wearables[1].AssetID; - awb.ItemID = Agent.Wearables[1].ItemID; - aw.WearableData[1] = awb; - - for(int i=2; i<13; i++) - { - awb = new AgentWearablesUpdatePacket.WearableDataBlock(); - awb.WearableType = (byte)i; - awb.AssetID = new LLUUID("00000000-0000-0000-0000-000000000000"); - awb.ItemID = new LLUUID("00000000-0000-0000-0000-000000000000"); - aw.WearableData[i] = awb; - } - - _server.SendPacket(aw, true, userInfo); - } - - /// - /// - /// - /// - /// - public void SendOtherAppearance(UserAgentInfo userInfo, LLUUID id) - { - AvatarAppearancePacket avp = new AvatarAppearancePacket(); - - - avp.VisualParam = new AvatarAppearancePacket.VisualParamBlock[218]; - //avp.ObjectData.TextureEntry=this.avatar_template.TextureEntry;// br.ReadBytes((int)numBytes); - - FileInfo fInfo = new FileInfo("Avatar_texture3.dat"); - long numBytes = fInfo.Length; - FileStream fStream = new FileStream("Avatar_texture3.dat", FileMode.Open, FileAccess.Read); - BinaryReader br = new BinaryReader(fStream); - avp.ObjectData.TextureEntry = br.ReadBytes((int)numBytes); - br.Close(); - fStream.Close(); - - AvatarAppearancePacket.VisualParamBlock avblock = null; - for(int i = 0; i < 218; i++) - { - avblock = new AvatarAppearancePacket.VisualParamBlock(); - avblock.ParamValue = (byte)100; - avp.VisualParam[i] = avblock; - } - - avp.Sender.IsTrial = false; - avp.Sender.ID = id; - _server.SendPacket(avp, true, userInfo); - - } - - /// - /// - /// - /// - /// - public void SendOtherAvatarPosition(UserAgentInfo userInfo, AvatarData avatar) - { - //send a objectupdate packet with information about the clients avatar - ObjectUpdatePacket objupdate = new ObjectUpdatePacket(); - objupdate.RegionData.RegionHandle = Globals.Instance.RegionHandle; - objupdate.RegionData.TimeDilation = 64500; - objupdate.ObjectData = new libsecondlife.Packets.ObjectUpdatePacket.ObjectDataBlock[1]; - - objupdate.ObjectData[0] = AvatarTemplate; - //give this avatar object a local id and assign the user a name - objupdate.ObjectData[0].ID = avatar.NetInfo.localID; - objupdate.ObjectData[0].FullID = avatar.NetInfo.AgentID; - objupdate.ObjectData[0].NameValue = _enc.GetBytes(avatar.NetInfo.name); - libsecondlife.LLVector3 pos2 = new LLVector3(avatar.Position.X, avatar.Position.Y, avatar.Position.Z); - - byte[] pb = pos2.GetBytes(); - Array.Copy(pb, 0, objupdate.ObjectData[0].ObjectData, 16, pb.Length); - this._localNumber++; - - _server.SendPacket(objupdate, true, userInfo); - this.SendOtherAppearance(userInfo, avatar.NetInfo.AgentID); - - } - - /// - /// - /// - /// - /// - public void SendChatMessage(UserAgentInfo userInfo, string line) - { - libsecondlife.Packets.ChatFromSimulatorPacket reply = new ChatFromSimulatorPacket(); - reply.ChatData.Audible = 1; - reply.ChatData.Message = _enc.GetBytes(line); - reply.ChatData.ChatType = 1; - reply.ChatData.SourceType = 1; - reply.ChatData.Position = new LLVector3(120, 100, 21); //should set to actual position - reply.ChatData.FromName = _enc.GetBytes(userInfo.first_name + " " + userInfo.last_name + "\0"); - reply.ChatData.OwnerID = userInfo.AgentID; - reply.ChatData.SourceID = userInfo.AgentID; - //echo to sender - _server.SendPacket(reply, true, userInfo); - - //send to all users - foreach (KeyValuePair kp in this.AgentList) - { - if(kp.Value.NetInfo.AgentID!=userInfo.AgentID) - { - _server.SendPacket(reply, true, kp.Value.NetInfo); - } - } - } - - /// - /// - /// - /// - /// - /// - /// - /// - /// - /// - public void SendMoveCommand(UserAgentInfo userInfo, bool stop, float x, float y, float z, uint avatarID, libsecondlife.LLQuaternion body) - { - Console.WriteLine("sending move"); - uint ID = userInfo.localID; - byte[] bytes = new byte[60]; - int i=0; - - ImprovedTerseObjectUpdatePacket im = new ImprovedTerseObjectUpdatePacket(); - im.RegionData.RegionHandle = Globals.Instance.RegionHandle;; - im.RegionData.TimeDilation = 64096; - - im.ObjectData = new ImprovedTerseObjectUpdatePacket.ObjectDataBlock[1]; - ImprovedTerseObjectUpdatePacket.ObjectDataBlock dat = new ImprovedTerseObjectUpdatePacket.ObjectDataBlock(); - - im.ObjectData[0] = dat; - - dat.TextureEntry = AvatarTemplate.TextureEntry; - libsecondlife.LLVector3 pos2 = new LLVector3(x, y, z); - - bytes[i++] = (byte)(ID % 256); - bytes[i++] = (byte)((ID >> 8) % 256); - bytes[i++] = (byte)((ID >> 16) % 256); - bytes[i++] = (byte)((ID >> 24) % 256); - - bytes[i++] = 0; - bytes[i++] = 1; - - i += 14; - bytes[i++] = 128; - bytes[i++] = 63; - byte[] pb = pos2.GetBytes(); - - Array.Copy(pb, 0, bytes, i, pb.Length); - i += 12; - ushort ac = 32767; - Axiom.MathLib.Vector3 v3 = new Axiom.MathLib.Vector3(1, 0, 0); - Axiom.MathLib.Quaternion q = new Axiom.MathLib.Quaternion(body.W, body.X, body.Y, body.Z); - Axiom.MathLib.Vector3 direc = q * v3; - direc.Normalize(); - - direc = direc * (0.03f); - direc.x += 1; - direc.y += 1; - direc.z += 1; - ushort dx, dy, dz; - dx = (ushort)(32768 * direc.x); - dy = (ushort)(32768 * direc.y); - dz = (ushort)(32768 * direc.z); - - //vel - if(!stop) - { - bytes[i++] = (byte)(dx % 256); - bytes[i++] = (byte)((dx >> 8) % 256); - - bytes[i++] = (byte)(dy % 256); - bytes[i++] = (byte)((dy >> 8) % 256); - - bytes[i++] = (byte)(dz % 256); - bytes[i++] = (byte)((dz >> 8) % 256); - } - else - { - bytes[i++] = (byte)(ac % 256); - bytes[i++] = (byte)((ac >> 8) % 256); - - bytes[i++] = (byte)(ac % 256); - bytes[i++] = (byte)((ac >> 8) % 256); - - bytes[i++] = (byte)(ac % 256); - bytes[i++] = (byte)((ac >> 8) % 256); - } - //accel - bytes[i++] = (byte)(ac % 256); - bytes[i++] = (byte)((ac >> 8) % 256); - - bytes[i++] = (byte)(ac % 256); - bytes[i++] = (byte)((ac >> 8) % 256); - - bytes[i++] = (byte)(ac % 256); - bytes[i++] = (byte)((ac >> 8) % 256); - - //rot - bytes[i++] = (byte)(ac % 256); - bytes[i++] = (byte)((ac >> 8) % 256); - - bytes[i++] = (byte)(ac % 256); - bytes[i++] = (byte)((ac >> 8) % 256); - - bytes[i++] = (byte)(ac % 256); - bytes[i++] = (byte)((ac >> 8) % 256); - - bytes[i++] = (byte)(ac % 256); - bytes[i++] = (byte)((ac >> 8) % 256); - - //rotation vel - bytes[i++] = (byte)(ac % 256); - bytes[i++] = (byte)((ac >> 8) % 256); - - bytes[i++] = (byte)(ac % 256); - bytes[i++] = (byte)((ac >> 8) % 256); - - bytes[i++] = (byte)(ac % 256); - bytes[i++] = (byte)((ac >> 8) % 256); - - dat.Data=bytes; - - _server.SendPacket(im, true, userInfo); - - //should send to all users. - foreach (KeyValuePair kp in this.AgentList) - { - if(kp.Value.NetInfo.AgentID != userInfo.AgentID) - { - _server.SendPacket(im, true, kp.Value.NetInfo); - } - } - - //check if we should be standing or walking - if (this.AgentList[userInfo.AgentID].Walk) - { - this.AgentList[userInfo.AgentID].AnimID = AgentManager.AnimsLLUUID["ANIM_AGENT_WALK"]; - this.AgentList[userInfo.AgentID].AnimSequenceID = 1; - this.UpdateAnim(userInfo); - } - else - { - this.AgentList[userInfo.AgentID].AnimID = AgentManager.AnimsLLUUID["ANIM_AGENT_STAND"]; - this.AgentList[userInfo.AgentID].AnimSequenceID = 1; - this.UpdateAnim(userInfo); - } - } - - /// - /// - /// - /// - /// - /// - public void SendLayerData(UserAgentInfo userInfo, ref LayerDataPacket layer, string name) - { - FileInfo fInfo = new FileInfo(name); - long numBytes = fInfo.Length; - FileStream fStream = new FileStream(name, FileMode.Open, FileAccess.Read); - BinaryReader br = new BinaryReader(fStream); - byte [] data1 = br.ReadBytes((int)numBytes); - br.Close(); - fStream.Close(); - layer.LayerData.Data = data1; - _server.SendPacket(layer, true, userInfo); - - } - } - - public class AvatarData - { - public UserAgentInfo NetInfo; - public LLUUID FullID; - public LLVector3 Position; - public LLVector3 Velocity = new LLVector3(0,0,0); - //public LLQuaternion Rotation; - public bool Walk = false; - public bool Started = false; - //public TextureEntry TextureEntry; - public AvatarWearable[] Wearables; - public LLUUID InventoryFolder; - public LLUUID BaseFolder; - public LLUUID AnimID; - public int AnimSequenceID; - public float far; - public libsecondlife.LLVector3 CameraAtAxis; - public libsecondlife.LLVector3 CameraCenter; - public libsecondlife.LLVector3 CameraLeftAxis; - public libsecondlife.LLVector3 CameraUpAxis; - - public AvatarData() - { - Wearables=new AvatarWearable[2]; //should be 13 - for(int i = 0; i < 2; i++) - { - Wearables[i] = new AvatarWearable(); - } - } - } - - public class AvatarWearable - { - public LLUUID AssetID; - public LLUUID ItemID; - - public AvatarWearable() - { - - } - } - /* - public class AvatarParams - { - public byte[] Params; - - public AvatarParams() - { - - } - - } - */ -} diff --git a/src/AssetManagement.cs b/src/AssetManagement.cs deleted file mode 100644 index f919476..0000000 --- a/src/AssetManagement.cs +++ /dev/null @@ -1,455 +0,0 @@ -/* - * -Copyright (c) OpenSim project, http://osgrid.org/ -* -* Redistribution and use in source and binary forms, with or without -* modification, are permitted provided that the following conditions are met: -* * Redistributions of source code must retain the above copyright -* notice, this list of conditions and the following disclaimer. -* * Redistributions in binary form must reproduce the above copyright -* notice, this list of conditions and the following disclaimer in the -* documentation and/or other materials provided with the distribution. -* * Neither the name of the nor the -* names of its contributors may be used to endorse or promote products -* derived from this software without specific prior written permission. -* -* THIS SOFTWARE IS PROVIDED BY ``AS IS'' AND ANY -* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED -* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE -* DISCLAIMED. IN NO EVENT SHALL BE LIABLE FOR ANY -* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES -* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; -* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND -* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT -* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS -* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. -* - */ - -using System; -using System.Net; -using System.Collections.Generic; -using libsecondlife; -using System.Collections; -using libsecondlife.Packets; -using libsecondlife.AssetSystem; -using System.IO; - -namespace OpenSim -{ - /// - /// Asset and Image management - /// - public class AssetManagement - { - public Dictionary Assets; - public Dictionary Textures; - - public ArrayList AssetRequests = new ArrayList(); //should change to a generic - public ArrayList TextureRequests = new ArrayList(); - //public ArrayList uploads=new ArrayList(); - private Server _server; - private InventoryManager _inventoryManager; - private System.Text.Encoding _enc = System.Text.Encoding.ASCII; - - /// - /// - /// - /// - public AssetManagement(Server server, InventoryManager inventoryManager) - { - this._server = server; - this._inventoryManager = inventoryManager; - Textures = new Dictionary (); - Assets = new Dictionary (); - this.initialise(); - } - - /// - /// - /// - private void initialise() - { - //Shape and skin base assets - AssetInfo Asset = new AssetInfo(); - Asset.filename = "base_shape.dat"; - Asset.FullID = new LLUUID("66c41e39-38f9-f75a-024e-585989bfab73"); - this.LoadAsset(Asset, false); - this.Assets.Add(Asset.FullID, Asset); - - Asset = new AssetInfo(); - Asset.filename = "base_skin.dat"; - Asset.FullID = new LLUUID("e0ee49b5a4184df8d3c9a65361fe7f49"); - this.LoadAsset(Asset, false); - this.Assets.Add(Asset.FullID, Asset); - - //our test images - //Change these filenames to images you want to use. - TextureImage Image = new TextureImage(); - Image.filename = "testpic2.jp2"; - Image.FullID = new LLUUID("00000000-0000-0000-5005-000000000005"); - Image.Name = "test Texture"; - this.LoadAsset(Image, true); - this.Textures.Add(Image.FullID, Image); - - Image = new TextureImage(); - Image.filename = "map_base.jp2"; - Image.FullID = new LLUUID("00000000-0000-0000-7007-000000000006"); - this.LoadAsset(Image, true); - this.Textures.Add(Image.FullID, Image); - - Image = new TextureImage(); - Image.filename = "map1.jp2"; - Image.FullID = new LLUUID("00000000-0000-0000-7009-000000000008"); - this.LoadAsset(Image, true); - this.Textures.Add(Image.FullID, Image); - } - - /// - /// - /// - /// - /// - /// - #region AssetRegion - - public void AddAssetRequest(UserAgentInfo userInfo, LLUUID assetID, TransferRequestPacket transferRequest) - { - - if(!this.Assets.ContainsKey(assetID)) - { - //not found asset - return; - } - AssetInfo info = this.Assets[assetID]; - //for now as it will be only skin or shape request just send back the asset - TransferInfoPacket Transfer = new TransferInfoPacket(); - Transfer.TransferInfo.ChannelType = 2; - Transfer.TransferInfo.Status = 0; - Transfer.TransferInfo.TargetType = 0; - Transfer.TransferInfo.Params = transferRequest.TransferInfo.Params; - Transfer.TransferInfo.Size = info.data.Length; - Transfer.TransferInfo.TransferID = transferRequest.TransferInfo.TransferID; - - _server.SendPacket(Transfer, true, userInfo); - - TransferPacketPacket TransferPacket = new TransferPacketPacket(); - TransferPacket.TransferData.Packet = 0; - TransferPacket.TransferData.ChannelType = 2; - TransferPacket.TransferData.TransferID=transferRequest.TransferInfo.TransferID; - if(info.data.Length>1000) //but needs to be less than 2000 at the moment - { - byte[] chunk = new byte[1000]; - Array.Copy(info.data,chunk,1000); - TransferPacket.TransferData.Data = chunk; - TransferPacket.TransferData.Status = 0; - _server.SendPacket(TransferPacket,true,userInfo); - - TransferPacket = new TransferPacketPacket(); - TransferPacket.TransferData.Packet = 1; - TransferPacket.TransferData.ChannelType = 2; - TransferPacket.TransferData.TransferID = transferRequest.TransferInfo.TransferID; - byte[] chunk1 = new byte[(info.data.Length-1000)]; - Array.Copy(info.data, 1000, chunk1, 0, chunk1.Length); - TransferPacket.TransferData.Data = chunk1; - TransferPacket.TransferData.Status = 1; - _server.SendPacket(TransferPacket, true, userInfo); - } - else - { - TransferPacket.TransferData.Status = 1; //last packet? so set to 1 - TransferPacket.TransferData.Data = info.data; - _server.SendPacket(TransferPacket, true, userInfo); - } - - } - - public void CreateNewInventorySet(ref AvatarData Avata,UserAgentInfo UserInfo) - { - //Create Folders - LLUUID BaseFolder = Avata.BaseFolder; - _inventoryManager.CreateNewFolder(UserInfo, Avata.InventoryFolder); - _inventoryManager.CreateNewFolder(UserInfo, BaseFolder); - - //Give a copy of default shape - AssetInfo Base = this.Assets[new LLUUID("66c41e39-38f9-f75a-024e-585989bfab73")]; - AssetInfo Shape = this.CloneAsset(UserInfo.AgentID, Base); - - Shape.filename = ""; - Shape.Name = "Default Shape"; - Shape.Description = "Default Shape"; - Shape.InvType = 18; - Shape.Type=13; - //Shape.Type = libsecondlife.AssetSystem.Asset.ASSET_TYPE_WEARABLE_BODY; - - byte[] Agentid = _enc.GetBytes(UserInfo.AgentID.ToStringHyphenated()); - Array.Copy(Agentid, 0, Shape.data, 294, Agentid.Length); - this.Assets.Add(Shape.FullID, Shape); - - Avata.Wearables[0].ItemID = _inventoryManager.AddToInventory(UserInfo, BaseFolder, Shape); - Avata.Wearables[0].AssetID = Shape.FullID; - - //Give copy of default skin - Base = this.Assets[new LLUUID("e0ee49b5a4184df8d3c9a65361fe7f49")]; - AssetInfo Skin=this.CloneAsset(UserInfo.AgentID, Base); - - Skin.filename = ""; - Skin.Name = "Default Skin"; - Skin.Description = "Default Skin"; - Skin.InvType = 18; - Skin.Type=13; - //Skin.Type = libsecondlife.AssetSystem.Asset.ASSET_TYPE_WEARABLE_BODY; - - Array.Copy(Agentid,0,Skin.data,238,Agentid.Length); - this.Assets.Add(Skin.FullID, Skin); - - Avata.Wearables[1].ItemID = _inventoryManager.AddToInventory(UserInfo, BaseFolder, Skin); - Avata.Wearables[1].AssetID = Skin.FullID; - - //give a copy of test texture - TextureImage Texture = this.CloneImage(UserInfo.AgentID, Textures[new LLUUID("00000000-0000-0000-5005-000000000005")]); - this.Textures.Add(Texture.FullID, Texture); - _inventoryManager.AddToInventory(UserInfo, BaseFolder, Texture); - - } - - - private void LoadAsset(AssetBase info, bool Image) - { - WebRequest AssetLoad = WebRequest.Create(Globals.Instance.AssetURL + "getasset/" + Globals.Instance.AssetSendKey + "/" + info.FullID + "/data"); - WebResponse AssetResponse = AssetLoad.GetResponse(); - byte[] idata = new byte[(int)AssetResponse.ContentLength]; - BinaryReader br = new BinaryReader(AssetResponse.GetResponseStream()); - idata = br.ReadBytes((int)AssetResponse.ContentLength); - br.Close(); - AssetResponse.Close(); - info.data = idata; - } - - public AssetInfo CloneAsset(LLUUID NewOwner, AssetInfo SourceAsset) - { - AssetInfo NewAsset = new AssetInfo(); - NewAsset.data = new byte[SourceAsset.data.Length]; - Array.Copy(SourceAsset.data, NewAsset.data, SourceAsset.data.Length); - NewAsset.FullID = LLUUID.Random(); - NewAsset.Type = SourceAsset.Type; - NewAsset.InvType = SourceAsset.InvType; - return(NewAsset); - } - #endregion - - #region TextureRegion - public void AddTextureRequest(UserAgentInfo userInfo, LLUUID imageID) - { - - if(!this.Textures.ContainsKey(imageID)) - { - //not found image so send back image not in data base message - ImageNotInDatabasePacket im_not = new ImageNotInDatabasePacket(); - im_not.ImageID.ID=imageID; - _server.SendPacket(im_not, true, userInfo); - return; - } - TextureImage imag = this.Textures[imageID]; - TextureRequest req = new TextureRequest(); - req.RequestUser = userInfo; - req.RequestImage = imageID; - req.ImageInfo = imag; - - if(imag.data.LongLength>600) //should be bigger or smaller? - { - //over 600 bytes so split up file - req.NumPackets = 1 + (int)(imag.data.Length-600+999)/1000; - } - else - { - req.NumPackets = 1; - } - - this.TextureRequests.Add(req); - - } - - public void AddTexture(LLUUID imageID, string name, byte[] data) - { - - } - public void DoWork(ulong time) - { - if(this.TextureRequests.Count == 0) - { - //no requests waiting - return; - } - int num; - //should be running in its own thread but for now is called by timer - if(this.TextureRequests.Count < 5) - { - //lower than 5 so do all of them - num = this.TextureRequests.Count; - } - else - { - num=5; - } - TextureRequest req; - for(int i = 0; i < num; i++) - { - req=(TextureRequest)this.TextureRequests[i]; - - if(req.PacketCounter == 0) - { - //first time for this request so send imagedata packet - if(req.NumPackets == 1) - { - //only one packet so send whole file - ImageDataPacket im = new ImageDataPacket(); - im.ImageID.Packets = 1; - im.ImageID.ID = req.ImageInfo.FullID; - im.ImageID.Size = (uint)req.ImageInfo.data.Length; - im.ImageData.Data = req.ImageInfo.data; - im.ImageID.Codec = 2; - _server.SendPacket(im, true, req.RequestUser); - req.PacketCounter++; - req.ImageInfo.last_used = time; - //System.Console.WriteLine("sent texture: "+req.image_info.FullID); - } - else - { - //more than one packet so split file up - ImageDataPacket im = new ImageDataPacket(); - im.ImageID.Packets = (ushort)req.NumPackets; - im.ImageID.ID = req.ImageInfo.FullID; - im.ImageID.Size = (uint)req.ImageInfo.data.Length; - im.ImageData.Data = new byte[600]; - Array.Copy(req.ImageInfo.data, 0, im.ImageData.Data, 0, 600); - im.ImageID.Codec = 2; - _server.SendPacket(im, true, req.RequestUser); - req.PacketCounter++; - req.ImageInfo.last_used = time; - //System.Console.WriteLine("sent first packet of texture: - } - } - else - { - //send imagepacket - //more than one packet so split file up - ImagePacketPacket im = new ImagePacketPacket(); - im.ImageID.Packet = (ushort)req.PacketCounter; - im.ImageID.ID = req.ImageInfo.FullID; - int size = req.ImageInfo.data.Length - 600 - 1000*(req.PacketCounter - 1); - if(size > 1000) size = 1000; - im.ImageData.Data = new byte[size]; - Array.Copy(req.ImageInfo.data, 600 + 1000*(req.PacketCounter - 1), im.ImageData.Data, 0, size); - _server.SendPacket(im, true, req.RequestUser); - req.PacketCounter++; - req.ImageInfo.last_used = time; - //System.Console.WriteLine("sent a packet of texture: "+req.image_info.FullID); - } - } - - //remove requests that have been completed - for(int i = 0; i < num; i++) - { - req=(TextureRequest)this.TextureRequests[i]; - if(req.PacketCounter == req.NumPackets) - { - this.TextureRequests.Remove(req); - } - } - } - - public void RecieveTexture(Packet pack) - { - - } - - public TextureImage CloneImage(LLUUID newOwner, TextureImage source) - { - TextureImage newImage = new TextureImage(); - newImage.data = new byte[source.data.Length]; - Array.Copy(source.data,newImage.data,source.data.Length); - newImage.filename = source.filename; - newImage.FullID = LLUUID.Random(); - newImage.Name = source.Name; - return(newImage); - } - - #endregion - } - - public class AssetRequest - { - public UserAgentInfo RequestUser; - public LLUUID RequestImage; - public AssetInfo asset_inf; - public long data_pointer = 0; - public int num_packets = 0; - public int packet_counter = 0; - - public AssetRequest() - { - - } - } - public class AssetInfo:AssetBase - { - //public byte[] data; - //public LLUUID Full_ID; - public bool loaded; - public ulong last_used; //need to add a tick/time counter and keep record - // of how often images are requested to unload unused ones. - - public AssetInfo() - { - - } - } - - public class AssetBase - { - public byte[] data; - public LLUUID FullID; - public sbyte Type; - public sbyte InvType; - public string Name; - public string Description; - public string filename; - - public AssetBase() - { - - } - } - public class TextureRequest - { - public UserAgentInfo RequestUser; - public LLUUID RequestImage; - public TextureImage ImageInfo; - public long DataPointer = 0; - public int NumPackets = 0; - public int PacketCounter = 0; - - public TextureRequest() - { - - } - } - public class TextureImage: AssetBase - { - //any need for this class now most has been moved into AssetBase? - //public byte[] data; - //public LLUUID Full_ID; - //public