From e5ff7f389bcaa17634d8d93d1ffdcca36339dfeb Mon Sep 17 00:00:00 2001 From: Justin Clark-Casey (justincc) Date: Mon, 14 Nov 2011 20:31:16 +0000 Subject: Improved method doc for AddFriend() - it actually does set up a two-way relationship. Rename IFriendsModule.AddFriend() to AddFriendship() --- OpenSim/Region/CoreModules/Avatar/Friends/FriendsModule.cs | 4 ++-- .../Region/CoreModules/Avatar/Friends/Tests/FriendModuleTests.cs | 5 +++-- OpenSim/Region/Framework/Interfaces/IFriendsModule.cs | 7 ++----- 3 files changed, 7 insertions(+), 9 deletions(-) diff --git a/OpenSim/Region/CoreModules/Avatar/Friends/FriendsModule.cs b/OpenSim/Region/CoreModules/Avatar/Friends/FriendsModule.cs index 31ffc4d..7a2a46e 100644 --- a/OpenSim/Region/CoreModules/Avatar/Friends/FriendsModule.cs +++ b/OpenSim/Region/CoreModules/Avatar/Friends/FriendsModule.cs @@ -572,10 +572,10 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends { m_log.DebugFormat("[FRIENDS]: {0} accepted friendship from {1}", client.AgentId, friendID); - AddFriend(client, friendID); + AddFriendship(client, friendID); } - public void AddFriend(IClientAPI client, UUID friendID) + public void AddFriendship(IClientAPI client, UUID friendID) { StoreFriendships(client.AgentId, friendID); diff --git a/OpenSim/Region/CoreModules/Avatar/Friends/Tests/FriendModuleTests.cs b/OpenSim/Region/CoreModules/Avatar/Friends/Tests/FriendModuleTests.cs index 942091c..c945dcf 100644 --- a/OpenSim/Region/CoreModules/Avatar/Friends/Tests/FriendModuleTests.cs +++ b/OpenSim/Region/CoreModules/Avatar/Friends/Tests/FriendModuleTests.cs @@ -87,8 +87,9 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends.Tests ScenePresence sp = SceneHelpers.AddScenePresence(m_scene, userId); SceneHelpers.AddScenePresence(m_scene, user2Id); - // This friendship is currently only one-way, which might be pathalogical in Second Life. - m_fm.AddFriend(sp.ControllingClient, user2Id); + // This fiendship is two-way but without a connector, only the first user will receive the online + // notification. + m_fm.AddFriendship(sp.ControllingClient, user2Id); Assert.That(((TestClient)sp.ControllingClient).OfflineNotificationsReceived.Count, Is.EqualTo(0)); Assert.That(((TestClient)sp.ControllingClient).OnlineNotificationsReceived.Count, Is.EqualTo(1)); diff --git a/OpenSim/Region/Framework/Interfaces/IFriendsModule.cs b/OpenSim/Region/Framework/Interfaces/IFriendsModule.cs index 8143164..fdede34 100644 --- a/OpenSim/Region/Framework/Interfaces/IFriendsModule.cs +++ b/OpenSim/Region/Framework/Interfaces/IFriendsModule.cs @@ -34,18 +34,15 @@ namespace OpenSim.Region.Framework.Interfaces public interface IFriendsModule { /// - /// Add a friend for the given user. + /// Add a friendship between two users. /// /// - /// This is a one-way friendship. To make a two way friendship you will need to call this again with the - /// client and friend reversed. - /// /// Ultimately, it would be more useful to take in a user account here rather than having to have a user /// present in the scene. /// /// /// - void AddFriend(IClientAPI client, UUID friendID); + void AddFriendship(IClientAPI client, UUID friendID); uint GetFriendPerms(UUID PrincipalID, UUID FriendID); bool SendFriendsOnlineIfNeeded(IClientAPI client); -- cgit v1.1