From 3436961bb5c01d659d09be134368f4f69460cef9 Mon Sep 17 00:00:00 2001 From: MW Date: Sat, 26 May 2007 13:40:19 +0000 Subject: Start of rewrite 5279! --- Common/OpenSim.Framework.Console/AssemblyInfo.cs | 31 + Common/OpenSim.Framework.Console/ConsoleBase.cs | 166 + .../ConsoleCallbacksBase.cs | 12 + Common/OpenSim.Framework.Console/MainConsole.cs | 48 + .../OpenSim.Framework.Console.csproj | 89 + .../OpenSim.Framework.Console.csproj.user | 12 + .../OpenSim.Framework.Console.dll.build | 42 + Common/OpenSim.Framework/AgentInventory.cs | 251 + Common/OpenSim.Framework/BlockingQueue.cs | 33 + Common/OpenSim.Framework/HeightMapGenHills.cs | 149 + .../OpenSim.Framework/Interfaces/IAssetServer.cs | 68 + Common/OpenSim.Framework/Interfaces/IClientAPI.cs | 35 + Common/OpenSim.Framework/Interfaces/IConfig.cs | 76 + .../OpenSim.Framework/Interfaces/IGenericConfig.cs | 15 + Common/OpenSim.Framework/Interfaces/IGridConfig.cs | 64 + Common/OpenSim.Framework/Interfaces/IGridServer.cs | 81 + .../OpenSim.Framework/Interfaces/ILocalStorage.cs | 54 + Common/OpenSim.Framework/Interfaces/IScriptAPI.cs | 14 + .../OpenSim.Framework/Interfaces/IScriptEngine.cs | 14 + Common/OpenSim.Framework/Interfaces/IUserConfig.cs | 58 + Common/OpenSim.Framework/Interfaces/IUserServer.cs | 15 + .../OpenSim.Framework/Interfaces/LocalGridBase.cs | 24 + .../OpenSim.Framework/Interfaces/RemoteGridBase.cs | 37 + Common/OpenSim.Framework/LoginService.cs | 14 + Common/OpenSim.Framework/OpenSim.Framework.csproj | 194 + .../OpenSim.Framework.csproj.user | 12 + .../OpenSim.Framework/OpenSim.Framework.dll.build | 75 + .../OpenSim.Framework/Properties/AssemblyInfo.cs | 33 + Common/OpenSim.Framework/Remoting.cs | 109 + Common/OpenSim.Framework/SimProfile.cs | 83 + Common/OpenSim.Framework/SimProfileBase.cs | 27 + Common/OpenSim.Framework/Types/AgentCiruitData.cs | 22 + Common/OpenSim.Framework/Types/AssetBase.cs | 22 + Common/OpenSim.Framework/Types/AssetLandmark.cs | 34 + Common/OpenSim.Framework/Types/AssetStorage.cs | 23 + Common/OpenSim.Framework/Types/Login.cs | 24 + Common/OpenSim.Framework/Types/NeighbourInfo.cs | 19 + Common/OpenSim.Framework/Types/OSVector3.cs | 18 + Common/OpenSim.Framework/Types/PrimData.cs | 173 + Common/OpenSim.Framework/UserProfile.cs | 62 + Common/OpenSim.Framework/UserProfileManager.cs | 272 + Common/OpenSim.Framework/UserProfileManagerBase.cs | 124 + Common/OpenSim.Framework/Util.cs | 151 + .../Xml/OpenSim.GenericConfig.Xml.csproj | 93 + .../Xml/OpenSim.GenericConfig.Xml.csproj.user | 12 + .../Xml/OpenSim.GenericConfig.Xml.dll.build | 42 + .../Xml/Properties/AssemblyInfo.cs | 35 + Common/OpenSim.GenericConfig/Xml/XmlConfig.cs | 109 + Common/OpenSim.Servers/BaseHttpServer.cs | 256 + Common/OpenSim.Servers/BaseServer.cs | 10 + Common/OpenSim.Servers/CheckSumServer.cs | 113 + Common/OpenSim.Servers/IRestHandler.cs | 8 + Common/OpenSim.Servers/LocalUserProfileManager.cs | 123 + Common/OpenSim.Servers/LoginResponse.cs | 670 ++ Common/OpenSim.Servers/LoginServer.cs | 284 + Common/OpenSim.Servers/OpenSim.Servers.csproj | 130 + Common/OpenSim.Servers/OpenSim.Servers.csproj.user | 12 + Common/OpenSim.Servers/OpenSim.Servers.dll.build | 52 + Common/OpenSim.Servers/UDPServerBase.cs | 68 + Common/OpenSim.Servers/XmlRpcMethod.cs | 7 + Common/XmlRpcCS/Logger.cs | 46 + Common/XmlRpcCS/SimpleHttpRequest.cs | 204 + Common/XmlRpcCS/XMLRPC.csproj | 138 + Common/XmlRpcCS/XMLRPC.csproj.user | 12 + Common/XmlRpcCS/XMLRPC.dll.build | 58 + Common/XmlRpcCS/XmlRpcBoxcarRequest.cs | 51 + Common/XmlRpcCS/XmlRpcClientProxy.cs | 61 + Common/XmlRpcCS/XmlRpcDeserializer.cs | 195 + Common/XmlRpcCS/XmlRpcErrorCodes.cs | 51 + Common/XmlRpcCS/XmlRpcException.cs | 39 + Common/XmlRpcCS/XmlRpcExposedAttribute.cs | 60 + Common/XmlRpcCS/XmlRpcRequest.cs | 150 + Common/XmlRpcCS/XmlRpcRequestDeserializer.cs | 64 + Common/XmlRpcCS/XmlRpcRequestSerializer.cs | 51 + Common/XmlRpcCS/XmlRpcResponder.cs | 98 + Common/XmlRpcCS/XmlRpcResponse.cs | 85 + Common/XmlRpcCS/XmlRpcResponseDeserializer.cs | 65 + Common/XmlRpcCS/XmlRpcResponseSerializer.cs | 57 + Common/XmlRpcCS/XmlRpcSerializer.cs | 109 + Common/XmlRpcCS/XmlRpcServer.cs | 239 + Common/XmlRpcCS/XmlRpcSystemObject.cs | 252 + Common/XmlRpcCS/XmlRpcXmlTokens.cs | 76 + OpenGridServices.build | 100 + OpenGridServices.sln | 85 + OpenGridServices.suo | Bin 0 -> 137216 bytes .../OpenGrid.Config/GridConfigDb4o/AssemblyInfo.cs | 31 + .../OpenGrid.Config/GridConfigDb4o/DbGridConfig.cs | 112 + .../OpenGrid.Config.GridConfigDb4o.csproj | 107 + .../OpenGrid.Config.GridConfigDb4o.csproj.user | 12 + .../OpenGrid.Config.GridConfigDb4o.dll.build | 46 + .../OpenGrid.Framework.Data.DB4o/DB4oGridData.cs | 83 + .../OpenGrid.Framework.Data.DB4o/DB4oManager.cs | 111 + .../OpenGrid.Framework.Data.DB4o/DB4oUserData.cs | 100 + .../OpenGrid.Framework.Data.DB4o.csproj | 111 + .../OpenGrid.Framework.Data.DB4o.csproj.user | 12 + .../OpenGrid.Framework.Data.DB4o.dll.build | 47 + .../Properties/AssemblyInfo.cs | 35 + .../OpenGrid.Framework.Data.MSSQL/MSSQLGridData.cs | 136 + .../OpenGrid.Framework.Data.MSSQL/MSSQLManager.cs | 171 + .../OpenGrid.Framework.Data.MSSQL.csproj | 104 + .../OpenGrid.Framework.Data.MSSQL.csproj.user | 12 + .../OpenGrid.Framework.Data.MSSQL.dll.build | 45 + .../Properties/AssemblyInfo.cs | 35 + .../OpenGrid.Framework.Data.MySQL/MySQLGridData.cs | 201 + .../OpenGrid.Framework.Data.MySQL/MySQLManager.cs | 270 + .../OpenGrid.Framework.Data.MySQL/MySQLUserData.cs | 153 + .../OpenGrid.Framework.Data.MySQL.csproj | 111 + .../OpenGrid.Framework.Data.MySQL.csproj.user | 12 + .../OpenGrid.Framework.Data.MySQL.dll.build | 47 + .../Properties/AssemblyInfo.cs | 35 + .../OpenGrid.Framework.Data.SQLite.csproj | 108 + .../OpenGrid.Framework.Data.SQLite.csproj.user | 12 + .../OpenGrid.Framework.Data.SQLite.dll.build | 46 + .../Properties/AssemblyInfo.cs | 35 + .../SQLiteGridData.cs | 136 + .../SQLiteManager.cs | 172 + .../OpenGrid.Framework.Data/GridData.cs | 83 + .../OpenGrid.Framework.Data/IniConfig.cs | 73 + .../OpenGrid.Framework.Data.csproj | 107 + .../OpenGrid.Framework.Data.csproj.user | 12 + .../OpenGrid.Framework.Data.dll.build | 47 + .../Properties/AssemblyInfo.cs | 35 + .../OpenGrid.Framework.Data/SimProfileData.cs | 84 + .../OpenGrid.Framework.Data/UserData.cs | 101 + .../OpenGrid.Framework.Data/UserProfileData.cs | 54 + .../GridManagementAgent.cs | 76 + .../GridServerManager.cs | 50 + .../OpenGrid.Framework.Manager.csproj | 99 + .../OpenGrid.Framework.Manager.csproj.user | 12 + .../OpenGrid.Framework.Manager.dll.build | 44 + .../AssetHttpServer.cs | 92 + .../OpenGridServices.AssetServer/Main.cs | 337 + .../OpenGridServices.AssetServer.csproj | 125 + .../OpenGridServices.AssetServer.csproj.user | 12 + .../OpenGridServices.AssetServer.exe.build | 50 + .../OpenGridServices.GridServer.csproj | 126 + .../OpenGridServices.GridServer.exe.build | 49 + .../Properties/AssemblyInfo.cs | 33 + .../OpenGridServices.GridServer/GridManager.cs | 474 ++ .../OpenGridServices.GridServer/Main.cs | 272 + .../OpenGridServices.GridServer.csproj | 134 + .../OpenGridServices.GridServer.csproj.user | 12 + .../OpenGridServices.GridServer.exe.build | 52 + .../Properties/AssemblyInfo.cs | 33 + .../OpenGridServices.Manager.mds | 16 + .../OpenGridServices.Manager.userprefs | 39 + .../OpenGridServices.Manager.usertasks | 2 + .../OpenGridServices.Manager/AssemblyInfo.cs | 32 + .../OpenGridServices.Manager/BlockingQueue.cs | 33 + .../Connect to grid server.cs | 16 + .../ConnectToGridServerDialog.cs | 29 + .../GridServerConnectionManager.cs | 106 + .../OpenGridServices.Manager/Main.cs | 96 + .../OpenGridServices.Manager/MainWindow.cs | 76 + .../OpenGridServices.Manager.mdp | 43 + .../OpenGridServices.Manager.pidb | Bin 0 -> 12308 bytes .../OpenGridServices.Manager/RegionBlock.cs | 37 + .../OpenGridServices.Manager/Util.cs | 133 + ...idServices.Manager.ConnectToGridServerDialog.cs | 226 + .../gtk-gui/OpenGridServices.Manager.MainWindow.cs | 256 + .../OpenGridServices.Manager/gtk-gui/generated.cs | 35 + .../OpenGridServices.Manager/gtk-gui/gui.stetic | 502 ++ .../OpenGridServices.UserServer/Main.cs | 217 + .../OGS-UserServer.csproj | 63 + .../OpenGridServices.UserServer.csproj | 128 + .../OpenGridServices.UserServer.csproj.user | 12 + .../OpenGridServices.UserServer.exe.build | 51 + .../Properties/AssemblyInfo.cs | 33 + .../OpenGridServices.UserServer/UserManager.cs | 597 ++ .../OpenUser.Config/UserConfigDb4o/AssemblyInfo.cs | 31 + .../OpenUser.Config/UserConfigDb4o/DbUserConfig.cs | 95 + .../OpenUser.Config.UserConfigDb4o.csproj | 107 + .../OpenUser.Config.UserConfigDb4o.csproj.user | 12 + .../OpenUser.Config.UserConfigDb4o.dll.build | 46 + OpenGridServices/SQL/mysql-agents.sql | 24 + OpenGridServices/SQL/mysql-regions.sql | 29 + OpenGridServices/SQL/mysql-users.sql | 34 + OpenGridServices/ServiceManager/ServiceManager.cs | 160 + .../ServiceManager/ServiceManager.csproj | 95 + .../ServiceManager/ServiceManager.csproj.user | 12 + .../ServiceManager/ServiceManager.exe.build | 41 + OpenSim.FxCop | 7241 ++++++++++++++++++++ OpenSim.build | 118 + OpenSim.sln | 121 + OpenSim.suo | Bin 0 -> 331264 bytes .../OpenSim.GridInterfaces/Local/AssemblyInfo.cs | 31 + .../Local/LocalAssetServer.cs | 271 + .../Local/LocalGridServer.cs | 157 + .../Local/OpenSim.GridInterfaces.Local.csproj | 110 + .../Local/OpenSim.GridInterfaces.Local.csproj.user | 12 + .../Local/OpenSim.GridInterfaces.Local.dll.build | 46 + .../OpenSim.GridInterfaces/Remote/AssemblyInfo.cs | 31 + .../Remote/OpenSim.GridInterfaces.Remote.csproj | 112 + .../OpenSim.GridInterfaces.Remote.csproj.user | 12 + .../Remote/OpenSim.GridInterfaces.Remote.dll.build | 46 + .../Remote/RemoteAssetServer.cs | 108 + .../Remote/RemoteGridServer.cs | 210 + .../BasicPhysicsPlugin/AssemblyInfo.cs | 31 + .../BasicPhysicsPlugin/BasicPhysicsPlugin.cs | 297 + .../OpenSim.Physics.BasicPhysicsPlugin.csproj | 93 + .../OpenSim.Physics.BasicPhysicsPlugin.csproj.user | 12 + .../OpenSim.Physics.BasicPhysicsPlugin.dll.build | 42 + OpenSim/OpenSim.Physics/Manager/AssemblyInfo.cs | 31 + .../Manager/OpenSim.Physics.Manager.csproj | 112 + .../Manager/OpenSim.Physics.Manager.csproj.user | 12 + .../Manager/OpenSim.Physics.Manager.dll.build | 47 + OpenSim/OpenSim.Physics/Manager/PhysicsActor.cs | 161 + OpenSim/OpenSim.Physics/Manager/PhysicsManager.cs | 116 + OpenSim/OpenSim.Physics/Manager/PhysicsScene.cs | 113 + OpenSim/OpenSim.Physics/Manager/PhysicsVector.cs | 54 + OpenSim/OpenSim.Physics/OdePlugin/AssemblyInfo.cs | 31 + OpenSim/OpenSim.Physics/OdePlugin/OdePlugin.cs | 452 ++ .../OdePlugin/OpenSim.Physics.OdePlugin.csproj | 97 + .../OpenSim.Physics.OdePlugin.csproj.user | 12 + .../OdePlugin/OpenSim.Physics.OdePlugin.dll.build | 43 + .../OpenSim.Physics/PhysXPlugin/AssemblyInfo.cs | 31 + .../PhysXPlugin/OpenSim.Physics.PhysXPlugin.csproj | 97 + .../OpenSim.Physics.PhysXPlugin.csproj.user | 12 + .../OpenSim.Physics.PhysXPlugin.dll.build | 43 + OpenSim/OpenSim.Physics/PhysXPlugin/PhysXPlugin.cs | 449 ++ OpenSim/OpenSim.RegionServer/AgentAssetUpload.cs | 232 + OpenSim/OpenSim.RegionServer/Assets/AssetCache.cs | 574 ++ .../OpenSim.RegionServer/Assets/InventoryCache.cs | 336 + .../AuthenticateSessionsBase.cs | 105 + .../AuthenticateSessionsLocal.cs | 31 + .../AuthenticateSessionsRemote.cs | 46 + OpenSim/OpenSim.RegionServer/CAPS/AdminWebFront.cs | 256 + OpenSim/OpenSim.RegionServer/ClientView.Grid.cs | 167 + .../ClientView.PacketHandlers.cs | 163 + .../ClientView.ProcessPackets.cs | 456 ++ OpenSim/OpenSim.RegionServer/ClientView.cs | 449 ++ OpenSim/OpenSim.RegionServer/ClientViewBase.cs | 299 + OpenSim/OpenSim.RegionServer/Grid.cs | 90 + .../OpenSim.RegionServer.csproj | 258 + .../OpenSim.RegionServer.csproj.user | 12 + .../OpenSim.RegionServer.dll.build | 90 + OpenSim/OpenSim.RegionServer/OpenSimMain.cs | 531 ++ .../OpenSim.RegionServer/OpenSimNetworkHandler.cs | 18 + OpenSim/OpenSim.RegionServer/PacketServer.cs | 88 + OpenSim/OpenSim.RegionServer/RegionInfo.cs | 261 + OpenSim/OpenSim.RegionServer/RegionInfoBase.cs | 32 + OpenSim/OpenSim.RegionServer/RegionServerBase.cs | 103 + OpenSim/OpenSim.RegionServer/UDPServer.cs | 205 + OpenSim/OpenSim.RegionServer/VersionInfo.cs | 37 + OpenSim/OpenSim.RegionServer/types/Mesh.cs | 28 + OpenSim/OpenSim.RegionServer/types/Triangle.cs | 28 + .../OpenSim.RegionServer/world/Avatar.Client.cs | 33 + .../OpenSim.RegionServer/world/Avatar.Update.cs | 338 + OpenSim/OpenSim.RegionServer/world/Avatar.cs | 438 ++ .../OpenSim.RegionServer/world/AvatarAnimations.cs | 163 + OpenSim/OpenSim.RegionServer/world/Entity.cs | 124 + OpenSim/OpenSim.RegionServer/world/Primitive.cs | 570 ++ OpenSim/OpenSim.RegionServer/world/Primitive2.cs | 491 ++ OpenSim/OpenSim.RegionServer/world/SceneObject.cs | 77 + .../world/World.PacketHandlers.cs | 368 + .../OpenSim.RegionServer/world/World.Scripting.cs | 124 + OpenSim/OpenSim.RegionServer/world/World.cs | 657 ++ OpenSim/OpenSim.RegionServer/world/WorldBase.cs | 176 + .../world/scripting/IScriptContext.cs | 13 + .../world/scripting/IScriptEntity.cs | 19 + .../world/scripting/IScriptHandler.cs | 98 + .../OpenSim.RegionServer/world/scripting/Script.cs | 26 + .../world/scripting/ScriptFactory.cs | 8 + .../world/scripting/Scripts/FollowRandomAvatar.cs | 37 + .../OpenSim.Scripting/EmbeddedJVM/ClassInstance.cs | 18 + .../OpenSim.Scripting/EmbeddedJVM/ClassRecord.cs | 476 ++ OpenSim/OpenSim.Scripting/EmbeddedJVM/Heap.cs | 16 + .../OpenSim.Scripting/EmbeddedJVM/Interpreter.cs | 108 + .../EmbeddedJVM/InterpreterLogic.cs | 400 ++ .../EmbeddedJVM/InterpreterMethods.cs | 141 + .../EmbeddedJVM/InterpreterReturn.cs | 13 + .../OpenSim.Scripting/EmbeddedJVM/MainMemory.cs | 18 + .../OpenSim.Scripting/EmbeddedJVM/MethodMemory.cs | 19 + OpenSim/OpenSim.Scripting/EmbeddedJVM/Object.cs | 10 + .../OpenSim.Scripting.EmbeddedJVM.csproj | 153 + .../OpenSim.Scripting.EmbeddedJVM.csproj.user | 12 + .../OpenSim.Scripting.EmbeddedJVM.dll.build | 62 + .../OpenSim.Scripting/EmbeddedJVM/OpenSimJVM.cs | 134 + .../EmbeddedJVM/Properties/AssemblyInfo.cs | 33 + OpenSim/OpenSim.Scripting/EmbeddedJVM/Stack.cs | 15 + .../OpenSim.Scripting/EmbeddedJVM/StackFrame.cs | 22 + OpenSim/OpenSim.Scripting/EmbeddedJVM/Thread.cs | 88 + .../EmbeddedJVM/Types/ArrayReference.cs | 10 + .../EmbeddedJVM/Types/BaseType.cs | 10 + .../EmbeddedJVM/Types/ObjectReference.cs | 16 + .../EmbeddedJVM/Types/PrimitiveTypes/Byte.cs | 10 + .../EmbeddedJVM/Types/PrimitiveTypes/Char.cs | 10 + .../EmbeddedJVM/Types/PrimitiveTypes/Float.cs | 16 + .../EmbeddedJVM/Types/PrimitiveTypes/Int.cs | 16 + .../LocalStorageBerkeleyDB/BDBLocalStorage.cs | 95 + .../OpenSim.Storage.LocalStorageBerkeleyDB.csproj | 112 + ...nSim.Storage.LocalStorageBerkeleyDB.csproj.user | 12 + ...penSim.Storage.LocalStorageBerkeleyDB.dll.build | 46 + .../LocalStorageDb4o/AssemblyInfo.cs | 31 + .../LocalStorageDb4o/Db4LocalStorage.cs | 182 + .../OpenSim.Storage/LocalStorageDb4o/MapStorage.cs | 16 + .../OpenSim.Storage.LocalStorageDb4o.csproj | 113 + .../OpenSim.Storage.LocalStorageDb4o.csproj.user | 12 + .../OpenSim.Storage.LocalStorageDb4o.dll.build | 47 + .../OpenSim.Storage/LocalStorageDb4o/UUIDQuery.cs | 25 + .../OpenSim.Storage.LocalStorageSQLite.csproj | 111 + .../OpenSim.Storage.LocalStorageSQLite.csproj.user | 12 + .../OpenSim.Storage.LocalStorageSQLite.dll.build | 46 + .../LocalStorageSQLite/Properties/AssemblyInfo.cs | 35 + .../LocalStorageSQLite/SQLiteLocalStorage.cs | 176 + .../OpenSim.Terrain.BasicTerrain.csproj | 99 + .../OpenSim.Terrain.BasicTerrain.csproj.user | 12 + .../OpenSim.Terrain.BasicTerrain.dll.build | 44 + .../Properties/AssemblyInfo.cs | 35 + .../OpenSim.Terrain.BasicTerrain/TerrainEngine.cs | 484 ++ OpenSim/OpenSim/Application.cs | 95 + OpenSim/OpenSim/OpenSim.csproj | 147 + OpenSim/OpenSim/OpenSim.csproj.user | 13 + OpenSim/OpenSim/OpenSim.exe.build | 52 + OpenSim/OpenSim/OpenSimMain.cs | 533 ++ Prebuild/Prebuild.build | 67 + Prebuild/Prebuild.sln | 19 + Prebuild/README | 230 + Prebuild/TODO | 21 + Prebuild/doc/prebuild-example1.xml | 300 + Prebuild/doc/prebuild-example2.xml | 72 + Prebuild/doc/prebuild-example3.xml | 113 + Prebuild/doc/prebuild-example4.xml | 715 ++ Prebuild/doc/prebuild-example5.xml | 187 + Prebuild/prebuild | 2 + Prebuild/scripts/Clean.bat | 2 + Prebuild/scripts/Help.bat | 2 + Prebuild/scripts/MonoDevelop.sh | 2 + Prebuild/scripts/Prebuild.nsi | 231 + Prebuild/scripts/SharpDevelop.bat | 4 + Prebuild/scripts/SharpDevelop2.bat | 4 + Prebuild/scripts/VS2002.bat | 4 + Prebuild/scripts/VS2003.bat | 4 + Prebuild/scripts/VS2005.bat | 4 + Prebuild/scripts/autotools.bat | 4 + Prebuild/scripts/autotools.sh | 2 + Prebuild/scripts/nant.bat | 4 + Prebuild/scripts/nant.sh | 2 + Prebuild/src/App.ico | Bin 0 -> 4286 bytes Prebuild/src/Core/Attributes/DataNodeAttribute.cs | 81 + .../src/Core/Attributes/OptionNodeAttribute.cs | 80 + Prebuild/src/Core/Attributes/TargetAttribute.cs | 80 + Prebuild/src/Core/FatalException.cs | 94 + Prebuild/src/Core/Interfaces/IDataNode.cs | 56 + Prebuild/src/Core/Interfaces/ITarget.cs | 60 + Prebuild/src/Core/Kernel.cs | 758 ++ Prebuild/src/Core/Nodes/ConfigurationNode.cs | 177 + Prebuild/src/Core/Nodes/DataNode.cs | 82 + Prebuild/src/Core/Nodes/ExcludeNode.cs | 85 + Prebuild/src/Core/Nodes/FileNode.cs | 238 + Prebuild/src/Core/Nodes/FilesNode.cs | 222 + Prebuild/src/Core/Nodes/MatchNode.cs | 299 + Prebuild/src/Core/Nodes/OptionsNode.cs | 655 ++ Prebuild/src/Core/Nodes/ProcessNode.cs | 119 + Prebuild/src/Core/Nodes/ProjectNode.cs | 494 ++ Prebuild/src/Core/Nodes/ReferenceNode.cs | 143 + Prebuild/src/Core/Nodes/ReferencePathNode.cs | 98 + Prebuild/src/Core/Nodes/SolutionNode.cs | 284 + Prebuild/src/Core/Parse/IfContext.cs | 163 + Prebuild/src/Core/Parse/Preprocessor.cs | 519 ++ Prebuild/src/Core/Targets/AutotoolsTarget.cs | 926 +++ Prebuild/src/Core/Targets/DebugTarget.cs | 102 + Prebuild/src/Core/Targets/MonoDevelopTarget.cs | 458 ++ Prebuild/src/Core/Targets/NAntTarget.cs | 621 ++ Prebuild/src/Core/Targets/SharpDevelop2Target.cs | 90 + Prebuild/src/Core/Targets/SharpDevelopTarget.cs | 437 ++ Prebuild/src/Core/Targets/VS2002Target.cs | 96 + Prebuild/src/Core/Targets/VS2003Target.cs | 633 ++ Prebuild/src/Core/Targets/VS2005Target.cs | 883 +++ Prebuild/src/Core/UnknownLanguageException.cs | 63 + .../src/Core/Utilities/CommandLineCollection.cs | 162 + Prebuild/src/Core/Utilities/CurrentDirectory.cs | 89 + Prebuild/src/Core/Utilities/Helper.cs | 661 ++ Prebuild/src/Core/Utilities/Log.cs | 279 + Prebuild/src/Core/WarningException.cs | 93 + Prebuild/src/Prebuild.cs | 165 + Prebuild/src/Prebuild.csproj | 205 + Prebuild/src/Prebuild.csproj.user | 12 + Prebuild/src/Prebuild.exe.build | 80 + Prebuild/src/Prebuild.snk | Bin 0 -> 596 bytes Prebuild/src/Properties/AssemblyInfo.cs | 101 + Prebuild/src/data/dnpb-1.0.xsd | 183 + Prebuild/src/data/dnpb-1.1.xsd | 184 + Prebuild/src/data/dnpb-1.2.xsd | 198 + Prebuild/src/data/dnpb-1.3.xsd | 206 + Prebuild/src/data/dnpb-1.4.xsd | 212 + Prebuild/src/data/dnpb-1.5.xsd | 215 + Prebuild/src/data/prebuild-1.6.xsd | 231 + Prebuild/src/data/prebuild-1.7.xsd | 261 + libraries/libLSL/Properties/AssemblyInfo.cs | 35 + libraries/libLSL/libLSL.csproj | 49 + libraries/libLSL/lsl.cs | 329 + libraries/libLSL/lslByteCode.cs | 133 + libraries/libLSL/lslscript.cs | 10 + prebuild.xml | 882 +++ releng/CAUTION | 4 + releng/README | 3 + releng/createreldir.sh | 9 + releng/dist/INSTALL | 33 + releng/dist/README | 70 + releng/dist/bin/OpenSim | 3 + releng/dobuild.sh | 20 + releng/makerel.sh | 30 + releng/parsetmpl.sh | 5 + releng/templates/VersionInfo.cs.tmpl | 37 + runprebuild.bat | 2 + 406 files changed, 56401 insertions(+) create mode 100644 Common/OpenSim.Framework.Console/AssemblyInfo.cs create mode 100644 Common/OpenSim.Framework.Console/ConsoleBase.cs create mode 100644 Common/OpenSim.Framework.Console/ConsoleCallbacksBase.cs create mode 100644 Common/OpenSim.Framework.Console/MainConsole.cs create mode 100644 Common/OpenSim.Framework.Console/OpenSim.Framework.Console.csproj create mode 100644 Common/OpenSim.Framework.Console/OpenSim.Framework.Console.csproj.user create mode 100644 Common/OpenSim.Framework.Console/OpenSim.Framework.Console.dll.build create mode 100644 Common/OpenSim.Framework/AgentInventory.cs create mode 100644 Common/OpenSim.Framework/BlockingQueue.cs create mode 100644 Common/OpenSim.Framework/HeightMapGenHills.cs create mode 100644 Common/OpenSim.Framework/Interfaces/IAssetServer.cs create mode 100644 Common/OpenSim.Framework/Interfaces/IClientAPI.cs create mode 100644 Common/OpenSim.Framework/Interfaces/IConfig.cs create mode 100644 Common/OpenSim.Framework/Interfaces/IGenericConfig.cs create mode 100644 Common/OpenSim.Framework/Interfaces/IGridConfig.cs create mode 100644 Common/OpenSim.Framework/Interfaces/IGridServer.cs create mode 100644 Common/OpenSim.Framework/Interfaces/ILocalStorage.cs create mode 100644 Common/OpenSim.Framework/Interfaces/IScriptAPI.cs create mode 100644 Common/OpenSim.Framework/Interfaces/IScriptEngine.cs create mode 100644 Common/OpenSim.Framework/Interfaces/IUserConfig.cs create mode 100644 Common/OpenSim.Framework/Interfaces/IUserServer.cs create mode 100644 Common/OpenSim.Framework/Interfaces/LocalGridBase.cs create mode 100644 Common/OpenSim.Framework/Interfaces/RemoteGridBase.cs create mode 100644 Common/OpenSim.Framework/LoginService.cs create mode 100644 Common/OpenSim.Framework/OpenSim.Framework.csproj create mode 100644 Common/OpenSim.Framework/OpenSim.Framework.csproj.user create mode 100644 Common/OpenSim.Framework/OpenSim.Framework.dll.build create mode 100644 Common/OpenSim.Framework/Properties/AssemblyInfo.cs create mode 100644 Common/OpenSim.Framework/Remoting.cs create mode 100644 Common/OpenSim.Framework/SimProfile.cs create mode 100644 Common/OpenSim.Framework/SimProfileBase.cs create mode 100644 Common/OpenSim.Framework/Types/AgentCiruitData.cs create mode 100644 Common/OpenSim.Framework/Types/AssetBase.cs create mode 100644 Common/OpenSim.Framework/Types/AssetLandmark.cs create mode 100644 Common/OpenSim.Framework/Types/AssetStorage.cs create mode 100644 Common/OpenSim.Framework/Types/Login.cs create mode 100644 Common/OpenSim.Framework/Types/NeighbourInfo.cs create mode 100644 Common/OpenSim.Framework/Types/OSVector3.cs create mode 100644 Common/OpenSim.Framework/Types/PrimData.cs create mode 100644 Common/OpenSim.Framework/UserProfile.cs create mode 100644 Common/OpenSim.Framework/UserProfileManager.cs create mode 100644 Common/OpenSim.Framework/UserProfileManagerBase.cs create mode 100644 Common/OpenSim.Framework/Util.cs create mode 100644 Common/OpenSim.GenericConfig/Xml/OpenSim.GenericConfig.Xml.csproj create mode 100644 Common/OpenSim.GenericConfig/Xml/OpenSim.GenericConfig.Xml.csproj.user create mode 100644 Common/OpenSim.GenericConfig/Xml/OpenSim.GenericConfig.Xml.dll.build create mode 100644 Common/OpenSim.GenericConfig/Xml/Properties/AssemblyInfo.cs create mode 100644 Common/OpenSim.GenericConfig/Xml/XmlConfig.cs create mode 100644 Common/OpenSim.Servers/BaseHttpServer.cs create mode 100644 Common/OpenSim.Servers/BaseServer.cs create mode 100644 Common/OpenSim.Servers/CheckSumServer.cs create mode 100644 Common/OpenSim.Servers/IRestHandler.cs create mode 100644 Common/OpenSim.Servers/LocalUserProfileManager.cs create mode 100644 Common/OpenSim.Servers/LoginResponse.cs create mode 100644 Common/OpenSim.Servers/LoginServer.cs create mode 100644 Common/OpenSim.Servers/OpenSim.Servers.csproj create mode 100644 Common/OpenSim.Servers/OpenSim.Servers.csproj.user create mode 100644 Common/OpenSim.Servers/OpenSim.Servers.dll.build create mode 100644 Common/OpenSim.Servers/UDPServerBase.cs create mode 100644 Common/OpenSim.Servers/XmlRpcMethod.cs create mode 100644 Common/XmlRpcCS/Logger.cs create mode 100644 Common/XmlRpcCS/SimpleHttpRequest.cs create mode 100644 Common/XmlRpcCS/XMLRPC.csproj create mode 100644 Common/XmlRpcCS/XMLRPC.csproj.user create mode 100644 Common/XmlRpcCS/XMLRPC.dll.build create mode 100644 Common/XmlRpcCS/XmlRpcBoxcarRequest.cs create mode 100644 Common/XmlRpcCS/XmlRpcClientProxy.cs create mode 100644 Common/XmlRpcCS/XmlRpcDeserializer.cs create mode 100644 Common/XmlRpcCS/XmlRpcErrorCodes.cs create mode 100644 Common/XmlRpcCS/XmlRpcException.cs create mode 100644 Common/XmlRpcCS/XmlRpcExposedAttribute.cs create mode 100644 Common/XmlRpcCS/XmlRpcRequest.cs create mode 100644 Common/XmlRpcCS/XmlRpcRequestDeserializer.cs create mode 100644 Common/XmlRpcCS/XmlRpcRequestSerializer.cs create mode 100644 Common/XmlRpcCS/XmlRpcResponder.cs create mode 100644 Common/XmlRpcCS/XmlRpcResponse.cs create mode 100644 Common/XmlRpcCS/XmlRpcResponseDeserializer.cs create mode 100644 Common/XmlRpcCS/XmlRpcResponseSerializer.cs create mode 100644 Common/XmlRpcCS/XmlRpcSerializer.cs create mode 100644 Common/XmlRpcCS/XmlRpcServer.cs create mode 100644 Common/XmlRpcCS/XmlRpcSystemObject.cs create mode 100644 Common/XmlRpcCS/XmlRpcXmlTokens.cs create mode 100644 OpenGridServices.build create mode 100644 OpenGridServices.sln create mode 100644 OpenGridServices.suo create mode 100644 OpenGridServices/OpenGrid.Config/GridConfigDb4o/AssemblyInfo.cs create mode 100644 OpenGridServices/OpenGrid.Config/GridConfigDb4o/DbGridConfig.cs create mode 100644 OpenGridServices/OpenGrid.Config/GridConfigDb4o/OpenGrid.Config.GridConfigDb4o.csproj create mode 100644 OpenGridServices/OpenGrid.Config/GridConfigDb4o/OpenGrid.Config.GridConfigDb4o.csproj.user create mode 100644 OpenGridServices/OpenGrid.Config/GridConfigDb4o/OpenGrid.Config.GridConfigDb4o.dll.build create mode 100644 OpenGridServices/OpenGrid.Framework.Data.DB4o/DB4oGridData.cs create mode 100644 OpenGridServices/OpenGrid.Framework.Data.DB4o/DB4oManager.cs create mode 100644 OpenGridServices/OpenGrid.Framework.Data.DB4o/DB4oUserData.cs create mode 100644 OpenGridServices/OpenGrid.Framework.Data.DB4o/OpenGrid.Framework.Data.DB4o.csproj create mode 100644 OpenGridServices/OpenGrid.Framework.Data.DB4o/OpenGrid.Framework.Data.DB4o.csproj.user create mode 100644 OpenGridServices/OpenGrid.Framework.Data.DB4o/OpenGrid.Framework.Data.DB4o.dll.build create mode 100644 OpenGridServices/OpenGrid.Framework.Data.DB4o/Properties/AssemblyInfo.cs create mode 100644 OpenGridServices/OpenGrid.Framework.Data.MSSQL/MSSQLGridData.cs create mode 100644 OpenGridServices/OpenGrid.Framework.Data.MSSQL/MSSQLManager.cs create mode 100644 OpenGridServices/OpenGrid.Framework.Data.MSSQL/OpenGrid.Framework.Data.MSSQL.csproj create mode 100644 OpenGridServices/OpenGrid.Framework.Data.MSSQL/OpenGrid.Framework.Data.MSSQL.csproj.user create mode 100644 OpenGridServices/OpenGrid.Framework.Data.MSSQL/OpenGrid.Framework.Data.MSSQL.dll.build create mode 100644 OpenGridServices/OpenGrid.Framework.Data.MSSQL/Properties/AssemblyInfo.cs create mode 100644 OpenGridServices/OpenGrid.Framework.Data.MySQL/MySQLGridData.cs create mode 100644 OpenGridServices/OpenGrid.Framework.Data.MySQL/MySQLManager.cs create mode 100644 OpenGridServices/OpenGrid.Framework.Data.MySQL/MySQLUserData.cs create mode 100644 OpenGridServices/OpenGrid.Framework.Data.MySQL/OpenGrid.Framework.Data.MySQL.csproj create mode 100644 OpenGridServices/OpenGrid.Framework.Data.MySQL/OpenGrid.Framework.Data.MySQL.csproj.user create mode 100644 OpenGridServices/OpenGrid.Framework.Data.MySQL/OpenGrid.Framework.Data.MySQL.dll.build create mode 100644 OpenGridServices/OpenGrid.Framework.Data.MySQL/Properties/AssemblyInfo.cs create mode 100644 OpenGridServices/OpenGrid.Framework.Data.SQLite/OpenGrid.Framework.Data.SQLite.csproj create mode 100644 OpenGridServices/OpenGrid.Framework.Data.SQLite/OpenGrid.Framework.Data.SQLite.csproj.user create mode 100644 OpenGridServices/OpenGrid.Framework.Data.SQLite/OpenGrid.Framework.Data.SQLite.dll.build create mode 100644 OpenGridServices/OpenGrid.Framework.Data.SQLite/Properties/AssemblyInfo.cs create mode 100644 OpenGridServices/OpenGrid.Framework.Data.SQLite/SQLiteGridData.cs create mode 100644 OpenGridServices/OpenGrid.Framework.Data.SQLite/SQLiteManager.cs create mode 100644 OpenGridServices/OpenGrid.Framework.Data/GridData.cs create mode 100644 OpenGridServices/OpenGrid.Framework.Data/IniConfig.cs create mode 100644 OpenGridServices/OpenGrid.Framework.Data/OpenGrid.Framework.Data.csproj create mode 100644 OpenGridServices/OpenGrid.Framework.Data/OpenGrid.Framework.Data.csproj.user create mode 100644 OpenGridServices/OpenGrid.Framework.Data/OpenGrid.Framework.Data.dll.build create mode 100644 OpenGridServices/OpenGrid.Framework.Data/Properties/AssemblyInfo.cs create mode 100644 OpenGridServices/OpenGrid.Framework.Data/SimProfileData.cs create mode 100644 OpenGridServices/OpenGrid.Framework.Data/UserData.cs create mode 100644 OpenGridServices/OpenGrid.Framework.Data/UserProfileData.cs create mode 100644 OpenGridServices/OpenGrid.Framework.Manager/GridManagementAgent.cs create mode 100644 OpenGridServices/OpenGrid.Framework.Manager/GridServerManager.cs create mode 100644 OpenGridServices/OpenGrid.Framework.Manager/OpenGrid.Framework.Manager.csproj create mode 100644 OpenGridServices/OpenGrid.Framework.Manager/OpenGrid.Framework.Manager.csproj.user create mode 100644 OpenGridServices/OpenGrid.Framework.Manager/OpenGrid.Framework.Manager.dll.build create mode 100644 OpenGridServices/OpenGridServices.AssetServer/AssetHttpServer.cs create mode 100644 OpenGridServices/OpenGridServices.AssetServer/Main.cs create mode 100644 OpenGridServices/OpenGridServices.AssetServer/OpenGridServices.AssetServer.csproj create mode 100644 OpenGridServices/OpenGridServices.AssetServer/OpenGridServices.AssetServer.csproj.user create mode 100644 OpenGridServices/OpenGridServices.AssetServer/OpenGridServices.AssetServer.exe.build create mode 100644 OpenGridServices/OpenGridServices.AssetServer/OpenGridServices.GridServer.csproj create mode 100644 OpenGridServices/OpenGridServices.AssetServer/OpenGridServices.GridServer.exe.build create mode 100644 OpenGridServices/OpenGridServices.AssetServer/Properties/AssemblyInfo.cs create mode 100644 OpenGridServices/OpenGridServices.GridServer/GridManager.cs create mode 100644 OpenGridServices/OpenGridServices.GridServer/Main.cs create mode 100644 OpenGridServices/OpenGridServices.GridServer/OpenGridServices.GridServer.csproj create mode 100644 OpenGridServices/OpenGridServices.GridServer/OpenGridServices.GridServer.csproj.user create mode 100644 OpenGridServices/OpenGridServices.GridServer/OpenGridServices.GridServer.exe.build create mode 100644 OpenGridServices/OpenGridServices.GridServer/Properties/AssemblyInfo.cs create mode 100644 OpenGridServices/OpenGridServices.Manager/OpenGridServices.Manager.mds create mode 100644 OpenGridServices/OpenGridServices.Manager/OpenGridServices.Manager.userprefs create mode 100644 OpenGridServices/OpenGridServices.Manager/OpenGridServices.Manager.usertasks create mode 100644 OpenGridServices/OpenGridServices.Manager/OpenGridServices.Manager/AssemblyInfo.cs create mode 100644 OpenGridServices/OpenGridServices.Manager/OpenGridServices.Manager/BlockingQueue.cs create mode 100644 OpenGridServices/OpenGridServices.Manager/OpenGridServices.Manager/Connect to grid server.cs create mode 100644 OpenGridServices/OpenGridServices.Manager/OpenGridServices.Manager/ConnectToGridServerDialog.cs create mode 100644 OpenGridServices/OpenGridServices.Manager/OpenGridServices.Manager/GridServerConnectionManager.cs create mode 100644 OpenGridServices/OpenGridServices.Manager/OpenGridServices.Manager/Main.cs create mode 100644 OpenGridServices/OpenGridServices.Manager/OpenGridServices.Manager/MainWindow.cs create mode 100644 OpenGridServices/OpenGridServices.Manager/OpenGridServices.Manager/OpenGridServices.Manager.mdp create mode 100644 OpenGridServices/OpenGridServices.Manager/OpenGridServices.Manager/OpenGridServices.Manager.pidb create mode 100644 OpenGridServices/OpenGridServices.Manager/OpenGridServices.Manager/RegionBlock.cs create mode 100644 OpenGridServices/OpenGridServices.Manager/OpenGridServices.Manager/Util.cs create mode 100644 OpenGridServices/OpenGridServices.Manager/OpenGridServices.Manager/gtk-gui/OpenGridServices.Manager.ConnectToGridServerDialog.cs create mode 100644 OpenGridServices/OpenGridServices.Manager/OpenGridServices.Manager/gtk-gui/OpenGridServices.Manager.MainWindow.cs create mode 100644 OpenGridServices/OpenGridServices.Manager/OpenGridServices.Manager/gtk-gui/generated.cs create mode 100644 OpenGridServices/OpenGridServices.Manager/OpenGridServices.Manager/gtk-gui/gui.stetic create mode 100644 OpenGridServices/OpenGridServices.UserServer/Main.cs create mode 100644 OpenGridServices/OpenGridServices.UserServer/OGS-UserServer.csproj create mode 100644 OpenGridServices/OpenGridServices.UserServer/OpenGridServices.UserServer.csproj create mode 100644 OpenGridServices/OpenGridServices.UserServer/OpenGridServices.UserServer.csproj.user create mode 100644 OpenGridServices/OpenGridServices.UserServer/OpenGridServices.UserServer.exe.build create mode 100644 OpenGridServices/OpenGridServices.UserServer/Properties/AssemblyInfo.cs create mode 100644 