From ea940d98f91b65e0fdc0619bc4e421d506813870 Mon Sep 17 00:00:00 2001 From: Diva Canto Date: Thu, 6 Aug 2009 16:41:24 -0700 Subject: Added ToXml2() to ISceneObject, so that components other than regions can use this abstraction. --- OpenSim/Framework/ISceneObject.cs | 1 + OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs | 6 ++++++ 2 files changed, 7 insertions(+) diff --git a/OpenSim/Framework/ISceneObject.cs b/OpenSim/Framework/ISceneObject.cs index 14a338e..db19527 100644 --- a/OpenSim/Framework/ISceneObject.cs +++ b/OpenSim/Framework/ISceneObject.cs @@ -34,6 +34,7 @@ namespace OpenSim.Framework { UUID UUID { get; } ISceneObject CloneForNewScene(); + string ToXml2(); string ExtraToXmlString(); void ExtraFromXmlString(string xmlstr); string GetStateSnapshot(); diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs index 21e133b..c86e4a1 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs @@ -37,6 +37,7 @@ using OpenMetaverse.Packets; using OpenSim.Framework; using OpenSim.Region.Framework.Interfaces; using OpenSim.Region.Physics.Manager; +using OpenSim.Region.Framework.Scenes.Serialization; namespace OpenSim.Region.Framework.Scenes { @@ -3366,6 +3367,11 @@ namespace OpenSim.Region.Framework.Scenes return sog; } + public virtual string ToXml2() + { + return SceneObjectSerializer.ToXml2Format(this); + } + public virtual string ExtraToXmlString() { return "" + GetFromAssetID().ToString() + ""; -- cgit v1.1 From 11c698af67e73230ca0806ee12d4845a06b11479 Mon Sep 17 00:00:00 2001 From: Diva Canto Date: Thu, 6 Aug 2009 17:42:28 -0700 Subject: Added missing trailing slash in AuthenticationService. --- OpenSim/Services/AuthenticationService/AuthenticationService.cs | 2 ++ 1 file changed, 2 insertions(+) diff --git a/OpenSim/Services/AuthenticationService/AuthenticationService.cs b/OpenSim/Services/AuthenticationService/AuthenticationService.cs index 3e6c3b2..b81a004 100644 --- a/OpenSim/Services/AuthenticationService/AuthenticationService.cs +++ b/OpenSim/Services/AuthenticationService/AuthenticationService.cs @@ -83,6 +83,8 @@ namespace OpenSim.Services.AuthenticationService m_PerformAuthentication = authConfig.GetBoolean("Authenticate", true); m_AuthorityURL = "http://" + authConfig.GetString("Authority", "localhost"); + if (!m_AuthorityURL.EndsWith("/")) + m_AuthorityURL += "/"; } // -- cgit v1.1 From 53ba245967c58f574f58b1d99e077f30985ee7ad Mon Sep 17 00:00:00 2001 From: Diva Canto Date: Thu, 6 Aug 2009 18:43:53 -0700 Subject: HGAuthenticationService must be a singleton, because it has in-memory state. This makes this singleton register with IScene, so that other parts can retrieve its reference. --- .../Authentication/HGAuthServiceInConnectorModule.cs | 2 +- OpenSim/Server/Handlers/Authentication/HGAuthServerConnector.cs | 4 +++- 2 files changed, 4 insertions(+), 2 deletions(-) diff --git a/OpenSim/Region/CoreModules/ServiceConnectorsIn/Authentication/HGAuthServiceInConnectorModule.cs b/OpenSim/Region/CoreModules/ServiceConnectorsIn/Authentication/HGAuthServiceInConnectorModule.cs index f4ebc70..6f2371d 100644 --- a/OpenSim/Region/CoreModules/ServiceConnectorsIn/Authentication/HGAuthServiceInConnectorModule.cs +++ b/OpenSim/Region/CoreModules/ServiceConnectorsIn/Authentication/HGAuthServiceInConnectorModule.cs @@ -99,7 +99,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsIn.Authentication if (!m_Registered) { m_Registered = true; - new HGAuthServiceInConnector(m_Config, MainServer.Instance); + new HGAuthServiceInConnector(m_Config, MainServer.Instance, scene); //Object[] args = new Object[] { m_Config, scene.CommsManager.HttpServer }; //ServerUtils.LoadPlugin("OpenSim.Server.Handlers.dll:HGAuthServiceInConnector", args); diff --git a/OpenSim/Server/Handlers/Authentication/HGAuthServerConnector.cs b/OpenSim/Server/Handlers/Authentication/HGAuthServerConnector.cs index 2d31564..f4f8309 100644 --- a/OpenSim/Server/Handlers/Authentication/HGAuthServerConnector.cs +++ b/OpenSim/Server/Handlers/Authentication/HGAuthServerConnector.cs @@ -27,6 +27,7 @@ using System; using Nini.Config; +using OpenSim.Framework; using OpenSim.Server.Base; using OpenSim.Services.Interfaces; using OpenSim.Framework.Servers.HttpServer; @@ -38,7 +39,7 @@ namespace OpenSim.Server.Handlers.Authentication { private IAuthenticationService m_AuthenticationService; - public HGAuthServiceInConnector(IConfigSource config, IHttpServer server) : + public HGAuthServiceInConnector(IConfigSource config, IHttpServer server, IScene registry) : base(config, server) { IConfig serverConfig = config.Configs["AuthenticationService"]; @@ -53,6 +54,7 @@ namespace OpenSim.Server.Handlers.Authentication Object[] args = new Object[] { config }; m_AuthenticationService = ServerUtils.LoadPlugin(authenticationService, args); + registry.RegisterModuleInterface(m_AuthenticationService); HGAuthenticationHandlers m_handlers = new HGAuthenticationHandlers(m_AuthenticationService); server.AddXmlRPCHandler("hg_new_auth_key", m_handlers.GenerateKeyMethod); -- cgit v1.1