string name; - public bool loaded; - public ulong last_used; //need to add a tick/time counter and keep record - // of how often images are requested to unload unused ones. - - public TextureImage() - { - - } - } - - -} diff --git a/src/Asset_manager.cs b/src/Asset_manager.cs deleted file mode 100644 index 60f8945..0000000 --- a/src/Asset_manager.cs +++ /dev/null @@ -1,231 +0,0 @@ -/* -Copyright (c) OpenSim project, http://osgrid.org/ - -* Copyright (c) , -* All rights reserved. -* -* Redistribution and use in source and binary forms, with or without -* modification, are permitted provided that the following conditions are met: -* * Redistributions of source code must retain the above copyright -* notice, this list of conditions and the following disclaimer. -* * Redistributions in binary form must reproduce the above copyright -* notice, this list of conditions and the following disclaimer in the -* documentation and/or other materials provided with the distribution. -* * Neither the name of the nor the -* names of its contributors may be used to endorse or promote products -* derived from this software without specific prior written permission. -* -* THIS SOFTWARE IS PROVIDED BY ``AS IS'' AND ANY -* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED -* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE -* DISCLAIMED. IN NO EVENT SHALL BE LIABLE FOR ANY -* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES -* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; -* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND -* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT -* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS -* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ - -using System; -using System.Collections.Generic; -using libsecondlife; -using System.Collections; -using libsecondlife.Packets; -using libsecondlife.AssetSystem; -using System.IO; - -namespace OpenSim -{ - /// - /// Description of Asset_manager. - /// - public class AssetManager - { - public Dictionary Assets; - public ArrayList requests=new ArrayList(); //should change to a generic - // public ArrayList uploads=new ArrayList(); - private Server server; - public TextureManager TextureMan; - public InventoryManager InventoryManager; - private System.Text.Encoding enc = System.Text.Encoding.ASCII; - - public AssetManager(Server serve) - { - server=serve; - Assets=new Dictionary (); - this.initialise(); - } - - public void AddRequest(User_Agent_info user, LLUUID asset_id, TransferRequestPacket tran_req) - { - Console.WriteLine("Asset Request "+ asset_id); - if(!this.Assets.ContainsKey(asset_id)) - { - //not found asset - return; - } - AssetInfo info=this.Assets[asset_id]; - System.Console.WriteLine("send asset : "+asset_id); - //for now as it will be only skin or shape request just send back the asset - TransferInfoPacket Transfer=new TransferInfoPacket(); - Transfer.TransferInfo.ChannelType=2; - Transfer.TransferInfo.Status=0; - Transfer.TransferInfo.TargetType=0; - Transfer.TransferInfo.Params=tran_req.TransferInfo.Params; - Transfer.TransferInfo.Size=info.data.Length; - Transfer.TransferInfo.TransferID=tran_req.TransferInfo.TransferID; - - server.SendPacket(Transfer,true,user); - - TransferPacketPacket tran_p=new TransferPacketPacket(); - tran_p.TransferData.Packet=0; - tran_p.TransferData.ChannelType=2; - tran_p.TransferData.TransferID=tran_req.TransferInfo.TransferID; - if(info.data.Length>1000) //but needs to be less than 2000 at the moment - { - byte[] chunk=new byte[1000]; - Array.Copy(info.data,chunk,1000); - tran_p.TransferData.Data=chunk; - tran_p.TransferData.Status=0; - server.SendPacket(tran_p,true,user); - - tran_p=new TransferPacketPacket(); - tran_p.TransferData.Packet=1; - tran_p.TransferData.ChannelType=2; - tran_p.TransferData.TransferID=tran_req.TransferInfo.TransferID; - byte[] chunk1=new byte[(info.data.Length-1000)]; - Array.Copy(info.data,1000,chunk1,0,chunk1.Length); - tran_p.TransferData.Data=chunk1; - tran_p.TransferData.Status=1; - server.SendPacket(tran_p,true,user); - } - else - { - tran_p.TransferData.Status=1; //last packet? so set to 1 - tran_p.TransferData.Data=info.data; - server.SendPacket(tran_p,true,user); - } - - } - public void CreateNewBaseSet(ref AvatarData Avata,User_Agent_info UserInfo) - { - //LLUUID BaseFolder=new LLUUID("4f5f559e-77a0-a4b9-84f9-8c74c07f7cfc");//*/"4fb2dab6-a987-da66-05ee-96ca82bccbf1"); - //LLUUID BaseFolder=new LLUUID("480e2d92-61f6-9f16-f4f5-0f77cfa4f8f9"); - LLUUID BaseFolder=Avata.BaseFolder; - InventoryManager.CreateNewFolder(UserInfo,Avata.InventoryFolder); - InventoryManager.CreateNewFolder(UserInfo, BaseFolder); - - AssetInfo Base=this.Assets[new LLUUID("66c41e39-38f9-f75a-024e-585989bfab73")]; - AssetInfo Shape=new AssetInfo(); - - Shape.filename=""; - Shape.data=new byte[Base.data.Length]; - Array.Copy(Base.data,Shape.data,Base.data.Length); - Shape.Full_ID=LLUUID.Random(); - Shape.Name="Default Skin"; - Shape.Description="Default"; - Shape.InvType=18; - - Shape.Type=libsecondlife.AssetSystem.ASSET_TYPE_WEARABLE_BODY; - byte[] Agentid=enc.GetBytes(UserInfo.AgentID.ToStringHyphenated()); - Array.Copy(Agentid,0,Shape.data,294,Agentid.Length); - this.Assets.Add(Shape.Full_ID,Shape); - /*FileStream fStream = new FileStream("Assetshape.dat", FileMode.CreateNew); - BinaryWriter bw = new BinaryWriter(fStream); - bw.Write(Shape.data); - bw.Close(); - fStream.Close();*/ - - Avata.Wearables[0].ItemID=InventoryManager.AddToInventory(UserInfo,BaseFolder,Shape); - Avata.Wearables[0].AssetID=Shape.Full_ID; - //Avata.RootFolder=BaseFolder; - - //give test texture - - TextureImage Texture=TextureMan.textures[new LLUUID("00000000-0000-0000-5005-000000000005")]; - InventoryManager.AddToInventory(UserInfo,BaseFolder,Texture); - - } - - private void initialise() - { - //for now read in our test image - AssetInfo im=new AssetInfo(); - im.filename="base_shape.dat"; - im.Full_ID=new LLUUID("66c41e39-38f9-f75a-024e-585989bfab73"); - this.loadAsset(im); - this.Assets.Add(im.Full_ID,im); - - - im=new AssetInfo(); - im.filename="base_skin.dat"; - im.Full_ID=new LLUUID("e0ee49b5a4184df8d3c9a65361fe7f49"); - this.loadAsset(im); - this.Assets.Add(im.Full_ID,im); - } - private void loadAsset(AssetInfo info) - { - //should request Asset from storage manager - //but for now read from file - - string data_path = System.AppDomain.CurrentDomain.BaseDirectory + @"\assets\"; - string filename=data_path+@info.filename; - FileInfo fInfo = new FileInfo(filename); - - long numBytes = fInfo.Length; - - FileStream fStream = new FileStream(filename, FileMode.Open, FileAccess.Read); - byte[] idata=new byte[numBytes]; - BinaryReader br = new BinaryReader(fStream); - idata= br.ReadBytes((int)numBytes); - br.Close(); - fStream.Close(); - info.data=idata; - info.loaded=true; - } - } - - public class AssetRequest - { - public User_Agent_info RequestUser; - public LLUUID RequestImage; - public AssetInfo asset_inf; - public long data_pointer=0; - public int num_packets=0; - public int packet_counter=0; - - public AssetRequest() - { - - } - } - public class AssetInfo:AssetBase - { - //public byte[] data; - //public LLUUID Full_ID; - public string filename; - public bool loaded; - public ulong last_used; //need to add a tick/time counter and keep record - // of how often images are requested to unload unused ones. - - public AssetInfo() - { - - } - } - - public class AssetBase - { - public byte[] data; - public LLUUID Full_ID; - public sbyte Type; - public sbyte InvType; - public string Name; - public string Description; - - public AssetBase() - { - - } - } -} diff --git a/src/GridManager.cs b/src/GridManager.cs deleted file mode 100644 index 3d3b35d..0000000 --- a/src/GridManager.cs +++ /dev/null @@ -1,372 +0,0 @@ -/* -Copyright (c) OpenSim project, http://osgrid.org/ - -* Copyright (c) , -* All rights reserved. -* -* Redistribution and use in source and binary forms, with or without -* modification, are permitted provided that the following conditions are met: -* * Redistributions of source code must retain the above copyright -* notice, this list of conditions and the following disclaimer. -* * Redistributions in binary form must reproduce the above copyright -* notice, this list of conditions and the following disclaimer in the -* documentation and/or other materials provided with the distribution. -* * Neither the name of the nor the -* names of its contributors may be used to endorse or promote products -* derived from this software without specific prior written permission. -* -* THIS SOFTWARE IS PROVIDED BY ``AS IS'' AND ANY -* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED -* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE -* DISCLAIMED. IN NO EVENT SHALL BE LIABLE FOR ANY -* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES -* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; -* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND -* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT -* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS -* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. -*/ - -using System; -using System.Collections.Generic; -using libsecondlife; -using System.Collections; -using libsecondlife.Packets; -using libsecondlife.AssetSystem; -using System.IO; -using System.Xml; - - -namespace OpenSim -{ - /// - /// Description of GridManager. - /// - public class GridManager - { - private Server _server; - private System.Text.Encoding _enc = System.Text.Encoding.ASCII; - private AgentManager _agentManager; - public Dictionary Grid; - - /// - /// - /// - /// - /// - public GridManager(Server server, AgentManager agentManager) - { - Grid = new Dictionary(); - _server = server; - _agentManager = agentManager; - LoadGrid(); - } - - /// - /// - /// - /// - public void RequestMapLayer(UserAgentInfo userInfo) - { - //send a layer covering the 800,800 - 1200,1200 area - MapLayerReplyPacket MapReply = new MapLayerReplyPacket(); - MapReply.AgentData.AgentID = userInfo.AgentID; - MapReply.AgentData.Flags = 0; - MapReply.LayerData = new MapLayerReplyPacket.LayerDataBlock[1]; - MapReply.LayerData[0] = new MapLayerReplyPacket.LayerDataBlock(); - MapReply.LayerData[0].Bottom = 800; - MapReply.LayerData[0].Left = 800; - MapReply.LayerData[0].Top = 1200; - MapReply.LayerData[0].Right = 1200; - MapReply.LayerData[0].ImageID = new LLUUID("00000000-0000-0000-7007-000000000006"); - _server.SendPacket(MapReply, true, userInfo); - } - - /// - /// - /// - /// - /// - /// - /// - /// - public void RequestMapBlock(UserAgentInfo userInfo, int minX, int minY,int maxX,int maxY) - { - foreach (KeyValuePair RegionPair in this.Grid) - { - //check Region is inside the requested area - RegionInfo Region = RegionPair.Value; - if(((Region.X > minX) && (Region.X < maxX)) && ((Region.Y > minY) && (Region.Y < maxY))) - { - MapBlockReplyPacket MapReply = new MapBlockReplyPacket(); - MapReply.AgentData.AgentID = userInfo.AgentID; - MapReply.AgentData.Flags = 0; - MapReply.Data = new MapBlockReplyPacket.DataBlock[1]; - MapReply.Data[0] = new MapBlockReplyPacket.DataBlock(); - MapReply.Data[0].MapImageID = Region.ImageID; - MapReply.Data[0].X = Region.X; - MapReply.Data[0].Y = Region.Y; - MapReply.Data[0].WaterHeight = Region.WaterHeight; - MapReply.Data[0].Name = _enc.GetBytes( Region.Name); - MapReply.Data[0].RegionFlags = 72458694; - MapReply.Data[0].Access = 13; - MapReply.Data[0].Agents = 1; - _server.SendPacket(MapReply, true, userInfo); - } - } - - } - - /// - /// - /// - /// - /// - public void RequestTeleport(UserAgentInfo userInfo, TeleportLocationRequestPacket request) - { - if(Grid.ContainsKey(request.Info.RegionHandle)) - { - RegionInfo Region = Grid[request.Info.RegionHandle]; - libsecondlife.Packets.TeleportStartPacket TeleportStart = new TeleportStartPacket(); - TeleportStart.Info.TeleportFlags = 16; - _server.SendPacket(TeleportStart, true, userInfo); - - libsecondlife.Packets.TeleportFinishPacket Teleport = new TeleportFinishPacket(); - Teleport.Info.AgentID = userInfo.AgentID; - Teleport.Info.RegionHandle = request.Info.RegionHandle; - Teleport.Info.SimAccess = 13; - Teleport.Info.SeedCapability = new byte[0]; - - System.Net.IPAddress oIP = System.Net.IPAddress.Parse(Region.IPAddress.Address); - byte[] byteIP = oIP.GetAddressBytes(); - uint ip=(uint)byteIP[3]<<24; - ip+=(uint)byteIP[2]<<16; - ip+=(uint)byteIP[1]<<8; - ip+=(uint)byteIP[0]; - - Teleport.Info.SimIP = ip; - Teleport.Info.SimPort = Region.IPAddress.Port; - Teleport.Info.LocationID = 4; - Teleport.Info.TeleportFlags = 1 << 4;; - _server.SendPacket(Teleport, true, userInfo); - - this._agentManager.RemoveAgent(userInfo); - } - - } - - /// - /// - /// - private void LoadGrid() - { - //should connect to a space server to see what grids there are - //but for now we read static xml files - ulong CurrentHandle = 0; - bool Login = true; - - XmlDocument doc = new XmlDocument(); - - try { - doc.Load(Path.Combine(System.AppDomain.CurrentDomain.BaseDirectory, "Grid.ini" )); - } - catch ( Exception e) - { - Console.WriteLine(e.Message); - return; - } - - try - { - XmlNode root = doc.FirstChild; - if (root.Name != "Root") - throw new Exception("Error: Invalid File. Missing "); - - XmlNode nodes = root.FirstChild; - if (nodes.Name != "Grid") - throw new Exception("Error: Invalid File. first child should be "); - - if (nodes.HasChildNodes) { - foreach( XmlNode xmlnc in nodes.ChildNodes) - { - if(xmlnc.Name == "Region") - { - string xmlAttri; - RegionInfo Region = new RegionInfo(); - if(xmlnc.Attributes["Name"] != null) - { - xmlAttri = ((XmlAttribute)xmlnc.Attributes.GetNamedItem("Name")).Value; - Region.Name = xmlAttri+" \0"; - } - if(xmlnc.Attributes["ImageID"] != null) - { - xmlAttri = ((XmlAttribute)xmlnc.Attributes.GetNamedItem("ImageID")).Value; - Region.ImageID = new LLUUID(xmlAttri); - } - if(xmlnc.Attributes["IP_Address"] != null) - { - xmlAttri = ((XmlAttribute)xmlnc.Attributes.GetNamedItem("IP_Address")).Value; - Region.IPAddress.Address = xmlAttri; - } - if(xmlnc.Attributes["IP_Port"] != null) - { - xmlAttri = ((XmlAttribute)xmlnc.Attributes.GetNamedItem("IP_Port")).Value; - Region.IPAddress.Port = Convert.ToUInt16(xmlAttri); - } - if(xmlnc.Attributes["Location_X"] != null) - { - xmlAttri = ((XmlAttribute)xmlnc.Attributes.GetNamedItem("Location_X")).Value; - Region.X = Convert.ToUInt16(xmlAttri); - } - if(xmlnc.Attributes["Location_Y"] != null) - { - xmlAttri = ((XmlAttribute)xmlnc.Attributes.GetNamedItem("Location_Y")).Value; - Region.Y = Convert.ToUInt16(xmlAttri); - } - - this.Grid.Add(Region.Handle, Region); - - } - if(xmlnc.Name == "CurrentRegion") - { - - string xmlAttri; - uint Rx = 0, Ry = 0; - if(xmlnc.Attributes["RegionHandle"] != null) - { - xmlAttri = ((XmlAttribute)xmlnc.Attributes.GetNamedItem("RegionHandle")).Value; - CurrentHandle = Convert.ToUInt64(xmlAttri); - - } - else - { - if(xmlnc.Attributes["Region_X"] != null) - { - xmlAttri = ((XmlAttribute)xmlnc.Attributes.GetNamedItem("Region_X")).Value; - Rx = Convert.ToUInt32(xmlAttri); - } - if(xmlnc.Attributes["Region_Y"] != null) - { - xmlAttri = ((XmlAttribute)xmlnc.Attributes.GetNamedItem("Region_Y")).Value; - Ry = Convert.ToUInt32(xmlAttri); - } - } - if(xmlnc.Attributes["LoginServer"] != null) - { - xmlAttri = ((XmlAttribute)xmlnc.Attributes.GetNamedItem("LoginServer")).Value; - Login = Convert.ToBoolean(xmlAttri); - - } - if(CurrentHandle == 0) - { - //no RegionHandle set - //so check for Region X and Y - if((Rx > 0) && (Ry > 0)) - { - CurrentHandle = Helpers.UIntsToLong((Rx*256), (Ry*256)); - } - else - { - //seems to be no Region location set - // so set default - CurrentHandle = 1096213093147648; - } - } - } - } - - //finished loading grid, now set Globals to current region - if(CurrentHandle != 0) - { - if(Grid.ContainsKey(CurrentHandle)) - { - RegionInfo Region = Grid[CurrentHandle]; - Globals.Instance.RegionHandle = Region.Handle; - Globals.Instance.RegionName = Region.Name; - Globals.Instance.IpPort = Region.IPAddress.Port; - Globals.Instance.LoginSever = Login; - } - } - - } - } - catch ( Exception e) - { - Console.WriteLine(e.Message); - return; - } - } - } - - public class RegionInfo - { - public RegionIP IPAddress; - public string Name; - public ushort x; - public ushort y; - public ulong handle; - public LLUUID ImageID; - public uint Flags; - public byte WaterHeight; - - public ushort X - { - get - { - return(x); - } - set - { - x = value; - Handle = Helpers.UIntsToLong((((uint)x)*256), (((uint)y)*256)); - } - } - public ushort Y - { - get - { - return(y); - } - set - { - y = value; - Handle = Helpers.UIntsToLong((((uint)x)*256), (((uint)y)*256)); - } - } - public ulong Handle - { - get - { - if(handle > 0) - { - return(handle); - } - else - { - return(Helpers.UIntsToLong((((uint)x)*256), (((uint)y)*256))); - } - } - set - { - handle = value; - } - - } - - public RegionInfo() - { - this.IPAddress = new RegionIP(); - } - } - public class RegionIP - { - public string Address; - public ushort Port; - - public RegionIP() - { - - } - - } -} diff --git a/src/InventoryManager.cs b/src/InventoryManager.cs deleted file mode 100644 index 1df55a3..0000000 --- a/src/InventoryManager.cs +++ /dev/null @@ -1,242 +0,0 @@ -/* -Copyright (c) OpenSim project, http://osgrid.org/ - * - * Redistribution and use in source and binary forms, with or without - * modification, are permitted provided that the following conditions are met: - * * Redistributions of source code must retain the above copyright - * notice, this list of conditions and the following disclaimer. - * * Redistributions in binary form must reproduce the above copyright - * notice, this list of conditions and the following disclaimer in the - * documentation and/or other materials provided with the distribution. - * * Neither the name of the nor the - * names of its contributors may be used to endorse or promote products - * derived from this software without specific prior written permission. - * - * THIS SOFTWARE IS PROVIDED BY ``AS IS'' AND ANY - * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED - * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE - * DISCLAIMED. IN NO EVENT SHALL BE LIABLE FOR ANY - * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES - * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; - * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND - * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT - * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS - * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. - */ - -using System; -using System.Collections.Generic; -using libsecondlife; -using libsecondlife.Packets; -using libsecondlife.AssetSystem; -using System.IO; - -namespace OpenSim -{ - /// - /// Description of InventoryManager. - /// - public class InventoryManager - { - - public Dictionary Folders; - public Dictionary Items; - private Server _server; - private System.Text.Encoding _enc = System.Text.Encoding.ASCII; - private const uint FULL_MASK_PERMISSIONS = 2147483647; - - /// - /// - /// - /// - public InventoryManager(Server server) - { - _server = server; - Folders=new Dictionary(); - Items=new Dictionary(); - } - - /// - /// - /// - /// - /// - /// - /// - public LLUUID AddToInventory(UserAgentInfo userInfo, LLUUID folderID, AssetBase asset) - { - if(this.Folders.ContainsKey(folderID)) - { - LLUUID NewItemID = LLUUID.Random(); - - InventoryItem Item = new InventoryItem(); - Item.FolderID = folderID; - Item.OwnerID = userInfo.AgentID; - Item.AssetID = asset.FullID; - Item.ItemID = NewItemID; - Item.Type = asset.Type; - Item.Name = asset.Name; - Item.Description = asset.Description; - Item.InvType = asset.InvType; - this.Items.Add(Item.ItemID, Item); - InventoryFolder Folder = Folders[Item.FolderID]; - Folder.Items.Add(Item); - return(Item.ItemID); - } - else - { - return(null); - } - } - - /// - /// - /// - /// - /// - /// - public bool CreateNewFolder(UserAgentInfo userInfo, LLUUID newFolder) - { - InventoryFolder Folder = new InventoryFolder(); - Folder.FolderID = newFolder; - Folder.OwnerID = userInfo.AgentID; - this.Folders.Add(Folder.FolderID, Folder); - - return(true); - } - - /// - /// - /// - /// - /// - public void FetchInventoryDescendents(UserAgentInfo userInfo, FetchInventoryDescendentsPacket FetchDescend) - { - if(FetchDescend.InventoryData.FetchItems) - { - if(this.Folders.ContainsKey(FetchDescend.InventoryData.FolderID)) - { - - InventoryFolder Folder = this.Folders[FetchDescend.InventoryData.FolderID]; - InventoryDescendentsPacket Descend = new InventoryDescendentsPacket(); - Descend.AgentData.AgentID = userInfo.AgentID; - Descend.AgentData.OwnerID = Folder.OwnerID; - Descend.AgentData.FolderID = FetchDescend.InventoryData.FolderID; - Descend.AgentData.Descendents = Folder.Items.Count; - Descend.AgentData.Version = Folder.Items.Count; - - Descend.ItemData = new InventoryDescendentsPacket.ItemDataBlock[Folder.Items.Count]; - for(int i = 0; i < Folder.Items.Count ; i++) - { - - InventoryItem Item=Folder.Items[i]; - Descend.ItemData[i] = new InventoryDescendentsPacket.ItemDataBlock(); - Descend.ItemData[i].ItemID = Item.ItemID; - Descend.ItemData[i].AssetID = Item.AssetID; - Descend.ItemData[i].CreatorID = Item.CreatorID; - Descend.ItemData[i].BaseMask = FULL_MASK_PERMISSIONS; - Descend.ItemData[i].CreationDate = 1000; - Descend.ItemData[i].Description = _enc.GetBytes(Item.Description+"\0"); - Descend.ItemData[i].EveryoneMask = FULL_MASK_PERMISSIONS; - Descend.ItemData[i].Flags = 1; - Descend.ItemData[i].FolderID = Item.FolderID; - Descend.ItemData[i].GroupID = new LLUUID("00000000-0000-0000-0000-000000000000"); - Descend.ItemData[i].GroupMask = FULL_MASK_PERMISSIONS; - Descend.ItemData[i].InvType = Item.InvType; - Descend.ItemData[i].Name = _enc.GetBytes(Item.Name+"\0"); - Descend.ItemData[i].NextOwnerMask = FULL_MASK_PERMISSIONS; - Descend.ItemData[i].OwnerID = Item.OwnerID; - Descend.ItemData[i].OwnerMask = FULL_MASK_PERMISSIONS; - Descend.ItemData[i].SalePrice = 100; - Descend.ItemData[i].SaleType = 0; - Descend.ItemData[i].Type = Item.Type; - Descend.ItemData[i].CRC=libsecondlife.Helpers.InventoryCRC(1000, 0, Descend.ItemData[i].InvType, Descend.ItemData[i].Type, Descend.ItemData[i].AssetID, Descend.ItemData[i].GroupID, 100, Descend.ItemData[i].OwnerID, Descend.ItemData[i].CreatorID, Descend.ItemData[i].ItemID, Descend.ItemData[i].FolderID, FULL_MASK_PERMISSIONS, 1, FULL_MASK_PERMISSIONS, FULL_MASK_PERMISSIONS, FULL_MASK_PERMISSIONS); - } - _server.SendPacket(Descend, true, userInfo); - - } - } - else - { - Console.WriteLine("fetch subfolders"); - } - } - - /// - /// - /// - /// - public void FetchInventory(UserAgentInfo userInfo, FetchInventoryPacket FetchItems) - { - - for(int i = 0; i < FetchItems.InventoryData.Length; i++) - { - if(this.Items.ContainsKey(FetchItems.InventoryData[i].ItemID)) - { - - InventoryItem Item = Items[FetchItems.InventoryData[i].ItemID]; - FetchInventoryReplyPacket InventoryReply = new FetchInventoryReplyPacket(); - InventoryReply.AgentData.AgentID = userInfo.AgentID; - InventoryReply.InventoryData = new FetchInventoryReplyPacket.InventoryDataBlock[1]; - InventoryReply.InventoryData[0] = new FetchInventoryReplyPacket.InventoryDataBlock(); - InventoryReply.InventoryData[0].ItemID = Item.ItemID; - InventoryReply.InventoryData[0].AssetID = Item.AssetID; - InventoryReply.InventoryData[0].CreatorID = Item.CreatorID; - InventoryReply.InventoryData[0].BaseMask = FULL_MASK_PERMISSIONS; - InventoryReply.InventoryData[0].CreationDate = 1000; - InventoryReply.InventoryData[0].Description = _enc.GetBytes( Item.Description+"\0"); - InventoryReply.InventoryData[0].EveryoneMask = FULL_MASK_PERMISSIONS; - InventoryReply.InventoryData[0].Flags = 1; - InventoryReply.InventoryData[0].FolderID = Item.FolderID; - InventoryReply.InventoryData[0].GroupID = new LLUUID("00000000-0000-0000-0000-000000000000"); - InventoryReply.InventoryData[0].GroupMask = FULL_MASK_PERMISSIONS; - InventoryReply.InventoryData[0].InvType = Item.InvType; - InventoryReply.InventoryData[0].Name = _enc.GetBytes(Item.Name+"\0"); - InventoryReply.InventoryData[0].NextOwnerMask = FULL_MASK_PERMISSIONS; - InventoryReply.InventoryData[0].OwnerID = Item.OwnerID; - InventoryReply.InventoryData[0].OwnerMask = FULL_MASK_PERMISSIONS; - InventoryReply.InventoryData[0].SalePrice = 100; - InventoryReply.InventoryData[0].SaleType = 0; - InventoryReply.InventoryData[0].Type = Item.Type; - InventoryReply.InventoryData[0].CRC = libsecondlife.Helpers.InventoryCRC(1000, 0, InventoryReply.InventoryData[0].InvType, InventoryReply.InventoryData[0].Type, InventoryReply.InventoryData[0].AssetID, InventoryReply.InventoryData[0].GroupID, 100, InventoryReply.InventoryData[0].OwnerID, InventoryReply.InventoryData[0].CreatorID, InventoryReply.InventoryData[0].ItemID, InventoryReply.InventoryData[0].FolderID, FULL_MASK_PERMISSIONS, 1, FULL_MASK_PERMISSIONS, FULL_MASK_PERMISSIONS, FULL_MASK_PERMISSIONS); - _server.SendPacket(InventoryReply, true, userInfo); - } - } - } - } - - public class InventoryFolder - { - public List Items; - //public List Subfolders; - - public LLUUID FolderID; - public LLUUID OwnerID; - public LLUUID ParentID; - - - public InventoryFolder() - { - Items = new List(); - } - - } - - public class InventoryItem - { - public LLUUID FolderID; - public LLUUID OwnerID; - public LLUUID ItemID; - public LLUUID AssetID; - public LLUUID CreatorID = LLUUID.Zero; - public sbyte InvType; - public sbyte Type; - public string Name; - public string Description; - - public InventoryItem() - { - - } - } -} diff --git a/src/Physics_manager.cs b/src/Physics_manager.cs deleted file mode 100644 index a813deb..0000000 --- a/src/Physics_manager.cs +++ /dev/null @@ -1,41 +0,0 @@ -/* -Copyright (c) OpenSim project, http://osgrid.org/ -* All rights reserved. -* -* Redistribution and use in source and binary forms, with or without -* modification, are permitted provided that the following conditions are met: -* * Redistributions of source code must retain the above copyright -* notice, this list of conditions and the following disclaimer. -* * Redistributions in binary form must reproduce the above copyright -* notice, this list of conditions and the following disclaimer in the -* documentation and/or other materials provided with the distribution. -* * Neither the name of the nor the -* names of its contributors may be used to endorse or promote products -* derived from this software without specific prior written permission. -* -* THIS SOFTWARE IS PROVIDED BY ``AS IS'' AND ANY -* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED -* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE -* DISCLAIMED. IN NO EVENT SHALL BE LIABLE FOR ANY -* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES -* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; -* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND -* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT -* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS -* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. -*/ - -using System; - -namespace OpenSim -{ - /// - /// Description of Physics_manager. - /// - public class PhysicsManager - { - public PhysicsManager() - { - } - } -} diff --git a/src/Prim_manager.cs b/src/Prim_manager.cs deleted file mode 100644 index 72eae35..0000000 --- a/src/Prim_manager.cs +++ /dev/null @@ -1,382 +0,0 @@ -/* -Copyright (c) OpenSim project, http://osgrid.org/ -* All rights reserved. -* -* Redistribution and use in source and binary forms, with or without -* modification, are permitted provided that the following conditions are met: -* * Redistributions of source code must retain the above copyright -* notice, this list of conditions and the following disclaimer. -* * Redistributions in binary form must reproduce the above copyright -* notice, this list of conditions and the following disclaimer in the -* documentation and/or other materials provided with the distribution. -* * Neither the name of the nor the -* names of its contributors may be used to endorse or promote products -* derived from this software without specific prior written permission. -* -* THIS SOFTWARE IS PROVIDED BY ``AS IS'' AND ANY -* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED -* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE -* DISCLAIMED. IN NO EVENT SHALL BE LIABLE FOR ANY -* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES -* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; -* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND -* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT -* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS -* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. -*/ - -using System; -using System.Collections.Generic; -using libsecondlife; -using libsecondlife.Packets; -using libsecondlife.AssetSystem; -using System.IO; -using Axiom.MathLib; - -namespace OpenSim -{ - /// - /// Description of Prim_manager. - /// - public class PrimManager - { - private Server _server; - private uint _primCount; - - public AgentManager AgentManagement; - public libsecondlife.Packets.ObjectUpdatePacket.ObjectDataBlock PrimTemplate; - public Dictionary PrimList; - - /// - /// - /// - /// - public PrimManager(Server server) - { - _server = server; - PrimList = new Dictionary (); - //this.SetupTemplates("objectupate164.dat"); - - } - - /// - /// - /// - /// - /// - /// - public void CreatePrim(UserAgentInfo userInfo, libsecondlife.LLVector3 pos1, ObjectAddPacket addPacket) - { - ObjectUpdatePacket objupdate = new ObjectUpdatePacket(); - objupdate.RegionData.RegionHandle = Globals.Instance.RegionHandle; - objupdate.RegionData.TimeDilation = 64096; - - objupdate.ObjectData = new libsecondlife.Packets.ObjectUpdatePacket.ObjectDataBlock[1]; - PrimData PData = new PrimData(); - objupdate.ObjectData[0] = this.PrimTemplate; - PData.OwnerID=objupdate.ObjectData[0].OwnerID = userInfo.AgentID; - PData.PCode=objupdate.ObjectData[0].PCode = addPacket.ObjectData.PCode; - PData.PathBegin=objupdate.ObjectData[0].PathBegin = addPacket.ObjectData.PathBegin; - PData.PathEnd=objupdate.ObjectData[0].PathEnd = addPacket.ObjectData.PathEnd; - PData.PathScaleX=objupdate.ObjectData[0].PathScaleX = addPacket.ObjectData.PathScaleX; - PData.PathScaleY=objupdate.ObjectData[0].PathScaleY = addPacket.ObjectData.PathScaleY; - PData.PathShearX=objupdate.ObjectData[0].PathShearX = addPacket.ObjectData.PathShearX; - PData.PathShearY=objupdate.ObjectData[0].PathShearY = addPacket.ObjectData.PathShearY; - PData.PathSkew=objupdate.ObjectData[0].PathSkew = addPacket.ObjectData.PathSkew; - PData.ProfileBegin=objupdate.ObjectData[0].ProfileBegin = addPacket.ObjectData.ProfileBegin; - PData.ProfileEnd=objupdate.ObjectData[0].ProfileEnd = addPacket.ObjectData.ProfileEnd; - PData.Scale=objupdate.ObjectData[0].Scale = addPacket.ObjectData.Scale; - PData.PathCurve=objupdate.ObjectData[0].PathCurve = addPacket.ObjectData.PathCurve; - PData.ProfileCurve=objupdate.ObjectData[0].ProfileCurve = addPacket.ObjectData.ProfileCurve; - PData.ParentID=objupdate.ObjectData[0].ParentID = 0; - PData.ProfileHollow=objupdate.ObjectData[0].ProfileHollow = addPacket.ObjectData.ProfileHollow; - //finish off copying rest of shape data - - objupdate.ObjectData[0].ID = (uint)(702000 + _primCount); - objupdate.ObjectData[0].FullID = new LLUUID("edba7151-5857-acc5-b30b-f01efefda"+_primCount.ToString("000")); - - //update position - byte[] pb = pos1.GetBytes(); - Array.Copy(pb, 0, objupdate.ObjectData[0].ObjectData, 0, pb.Length); - - _primCount++; - _server.SendPacket(objupdate, true, userInfo); - - //should send to all users - foreach (KeyValuePair kp in AgentManagement.AgentList) - { - if(kp.Value.NetInfo.AgentID != userInfo.AgentID) - { - _server.SendPacket(objupdate, true, kp.Value.NetInfo); - } - } - //should store this infomation - PrimInfo NewPrim = new PrimInfo(); - NewPrim.FullID = objupdate.ObjectData[0].FullID; - NewPrim.LocalID = objupdate.ObjectData[0].ID; - NewPrim.Position = pos1; - NewPrim.Data = PData; - - this.PrimList.Add(NewPrim.FullID, NewPrim); - - //store rest of data - - } - - /// - /// - /// - /// - /// - /// - /// - /// - public void UpdatePrimPosition(UserAgentInfo userInfo, LLVector3 position, uint localID, bool setRotation, LLQuaternion rotation) - { - PrimInfo pri = null; - foreach (KeyValuePair kp in this.PrimList) - { - if(kp.Value.LocalID == localID) - { - pri = kp.Value; - } - } - if(pri == null) - { - return; - } - uint ID = pri.LocalID; - libsecondlife.LLVector3 pos2 = new LLVector3(position.X, position.Y, position.Z); - libsecondlife.LLQuaternion rotation2; - if(!setRotation) - { - pri.Position = pos2; - rotation2 = new LLQuaternion(pri.Rotation.X, pri.Rotation.Y, pri.Rotation.Z, pri.Rotation.W); - } - else - { - rotation2=new LLQuaternion(rotation.X, rotation.Y, rotation.Z, rotation.W); - pos2 = pri.Position; - pri.Rotation = rotation; - } - rotation2.W += 1; - rotation2.X += 1; - rotation2.Y += 1; - rotation2.Z += 1; - - byte[] bytes = new byte[60]; - - ImprovedTerseObjectUpdatePacket im = new ImprovedTerseObjectUpdatePacket(); - im.RegionData.RegionHandle = Globals.Instance.RegionHandle; - im.RegionData.TimeDilation = 64096; - im.ObjectData = new ImprovedTerseObjectUpdatePacket.ObjectDataBlock[1]; - int i = 0; - ImprovedTerseObjectUpdatePacket.ObjectDataBlock dat = new ImprovedTerseObjectUpdatePacket.ObjectDataBlock(); - im.ObjectData[0] = dat; - dat.TextureEntry = PrimTemplate.TextureEntry; - - bytes[i++] = (byte)(ID % 256); - bytes[i++] = (byte)((ID >> 8) % 256); - bytes[i++] = (byte)((ID >> 16) % 256); - bytes[i++] = (byte)((ID >> 24) % 256); - bytes[i++]= 0; - bytes[i++]= 0; - - byte[] pb = pos2.GetBytes(); - pri.Position = pos2; - Array.Copy(pb, 0, bytes, i, pb.Length); - i += 12; - ushort ac = 32767; - - //vel - bytes[i++] = (byte)(ac % 256); - bytes[i++] = (byte)((ac >> 8) % 256); - bytes[i++] = (byte)(ac % 256); - bytes[i++] = (byte)((ac >> 8) % 256); - bytes[i++] = (byte)(ac % 256); - bytes[i++] = (byte)((ac >> 8) % 256); - - //accel - bytes[i++] = (byte)(ac % 256); - bytes[i++] = (byte)((ac >> 8) % 256); - bytes[i++] = (byte)(ac % 256); - bytes[i++] = (byte)((ac >> 8) % 256); - bytes[i++] = (byte)(ac % 256); - bytes[i++] = (byte)((ac >> 8) % 256); - - ushort rw, rx,ry,rz; - rw = (ushort)(32768 * rotation2.W); - rx = (ushort)(32768 * rotation2.X); - ry = (ushort)(32768 * rotation2.Y); - rz = (ushort)(32768 * rotation2.Z); - - //rot - bytes[i++] = (byte)(rx % 256); - bytes[i++] = (byte)((rx >> 8) % 256); - bytes[i++] = (byte)(ry % 256); - bytes[i++] = (byte)((ry >> 8) % 256); - bytes[i++] = (byte)(rz % 256); - bytes[i++] = (byte)((rz >> 8) % 256); - bytes[i++] = (byte)(rw % 256); - bytes[i++] = (byte)((rw >> 8) % 256); - - //rotation vel - bytes[i++] = (byte)(ac % 256); - bytes[i++] = (byte)((ac >> 8) % 256); - bytes[i++] = (byte)(ac % 256); - bytes[i++] = (byte)((ac >> 8) % 256); - bytes[i++] = (byte)(ac % 256); - bytes[i++] = (byte)((ac >> 8) % 256); - - dat.Data=bytes; - - foreach (KeyValuePair kp in AgentManagement.AgentList) - { - if(kp.Value.NetInfo.AgentID!=userInfo.AgentID) - { - _server.SendPacket(im, true, kp.Value.NetInfo); - } - } - } - - /// - /// - /// - /// - public void SendExistingPrims(UserAgentInfo userInfo) - { - //send data for already created prims to a new joining user - } - - /// - /// - /// - /// - public void SetupTemplates(string name) - { - ObjectUpdatePacket objupdate = new ObjectUpdatePacket(); - objupdate.RegionData.RegionHandle = Globals.Instance.RegionHandle; - objupdate.RegionData.TimeDilation = 64096; - objupdate.ObjectData = new libsecondlife.Packets.ObjectUpdatePacket.ObjectDataBlock[1]; - - int i = 0; - FileInfo fInfo = new FileInfo(name); - long numBytes = fInfo.Length; - FileStream fStream = new FileStream(name, FileMode.Open, FileAccess.Read); - BinaryReader br = new BinaryReader(fStream); - byte [] data1 = br.ReadBytes((int)numBytes); - br.Close(); - fStream.Close(); - - libsecondlife.Packets.ObjectUpdatePacket.ObjectDataBlock objdata = new libsecondlife.Packets.ObjectUpdatePacket.ObjectDataBlock(data1,ref i); - objupdate.ObjectData[0] = objdata; - this.PrimTemplate = objdata; - objdata.UpdateFlags = objdata.UpdateFlags + 12 - 16 + 32 + 256; - objdata.OwnerID = new LLUUID("00000000-0000-0000-0000-000000000000"); - //test adding a new texture to object , to test image downloading - LLObject.TextureEntry te = new LLObject.TextureEntry(objdata.TextureEntry, 0, objdata.TextureEntry.Length); - te.DefaultTexture.TextureID = new LLUUID("00000000-0000-0000-5005-000000000005"); - - LLObject.TextureEntry ntex = new LLObject.TextureEntry(new LLUUID("00000000-0000-0000-5005-000000000005")); - - objdata.TextureEntry = ntex.ToBytes(); - } - - /// - /// - /// - /// - /// - public void ReadPrimDatabase(string name, UserAgentInfo userInfo) - { - StreamReader SR; - string line; - SR=File.OpenText(name); - string [] comp = new string[10]; - string delimStr = " , "; - char [] delimiter = delimStr.ToCharArray(); - - line=SR.ReadLine(); - while(line != "end") - { - comp = line.Split(delimiter); - if(comp[0] == "ObjPack") - { - int num = Convert.ToInt32(comp[2]); - int start = Convert.ToInt32(comp[1]); - ObjectUpdatePacket objupdate = new ObjectUpdatePacket(); - objupdate.RegionData.RegionHandle = Globals.Instance.RegionHandle; - objupdate.RegionData.TimeDilation = 64096; - objupdate.ObjectData = new libsecondlife.Packets.ObjectUpdatePacket.ObjectDataBlock[num]; - - // int count=0; - string data_path = System.IO.Path.Combine(System.AppDomain.CurrentDomain.BaseDirectory, @"data"); - for(int cc = 0; cc < num; cc++) - { - string filenam = System.IO.Path.Combine(data_path, @"prim_updates"+start+".dat"); - int i = 0; - //FileInfo fInfo = new FileInfo("objectupate"+start+".dat"); - FileInfo fInfo = new FileInfo(filenam); - long numBytes = fInfo.Length; - //FileStream fStream = new FileStream("objectupate"+start+".dat", FileMode.Open, FileAccess.Read); - FileStream fStream = new FileStream(filenam, FileMode.Open, FileAccess.Read); - BinaryReader br = new BinaryReader(fStream); - byte [] data1 = br.ReadBytes((int)numBytes); - br.Close(); - fStream.Close(); - - libsecondlife.Packets.ObjectUpdatePacket.ObjectDataBlock objdata = new libsecondlife.Packets.ObjectUpdatePacket.ObjectDataBlock(data1, ref i); - objupdate.ObjectData[cc] = objdata; - start++; - } - _server.SendPacket(objupdate, true, userInfo); - line = SR.ReadLine(); - } - } - SR.Close(); - } - } - - public class PrimInfo - { - public LLVector3 Position; - public LLVector3 Velocity; - public LLQuaternion Rotation=LLQuaternion.Identity; - public uint LocalID; - public LLUUID FullID; - public PrimData Data; - - public PrimInfo() - { - Position=new LLVector3(0,0,0); - Velocity=new LLVector3(0,0,0); - //data=new PrimData(); - } - } - public class PrimData - { - public LLUUID OwnerID; - public byte PCode; - public byte PathBegin; - public byte PathEnd; - public byte PathScaleX; - public byte PathScaleY; - public byte PathShearX; - public byte PathShearY; - public sbyte PathSkew; - public byte ProfileBegin; - public byte ProfileEnd; - public LLVector3 Scale; - public byte PathCurve; - public byte ProfileCurve; - public uint ParentID=0; - public byte ProfileHollow; - - public bool DataBaseStorage=false; - - public PrimData() - { - - } - } -} diff --git a/src/Script_manager.cs b/src/Script_manager.cs deleted file mode 100644 index 1de1d22..0000000 --- a/src/Script_manager.cs +++ /dev/null @@ -1,103 +0,0 @@ -/* - Copyright (c) OpenSim project, http://osgrid.org/ -* All rights reserved. -* -* Redistribution and use in source and binary forms, with or without -* modification, are permitted provided that the following conditions are met: -* * Redistributions of source code must retain the above copyright -* notice, this list of conditions and the following disclaimer. -* * Redistributions in binary form must reproduce the above copyright -* notice, this list of conditions and the following disclaimer in the -* documentation and/or other materials provided with the distribution. -* * Neither the name of the nor the -* names of its contributors may be used to endorse or promote products -* derived from this software without specific prior written permission. -* -* THIS SOFTWARE IS PROVIDED BY ``AS IS'' AND ANY -* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED -* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE -* DISCLAIMED. IN NO EVENT SHALL BE LIABLE FOR ANY -* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES -* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; -* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND -* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT -* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS -* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. - - */ - -using System; -using System.Collections; -//using LuaInterface; -using libsecondlife; - -namespace OpenSim -{ - /// - /// Description of Script_manager. - /// - public class ScriptManager - { - //public LuaInterface.Lua Lu; - //private ArrayList scripts; - //private prim_info current_prim; - - public ScriptManager() - { - } - - /*public void start_up (Lua lua, App ap) - { - this.Lu=lua; - //register any lua routines , like check finish script one - Lu.OpenMathLib(); - }*/ - - private void RegisterFunctions() - { - //lu.RegisterFunction( "RegisterScript",this,this.GetType().GetMethod("ScriptRegister")); - //lu.RegisterFunction( "MoveObject",this,this.GetType().GetMethod("MoveObject")); - //lu.RegisterFunction( "Say",this,this.GetType().GetMethod("Say")); - - } - - public void Call_tick(PrimInfo prim) - { - //set current prim and then call tick function in linked script - } - public void Call_touch(PrimInfo prim) - { - //set current prim and then call clicked function in linked script - - } - public void Call_on_rex(PrimInfo prim) - { - //set current prim and then call clicked function in linked script - - } - - #region Lua Functions - - public void ScriptRegister(script_object_interface script) - { - //called by scripts to register themselves - } - public void MoveObject(float x , float y, float z) - { - - } - public void Say(string message) - { - - } - #endregion - - } - - public interface script_object_interface - { - void frame_tick(); - void touch(int num); - void on_rex(int num); - } -} diff --git a/src/Server.cs b/src/Server.cs deleted file mode 100644 index 1f19bf9..0000000 --- a/src/Server.cs +++ /dev/null @@ -1,707 +0,0 @@ -/* - * Copyright (c) OpenSim project, http://osgrid.org/ -* All rights reserved. -* -* Redistribution and use in source and binary forms, with or without -* modification, are permitted provided that the following conditions are met: -* * Redistributions of source code must retain the above copyright -* notice, this list of conditions and the following disclaimer. -* * Redistributions in binary form must reproduce the above copyright -* notice, this list of conditions and the following disclaimer in the -* documentation and/or other materials provided with the distribution. -* * Neither the name of the nor the -* names of its contributors may be used to endorse or promote products -* derived from this software without specific prior written permission. -* -* THIS SOFTWARE IS PROVIDED BY ``AS IS'' AND ANY -* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED -* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE -* DISCLAIMED. IN NO EVENT SHALL BE LIABLE FOR ANY -* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES -* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; -* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND -* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT -* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS -* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. -*/ - -using System; -using System.Collections.Generic; -using