From e3b8d42bbc8fe0e85ece55c0a293ecd7a2b55295 Mon Sep 17 00:00:00 2001 From: Justin Clark-Casey (justincc) Date: Sat, 14 May 2011 02:51:29 +0100 Subject: refactor: improve PrimLimitsModule to call ILandObject.GetSimulatorMaxPrimCount() rather than use copy/pasted code --- .../PrimLimitsModule/PrimLimitsModule.cs | 43 +++++++++++----------- 1 file changed, 22 insertions(+), 21 deletions(-) diff --git a/OpenSim/Region/OptionalModules/PrimLimitsModule/PrimLimitsModule.cs b/OpenSim/Region/OptionalModules/PrimLimitsModule/PrimLimitsModule.cs index 471b90f..c1957e2 100644 --- a/OpenSim/Region/OptionalModules/PrimLimitsModule/PrimLimitsModule.cs +++ b/OpenSim/Region/OptionalModules/PrimLimitsModule/PrimLimitsModule.cs @@ -76,22 +76,24 @@ namespace OpenSim.Region.OptionalModules public void AddRegion(Scene scene) { - if(!m_enabled) + if (!m_enabled) { return; } scene.Permissions.OnRezObject += CanRezObject; scene.Permissions.OnObjectEntry += CanObjectEnter; scene.Permissions.OnDuplicateObject += CanDuplicateObject; + m_log.DebugFormat("[PRIM LIMITS]: Region {0} added", scene.RegionInfo.RegionName); } public void RemoveRegion(Scene scene) { - if(m_enabled) + if (m_enabled) { return; } + scene.Permissions.OnRezObject -= CanRezObject; scene.Permissions.OnObjectEntry -= CanObjectEnter; scene.Permissions.OnDuplicateObject -= CanDuplicateObject; @@ -104,13 +106,11 @@ namespace OpenSim.Region.OptionalModules private bool CanRezObject(int objectCount, UUID owner, Vector3 objectPosition, Scene scene) { - // This may be a little long winded and can probably be optomized - int usedPrims = scene.LandChannel.GetLandObject(objectPosition.X,objectPosition.Y).PrimCounts.Total; - LandData landData = scene.LandChannel.GetLandObject(objectPosition.X,objectPosition.Y).LandData; - int simulatorCapacity = (int)(((float)landData.SimwideArea / 65536.0f) * - (float)scene.RegionInfo.ObjectCapacity * (float)scene.RegionInfo.RegionSettings.ObjectBonus); + ILandObject lo = scene.LandChannel.GetLandObject(objectPosition.X, objectPosition.Y); + int usedPrims = lo.PrimCounts.Total; + int simulatorCapacity = lo.GetSimulatorMaxPrimCount(); - if(objectCount + usedPrims > simulatorCapacity) + if (objectCount + usedPrims > simulatorCapacity) { m_dialogModule.SendAlertToUser(owner, "Unable to rez object because the parcel is too full"); return false; @@ -118,7 +118,7 @@ namespace OpenSim.Region.OptionalModules return true; } - //OnMoveObject + private bool CanObjectEnter(UUID objectID, bool enteringRegion, Vector3 newPoint, Scene scene) { SceneObjectPart obj = scene.GetSceneObjectPart(objectID); @@ -126,11 +126,9 @@ namespace OpenSim.Region.OptionalModules int objectCount = obj.ParentGroup.PrimCount; ILandObject oldParcel = scene.LandChannel.GetLandObject(oldPoint.X, oldPoint.Y); ILandObject newParcel = scene.LandChannel.GetLandObject(newPoint.X, newPoint.Y); - - int usedPrims=newParcel.PrimCounts.Total; - LandData landData = newParcel.LandData; - int simulatorCapacity = (int)(((float)landData.SimwideArea / 65536.0f) * - (float)scene.RegionInfo.ObjectCapacity * (float)scene.RegionInfo.RegionSettings.ObjectBonus); + + int usedPrims = newParcel.PrimCounts.Total; + int simulatorCapacity = newParcel.GetSimulatorMaxPrimCount(); // The prim hasn't crossed a region boundry so we don't need to worry // about prim counts here @@ -138,36 +136,39 @@ namespace OpenSim.Region.OptionalModules { return true; } + // Prim counts are determined by the location of the root prim. if we're // moving a child prim, just let it pass if(!obj.IsRoot) { return true; } - // Add Special Case here for temporary prims + + // TODO: Add Special Case here for temporary prims if(objectCount + usedPrims > simulatorCapacity) { m_dialogModule.SendAlertToUser(obj.OwnerID, "Unable to move object because the destination parcel is too full"); return false; } + return true; } + //OnDuplicateObject private bool CanDuplicateObject(int objectCount, UUID objectID, UUID owner, Scene scene, Vector3 objectPosition) { - // This may be a little long winded and can probably be optomized - int usedPrims = scene.LandChannel.GetLandObject(objectPosition.X,objectPosition.Y).PrimCounts.Total; - LandData landData = scene.LandChannel.GetLandObject(objectPosition.X,objectPosition.Y).LandData; - int simulatorCapacity = (int)(((float)landData.SimwideArea / 65536.0f) * - (float)scene.RegionInfo.ObjectCapacity * (float)scene.RegionInfo.RegionSettings.ObjectBonus); + ILandObject lo = scene.LandChannel.GetLandObject(objectPosition.X, objectPosition.Y); + int usedPrims = lo.PrimCounts.Total; + int simulatorCapacity = lo.GetSimulatorMaxPrimCount(); if(objectCount + usedPrims > simulatorCapacity) { m_dialogModule.SendAlertToUser(owner, "Unable to duplicate object because the parcel is too full"); return false; } + return true; } } -} +} \ No newline at end of file -- cgit v1.1