From 30e5e5cce631d8a3a94b149c6ae1bd1170a17a46 Mon Sep 17 00:00:00 2001 From: Justin Clark-Casey (justincc) Date: Wed, 2 Jan 2013 19:25:52 +0000 Subject: If an NPC is unowned, then always auto-grant permissions requested via llRequestPermissions() This is consistent with all other OSSL NPC functions that allow unowned avatars to be manipulated. Aims to address http://opensimulator.org/mantis/view.php?id=6483 --- OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs index f9b90c5..d69551f 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs @@ -3463,7 +3463,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api INPCModule npcModule = World.RequestModuleInterface(); if (npcModule != null && npcModule.IsNPC(agentID, World)) { - if (agentID == m_host.ParentGroup.OwnerID || npcModule.GetOwner(agentID) == m_host.ParentGroup.OwnerID) + if (npcModule.CheckPermissions(agentID, m_host.OwnerID)) { lock (m_host.TaskInventory) { -- cgit v1.1 From addab1244ecc586b0a6fc8560b94c871567b78da Mon Sep 17 00:00:00 2001 From: Justin Clark-Casey (justincc) Date: Wed, 2 Jan 2013 21:38:00 +0000 Subject: Add "show animations" console command for debug purposes. This shows the current animation sequence and default anims for avatars. --- OpenSim/Framework/Console/ConsoleDisplayTable.cs | 8 +- .../Avatar/Animations/AnimationsCommandModule.cs | 215 +++++++++++++++++++++ .../Avatar/Attachments/AttachmentsCommandModule.cs | 1 + 3 files changed, 220 insertions(+), 4 deletions(-) create mode 100644 OpenSim/Region/OptionalModules/Avatar/Animations/AnimationsCommandModule.cs diff --git a/OpenSim/Framework/Console/ConsoleDisplayTable.cs b/OpenSim/Framework/Console/ConsoleDisplayTable.cs index c620dfe..c6f2272 100644 --- a/OpenSim/Framework/Console/ConsoleDisplayTable.cs +++ b/OpenSim/Framework/Console/ConsoleDisplayTable.cs @@ -139,16 +139,16 @@ namespace OpenSim.Framework.Console public struct ConsoleDisplayTableRow { - public List Cells { get; private set; } + public List Cells { get; private set; } - public ConsoleDisplayTableRow(List cells) : this() + public ConsoleDisplayTableRow(List cells) : this() { Cells = cells; } - public ConsoleDisplayTableRow(params string[] cells) : this() + public ConsoleDisplayTableRow(params object[] cells) : this() { - Cells = new List(cells); + Cells = new List(cells); } } } \ No newline at end of file diff --git a/OpenSim/Region/OptionalModules/Avatar/Animations/AnimationsCommandModule.cs b/OpenSim/Region/OptionalModules/Avatar/Animations/AnimationsCommandModule.cs new file mode 100644 index 0000000..2d418f1 --- /dev/null +++ b/OpenSim/Region/OptionalModules/Avatar/Animations/AnimationsCommandModule.cs @@ -0,0 +1,215 @@ +/* + * Copyright (c) Contributors, http://opensimulator.org/ + * See CONTRIBUTORS.TXT for a full list of copyright holders. + * + * Redistribution and use in source and binary forms, with or without + * modification, are permitted provided that the following conditions are met: + * * Redistributions of source code must retain the above copyright + * notice, this list of conditions and the following disclaimer. + * * Redistributions in binary form must reproduce the above copyright + * notice, this list of conditions and the following disclaimer in the + * documentation and/or other materials provided with the distribution. + * * Neither the name of the OpenSimulator Project nor the + * names of its contributors may be used to endorse or promote products + * derived from this software without specific prior written permission. + * + * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY + * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED + * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE + * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY + * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES + * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; + * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND + * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT + * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS + * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + */ + +using System; +using System.Collections.Generic; +using System.Linq; +using System.Reflection; +using System.Text; +using log4net; +using Mono.Addins; +using Nini.Config; +using OpenMetaverse; +using OpenSim.Framework; +using OpenSim.Framework.Console; +using OpenSim.Framework.Monitoring; +using OpenSim.Region.ClientStack.LindenUDP; +using OpenSim.Region.Framework.Interfaces; +using OpenSim.Region.Framework.Scenes; +using OpenSim.Region.Framework.Scenes.Animation; +using OpenSim.Services.Interfaces; + +namespace OpenSim.Region.OptionalModules.Avatar.Animations +{ + /// + /// A module that just holds commands for inspecting avatar animations. + /// + [Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "AnimationsCommandModule")] + public class AnimationsCommandModule : ISharedRegionModule + { +// private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); + + private List m_scenes = new List(); + + public string Name { get { return "Animations Command Module"; } } + + public Type ReplaceableInterface { get { return null; } } + + public void Initialise(IConfigSource source) + { +// m_log.DebugFormat("[ANIMATIONS COMMAND MODULE]: INITIALIZED MODULE"); + } + + public void PostInitialise() + { +// m_log.DebugFormat("[ANIMATIONS COMMAND MODULE]: POST INITIALIZED MODULE"); + } + + public void Close() + { +// m_log.DebugFormat("[ANIMATIONS COMMAND MODULE]: CLOSED MODULE"); + } + + public void AddRegion(Scene scene) + { +// m_log.DebugFormat("[ANIMATIONS COMMAND MODULE]: REGION {0} ADDED", scene.RegionInfo.RegionName); + } + + public void RemoveRegion(Scene scene) + { +// m_log.DebugFormat("[ATTACHMENTS COMMAND MODULE]: REGION {0} REMOVED", scene.RegionInfo.RegionName); + + lock (m_scenes) + m_scenes.Remove(scene); + } + + public void RegionLoaded(Scene scene) + { +// m_log.DebugFormat("[ANIMATIONS COMMAND MODULE]: REGION {0} LOADED", scene.RegionInfo.RegionName); + + lock (m_scenes) + m_scenes.Add(scene); + + scene.AddCommand( + "Users", this, "show animations", + "show animations [ ]", + "Show animation information for avatars in this simulator.", + "If no name is supplied then information for all avatars is shown.\n" + + "Please note that for inventory animations, the animation name is the name under which the animation was originally uploaded\n" + + ", which is not necessarily the current inventory name.", + HandleShowAnimationsCommand); + } + + protected void HandleShowAnimationsCommand(string module, string[] cmd) + { + if (cmd.Length != 2 && cmd.Length < 4) + { + MainConsole.Instance.OutputFormat("Usage: show animations [ ]"); + return; + } + + bool targetNameSupplied = false; + string optionalTargetFirstName = null; + string optionalTargetLastName = null; + + if (cmd.Length >= 4) + { + targetNameSupplied = true; + optionalTargetFirstName = cmd[2]; + optionalTargetLastName = cmd[3]; + } + + StringBuilder sb = new StringBuilder(); + + lock (m_scenes) + { + foreach (Scene scene in m_scenes) + { + if (targetNameSupplied) + { + ScenePresence sp = scene.GetScenePresence(optionalTargetFirstName, optionalTargetLastName); + if (sp != null && !sp.IsChildAgent) + GetAttachmentsReport(sp, sb); + } + else + { + scene.ForEachRootScenePresence(sp => GetAttachmentsReport(sp, sb)); + } + } + } + + MainConsole.Instance.Output(sb.ToString()); + } + + private void GetAttachmentsReport(ScenePresence sp, StringBuilder sb) + { + sb.AppendFormat("Animations for {0}\n", sp.Name); + + ConsoleDisplayList cdl = new ConsoleDisplayList(); + ScenePresenceAnimator spa = sp.Animator; + AnimationSet anims = sp.Animator.Animations; + + string cma = spa.CurrentMovementAnimation; + cdl.AddRow( + "Current movement anim", + string.Format("{0}, {1}", DefaultAvatarAnimations.GetDefaultAnimation(cma), cma)); + + UUID defaultAnimId = anims.DefaultAnimation.AnimID; + cdl.AddRow( + "Default anim", + string.Format("{0}, {1}", defaultAnimId, GetAnimName(sp.Scene.AssetService, defaultAnimId))); + + UUID implicitDefaultAnimId = anims.ImplicitDefaultAnimation.AnimID; + cdl.AddRow( + "Implicit default anim", + string.Format("{0}, {1}", implicitDefaultAnimId, GetAnimName(sp.Scene.AssetService, implicitDefaultAnimId))); + + cdl.AddToStringBuilder(sb); + + ConsoleDisplayTable cdt = new ConsoleDisplayTable() { Indent = 2 }; + cdt.AddColumn("Animation ID", 36); + cdt.AddColumn("Name", 20); + cdt.AddColumn("Seq", 3); + cdt.AddColumn("Object ID", 36); + + UUID[] animIds; + int[] sequenceNumbers; + UUID[] objectIds; + + sp.Animator.Animations.GetArrays(out animIds, out sequenceNumbers, out objectIds); + + for (int i = 0; i < animIds.Length; i++) + { + UUID animId = animIds[i]; + string animName = GetAnimName(sp.Scene.AssetService, animId); + int seq = sequenceNumbers[i]; + UUID objectId = objectIds[i]; + + cdt.Rows.Add(new ConsoleDisplayTableRow(animId, animName, seq, objectId)); + } + + cdt.AddToStringBuilder(sb); + sb.Append("\n"); + } + + private string GetAnimName(IAssetService assetService, UUID animId) + { + string animName; + + if (!DefaultAvatarAnimations.AnimsNames.TryGetValue(animId, out animName)) + { + AssetMetadata amd = assetService.GetMetadata(animId.ToString()); + if (amd != null) + animName = amd.Name; + else + animName = "Unknown"; + } + + return animName; + } + } +} \ No newline at end of file diff --git a/OpenSim/Region/OptionalModules/Avatar/Attachments/AttachmentsCommandModule.cs b/OpenSim/Region/OptionalModules/Avatar/Attachments/AttachmentsCommandModule.cs index 68bcb4a..d97e3b3 100644 --- a/OpenSim/Region/OptionalModules/Avatar/Attachments/AttachmentsCommandModule.cs +++ b/OpenSim/Region/OptionalModules/Avatar/Attachments/AttachmentsCommandModule.cs @@ -97,6 +97,7 @@ namespace OpenSim.Region.OptionalModules.Avatar.Attachments "Users", this, "attachments show", "attachments show [ ]", "Show attachment information for avatars in this simulator.", + "If no name is supplied then information for all avatars is shown.", HandleShowAttachmentsCommand); } -- cgit v1.1 From 70695a6ed96064f0bfd94a6e0c6da935b6e8f908 Mon Sep 17 00:00:00 2001 From: Oren Hurvitz Date: Wed, 12 Dec 2012 17:10:08 +0200 Subject: Implemented Return Objects when it's invoked from the Top Colliders or Top Scripts dialogs --- .../CoreModules/World/Land/LandManagementModule.cs | 60 ++++++++++++++++++++-- 1 file changed, 55 insertions(+), 5 deletions(-) diff --git a/OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs b/OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs index 7149aad..e85b7a2 100644 --- a/OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs +++ b/OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs @@ -1395,15 +1395,65 @@ namespace OpenSim.Region.CoreModules.World.Land public void ReturnObjectsInParcel(int localID, uint returnType, UUID[] agentIDs, UUID[] taskIDs, IClientAPI remoteClient) { - ILandObject selectedParcel = null; - lock (m_landList) + if (localID != -1) { - m_landList.TryGetValue(localID, out selectedParcel); + ILandObject selectedParcel = null; + lock (m_landList) + { + m_landList.TryGetValue(localID, out selectedParcel); + } + + if (selectedParcel == null) return; + + selectedParcel.ReturnLandObjects(returnType, agentIDs, taskIDs, remoteClient); } + else + { + if (returnType != 1) + { + m_log.WarnFormat("[LAND MANAGEMENT MODULE] ReturnObjectsInParcel: unknown return type {0}", returnType); + return; + } + + // We get here when the user returns objects from the list of Top Colliders or Top Scripts. + // In that case we receive specific object UUID's, but no parcel ID. - if (selectedParcel == null) return; + Dictionary> returns = new Dictionary>(); - selectedParcel.ReturnLandObjects(returnType, agentIDs, taskIDs, remoteClient); + foreach (UUID groupID in taskIDs) + { + SceneObjectGroup obj = m_scene.GetSceneObjectGroup(groupID); + if (obj != null) + { + if (!returns.ContainsKey(obj.OwnerID)) + returns[obj.OwnerID] = new HashSet(); + returns[obj.OwnerID].Add(obj); + } + else + { + m_log.WarnFormat("[LAND MANAGEMENT MODULE] ReturnObjectsInParcel: unknown object {0}", groupID); + } + } + + int num = 0; + foreach (HashSet objs in returns.Values) + num += objs.Count; + m_log.DebugFormat("[LAND MANAGEMENT MODULE] Returning {0} specific object(s)", num); + + foreach (HashSet objs in returns.Values) + { + List objs2 = new List(objs); + if (m_scene.Permissions.CanReturnObjects(null, remoteClient.AgentId, objs2)) + { + m_scene.returnObjects(objs2.ToArray(), remoteClient.AgentId); + } + else + { + m_log.WarnFormat("[LAND MANAGEMENT MODULE] ReturnObjectsInParcel: not permitted to return {0} object(s) belonging to user {1}", + objs2.Count, objs2[0].OwnerID); + } + } + } } public void EventManagerOnNoLandDataFromStorage() -- cgit v1.1 From 6b55f5183787fb719c7bd4547e5894096a7aed51 Mon Sep 17 00:00:00 2001 From: Justin Clark-Casey (justincc) Date: Wed, 2 Jan 2013 22:11:13 +0000 Subject: minor: Allow objects to be added directly to a row on a ConsoleDisplayTable rather than having to ToString() them first --- OpenSim/Framework/Console/ConsoleDisplayTable.cs | 2 +- .../Region/OptionalModules/Avatar/Animations/AnimationsCommandModule.cs | 2 +- 2 files changed, 2 insertions(+), 2 deletions(-) diff --git a/OpenSim/Framework/Console/ConsoleDisplayTable.cs b/OpenSim/Framework/Console/ConsoleDisplayTable.cs index c6f2272..0d22206 100644 --- a/OpenSim/Framework/Console/ConsoleDisplayTable.cs +++ b/OpenSim/Framework/Console/ConsoleDisplayTable.cs @@ -84,7 +84,7 @@ namespace OpenSim.Framework.Console Columns.Add(new ConsoleDisplayTableColumn(name, width)); } - public void AddRow(params string[] cells) + public void AddRow(params object[] cells) { Rows.Add(new ConsoleDisplayTableRow(cells)); } diff --git a/OpenSim/Region/OptionalModules/Avatar/Animations/AnimationsCommandModule.cs b/OpenSim/Region/OptionalModules/Avatar/Animations/AnimationsCommandModule.cs index 2d418f1..ffef912 100644 --- a/OpenSim/Region/OptionalModules/Avatar/Animations/AnimationsCommandModule.cs +++ b/OpenSim/Region/OptionalModules/Avatar/Animations/AnimationsCommandModule.cs @@ -189,7 +189,7 @@ namespace OpenSim.Region.OptionalModules.Avatar.Animations int seq = sequenceNumbers[i]; UUID objectId = objectIds[i]; - cdt.Rows.Add(new ConsoleDisplayTableRow(animId, animName, seq, objectId)); + cdt.AddRow(animId, animName, seq, objectId); } cdt.AddToStringBuilder(sb); -- cgit v1.1 From d2f4ca0dfed69637892c2346fa87c88f08c9b8e5 Mon Sep 17 00:00:00 2001 From: Oren Hurvitz Date: Thu, 23 Aug 2012 21:23:16 +0300 Subject: If Save OAR/IAR times-out while waiting for assets then notify the caller that the operation failed --- .../Archiver/InventoryArchiveWriteRequest.cs | 10 ++++++-- .../World/Archiver/ArchiveWriteRequest.cs | 28 +++++++++++++++------- .../CoreModules/World/Archiver/AssetsArchiver.cs | 7 ------ .../CoreModules/World/Archiver/AssetsRequest.cs | 18 +++++++------- 4 files changed, 37 insertions(+), 26 deletions(-) diff --git a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveWriteRequest.cs b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveWriteRequest.cs index d0e88f6..4c85637 100644 --- a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveWriteRequest.cs +++ b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveWriteRequest.cs @@ -124,7 +124,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver SaveAssets = true; } - protected void ReceivedAllAssets(ICollection assetsFoundUuids, ICollection assetsNotFoundUuids) + protected void ReceivedAllAssets(ICollection assetsFoundUuids, ICollection assetsNotFoundUuids, bool timedOut) { Exception reportedException = null; bool succeeded = true; @@ -143,6 +143,12 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver m_saveStream.Close(); } + if (timedOut) + { + succeeded = false; + reportedException = new Exception("Loading assets timed out"); + } + m_module.TriggerInventoryArchiveSaved( m_id, succeeded, m_userInfo, m_invPath, m_saveStream, reportedException); } @@ -350,7 +356,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver { m_log.DebugFormat("[INVENTORY ARCHIVER]: Not saving assets since --noassets was specified"); - ReceivedAllAssets(new List(), new List()); + ReceivedAllAssets(new List(), new List(), false); } } catch (Exception) diff --git a/OpenSim/Region/CoreModules/World/Archiver/ArchiveWriteRequest.cs b/OpenSim/Region/CoreModules/World/Archiver/ArchiveWriteRequest.cs index 7bdd65c..367693d 100644 --- a/OpenSim/Region/CoreModules/World/Archiver/ArchiveWriteRequest.cs +++ b/OpenSim/Region/CoreModules/World/Archiver/ArchiveWriteRequest.cs @@ -587,19 +587,29 @@ namespace OpenSim.Region.CoreModules.World.Archiver } } - protected void ReceivedAllAssets( - ICollection assetsFoundUuids, ICollection assetsNotFoundUuids) + protected void ReceivedAllAssets(ICollection assetsFoundUuids, ICollection assetsNotFoundUuids, bool timedOut) { - foreach (UUID uuid in assetsNotFoundUuids) + string errorMessage; + + if (timedOut) { - m_log.DebugFormat("[ARCHIVER]: Could not find asset {0}", uuid); + errorMessage = "Loading assets timed out"; } + else + { + foreach (UUID uuid in assetsNotFoundUuids) + { + m_log.DebugFormat("[ARCHIVER]: Could not find asset {0}", uuid); + } - // m_log.InfoFormat( - // "[ARCHIVER]: Received {0} of {1} assets requested", - // assetsFoundUuids.Count, assetsFoundUuids.Count + assetsNotFoundUuids.Count); + // m_log.InfoFormat( + // "[ARCHIVER]: Received {0} of {1} assets requested", + // assetsFoundUuids.Count, assetsFoundUuids.Count + assetsNotFoundUuids.Count); - CloseArchive(String.Empty); + errorMessage = String.Empty; + } + + CloseArchive(errorMessage); } /// @@ -626,4 +636,4 @@ namespace OpenSim.Region.CoreModules.World.Archiver m_rootScene.EventManager.TriggerOarFileSaved(m_requestId, errorMessage); } } -} \ No newline at end of file +} diff --git a/OpenSim/Region/CoreModules/World/Archiver/AssetsArchiver.cs b/OpenSim/Region/CoreModules/World/Archiver/AssetsArchiver.cs index 95d109c..c1ff94d 100644 --- a/OpenSim/Region/CoreModules/World/Archiver/AssetsArchiver.cs +++ b/OpenSim/Region/CoreModules/World/Archiver/AssetsArchiver.cs @@ -150,12 +150,5 @@ namespace OpenSim.Region.CoreModules.World.Archiver m_log.InfoFormat("[ARCHIVER]: Added {0} assets to archive", m_assetsWritten); } - /// - /// Only call this if you need to force a close on the underlying writer. - /// - public void ForceClose() - { - m_archiveWriter.Close(); - } } } diff --git a/OpenSim/Region/CoreModules/World/Archiver/AssetsRequest.cs b/OpenSim/Region/CoreModules/World/Archiver/AssetsRequest.cs index 103eb47..b22bcf9 100644 --- a/OpenSim/Region/CoreModules/World/Archiver/AssetsRequest.cs +++ b/OpenSim/Region/CoreModules/World/Archiver/AssetsRequest.cs @@ -50,7 +50,7 @@ namespace OpenSim.Region.CoreModules.World.Archiver /// Method called when all the necessary assets for an archive request have been received. /// public delegate void AssetsRequestCallback( - ICollection assetsFoundUuids, ICollection assetsNotFoundUuids); + ICollection assetsFoundUuids, ICollection assetsNotFoundUuids, bool timedOut); enum RequestState { @@ -148,7 +148,7 @@ namespace OpenSim.Region.CoreModules.World.Archiver if (m_repliesRequired == 0) { m_requestState = RequestState.Completed; - PerformAssetsRequestCallback(null); + PerformAssetsRequestCallback(false); return; } @@ -164,7 +164,7 @@ namespace OpenSim.Region.CoreModules.World.Archiver protected void OnRequestCallbackTimeout(object source, ElapsedEventArgs args) { - bool close = true; + bool timedOut = true; try { @@ -174,7 +174,7 @@ namespace OpenSim.Region.CoreModules.World.Archiver // the final request came in (assuming that such a thing is possible) if (m_requestState == RequestState.Completed) { - close = false; + timedOut = false; return; } @@ -223,8 +223,8 @@ namespace OpenSim.Region.CoreModules.World.Archiver } finally { - if (close) - m_assetsArchiver.ForceClose(); + if (timedOut) + Util.FireAndForget(PerformAssetsRequestCallback, true); } } @@ -294,7 +294,7 @@ namespace OpenSim.Region.CoreModules.World.Archiver // We want to stop using the asset cache thread asap // as we now need to do the work of producing the rest of the archive - Util.FireAndForget(PerformAssetsRequestCallback); + Util.FireAndForget(PerformAssetsRequestCallback, false); } else { @@ -315,9 +315,11 @@ namespace OpenSim.Region.CoreModules.World.Archiver { Culture.SetCurrentCulture(); + Boolean timedOut = (Boolean)o; + try { - m_assetsRequestCallback(m_foundAssetUuids, m_notFoundAssetUuids); + m_assetsRequestCallback(m_foundAssetUuids, m_notFoundAssetUuids, timedOut); } catch (Exception e) { -- cgit v1.1 From 9784e4e07db63a23897876dfbd27974878d5eca9 Mon Sep 17 00:00:00 2001 From: Oren Hurvitz Date: Thu, 9 Aug 2012 14:51:05 +0300 Subject: Changed locks to prevent deadlocks (especially during multi-region Load OAR) --- .../World/Archiver/ArchiveReadRequest.cs | 42 ++++++++++++------- .../CoreModules/World/Land/LandManagementModule.cs | 47 +++++++++++++--------- .../CoreModules/World/Land/PrimCountModule.cs | 11 +++-- 3 files changed, 61 insertions(+), 39 deletions(-) diff --git a/OpenSim/Region/CoreModules/World/Archiver/ArchiveReadRequest.cs b/OpenSim/Region/CoreModules/World/Archiver/ArchiveReadRequest.cs index c810242..32d245f 100644 --- a/OpenSim/Region/CoreModules/World/Archiver/ArchiveReadRequest.cs +++ b/OpenSim/Region/CoreModules/World/Archiver/ArchiveReadRequest.cs @@ -604,13 +604,18 @@ namespace OpenSim.Region.CoreModules.World.Archiver /// private bool ResolveUserUuid(Scene scene, UUID uuid) { - if (!m_validUserUuids.ContainsKey(uuid)) + lock (m_validUserUuids) { - UserAccount account = scene.UserAccountService.GetUserAccount(scene.RegionInfo.ScopeID, uuid); - m_validUserUuids.Add(uuid, account != null); - } + if (!m_validUserUuids.ContainsKey(uuid)) + { + // Note: we call GetUserAccount() inside the lock because this UserID is likely + // to occur many times, and we only want to query the users service once. + UserAccount account = scene.UserAccountService.GetUserAccount(scene.RegionInfo.ScopeID, uuid); + m_validUserUuids.Add(uuid, account != null); + } - return m_validUserUuids[uuid]; + return m_validUserUuids[uuid]; + } } /// @@ -623,19 +628,26 @@ namespace OpenSim.Region.CoreModules.World.Archiver if (uuid == UUID.Zero) return true; // this means the object has no group - if (!m_validGroupUuids.ContainsKey(uuid)) + lock (m_validGroupUuids) { - bool exists; - - if (m_groupsModule == null) - exists = false; - else - exists = (m_groupsModule.GetGroupRecord(uuid) != null); + if (!m_validGroupUuids.ContainsKey(uuid)) + { + bool exists; + if (m_groupsModule == null) + { + exists = false; + } + else + { + // Note: we call GetGroupRecord() inside the lock because this GroupID is likely + // to occur many times, and we only want to query the groups service once. + exists = (m_groupsModule.GetGroupRecord(uuid) != null); + } + m_validGroupUuids.Add(uuid, exists); + } - m_validGroupUuids.Add(uuid, exists); + return m_validGroupUuids[uuid]; } - - return m_validGroupUuids[uuid]; } /// Load an asset diff --git a/OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs b/OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs index e85b7a2..4b1e6b9 100644 --- a/OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs +++ b/OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs @@ -287,14 +287,15 @@ namespace OpenSim.Region.CoreModules.World.Land LandData newData = data.Copy(); newData.LocalID = local_id; + ILandObject land; lock (m_landList) { - if (m_landList.ContainsKey(local_id)) - { - m_landList[local_id].LandData = newData; - m_scene.EventManager.TriggerLandObjectUpdated((uint)local_id, m_landList[local_id]); - } + if (m_landList.TryGetValue(local_id, out land)) + land.LandData = newData; } + + if (land != null) + m_scene.EventManager.TriggerLandObjectUpdated((uint)local_id, land); } public bool AllowedForcefulBans @@ -613,7 +614,7 @@ namespace OpenSim.Region.CoreModules.World.Land // Only now can we add the prim counts to the land object - we rely on the global ID which is generated // as a random UUID inside LandData initialization if (m_primCountModule != null) - new_land.PrimCounts = m_primCountModule.GetPrimCounts(new_land.LandData.GlobalID); + new_land.PrimCounts = m_primCountModule.GetPrimCounts(new_land.LandData.GlobalID); lock (m_landList) { @@ -650,6 +651,7 @@ namespace OpenSim.Region.CoreModules.World.Land /// Land.localID of the peice of land to remove. public void removeLandObject(int local_id) { + ILandObject land; lock (m_landList) { for (int x = 0; x < 64; x++) @@ -666,9 +668,11 @@ namespace OpenSim.Region.CoreModules.World.Land } } - m_scene.EventManager.TriggerLandObjectRemoved(m_landList[local_id].LandData.GlobalID); + land = m_landList[local_id]; m_landList.Remove(local_id); } + + m_scene.EventManager.TriggerLandObjectRemoved(land.LandData.GlobalID); } /// @@ -676,21 +680,27 @@ namespace OpenSim.Region.CoreModules.World.Land /// public void Clear(bool setupDefaultParcel) { + List parcels; lock (m_landList) { - foreach (ILandObject lo in m_landList.Values) - { - //m_scene.SimulationDataService.RemoveLandObject(lo.LandData.GlobalID); - m_scene.EventManager.TriggerLandObjectRemoved(lo.LandData.GlobalID); - } + parcels = new List(m_landList.Values); + } + + foreach (ILandObject lo in parcels) + { + //m_scene.SimulationDataService.RemoveLandObject(lo.LandData.GlobalID); + m_scene.EventManager.TriggerLandObjectRemoved(lo.LandData.GlobalID); + } + lock (m_landList) + { m_landList.Clear(); ResetSimLandObjects(); - - if (setupDefaultParcel) - CreateDefaultParcel(); } + + if (setupDefaultParcel) + CreateDefaultParcel(); } private void performFinalLandJoin(ILandObject master, ILandObject slave) @@ -1458,11 +1468,8 @@ namespace OpenSim.Region.CoreModules.World.Land public void EventManagerOnNoLandDataFromStorage() { - lock (m_landList) - { - ResetSimLandObjects(); - CreateDefaultParcel(); - } + ResetSimLandObjects(); + CreateDefaultParcel(); } #endregion diff --git a/OpenSim/Region/CoreModules/World/Land/PrimCountModule.cs b/OpenSim/Region/CoreModules/World/Land/PrimCountModule.cs index f9cc0cf..9b51cc8 100644 --- a/OpenSim/Region/CoreModules/World/Land/PrimCountModule.cs +++ b/OpenSim/Region/CoreModules/World/Land/PrimCountModule.cs @@ -490,11 +490,14 @@ namespace OpenSim.Region.CoreModules.World.Land m_Scene.ForEachSOG(AddObject); - List primcountKeys = new List(m_PrimCounts.Keys); - foreach (UUID k in primcountKeys) + lock (m_PrimCounts) { - if (!m_OwnerMap.ContainsKey(k)) - m_PrimCounts.Remove(k); + List primcountKeys = new List(m_PrimCounts.Keys); + foreach (UUID k in primcountKeys) + { + if (!m_OwnerMap.ContainsKey(k)) + m_PrimCounts.Remove(k); + } } m_Tainted = false; -- cgit v1.1 From 2db1f22b8930a4350f06b11f76fceb359c31d54d Mon Sep 17 00:00:00 2001 From: Justin Clark-Casey (justincc) Date: Wed, 2 Jan 2013 22:31:18 +0000 Subject: minor: minor code and log formatting fixes to recent changes in LandManagementModule --- OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs | 11 ++++++----- 1 file changed, 6 insertions(+), 5 deletions(-) diff --git a/OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs b/OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs index 4b1e6b9..6e0c007 100644 --- a/OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs +++ b/OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs @@ -1413,7 +1413,8 @@ namespace OpenSim.Region.CoreModules.World.Land m_landList.TryGetValue(localID, out selectedParcel); } - if (selectedParcel == null) return; + if (selectedParcel == null) + return; selectedParcel.ReturnLandObjects(returnType, agentIDs, taskIDs, remoteClient); } @@ -1421,7 +1422,7 @@ namespace OpenSim.Region.CoreModules.World.Land { if (returnType != 1) { - m_log.WarnFormat("[LAND MANAGEMENT MODULE] ReturnObjectsInParcel: unknown return type {0}", returnType); + m_log.WarnFormat("[LAND MANAGEMENT MODULE]: ReturnObjectsInParcel: unknown return type {0}", returnType); return; } @@ -1441,14 +1442,14 @@ namespace OpenSim.Region.CoreModules.World.Land } else { - m_log.WarnFormat("[LAND MANAGEMENT MODULE] ReturnObjectsInParcel: unknown object {0}", groupID); + m_log.WarnFormat("[LAND MANAGEMENT MODULE]: ReturnObjectsInParcel: unknown object {0}", groupID); } } int num = 0; foreach (HashSet objs in returns.Values) num += objs.Count; - m_log.DebugFormat("[LAND MANAGEMENT MODULE] Returning {0} specific object(s)", num); + m_log.DebugFormat("[LAND MANAGEMENT MODULE]: Returning {0} specific object(s)", num); foreach (HashSet objs in returns.Values) { @@ -1459,7 +1460,7 @@ namespace OpenSim.Region.CoreModules.World.Land } else { - m_log.WarnFormat("[LAND MANAGEMENT MODULE] ReturnObjectsInParcel: not permitted to return {0} object(s) belonging to user {1}", + m_log.WarnFormat("[LAND MANAGEMENT MODULE]: ReturnObjectsInParcel: not permitted to return {0} object(s) belonging to user {1}", objs2.Count, objs2[0].OwnerID); } } -- cgit v1.1 From 8f31649faddfc2f7a28131f592b1e79ae75b863f Mon Sep 17 00:00:00 2001 From: Justin Clark-Casey (justincc) Date: Wed, 2 Jan 2013 22:37:50 +0000 Subject: Fix indenting on ConsoleDisplayTable, align indenting on "show animations" console command --- OpenSim/Framework/Console/ConsoleDisplayTable.cs | 5 +++-- .../OptionalModules/Avatar/Animations/AnimationsCommandModule.cs | 2 +- 2 files changed, 4 insertions(+), 3 deletions(-) diff --git a/OpenSim/Framework/Console/ConsoleDisplayTable.cs b/OpenSim/Framework/Console/ConsoleDisplayTable.cs index 0d22206..711a337 100644 --- a/OpenSim/Framework/Console/ConsoleDisplayTable.cs +++ b/OpenSim/Framework/Console/ConsoleDisplayTable.cs @@ -56,7 +56,7 @@ namespace OpenSim.Framework.Console public List Rows { get; private set; } /// - /// Number of spaces to indent the table. + /// Number of spaces to indent the whole table. /// public int Indent { get; set; } @@ -113,7 +113,8 @@ namespace OpenSim.Framework.Console for (int i = 0; i < Columns.Count; i++) { - formatSb.Append(' ', TableSpacing); + if (i != 0) + formatSb.Append(' ', TableSpacing); // Can only do left formatting for now formatSb.AppendFormat("{{{0},-{1}}}", i, Columns[i].Width); diff --git a/OpenSim/Region/OptionalModules/Avatar/Animations/AnimationsCommandModule.cs b/OpenSim/Region/OptionalModules/Avatar/Animations/AnimationsCommandModule.cs index ffef912..e951d9e 100644 --- a/OpenSim/Region/OptionalModules/Avatar/Animations/AnimationsCommandModule.cs +++ b/OpenSim/Region/OptionalModules/Avatar/Animations/AnimationsCommandModule.cs @@ -149,7 +149,7 @@ namespace OpenSim.Region.OptionalModules.Avatar.Animations { sb.AppendFormat("Animations for {0}\n", sp.Name); - ConsoleDisplayList cdl = new ConsoleDisplayList(); + ConsoleDisplayList cdl = new ConsoleDisplayList() { Indent = 2 }; ScenePresenceAnimator spa = sp.Animator; AnimationSet anims = sp.Animator.Animations; -- cgit v1.1 From 5097ba81d4aaddd14b9420a4b2298c00c60aa1d4 Mon Sep 17 00:00:00 2001 From: Oren Hurvitz Date: Fri, 14 Dec 2012 16:17:07 +0200 Subject: Added locking in NullRegionData. This prevents errors when one thread iterates over the regions (e.g., from RegenerateMaptileAndReregister()) while another thread is adding a region. --- OpenSim/Data/Null/NullRegionData.cs | 64 +++++++++++++++++++++++++------------ 1 file changed, 44 insertions(+), 20 deletions(-) diff --git a/OpenSim/Data/Null/NullRegionData.cs b/OpenSim/Data/Null/NullRegionData.cs index b4d701a..f707d98 100644 --- a/OpenSim/Data/Null/NullRegionData.cs +++ b/OpenSim/Data/Null/NullRegionData.cs @@ -113,11 +113,14 @@ namespace OpenSim.Data.Null // Find region data List ret = new List(); - foreach (RegionData r in m_regionData.Values) + lock (m_regionData) { -// m_log.DebugFormat("[NULL REGION DATA]: comparing {0} to {1}", cleanName, r.RegionName.ToLower()); + foreach (RegionData r in m_regionData.Values) + { + // m_log.DebugFormat("[NULL REGION DATA]: comparing {0} to {1}", cleanName, r.RegionName.ToLower()); if (queryMatch(r.RegionName.ToLower())) ret.Add(r); + } } if (ret.Count > 0) @@ -133,10 +136,13 @@ namespace OpenSim.Data.Null List ret = new List(); - foreach (RegionData r in m_regionData.Values) + lock (m_regionData) { - if (r.posX == posX && r.posY == posY) - ret.Add(r); + foreach (RegionData r in m_regionData.Values) + { + if (r.posX == posX && r.posY == posY) + ret.Add(r); + } } if (ret.Count > 0) @@ -150,8 +156,11 @@ namespace OpenSim.Data.Null if (m_useStaticInstance && Instance != this) return Instance.Get(regionID, scopeID); - if (m_regionData.ContainsKey(regionID)) - return m_regionData[regionID]; + lock (m_regionData) + { + if (m_regionData.ContainsKey(regionID)) + return m_regionData[regionID]; + } return null; } @@ -163,10 +172,13 @@ namespace OpenSim.Data.Null List ret = new List(); - foreach (RegionData r in m_regionData.Values) + lock (m_regionData) { - if (r.posX >= startX && r.posX <= endX && r.posY >= startY && r.posY <= endY) - ret.Add(r); + foreach (RegionData r in m_regionData.Values) + { + if (r.posX >= startX && r.posX <= endX && r.posY >= startY && r.posY <= endY) + ret.Add(r); + } } return ret; @@ -180,7 +192,10 @@ namespace OpenSim.Data.Null // m_log.DebugFormat( // "[NULL REGION DATA]: Storing region {0} {1}, scope {2}", data.RegionName, data.RegionID, data.ScopeID); - m_regionData[data.RegionID] = data; + lock (m_regionData) + { + m_regionData[data.RegionID] = data; + } return true; } @@ -190,10 +205,13 @@ namespace OpenSim.Data.Null if (m_useStaticInstance && Instance != this) return Instance.SetDataItem(regionID, item, value); - if (!m_regionData.ContainsKey(regionID)) - return false; + lock (m_regionData) + { + if (!m_regionData.ContainsKey(regionID)) + return false; - m_regionData[regionID].Data[item] = value; + m_regionData[regionID].Data[item] = value; + } return true; } @@ -205,10 +223,13 @@ namespace OpenSim.Data.Null // m_log.DebugFormat("[NULL REGION DATA]: Deleting region {0}", regionID); - if (!m_regionData.ContainsKey(regionID)) - return false; + lock (m_regionData) + { + if (!m_regionData.ContainsKey(regionID)) + return