libsecondlife; -using System.Collections; -using libsecondlife.Packets; -using libsecondlife.AssetSystem; -using System.Net; -using System.Net.Sockets; -using System.Timers; - -//really hacked , messy code - -namespace OpenSim -{ - /// - /// Description of Server. - /// - public interface ServerCallback - { - //should replace with delegates - void MainCallback(Packet pack, UserAgentInfo User_info); - void NewUserCallback(UserAgentInfo User_info); - void ErrorCallback(string text); - } - public class Server - { - /// A public reference to the client that this Simulator object - /// is attached to - //public SecondLife Client; - - /// The Region class that this Simulator wraps - // public Region Region; - - /// - /// Used internally to track sim disconnections, do not modify this - /// variable - /// - public bool DisconnectCandidate = false; - - /// - /// The ID number associated with this particular connection to the - /// simulator, used to emulate TCP connections. This is used - /// internally for packets that have a CircuitCode field - /// - public uint CircuitCode - { - get { return circuitCode; } - set { circuitCode = value; } - } - - /// - /// The IP address and port of the server - /// - public IPEndPoint IPEndPoint - { - get { return ipEndPoint; } - } - - /// - /// A boolean representing whether there is a working connection to the - /// simulator or not - /// - public bool Connected - { - get { return connected; } - } - - private ServerCallback CallbackObject; - private uint Sequence = 0; - private object SequenceLock = new object(); - private byte[] RecvBuffer = new byte[4096]; - private byte[] ZeroBuffer = new byte[8192]; - private byte[] ZeroOutBuffer = new byte[4096]; - private Socket Connection = new Socket(AddressFamily.InterNetwork, SocketType.Dgram, ProtocolType.Udp); - private AsyncCallback ReceivedData; - private bool connected = false; - private uint circuitCode; - private IPEndPoint ipEndPoint; - private EndPoint endPoint; - private IPEndPoint ipeSender; - private EndPoint epSender; - private System.Timers.Timer AckTimer; - private Server_Settings Settings=new Server_Settings(); - public ArrayList User_agents=new ArrayList(); - - /// - /// Constructor for Simulator - /// - /// - /// - /// - /// - /// - public Server(ServerCallback s_callback) - { - - this.CallbackObject=s_callback; //should be using delegate - AckTimer = new System.Timers.Timer(Settings.NETWORK_TICK_LENGTH); - AckTimer.Elapsed += new ElapsedEventHandler(AckTimer_Elapsed); - - // Initialize the callback for receiving a new packet - ReceivedData = new AsyncCallback(this.OnReceivedData); - - // Client.Log("Connecting to " + ip.ToString() + ":" + port, Helpers.LogLevel.Info); - - try - { - // Create an endpoint that we will be communicating with (need it in two - // types due to .NET weirdness) - // ipEndPoint = new IPEndPoint(ip, port); - ipEndPoint = new IPEndPoint(IPAddress.Any, Globals.Instance.IpPort); - endPoint = (EndPoint)ipEndPoint; - - // Associate this simulator's socket with the given ip/port and start listening - Connection.Bind(endPoint); - ipeSender = new IPEndPoint(IPAddress.Any, 0); - //The epSender identifies the incoming clients - epSender = (EndPoint) ipeSender; - Connection.BeginReceiveFrom(RecvBuffer, 0, RecvBuffer.Length, SocketFlags.None, ref epSender, ReceivedData, null); - - // Start the ACK timer - AckTimer.Start(); - } - catch (Exception e) - { - - System.Console.WriteLine(e.Message); - } - } - - /// - /// Disconnect a Simulator - /// - public void Disconnect() - { - if (connected) - { - connected = false; - AckTimer.Stop(); - - // Send the CloseCircuit notice - CloseCircuitPacket close = new CloseCircuitPacket(); - - if (Connection.Connected) - { - try - { - // Connection.Send(close.ToBytes()); - } - catch (SocketException) - { - // There's a high probability of this failing if the network is - // disconnecting, so don't even bother logging the error - } - } - - try - { - // Shut the socket communication down - // Connection.Shutdown(SocketShutdown.Both); - } - catch (SocketException) - { - } - } - } - - /// - /// Sends a packet - /// - /// Packet to be sent - /// Increment sequence number? - public void SendPacket(Packet packet, bool incrementSequence, UserAgentInfo User_info) - { - Console.WriteLine("OUTGOING"); - Console.WriteLine(packet.ToString()); - byte[] buffer; - int bytes; - - if (!connected && packet.Type != PacketType.UseCircuitCode) - { - Console.WriteLine("Trying to send a " + packet.Type.ToString() + " packet when the socket is closed"); - - - return; - } - - /*if (packet.Header.AckList.Length > 0) - { - // Scrub any appended ACKs since all of the ACK handling is done here - packet.Header.AckList = new uint[0]; - } - packet.Header.AppendedAcks = false; - - // Keep track of when this packet was sent out - packet.TickCount = Environment.TickCount; - */ - if (incrementSequence) - { - // Set the sequence number - lock (SequenceLock) - { - if (Sequence > Settings.MAX_SEQUENCE) - Sequence = 1; - else - Sequence++; - packet.Header.Sequence = Sequence; - } - - if (packet.Header.Reliable) - { - lock (User_info.NeedAck) - { - if (!User_info.NeedAck.ContainsKey(packet.Header.Sequence)) - { - User_info.NeedAck.Add(packet.Header.Sequence, packet); - } - else - { - // Client.Log("Attempted to add a duplicate sequence number (" + - // packet.Header.Sequence + ") to the NeedAck dictionary for packet type " + - // packet.Type.ToString(), Helpers.LogLevel.Warning); - } - } - - // Don't append ACKs to resent packets, in case that's what was causing the - // delivery to fail - if (!packet.Header.Resent) - { - // Append any ACKs that need to be sent out to this packet - lock (User_info.PendingAcks) - { - if (User_info.PendingAcks.Count > 0 && User_info.PendingAcks.Count < Settings.MAX_APPENDED_ACKS && - packet.Type != PacketType.PacketAck && - packet.Type != PacketType.LogoutRequest) - { - packet.Header.AckList = new uint[User_info.PendingAcks.Count]; - int i = 0; - - foreach (uint ack in User_info.PendingAcks.Values) - { - packet.Header.AckList[i] = ack; - i++; - } - - User_info.PendingAcks.Clear(); - packet.Header.AppendedAcks = true; - } - } - } - } - } - - // Serialize the packet - buffer = packet.ToBytes(); - bytes = buffer.Length; - - try - { - // Zerocode if needed - if (packet.Header.Zerocoded) - { - lock (ZeroOutBuffer) - { - bytes = Helpers.ZeroEncode(buffer, bytes, ZeroOutBuffer); - Connection.SendTo(ZeroOutBuffer, bytes, SocketFlags.None,User_info.endpoint); - } - } - else - { - - Connection.SendTo(buffer, bytes, SocketFlags.None,User_info.endpoint); - } - } - catch (SocketException) - { - //Client.Log("Tried to send a " + packet.Type.ToString() + " on a closed socket", - // Helpers.LogLevel.Warning); - - Disconnect(); - } - } - - /// - /// Send a raw byte array payload as a packet - /// - /// The packet payload - /// Whether the second, third, and fourth bytes - /// should be modified to the current stream sequence number - /// - /// Returns Simulator Name as a String - /// - /// - public override string ToString() - { - return( " (" + ipEndPoint.ToString() + ")"); - } - - /// - /// Sends out pending acknowledgements - /// - private void SendAcks(UserAgentInfo User_info) - { - lock (User_info.PendingAcks) - { - if (connected && User_info.PendingAcks.Count > 0) - { - if (User_info.PendingAcks.Count > 250) - { - // FIXME: Handle the odd case where we have too many pending ACKs queued up - //Client.Log("Too many ACKs queued up!", Helpers.LogLevel.Error); - return; - } - - int i = 0; - PacketAckPacket acks = new PacketAckPacket(); - acks.Packets = new PacketAckPacket.PacketsBlock[User_info.PendingAcks.Count]; - - foreach (uint ack in User_info.PendingAcks.Values) - { - acks.Packets[i] = new PacketAckPacket.PacketsBlock(); - acks.Packets[i].ID = ack; - i++; - } - - acks.Header.Reliable = false; - //SendPacket(acks, true,User_info); - - User_info.PendingAcks.Clear(); - } - } - } - /// - /// Resend unacknowledged packets - /// - private void ResendUnacked(UserAgentInfo User_info) - { - if (connected) - { - int now = Environment.TickCount; - - lock (User_info.NeedAck) - { - foreach (Packet packet in User_info.NeedAck.Values) - { - if (now - packet.TickCount > Settings.RESEND_TIMEOUT) - { - // Client.Log("Resending " + packet.Type.ToString() + " packet, " + - // (now - packet.TickCount) + "ms have passed", Helpers.LogLevel.Info); - - //packet.Header.Resent = true; - // SendPacket(packet, false,User_info); - } - } - } - } - } - /// - /// Callback handler for incomming data - /// - /// - private void OnReceivedData(IAsyncResult result) - { - ipeSender = new IPEndPoint(IPAddress.Any, 0); - epSender = (EndPoint)ipeSender; - Packet packet = null; - int numBytes; - UserAgentInfo tempinfo; - - // If we're receiving data the sim connection is open - connected = true; - - // Update the disconnect flag so this sim doesn't time out - DisconnectCandidate = false; - UserAgentInfo User_info=null; - - lock (RecvBuffer) - { - // Retrieve the incoming packet - try - { - numBytes = Connection.EndReceiveFrom(result, ref epSender); - - //find user_agent_info - - int packetEnd = numBytes - 1; - packet = Packet.BuildPacket(RecvBuffer, ref packetEnd, ZeroBuffer); - - Console.WriteLine("INCOMING PACKET" + packet.TickCount.ToString() + " " + packet.Header.Sequence.ToString()); - Console.WriteLine(packet.ToString()); - libsecondlife.Packets.PacketAckPacket ack_it = new PacketAckPacket(); - ack_it.Packets = new PacketAckPacket.PacketsBlock[1]; - ack_it.Packets[0] = new PacketAckPacket.PacketsBlock(); - ack_it.Packets[0].ID = packet.Header.ID; - ack_it.Header.Reliable = false; - - tempinfo = new UserAgentInfo(); - tempinfo.endpoint = epSender; - this.SendPacket(ack_it, false, tempinfo); - if (packet.Header.Resent) - { - this.CallbackObject.ErrorCallback("resent"); - } - - if ((packet.Type == PacketType.StartPingCheck) && (packet.Header.Resent == false)) - { - //reply to pingcheck - libsecondlife.Packets.StartPingCheckPacket startping = (libsecondlife.Packets.StartPingCheckPacket)packet; - libsecondlife.Packets.CompletePingCheckPacket endping = new CompletePingCheckPacket(); - endping.PingID.PingID = startping.PingID.PingID; - endping.Header.Reliable = false; - tempinfo = new UserAgentInfo(); - tempinfo.endpoint = epSender; - this.SendPacket(endping, true, tempinfo); - } - - //should check if login/useconnection packet first - if ((packet.Type == PacketType.UseCircuitCode) && (packet.Header.Resent == false)) - { - Console.WriteLine("Got UseCircuitCode, confirming with grid..."); - UseCircuitCodePacket cir_pack=(UseCircuitCodePacket)packet; - - ArrayList requestParams = new ArrayList(); - requestParams.Add(Globals.Instance.GridSendKey); - requestParams.Add(cir_pack.CircuitCode.SessionID.ToString()); - requestParams.Add(cir_pack.CircuitCode.ID.ToString()); - - - Nwc.XmlRpc.XmlRpcRequest GridSessionInfo = new Nwc.XmlRpc.XmlRpcRequest("get_session_info",requestParams); - - Nwc.XmlRpc.XmlRpcResponse