OpenGridServices/OpenGridServices.UserServer/UserManager.cs create mode 100644 OpenGridServices/OpenUser.Config/UserConfigDb4o/AssemblyInfo.cs create mode 100644 OpenGridServices/OpenUser.Config/UserConfigDb4o/DbUserConfig.cs create mode 100644 OpenGridServices/OpenUser.Config/UserConfigDb4o/OpenUser.Config.UserConfigDb4o.csproj create mode 100644 OpenGridServices/OpenUser.Config/UserConfigDb4o/OpenUser.Config.UserConfigDb4o.csproj.user create mode 100644 OpenGridServices/OpenUser.Config/UserConfigDb4o/OpenUser.Config.UserConfigDb4o.dll.build create mode 100644 OpenGridServices/SQL/mysql-agents.sql create mode 100644 OpenGridServices/SQL/mysql-regions.sql create mode 100644 OpenGridServices/SQL/mysql-users.sql create mode 100644 OpenGridServices/ServiceManager/ServiceManager.cs create mode 100644 OpenGridServices/ServiceManager/ServiceManager.csproj create mode 100644 OpenGridServices/ServiceManager/ServiceManager.csproj.user create mode 100644 OpenGridServices/ServiceManager/ServiceManager.exe.build create mode 100644 OpenSim.FxCop create mode 100644 OpenSim.build create mode 100644 OpenSim.sln create mode 100644 OpenSim.suo create mode 100644 OpenSim/OpenSim.GridInterfaces/Local/AssemblyInfo.cs create mode 100644 OpenSim/OpenSim.GridInterfaces/Local/LocalAssetServer.cs create mode 100644 OpenSim/OpenSim.GridInterfaces/Local/LocalGridServer.cs create mode 100644 OpenSim/OpenSim.GridInterfaces/Local/OpenSim.GridInterfaces.Local.csproj create mode 100644 OpenSim/OpenSim.GridInterfaces/Local/OpenSim.GridInterfaces.Local.csproj.user create mode 100644 OpenSim/OpenSim.GridInterfaces/Local/OpenSim.GridInterfaces.Local.dll.build create mode 100644 OpenSim/OpenSim.GridInterfaces/Remote/AssemblyInfo.cs create mode 100644 OpenSim/OpenSim.GridInterfaces/Remote/OpenSim.GridInterfaces.Remote.csproj create mode 100644 OpenSim/OpenSim.GridInterfaces/Remote/OpenSim.GridInterfaces.Remote.csproj.user create mode 100644 OpenSim/OpenSim.GridInterfaces/Remote/OpenSim.GridInterfaces.Remote.dll.build create mode 100644 OpenSim/OpenSim.GridInterfaces/Remote/RemoteAssetServer.cs create mode 100644 OpenSim/OpenSim.GridInterfaces/Remote/RemoteGridServer.cs create mode 100644 OpenSim/OpenSim.Physics/BasicPhysicsPlugin/AssemblyInfo.cs create mode 100644 OpenSim/OpenSim.Physics/BasicPhysicsPlugin/BasicPhysicsPlugin.cs create mode 100644 OpenSim/OpenSim.Physics/BasicPhysicsPlugin/OpenSim.Physics.BasicPhysicsPlugin.csproj create mode 100644 OpenSim/OpenSim.Physics/BasicPhysicsPlugin/OpenSim.Physics.BasicPhysicsPlugin.csproj.user create mode 100644 OpenSim/OpenSim.Physics/BasicPhysicsPlugin/OpenSim.Physics.BasicPhysicsPlugin.dll.build create mode 100644 OpenSim/OpenSim.Physics/Manager/AssemblyInfo.cs create mode 100644 OpenSim/OpenSim.Physics/Manager/OpenSim.Physics.Manager.csproj create mode 100644 OpenSim/OpenSim.Physics/Manager/OpenSim.Physics.Manager.csproj.user create mode 100644 OpenSim/OpenSim.Physics/Manager/OpenSim.Physics.Manager.dll.build create mode 100644 OpenSim/OpenSim.Physics/Manager/PhysicsActor.cs create mode 100644 OpenSim/OpenSim.Physics/Manager/PhysicsManager.cs create mode 100644 OpenSim/OpenSim.Physics/Manager/PhysicsScene.cs create mode 100644 OpenSim/OpenSim.Physics/Manager/PhysicsVector.cs create mode 100644 OpenSim/OpenSim.Physics/OdePlugin/AssemblyInfo.cs create mode 100644 OpenSim/OpenSim.Physics/OdePlugin/OdePlugin.cs create mode 100644 OpenSim/OpenSim.Physics/OdePlugin/OpenSim.Physics.OdePlugin.csproj create mode 100644 OpenSim/OpenSim.Physics/OdePlugin/OpenSim.Physics.OdePlugin.csproj.user create mode 100644 OpenSim/OpenSim.Physics/OdePlugin/OpenSim.Physics.OdePlugin.dll.build create mode 100644 OpenSim/OpenSim.Physics/PhysXPlugin/AssemblyInfo.cs create mode 100644 OpenSim/OpenSim.Physics/PhysXPlugin/OpenSim.Physics.PhysXPlugin.csproj create mode 100644 OpenSim/OpenSim.Physics/PhysXPlugin/OpenSim.Physics.PhysXPlugin.csproj.user create mode 100644 OpenSim/OpenSim.Physics/PhysXPlugin/OpenSim.Physics.PhysXPlugin.dll.build create mode 100644 OpenSim/OpenSim.Physics/PhysXPlugin/PhysXPlugin.cs create mode 100644 OpenSim/OpenSim.RegionServer/AgentAssetUpload.cs create mode 100644 OpenSim/OpenSim.RegionServer/Assets/AssetCache.cs create mode 100644 OpenSim/OpenSim.RegionServer/Assets/InventoryCache.cs create mode 100644 OpenSim/OpenSim.RegionServer/AuthenticateSessionsBase.cs create mode 100644 OpenSim/OpenSim.RegionServer/AuthenticateSessionsLocal.cs create mode 100644 OpenSim/OpenSim.RegionServer/AuthenticateSessionsRemote.cs create mode 100644 OpenSim/OpenSim.RegionServer/CAPS/AdminWebFront.cs create mode 100644 OpenSim/OpenSim.RegionServer/ClientView.Grid.cs create mode 100644 OpenSim/OpenSim.RegionServer/ClientView.PacketHandlers.cs create mode 100644 OpenSim/OpenSim.RegionServer/ClientView.ProcessPackets.cs create mode 100644 OpenSim/OpenSim.RegionServer/ClientView.cs create mode 100644 OpenSim/OpenSim.RegionServer/ClientViewBase.cs create mode 100644 OpenSim/OpenSim.RegionServer/Grid.cs create mode 100644 OpenSim/OpenSim.RegionServer/OpenSim.RegionServer.csproj create mode 100644 OpenSim/OpenSim.RegionServer/OpenSim.RegionServer.csproj.user create mode 100644 OpenSim/OpenSim.RegionServer/OpenSim.RegionServer.dll.build create mode 100644 OpenSim/OpenSim.RegionServer/OpenSimMain.cs create mode 100644 OpenSim/OpenSim.RegionServer/OpenSimNetworkHandler.cs create mode 100644 OpenSim/OpenSim.RegionServer/PacketServer.cs create mode 100644 OpenSim/OpenSim.RegionServer/RegionInfo.cs create mode 100644 OpenSim/OpenSim.RegionServer/RegionInfoBase.cs create mode 100644 OpenSim/OpenSim.RegionServer/RegionServerBase.cs create mode 100644 OpenSim/OpenSim.RegionServer/UDPServer.cs create mode 100644 OpenSim/OpenSim.RegionServer/VersionInfo.cs create mode 100644 OpenSim/OpenSim.RegionServer/types/Mesh.cs create mode 100644 OpenSim/OpenSim.RegionServer/types/Triangle.cs create mode 100644 OpenSim/OpenSim.RegionServer/world/Avatar.Client.cs create mode 100644 OpenSim/OpenSim.RegionServer/world/Avatar.Update.cs create mode 100644 OpenSim/OpenSim.RegionServer/world/Avatar.cs create mode 100644 OpenSim/OpenSim.RegionServer/world/AvatarAnimations.cs create mode 100644 OpenSim/OpenSim.RegionServer/world/Entity.cs create mode 100644 OpenSim/OpenSim.RegionServer/world/Primitive.cs create mode 100644 OpenSim/OpenSim.RegionServer/world/Primitive2.cs create mode 100644 OpenSim/OpenSim.RegionServer/world/SceneObject.cs create mode 100644 OpenSim/OpenSim.RegionServer/world/World.PacketHandlers.cs create mode 100644 OpenSim/OpenSim.RegionServer/world/World.Scripting.cs create mode 100644 OpenSim/OpenSim.RegionServer/world/World.cs create mode 100644 OpenSim/OpenSim.RegionServer/world/WorldBase.cs create mode 100644 OpenSim/OpenSim.RegionServer/world/scripting/IScriptContext.cs create mode 100644 OpenSim/OpenSim.RegionServer/world/scripting/IScriptEntity.cs create mode 100644 OpenSim/OpenSim.RegionServer/world/scripting/IScriptHandler.cs create mode 100644 OpenSim/OpenSim.RegionServer/world/scripting/Script.cs create mode 100644 OpenSim/OpenSim.RegionServer/world/scripting/ScriptFactory.cs create mode 100644 OpenSim/OpenSim.RegionServer/world/scripting/Scripts/FollowRandomAvatar.cs create mode 100644 OpenSim/OpenSim.Scripting/EmbeddedJVM/ClassInstance.cs create mode 100644 OpenSim/OpenSim.Scripting/EmbeddedJVM/ClassRecord.cs create mode 100644 OpenSim/OpenSim.Scripting/EmbeddedJVM/Heap.cs create mode 100644 OpenSim/OpenSim.Scripting/EmbeddedJVM/Interpreter.cs create mode 100644 OpenSim/OpenSim.Scripting/EmbeddedJVM/InterpreterLogic.cs create mode 100644 OpenSim/OpenSim.Scripting/EmbeddedJVM/InterpreterMethods.cs create mode 100644 OpenSim/OpenSim.Scripting/EmbeddedJVM/InterpreterReturn.cs create mode 100644 OpenSim/OpenSim.Scripting/EmbeddedJVM/MainMemory.cs create mode 100644 OpenSim/OpenSim.Scripting/EmbeddedJVM/MethodMemory.cs create mode 100644 OpenSim/OpenSim.Scripting/EmbeddedJVM/Object.cs create mode 100644 OpenSim/OpenSim.Scripting/EmbeddedJVM/OpenSim.Scripting.EmbeddedJVM.csproj create mode 100644 OpenSim/OpenSim.Scripting/EmbeddedJVM/OpenSim.Scripting.EmbeddedJVM.csproj.user create mode 100644 OpenSim/OpenSim.Scripting/EmbeddedJVM/OpenSim.Scripting.EmbeddedJVM.dll.build create mode 100644 OpenSim/OpenSim.Scripting/EmbeddedJVM/OpenSimJVM.cs create mode 100644 OpenSim/OpenSim.Scripting/EmbeddedJVM/Properties/AssemblyInfo.cs create mode 100644 OpenSim/OpenSim.Scripting/EmbeddedJVM/Stack.cs create mode 100644 OpenSim/OpenSim.Scripting/EmbeddedJVM/StackFrame.cs create mode 100644 OpenSim/OpenSim.Scripting/EmbeddedJVM/Thread.cs create mode 100644 OpenSim/OpenSim.Scripting/EmbeddedJVM/Types/ArrayReference.cs create mode 100644 OpenSim/OpenSim.Scripting/EmbeddedJVM/Types/BaseType.cs create mode 100644 OpenSim/OpenSim.Scripting/EmbeddedJVM/Types/ObjectReference.cs create mode 100644 OpenSim/OpenSim.Scripting/EmbeddedJVM/Types/PrimitiveTypes/Byte.cs create mode 100644 OpenSim/OpenSim.Scripting/EmbeddedJVM/Types/PrimitiveTypes/Char.cs create mode 100644 OpenSim/OpenSim.Scripting/EmbeddedJVM/Types/PrimitiveTypes/Float.cs create mode 100644 OpenSim/OpenSim.Scripting/EmbeddedJVM/Types/PrimitiveTypes/Int.cs create mode 100644 OpenSim/OpenSim.Storage/LocalStorageBerkeleyDB/BDBLocalStorage.cs create mode 100644 OpenSim/OpenSim.Storage/LocalStorageBerkeleyDB/OpenSim.Storage.LocalStorageBerkeleyDB.csproj create mode 100644 OpenSim/OpenSim.Storage/LocalStorageBerkeleyDB/OpenSim.Storage.LocalStorageBerkeleyDB.csproj.user create mode 100644 OpenSim/OpenSim.Storage/LocalStorageBerkeleyDB/OpenSim.Storage.LocalStorageBerkeleyDB.dll.build create mode 100644 OpenSim/OpenSim.Storage/LocalStorageDb4o/AssemblyInfo.cs create mode 100644 OpenSim/OpenSim.Storage/LocalStorageDb4o/Db4LocalStorage.cs create mode 100644 OpenSim/OpenSim.Storage/LocalStorageDb4o/MapStorage.cs create mode 100644 OpenSim/OpenSim.Storage/LocalStorageDb4o/OpenSim.Storage.LocalStorageDb4o.csproj create mode 100644 OpenSim/OpenSim.Storage/LocalStorageDb4o/OpenSim.Storage.LocalStorageDb4o.csproj.user create mode 100644 OpenSim/OpenSim.Storage/LocalStorageDb4o/OpenSim.Storage.LocalStorageDb4o.dll.build create mode 100644 OpenSim/OpenSim.Storage/LocalStorageDb4o/UUIDQuery.cs create mode 100644 OpenSim/OpenSim.Storage/LocalStorageSQLite/OpenSim.Storage.LocalStorageSQLite.csproj create mode 100644 OpenSim/OpenSim.Storage/LocalStorageSQLite/OpenSim.Storage.LocalStorageSQLite.csproj.user create mode 100644 OpenSim/OpenSim.Storage/LocalStorageSQLite/OpenSim.Storage.LocalStorageSQLite.dll.build create mode 100644 OpenSim/OpenSim.Storage/LocalStorageSQLite/Properties/AssemblyInfo.cs create mode 100644 OpenSim/OpenSim.Storage/LocalStorageSQLite/SQLiteLocalStorage.cs create mode 100644 OpenSim/OpenSim.Terrain.BasicTerrain/OpenSim.Terrain.BasicTerrain.csproj create mode 100644 OpenSim/OpenSim.Terrain.BasicTerrain/OpenSim.Terrain.BasicTerrain.csproj.user create mode 100644 OpenSim/OpenSim.Terrain.BasicTerrain/OpenSim.Terrain.BasicTerrain.dll.build create mode 100644 OpenSim/OpenSim.Terrain.BasicTerrain/Properties/AssemblyInfo.cs create mode 100644 OpenSim/OpenSim.Terrain.BasicTerrain/TerrainEngine.cs create mode 100644 OpenSim/OpenSim/Application.cs create mode 100644 OpenSim/OpenSim/OpenSim.csproj create mode 100644 OpenSim/OpenSim/OpenSim.csproj.user create mode 100644 OpenSim/OpenSim/OpenSim.exe.build create mode 100644 OpenSim/OpenSim/OpenSimMain.cs create mode 100644 Prebuild/Prebuild.build create mode 100644 Prebuild/Prebuild.sln create mode 100644 Prebuild/README create mode 100644 Prebuild/TODO create mode 100644 Prebuild/doc/prebuild-example1.xml create mode 100644 Prebuild/doc/prebuild-example2.xml create mode 100644 Prebuild/doc/prebuild-example3.xml create mode 100644 Prebuild/doc/prebuild-example4.xml create mode 100644 Prebuild/doc/prebuild-example5.xml create mode 100644 Prebuild/prebuild create mode 100644 Prebuild/scripts/Clean.bat create mode 100644 Prebuild/scripts/Help.bat create mode 100644 Prebuild/scripts/MonoDevelop.sh create mode 100644 Prebuild/scripts/Prebuild.nsi create mode 100644 Prebuild/scripts/SharpDevelop.bat create mode 100644 Prebuild/scripts/SharpDevelop2.bat create mode 100644 Prebuild/scripts/VS2002.bat create mode 100644 Prebuild/scripts/VS2003.bat create mode 100644 Prebuild/scripts/VS2005.bat create mode 100644 Prebuild/scripts/autotools.bat create mode 100644 Prebuild/scripts/autotools.sh create mode 100644 Prebuild/scripts/nant.bat create mode 100644 Prebuild/scripts/nant.sh create mode 100644 Prebuild/src/App.ico create mode 100644 Prebuild/src/Core/Attributes/DataNodeAttribute.cs create mode 100644 Prebuild/src/Core/Attributes/OptionNodeAttribute.cs create mode 100644 Prebuild/src/Core/Attributes/TargetAttribute.cs create mode 100644 Prebuild/src/Core/FatalException.cs create mode 100644 Prebuild/src/Core/Interfaces/IDataNode.cs create mode 100644 Prebuild/src/Core/Interfaces/ITarget.cs create mode 100644 Prebuild/src/Core/Kernel.cs create mode 100644 Prebuild/src/Core/Nodes/ConfigurationNode.cs create mode 100644 Prebuild/src/Core/Nodes/DataNode.cs create mode 100644 Prebuild/src/Core/Nodes/ExcludeNode.cs create mode 100644 Prebuild/src/Core/Nodes/FileNode.cs create mode 100644 Prebuild/src/Core/Nodes/FilesNode.cs create mode 100644 Prebuild/src/Core/Nodes/MatchNode.cs create mode 100644 Prebuild/src/Core/Nodes/OptionsNode.cs create mode 100644 Prebuild/src/Core/Nodes/ProcessNode.cs create mode 100644 Prebuild/src/Core/Nodes/ProjectNode.cs create mode 100644 Prebuild/src/Core/Nodes/ReferenceNode.cs create mode 100644 Prebuild/src/Core/Nodes/ReferencePathNode.cs create mode 100644 Prebuild/src/Core/Nodes/SolutionNode.cs create mode 100644 Prebuild/src/Core/Parse/IfContext.cs create mode 100644 Prebuild/src/Core/Parse/Preprocessor.cs create mode 100644 Prebuild/src/Core/Targets/AutotoolsTarget.cs create mode 100644 Prebuild/src/Core/Targets/DebugTarget.cs create mode 100644 Prebuild/src/Core/Targets/MonoDevelopTarget.cs create mode 100644 Prebuild/src/Core/Targets/NAntTarget.cs create mode 100644 Prebuild/src/Core/Targets/SharpDevelop2Target.cs create mode 100644 Prebuild/src/Core/Targets/SharpDevelopTarget.cs create mode 100644 Prebuild/src/Core/Targets/VS2002Target.cs create mode 100644 Prebuild/src/Core/Targets/VS2003Target.cs create mode 100644 Prebuild/src/Core/Targets/VS2005Target.cs create mode 100644 Prebuild/src/Core/UnknownLanguageException.cs create mode 100644 Prebuild/src/Core/Utilities/CommandLineCollection.cs create mode 100644 Prebuild/src/Core/Utilities/CurrentDirectory.cs create mode 100644 Prebuild/src/Core/Utilities/Helper.cs create mode 100644 Prebuild/src/Core/Utilities/Log.cs create mode 100644 Prebuild/src/Core/WarningException.cs create mode 100644 Prebuild/src/Prebuild.cs create mode 100644 Prebuild/src/Prebuild.csproj create mode 100644 Prebuild/src/Prebuild.csproj.user create mode 100644 Prebuild/src/Prebuild.exe.build create mode 100644 Prebuild/src/Prebuild.snk create mode 100644 Prebuild/src/Properties/AssemblyInfo.cs create mode 100644 Prebuild/src/data/dnpb-1.0.xsd create mode 100644 Prebuild/src/data/dnpb-1.1.xsd create mode 100644 Prebuild/src/data/dnpb-1.2.xsd create mode 100644 Prebuild/src/data/dnpb-1.3.xsd create mode 100644 Prebuild/src/data/dnpb-1.4.xsd create mode 100644 Prebuild/src/data/dnpb-1.5.xsd create mode 100644 Prebuild/src/data/prebuild-1.6.xsd create mode 100644 Prebuild/src/data/prebuild-1.7.xsd create mode 100644 libraries/libLSL/Properties/AssemblyInfo.cs create mode 100644 libraries/libLSL/libLSL.csproj create mode 100644 libraries/libLSL/lsl.cs create mode 100644 libraries/libLSL/lslByteCode.cs create mode 100644 libraries/libLSL/lslscript.cs create mode 100644 prebuild.xml create mode 100644 releng/CAUTION create mode 100644 releng/README create mode 100644 releng/createreldir.sh create mode 100644 releng/dist/INSTALL create mode 100644 releng/dist/README create mode 100644 releng/dist/bin/OpenSim create mode 100644 releng/dobuild.sh create mode 100644 releng/makerel.sh create mode 100644 releng/parsetmpl.sh create mode 100644 releng/templates/VersionInfo.cs.tmpl create mode 100644 runprebuild.bat diff --git a/Common/OpenSim.Framework.Console/AssemblyInfo.cs b/Common/OpenSim.Framework.Console/AssemblyInfo.cs new file mode 100644 index 0000000..00a9b7d --- /dev/null +++ b/Common/OpenSim.Framework.Console/AssemblyInfo.cs @@ -0,0 +1,31 @@ +using System.Reflection; +using System.Runtime.CompilerServices; +using System.Runtime.InteropServices; + +// Information about this assembly is defined by the following +// attributes. +// +// change them to the information which is associated with the assembly +// you compile. + +[assembly: AssemblyTitle("ServerConsole")] +[assembly: AssemblyDescription("")] +[assembly: AssemblyConfiguration("")] +[assembly: AssemblyCompany("")] +[assembly: AssemblyProduct("ServerConsole")] +[assembly: AssemblyCopyright("")] +[assembly: AssemblyTrademark("")] +[assembly: AssemblyCulture("")] + +// This sets the default COM visibility of types in the assembly to invisible. +// If you need to expose a type to COM, use [ComVisible(true)] on that type. +[assembly: ComVisible(false)] + +// The assembly version has following format : +// +// Major.Minor.Build.Revision +// +// You can specify all values by your own or you can build default build and revision +// numbers with the '*' character (the default): + +[assembly: AssemblyVersion("1.0.