false; - m_regionData.Remove(regionID); + m_regionData.Remove(regionID); + } return true; } @@ -238,10 +259,13 @@ namespace OpenSim.Data.Null List ret = new List(); - foreach (RegionData r in m_regionData.Values) + lock (m_regionData) { - if ((Convert.ToInt32(r.Data["flags"]) & regionFlags) != 0) - ret.Add(r); + foreach (RegionData r in m_regionData.Values) + { + if ((Convert.ToInt32(r.Data["flags"]) & regionFlags) != 0) + ret.Add(r); + } } return ret; -- cgit v1.1 From 24e486e9dfd5838b1ce1085586f84998aec3aae3 Mon Sep 17 00:00:00 2001 From: Oren Hurvitz Date: Tue, 25 Dec 2012 10:50:03 +0200 Subject: Fixed: the AvatarEnteringNewParcel event wasn't triggered in some cases If an avatar moved between regions: A -> B -> A, then when returning to region A the AvatarEnteringNewParcel wasn't triggered. This happened because the ScenePresence in region A still remembered its previous 'currentParcelUUID', so it appeared as if the avatar didn't change parcels. Now, however, when a ScenePresence becomes a child presence we clear its 'currentParcelUUID'. --- OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs | 6 ++++++ 1 file changed, 6 insertions(+) diff --git a/OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs b/OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs index 6e0c007..dbf5138 100644 --- a/OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs +++ b/OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs @@ -133,6 +133,7 @@ namespace OpenSim.Region.CoreModules.World.Land m_scene.EventManager.OnValidateLandBuy += EventManagerOnValidateLandBuy; m_scene.EventManager.OnLandBuy += EventManagerOnLandBuy; m_scene.EventManager.OnNewClient += EventManagerOnNewClient; + m_scene.EventManager.OnMakeChildAgent += EventMakeChildAgent; m_scene.EventManager.OnSignificantClientMovement += EventManagerOnSignificantClientMovement; m_scene.EventManager.OnNoticeNoLandDataFromStorage += EventManagerOnNoLandDataFromStorage; m_scene.EventManager.OnIncomingLandDataFromStorage += EventManagerOnIncomingLandDataFromStorage; @@ -218,6 +219,11 @@ namespace OpenSim.Region.CoreModules.World.Land } } + public void EventMakeChildAgent(ScenePresence avatar) + { + avatar.currentParcelUUID = UUID.Zero; + } + void ClientOnPreAgentUpdate(IClientAPI remoteClient, AgentUpdateArgs agentData) { //If we are forcing a position for them to go -- cgit v1.1 From 1a6694b26487e4b9bd33e1c6c4415fb7d36f0d1d Mon Sep 17 00:00:00 2001 From: Oren Hurvitz Date: Tue, 25 Dec 2012 10:47:45 +0200 Subject: Fixed several problems with the Sun: some settings didn't work, or were inconsistently used. - The sun position is always calculated by combining the sun settings in the Region and Estate. This fixes the problem that 'UseEstateSun' didn't work. - To remove ambiguity, the EstateToolsSunUpdate event no longer accepts the sun's position as parameters. That's because the position is always calculated from the Region and Estate settings. - Use only the 'FixedSun' flag to determine whether the sun is fixed; not the 'UseGlobalTime' flag. - Don't change the region's 'SunPosition' field according to the sun's position: this field is used only to set the position when using a FixedSun. (The 'SunVector' field does get updated according to the sun's position in the sky) --- .../World/Estate/EstateManagementModule.cs | 3 +- OpenSim/Region/CoreModules/World/Sun/SunModule.cs | 44 ++++++++++++---------- OpenSim/Region/Framework/Scenes/EventManager.cs | 13 +++---- OpenSim/Region/Framework/Scenes/Scene.cs | 28 +------------- .../Shared/Api/Implementation/OSSL_Api.cs | 10 ++--- 5 files changed, 37 insertions(+), 61 deletions(-) diff --git a/OpenSim/Region/CoreModules/World/Estate/EstateManagementModule.cs b/OpenSim/Region/CoreModules/World/Estate/EstateManagementModule.cs index eb06fcc..d05abc5 100644 --- a/OpenSim/Region/CoreModules/World/Estate/EstateManagementModule.cs +++ b/OpenSim/Region/CoreModules/World/Estate/EstateManagementModule.cs @@ -118,7 +118,7 @@ namespace OpenSim.Region.CoreModules.World.Estate { uint sun = 0; - if (!Scene.RegionInfo.EstateSettings.UseGlobalTime) + if (Scene.RegionInfo.EstateSettings.FixedSun) sun = (uint)(Scene.RegionInfo.EstateSettings.SunPosition * 1024.0) + 0x1800; UUID estateOwner; estateOwner = Scene.RegionInfo.EstateSettings.EstateOwner; @@ -1091,6 +1091,7 @@ namespace OpenSim.Region.CoreModules.World.Estate { Scene.RegionInfo.EstateSettings.UseGlobalTime = false; Scene.RegionInfo.EstateSettings.SunPosition = (parms2 - 0x1800)/1024.0; + // Warning: FixedSun should be set to True, otherwise this sun position won't be used. } if ((parms1 & 0x00000010) != 0) diff --git a/OpenSim/Region/CoreModules/World/Sun/SunModule.cs b/OpenSim/Region/CoreModules/World/Sun/SunModule.cs index a321c09..6f344c8 100644 --- a/OpenSim/Region/CoreModules/World/Sun/SunModule.cs +++ b/OpenSim/Region/CoreModules/World/Sun/SunModule.cs @@ -252,12 +252,11 @@ namespace OpenSim.Region.CoreModules } // TODO: Decouple this, so we can get rid of Linden Hour info - // Update Region infor with new Sun Position and Hour + // Update Region with new Sun Vector // set estate settings for region access to sun position if (receivedEstateToolsSunUpdate) { m_scene.RegionInfo.RegionSettings.SunVector = Position; - m_scene.RegionInfo.RegionSettings.SunPosition = GetCurrentTimeAsLindenSunHour(); } } @@ -395,7 +394,7 @@ namespace OpenSim.Region.CoreModules ready = false; // Remove our hooks - m_scene.EventManager.OnFrame -= SunUpdate; + m_scene.EventManager.OnFrame -= SunUpdate; m_scene.EventManager.OnAvatarEnteringNewParcel -= AvatarEnteringParcel; m_scene.EventManager.OnEstateToolsSunUpdate -= EstateToolsSunUpdate; m_scene.EventManager.OnGetCurrentTimeAsLindenSunHour -= GetCurrentTimeAsLindenSunHour; @@ -459,26 +458,33 @@ namespace OpenSim.Region.CoreModules SunToClient(avatar.ControllingClient); } - /// - /// - /// - /// - /// Is the sun's position fixed? - /// Use the Region or Estate Sun hour? - /// What hour of the day is the Sun Fixed at? - public void EstateToolsSunUpdate(ulong regionHandle, bool FixedSun, bool useEstateTime, float FixedSunHour) + public void EstateToolsSunUpdate(ulong regionHandle) { if (m_scene.RegionInfo.RegionHandle == regionHandle) { - // Must limit the Sun Hour to 0 ... 24 - while (FixedSunHour > 24.0f) - FixedSunHour -= 24; + float sunFixedHour; + bool fixedSun; - while (FixedSunHour < 0) - FixedSunHour += 24; + if (m_scene.RegionInfo.RegionSettings.UseEstateSun) + { + sunFixedHour = (float)m_scene.RegionInfo.EstateSettings.SunPosition; + fixedSun = m_scene.RegionInfo.EstateSettings.FixedSun; + } + else + { + sunFixedHour = (float)m_scene.RegionInfo.RegionSettings.SunPosition - 6.0f; + fixedSun = m_scene.RegionInfo.RegionSettings.FixedSun; + } + + // Must limit the Sun Hour to 0 ... 24 + while (sunFixedHour > 24.0f) + sunFixedHour -= 24; - m_SunFixedHour = FixedSunHour; - m_SunFixed = FixedSun; + while (sunFixedHour < 0) + sunFixedHour += 24; + + m_SunFixedHour = sunFixedHour; + m_SunFixed = fixedSun; // m_log.DebugFormat("[SUN]: Sun Settings Update: Fixed Sun? : {0}", m_SunFixed.ToString()); // m_log.DebugFormat("[SUN]: Sun Settings Update: Sun Hour : {0}", m_SunFixedHour.ToString()); @@ -501,7 +507,7 @@ namespace OpenSim.Region.CoreModules { m_scene.ForEachRootClient(delegate(IClientAPI client) { - SunToClient(client); + SunToClient(client); }); } diff --git a/OpenSim/Region/Framework/Scenes/EventManager.cs b/OpenSim/Region/Framework/Scenes/EventManager.cs index 4c49b71..6b08e0f 100644 --- a/OpenSim/Region/Framework/Scenes/EventManager.cs +++ b/OpenSim/Region/Framework/Scenes/EventManager.cs @@ -751,7 +751,7 @@ namespace OpenSim.Region.Framework.Scenes public event ScriptTimerEvent OnScriptTimerEvent; */ - public delegate void EstateToolsSunUpdate(ulong regionHandle, bool FixedTime, bool EstateSun, float LindenHour); + public delegate void EstateToolsSunUpdate(ulong regionHandle); public delegate void GetScriptRunning(IClientAPI controllingClient, UUID objectID, UUID itemID); public event EstateToolsSunUpdate OnEstateToolsSunUpdate; @@ -2507,13 +2507,10 @@ namespace OpenSim.Region.Framework.Scenes } /// - /// Updates the system as to how the position of the sun should be handled. + /// Called when the sun's position parameters have changed in the Region and/or Estate /// - /// - /// True if the Sun Position is fixed - /// True if the Estate Settings should be used instead of region - /// The hour 0.0 <= FixedSunHour <= 24.0 at which the sun is fixed at. Sun Hour 0 is sun-rise, when Day/Night ratio is 1:1 - public void TriggerEstateToolsSunUpdate(ulong regionHandle, bool FixedTime, bool useEstateTime, float FixedSunHour) + /// The region that changed + public void TriggerEstateToolsSunUpdate(ulong regionHandle) { EstateToolsSunUpdate handlerEstateToolsSunUpdate = OnEstateToolsSunUpdate; if (handlerEstateToolsSunUpdate != null) @@ -2522,7 +2519,7 @@ namespace OpenSim.Region.Framework.Scenes { try { - d(regionHandle, FixedTime, useEstateTime, FixedSunHour); + d(regionHandle); } catch (Exception e) { diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs index cca295c..11b63b7 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.cs @@ -5345,33 +5345,7 @@ namespace OpenSim.Region.Framework.Scenes public void TriggerEstateSunUpdate() { - float sun; - if (RegionInfo.RegionSettings.UseEstateSun) - { - sun = (float)RegionInfo.EstateSettings.SunPosition; - if (RegionInfo.EstateSettings.UseGlobalTime) - { - sun = EventManager.GetCurrentTimeAsSunLindenHour() - 6.0f; - } - - // - EventManager.TriggerEstateToolsSunUpdate( - RegionInfo.RegionHandle, - RegionInfo.EstateSettings.FixedSun, - RegionInfo.RegionSettings.UseEstateSun, - sun); - } - else - { - // Use the Sun Position from the Region Settings - sun = (float)RegionInfo.RegionSettings.SunPosition - 6.0f; - - EventManager.TriggerEstateToolsSunUpdate( - RegionInfo.RegionHandle, - RegionInfo.RegionSettings.FixedSun, - RegionInfo.RegionSettings.UseEstateSun, - sun); - } + EventManager.TriggerEstateToolsSunUpdate(RegionInfo.RegionHandle); } private void HandleReloadEstate(string module, string[] cmd) diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs index 828288d..33c02ef 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs @@ -1205,12 +1205,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api sunHour += 24.0; World.RegionInfo.RegionSettings.UseEstateSun = useEstateSun; - World.RegionInfo.RegionSettings.SunPosition = sunHour + 6; // LL Region Sun Hour is 6 to 30 - World.RegionInfo.RegionSettings.FixedSun = sunFixed; + World.RegionInfo.RegionSettings.SunPosition = sunHour + 6; // LL Region Sun Hour is 6 to 30 + World.RegionInfo.RegionSettings.FixedSun = sunFixed; World.RegionInfo.RegionSettings.Save(); - World.EventManager.TriggerEstateToolsSunUpdate( - World.RegionInfo.RegionHandle, sunFixed, useEstateSun, (float)sunHour); + World.EventManager.TriggerEstateToolsSunUpdate(World.RegionInfo.RegionHandle); } /// @@ -1235,8 +1234,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api World.RegionInfo.EstateSettings.FixedSun = sunFixed; World.RegionInfo.EstateSettings.Save(); - World.EventManager.TriggerEstateToolsSunUpdate( - World.RegionInfo.RegionHandle, sunFixed, World.RegionInfo.RegionSettings.UseEstateSun, (float)sunHour); + World.EventManager.TriggerEstateToolsSunUpdate(World.RegionInfo.RegionHandle); } /// -- cgit v1.1 From 1b826b487739220503458ccc6b07ec40c54e1164 Mon Sep 17 00:00:00 2001 From: Oren Hurvitz Date: Sun, 16 Dec 2012 09:48:37 +0200 Subject: Allow registering regions whose names are equivalent under LIKE but not truly equal --- OpenSim/Framework/Util.cs | 11 +++++++++++ OpenSim/Services/GridService/GridService.cs | 14 +++++++------- OpenSim/Services/GridService/HypergridLinker.cs | 2 +- 3 files changed, 19 insertions(+), 8 deletions(-) diff --git a/OpenSim/Framework/Util.cs b/OpenSim/Framework/Util.cs index 4fd8a2d..f511494 100644 --- a/OpenSim/Framework/Util.cs +++ b/OpenSim/Framework/Util.cs @@ -2102,5 +2102,16 @@ namespace OpenSim.Framework return firstName + "." + lastName + " " + "@" + uri.Authority; } #endregion + + /// + /// Escapes the special characters used in "LIKE". + /// + /// + /// For example: EscapeForLike("foo_bar%baz") = "foo\_bar\%baz" + /// + public static string EscapeForLike(string str) + { + return str.Replace("_", "\\_").Replace("%", "\\%"); + } } } diff --git a/OpenSim/Services/GridService/GridService.cs b/OpenSim/Services/GridService/GridService.cs index ee3b858..daebf8b 100644 --- a/OpenSim/Services/GridService/GridService.cs +++ b/OpenSim/Services/GridService/GridService.cs @@ -185,15 +185,15 @@ namespace OpenSim.Services.GridService if (!m_AllowDuplicateNames) { - List dupe = m_Database.Get(regionInfos.RegionName, scopeID); + List dupe = m_Database.Get(Util.EscapeForLike(regionInfos.RegionName), scopeID); if (dupe != null && dupe.Count > 0) { foreach (RegionData d in dupe) { if (d.RegionID != regionInfos.RegionID) { - m_log.WarnFormat("[GRID SERVICE]: Region {0} tried to register duplicate name with ID {1}.", - regionInfos.RegionName, regionInfos.RegionID); + m_log.WarnFormat("[GRID SERVICE]: Region tried to register using a duplicate name. New region: {0} ({1}), existing region: {2} ({3}).", + regionInfos.RegionName, regionInfos.RegionID, d.RegionName, d.RegionID); return "Duplicate region name"; } } @@ -359,7 +359,7 @@ namespace OpenSim.Services.GridService public GridRegion GetRegionByName(UUID scopeID, string name) { - List rdatas = m_Database.Get(name, scopeID); + List rdatas = m_Database.Get(Util.EscapeForLike(name), scopeID); if ((rdatas != null) && (rdatas.Count > 0)) return RegionData2RegionInfo(rdatas[0]); // get the first @@ -377,7 +377,7 @@ namespace OpenSim.Services.GridService { // m_log.DebugFormat("[GRID SERVICE]: GetRegionsByName {0}", name); - List rdatas = m_Database.Get(name + "%", scopeID); + List rdatas = m_Database.Get(Util.EscapeForLike(name) + "%", scopeID); int count = 0; List rinfos = new List(); @@ -586,7 +586,7 @@ namespace OpenSim.Services.GridService string regionName = cmd[3]; - List regions = m_Database.Get(regionName, UUID.Zero); + List regions = m_Database.Get(Util.EscapeForLike(regionName), UUID.Zero); if (regions == null || regions.Count < 1) { MainConsole.Instance.Output("No region with name {0} found", regionName); @@ -716,7 +716,7 @@ namespace OpenSim.Services.GridService return; } - List regions = m_Database.Get(cmd[3], UUID.Zero); + List regions = m_Database.Get(Util.EscapeForLike(cmd[3]), UUID.Zero); if (regions == null || regions.Count < 1) { MainConsole.Instance.Output("Region not found"); diff --git a/OpenSim/Services/GridService/HypergridLinker.cs b/OpenSim/Services/GridService/HypergridLinker.cs index 743d089..073197f 100644 --- a/OpenSim/Services/GridService/HypergridLinker.cs +++ b/OpenSim/Services/GridService/HypergridLinker.cs @@ -387,7 +387,7 @@ namespace OpenSim.Services.GridService m_log.DebugFormat("[HYPERGRID LINKER]: Request to unlink {0}", mapName); GridRegion regInfo = null; - List regions = m_Database.Get(mapName, m_ScopeID); + List regions = m_Database.Get(Util.EscapeForLike(mapName), m_ScopeID); if (regions != null && regions.Count > 0) { OpenSim.Framework.RegionFlags rflags = (OpenSim.Framework.RegionFlags)Convert.ToInt32(regions[0].Data["flags"]); -- cgit v1.1 From 589e3e868689c70dccd906ee9f17fad5e11dd4a9 Mon Sep 17 00:00:00 2001 From: Justin Clark-Casey (justincc) Date: Thu, 3 Jan 2013 00:03:29 +0000 Subject: minor: Change channel digger replacement message in TerrainModule to Info from Warn. This is to stop this unnecessarily triggering log analysis code which reports warn and error level statements. --- OpenSim/Region/CoreModules/World/Terrain/TerrainModule.