gridresponse = GridSessionInfo.Send(Globals.Instance.GridURL, 5000); - - Console.WriteLine("Processing response from grid server..."); - Hashtable gridreply = (Hashtable)gridresponse.Value; - if (gridresponse.IsFault) - { - Console.WriteLine("XML-RPC error when talking to grid: " + gridresponse.FaultString); - Connection.Disconnect(false); - } - if (((string)gridreply["agent_id"]).ToLower().Equals(cir_pack.CircuitCode.ID.ToString()) == false) - { - Console.WriteLine("Bad agent ID!"); - Connection.Disconnect(false); - } - else if (((string)gridreply["session_id"]).ToLower().Equals(cir_pack.CircuitCode.SessionID.ToString()) == false) - { - Console.WriteLine("Bad session ID!"); - Connection.Disconnect(false); - } - UserAgentInfo new_user = new UserAgentInfo(); - - new_user.AgentID = cir_pack.CircuitCode.ID; - new_user.circuitCode=cir_pack.CircuitCode.Code; - new_user.AgentID=cir_pack.CircuitCode.ID; - new_user.SessionID=cir_pack.CircuitCode.SessionID; - new_user.endpoint=epSender; - new_user.Inbox = new Queue(Settings.INBOX_SIZE); - new_user.first_name = (string)gridreply["firstname"]; - new_user.first_name = (string)gridreply["lastname"]; - - - this.CallbackObject.NewUserCallback(new_user); - this.User_agents.Add(new_user); - - } - - - UserAgentInfo temp_agent=null; - IPEndPoint send_ip=(IPEndPoint)epSender; - Console.WriteLine("incoming: address is "+send_ip.Address +"port number is: "+send_ip.Port.ToString()); - - for(int ii=0; ii Settings.MAX_PENDING_ACKS) - { - SendAcks(User_info); - } - - // Check if we already received this packet - if (User_info.Inbox.Contains(packet.Header.Sequence)) - { - //Client.Log("Received a duplicate " + packet.Type.ToString() + ", sequence=" + - // packet.Header.Sequence + ", resent=" + ((packet.Header.Resent) ? "Yes" : "No") + - // ", Inbox.Count=" + Inbox.Count + ", NeedAck.Count=" + NeedAck.Count, - // Helpers.LogLevel.Info); - - // Send an ACK for this packet immediately - - - // TESTING: Try just queuing up ACKs for resent packets instead of immediately triggering an ACK - /* lock (User_info.PendingAcks) - { - uint sequence = (uint)packet.Header.Sequence; - if (!User_info.PendingAcks.ContainsKey(sequence)) { User_info.PendingAcks[sequence] = sequence; } - }*/ - - // Avoid firing a callback twice for the same packet - this.CallbackObject.ErrorCallback("Avoiding callback"); - // this.callback_object.error("avoiding callback"); - return; - } - else - { - lock (User_info.PendingAcks) - { - uint sequence = (uint)packet.Header.Sequence; - // if (!User_info.PendingAcks.ContainsKey(sequence)) { User_info.PendingAcks[sequence] = sequence; } - } - } - } - - // Add this packet to our inbox - lock (User_info.Inbox) - { - while (User_info.Inbox.Count >= Settings.INBOX_SIZE) - { - User_info.Inbox.Dequeue(); - } - User_info.Inbox.Enqueue(packet.Header.Sequence); - } - - // Handle appended ACKs - if (packet.Header.AppendedAcks) - { - lock (User_info.NeedAck) - { - foreach (uint ack in packet.Header.AckList) - { - User_info.NeedAck.Remove(ack); - } - } - } - - // Handle PacketAck packets - if (packet.Type == PacketType.PacketAck) - { - PacketAckPacket ackPacket = (PacketAckPacket)packet; - - lock (User_info.NeedAck) - { - foreach (PacketAckPacket.PacketsBlock block in ackPacket.Packets) - { - User_info.NeedAck.Remove(block.ID); - } - } - } - - this.CallbackObject.MainCallback(packet,User_info); - - } - - private void AckTimer_Elapsed(object sender, ElapsedEventArgs ea) - { - if (connected) - { - - //TODO for each user_agent_info - for(int i=0; iThe version of libsecondlife (not the SL protocol itself) - public string VERSION = "libsecondlife 0.0.9"; - /// XML-RPC login server to connect to - public string LOGIN_SERVER = "http://www.garethnelson.com/ogs/login/"; - - /// Millisecond interval between ticks, where all ACKs are - /// sent out and the age of unACKed packets is checked - public readonly int NETWORK_TICK_LENGTH = 500; - /// The maximum value of a packet sequence number. After that - /// we assume the sequence number just rolls over? Or maybe the - /// protocol isn't able to sustain a connection past that - public readonly int MAX_SEQUENCE = 0xFFFFFF; - /// Number of milliseconds before a teleport attempt will time - /// out - public readonly int TELEPORT_TIMEOUT = 18 * 1000; - - /// Number of milliseconds before NetworkManager.Logout() will time out - public int LOGOUT_TIMEOUT = 5 * 1000; - /// Number of milliseconds for xml-rpc to timeout - public int LOGIN_TIMEOUT = 30 * 1000; - /// The maximum size of the sequence number inbox, used to - /// check for resent and/or duplicate packets - public int INBOX_SIZE = 100; - /// Milliseconds before a packet is assumed lost and resent - public int RESEND_TIMEOUT = 4000; - /// Milliseconds before the connection to a simulator is - /// assumed lost - public int SIMULATOR_TIMEOUT = 15000; - /// Maximum number of queued ACKs to be sent before SendAcks() - /// is forced - public int MAX_PENDING_ACKS = 10; - /// Maximum number of ACKs to append to a packet - public int MAX_APPENDED_ACKS = 10; - /// Cost of uploading an asset - public int UPLOAD_COST { get { return priceUpload; } } - - - private int priceUpload = 0; - - public Server_Settings() - { - - } - } - - public class UserAgentInfo - { - public EndPoint endpoint; - public LLUUID AgentID; - public LLUUID SessionID; - public uint circuitCode; - public string name; - public uint localID; - public string first_name; - public string last_name; - - public Dictionary NeedAck = new Dictionary(); - // Sequence numbers of packets we've received from the simulator - public Queue Inbox; - // ACKs that are queued up to be sent to the simulator - public Dictionary PendingAcks = new Dictionary(); - - public UserAgentInfo() - { - - } - } - -} diff --git a/src/StorageManager.cs b/src/StorageManager.cs deleted file mode 100644 index 05ef782..0000000 --- a/src/StorageManager.cs +++ /dev/null @@ -1,53 +0,0 @@ -/* -Copyright (c) OpenSim project, http://osgrid.org/ -* All rights reserved. -* -* Redistribution and use in source and binary forms, with or without -* modification, are permitted provided that the following conditions are met: -* * Redistributions of source code must retain the above copyright -* notice, this list of conditions and the following disclaimer. -* * Redistributions in binary form must reproduce the above copyright -* notice, this list of conditions and the following disclaimer in the -* documentation and/or other materials provided with the distribution. -* * Neither the name of the nor the -* names of its contributors may be used to endorse or promote products -* derived from this software without specific prior written permission. -* -* THIS SOFTWARE IS PROVIDED BY ``AS IS'' AND ANY -* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED -* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE -* DISCLAIMED. IN NO EVENT SHALL BE LIABLE FOR ANY -* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES -* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; -* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND -* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT -* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS -* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. -*/ - -using System; -using System.Collections.Generic; -using libsecondlife; -using System.Collections; -using libsecondlife.Packets; -using libsecondlife.AssetSystem; -using System.IO; - -namespace OpenSim -{ - /// - /// Description of StorageManager. - /// - public class StorageManager - { - public StorageManager() - { - } - } - - public class AssetStorage - { - public LLUUID Full_ID; - public byte Type; - } -} diff --git a/src/Texture_manager.cs b/src/Texture_manager.cs deleted file mode 100644 index 6d3f1db..0000000 --- a/src/Texture_manager.cs +++ /dev/null @@ -1,238 +0,0 @@ -/* -Copyright (c) OpenSim project, http://osgrid.org/ - -* Copyright (c) , -* All rights reserved. -* -* Redistribution and use in source and binary forms, with or without -* modification, are permitted provided that the following conditions are met: -* * Redistributions of source code must retain the above copyright -* notice, this list of conditions and the following disclaimer. -* * Redistributions in binary form must reproduce the above copyright -* notice, this list of conditions and the following disclaimer in the -* documentation and/or other materials provided with the distribution. -* * Neither the name of the nor the -* names of its contributors may be used to endorse or promote products -* derived from this software without specific prior written permission. -* -* THIS SOFTWARE IS PROVIDED BY ``AS IS'' AND ANY -* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED -* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE -* DISCLAIMED. IN NO EVENT SHALL BE LIABLE FOR ANY -* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES -* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; -* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND -* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT -* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS -* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. -*/ - -using System; -using System.Collections.Generic; -using libsecondlife; -using System.Collections; -using libsecondlife.Packets; -using libsecondlife.AssetSystem; -using System.IO; - - -namespace OpenSim -{ - /// - /// Description of Texture_manager. - /// - public class TextureManager - { - public Dictionary textures; - public ArrayList requests=new ArrayList(); //should change to a generic - public ArrayList uploads=new ArrayList(); - private Server server; - - public TextureManager(Server serve) - { - server=serve; - textures=new Dictionary (); - this.initialise(); - } - - public void AddRequest(User_Agent_info user, LLUUID image_id) - { - - if(!this.textures.ContainsKey(image_id)) - { - //not found image so send back image not in data base message - ImageNotInDatabasePacket im_not=new ImageNotInDatabasePacket(); - im_not.ImageID.ID=image_id; - server.SendPacket(im_not,true,user); - return; - } - TextureImage imag=this.textures[image_id]; - TextureRequest req=new TextureRequest(); - req.RequestUser=user; - req.RequestImage=image_id; - req.image_info=imag; - - if(imag.data.LongLength>1000) //should be bigger or smaller? - { - //over 1000 bytes so split up file - req.num_packets=(int)imag.data.LongLength/1000; - req.num_packets++; - } - else - { - req.num_packets=1; - } - - this.requests.Add(req); - - } - - public void AddTexture(LLUUID image_id, string name, byte[] data) - { - - } - public void DoWork(ulong time) - { - if(this.requests.Count==0) - { - //no requests waiting - return; - } - int num; - //should be running in its own thread but for now is called by timer - if(this.requests.Count<5) - { - //lower than 5 so do all of them - num=this.requests.Count; - } - else - { - num=5; - } - TextureRequest req; - for(int i=0; i