*")] diff --git a/Common/OpenSim.Framework.Console/ConsoleBase.cs b/Common/OpenSim.Framework.Console/ConsoleBase.cs new file mode 100644 index 0000000..6a1c53c --- /dev/null +++ b/Common/OpenSim.Framework.Console/ConsoleBase.cs @@ -0,0 +1,166 @@ +using System; +using System.IO; + +namespace OpenSim.Framework.Console +{ + public enum LogPriority : int + { + CRITICAL, + HIGH, + MEDIUM, + NORMAL, + LOW, + VERBOSE, + EXTRAVERBOSE + } + + public class ConsoleBase + { + StreamWriter Log; + public conscmd_callback cmdparser; + public string componentname; + private bool m_silent; + + public ConsoleBase(string LogFile, string componentname, conscmd_callback cmdparser, bool silent ) + { + this.componentname = componentname; + this.cmdparser = cmdparser; + this.m_silent = silent; + System.Console.WriteLine("ServerConsole.cs - creating new local console"); + System.Console.WriteLine("Logs will be saved to current directory in " + LogFile); + Log = File.AppendText(LogFile); + Log.WriteLine("========================================================================"); + Log.WriteLine(componentname + " Started at " + DateTime.Now.ToString()); + } + + public void Close() + { + Log.WriteLine("Shutdown at " + DateTime.Now.ToString()); + Log.Close(); + } + + public void Write(string format, params object[] args) + { + WriteLine(LogPriority.NORMAL,format,args); + return; + } + + [Obsolete("WriteLine(msg,args) has been depreciated, use WriteLine(priority,msg,args) instead.")] + public void WriteLine(string format, params object[] args) + { + Log.WriteLine(format, args); + Log.Flush(); + if(!m_silent) + { + System.Console.WriteLine(format, args); + } + return; + } + + public void WriteLine(LogPriority importance, string format, params object[] args) + { + Log.WriteLine(format, args); + Log.Flush(); + if (!m_silent) + { + System.Console.WriteLine(format, args); + } + return; + } + + public string ReadLine() + { + string TempStr = System.Console.ReadLine(); + Log.WriteLine(TempStr); + return TempStr; + } + + public int Read() + { + int TempInt = System.Console.Read(); + Log.Write((char)TempInt); + return TempInt; + } + + // Displays a prompt and waits for the user to enter a string, then returns that string + // Done with no echo and suitable for passwords + public string PasswdPrompt(string prompt) + { + // FIXME: Needs to be better abstracted + Log.WriteLine(prompt); + this.Write(prompt); + ConsoleColor oldfg = System.Console.ForegroundColor; + System.Console.ForegroundColor = System.Console.BackgroundColor; + string temp = System.Console.ReadLine(); + System.Console.ForegroundColor = oldfg; + return temp; + } + + // Displays a command prompt and waits for the user to enter a string, then returns that string + public string CmdPrompt(string prompt) + { + this.Write(String.Format("{0}: ", prompt)); + return this.ReadLine(); + } + + // Displays a command prompt and returns a default value if the user simply presses enter + public string CmdPrompt(string prompt, string defaultresponse) + { + string temp = CmdPrompt(String.Format( "{0} [{1}]", prompt, defaultresponse )); + if (temp == "") + { + return defaultresponse; + } + else + { + return temp; + } + } + + // Displays a command prompt and returns a default value, user may only enter 1 of 2 options + public string CmdPrompt(string prompt, string defaultresponse, string OptionA, string OptionB) + { + bool itisdone = false; + string temp = CmdPrompt(prompt, defaultresponse); + while (itisdone == false) + { + if ((temp == OptionA) || (temp == OptionB)) + { + itisdone = true; + } + else + { + this.WriteLine(LogPriority.MEDIUM,"Valid options are " + OptionA + " or " + OptionB); + temp = CmdPrompt(prompt, defaultresponse); + } + } + return temp; + } + + // Runs a command with a number of parameters + public Object RunCmd(string Cmd, string[] cmdparams) + { + cmdparser.RunCmd(Cmd, cmdparams); + return null; + } + + // Shows data about something + public void ShowCommands(string ShowWhat) + { + cmdparser.Show(ShowWhat); + } + + public void MainConsolePrompt() + { + string[] tempstrarray; + string tempstr = this.CmdPrompt(this.componentname + "# "); + tempstrarray = tempstr.Split(' '); + string cmd = tempstrarray[0]; + Array.Reverse(tempstrarray); + Array.Resize(ref tempstrarray, tempstrarray.Length - 1); + Array.Reverse(tempstrarray); + string[] cmdparams = (string[])tempstrarray; + RunCmd(cmd, cmdparams); + } + } +} diff --git a/Common/OpenSim.Framework.Console/ConsoleCallbacksBase.cs b/Common/OpenSim.Framework.Console/ConsoleCallbacksBase.cs new file mode 100644 index 0000000..bb589d2 --- /dev/null +++ b/Common/OpenSim.Framework.Console/ConsoleCallbacksBase.cs @@ -0,0 +1,12 @@ +using System; +using System.Collections.Generic; +using System.Text; + +namespace OpenSim.Framework.Console +{ + public interface conscmd_callback + { + void RunCmd(string cmd, string[] cmdparams); + void Show(string ShowWhat); + } +} diff --git a/Common/OpenSim.Framework.Console/MainConsole.cs b/Common/OpenSim.Framework.Console/MainConsole.cs new file mode 100644 index 0000000..02c4ae8 --- /dev/null +++ b/Common/OpenSim.Framework.Console/MainConsole.cs @@ -0,0 +1,48 @@ +/* +* Copyright (c) OpenSim project, http://sim.opensecondlife.org/ +* +* Redistribution and use in source and binary forms, with or without +* modification, are permitted provided that the following conditions are met: +* * Redistributions of source code must retain the above copyright +* notice, this list of conditions and the following disclaimer. +* * Redistributions in binary form must reproduce the above copyright +* notice, this list of conditions and the following disclaimer in the +* documentation and/or other materials provided with the distribution. +* * Neither the name of the nor the +* names of its contributors may be used to endorse or promote products +* derived from this software without specific prior written permission. +* +* THIS SOFTWARE IS PROVIDED BY ``AS IS'' AND ANY +* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED +* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE +* DISCLAIMED. IN NO EVENT SHALL BE LIABLE FOR ANY +* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES +* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; +* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND +* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT +* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS +* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. +* +*/ +using System; + +namespace OpenSim.Framework.Console +{ + public class MainConsole { + + private static ConsoleBase instance; + + public static ConsoleBase Instance + { + get + { + return instance; + } + set + { + instance = value; + } + } + } + +} diff --git a/Common/OpenSim.Framework.Console/OpenSim.Framework.Console.csproj b/Common/OpenSim.Framework.Console/OpenSim.Framework.Console.csproj new file mode 100644 index 0000000..7af0eca --- /dev/null +++ b/Common/OpenSim.Framework.Console/OpenSim.Framework.Console.csproj @@ -0,0 +1,89 @@ + + + Local + 8.0.50727 + 2.0 + {A7CD0630-0000-0000-0000-000000000000} + Debug + AnyCPU + + + + OpenSim.Framework.Console + JScript + Grid + IE50 + false + Library + + OpenSim.Framework.Console + + + + + + False + 285212672 + False + + + TRACE;DEBUG + + True + 4096 + False + ..\..\bin\ + False + False + False + 4 + + + + False + 285212672 + False + + + TRACE + + False + 4096 + True + ..\..\bin\ + False + False + False + 4 + + + + + System.dll + False + + + + + + + Code + + + Code + + + Code + + + Code + + + + + + + + + + diff --git a/Common/OpenSim.Framework.Console/OpenSim.Framework.Console.csproj.user b/Common/OpenSim.Framework.Console/OpenSim.Framework.Console.csproj.user new file mode 100644 index 0000000..d47d65d --- /dev/null +++ b/Common/OpenSim.Framework.Console/OpenSim.Framework.Console.csproj.user @@ -0,0 +1,12 @@ + + + Debug + AnyCPU + C:\New Folder\second-life-viewer\opensim-dailys2\opensim15-07\bin\ + 8.0.50727 + ProjectFiles + 0 + + + + diff --git a/Common/OpenSim.Framework.Console/OpenSim.Framework.Console.dll.build b/Common/OpenSim.Framework.Console/OpenSim.Framework.Console.dll.build new file mode 100644 index 0000000..9a03b54 --- /dev/null +++ b/Common/OpenSim.Framework.Console/OpenSim.Framework.Console.dll.build @@ -0,0 +1,42 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + diff --git a/Common/OpenSim.Framework/AgentInventory.cs b/Common/OpenSim.Framework/AgentInventory.cs new file mode 100644 index 0000000..b28645e --- /dev/null +++ b/Common/OpenSim.Framework/AgentInventory.cs @@ -0,0 +1,251 @@ +using System; +using System.Collections.Generic; +using System.Text; +using libsecondlife; +using libsecondlife.Packets; +using OpenSim.Framework.Types; +using OpenSim.Framework.Utilities; + +namespace OpenSim.Framework.Inventory +{ + public class AgentInventory + { + //Holds the local copy of Inventory info for a agent + public Dictionary InventoryFolders; + public Dictionary InventoryItems; + public InventoryFolder InventoryRoot; + public int LastCached; //maybe used by opensim app, time this was last stored/compared to user server + public LLUUID AgentID; + public AvatarWearable[] Wearables; + + public AgentInventory() + { + InventoryFolders = new Dictionary(); + InventoryItems = new Dictionary(); + this.Initialise(); + } + + public virtual void Initialise() + { + Wearables = new AvatarWearable[13]; //should be 12 of these + for (int i = 0; i < 13; i++) + { + Wearables[i] = new AvatarWearable(); + } + + } + + public bool CreateNewFolder(LLUUID folderID, ushort type) + { + InventoryFolder Folder = new InventoryFolder(); + Folder.FolderID = folderID; + Folder.OwnerID = this.AgentID; + Folder.DefaultType = type; + this.InventoryFolders.Add(Folder.FolderID, Folder); + return (true); + } + + public void CreateRootFolder(LLUUID newAgentID, bool createTextures) + { + this.AgentID = newAgentID; + InventoryRoot = new InventoryFolder(); + InventoryRoot.FolderID = LLUUID.Random(); + InventoryRoot.ParentID = new LLUUID(); + InventoryRoot.Version = 1; + InventoryRoot.DefaultType = 8; + InventoryRoot.OwnerID = this.AgentID; + InventoryRoot.FolderName = "My Inventory"; + InventoryFolders.Add(InventoryRoot.FolderID, InventoryRoot); + InventoryRoot.OwnerID = this.AgentID; + if (createTextures) + { + this.CreateNewFolder(LLUUID.Random(), 0, "Textures", InventoryRoot.FolderID); + } + } + + public bool CreateNewFolder(LLUUID folderID, ushort type, string folderName) + { + InventoryFolder Folder = new InventoryFolder(); + Folder.FolderID = folderID; + Folder.OwnerID = this.AgentID; + Folder.DefaultType = type; + Folder.FolderName = folderName; + this.InventoryFolders.Add(Folder.FolderID, Folder); + + return (true); + } + + public bool CreateNewFolder(LLUUID folderID, ushort type, string folderName, LLUUID parent) + { + if (!this.InventoryFolders.ContainsKey(folderID)) + { + Console.WriteLine("creating new folder called " + folderName + " in agents inventory"); + InventoryFolder Folder = new InventoryFolder(); + Folder.FolderID = folderID; + Folder.OwnerID = this.AgentID; + Folder.DefaultType = type; + Folder.FolderName = folderName; + Folder.ParentID = parent; + this.InventoryFolders.Add(Folder.FolderID, Folder); + } + + return (true); + } + + public bool HasFolder(LLUUID folderID) + { + if (this.InventoryFolders.ContainsKey(folderID)) + { + return true; + } + return false; + } + + public LLUUID GetFolderID(string folderName) + { + foreach (InventoryFolder inv in this.InventoryFolders.Values) + { + if (inv.FolderName == folderName) + { + return inv.FolderID; + } + } + + return LLUUID.Zero; + } + + public bool UpdateItemAsset(LLUUID itemID, AssetBase asset) + { + if(this.InventoryItems.ContainsKey(itemID)) + { + InventoryItem Item = this.InventoryItems[itemID]; + Item.AssetID = asset.FullID; + Console.WriteLine("updated inventory item " + itemID.ToStringHyphenated() + " so it now is set to asset " + asset.FullID.ToStringHyphenated()); + //TODO need to update the rest of the info + } + return true; + } + + public bool UpdateItemDetails(LLUUID itemID, UpdateInventoryItemPacket.InventoryDataBlock packet) + { + Console.WriteLine("updating inventory item details"); + if (this.InventoryItems.ContainsKey(itemID)) + { + Console.WriteLine("changing name to "+ Util.FieldToString(packet.Name)); + InventoryItem Item = this.InventoryItems[itemID]; + Item.Name = Util.FieldToString(packet.Name); + Console.WriteLine("updated inventory item " + itemID.ToStringHyphenated()); + //TODO need to update the rest of the info + } + return true; + } + + public LLUUID AddToInventory(LLUUID folderID, AssetBase asset) + { + if (this.InventoryFolders.ContainsKey(folderID)) + { + LLUUID NewItemID = LLUUID.Random(); + + InventoryItem Item = new InventoryItem(); + Item.FolderID = folderID; + Item.OwnerID = AgentID; + Item.AssetID = asset.FullID; + Item.ItemID = NewItemID; + Item.Type = asset.Type; + Item.Name = asset.Name; + Item.Description = asset.Description; + Item.InvType = asset.InvType; + this.InventoryItems.Add(Item.ItemID, Item); + InventoryFolder Folder = InventoryFolders[Item.FolderID]; + Folder.Items.Add(Item); + return (Item.ItemID); + } + else + { + return (null); + } + } + + public bool DeleteFromInventory(LLUUID itemID) + { + bool res = false; + if (this.InventoryItems.ContainsKey(itemID)) + { + InventoryItem item = this.InventoryItems[itemID]; + this.InventoryItems.Remove(itemID); + foreach (InventoryFolder fold in InventoryFolders.Values) + { + if (fold.Items.Contains(item)) + { + fold.Items.Remove(item); + break; + } + } + res = true; + + } + return res; + } + } + + public class InventoryFolder + { + public List Items; + //public List Subfolders; + public LLUUID FolderID; + public LLUUID OwnerID; + public LLUUID ParentID = LLUUID.Zero; + public string FolderName; + public ushort DefaultType; + public ushort Version; + + public InventoryFolder() + { + Items = new List(); + //Subfolders = new List(); + } + + } + + public class InventoryItem + { + public LLUUID FolderID; + public LLUUID OwnerID; + public LLUUID ItemID; + public LLUUID AssetID; + public LLUUID CreatorID; + public sbyte InvType; + public sbyte Type; + public string Name =""; + public string Description; + + public InventoryItem() + { + this.CreatorID = LLUUID.Zero; + } + + public string ExportString() + { + string typ = "notecard"; + string result = ""; + result += "\tinv_object\t0\n\t{\n"; + result += "\t\tobj_id\t%s\n"; + result += "\t\tparent_id\t"+ ItemID.ToString() +"\n"; + result += "\t\ttype\t"+ typ +"\n"; + result += "\t\tname\t" + Name+"|\n"; + result += "\t}\n"; + return result; + } + } + + public class AvatarWearable + { + public LLUUID AssetID = new LLUUID("00000000-0000-0000-0000-000000000000"); + public LLUUID ItemID = new LLUUID("00000000-0000-0000-0000-000000000000"); + + public AvatarWearable() + { + + } + } +} diff --git a/Common/OpenSim.Framework/BlockingQueue.cs b/Common/OpenSim.Framework/BlockingQueue.cs new file mode 100644 index 0000000..f840354 --- /dev/null +++ b/Common/OpenSim.Framework/BlockingQueue.cs @@ -0,0 +1,33 @@ +using System; +using System.Threading; +using System.Collections.Generic; +using System.Text; + +namespace OpenSim.Framework.Utilities +{ + public class BlockingQueue + { + private Queue _queue = new Queue(); + private object _queueSync = new object(); + + public void Enqueue(T value) + { + lock (_queueSync) + { + _queue.Enqueue(value); + Monitor.Pulse(_queueSync); + } + } + + public T Dequeue() + { + lock (_queueSync) + { + if (_queue.Count < 1) + Monitor.Wait(_queueSync); + + return _queue.Dequeue(); + } + } + } +} diff --git a/Common/OpenSim.Framework/HeightMapGenHills.cs