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/OpenSim/Region/CoreModules/World/Terrain/TerrainModule.cs b/OpenSim/Region/CoreModules/World/Terrain/TerrainModule.cs index 52b4313..fd30c46 100644 --- a/OpenSim/Region/CoreModules/World/Terrain/TerrainModule.cs +++ b/OpenSim/Region/CoreModules/World/Terrain/TerrainModule.cs @@ -480,7 +480,7 @@ namespace OpenSim.Region.CoreModules.World.Terrain else { m_plugineffects[pluginName] = effect; - m_log.Warn("E ... " + pluginName + " (Replaced)"); + m_log.Info("E ... " + pluginName + " (Replaced)"); } } } -- cgit v1.1 From 1945f0023a657ec083afb3f4e10077cdcf522d0f Mon Sep 17 00:00:00 2001 From: Justin Clark-Casey (justincc) Date: Thu, 3 Jan 2013 00:09:40 +0000 Subject: Change nant distbin target to also remove ThirdParty/ source code when making binary distribution --- .nant/local.include | 1 + 1 file changed, 1 insertion(+) diff --git a/.nant/local.include b/.nant/local.include index 5185717..2339ce8 100644 --- a/.nant/local.include +++ b/.nant/local.include @@ -43,6 +43,7 @@ + -- cgit v1.1 From 472bae38b7278fa65500810cb369a9edb08c3c2b Mon Sep 17 00:00:00 2001 From: SignpostMarv Date: Mon, 29 Oct 2012 11:01:34 +0000 Subject: ran doxygen -s -u to upgrade the doxygen config file --- doc/doxygen.conf | 1270 +++++------------------------------------------------- 1 file changed, 102 insertions(+), 1168 deletions(-) diff --git a/doc/doxygen.conf b/doc/doxygen.conf index 3712dfa..88926a0 100644 --- a/doc/doxygen.conf +++ b/doc/doxygen.conf @@ -1,1356 +1,290 @@ -# Doxyfile 1.5.5 - -# This file describes the settings to be used by the documentation system -# doxygen (www.doxygen.org) for a project -# -# All text after a hash (#) is considered a comment and will be ignored -# The format is: -# TAG = value [value, ...] -# For lists items can also be appended using: -# TAG += value [value, ...] -# Values that contain spaces should be placed between quotes (" ") +# Doxyfile 1.8.2 #--------------------------------------------------------------------------- # Project related configuration options #--------------------------------------------------------------------------- - -# This tag specifies the encoding used for all characters in the config file -# that follow. The default is UTF-8 which is also the encoding used for all -# text before the first occurrence of this tag. Doxygen uses libiconv (or the -# iconv built into libc) for the transcoding. See -# http://www.gnu.org/software/libiconv for the list of possible encodings. - DOXYFILE_ENCODING = UTF-8 - -# The PROJECT_NAME tag is a single word (or a sequence of words surrounded -# by quotes) that should identify the project. - PROJECT_NAME = OpenSim - -# The PROJECT_NUMBER tag can be used to enter a project or revision number. -# This could be handy for archiving the generated documentation or -# if some version control system is used. - PROJECT_NUMBER = SVN - -# The OUTPUT_DIRECTORY tag is used to specify the (relative or absolute) -# base path where the generated documentation will be put. -# If a relative path is entered, it will be relative to the location -# where doxygen was started. If left blank the current directory will be used. - +PROJECT_BRIEF = +PROJECT_LOGO = OUTPUT_DIRECTORY = - -# If the CREATE_SUBDIRS tag is set to YES, then doxygen will create -# 4096 sub-directories (in 2 levels) under the output directory of each output -# format and will distribute the generated files over these directories. -# Enabling this option can be useful when feeding doxygen a huge amount of -# source files, where putting all generated files in the same directory would -# otherwise cause performance problems for the file system. - CREATE_SUBDIRS = NO - -# The OUTPUT_LANGUAGE tag is used to specify the language in which all -# documentation generated by doxygen is written. Doxygen will use this -# information to generate all constant output in the proper language. -# The default language is English, other supported languages are: -# Afrikaans, Arabic, Brazilian, Catalan, Chinese, Chinese-Traditional, -# Croatian, Czech, Danish, Dutch, Farsi, Finnish, French, German, Greek, -# Hungarian, Italian, Japanese, Japanese-en (Japanese with English messages), -# Korean, Korean-en, Lithuanian, Norwegian, Macedonian, Persian, Polish, -# Portuguese, Romanian, Russian, Serbian, Slovak, Slovene, Spanish, Swedish, -# and Ukrainian. - OUTPUT_LANGUAGE = English - -# If the BRIEF_MEMBER_DESC tag is set to YES (the default) Doxygen will -# include brief member descriptions after the members that are listed in -# the file and class documentation (similar to JavaDoc). -# Set to NO to disable this. - BRIEF_MEMBER_DESC = YES - -# If the REPEAT_BRIEF tag is set to YES (the default) Doxygen will prepend -# the brief description of a member or function before the detailed description. -# Note: if both HIDE_UNDOC_MEMBERS and BRIEF_MEMBER_DESC are set to NO, the -# brief descriptions will be completely suppressed. - REPEAT_BRIEF = YES - -# This tag implements a quasi-intelligent brief description abbreviator -# that is used to form the text in various listings. Each string -# in this list, if found as the leading text of the brief description, will be -# stripped from the text and the result after processing the whole list, is -# used as the annotated text. Otherwise, the brief description is used as-is. -# If left blank, the following values are used ("$name" is automatically -# replaced with the name of the entity): "The $name class" "The $name widget" -# "The $name file" "is" "provides" "specifies" "contains" -# "represents" "a" "an" "the" - -ABBREVIATE_BRIEF = - -# If the ALWAYS_DETAILED_SEC and REPEAT_BRIEF tags are both set to YES then -# Doxygen will generate a detailed section even if there is only a brief -# description. - +ABBREVIATE_BRIEF = ALWAYS_DETAILED_SEC = NO - -# If the INLINE_INHERITED_MEMB tag is set to YES, doxygen will show all -# inherited members of a class in the documentation of that class as if those -# members were ordinary class members. Constructors, destructors and assignment -# operators of the base classes will not be shown. - INLINE_INHERITED_MEMB = NO - -# If the FULL_PATH_NAMES tag is set to YES then Doxygen will prepend the full -# path before files name in the file list and in the header files. If set -# to NO the shortest path that makes the file name unique will be used. - FULL_PATH_NAMES = YES - -# If the FULL_PATH_NAMES tag is set to YES then the STRIP_FROM_PATH tag -# can be used to strip a user-defined part of the path. Stripping is -# only done if one of the specified strings matches the left-hand part of -# the path. The tag can be used to show relative paths in the file list. -# If left blank the directory from which doxygen is run is used as the -# path to strip. - -STRIP_FROM_PATH = - -# The STRIP_FROM_INC_PATH tag can be used to strip a user-defined part of -# the path mentioned in the documentation of a class, which tells -# the reader which header file to include in order to use a class. -# If left blank only the name of the header file containing the class -# definition is used. Otherwise one should specify the include paths that -# are normally passed to the compiler using the -I flag. - -STRIP_FROM_INC_PATH = - -# If the SHORT_NAMES tag is set to YES, doxygen will generate much shorter -# (but less readable) file names. This can be useful is your file systems -# doesn't support long names like on DOS, Mac, or CD-ROM. - +STRIP_FROM_PATH = +STRIP_FROM_INC_PATH = SHORT_NAMES = NO - -# If the JAVADOC_AUTOBRIEF tag is set to YES then Doxygen -# will interpret the first line (until the first dot) of a JavaDoc-style -# comment as the brief description. If set to NO, the JavaDoc -# comments will behave just like regular Qt-style comments -# (thus requiring an explicit @brief command for a brief description.) - JAVADOC_AUTOBRIEF = NO - -# If the QT_AUTOBRIEF tag is set to YES then Doxygen will -# interpret the first line (until the first dot) of a Qt-style -# comment as the brief description. If set to NO, the comments -# will behave just like regular Qt-style comments (thus requiring -# an explicit \brief command for a brief description.) - QT_AUTOBRIEF = NO - -# The MULTILINE_CPP_IS_BRIEF tag can be set to YES to make Doxygen -# treat a multi-line C++ special comment block (i.e. a block of //! or /// -# comments) as a brief description. This used to be the default behaviour. -# The new default is to treat a multi-line C++ comment block as a detailed -# description. Set this tag to YES if you prefer the old behaviour instead. - MULTILINE_CPP_IS_BRIEF = NO - -# If the DETAILS_AT_TOP tag is set to YES then Doxygen -# will output the detailed description near the top, like JavaDoc. -# If set to NO, the detailed description appears after the member -# documentation. - -DETAILS_AT_TOP = NO - -# If the INHERIT_DOCS tag is set to YES (the default) then an undocumented -# member inherits the documentation from any documented member that it -# re-implements. - INHERIT_DOCS = YES - -# If the SEPARATE_MEMBER_PAGES tag is set to YES, then doxygen will produce -# a new page for each member. If set to NO, the documentation of a member will -# be part of the file/class/namespace that contains it. - SEPARATE_MEMBER_PAGES = NO - -# The TAB_SIZE tag can be used to set the number of spaces in a tab. -# Doxygen uses this value to replace tabs by spaces in code fragments. - TAB_SIZE = 8 - -# This tag can be used to specify a number of aliases that acts -# as commands in the documentation. An alias has the form "name=value". -# For example adding "sideeffect=\par Side Effects:\n" will allow you to -# put the command \sideeffect (or @sideeffect) in the documentation, which -# will result in a user-defined paragraph with heading "Side Effects:". -# You can put \n's in the value part of an alias to insert newlines. - -ALIASES = - -# Set the OPTIMIZE_OUTPUT_FOR_C tag to YES if your project consists of C -# sources only. Doxygen will then generate output that is more tailored for C. -# For instance, some of the names that are used will be different. The list -# of all members will be omitted, etc. - +ALIASES = +TCL_SUBST = OPTIMIZE_OUTPUT_FOR_C = NO - -# Set the OPTIMIZE_OUTPUT_JAVA tag to YES if your project consists of Java -# sources only. Doxygen will then generate output that is more tailored for -# Java. For instance, namespaces will be presented as packages, qualified -# scopes will look different, etc. - OPTIMIZE_OUTPUT_JAVA = NO - -# Set the OPTIMIZE_FOR_FORTRAN tag to YES if your project consists of Fortran -# sources only. Doxygen will then generate output that is more tailored for -# Fortran. - OPTIMIZE_FOR_FORTRAN = NO - -# Set the OPTIMIZE_OUTPUT_VHDL tag to YES if your project consists of VHDL -# sources. Doxygen will then generate output that is tailored for -# VHDL. - OPTIMIZE_OUTPUT_VHDL = NO - -# If you use STL classes (i.e. std::string, std::vector, etc.) but do not want -# to include (a tag file for) the STL sources as input, then you should -# set this tag to YES in order to let doxygen match functions declarations and -# definitions whose arguments contain STL classes (e.g. func(std::string); v.s. -# func(std::string) {}). This also make the inheritance and collaboration -# diagrams that involve STL classes more complete and accurate. - +EXTENSION_MAPPING = +MARKDOWN_SUPPORT = YES +AUTOLINK_SUPPORT = YES BUILTIN_STL_SUPPORT = NO - -# If you use Microsoft's C++/CLI language, you should set this option to YES to -# enable parsing support. - CPP_CLI_SUPPORT = NO - -# Set the SIP_SUPPORT tag to YES if your project consists of sip sources only. -# Doxygen will parse them like normal C++ but will assume all classes use public -# instead of private inheritance when no explicit protection keyword is present. - SIP_SUPPORT = NO - -# If member grouping is used in the documentation and the DISTRIBUTE_GROUP_DOC -# tag is set to YES, then doxygen will reuse the documentation of the first -# member in the group (if any) for the other members of the group. By default -# all members of a group must be documented explicitly. - +IDL_PROPERTY_SUPPORT = YES DISTRIBUTE_GROUP_DOC = NO - -# Set the SUBGROUPING tag to YES (the default) to allow class member groups of -# the same type (for instance a group of public functions) to be put as a -# subgroup of that type (e.g. under the Public Functions section). Set it to -# NO to prevent subgrouping. Alternatively, this can be done per class using -# the \nosubgrouping command. - SUBGROUPING = YES - -# When TYPEDEF_HIDES_STRUCT is enabled, a typedef of a struct, union, or enum -# is documented as struct, union, or enum with the name of the typedef. So -# typedef struct TypeS {} TypeT, will appear in the documentation as a struct -# with name TypeT. When disabled the typedef will appear as a member of a file, -# namespace, or class. And the struct will be named TypeS. This can typically -# be useful for C code in case the coding convention dictates that all compound -# types are typedef'ed and only the typedef is referenced, never the tag name. - +INLINE_GROUPED_CLASSES = NO +INLINE_SIMPLE_STRUCTS = NO TYPEDEF_HIDES_STRUCT = NO - +SYMBOL_CACHE_SIZE = 0 +LOOKUP_CACHE_SIZE = 0 #--------------------------------------------------------------------------- # Build related configuration options #--------------------------------------------------------------------------- - -# If the EXTRACT_ALL tag is set to YES doxygen will assume all entities in -# documentation are documented, even if no documentation was available. -# Private class members and static file members will be hidden unless -# the EXTRACT_PRIVATE and EXTRACT_STATIC tags are set to YES - EXTRACT_ALL = YES - -# If the EXTRACT_PRIVATE tag is set to YES all private members of a class -# will be included in the documentation. - EXTRACT_PRIVATE = NO - -# If the EXTRACT_STATIC tag is set to YES all static members of a file -# will be included in the documentation. - +EXTRACT_PACKAGE = NO EXTRACT_STATIC = NO - -# If the EXTRACT_LOCAL_CLASSES tag is set to YES classes (and structs) -# defined locally in source files will be included in the documentation. -# If set to NO only classes defined in header files are included. - EXTRACT_LOCAL_CLASSES = YES - -# This flag is only useful for Objective-C code. When set to YES local -# methods, which are defined in the implementation section but not in -# the interface are included in the documentation. -# If set to NO (the default) only methods in the interface are included. - EXTRACT_LOCAL_METHODS = NO - -# If this flag is set to YES, the members of anonymous namespaces will be -# extracted and appear in the documentation as a namespace called -# 'anonymous_namespace{file}', where file will be replaced with the base -# name of the file that contains the anonymous namespace. By default -# anonymous namespace are hidden. - EXTRACT_ANON_NSPACES = NO - -# If the HIDE_UNDOC_MEMBERS tag is set to YES, Doxygen will hide all -# undocumented members of documented classes, files or namespaces. -# If set to NO (the default) these members will be included in the -# various overviews, but no documentation section is generated. -# This option has no effect if EXTRACT_ALL is enabled. - HIDE_UNDOC_MEMBERS = NO - -# If the HIDE_UNDOC_CLASSES tag is set to YES, Doxygen will hide all -# undocumented classes that are normally visible in the class hierarchy. -# If set to NO (the default) these classes will be included in the various -# overviews. This option has no effect if EXTRACT_ALL is enabled. - HIDE_UNDOC_CLASSES = NO - -# If the HIDE_FRIEND_COMPOUNDS tag is set to YES, Doxygen will hide all -# friend (class|struct|union) declarations. -# If set to NO (the default) these declarations will be included in the -# documentation. - HIDE_FRIEND_COMPOUNDS = NO - -# If the HIDE_IN_BODY_DOCS tag is set to YES, Doxygen will hide any -# documentation blocks found inside the body of a function. -# If set to NO (the default) these blocks will be appended to the -# function's detailed documentation block. - HIDE_IN_BODY_DOCS = NO - -# The INTERNAL_DOCS tag determines if documentation -# that is typed after a \internal command is included. If the tag is set -# to NO (the default) then the documentation will be excluded. -# Set it to YES to include the internal documentation. - INTERNAL_DOCS = NO - -# If the CASE_SENSE_NAMES tag is set to NO then Doxygen will only generate -# file names in lower-case letters. If set to YES upper-case letters are also -# allowed. This is useful if you have classes or files whose names only differ -# in case and if your file system supports case sensitive file names. Windows -# and Mac users are advised to set this option to NO. - CASE_SENSE_NAMES = YES - -# If the HIDE_SCOPE_NAMES tag is set to NO (the default) then Doxygen -# will show members with their full class and namespace scopes in the -# documentation. If set to YES the scope will be hidden. - HIDE_SCOPE_NAMES = NO - -# If the SHOW_INCLUDE_FILES tag is set to YES (the default) then Doxygen -# will put a list of the files that are included by a file in the documentation -# of that file. - SHOW_INCLUDE_FILES = YES - -# If the INLINE_INFO tag is set to YES (the default) then a tag [inline] -# is inserted in the documentation for inline members. - +FORCE_LOCAL_INCLUDES = NO INLINE_INFO = YES - -# If the SORT_MEMBER_DOCS tag is set to YES (the default) then doxygen -# will sort the (detailed) documentation of file and class members -# alphabetically by member name. If set to NO the members will appear in -# declaration order. - SORT_MEMBER_DOCS = YES - -# If the SORT_BRIEF_DOCS tag is set to YES then doxygen will sort the -# brief documentation of file, namespace and class members alphabetically -# by member name. If set to NO (the default) the members will appear in -# declaration order. - SORT_BRIEF_DOCS = NO - -# If the SORT_GROUP_NAMES tag is set to YES then doxygen will sort the -# hierarchy of group names into alphabetical order. If set to NO (the default) -# the group names will appear in their defined order. - +SORT_MEMBERS_CTORS_1ST = NO SORT_GROUP_NAMES = NO - -# If the SORT_BY_SCOPE_NAME tag is set to YES, the class list will be -# sorted by fully-qualified names, including namespaces. If set to -# NO (the default), the class list will be sorted only by class name, -# not including the namespace part. -# Note: This option is not very useful if HIDE_SCOPE_NAMES is set to YES. -# Note: This option applies only to the class list, not to the -# alphabetical list. - SORT_BY_SCOPE_NAME = NO - -# The GENERATE_TODOLIST tag can be used to enable (YES) or -# disable (NO) the todo list. This list is created by putting \todo -# commands in the documentation. - +STRICT_PROTO_MATCHING = NO GENERATE_TODOLIST = YES - -# The GENERATE_TESTLIST tag can be used to enable (YES) or -# disable (NO) the test list. This list is created by putting \test -# commands in the documentation. - GENERATE_TESTLIST = YES - -# The GENERATE_BUGLIST tag can be used to enable (YES) or -# disable (NO) the bug list. This list is created by putting \bug -# commands in the documentation. - GENERATE_BUGLIST = YES - -# The GENERATE_DEPRECATEDLIST tag can be used to enable (YES) or -# disable (NO) the deprecated list. This list is created by putting -# \deprecated commands in the documentation. - GENERATE_DEPRECATEDLIST= YES - -# The ENABLED_SECTIONS tag can be used to enable conditional -# documentation sections, marked by \if sectionname ... \endif. - -ENABLED_SECTIONS = - -# The MAX_INITIALIZER_LINES tag determines the maximum number of lines -# the initial value of a variable or define consists of for it to appear in -# the documentation. If the initializer consists of more lines than specified -# here it will be hidden. Use a value of 0 to hide initializers completely. -# The appearance of the initializer of individual variables and defines in the -# documentation can be controlled using \showinitializer or \hideinitializer -# command in the documentation regardless of this setting. - +ENABLED_SECTIONS = MAX_INITIALIZER_LINES = 30 - -# Set the SHOW_USED_FILES tag to NO to disable the list of files generated -# at the bottom of the documentation of classes and structs. If set to YES the -# list will mention the files that were used to generate the documentation. - SHOW_USED_FILES = YES - -# If the sources in your project are distributed over multiple directories -# then setting the SHOW_DIRECTORIES tag to YES will show the directory hierarchy -# in the documentation. The default is NO. - -SHOW_DIRECTORIES = NO - -# The FILE_VERSION_FILTER tag can be used to specify a program or script that -# doxygen should invoke to get the current version for each file (typically from -# the version control system). Doxygen will invoke the program by executing (via -# popen()) the command , where is the value of -# the FILE_VERSION_FILTER tag, and is the name of an input file -# provided by doxygen. Whatever the program writes to standard output -# is used as the file version. See the manual for examples. - -FILE_VERSION_FILTER = - +SHOW_FILES = YES +SHOW_NAMESPACES = YES +FILE_VERSION_FILTER = +LAYOUT_FILE = +CITE_BIB_FILES = #--------------------------------------------------------------------------- # configuration options related to warning and progress messages #--------------------------------------------------------------------------- - -# The QUIET tag can be used to turn on/off the messages that are generated -# by doxygen. Possible values are YES and NO. If left blank NO is used. - QUIET = NO - -# The WARNINGS tag can be used to turn on/off the warning messages that are -# generated by doxygen. Possible values are YES and NO. If left blank -# NO is used. - WARNINGS = YES - -# If WARN_IF_UNDOCUMENTED is set to YES, then doxygen will generate warnings -# for undocumented members. If EXTRACT_ALL is set to YES then this flag will -# automatically be disabled. - WARN_IF_UNDOCUMENTED = YES - -# If WARN_IF_DOC_ERROR is set to YES, doxygen will generate warnings for -# potential errors in the documentation, such as not documenting some -# parameters in a documented function, or documenting parameters that -# don't exist or using markup commands wrongly. - WARN_IF_DOC_ERROR = YES - -# This WARN_NO_PARAMDOC option can be abled to get warnings for -# functions that are documented, but have no documentation for their parameters -# or return value. If set to NO (the default) doxygen will only warn about -# wrong or incomplete parameter documentation, but not about the absence of -# documentation. - WARN_NO_PARAMDOC = NO - -# The WARN_FORMAT tag determines the format of the warning messages that -# doxygen can produce. The string should contain the $file, $line, and $text -# tags, which will be replaced by the file and line number from which the -# warning originated and the warning text. Optionally the format may contain -# $version, which will be replaced by the version of the file (if it could -# be obtained via FILE_VERSION_FILTER) - WARN_FORMAT = "$file:$line: $text" - -# The WARN_LOGFILE tag can be used to specify a file to which warning -# and error messages should be written. If left blank the output is written -# to stderr. - -WARN_LOGFILE = - +WARN_LOGFILE = #--------------------------------------------------------------------------- # configuration options related to the input files #--------------------------------------------------------------------------- - -# The INPUT tag can be used to specify the files and/or directories that contain -# documented source files. You may enter file names like "myfile.cpp" or -# directories like "/usr/src/myproject". Separate the files or directories -# with spaces. - INPUT = ../OpenSim - -# This tag can be used to specify the character encoding of the source files -# that doxygen parses. Internally doxygen uses the UTF-8 encoding, which is -# also the default input encoding. Doxygen uses libiconv (or the iconv built -# into libc) for the transcoding. See http://www.gnu.org/software/libiconv for -# the list of possible encodings. - INPUT_ENCODING = UTF-8 - -# If the value of the INPUT tag contains directories, you can use the -# FILE_PATTERNS tag to specify one or more wildcard pattern (like *.cpp -# and *.h) to filter out the source-files in the directories. If left -# blank the following patterns are tested: -# *.c *.cc *.cxx *.cpp *.c++ *.java *.ii *.ixx *.ipp *.i++ *.inl *.h *.hh *.hxx -# *.hpp *.h++ *.idl *.odl *.cs *.php *.php3 *.inc *.m *.mm *.py *.f90 - -FILE_PATTERNS = - -# The RECURSIVE tag can be used to turn specify whether or not subdirectories -# should be searched for input files as well. Possible values are YES and NO. -# If left blank NO is used. - +FILE_PATTERNS = RECURSIVE = YES - -# The EXCLUDE tag can be used to specify files and/or directories that should -# excluded from the INPUT source files. This way you can easily exclude a -# subdirectory from a directory tree whose root is specified with the INPUT tag. - EXCLUDE = - -# The EXCLUDE_SYMLINKS tag can be used select whether or not files or -# directories that are symbolic links (a Unix filesystem feature) are excluded -# from the input. - EXCLUDE_SYMLINKS = NO - -# If the value of the INPUT tag contains directories, you can use the -# EXCLUDE_PATTERNS tag to specify one or more wildcard patterns to exclude -# certain files from those directories. Note that the wildcards are matched -# against the file with absolute path, so to exclude all test directories -# for example use the pattern */test/* - -EXCLUDE_PATTERNS = - -# The EXCLUDE_SYMBOLS tag can be used to specify one or more symbol names -# (namespaces, classes, functions, etc.) that should be excluded from the -# output. The symbol name can be a fully qualified name, a word, or if the -# wildcard * is used, a substring. Examples: ANamespace, AClass, -# AClass::ANamespace, ANamespace::*Test - -EXCLUDE_SYMBOLS = - -# The EXAMPLE_PATH tag can be used to specify one or more files or -# directories that contain example code fragments that are included (see -# the \include command). - -EXAMPLE_PATH = - -# If the value of the EXAMPLE_PATH tag contains directories, you can use the -# EXAMPLE_PATTERNS tag to specify one or more wildcard pattern (like *.cpp -# and *.h) to filter out the source-files in the directories. If left -# blank all files are included. - -EXAMPLE_PATTERNS = - -# If the EXAMPLE_RECURSIVE tag is set to YES then subdirectories will be -# searched for input files to be used with the \include or \dontinclude -# commands irrespective of the value of the RECURSIVE tag. -# Possible values are YES and NO. If left blank NO is used. - +EXCLUDE_PATTERNS = +EXCLUDE_SYMBOLS = +EXAMPLE_PATH = +EXAMPLE_PATTERNS = EXAMPLE_RECURSIVE = NO - -# The IMAGE_PATH tag can be used to specify one or more files or -# directories that contain image that are included in the documentation (see -# the \image command). - -IMAGE_PATH = - -# The INPUT_FILTER tag can be used to specify a program that doxygen should -# invoke to filter for each input file. Doxygen will invoke the filter program -# by executing (via popen()) the command , where -# is the value of the INPUT_FILTER tag, and is the name of an -# input file. Doxygen will then use the output that the filter program writes -# to standard output. If FILTER_PATTERNS is specified, this tag will be -# ignored. - -INPUT_FILTER = - -# The FILTER_PATTERNS tag can be used to specify filters on a per file pattern -# basis. Doxygen will compare the file name with each pattern and apply the -# filter if there is a match. The filters are a list of the form: -# pattern=filter (like *.cpp=my_cpp_filter). See INPUT_FILTER for further -# info on how filters are used. If FILTER_PATTERNS is empty, INPUT_FILTER -# is applied to all files. - -FILTER_PATTERNS = - -# If the FILTER_SOURCE_FILES tag is set to YES, the input filter (if set using -# INPUT_FILTER) will be used to filter the input files when producing source -# files to browse (i.e. when SOURCE_BROWSER is set to YES). - +IMAGE_PATH = +INPUT_FILTER = +FILTER_PATTERNS = FILTER_SOURCE_FILES = NO - +FILTER_SOURCE_PATTERNS = #--------------------------------------------------------------------------- # configuration options related to source browsing #--------------------------------------------------------------------------- - -# If the SOURCE_BROWSER tag is set to YES then a list of source files will -# be generated. Documented entities will be cross-referenced with these sources. -# Note: To get rid of all source code in the generated output, make sure also -# VERBATIM_HEADERS is set to NO. - SOURCE_BROWSER = NO - -# Setting the INLINE_SOURCES tag to YES will include the body -# of functions and classes directly in the documentation. - INLINE_SOURCES = NO - -# Setting the STRIP_CODE_COMMENTS tag to YES (the default) will instruct -# doxygen to hide any special comment blocks from generated source code -# fragments. Normal C and C++ comments will always remain visible. - STRIP_CODE_COMMENTS = YES - -# If the REFERENCED_BY_RELATION tag is set to YES (the default) -# then for each documented function all documented -# functions referencing it will be listed. - REFERENCED_BY_RELATION = NO - -# If the REFERENCES_RELATION tag is set to YES (the default) -# then for each documented function all documented entities -# called/used by that function will be listed. - REFERENCES_RELATION = NO - -# If the REFERENCES_LINK_SOURCE tag is set to YES (the default) -# and SOURCE_BROWSER tag is set to YES, then the hyperlinks from -# functions in REFERENCES_RELATION and REFERENCED_BY_RELATION lists will -# link to the source code. Otherwise they will link to the documentstion. - REFERENCES_LINK_SOURCE = YES - -# If the USE_HTAGS tag is set to YES then the references to source code -# will point to the HTML generated by the htags(1) tool instead of doxygen -# built-in source browser. The htags tool is part of GNU's global source -# tagging system (see http://www.gnu.org/software/global/global.html). You -# will need version 4.8.6 or higher. - USE_HTAGS = NO - -# If the VERBATIM_HEADERS tag is set to YES (the default) then Doxygen -# will generate a verbatim copy of the header file for each class for -# which an include is specified. Set to NO to disable this. - VERBATIM_HEADERS = YES - #--------------------------------------------------------------------------- # configuration options related to the alphabetical class index #--------------------------------------------------------------------------- - -# If the ALPHABETICAL_INDEX tag is set to YES, an alphabetical index -# of all compounds will be generated. Enable this if the project -# contains a lot of classes, structs, unions or interfaces. - ALPHABETICAL_INDEX = NO - -# If the alphabetical index is enabled (see ALPHABETICAL_INDEX) then -# the COLS_IN_ALPHA_INDEX tag can be used to specify the number of columns -# in which this list will be split (can be a number in the range [1..20]) - COLS_IN_ALPHA_INDEX = 5 - -# In case all classes in a project start with a common prefix, all -# classes will be put under the same header in the alphabetical index. -# The IGNORE_PREFIX tag can be used to specify one or more prefixes that -# should be ignored while generating the index headers. - -IGNORE_PREFIX = - +IGNORE_PREFIX = #--------------------------------------------------------------------------- # configuration options related to the HTML output #--------------------------------------------------------------------------- - -# If the GENERATE_HTML tag is set to YES (the default) Doxygen will -# generate HTML output. - GENERATE_HTML = YES - -# The HTML_OUTPUT tag is used to specify where the HTML docs will be put. -# If a relative path is entered the value of OUTPUT_DIRECTORY will be -# put in front of it. If left blank `html' will be used as the default path. - HTML_OUTPUT = html - -# The HTML_FILE_EXTENSION tag can be used to specify the file extension for -# each generated HTML page (for example: .htm,.php,.asp). If it is left blank -# doxygen will generate files with .html extension. - HTML_FILE_EXTENSION = .html - -# The HTML_HEADER tag can be used to specify a personal HTML header for -# each generated HTML page. If it is left blank doxygen will generate a -# standard header. - -HTML_HEADER = - -# The HTML_FOOTER tag can be used to specify a personal HTML footer for -# each generated HTML page. If it is left blank doxygen will generate a -# standard footer. - -HTML_FOOTER = - -# The HTML_STYLESHEET tag can be used to specify a user-defined cascading -# style sheet that is used by each HTML page. It can be used to -# fine-tune the look of the HTML output. If the tag is left blank doxygen -# will generate a default style sheet. Note that doxygen will try to copy -# the style sheet file to the HTML output directory, so don't put your own -# stylesheet in the HTML output directory as well, or it will be erased! - -HTML_STYLESHEET = - -# If the HTML_ALIGN_MEMBERS tag is set to YES, the members of classes, -# files or namespaces will be aligned in HTML using tables. If set to -# NO a bullet list will be used. - -HTML_ALIGN_MEMBERS = YES - -# If the GENERATE_HTMLHELP tag is set to YES, additional index files -# will be generated that can be used as input for tools like the -# Microsoft HTML help workshop to generate a compiled HTML help file (.chm) -# of the generated HTML documentation. - -GENERATE_HTMLHELP = NO - -# If the GENERATE_DOCSET tag is set to YES, additional index files -# will be generated that can be used as input for Apple's Xcode 3 -# integrated development environment, introduced with OSX 10.5 (Leopard). -# To create a documentation set, doxygen will generate a Makefile in the -# HTML output directory. Running make will produce the docset in that -# directory and running "make install" will install the docset in -# ~/Library/Developer/Shared/Documentation/DocSets so that Xcode will find -# it at startup. - +HTML_HEADER = +HTML_FOOTER = +HTML_STYLESHEET = +HTML_EXTRA_STYLESHEET = +HTML_EXTRA_FILES = +HTML_COLORSTYLE_HUE = 220 +HTML_COLORSTYLE_SAT = 100 +HTML_COLORSTYLE_GAMMA = 80 +HTML_TIMESTAMP = YES +HTML_DYNAMIC_SECTIONS = NO +HTML_INDEX_NUM_ENTRIES = 100 GENERATE_DOCSET = NO - -# When GENERATE_DOCSET tag is set to YES, this tag determines the name of the -# feed. A documentation feed provides an umbrella under which multiple -# documentation sets from a single provider (such as a company or product suite) -# can be grouped. - DOCSET_FEEDNAME = "Doxygen generated docs" - -# When GENERATE_DOCSET tag is set to YES, this tag specifies a string that -# should uniquely identify the documentation set bundle. This should be a -# reverse domain-name style string, e.g. com.mycompany.MyDocSet. Doxygen -# will append .docset to the name. - DOCSET_BUNDLE_ID = org.doxygen.Project - -# If the HTML_DYNAMIC_SECTIONS tag is set to YES then the generated HTML -# documentation will contain sections that can be hidden and shown after the -# page has loaded. For this to work a browser that supports -# JavaScript and DHTML is required (for instance Mozilla 1.0+, Firefox -# Netscape 6.0+, Internet explorer 5.0+, Konqueror, or Safari). - -HTML_DYNAMIC_SECTIONS = NO - -# If the GENERATE_HTMLHELP tag is set to YES, the CHM_FILE tag can -# be used to specify