b/Common/OpenSim.Framework/HeightMapGenHills.cs new file mode 100644 index 0000000..6a729da --- /dev/null +++ b/Common/OpenSim.Framework/HeightMapGenHills.cs @@ -0,0 +1,149 @@ +/* +* Copyright (c) OpenSim project, http://sim.opensecondlife.org/ +* +* Redistribution and use in source and binary forms, with or without +* modification, are permitted provided that the following conditions are met: +* * Redistributions of source code must retain the above copyright +* notice, this list of conditions and the following disclaimer. +* * Redistributions in binary form must reproduce the above copyright +* notice, this list of conditions and the following disclaimer in the +* documentation and/or other materials provided with the distribution. +* * Neither the name of the nor the +* names of its contributors may be used to endorse or promote products +* derived from this software without specific prior written permission. +* +* THIS SOFTWARE IS PROVIDED BY ``AS IS'' AND ANY +* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED +* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE +* DISCLAIMED. IN NO EVENT SHALL BE LIABLE FOR ANY +* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES +* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; +* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND +* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT +* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS +* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. +* +*/ + +using System; + +namespace OpenSim.Framework.Terrain +{ + public class HeightmapGenHills + { + private Random Rand = new Random(); + private int NumHills; + private float HillMin; + private float HillMax; + private bool Island; + private float[] heightmap; + + public float[] GenerateHeightmap(int numHills, float hillMin, float hillMax, bool island) + { + NumHills = numHills; + HillMin = hillMin; + HillMax = hillMax; + Island = island; + + heightmap = new float[256 * 256]; + + for (int i = 0; i < numHills; i++) + { + AddHill(); + } + + Normalize(); + + return heightmap; + } + + private void AddHill() + { + float x, y; + float radius = RandomRange(HillMin, HillMax); + + if (Island) + { + // Which direction from the center of the map the hill is placed + float theta = RandomRange(0, 6.28f); + + // How far from the center of the map to place the hill. The radius + // is subtracted from the range to prevent any part of the hill from + // reaching the edge of the map + float distance = RandomRange(radius / 2.0f, 128.0f - radius); + + x = 128.0f + (float)Math.Cos(theta) * distance; + y = 128.0f + (float)Math.Sin(theta) * distance; + } + else + { + x = RandomRange(-radius, 256.0f + radius); + y = RandomRange(-radius, 256.0f + radius); + } + + float radiusSq = radius * radius; + float distSq; + float height; + + int xMin = (int)(x - radius) - 1; + int xMax = (int)(x + radius) + 1; + if (xMin < 0) xMin = 0; + if (xMax > 255) xMax = 255; + + int yMin = (int)(y - radius) - 1; + int yMax = (int)(y + radius) + 1; + if (yMin < 0) yMin = 0; + if (yMax > 255) yMax = 255; + + // Loop through each affected cell and determine the height at that point + for (int v = yMin; v <= yMax; ++v) + { + float fv = (float)v; + + for (int h = xMin; h <= xMax; ++h) + { + float fh = (float)h; + + // Determine how far from the center of this hill this point is + distSq = (x - fh) * (x - fh) + (y - fv) * (y - fv); + height = radiusSq - distSq; + + // Don't add negative hill values + if (height > 0.0f) heightmap[h + v * 256] += height; + } + } + } + + private void Normalize() + { + float min = heightmap[0]; + float max = heightmap[0]; + + for (int x = 0; x < 256; x++) + { + for (int y = 0; y < 256; y++) + { + if (heightmap[x + y * 256] < min) min = heightmap[x + y * 256]; + if (heightmap[x + y * 256] > max) max = heightmap[x + y * 256]; + } + } + + // Avoid a rare divide by zero + if (min != max) + { + for (int x = 0; x < 256; x++) + { + for (int y = 0; y < 256; y++) + { + heightmap[x + y * 256] = ((heightmap[x + y * 256] - min) / (max - min)) * (HillMax - HillMin); + } + } + } + } + + private float RandomRange(float min, float max) + { + return (float)Rand.NextDouble() * (max - min) + min; + } + } +} diff --git a/Common/OpenSim.Framework/Interfaces/IAssetServer.cs b/Common/OpenSim.Framework/Interfaces/IAssetServer.cs new file mode 100644 index 0000000..3f86acc --- /dev/null +++ b/Common/OpenSim.Framework/Interfaces/IAssetServer.cs @@ -0,0 +1,68 @@ +/* +* Copyright (c) OpenSim project, http://sim.opensecondlife.org/ +* +* Redistribution and use in source and binary forms, with or without +* modification, are permitted provided that the following conditions are met: +* * Redistributions of source code must retain the above copyright +* notice, this list of conditions and the following disclaimer. +* * Redistributions in binary form must reproduce the above copyright +* notice, this list of conditions and the following disclaimer in the +* documentation and/or other materials provided with the distribution. +* * Neither the name of the nor the +* names of its contributors may be used to endorse or promote products +* derived from this software without specific prior written permission. +* +* THIS SOFTWARE IS PROVIDED BY ``AS IS'' AND ANY +* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED +* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE +* DISCLAIMED. IN NO EVENT SHALL BE LIABLE FOR ANY +* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES +* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; +* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND +* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT +* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS +* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. +* +*/ +using System; +using System.Net; +using System.Net.Sockets; +using System.IO; +using System.Threading; +using libsecondlife; +using OpenSim.Framework.Types; + +namespace OpenSim.Framework.Interfaces +{ + /// + /// Description of IAssetServer. + /// + + public interface IAssetServer + { + void SetReceiver(IAssetReceiver receiver); + void RequestAsset(LLUUID assetID, bool isTexture); + void UpdateAsset(AssetBase asset); + void UploadNewAsset(AssetBase asset); + void SetServerInfo(string ServerUrl, string ServerKey); + void Close(); + } + + // could change to delegate? + public interface IAssetReceiver + { + void AssetReceived(AssetBase asset, bool IsTexture); + void AssetNotFound(AssetBase asset); + } + + public interface IAssetPlugin + { + IAssetServer GetAssetServer(); + } + + public struct ARequest + { + public LLUUID AssetID; + public bool IsTexture; + } +} diff --git a/Common/OpenSim.Framework/Interfaces/IClientAPI.cs b/Common/OpenSim.Framework/Interfaces/IClientAPI.cs new file mode 100644 index 0000000..9f7b619 --- /dev/null +++ b/Common/OpenSim.Framework/Interfaces/IClientAPI.cs @@ -0,0 +1,35 @@ +using System; +using System.Collections.Generic; +using System.Text; +using OpenSim.Framework.Inventory; +using libsecondlife; +using libsecondlife.Packets; +using OpenSim.Framework.Types; + +namespace OpenSim.Framework.Interfaces +{ + public delegate void ChatFromViewer(byte[] message, byte type, LLVector3 fromPos, string fromName, LLUUID fromAgentID); + public delegate void RezObject(AssetBase primAsset, LLVector3 pos); + public delegate void ModifyTerrain(byte action, float north, float west); + public delegate void SetAppearance(byte[] texture, AgentSetAppearancePacket.VisualParamBlock[] visualParam); + public delegate void StartAnim(LLUUID animID, int seq); + public delegate void LinkObjects(uint parent, List children); + + public interface IClientAPI + { + event ChatFromViewer OnChatFromViewer; + event RezObject OnRezObject; + event ModifyTerrain OnModifyTerrain; + event SetAppearance OnSetAppearance; + event StartAnim OnStartAnim; + event LinkObjects OnLinkObjects; + + LLVector3 StartPos + { + get; + set; + } + void SendAppearance(AvatarWearable[] wearables); + void SendChatMessage(byte[] message, byte type, LLVector3 fromPos, string fromName, LLUUID fromAgentID); + } +} diff --git a/Common/OpenSim.Framework/Interfaces/IConfig.cs b/Common/OpenSim.Framework/Interfaces/IConfig.cs new file mode 100644 index 0000000..7b4c040 --- /dev/null +++ b/Common/OpenSim.Framework/Interfaces/IConfig.cs @@ -0,0 +1,76 @@ +/* +Copyright (c) OpenSim project, http://osgrid.org/ + +* Copyright (c) , +* All rights reserved. +* +* Redistribution and use in source and binary forms, with or without +* modification, are permitted provided that the following conditions are met: +* * Redistributions of source code must retain the above copyright +* notice, this list of conditions and the following disclaimer. +* * Redistributions in binary form must reproduce the above copyright +* notice, this list of conditions and the following disclaimer in the +* documentation and/or other materials provided with the distribution. +* * Neither the name of the nor the +* names of its contributors may be used to endorse or promote products +* derived from this software without specific prior written permission. +* +* THIS SOFTWARE IS PROVIDED BY ``AS IS'' AND ANY +* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED +* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE +* DISCLAIMED. IN NO EVENT SHALL BE LIABLE FOR ANY +* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES +* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; +* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND +* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT +* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS +* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. +*/ + +using System; +using System.Collections.Generic; +using System.IO; +using libsecondlife; +//using OpenSim.world; + +namespace OpenSim.Framework.Interfaces +{ + /// + /// This class handles connection to the underlying database used for configuration of the region. + /// Region content is also stored by this class. The main entry point is InitConfig() which attempts to locate + /// opensim.yap in the current working directory. If opensim.yap can not be found, default settings are loaded from + /// what is hardcoded here and then saved into opensim.yap for future startups. + /// + + + public abstract class SimConfig + { + public string RegionName; + + public uint RegionLocX; + public uint RegionLocY; + public ulong RegionHandle; + + public int IPListenPort; + public string IPListenAddr; + + public string AssetURL; + public string AssetSendKey; + + public string GridURL; + public string GridSendKey; + public string GridRecvKey; + public string UserURL; + public string UserSendKey; + public string UserRecvKey; + + public abstract void InitConfig(bool sandboxMode); + public abstract void LoadFromGrid(); + + } + + public interface ISimConfig + { + SimConfig GetConfigObject(); + } +} diff --git a/Common/OpenSim.Framework/Interfaces/IGenericConfig.cs b/Common/OpenSim.Framework/Interfaces/IGenericConfig.cs new file mode 100644 index 0000000..a853fe4 --- /dev/null +++ b/Common/OpenSim.Framework/Interfaces/IGenericConfig.cs @@ -0,0 +1,15 @@ +using System; +using System.Collections.Generic; +using System.Text; + +namespace OpenSim.Framework.Interfaces +{ + public interface IGenericConfig + { + void LoadData(); + string GetAttribute(string attributeName); + bool SetAttribute(string attributeName, string attributeValue); + void Commit(); + void Close(); + } +} diff --git a/Common/OpenSim.Framework/Interfaces/IGridConfig.cs b/Common/OpenSim.Framework/Interfaces/IGridConfig.cs new file mode 100644 index 0000000..b2f26da --- /dev/null +++ b/Common/OpenSim.Framework/Interfaces/IGridConfig.cs @@ -0,0 +1,64 @@ +/* +Copyright (c) OpenSim project, http://osgrid.org/ + +* Copyright (c) , +* All rights reserved. +* +* Redistribution and use in source and binary forms, with or without +* modification, are permitted provided that the following conditions are met: +* * Redistributions of source code must retain the above copyright +* notice, this list of conditions and the following disclaimer. +* * Redistributions in binary form must reproduce the above copyright +* notice, this list of conditions and the following disclaimer in the +* documentation and/or other materials provided with the distribution. +* * Neither the name of the nor the +* names of its contributors may be used to endorse or promote products +* derived from this software without specific prior written permission. +* +* THIS SOFTWARE IS PROVIDED BY ``AS IS'' AND ANY +* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED +* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE +* DISCLAIMED. IN NO EVENT SHALL BE LIABLE FOR ANY +* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES +* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; +* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND +* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT +* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS +* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. +*/ + +using System; +using System.Collections.Generic; +using System.IO; +using libsecondlife; +//using OpenSim.world; + +namespace OpenSim.Framework.Interfaces +{ + /// + /// + + + public abstract class GridConfig + { + public string GridOwner; + public string DefaultStartupMsg; + public string DefaultAssetServer; + public string AssetSendKey; + public string AssetRecvKey; + public string DefaultUserServer; + public string UserSendKey; + public string UserRecvKey; + public string SimSendKey; + public string SimRecvKey; + + + public abstract void InitConfig(); + + } + + public interface IGridConfig + { + GridConfig GetConfigObject(); + } +} diff --git a/Common/OpenSim.Framework/Interfaces/IGridServer.cs b/Common/OpenSim.Framework/Interfaces/IGridServer.cs new file mode 100644 index 0000000..e67ea98 --- /dev/null +++ b/Common/OpenSim.Framework/Interfaces/IGridServer.cs @@ -0,0 +1,81 @@ +/* +* Copyright (c) OpenSim project, http://sim.opensecondlife.org/ +* +* Redistribution and use in source and binary forms, with or without +* modification, are permitted provided that the following conditions are met: +* * Redistributions of source code must retain the above copyright +* notice, this list of conditions and the following disclaimer. +* * Redistributions in binary form must reproduce the above copyright +* notice, this list of conditions and the following disclaimer in the +* documentation and/or other materials provided with the distribution. +* * Neither the name of the nor the +* names of its contributors may be used to endorse or promote products +* derived from this software without specific prior written permission. +* +* THIS SOFTWARE IS PROVIDED BY ``AS IS'' AND ANY +* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED +* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE +* DISCLAIMED. IN NO EVENT SHALL BE LIABLE FOR ANY +* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES +* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; +* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND +* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT +* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS +* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. +* +*/ + + +using System; +using System.Collections; +using System.Collections.Generic; +using System.Net; +using System.Net.Sockets; +using System.IO; +using libsecondlife; +using OpenSim; +using OpenSim.Framework.Types; + +namespace OpenSim.Framework.Interfaces +{ + /// + /// Handles connection to Grid Servers. + /// also Sim to Sim connections? + /// + + public interface IGridServer + { + UUIDBlock RequestUUIDBlock(); + NeighbourInfo[] RequestNeighbours(); //should return a array of neighbouring regions + AuthenticateResponse AuthenticateSession(LLUUID sessionID, LLUUID agentID, uint circuitCode); + bool LogoutSession(LLUUID sessionID, LLUUID agentID, uint circuitCode); + string GetName(); + bool RequestConnection(LLUUID SimUUID, string sim_ip, uint sim_port); + void SetServerInfo(string ServerUrl, string SendKey, string RecvKey); + IList RequestMapBlocks(int minX, int minY, int maxX, int maxY); + void Close(); + } + + public struct UUIDBlock + { + public LLUUID BlockStart; + public LLUUID BlockEnd; + } + + public class AuthenticateResponse + { + public bool Authorised; + public Login LoginInfo; + + public AuthenticateResponse() + { + + } + + } + + public interface IGridPlugin + { + IGridServer