the file name of the resulting .chm file. You -# can add a path in front of the file if the result should not be -# written to the html output directory. - -CHM_FILE = - -# If the GENERATE_HTMLHELP tag is set to YES, the HHC_LOCATION tag can -# be used to specify the location (absolute path including file name) of -# the HTML help compiler (hhc.exe). If non-empty doxygen will try to run -# the HTML help compiler on the generated index.hhp. - -HHC_LOCATION = - -# If the GENERATE_HTMLHELP tag is set to YES, the GENERATE_CHI flag -# controls if a separate .chi index file is generated (YES) or that -# it should be included in the master .chm file (NO). - +DOCSET_PUBLISHER_ID = org.doxygen.Publisher +DOCSET_PUBLISHER_NAME = Publisher +GENERATE_HTMLHELP = NO +CHM_FILE = +HHC_LOCATION = GENERATE_CHI = NO - -# If the GENERATE_HTMLHELP tag is set to YES, the BINARY_TOC flag -# controls whether a binary table of contents is generated (YES) or a -# normal table of contents (NO) in the .chm file. - +CHM_INDEX_ENCODING = BINARY_TOC = NO - -# The TOC_EXPAND flag can be set to YES to add extra items for group members -# to the contents of the HTML help documentation and to the tree view. - TOC_EXPAND = NO - -# The DISABLE_INDEX tag can be used to turn on/off the condensed index at -# top of each HTML page. The value NO (the default) enables the index and -# the value YES disables it. - +GENERATE_QHP = NO +QCH_FILE = +QHP_NAMESPACE = org.doxygen.Project +QHP_VIRTUAL_FOLDER = doc +QHP_CUST_FILTER_NAME = +QHP_CUST_FILTER_ATTRS = +QHP_SECT_FILTER_ATTRS = +QHG_LOCATION = +GENERATE_ECLIPSEHELP = NO +ECLIPSE_DOC_ID = org.doxygen.Project DISABLE_INDEX = NO - -# This tag can be used to set the number of enum values (range [1..20]) -# that doxygen will group on one line in the generated HTML documentation. - -ENUM_VALUES_PER_LINE = 4 - -# If the GENERATE_TREEVIEW tag is set to YES, a side panel will be -# generated containing a tree-like index structure (just like the one that -# is generated for HTML Help). For this to work a browser that supports -# JavaScript, DHTML, CSS and frames is required (for instance Mozilla 1.0+, -# Netscape 6.0+, Internet explorer 5.0+, or Konqueror). Windows users are -# probably better off using the HTML help feature. - GENERATE_TREEVIEW = NO - -# If the treeview is enabled (see GENERATE_TREEVIEW) then this tag can be -# used to set the initial width (in pixels) of the frame in which the tree -# is shown. - +ENUM_VALUES_PER_LINE = 4 TREEVIEW_WIDTH = 250 - +EXT_LINKS_IN_WINDOW = NO +FORMULA_FONTSIZE = 10 +FORMULA_TRANSPARENT = YES +USE_MATHJAX = NO +MATHJAX_RELPATH = http://cdn.mathjax.org/mathjax/latest +MATHJAX_EXTENSIONS = +SEARCHENGINE = YES +SERVER_BASED_SEARCH = NO #--------------------------------------------------------------------------- # configuration options related to the LaTeX output #--------------------------------------------------------------------------- - -# If the GENERATE_LATEX tag is set to YES (the default) Doxygen will -# generate Latex output. - GENERATE_LATEX = NO - -# The LATEX_OUTPUT tag is used to specify where the LaTeX docs will be put. -# If a relative path is entered the value of OUTPUT_DIRECTORY will be -# put in front of it. If left blank `latex' will be used as the default path. - LATEX_OUTPUT = latex - -# The LATEX_CMD_NAME tag can be used to specify the LaTeX command name to be -# invoked. If left blank `latex' will be used as the default command name. - LATEX_CMD_NAME = latex - -# The MAKEINDEX_CMD_NAME tag can be used to specify the command name to -# generate index for LaTeX. If left blank `makeindex' will be used as the -# default command name. - MAKEINDEX_CMD_NAME = makeindex - -# If the COMPACT_LATEX tag is set to YES Doxygen generates more compact -# LaTeX documents. This may be useful for small projects and may help to -# save some trees in general. - COMPACT_LATEX = NO - -# The PAPER_TYPE tag can be used to set the paper type that is used -# by the printer. Possible values are: a4, a4wide, letter, legal and -# executive. If left blank a4wide will be used. - PAPER_TYPE = a4wide - -# The EXTRA_PACKAGES tag can be to specify one or more names of LaTeX -# packages that should be included in the LaTeX output. - -EXTRA_PACKAGES = - -# The LATEX_HEADER tag can be used to specify a personal LaTeX header for -# the generated latex document. The header should contain everything until -# the first chapter. If it is left blank doxygen will generate a -# standard header. Notice: only use this tag if you know what you are doing! - -LATEX_HEADER = - -# If the PDF_HYPERLINKS tag is set to YES, the LaTeX that is generated -# is prepared for conversion to pdf (using ps2pdf). The pdf file will -# contain links (just like the HTML output) instead of page references -# This makes the output suitable for online browsing using a pdf viewer. - +EXTRA_PACKAGES = +LATEX_HEADER = +LATEX_FOOTER = PDF_HYPERLINKS = YES - -# If the USE_PDFLATEX tag is set to YES, pdflatex will be used instead of -# plain latex in the generated Makefile. Set this option to YES to get a -# higher quality PDF documentation. - USE_PDFLATEX = YES - -# If the LATEX_BATCHMODE tag is set to YES, doxygen will add the \\batchmode. -# command to the generated LaTeX files. This will instruct LaTeX to keep -# running if errors occur, instead of asking the user for help. -# This option is also used when generating formulas in HTML. - LATEX_BATCHMODE = NO - -# If LATEX_HIDE_INDICES is set to YES then doxygen will not -# include the index chapters (such as File Index, Compound Index, etc.) -# in the output. - LATEX_HIDE_INDICES = NO - +LATEX_SOURCE_CODE = NO +LATEX_BIB_STYLE = plain #--------------------------------------------------------------------------- # configuration options related to the RTF output #--------------------------------------------------------------------------- - -# If the GENERATE_RTF tag is set to YES Doxygen will generate RTF output -# The RTF output is optimized for Word 97 and may not look very pretty with -# other RTF readers or editors. - GENERATE_RTF = NO - -# The RTF_OUTPUT tag is used to specify where the RTF docs will be put. -# If a relative path is entered the value of OUTPUT_DIRECTORY will be -# put in front of it. If left blank `rtf' will be used as the default path. - RTF_OUTPUT = rtf - -# If the COMPACT_RTF tag is set to YES Doxygen generates more compact -# RTF documents. This may be useful for small projects and may help to -# save some trees in general. - COMPACT_RTF = NO - -# If the RTF_HYPERLINKS tag is set to YES, the RTF that is generated -# will contain hyperlink fields. The RTF file will -# contain links (just like the HTML output) instead of page references. -# This makes the output suitable for online browsing using WORD or other -# programs which support those fields. -# Note: wordpad (write) and others do not support links. - RTF_HYPERLINKS = NO - -# Load stylesheet definitions from file. Syntax is similar to doxygen's -# config file, i.e. a series of assignments. You only have to provide -# replacements, missing definitions are set to their default value. - -RTF_STYLESHEET_FILE = - -# Set optional variables used in the generation of an rtf document. -# Syntax is similar to doxygen's config file. - -RTF_EXTENSIONS_FILE = - +RTF_STYLESHEET_FILE = +RTF_EXTENSIONS_FILE = #--------------------------------------------------------------------------- # configuration options related to the man page output #--------------------------------------------------------------------------- - -# If the GENERATE_MAN tag is set to YES (the default) Doxygen will -# generate man pages - GENERATE_MAN = NO - -# The MAN_OUTPUT tag is used to specify where the man pages will be put. -# If a relative path is entered the value of OUTPUT_DIRECTORY will be -# put in front of it. If left blank `man' will be used as the default path. - MAN_OUTPUT = man - -# The MAN_EXTENSION tag determines the extension that is added to -# the generated man pages (default is the subroutine's section .3) - MAN_EXTENSION = .3 - -# If the MAN_LINKS tag is set to YES and Doxygen generates man output, -# then it will generate one additional man file for each entity -# documented in the real man page(s). These additional files -# only source the real man page, but without them the man command -# would be unable to find the correct page. The default is NO. - MAN_LINKS = NO - #--------------------------------------------------------------------------- # configuration options related to the XML output #--------------------------------------------------------------------------- - -# If the GENERATE_XML tag is set to YES Doxygen will -# generate an XML file that captures the structure of -# the code including all documentation. - GENERATE_XML = NO - -# The XML_OUTPUT tag is used to specify where the XML pages will be put. -# If a relative path is entered the value of OUTPUT_DIRECTORY will be -# put in front of it. If left blank `xml' will be used as the default path. - XML_OUTPUT = xml - -# The XML_SCHEMA tag can be used to specify an XML schema, -# which can be used by a validating XML parser to check the -# syntax of the XML files. - -XML_SCHEMA = - -# The XML_DTD tag can be used to specify an XML DTD, -# which can be used by a validating XML parser to check the -# syntax of the XML files. - -XML_DTD = - -# If the XML_PROGRAMLISTING tag is set to YES Doxygen will -# dump the program listings (including syntax highlighting -# and cross-referencing information) to the XML output. Note that -# enabling this will significantly increase the size of the XML output. - +XML_SCHEMA = +XML_DTD = XML_PROGRAMLISTING = YES - #--------------------------------------------------------------------------- # configuration options for the AutoGen Definitions output #--------------------------------------------------------------------------- - -# If the GENERATE_AUTOGEN_DEF tag is set to YES Doxygen will -# generate an AutoGen Definitions (see autogen.sf.net) file -# that captures the structure of the code including all -# documentation. Note that this feature is still experimental -# and incomplete at the moment. - GENERATE_AUTOGEN_DEF = NO - #--------------------------------------------------------------------------- # configuration options related to the Perl module output #--------------------------------------------------------------------------- - -# If the GENERATE_PERLMOD tag is set to YES Doxygen will -# generate a Perl module file that captures the structure of -# the code including all documentation. Note that this -# feature is still experimental and incomplete at the -# moment. - GENERATE_PERLMOD = NO - -# If the PERLMOD_LATEX tag is set to YES Doxygen will generate -# the necessary Makefile rules, Perl scripts and LaTeX code to be able -# to generate PDF and DVI output from the Perl module output. - PERLMOD_LATEX = NO - -# If the PERLMOD_PRETTY tag is set to YES the Perl module output will be -# nicely formatted so it can be parsed by a human reader. This is useful -# if you want to understand what is going on. On the other hand, if this -# tag is set to NO the size of the Perl module output will be much smaller -# and Perl will parse it just the same. - PERLMOD_PRETTY = YES - -# The names of the make variables in the generated doxyrules.make file -# are prefixed with the string contained in PERLMOD_MAKEVAR_PREFIX. -# This is useful so different doxyrules.make files included by the same -# Makefile don't overwrite each other's variables. - -PERLMOD_MAKEVAR_PREFIX = - +PERLMOD_MAKEVAR_PREFIX = #--------------------------------------------------------------------------- -# Configuration options related to the preprocessor +# Configuration options related to the preprocessor #--------------------------------------------------------------------------- - -# If the ENABLE_PREPROCESSING tag is set to YES (the default) Doxygen will -# evaluate all C-preprocessor directives found in the sources and include -# files. - ENABLE_PREPROCESSING = YES - -# If the MACRO_EXPANSION tag is set to YES Doxygen will expand all macro -# names in the source code. If set to NO (the default) only conditional -# compilation will be performed. Macro expansion can be done in a controlled -# way by setting EXPAND_ONLY_PREDEF to YES. - MACRO_EXPANSION = NO - -# If the EXPAND_ONLY_PREDEF and MACRO_EXPANSION tags are both set to YES -# then the macro expansion is limited to the macros specified with the -# PREDEFINED and EXPAND_AS_DEFINED tags. - EXPAND_ONLY_PREDEF = NO - -# If the SEARCH_INCLUDES tag is set to YES (the default) the includes files -# in the INCLUDE_PATH (see below) will be search if a #include is found. - SEARCH_INCLUDES = YES - -# The INCLUDE_PATH tag can be used to specify one or more directories that -# contain include files that are not input files but should be processed by -# the preprocessor. - -INCLUDE_PATH = - -# You can use the INCLUDE_FILE_PATTERNS tag to specify one or more wildcard -# patterns (like *.h and *.hpp) to filter out the header-files in the -# directories. If left blank, the patterns specified with FILE_PATTERNS will -# be used. - -INCLUDE_FILE_PATTERNS = - -# The PREDEFINED tag can be used to specify one or more macro names that -# are defined before the preprocessor is started (similar to the -D option of -# gcc). The argument of the tag is a list of macros of the form: name -# or name=definition (no spaces). If the definition and the = are -# omitted =1 is assumed. To prevent a macro definition from being -# undefined via #undef or recursively expanded use the := operator -# instead of the = operator. - -PREDEFINED = - -# If the MACRO_EXPANSION and EXPAND_ONLY_PREDEF tags are set to YES then -# this tag can be used to specify a list of macro names that should be expanded. -# The macro definition that is found in the sources will be used. -# Use the PREDEFINED tag if you want to use a different macro definition. - -EXPAND_AS_DEFINED = - -# If the SKIP_FUNCTION_MACROS tag is set to YES (the default) then -# doxygen's preprocessor will remove all function-like macros that are alone -# on a line, have an all uppercase name, and do not end with a semicolon. Such -# function macros are typically used for boiler-plate code, and will confuse -# the parser if not removed. - +INCLUDE_PATH = +INCLUDE_FILE_PATTERNS = +PREDEFINED = +EXPAND_AS_DEFINED = SKIP_FUNCTION_MACROS = YES - #--------------------------------------------------------------------------- -# Configuration::additions related to external references +# Configuration::additions related to external references #--------------------------------------------------------------------------- - -# The TAGFILES option can be used to specify one or more tagfiles. -# Optionally an initial location of the external documentation -# can be added for each tagfile. The format of a tag file without -# this location is as follows: -# TAGFILES = file1 file2 ... -# Adding location for the tag files is done as follows: -# TAGFILES = file1=loc1 "file2 = loc2" ... -# where "loc1" and "loc2" can be relative or absolute paths or -# URLs. If a location is present for each tag, the installdox tool -# does not have to be run to correct the links. -# Note that each tag file must have a unique name -# (where the name does NOT include the path) -# If a tag file is not located in the directory in which doxygen -# is run, you must also specify the path to the tagfile here. - -TAGFILES = - -# When a file name is specified after GENERATE_TAGFILE, doxygen will create -# a tag file that is based on the input files it reads. - -GENERATE_TAGFILE = - -# If the ALLEXTERNALS tag is set to YES all external classes will be listed -# in the class index. If set to NO only the inherited external classes -# will be listed. - +TAGFILES = +GENERATE_TAGFILE = ALLEXTERNALS = NO - -# If the EXTERNAL_GROUPS tag is set to YES all external groups will be listed -# in the modules index. If set to NO, only the current project's groups will -# be listed. - EXTERNAL_GROUPS = YES - -# The PERL_PATH should be the absolute path and name of the perl script -# interpreter (i.e. the result of `which perl'). - PERL_PATH = /usr/bin/perl - #--------------------------------------------------------------------------- -# Configuration options related to the dot tool +# Configuration options related to the dot tool #--------------------------------------------------------------------------- - -# If the CLASS_DIAGRAMS tag is set to YES (the default) Doxygen will -# generate a inheritance diagram (in HTML, RTF and LaTeX) for classes with base -# or super classes. Setting the tag to NO turns the diagrams off. Note that -# this option is superseded by the HAVE_DOT option below. This is only a -# fallback. It is recommended to install and use dot, since it yields more -# powerful graphs. - CLASS_DIAGRAMS = YES - -# You can define message sequence charts within doxygen comments using the \msc -# command. Doxygen will then run the mscgen tool (see -# http://www.mcternan.me.uk/mscgen/) to produce the chart and insert it in the -# documentation. The MSCGEN_PATH tag allows you to specify the directory where -# the mscgen tool resides. If left empty the tool is assumed to be found in the -# default search path. - -MSCGEN_PATH = - -# If set to YES, the inheritance and collaboration graphs will hide -# inheritance and usage relations if the target is undocumented -# or is not a class. - +MSCGEN_PATH = HIDE_UNDOC_RELATIONS = YES - -# If you set the HAVE_DOT tag to YES then doxygen will assume the dot tool is -# available from the path. This tool is part of Graphviz, a graph visualization -# toolkit from AT&T and Lucent Bell Labs. The other options in this section -# have no effect if this option is set to NO (the default) - HAVE_DOT = NO - -# If the CLASS_GRAPH and HAVE_DOT tags are set to YES then doxygen -# will generate a graph for each documented class showing the direct and -# indirect inheritance relations. Setting this tag to YES will force the -# the CLASS_DIAGRAMS tag to NO. - +DOT_NUM_THREADS = 0 +DOT_FONTNAME = Helvetica +DOT_FONTSIZE = 10 +DOT_FONTPATH = CLASS_GRAPH = YES - -# If the COLLABORATION_GRAPH and HAVE_DOT tags are set to YES then doxygen -# will generate a graph for each documented class showing the direct and -# indirect implementation dependencies (inheritance, containment, and -# class references variables) of the class with other documented classes. - COLLABORATION_GRAPH = YES - -# If the GROUP_GRAPHS and HAVE_DOT tags are set to YES then doxygen -# will generate a graph for groups, showing the direct groups dependencies - GROUP_GRAPHS = YES - -# If the UML_LOOK tag is set to YES doxygen will generate inheritance and -# collaboration diagrams in a style similar to the OMG's Unified Modeling -# Language. - UML_LOOK = NO - -# If set to YES, the inheritance and collaboration graphs will show the -# relations between templates and their instances. - +UML_LIMIT_NUM_FIELDS = 10 TEMPLATE_RELATIONS = NO - -# If the ENABLE_PREPROCESSING, SEARCH_INCLUDES, INCLUDE_GRAPH, and HAVE_DOT -# tags are set to YES then doxygen will generate a graph for each documented -# file showing the direct and indirect include dependencies of the file with -# other documented files. - INCLUDE_GRAPH = YES - -# If the ENABLE_PREPROCESSING, SEARCH_INCLUDES, INCLUDED_BY_GRAPH, and -# HAVE_DOT tags are set to YES then doxygen will generate a graph for each -# documented header file showing the documented files that directly or -# indirectly include this file. - INCLUDED_BY_GRAPH = YES - -# If the CALL_GRAPH and HAVE_DOT options are set to YES then -# doxygen will generate a call dependency graph for every global function -# or class method. Note that enabling this option will significantly increase -# the time of a run. So in most cases it will be better to enable call graphs -# for selected functions only using the \callgraph command. - CALL_GRAPH = NO - -# If the CALLER_GRAPH and HAVE_DOT tags are set to YES then -# doxygen will generate a caller dependency graph for every global function -# or class method. Note that enabling this option will significantly increase -# the time of a run. So in most cases it will be better to enable caller -# graphs for selected functions only using the \callergraph command. - CALLER_GRAPH = NO - -# If the GRAPHICAL_HIERARCHY and HAVE_DOT tags are set to YES then doxygen -# will graphical hierarchy of all classes instead of a textual one. - GRAPHICAL_HIERARCHY = YES - -# If the DIRECTORY_GRAPH, SHOW_DIRECTORIES and HAVE_DOT tags are set to YES -# then doxygen will show the dependencies a directory has on other directories -# in a graphical way. The dependency relations are determined by the #include -# relations between the files in the directories. - DIRECTORY_GRAPH = YES - -# The DOT_IMAGE_FORMAT tag can be used to set the image format of the images -# generated by dot. Possible values are png, jpg, or gif -# If left blank png will be used. - DOT_IMAGE_FORMAT = png - -# The tag DOT_PATH can be used to specify the path where the dot tool can be -# found. If left blank, it is assumed the dot tool can be found in the path. - -DOT_PATH = - -# The DOTFILE_DIRS tag can be used to specify one or more directories that -# contain dot files that are included in the documentation (see the -# \dotfile command). - -DOTFILE_DIRS = - -# The MAX_DOT_GRAPH_MAX_NODES tag can be used to set the maximum number of -# nodes that will be shown in the graph. If the number of nodes in a graph -# becomes larger than this value, doxygen will truncate the graph, which is -# visualized by representing a node as a red box. Note that doxygen if the -# number of direct children of the root node in a graph is already larger than -# DOT_GRAPH_MAX_NODES then the graph will not be shown at all. Also note -# that the size of a graph can be further restricted by MAX_DOT_GRAPH_DEPTH. - +INTERACTIVE_SVG = NO +DOT_PATH = +DOTFILE_DIRS = +MSCFILE_DIRS = DOT_GRAPH_MAX_NODES = 50 - -# The MAX_DOT_GRAPH_DEPTH tag can be used to set the maximum depth of the -# graphs generated by dot. A depth value of 3 means that only nodes reachable -# from the root by following a path via at most 3 edges will be shown. Nodes -# that lay further from the root node will be omitted. Note that setting this -# option to 1 or 2 may greatly reduce the computation time needed for large -# code bases. Also note that the size of a graph can be further restricted by -# DOT_GRAPH_MAX_NODES. Using a depth of 0 means no depth restriction. - MAX_DOT_GRAPH_DEPTH = 0 - -# Set the DOT_TRANSPARENT tag to YES to generate images with a transparent -# background. This is enabled by default, which results in a transparent -# background. Warning: Depending on the platform used, enabling this option -# may lead to badly anti-aliased labels on the edges of a graph (i.e. they -# become hard to read). - DOT_TRANSPARENT = YES - -# Set the DOT_MULTI_TARGETS tag to YES allow dot to generate multiple output -# files in one run (i.e. multiple -o and -T options on the command line). This -# makes dot run faster, but since only newer versions of dot (>1.8.10) -# support this, this feature is disabled by default. - DOT_MULTI_TARGETS = NO - -# If the GENERATE_LEGEND tag is set to YES (the default) Doxygen will -# generate a legend page explaining the meaning of the various boxes and -# arrows in the dot generated graphs. - GENERATE_LEGEND = YES - -# If the DOT_CLEANUP tag is set to YES (the default) Doxygen will -# remove the intermediate dot files that are used to generate -# the various graphs. - DOT_CLEANUP = YES - -#--------------------------------------------------------------------------- -# Configuration::additions related to the search engine -#--------------------------------------------------------------------------- - -# The SEARCHENGINE tag specifies whether or not a search engine should be -# used. If set to NO the values of all tags below this one will be ignored. - -SEARCHENGINE = YES -- cgit v1.1 From 4364d48817fbc003354101a9fbb84e225c7efe9a Mon Sep 17 00:00:00 2001 From: SignpostMarv Date: Mon, 29 Oct 2012 11:16:35 +0000 Subject: updating config properties added during upgrade process, adding error log file to doxygen config, adding doxygen output directory & error log to .gitignore --- .gitignore | 2 ++ doc/doxygen.conf | 16 ++++++++-------- 2 files changed, 10 insertions(+), 8 deletions(-) diff --git a/.gitignore b/.gitignore index 39a8333..f0a5487 100644 --- a/.gitignore +++ b/.gitignore @@ -95,3 +95,5 @@ OpenSim/Region/ScriptEngine/test-results/ OpenSim/Tests/Common/test-results/ OpenSim/Tests/test-results/ test-results/ +doc/html +doc/doxygen.error.log diff --git a/doc/doxygen.conf b/doc/doxygen.conf index 88926a0..148de9c 100644 --- a/doc/doxygen.conf +++ b/doc/doxygen.conf @@ -5,7 +5,7 @@ #--------------------------------------------------------------------------- DOXYFILE_ENCODING = UTF-8 PROJECT_NAME = OpenSim -PROJECT_NUMBER = SVN +PROJECT_NUMBER = GIT PROJECT_BRIEF = PROJECT_LOGO = OUTPUT_DIRECTORY = @@ -93,7 +93,7 @@ WARN_IF_UNDOCUMENTED = YES WARN_IF_DOC_ERROR = YES WARN_NO_PARAMDOC = NO WARN_FORMAT = "$file:$line: $text" -WARN_LOGFILE = +WARN_LOGFILE = doxygen.error.log #--------------------------------------------------------------------------- # configuration options related to the input files #--------------------------------------------------------------------------- @@ -148,10 +148,10 @@ HTML_TIMESTAMP = YES HTML_DYNAMIC_SECTIONS = NO HTML_INDEX_NUM_ENTRIES = 100 GENERATE_DOCSET = NO -DOCSET_FEEDNAME = "Doxygen generated docs" -DOCSET_BUNDLE_ID = org.doxygen.Project -DOCSET_PUBLISHER_ID = org.doxygen.Publisher -DOCSET_PUBLISHER_NAME = Publisher +DOCSET_FEEDNAME = "OpenSimulator docs" +DOCSET_BUNDLE_ID = org.opensimulator.OpenSim +DOCSET_PUBLISHER_ID = org.opensimulator.OpenSim +DOCSET_PUBLISHER_NAME = OpenSim GENERATE_HTMLHELP = NO CHM_FILE = HHC_LOCATION = @@ -161,14 +161,14 @@ BINARY_TOC = NO TOC_EXPAND = NO GENERATE_QHP = NO QCH_FILE = -QHP_NAMESPACE = org.doxygen.Project +QHP_NAMESPACE = org.opensimulator.OpenSim QHP_VIRTUAL_FOLDER = doc QHP_CUST_FILTER_NAME = QHP_CUST_FILTER_ATTRS = QHP_SECT_FILTER_ATTRS = QHG_LOCATION = GENERATE_ECLIPSEHELP = NO -ECLIPSE_DOC_ID = org.doxygen.Project +ECLIPSE_DOC_ID = org.opensimulator.OpenSim DISABLE_INDEX = NO GENERATE_TREEVIEW = NO ENUM_VALUES_PER_LINE = 4 -- cgit v1.1 From 79b7c571ffa5cd7b40272dc56642d43f688202f6 Mon Sep 17 00:00:00 2001 From: SignpostMarv Date: Mon, 29 Oct 2012 11:27:05 +0000 Subject: updating documentation in SampleMoneyModule based on doxygen error log output; changing an xml-style hint to a uri-style hint in the class summary, improving documentation of Initialise method and removing a superfluous parameter, improving documentating of ClientClosed method and documenting an omitted parameter --- .../OptionalModules/World/MoneyModule/SampleMoneyModule.cs | 14 ++++++++------ 1 file changed, 8 insertions(+), 6 deletions(-) diff --git a/OpenSim/Region/OptionalModules/World/MoneyModule/SampleMoneyModule.cs b/OpenSim/Region/OptionalModules/World/MoneyModule/SampleMoneyModule.cs index 8f04ede..7bbf500 100644 --- a/OpenSim/Region/OptionalModules/World/MoneyModule/SampleMoneyModule.cs +++ b/OpenSim/Region/OptionalModules/World/MoneyModule/SampleMoneyModule.cs @@ -49,7 +49,7 @@ namespace OpenSim.Region.OptionalModules.World.MoneyModule /// (such as land transfers). There is no money code here! Use FORGE as an example for money code. /// Demo Economy/Money Module. This is a purposely crippled module! /// // To land transfer you need to add: - /// -helperuri
+ /// -helperuri http://serveraddress:port/ /// to the command line parameters you use to start up your client /// This commonly looks like -helperuri http://127.0.0.1:9000/ /// @@ -116,10 +116,9 @@ namespace OpenSim.Region.OptionalModules.World.MoneyModule } /// - /// Startup + /// Called on startup so the module can be configured. /// - /// - /// + /// Configuration source. public void Initialise(IConfigSource config) { m_gConfig = config; @@ -674,9 +673,12 @@ namespace OpenSim.Region.OptionalModules.World.MoneyModule } /// - /// When the client closes the connection we remove their accounting info from memory to free up resources. + /// When the client closes the connection we remove their accounting + /// info from memory to free up resources. /// - /// + /// UUID of agent + /// Scene the agent was connected to. + /// public void ClientClosed(UUID AgentID, Scene scene) { -- cgit v1.1 From a5ac6af16a0b6816fb4edb53f25085b85c21e40f Mon Sep 17 00:00:00 2001 From: SignpostMarv Date: Mon, 29 Oct 2012 11:45:47 +0000 Subject: Improving documentation of AttachToAvatar and GetLine methods in LSL_Api.cs based on doxygen error output --- .../Shared/Api/Implementation/LSL_Api.cs | 23 ++++++++++++++-------- 1 file changed, 15 insertions(+), 8 deletions(-) diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs index d69551f..75749a9 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs @@ -3007,7 +3007,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api /// /// Attach the object containing this script to the avatar that owns it. /// - /// The attachment point (e.g. ATTACH_CHEST) + /// + /// The attachment point (e.g. ATTACH_CHEST) + /// /// true if the attach suceeded, false if it did not public bool AttachToAvatar(int attachmentPoint) { @@ -5418,9 +5420,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api } /// - /// Insert the list identified by into the - /// list designated by such that the first - /// new element has the index specified by + /// Insert the list identified by into the + /// list designated by such that the first + /// new element has the index specified by /// public LSL_List llListInsertList(LSL_List dest, LSL_List src, int index) @@ -11520,7 +11522,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api /// Get a notecard line. ///
/// - /// Lines start at index 0 + /// Lines start at index 0 /// public static string GetLine(UUID assetID, int lineNumber) { @@ -11549,9 +11551,14 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api /// Get a notecard line. ///
/// - /// Lines start at index 0 - /// Maximum length of the returned line. Longer lines will be truncated - /// + /// Lines start at index 0 + /// + /// Maximum length of the returned line. + /// + /// + /// If the line length is longer than , + /// the return string will be truncated. + /// public static string GetLine(UUID assetID, int lineNumber, int maxLength) { string line = GetLine(assetID, lineNumber); -- cgit v1.1 From aa78df4a79e4e357f8424a0163525c3254b2c146 Mon Sep 17 00:00:00 2001 From: SignpostMarv Date: Fri, 26 Oct 2012 11:22:00 +0100 Subject: Scipt modules get the OpenMetaverse types, so lists passed as arguments to script module functions which then later call LSL_Types.list.GetVector3Item() or LSL_Types.list.GetQuaternionItem() methods would then trigger an InvalidCastException, which is now avoided. --- OpenSim/Region/ScriptEngine/Shared/LSL_Types.cs | 29 +++++++++++++++++++++++-- 1 file changed, 27 insertions(+), 2 deletions(-) diff --git a/OpenSim/Region/ScriptEngine/Shared/LSL_Types.cs b/OpenSim/Region/ScriptEngine/Shared/LSL_Types.cs index fcb98a5..44fdd1a 100644 --- a/OpenSim/Region/ScriptEngine/Shared/LSL_Types.cs +++ b/OpenSim/Region/ScriptEngine/Shared/LSL_Types.cs @@ -631,19 +631,44 @@ namespace OpenSim.Region.ScriptEngine.Shared public LSL_Types.Vector3 GetVector3Item(int itemIndex) { - if(m_data[itemIndex] is LSL_Types.Vector3) + if (m_data[itemIndex] is LSL_Types.Vector3) + { return (LSL_Types.Vector3)m_data[itemIndex]; + } + else if(m_data[itemIndex] is OpenMetaverse.Vector3) + { + return new LSL_Types.Vector3( + (OpenMetaverse.Vector3)m_data[itemIndex]); + } else + { throw new InvalidCastException(string.Format( "{0} expected but {1} given", typeof(LSL_Types.Vector3).Name, m_data[itemIndex] != null ? m_data[itemIndex].GetType().Name : "null")); + } } public LSL_Types.Quaternion GetQuaternionItem(int itemIndex) { - return (LSL_Types.Quaternion)m_data[itemIndex]; + if (m_data[itemIndex] is LSL_Types.Quaternion) + { + return (LSL_Types.Quaternion)m_data[itemIndex]; + } + else if(m_data[itemIndex] is OpenMetaverse.Quaternion) + { + return new LSL_Types.Quaternion( + (OpenMetaverse.Quaternion)m_data[itemIndex]); + } + else + { + throw new InvalidCastException(string.Format( + "{0} expected but {1} given", + typeof(LSL_Types.Quaternion).Name, + m_data[itemIndex] != null ? + m_data[itemIndex].GetType().Name : "null")); + } } public LSL_Types.key GetKeyItem(int itemIndex) -- cgit v1.1 From 7f195de3032e909771a3c066d194f073ee0876d6 Mon Sep 17 00:00:00 2001 From: Justin Clark-Casey (justincc) Date: Thu, 3 Jan 2013 20:57:14 +0000 Subject: Fix problem where object attached from ground often does not get attached properly. It seems this is happening because we send a kill for objects that are selected when attached. A code comment says that this is to get the client to deselect it, but v3 and v1 clients do this just fine without the kill. Aims to address http://opensimulator.org/mantis/view.php?id=6456 --- .../Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs | 10 +--------- 1 file changed, 1 insertion(+), 9 deletions(-) diff --git a/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs b/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs index 24170fc..da59472 100644 --- a/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs +++ b/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs @@ -654,15 +654,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments if (!silent) { - // Killing it here will cause the client to deselect it - // It then reappears on the avatar, deselected - // through the full update below - // - if (so.IsSelected) - { - m_scene.SendKillObject(new List { so.RootPart.LocalId }); - } - else if (so.HasPrivateAttachmentPoint) + if (so.HasPrivateAttachmentPoint) { // m_log.DebugFormat( // "[ATTACHMENTS MODULE]: Killing private HUD {0} for