GetGridServer(); + } +} diff --git a/Common/OpenSim.Framework/Interfaces/ILocalStorage.cs b/Common/OpenSim.Framework/Interfaces/ILocalStorage.cs new file mode 100644 index 0000000..4dd8868 --- /dev/null +++ b/Common/OpenSim.Framework/Interfaces/ILocalStorage.cs @@ -0,0 +1,54 @@ +/* +* Copyright (c) OpenSim project, http://sim.opensecondlife.org/ +* +* Redistribution and use in source and binary forms, with or without +* modification, are permitted provided that the following conditions are met: +* * Redistributions of source code must retain the above copyright +* notice, this list of conditions and the following disclaimer. +* * Redistributions in binary form must reproduce the above copyright +* notice, this list of conditions and the following disclaimer in the +* documentation and/or other materials provided with the distribution. +* * Neither the name of the nor the +* names of its contributors may be used to endorse or promote products +* derived from this software without specific prior written permission. +* +* THIS SOFTWARE IS PROVIDED BY ``AS IS'' AND ANY +* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED +* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE +* DISCLAIMED. IN NO EVENT SHALL BE LIABLE FOR ANY +* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES +* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; +* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND +* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT +* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS +* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. +* +*/ + +using System; +using libsecondlife; +using OpenSim.Framework.Types; + +namespace OpenSim.Framework.Interfaces +{ + /// + /// ILocalStorage. Really hacked together right now needs cleaning up + /// + public interface ILocalStorage + { + void Initialise(string datastore); + void StorePrim(PrimData prim); + void RemovePrim(LLUUID primID); + void LoadPrimitives(ILocalStorageReceiver receiver); + float[] LoadWorld(); + void SaveMap(float[] heightmap); + void ShutDown(); + } + + public interface ILocalStorageReceiver + { + void PrimFromStorage(PrimData prim); + } + +} + diff --git a/Common/OpenSim.Framework/Interfaces/IScriptAPI.cs b/Common/OpenSim.Framework/Interfaces/IScriptAPI.cs new file mode 100644 index 0000000..3ad0f06 --- /dev/null +++ b/Common/OpenSim.Framework/Interfaces/IScriptAPI.cs @@ -0,0 +1,14 @@ +using System; +using System.Collections.Generic; +using System.Text; +using OpenSim.Framework.Types; + +namespace OpenSim.Framework.Interfaces +{ + public interface IScriptAPI + { + OSVector3 GetEntityPosition(uint localID); + void SetEntityPosition(uint localID, float x, float y, float z); + uint GetRandomAvatarID(); + } +} diff --git a/Common/OpenSim.Framework/Interfaces/IScriptEngine.cs b/Common/OpenSim.Framework/Interfaces/IScriptEngine.cs new file mode 100644 index 0000000..ed8974c --- /dev/null +++ b/Common/OpenSim.Framework/Interfaces/IScriptEngine.cs @@ -0,0 +1,14 @@ +using System; +using System.Collections.Generic; +using System.Text; + +namespace OpenSim.Framework.Interfaces +{ + public interface IScriptEngine + { + bool Init(IScriptAPI api); + string GetName(); + void LoadScript(string script, string scriptName, uint entityID); + void OnFrame(); + } +} diff --git a/Common/OpenSim.Framework/Interfaces/IUserConfig.cs b/Common/OpenSim.Framework/Interfaces/IUserConfig.cs new file mode 100644 index 0000000..e15867d --- /dev/null +++ b/Common/OpenSim.Framework/Interfaces/IUserConfig.cs @@ -0,0 +1,58 @@ +/* +Copyright (c) OpenSim project, http://osgrid.org/ + +* Copyright (c) , +* All rights reserved. +* +* Redistribution and use in source and binary forms, with or without +* modification, are permitted provided that the following conditions are met: +* * Redistributions of source code must retain the above copyright +* notice, this list of conditions and the following disclaimer. +* * Redistributions in binary form must reproduce the above copyright +* notice, this list of conditions and the following disclaimer in the +* documentation and/or other materials provided with the distribution. +* * Neither the name of the nor the +* names of its contributors may be used to endorse or promote products +* derived from this software without specific prior written permission. +* +* THIS SOFTWARE IS PROVIDED BY ``AS IS'' AND ANY +* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED +* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE +* DISCLAIMED. IN NO EVENT SHALL BE LIABLE FOR ANY +* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES +* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; +* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND +* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT +* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS +* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. +*/ + +using System; +using System.Collections.Generic; +using System.IO; +using libsecondlife; +//using OpenSim.world; + +namespace OpenSim.Framework.Interfaces +{ + /// + /// + + + public abstract class UserConfig + { + public string DefaultStartupMsg; + public string GridServerURL; + public string GridSendKey; + public string GridRecvKey; + + + public abstract void InitConfig(); + + } + + public interface IUserConfig + { + UserConfig GetConfigObject(); + } +} diff --git a/Common/OpenSim.Framework/Interfaces/IUserServer.cs b/Common/OpenSim.Framework/Interfaces/IUserServer.cs new file mode 100644 index 0000000..21f2721 --- /dev/null +++ b/Common/OpenSim.Framework/Interfaces/IUserServer.cs @@ -0,0 +1,15 @@ +using System; +using System.Collections.Generic; +using System.Text; +using OpenSim.Framework.Inventory; +using libsecondlife; + +namespace OpenSim.Framework.Interfaces +{ + public interface IUserServer + { + AgentInventory RequestAgentsInventory(LLUUID agentID); + void SetServerInfo(string ServerUrl, string SendKey, string RecvKey); + bool UpdateAgentsInventory(LLUUID agentID, AgentInventory inventory); + } +} diff --git a/Common/OpenSim.Framework/Interfaces/LocalGridBase.cs b/Common/OpenSim.Framework/Interfaces/LocalGridBase.cs new file mode 100644 index 0000000..ff46502 --- /dev/null +++ b/Common/OpenSim.Framework/Interfaces/LocalGridBase.cs @@ -0,0 +1,24 @@ +using System; +using System.Collections.Generic; +using System.Text; +using libsecondlife; +using OpenSim.Framework.Types; +using System.Collections; + +namespace OpenSim.Framework.Interfaces +{ + public abstract class LocalGridBase : IGridServer + { + public abstract UUIDBlock RequestUUIDBlock(); + public abstract NeighbourInfo[] RequestNeighbours(); + public abstract AuthenticateResponse AuthenticateSession(LLUUID sessionID, LLUUID agentID, uint circuitCode); + public abstract bool LogoutSession(LLUUID sessionID, LLUUID agentID, uint circuitCode); + public abstract string GetName(); + public abstract bool RequestConnection(LLUUID SimUUID, string sim_ip, uint sim_port); + public abstract void SetServerInfo(string ServerUrl, string SendKey, string RecvKey); + public abstract void AddNewSession(Login session); + public abstract IList RequestMapBlocks(int minX, int minY, int maxX, int maxY); + public abstract void Close(); + } + +} diff --git a/Common/OpenSim.Framework/Interfaces/RemoteGridBase.cs b/Common/OpenSim.Framework/Interfaces/RemoteGridBase.cs new file mode 100644 index 0000000..ed13ed5 --- /dev/null +++ b/Common/OpenSim.Framework/Interfaces/RemoteGridBase.cs @@ -0,0 +1,37 @@ +using System; +using System.Collections; +using System.Collections.Generic; +using System.Text; +using libsecondlife; +using OpenSim.Framework.Types; + +namespace OpenSim.Framework.Interfaces +{ + public abstract class RemoteGridBase : IGridServer + { + public abstract Dictionary agentcircuits + { + get; + set; + } + + public abstract UUIDBlock RequestUUIDBlock(); + public abstract NeighbourInfo[] RequestNeighbours(); + public abstract AuthenticateResponse AuthenticateSession(LLUUID sessionID, LLUUID agentID, uint circuitCode); + public abstract bool LogoutSession(LLUUID sessionID, LLUUID agentID, uint circuitCode); + public abstract string GetName(); + public abstract bool RequestConnection(LLUUID SimUUID, string sim_ip, uint sim_port); + public abstract void SetServerInfo(string ServerUrl, string SendKey, string RecvKey); + public abstract IList RequestMapBlocks(int minX, int minY, int maxX, int maxY); + public abstract void Close(); + public abstract Hashtable GridData { + get; + set; + } + + public abstract ArrayList neighbours { + get; + set; + } + } +} diff --git a/Common/OpenSim.Framework/LoginService.cs b/Common/OpenSim.Framework/LoginService.cs new file mode 100644 index 0000000..eba0281 --- /dev/null +++ b/Common/OpenSim.Framework/LoginService.cs @@ -0,0 +1,14 @@ +using System; +using System.Collections; +using System.Collections.Generic; +using System.Text; +using Nwc.XmlRpc; +using libsecondlife; + +namespace OpenSim.Framework.Grid +{ + public abstract class LoginService + { + + } +} \ No newline at end of file diff --git a/Common/OpenSim.Framework/OpenSim.Framework.csproj b/Common/OpenSim.Framework/OpenSim.Framework.csproj new file mode 100644 index 0000000..f58a2d7 --- /dev/null +++ b/Common/OpenSim.Framework/OpenSim.Framework.csproj @@ -0,0 +1,194 @@ + + + Local + 8.0.50727 + 2.0 + {8ACA2445-0000-0000-0000-000000000000} + Debug + AnyCPU + + + + OpenSim.Framework + JScript + Grid + IE50 + false + Library + + OpenSim.Framework + + + + + + False + 285212672 + False + + + TRACE;DEBUG + + True + 4096 + False + ..\..\bin\ + False + False + False + 4 + + + + False + 285212672 + False + + + TRACE + + False + 4096 + True + ..\..\bin\ + False + False + False + 4 + + + + + System.dll + False + + + System.Xml.dll + False + + + ..\..\bin\libsecondlife.dll + False + + + ..\..\bin\Db4objects.Db4o.dll + False + + + + + XMLRPC + {8E81D43C-0000-0000-0000-000000000000} + {FAE04EC0-301F-11D3-BF4B-00C04F79EFBC} + False + + + + + Code + + + Code + + + Code + + + Code + + + Code + + + Code + + + Code + + + Code + + + Code + + + Code + + + Code + + + Code + + + Code + + + Code + + + Code + + + Code + + + Code + + + Code + + + Code + + + Code + + + Code + + + Code + + + Code + + + Code + + + Code + + + Code + + + Code + + + Code + + + Code + + + Code + + + Code + + + Code + + + Code + + + + + + + + + + diff --git a/Common/OpenSim.Framework/OpenSim.Framework.csproj.user b/Common/OpenSim.Framework/OpenSim.Framework.csproj.user new file mode 100644 index 0000000..d47d65d --- /dev/null +++ b/Common/OpenSim.Framework/OpenSim.Framework.csproj.user @@ -0,0 +1,12 @@ + + + Debug + AnyCPU + C:\New Folder\second-life-viewer\opensim-dailys2\opensim15-07\bin\ + 8.0.50727 + ProjectFiles + 0 + + + + diff --git a/Common/OpenSim.Framework/OpenSim.Framework.dll.build b/Common/OpenSim.Framework/OpenSim.Framework.dll.build new file mode 100644 index 0000000..34be1c8 --- /dev/null +++ b/Common/OpenSim.Framework/OpenSim.Framework.dll.build @@ -0,0 +1,75 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + diff --git a/Common/OpenSim.Framework/Properties/AssemblyInfo.cs b/Common/OpenSim.Framework/Properties/AssemblyInfo.cs new file mode 100644 index 0000000..86f5cdb --- /dev/null +++ b/Common/OpenSim.Framework/Properties/AssemblyInfo.cs @@ -0,0 +1,33 @@ +using System.Reflection; +using System.Runtime.CompilerServices; +using System.Runtime.InteropServices; + +// General Information about an assembly is controlled through the following +// set of attributes. Change these attribute values to modify the information +// associated with an assembly. +[assembly: AssemblyTitle("OpenSim.FrameWork")] +[assembly: AssemblyDescription("")] +[assembly: AssemblyConfiguration("")] +[assembly: AssemblyCompany("")] +[assembly: AssemblyProduct("OpenSim.FrameWork")] +[assembly: AssemblyCopyright("Copyright © 2007")] +[assembly: AssemblyTrademark("")] +[assembly: AssemblyCulture("")] + +// Setting ComVisible to false makes the types in this assembly not visible +// to COM components. If you need to access a type in this assembly from +// COM, set the ComVisible attribute to true on that type. +[assembly: ComVisible(false)] + +// The following GUID is for the ID of the typelib if this project is exposed to COM +[assembly: Guid("a08e20c7-f191-4137-b1f0-9291408fa521")] + +// Version information for an assembly consists of the following four values: +// +// Major Version +// Minor Version +// Build Number +// Revision +// +[assembly: AssemblyVersion("1.0.0.0")] +[assembly: AssemblyFileVersion("1.0.0.0")] diff --git a/Common/OpenSim.Framework/Remoting.cs b/Common/OpenSim.Framework/Remoting.cs new file mode 100644 index 0000000..1212ee5 --- /dev/null +++ b/Common/OpenSim.Framework/Remoting.cs @@ -0,0 +1,109 @@ +using System; +using System.Collections.Generic; +using System.Text; +using System.Security.Cryptography; + +namespace OpenSim.Framework +{ + /// + /// NEEDS AUDIT. + /// + /// + /// Suggested implementation + /// Store two digests for each foreign host. A local copy of the local hash using the local challenge (when issued), and a local copy of the remote hash using the remote challenge. + /// When sending data to the foreign host - run 'Sign' on the data and affix the returned byte[] to the message. + /// When recieving data from the foreign host - run 'Authenticate' against the data and the attached byte[]. + /// Both hosts should be performing these operations for this to be effective. + /// + class RemoteDigest + { + private byte[] currentHash; + private byte[] secret; + + private SHA512Managed SHA512; + + /// + /// Initialises a new RemoteDigest authentication mechanism + /// + /// Needs an audit by a cryptographic professional - was not "roll your own"'d by choice but rather a serious lack of decent authentication mechanisms in .NET remoting + /// The shared secret between systems (for inter-sim, this is provided in encrypted form during connection, for grid this is input manually in setup) + /// Binary salt - some common value - to be decided what + /// The challenge key provided by the third party + public RemoteDigest(string sharedSecret, byte[] salt, string challenge) + { + SHA512 = new SHA512Managed(); + Rfc2898DeriveBytes RFC2898 = new Rfc2898DeriveBytes(sharedSecret,salt); + secret = RFC2898.GetBytes(512); + ASCIIEncoding ASCII = new ASCIIEncoding(); + + currentHash = SHA512.ComputeHash(AppendArrays(secret, ASCII.GetBytes(challenge))); + } + + /// + /// Authenticates a piece of incoming data against the local digest. Upon successful authentication, digest string is incremented. + /// + /// The incoming data + /// The remote digest + /// + public bool Authenticate(byte[] data, byte[] digest) + { + byte[] newHash = SHA512.ComputeHash(AppendArrays(AppendArrays(currentHash, secret), data)); + if (digest == newHash) + { + currentHash = newHash; + return true; + } + else + { + throw new Exception("Hash comparison failed. Key resync required."); + } + } + + /// + /// Signs a new bit of data with the current hash. Returns a byte array which should be affixed to the message. + /// Signing a piece of data will automatically increment the hash - if you sign data and do not send it, the + /// hashes will get out of sync and throw an exception when validation is attempted. + /// + /// The outgoing data + /// The local digest + public byte[] Sign(byte[] data) + { + currentHash = SHA512.ComputeHash(AppendArrays(AppendArrays(currentHash, secret), data)); + return currentHash; + } + + /// + /// Generates a new challenge string to be issued to a foreign host. Challenges are 1024-bit (effective strength of less than 512-bits) messages generated using the Crytographic Random Number Generator. + /// + /// A 128-character hexadecimal string containing the challenge. + public static string GenerateChallenge() + { + RNGCryptoServiceProvider RNG = new RNGCryptoServiceProvider(); + byte[] bytes = new byte[64]; + RNG.GetBytes(bytes); + + StringBuilder sb = new StringBuilder(bytes.Length * 2); + foreach (byte b in bytes) + { + sb.AppendFormat("{0:x2}", b); + } + return sb.ToString(); + } + + /// + /// Helper function, merges two byte arrays + /// + /// Sourced from MSDN Forum + /// A + /// B + /// C + private byte[] AppendArrays(byte[] a, byte[] b) + { + byte[] c = new byte[a.Length + b.Length]; + Buffer.BlockCopy(a, 0, c, 0, a.Length); + Buffer.BlockCopy(b, 0, c, a.Length, b.Length); + return c; + } + + } +} diff --git a/Common/OpenSim.Framework/SimProfile.cs b/Common/OpenSim.Framework/SimProfile.cs new file mode 100644 index 0000000..8acb20b --- /dev/null +++ b/Common/OpenSim.Framework/SimProfile.cs @@ -0,0 +1,83 @@ +using System; +using System.Collections.Generic; +using System.Collections; +using System.Xml; +using System.Text; +using libsecondlife; +using Nwc.XmlRpc; + +namespace OpenSim.Framework.Sims +{ + public class SimProfile : SimProfileBase + { + public SimProfile LoadFromGrid(ulong region_handle, string GridURL, string SendKey, string RecvKey) + { + try + { + Hashtable GridReqParams = new Hashtable(); + GridReqParams["region_handle"] = region_handle.ToString(); + GridReqParams["authkey"] = SendKey; + ArrayList SendParams = new ArrayList(); + SendParams.Add(GridReqParams); + XmlRpcRequest GridReq = new XmlRpcRequest("simulator_login", SendParams); + + XmlRpcResponse GridResp = GridReq.Send(GridURL, 3000); + + Hashtable RespData = (Hashtable)GridResp.Value; + this.UUID = new LLUUID((string)RespData["UUID"]); + this.regionhandle = Helpers.UIntsToLong(((uint)Convert.ToUInt32(RespData["region_locx"]) * 256), ((uint)Convert.ToUInt32(RespData["region_locy"]) * 256)); + this.regionname = (string)RespData["regionname"]; + this.sim_ip = (string)RespData["sim_ip"]; + this.sim_port = (uint)Convert.ToUInt16(RespData["sim_port"]); + this.caps_url = "http://" + ((string)RespData["sim_ip"]) + ":" + (string)RespData["sim_port"] + "/"; + this.RegionLocX = (uint)Convert.ToUInt32(RespData["region_locx"]); + this.RegionLocY = (uint)Convert.ToUInt32(RespData["region_locy"]); + this.sendkey = SendKey; + this.recvkey = RecvKey; + } + catch (Exception e) + { + Console.WriteLine(e.ToString()); + } + return this; + } + + public SimProfile LoadFromGrid(LLUUID UUID, string GridURL, string SendKey, string RecvKey) + { + try + { + Hashtable GridReqParams = new Hashtable(); + GridReqParams["UUID"] = UUID.ToString(); + GridReqParams["authkey"] = SendKey; + ArrayList SendParams = new ArrayList(); + SendParams.Add(GridReqParams); + XmlRpcRequest GridReq = new XmlRpcRequest("simulator_login", SendParams); + + XmlRpcResponse GridResp = GridReq.Send(GridURL, 3000); + + Hashtable RespData = (Hashtable)GridResp.Value; + this.UUID = new LLUUID((string)RespData["UUID"]); + this.regionhandle = Helpers.UIntsToLong(((uint)Convert.ToUInt32(RespData["region_locx"]) * 256), ((uint)Convert.ToUInt32(RespData["region_locy"]) * 256)); + this.regionname = (string)RespData["regionname"]; + this.sim_ip = (string)RespData["sim_ip"]; + this.sim_port = (uint)Convert.ToUInt16(RespData["sim_port"]); + this.caps_url = "http://" + ((string)RespData["sim_ip"]) + ":" + (string)RespData["sim_port"] + "/"; + this.RegionLocX = (uint)Convert.ToUInt32(RespData["region_locx"]); + this.RegionLocY = (uint)Convert.ToUInt32(RespData["region_locy"]); + this.sendkey = SendKey; + this.recvkey = RecvKey; + } + catch (Exception e) + { + Console.WriteLine(e.ToString()); + } + return this; + } + + + public SimProfile() + { + } + } + +} diff --git a/Common/OpenSim.Framework/SimProfileBase.cs b/Common/OpenSim.Framework/SimProfileBase.cs new file mode 100644 index 0000000..30e2e0f --- /dev/null +++ b/Common/OpenSim.Framework/SimProfileBase.cs @@ -0,0 +1,27 @@ +using System; +using System.Collections.Generic; +using System.Text; +using libsecondlife; + +namespace OpenSim.Framework.Sims +{ + [System.Obsolete("Depreciated, use SimProfileData instead")] + public class SimProfileBase + { + public LLUUID UUID; + public ulong regionhandle; + public string regionname; + public string sim_ip; + public uint sim_port; + public string caps_url; + public uint RegionLocX; + public uint RegionLocY; + public string sendkey; + public string recvkey; + public bool online; + + public SimProfileBase() + { + } + } +} diff --git a/Common/OpenSim.Framework/Types/AgentCiruitData.cs b/Common/OpenSim.Framework/Types/AgentCiruitData.cs new file mode 100644 index 0000000..7314586 --- /dev/null +++ b/Common/OpenSim.Framework/Types/AgentCiruitData.cs @@ -0,0 +1,22 @@ +using System; +using System.Collections.Generic; +using System.Text; +using libsecondlife; + +namespace OpenSim.Framework.Types +{ + public class AgentCircuitData + { + public AgentCircuitData() { } + public LLUUID AgentID; + public LLUUID SessionID; + public LLUUID SecureSessionID; + public LLVector3 startpos; + public string firstname; + public string lastname; + public uint circuitcode; + public bool child; + public LLUUID InventoryFolder; + public LLUUID BaseFolder; + } +} diff --git a/Common/OpenSim.Framework/Types/AssetBase.cs b/Common/OpenSim.Framework/Types/AssetBase.cs new file mode 100644 index 0000000..f6104f8 --- /dev/null +++ b/Common/OpenSim.Framework/Types/AssetBase.cs @@ -0,0 +1,22 @@ +using System; +using System.Collections.Generic; +using System.Text; +using libsecondlife; + +namespace OpenSim.Framework.Types +{ + public class AssetBase + { + public byte[] Data; + public LLUUID FullID; + public sbyte Type; + public sbyte InvType; + public string Name; + public string Description; + + public AssetBase() + { + + } + } +} diff --git a/Common/OpenSim.Framework/Types/AssetLandmark.cs b/Common/OpenSim.Framework/Types/AssetLandmark.cs new file mode 100644 index 0000000..9d1a326 --- /dev/null +++ b/Common/OpenSim.Framework/Types/AssetLandmark.cs @@ -0,0 +1,34 @@ +using System; +using System.Collections.Generic; +using System.Text; +using libsecondlife; + +namespace OpenSim.Framework.Types +{ + public class AssetLandmark : AssetBase + { + public int Version; + public LLVector3 Position; + public LLUUID RegionID; + + public AssetLandmark(AssetBase a) + { + this.Data = a.Data; + this.FullID = a.FullID; + this.Type = a.Type; + this.InvType = a.InvType; + this.Name = a.Name; + this.Description = a.Description; + InternData(); + } + + private void InternData() + { + string temp = System.Text.Encoding.UTF8.GetString(Data).Trim(); + string[] parts = temp.Split('\n'); + int.TryParse(parts[0].Substring(17, 1), out Version); + LLUUID.TryParse(parts[1].Substring(10, 36), out RegionID); + LLVector3.TryParse(parts[2].Substring(11, parts[2].Length - 11), out Position); + } + } +} diff --git a/Common/OpenSim.Framework/Types/AssetStorage.cs b/Common/OpenSim.Framework/Types/AssetStorage.cs new file mode 100644 index 0000000..5b5b3b2 --- /dev/null +++ b/Common/OpenSim.Framework/Types/AssetStorage.cs @@ -0,0 +1,23 @@ +using System; +using System.Collections.Generic; +using System.Text; +using libsecondlife; + +namespace OpenSim.Framework.Types +{ + public class AssetStorage + { + + public AssetStorage() { + } + + public AssetStorage(LLUUID assetUUID) { + UUID=assetUUID; + } + + public byte[] Data; + public sbyte Type; + public string Name; + public LLUUID UUID; + } +} diff --git a/Common/OpenSim.Framework/Types/Login.cs b/Common/OpenSim.Framework/Types/Login.cs new file mode 100644 index 0000000..71f9de3 --- /dev/null +++ b/Common/OpenSim.Framework/Types/Login.cs @@ -0,0 +1,24 @@ +using System; +using System.Collections.Generic; +using System.Text; +using libsecondlife; + +namespace OpenSim.Framework.Types +{ + public class Login + { + public string First = "Test"; + public string Last = "User"; + public LLUUID Agent; + public LLUUID Session; + public LLUUID SecureSession = LLUUID.Zero; + public LLUUID InventoryFolder; + public LLUUID BaseFolder; + public uint CircuitCode; + + public Login() + { + + } + } +} diff --git a/Common/OpenSim.Framework/Types/NeighbourInfo.cs b/Common/OpenSim.Framework/Types/NeighbourInfo.cs new file mode 100644 index 0000000..58b6cb1 --- /dev/null +++ b/Common/OpenSim.Framework/Types/NeighbourInfo.cs @@ -0,0 +1,19 @@ +using System; +using System.Collections.Generic; +using System.Text; + +namespace OpenSim.Framework.Types +{ + public class NeighbourInfo + { + public NeighbourInfo() + { + } + + public ulong regionhandle; + public uint RegionLocX; + public uint RegionLocY; + public string sim_ip; + public uint sim_port; + } +} diff --git a/Common/OpenSim.Framework/Types/OSVector3.cs b/Common/OpenSim.Framework/Types/OSVector3.cs new file mode 100644 index 0000000..8fb840b --- /dev/null +++ b/Common/OpenSim.Framework/Types/OSVector3.cs @@ -0,0 +1,18 @@ +using System; +using System.Collections.Generic; +using System.Text; + +namespace OpenSim.Framework.Types +{ + public class OSVector3 + { + public float X; + public float Y; + public float Z; + + public OSVector3() + { + + } + } +} diff --git a/Common/OpenSim.Framework/Types/PrimData.cs b/Common/OpenSim.Framework/Types/PrimData.cs new file mode 100644 index 0000000..68e2a22 --- /dev/null +++ b/Common/OpenSim.Framework/Types/PrimData.cs @@ -0,0 +1,173 @@ +using System; +using System.Collections.Generic; +using System.Text; +using libsecondlife; + +namespace OpenSim.Framework.Types +{ + public class PrimData + { + private const uint FULL_MASK_PERMISSIONS = 2147483647; + + public LLUUID OwnerID; + public byte PCode; + public ushort PathBegin; + public ushort PathEnd; + public byte PathScaleX; + public byte PathScaleY; + public byte PathShearX; + public byte PathShearY; + public sbyte PathSkew; + public ushort ProfileBegin; + public ushort ProfileEnd; + public LLVector3 Scale; + public byte PathCurve; + public byte ProfileCurve; + public uint ParentID = 0; + public ushort ProfileHollow; + public sbyte PathRadiusOffset; + public byte PathRevolutions; + public sbyte PathTaperX; + public sbyte PathTaperY; + public sbyte PathTwist; + public sbyte PathTwistBegin; + public byte[] Texture; + + + public Int32 CreationDate; + public uint OwnerMask = FULL_MASK_PERMISSIONS; + public uint NextOwnerMask = FULL_MASK_PERMISSIONS; + public uint GroupMask = FULL_MASK_PERMISSIONS; + public uint EveryoneMask = FULL_MASK_PERMISSIONS; + public uint BaseMask = FULL_MASK_PERMISSIONS; + + //following only used during prim storage + public LLVector3 Position; + public LLQuaternion Rotation = new LLQuaternion(0,1,0,0); + public uint LocalID; + public LLUUID FullID; + + public PrimData() + { + + } + + public PrimData(byte[] data) + { + int i =0; + + this.OwnerID = new LLUUID(data, i); i += 16; + this.PCode = data[i++]; + this.PathBegin = (ushort)(data[i++] + (data[i++] << 8)); + this.PathEnd = (ushort)(data[i++] + (data[i++] << 8)); + this.PathScaleX = data[i++]; + this.PathScaleY = data[i++]; + this.PathShearX = data[i++]; + this.PathShearY = data[i++]; + this.PathSkew = (sbyte)data[i++]; + this.ProfileBegin = (ushort)(data[i++] + (data[i++] << 8)); + this.ProfileEnd = (ushort)(data[i++] + (data[i++] << 8)); + this.Scale = new LLVector3(data, i); i += 12; + this.PathCurve = data[i++]; + this.ProfileCurve = data[i++]; + this.ParentID = (uint)(data[i++] + (data[i++] << 8) + (data[i++] << 16) + (data[i++] << 24)); + this.ProfileHollow = (ushort)(data[i++] + (data[i++] << 8)); + this.PathRadiusOffset = (sbyte)data[i++]; + this.PathRevolutions = data[i++]; + this.PathTaperX = (sbyte)data[i++]; + this.PathTaperY =(sbyte) data[i++]; + this.PathTwist = (sbyte) data[i++]; + this.PathTwistBegin = (sbyte) data[i++]; + ushort length = (ushort)(data[i++] + (data[i++] << 8)); + this.Texture = new byte[length]; + Array.Copy(data, i, Texture, 0, length); i += length; + this.CreationDate = (Int32)(data[i++] + (data[i++] << 8) + (data[i++] << 16) + (data[i++] << 24)); + this.OwnerMask = (uint)(data[i++] + (data[i++] << 8) + (data[i++] << 16) + (data[i++] << 24)); + this.NextOwnerMask = (uint)(data[i++] + (data[i++] << 8) + (data[i++] << 16) + (data[i++] << 24)); + this.GroupMask = (uint)(data[i++] + (data[i++] << 8) + (data[i++] << 16) + (data[i++] << 24)); + this.EveryoneMask = (uint)(data[i++] + (data[i++] << 8) + (data[i++] << 16) + (data[i++] << 24)); + this.BaseMask = (uint)(data[i++] + (data[i++] << 8) + (data[i++] << 16) + (data[i++] << 24)); + this.Position = new LLVector3(data, i); i += 12; + this.Rotation = new LLQuaternion(data,i, true); i += 12; + this.LocalID = (uint)(data[i++] + (data[i++] << 8) + (data[i++] << 16) + (data[i++] << 24)); + this.FullID = new LLUUID(data, i); i += 16; + + } + + public byte[] ToBytes() + { + int i = 0; + byte[] bytes = new byte[126 + Texture.Length]; + Array.Copy(OwnerID.GetBytes(), 0, bytes, i, 16); i += 16; + bytes[i++] = this.PCode; + bytes[i++] = (byte)(this.PathBegin % 256); + bytes[i++] = (byte)((this.PathBegin >> 8) % 256); + bytes[i++] = (byte)(this.PathEnd % 256); + bytes[i++] = (byte)((this.PathEnd >> 8) % 256); + bytes[i++] = this.PathScaleX; + bytes[i++] = this.PathScaleY; + bytes[i++] = this.PathShearX; + bytes[i++] = this.PathShearY; + bytes[i++] = (byte)this.PathSkew; + bytes[i++] = (byte)(this.ProfileBegin % 256); + bytes[i++] = (byte)((this.ProfileBegin >> 8) % 256); + bytes[i++] = (byte)(this.ProfileEnd % 256); + bytes[i++] = (byte)((this.ProfileEnd >> 8) % 256); + Array.Copy(Scale.GetBytes(), 0, bytes, i, 12); i += 12; + bytes[i++] = this.PathCurve; + bytes[i++] = this.ProfileCurve; + bytes[i++] = (byte)(ParentID % 256); + bytes[i++] = (byte)((ParentID >> 8) % 256); + bytes[i++] = (byte)((ParentID >> 16) % 256); + bytes[i++] = (byte)((ParentID >> 24) % 256); + bytes[i++] = (byte)(this.ProfileHollow %256); + bytes[i++] = (byte)((this.ProfileHollow >> 8)% 256); + bytes[i++] = ((byte)this.PathRadiusOffset); + bytes[i++] = this.PathRevolutions; + bytes[i++] = ((byte) this.PathTaperX); + bytes[i++] = ((byte) this.PathTaperY); + bytes[i++] = ((byte) this.PathTwist); + bytes[i++] = ((byte) this.PathTwistBegin); + bytes[i++] = (byte)(Texture.Length % 256); + bytes[i++] = (byte)((Texture.Length >> 8) % 256); + Array.Copy(Texture, 0, bytes, i, Texture.Length); i += Texture.Length; + bytes[i++] = (byte)(this.CreationDate % 256); + bytes[i++] = (byte)((this.CreationDate >> 8) % 256); + bytes[i++] = (byte)((this.CreationDate >> 16) % 256); + bytes[i++] = (byte)((this.CreationDate >> 24) % 256); + bytes[i++] = (byte)(this.OwnerMask % 256); + bytes[i++] = (byte)((this.OwnerMask >> 8) % 256); + bytes[i++] = (byte)((this.OwnerMask >> 16) % 256); + bytes[i++] = (byte)((this.OwnerMask >> 24) % 256); + bytes[i++] = (byte)(this.NextOwnerMask % 256); + bytes[i++] = (byte)((this.NextOwnerMask >> 8) % 256); + bytes[i++] = (byte)((this.NextOwnerMask >> 16) % 256); + bytes[i++] = (byte)((this.NextOwnerMask >> 24) % 256); + bytes[i++] = (byte)(this.GroupMask % 256); + bytes[i++] = (byte)((this.GroupMask >> 8) % 256); + bytes[i++] = (byte)((this.GroupMask >> 16) % 256); + bytes[i++] = (byte)((this.GroupMask >> 24) % 256); + bytes[i++] = (byte)(this.EveryoneMask % 256); + bytes[i++] = (byte)((this.EveryoneMask >> 8) % 256); + bytes[i++] = (byte)((this.EveryoneMask >> 16) % 256); + bytes[i++] = (byte)((this.EveryoneMask >> 24) % 256); + bytes[i++] = (byte)(this.BaseMask % 256); + bytes[i++] = (byte)((this.BaseMask >> 8) % 256); + bytes[i++] = (byte)((this.BaseMask >> 16) % 256); + bytes[i++] = (byte)((this.BaseMask >> 24) % 256); + Array.Copy(this.Position.GetBytes(), 0, bytes, i, 12); i += 12; + if (this.Rotation == new LLQuaternion(0,0,0,0)) + { + this.Rotation = new LLQuaternion(0, 1, 0, 0); + } + Array.Copy(this.Rotation.GetBytes(), 0, bytes, i, 12); i += 12; + bytes[i++] = (byte)(this.LocalID % 256); + bytes[i++] = (byte)((this.LocalID >> 8) % 256); + bytes[i++] = (byte)((this.LocalID >> 16) % 256); + bytes[i++] = (byte)((this.LocalID >> 24) % 256); + Array.Copy(FullID.GetBytes(), 0, bytes, i, 16); i += 16; + + return bytes; + } + } +} diff --git a/Common/OpenSim.Framework/UserProfile.cs b/Common/OpenSim.Framework/UserProfile.cs new file mode 100644 index 0000000..f95a8fa --- /dev/null +++ b/Common/OpenSim.Framework/UserProfile.cs @@ -0,0 +1,62 @@ +using System; +using System.Collections.Generic; +using System.Text; +using libsecondlife; +using OpenSim.Framework.Inventory; +using System.Security.Cryptography; + +namespace OpenSim.Framework.User +{ + public class UserProfile + { + + public string firstname; + public string lastname; + public ulong homeregionhandle; + public LLVector3 homepos; + public LLVector3 homelookat; + + public bool IsGridGod = false; + public bool IsLocal = true; // will be used in future for visitors from foreign grids + public string AssetURL; + public string MD5passwd; + + public LLUUID CurrentSessionID; + public LLUUID CurrentSecureSessionID; + public LLUUID UUID; + public Dictionary Circuits = new Dictionary(); // tracks circuit codes + + public AgentInventory Inventory; + + public UserProfile() + { + Circuits = new Dictionary(); + Inventory = new AgentInventory(); + homeregionhandle = Helpers.UIntsToLong((997 * 256), (996 * 256)); + homepos = new LLVector3(); + homelookat = new LLVector3(); + } + + public void InitSessionData() + { + RNGCryptoServiceProvider