avatars other than {1} at attachment point {2}", -- cgit v1.1 From a75f24bb7967e45618f03691e6b9837ef6bcdf27 Mon Sep 17 00:00:00 2001 From: Justin Clark-Casey (justincc) Date: Thu, 3 Jan 2013 21:06:50 +0000 Subject: minor: Add some doc to the extremely unhelpful 'fudge....' comment as to why we're deselecting the prim in code before scheduling an update on attachment --- OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs | 5 ++++- 1 file changed, 4 insertions(+), 1 deletion(-) diff --git a/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs b/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs index da59472..58ed554 100644 --- a/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs +++ b/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs @@ -669,7 +669,10 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments }); } - so.IsSelected = false; // fudge.... + // Fudge below is an extremely unhelpful comment. It's probably here so that the scheduled full update + // will succeed, as that will not update if an attachment is selected. + so.IsSelected = false; // fudge.... + so.ScheduleGroupForFullUpdate(); } -- cgit v1.1 From 9503383887d6af871e843cbcbb141a50df56f551 Mon Sep 17 00:00:00 2001 From: Justin Clark-Casey (justincc) Date: Fri, 4 Jan 2013 20:34:39 +0000 Subject: Fix llGetLinkKey() to return the last sat avatar as the last link number. As per http://wiki.secondlife.com/wiki/LlGetLinkKey This is done by keeping a scene-object wide list of sitters. This also fixes bugs in this function where linknums 0 and 1 weren't treated properly if there were sitting avatars on a single prim. This also fixes a minor race condition for multiple concurrent sitters on a prim with no current sitters by locking on the object-wide list rather than individual sop lists Addresses http://opensimulator.org/mantis/view.php?id=6477 --- .../Region/Framework/Scenes/SceneObjectGroup.cs | 35 ++++++++-- OpenSim/Region/Framework/Scenes/SceneObjectPart.cs | 79 +++++++++++----------- .../Shared/Api/Implementation/LSL_Api.cs | 48 ++++++++----- 3 files changed, 99 insertions(+), 63 deletions(-) diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs index 35e7c45..15795e5 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs @@ -647,6 +647,18 @@ namespace OpenSim.Region.Framework.Scenes /// public UUID FromFolderID { get; set; } + /// + /// IDs of all avatars sat on this scene object. + /// + /// + /// We need this so that we can maintain a linkset wide ordering of avatars sat on different parts. + /// This must be locked before it is read or written. + /// SceneObjectPart sitting avatar add/remove code also locks on this object to avoid race conditions. + /// No avatar should appear more than once in this list. + /// Do not manipulate this list directly - use the Add/Remove sitting avatar methods on SceneObjectPart. + /// + protected internal List m_sittingAvatars = new List(); + #endregion // ~SceneObjectGroup() @@ -3564,17 +3576,28 @@ namespace OpenSim.Region.Framework.Scenes } /// + /// Get a copy of the list of sitting avatars on all prims of this object. + /// + /// + /// This is sorted by the order in which avatars sat down. If an avatar stands up then all avatars that sat + /// down after it move one place down the list. + /// + /// A list of the sitting avatars. Returns an empty list if there are no sitting avatars. + public List GetSittingAvatars() + { + lock (m_sittingAvatars) + return new List(m_sittingAvatars); + } + + /// /// Gets the number of sitting avatars. /// /// This applies to all sitting avatars whether there is a sit target set or not. /// public int GetSittingAvatarsCount() { - int count = 0; - - Array.ForEach(m_parts.GetArray(), p => count += p.GetSittingAvatarsCount()); - - return count; + lock (m_sittingAvatars) + return m_sittingAvatars.Count; } public override string ToString() @@ -3583,7 +3606,7 @@ namespace OpenSim.Region.Framework.Scenes } #region ISceneObject - + public virtual ISceneObject CloneForNewScene() { SceneObjectGroup sog = Copy(false); diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs index 7a97e5f..232861e 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs @@ -1256,7 +1256,7 @@ namespace OpenSim.Region.Framework.Scenes public UUID SitTargetAvatar { get; set; } /// - /// IDs of all avatars start on this object part. + /// IDs of all avatars sat on this part. /// /// /// We need to track this so that we can stop sat upon prims from being attached. @@ -4504,18 +4504,22 @@ namespace OpenSim.Region.Framework.Scenes /// protected internal bool AddSittingAvatar(UUID avatarId) { - if (IsSitTargetSet && SitTargetAvatar == UUID.Zero) - SitTargetAvatar = avatarId; + lock (ParentGroup.m_sittingAvatars) + { + if (IsSitTargetSet && SitTargetAvatar == UUID.Zero) + SitTargetAvatar = avatarId; - HashSet sittingAvatars = m_sittingAvatars; + if (m_sittingAvatars == null) + m_sittingAvatars = new HashSet(); - if (sittingAvatars == null) - sittingAvatars = new HashSet(); + if (m_sittingAvatars.Add(avatarId)) + { + ParentGroup.m_sittingAvatars.Add(avatarId); - lock (sittingAvatars) - { - m_sittingAvatars = sittingAvatars; - return m_sittingAvatars.Add(avatarId); + return true; + } + + return false; } } @@ -4529,27 +4533,26 @@ namespace OpenSim.Region.Framework.Scenes /// protected internal bool RemoveSittingAvatar(UUID avatarId) { - if (SitTargetAvatar == avatarId) - SitTargetAvatar = UUID.Zero; - - HashSet sittingAvatars = m_sittingAvatars; + lock (ParentGroup.m_sittingAvatars) + { + if (SitTargetAvatar == avatarId) + SitTargetAvatar = UUID.Zero; - // This can occur under a race condition where another thread - if (sittingAvatars == null) - return false; + if (m_sittingAvatars == null) + return false; - lock (sittingAvatars) - { - if (sittingAvatars.Remove(avatarId)) + if (m_sittingAvatars.Remove(avatarId)) { - if (sittingAvatars.Count == 0) + if (m_sittingAvatars.Count == 0) m_sittingAvatars = null; + ParentGroup.m_sittingAvatars.Remove(avatarId); + return true; } - } - return false; + return false; + } } /// @@ -4559,16 +4562,12 @@ namespace OpenSim.Region.Framework.Scenes /// A hashset of the sitting avatars. Returns null if there are no sitting avatars. public HashSet GetSittingAvatars() { - HashSet sittingAvatars = m_sittingAvatars; - - if (sittingAvatars == null) - { - return null; - } - else + lock (ParentGroup.m_sittingAvatars) { - lock (sittingAvatars) - return new HashSet(sittingAvatars); + if (m_sittingAvatars == null) + return null; + else + return new HashSet(m_sittingAvatars); } } @@ -4579,13 +4578,13 @@ namespace OpenSim.Region.Framework.Scenes /// public int GetSittingAvatarsCount() { - HashSet sittingAvatars = m_sittingAvatars; - - if (sittingAvatars == null) - return 0; - - lock (sittingAvatars) - return sittingAvatars.Count; + lock (ParentGroup.m_sittingAvatars) + { + if (m_sittingAvatars == null) + return 0; + else + return m_sittingAvatars.Count; + } } } -} +} \ No newline at end of file diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs index 75749a9..f31bbff 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs @@ -3738,33 +3738,47 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api public LSL_String llGetLinkKey(int linknum) { m_host.AddScriptLPS(1); - List keytable = new List(); - // parse for sitting avatare-uuids - World.ForEachRootScenePresence(delegate(ScenePresence presence) - { - if (presence.ParentID != 0 && m_host.ParentGroup.ContainsPart(presence.ParentID)) - keytable.Add(presence.UUID); - }); - int totalprims = m_host.ParentGroup.PrimCount + keytable.Count; - if (linknum > m_host.ParentGroup.PrimCount && linknum <= totalprims) + if (linknum < 0) { - return keytable[totalprims - linknum].ToString(); + if (linknum == ScriptBaseClass.LINK_THIS) + return m_host.UUID.ToString(); + else + return ScriptBaseClass.NULL_KEY; } - if (linknum == 1 && m_host.ParentGroup.PrimCount == 1 && keytable.Count == 1) + int actualPrimCount = m_host.ParentGroup.PrimCount; + List sittingAvatarIds = m_host.ParentGroup.GetSittingAvatars(); + int adjustedPrimCount = actualPrimCount + sittingAvatarIds.Count; + + // Special case for a single prim. In this case the linknum is zero. However, this will not match a single + // prim that has any avatars sat upon it (in which case the root prim is link 1). + if (linknum == 0) { - return m_host.UUID.ToString(); - } + if (actualPrimCount == 1 && sittingAvatarIds.Count == 0) + return m_host.UUID.ToString(); - SceneObjectPart part = m_host.ParentGroup.GetLinkNumPart(linknum); - if (part != null) + return ScriptBaseClass.NULL_KEY; + } + // Special case to handle a single prim with sitting avatars. GetLinkPart() would only match zero but + // here we must match 1 (ScriptBaseClass.LINK_ROOT). + else if (linknum == 1 && actualPrimCount == 1) { - return part.UUID.ToString(); + if (sittingAvatarIds.Count > 0) + return m_host.ParentGroup.RootPart.UUID.ToString(); + else + return ScriptBaseClass.NULL_KEY; + } + else if (linknum <= adjustedPrimCount) + { + if (linknum <= actualPrimCount) + return m_host.ParentGroup.GetLinkNumPart(linknum).UUID.ToString(); + else + return sittingAvatarIds[linknum - actualPrimCount - 1].ToString(); } else { - return UUID.Zero.ToString(); + return ScriptBaseClass.NULL_KEY; } } -- cgit v1.1 From 9869ca83b464d3d88cf3f48ff65ea406168c0516 Mon Sep 17 00:00:00 2001 From: Justin Clark-Casey (justincc) Date: Fri, 4 Jan 2013 20:54:11 +0000 Subject: Fix llGetLinkName() to return the name of the last avatar sat as the last link number. As per http://wiki.secondlife.com/wiki/LlGetLinkName --- .../Shared/Api/Implementation/LSL_Api.cs | 76 ++++++++++------------ 1 file changed, 35 insertions(+), 41 deletions(-) diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs index f31bbff..f0e0f1a 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs @@ -3824,62 +3824,56 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api public LSL_String llGetLinkName(int linknum) { m_host.AddScriptLPS(1); - // simplest case, this prims link number - if (linknum == m_host.LinkNum || linknum == ScriptBaseClass.LINK_THIS) - return m_host.Name; - // parse for sitting avatare-names - List nametable = new List(); - World.ForEachRootScenePresence(delegate(ScenePresence presence) - { - SceneObjectPart sitPart = presence.ParentPart; - if (sitPart != null && m_host.ParentGroup.ContainsPart(sitPart.LocalId)) - nametable.Add(presence.ControllingClient.Name); - }); - - int totalprims = m_host.ParentGroup.PrimCount + nametable.Count; - if (totalprims > m_host.ParentGroup.PrimCount) + if (linknum < 0) { - // sitting Avatar-Name with negativ linknum / SinglePrim - if (linknum < 0 && m_host.ParentGroup.PrimCount == 1 && nametable.Count == 1) - return nametable[0]; - // Prim-Name / SinglePrim Sitting Avatar - if (linknum == 1 && m_host.ParentGroup.PrimCount == 1 && nametable.Count == 1) + if (linknum == ScriptBaseClass.LINK_THIS) return m_host.Name; - // LinkNumber > of Real PrimSet = AvatarName - if (linknum > m_host.ParentGroup.PrimCount && linknum <= totalprims) - return nametable[totalprims - linknum]; + else + return ScriptBaseClass.NULL_KEY; } - // Single prim - if (m_host.LinkNum == 0) + int actualPrimCount = m_host.ParentGroup.PrimCount; + List sittingAvatarIds = m_host.ParentGroup.GetSittingAvatars(); + int adjustedPrimCount = actualPrimCount + sittingAvatarIds.Count; + + // Special case for a single prim. In this case the linknum is zero. However, this will not match a single + // prim that has any avatars sat upon it (in which case the root prim is link 1). + if (linknum == 0) { - if (linknum == 0 || linknum == ScriptBaseClass.LINK_ROOT) + if (actualPrimCount == 1 && sittingAvatarIds.Count == 0) return m_host.Name; - else - return UUID.Zero.ToString(); - } - // Link set - SceneObjectPart part = null; - if (m_host.LinkNum == 1) // this is the Root prim + return ScriptBaseClass.NULL_KEY; + } + // Special case to handle a single prim with sitting avatars. GetLinkPart() would only match zero but + // here we must match 1 (ScriptBaseClass.LINK_ROOT). + else if (linknum == 1 && actualPrimCount == 1) { - if (linknum < 0) - part = m_host.ParentGroup.GetLinkNumPart(2); + if (sittingAvatarIds.Count > 0) + return m_host.ParentGroup.RootPart.Name; else - part = m_host.ParentGroup.GetLinkNumPart(linknum); + return ScriptBaseClass.NULL_KEY; } - else // this is a child prim + else if (linknum <= adjustedPrimCount) { - if (linknum < 2) - part = m_host.ParentGroup.GetLinkNumPart(1); + if (linknum <= actualPrimCount) + { + return m_host.ParentGroup.GetLinkNumPart(linknum).Name; + } else - part = m_host.ParentGroup.GetLinkNumPart(linknum); + { + ScenePresence sp = World.GetScenePresence(sittingAvatarIds[linknum - actualPrimCount - 1]); + if (sp != null) + return sp.Name; + else + return ScriptBaseClass.NULL_KEY; + } } - if (part != null) - return part.Name; else - return UUID.Zero.ToString(); + { + return ScriptBaseClass.NULL_KEY; + } } public LSL_Integer llGetInventoryNumber(int type) -- cgit v1.1 From a3bf3a2aa5f0213d238ac31e279dd729bc872769 Mon Sep 17 00:00:00 2001 From: Justin Clark-Casey (justincc) Date: Fri, 4 Jan 2013 20:56:39 +0000 Subject: refactor: simplify llGetNumberOfPrims() to return prim count + sitting avatar count rather than independently inspecting every scene presence --- OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs | 8 +------- 1 file changed, 1 insertion(+), 7 deletions(-) diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs index f0e0f1a..14aaa86 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs @@ -7891,14 +7891,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api public LSL_Integer llGetNumberOfPrims() { m_host.AddScriptLPS(1); - int avatarCount = 0; - World.ForEachRootScenePresence(delegate(ScenePresence presence) - { - if (presence.ParentID != 0 && m_host.ParentGroup.ContainsPart(presence.ParentID)) - avatarCount++; - }); - return m_host.ParentGroup.PrimCount + avatarCount; + return m_host.ParentGroup.PrimCount + m_host.ParentGroup.GetSittingAvatarsCount(); } /// -- cgit v1.1 From dce280913706f7359cac07b98a6126af0bb4240b Mon Sep 17 00:00:00 2001 From: Justin Clark-Casey (justincc) Date: Fri, 4 Jan 2013 21:18:53 +0000 Subject: Automatically grant sit-related llRequestPermissions() for subsequent avatars sitting on the same scene obejct, instead of wrongly popping up request permissions dialog. Resolves http://opensimulator.org/mantis/view.php?id=6478 --- .../ScriptEngine/Shared/Api/Implementation/LSL_Api.cs | 16 +--------------- 1 file changed, 1 insertion(+), 15 deletions(-) diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs index 14aaa86..967c249 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs @@ -3412,21 +3412,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api } else { - bool sitting = false; - if (m_host.SitTargetAvatar == agentID) - { - sitting = true; - } - else - { - foreach (SceneObjectPart p in m_host.ParentGroup.Parts) - { - if (p.SitTargetAvatar == agentID) - sitting = true; - } - } - - if (sitting) + if (m_host.ParentGroup.GetSittingAvatars().Contains(agentID) { // When agent is sitting, certain permissions are implicit if requested from sitting agent implicitPerms = ScriptBaseClass.PERMISSION_TRIGGER_ANIMATION | -- cgit v1.1 From 7e45096314e7b0223197b597e859d6134f1b8355 Mon Sep 17 00:00:00 2001 From: Justin Clark-Casey (justincc) Date: Fri, 4 Jan 2013 21:22:51 +0000 Subject: Fix build break caused by missing ) from dce2809. Was hand-typing in a line of code I had tested before but not retested this time --- OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs index 967c249..115bac9 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs @@ -3412,7 +3412,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api } else { - if (m_host.ParentGroup.GetSittingAvatars().Contains(agentID) + if (m_host.ParentGroup.GetSittingAvatars().Contains(agentID)) { // When agent is sitting, certain permissions are implicit if requested from sitting agent implicitPerms = ScriptBaseClass.PERMISSION_TRIGGER_ANIMATION | -- cgit v1.1 From 7232cedd2b591a010ad11e5fb86448ac4dea460b Mon Sep 17 00:00:00 2001 From: Justin Clark-Casey (justincc) Date: Fri, 4 Jan 2013 21:37:11 +0000 Subject: Set default particle burst count to 1 instead of 0 in any set particle system script call that does not have an empty list. As per http://opensimulator.org/mantis/view.php?id=6353 --- OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs index 115bac9..ea4e609 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs @@ -6194,6 +6194,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api ps.BurstSpeedMax = 1.0f; ps.BurstRate = 0.1f; ps.PartMaxAge = 10.0f; + ps.BurstPartCount = 1; return ps; } @@ -6215,9 +6216,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api SetParticleSystem(m_host, rules); } - private void SetParticleSystem(SceneObjectPart part, LSL_List rules) { - - + private void SetParticleSystem(SceneObjectPart part, LSL_List rules) + { if (rules.Length == 0) { part.RemoveParticleSystem(); -- cgit v1.1