rand = new RNGCryptoServiceProvider(); + + byte[] randDataS = new byte[16]; + byte[] randDataSS = new byte[16]; + + rand.GetBytes(randDataS); + rand.GetBytes(randDataSS); + + CurrentSecureSessionID = new LLUUID(randDataSS,0); + CurrentSessionID = new LLUUID(randDataS,0); + + } + + public void AddSimCircuit(uint circuitCode, LLUUID regionUUID) + { + if (this.Circuits.ContainsKey(regionUUID) == false) + this.Circuits.Add(regionUUID, circuitCode); + } + + } +} diff --git a/Common/OpenSim.Framework/UserProfileManager.cs b/Common/OpenSim.Framework/UserProfileManager.cs new file mode 100644 index 0000000..18b3513 --- /dev/null +++ b/Common/OpenSim.Framework/UserProfileManager.cs @@ -0,0 +1,272 @@ +using System; +using System.Collections.Generic; +using System.Collections; +using System.Text; +using System.Text.RegularExpressions; +using System.Xml; +using libsecondlife; +using Nwc.XmlRpc; +using OpenSim.Framework.Sims; +using OpenSim.Framework.Inventory; +using OpenSim.Framework.Utilities; + +namespace OpenSim.Framework.User +{ + public class UserProfileManager : UserProfileManagerBase + { + public string GridURL; + public string GridSendKey; + public string GridRecvKey; + public string DefaultStartupMsg; + + public UserProfileManager() + { + + } + + public void SetKeys(string sendKey, string recvKey, string url, string message) + { + GridRecvKey = recvKey; + GridSendKey = sendKey; + GridURL = url; + DefaultStartupMsg = message; + } + + public virtual string ParseXMLRPC(string requestBody) + { + + XmlRpcRequest request = (XmlRpcRequest)(new XmlRpcRequestDeserializer()).Deserialize(requestBody); + + switch (request.MethodName) + { + case "login_to_simulator": + XmlRpcResponse response = XmlRpcLoginMethod(request); + + return (Regex.Replace(XmlRpcResponseSerializer.Singleton.Serialize(response), "utf-16", "utf-8")); + } + + return ""; + } + + public string RestDeleteUserSessionMethod( string request, string path, string param ) + { + LLUUID sessionid = new LLUUID(param); // get usersessions/sessionid + foreach (libsecondlife.LLUUID UUID in UserProfiles.Keys) + { + if ( UserProfiles[UUID].CurrentSessionID == sessionid) + { + UserProfiles[UUID].CurrentSessionID = null; + UserProfiles[UUID].CurrentSecureSessionID = null; + UserProfiles[UUID].Circuits.Clear(); + } + } + + return "OK"; + } + + public XmlRpcResponse XmlRpcLoginMethod(XmlRpcRequest request) + { + XmlRpcResponse response = new XmlRpcResponse(); + Hashtable requestData = (Hashtable)request.Params[0]; + + bool GoodXML = (requestData.Contains("first") && requestData.Contains("last") && requestData.Contains("passwd")); + bool GoodLogin = false; + string firstname = ""; + string lastname = ""; + string passwd = ""; + + if (GoodXML) + { + firstname = (string)requestData["first"]; + lastname = (string)requestData["last"]; + passwd = (string)requestData["passwd"]; + GoodLogin = AuthenticateUser(firstname, lastname, passwd); + } + + + if (!(GoodXML && GoodLogin)) + { + response = CreateErrorConnectingToGridResponse(); + } + else + { + UserProfile TheUser = GetProfileByName(firstname, lastname); + //we need to sort out how sessions are logged out , currently the sim tells the gridserver + //but if as this suggests the userserver handles it then please have the sim telling the userserver instead + //as it really makes things messy for sandbox mode + //if (!((TheUser.CurrentSessionID == null) && (TheUser.CurrentSecureSessionID == null))) + // { + // response = CreateAlreadyLoggedInResponse(); + // } + //else + //{ + try + { + Hashtable responseData = new Hashtable(); + + LLUUID AgentID = TheUser.UUID; + TheUser.InitSessionData(); + + //for loading data from a grid server, make any changes in CustomiseResponse() (or create a sub class of this and override that method) + //SimProfile SimInfo = new SimProfile(); + //SimInfo = SimInfo.LoadFromGrid(TheUser.homeregionhandle, GridURL, GridSendKey, GridRecvKey); + + + Hashtable GlobalT = new Hashtable(); + GlobalT["sun_texture_id"] = "cce0f112-878f-4586-a2e2-a8f104bba271"; + GlobalT["cloud_texture_id"] = "fc4b9f0b-d008-45c6-96a4-01dd947ac621"; + GlobalT["moon_texture_id"] = "fc4b9f0b-d008-45c6-96a4-01dd947ac621"; + ArrayList GlobalTextures = new ArrayList(); + GlobalTextures.Add(GlobalT); + + Hashtable LoginFlagsHash = new Hashtable(); + LoginFlagsHash["daylight_savings"] = "N"; + LoginFlagsHash["stipend_since_login"] = "N"; + LoginFlagsHash["gendered"] = "Y"; + LoginFlagsHash["ever_logged_in"] = "Y"; + ArrayList LoginFlags = new ArrayList(); + LoginFlags.Add(LoginFlagsHash); + + Hashtable uiconfig = new Hashtable(); + uiconfig["allow_first_life"] = "Y"; + ArrayList ui_config = new ArrayList(); + ui_config.Add(uiconfig); + + Hashtable ClassifiedCategoriesHash = new Hashtable(); + ClassifiedCategoriesHash["category_name"] = "bla bla"; + ClassifiedCategoriesHash["category_id"] = (Int32)1; + ArrayList ClassifiedCategories = new ArrayList(); + ClassifiedCategories.Add(ClassifiedCategoriesHash); + + ArrayList AgentInventory = new ArrayList(); + Console.WriteLine("adding inventory to response"); + Hashtable TempHash; + foreach (InventoryFolder InvFolder in TheUser.Inventory.InventoryFolders.Values) + { + TempHash = new Hashtable(); + Console.WriteLine("adding folder " + InvFolder.FolderName + ", ID: " + InvFolder.FolderID.ToStringHyphenated() + " with parent: " + InvFolder.ParentID.ToStringHyphenated()); + TempHash["name"] = InvFolder.FolderName; + TempHash["parent_id"] = InvFolder.ParentID.ToStringHyphenated(); + TempHash["version"] = (Int32)InvFolder.Version; + TempHash["type_default"] = (Int32)InvFolder.DefaultType; + TempHash["folder_id"] = InvFolder.FolderID.ToStringHyphenated(); + AgentInventory.Add(TempHash); + } + + Hashtable InventoryRootHash = new Hashtable(); + InventoryRootHash["folder_id"] = TheUser.Inventory.InventoryRoot.FolderID.ToStringHyphenated(); + ArrayList InventoryRoot = new ArrayList(); + InventoryRoot.Add(InventoryRootHash); + + Hashtable InitialOutfitHash = new Hashtable(); + InitialOutfitHash["folder_name"] = "Nightclub Female"; + InitialOutfitHash["gender"] = "female"; + ArrayList InitialOutfit = new ArrayList(); + InitialOutfit.Add(InitialOutfitHash); + + uint circode = (uint)(Util.RandomClass.Next()); + //TheUser.AddSimCircuit(circode, SimInfo.UUID); + + responseData["last_name"] = TheUser.lastname; + responseData["ui-config"] = ui_config; + responseData["sim_ip"] = "127.0.0.1"; //SimInfo.sim_ip.ToString(); + responseData["login-flags"] = LoginFlags; + responseData["global-textures"] = GlobalTextures; + responseData["classified_categories"] = ClassifiedCategories; + responseData["event_categories"] = new ArrayList(); + responseData["inventory-skeleton"] = AgentInventory; + responseData["inventory-skel-lib"] = new ArrayList(); + responseData["inventory-root"] = InventoryRoot; + responseData["event_notifications"] = new ArrayList(); + responseData["gestures"] = new ArrayList(); + responseData["inventory-lib-owner"] = new ArrayList(); + responseData["initial-outfit"] = InitialOutfit; + responseData["seconds_since_epoch"] = (Int32)(DateTime.UtcNow - new DateTime(1970, 1, 1)).TotalSeconds; + responseData["start_location"] = "last"; + responseData["home"] = "{'region_handle':[r" + (0 * 256).ToString() + ",r" + (0 * 256).ToString() + "], 'position':[r" + TheUser.homepos.X.ToString() + ",r" + TheUser.homepos.Y.ToString() + ",r" + TheUser.homepos.Z.ToString() + "], 'look_at':[r" + TheUser.homelookat.X.ToString() + ",r" + TheUser.homelookat.Y.ToString() + ",r" + TheUser.homelookat.Z.ToString() + "]}"; + responseData["message"] = DefaultStartupMsg; + responseData["first_name"] = TheUser.firstname; + responseData["circuit_code"] = (Int32)circode; + responseData["sim_port"] = 0; //(Int32)SimInfo.sim_port; + responseData["secure_session_id"] = TheUser.CurrentSecureSessionID.ToStringHyphenated(); + responseData["look_at"] = "\n[r" + TheUser.homelookat.X.ToString() + ",r" + TheUser.homelookat.Y.ToString() + ",r" + TheUser.homelookat.Z.ToString() + "]\n"; + responseData["agent_id"] = AgentID.ToStringHyphenated(); + responseData["region_y"] = (Int32)0 * 256; // (Int32)SimInfo.RegionLocY * 256; + responseData["region_x"] = (Int32)0 * 256; //SimInfo.RegionLocX * 256; + responseData["seed_capability"] = ""; + responseData["agent_access"] = "M"; + responseData["session_id"] = TheUser.CurrentSessionID.ToStringHyphenated(); + responseData["login"] = "true"; + + this.CustomiseResponse(ref responseData, TheUser); + response.Value = responseData; + // TheUser.SendDataToSim(SimInfo); + return response; + + } + catch (Exception E) + { + Console.WriteLine(E.ToString()); + } + //} + } + return response; + + } + + private static XmlRpcResponse CreateErrorConnectingToGridResponse() + { + XmlRpcResponse response = new XmlRpcResponse(); + Hashtable ErrorRespData = new Hashtable(); + ErrorRespData["reason"] = "key"; + ErrorRespData["message"] = "Error connecting to grid. Please double check your login details and check with the grid owner if you are sure these are correct"; + ErrorRespData["login"] = "false"; + response.Value = ErrorRespData; + return response; + } + + private static XmlRpcResponse CreateAlreadyLoggedInResponse() + { + XmlRpcResponse response = new XmlRpcResponse(); + Hashtable PresenceErrorRespData = new Hashtable(); + PresenceErrorRespData["reason"] = "presence"; + PresenceErrorRespData["message"] = "You appear to be already logged in, if this is not the case please wait for your session to timeout, if this takes longer than a few minutes please contact the grid owner"; + PresenceErrorRespData["login"] = "false"; + response.Value = PresenceErrorRespData; + return response; + } + + public virtual void CustomiseResponse(ref Hashtable response, UserProfile theUser) + { + //default method set up to act as ogs user server + SimProfile SimInfo= new SimProfile(); + //get siminfo from grid server + SimInfo = SimInfo.LoadFromGrid(theUser.homeregionhandle, GridURL, GridSendKey, GridRecvKey); + Int32 circode = (Int32)Convert.ToUInt32(response["circuit_code"]); + theUser.AddSimCircuit((uint)circode, SimInfo.UUID); + response["home"] = "{'region_handle':[r" + (SimInfo.RegionLocX * 256).ToString() + ",r" + (SimInfo.RegionLocY * 256).ToString() + "], 'position':[r" + theUser.homepos.X.ToString() + ",r" + theUser.homepos.Y.ToString() + ",r" + theUser.homepos.Z.ToString() + "], 'look_at':[r" + theUser.homelookat.X.ToString() + ",r" + theUser.homelookat.Y.ToString() + ",r" + theUser.homelookat.Z.ToString() + "]}"; + response["sim_ip"] = SimInfo.sim_ip; + response["sim_port"] = (Int32)SimInfo.sim_port; + response["region_y"] = (Int32)SimInfo.RegionLocY * 256; + response["region_x"] = (Int32)SimInfo.RegionLocX * 256; + + //default is ogs user server, so let the sim know about the user via a XmlRpcRequest + Console.WriteLine(SimInfo.caps_url); + Hashtable SimParams = new Hashtable(); + SimParams["session_id"] = theUser.CurrentSessionID.ToString(); + SimParams["secure_session_id"] = theUser.CurrentSecureSessionID.ToString(); + SimParams["firstname"] = theUser.firstname; + SimParams["lastname"] = theUser.lastname; + SimParams["agent_id"] = theUser.UUID.ToString(); + SimParams["circuit_code"] = (Int32)circode; + SimParams["startpos_x"] = theUser.homepos.X.ToString(); + SimParams["startpos_y"] = theUser.homepos.Y.ToString(); + SimParams["startpos_z"] = theUser.homepos.Z.ToString(); + ArrayList SendParams = new ArrayList(); + SendParams.Add(SimParams); + + XmlRpcRequest GridReq = new XmlRpcRequest("expect_user", SendParams); + XmlRpcResponse GridResp = GridReq.Send(SimInfo.caps_url, 3000); + } + } +} diff --git a/Common/OpenSim.Framework/UserProfileManagerBase.cs b/Common/OpenSim.Framework/UserProfileManagerBase.cs new file mode 100644 index 0000000..d1307a5 --- /dev/null +++ b/Common/OpenSim.Framework/UserProfileManagerBase.cs @@ -0,0 +1,124 @@ +using System; +using System.Collections.Generic; +using System.Text; +using libsecondlife; +using OpenSim.Framework.Utilities; +using OpenSim.Framework.Inventory; +using Db4objects.Db4o; + +namespace OpenSim.Framework.User +{ + public class UserProfileManagerBase + { + + public Dictionary UserProfiles = new Dictionary(); + + public UserProfileManagerBase() + { + } + + public virtual void InitUserProfiles() + { + IObjectContainer db; + db = Db4oFactory.OpenFile("userprofiles.yap"); + IObjectSet result = db.Get(typeof(UserProfile)); + foreach (UserProfile userprof in result) + { + UserProfiles.Add(userprof.UUID, userprof); + } + Console.WriteLine("UserProfiles.Cs:InitUserProfiles() - Successfully loaded " + result.Count.ToString() + " from database"); + db.Close(); + } + + public virtual void SaveUserProfiles() // ZOMG! INEFFICIENT! + { + IObjectContainer db; + db = Db4oFactory.OpenFile("userprofiles.yap"); + IObjectSet result = db.Get(typeof(UserProfile)); + foreach (UserProfile userprof in result) + { + db.Delete(userprof); + db.Commit(); + } + foreach (UserProfile userprof in UserProfiles.Values) + { + db.Set(userprof); + db.Commit(); + } + db.Close(); + } + + public UserProfile GetProfileByName(string firstname, string lastname) + { + foreach (libsecondlife.LLUUID UUID in UserProfiles.Keys) + { + if (UserProfiles[UUID].firstname.Equals(firstname)) if (UserProfiles[UUID].lastname.Equals(lastname)) + { + return UserProfiles[UUID]; + } + } + return null; + } + + public UserProfile GetProfileByLLUUID(LLUUID ProfileLLUUID) + { + return UserProfiles[ProfileLLUUID]; + } + + public virtual bool AuthenticateUser(string firstname, string lastname, string passwd) + { + UserProfile TheUser = GetProfileByName(firstname, lastname); + passwd = passwd.Remove(0, 3); //remove $1$ + if (TheUser != null) + { + if (TheUser.MD5passwd == passwd) + { + Console.WriteLine("UserProfile - authorised " + firstname + " " + lastname); + return true; + } + else + { + Console.WriteLine("UserProfile - not authorised, password not match " + TheUser.MD5passwd + " and " + passwd); + return false; + } + } + else + { + Console.WriteLine("UserProfile - not authorised , unkown: " + firstname + " , " + lastname); + return false; + } + + } + + public void SetGod(LLUUID GodID) + { + this.UserProfiles[GodID].IsGridGod = true; + } + + public virtual UserProfile CreateNewProfile(string firstname, string lastname, string MD5passwd) + { + Console.WriteLine("creating new profile for : " + firstname + " , " + lastname); + UserProfile newprofile = new UserProfile(); + newprofile.homeregionhandle = Helpers.UIntsToLong((997 * 256), (996 * 256)); + newprofile.firstname = firstname; + newprofile.lastname = lastname; + newprofile.MD5passwd = MD5passwd; + newprofile.UUID = LLUUID.Random(); + newprofile.Inventory.CreateRootFolder(newprofile.UUID, true); + this.UserProfiles.Add(newprofile.UUID, newprofile); + return newprofile; + } + + public virtual AgentInventory GetUsersInventory(LLUUID agentID) + { + UserProfile user = this.GetProfileByLLUUID(agentID); + if (user != null) + { + return user.Inventory; + } + + return null; + } + + } +} diff --git a/Common/OpenSim.Framework/Util.cs b/Common/OpenSim.Framework/Util.cs new file mode 100644 index 0000000..400f415 --- /dev/null +++ b/Common/OpenSim.Framework/Util.cs @@ -0,0 +1,151 @@ +using System; +using System.Security.Cryptography; +using System.Collections.Generic; +using System.Text; +using libsecondlife; +using libsecondlife.Packets; + +namespace OpenSim.Framework.Utilities +{ + public class Util + { + private static Random randomClass = new Random(); + private static uint nextXferID = 5000; + private static object XferLock = new object(); + + public static ulong UIntsToLong(uint X, uint Y) + { + return Helpers.UIntsToLong(X, Y); + } + + public static Random RandomClass + { + get + { + return randomClass; + } + } + + public static uint GetNextXferID() + { + uint id = 0; + lock(XferLock) + { + id = nextXferID; + nextXferID++; + } + return id; + } + + public static int UnixTimeSinceEpoch() + { + TimeSpan t = (DateTime.UtcNow - new DateTime(1970, 1, 1)); + int timestamp = (int)t.TotalSeconds; + return timestamp; + } + + public static string Md5Hash(string pass) + { + MD5 md5 = MD5CryptoServiceProvider.Create(); + byte[] dataMd5 = md5.ComputeHash(Encoding.Default.GetBytes(pass)); + StringBuilder sb = new StringBuilder(); + for (int i = 0; i < dataMd5.Length; i++) + sb.AppendFormat("{0:x2}", dataMd5[i]); + return sb.ToString(); + } + + //public static int fast_distance2d(int x, int y) + //{ + // x = System.Math.Abs(x); + // y = System.Math.Abs(y); + + // int min = System.Math.Min(x, y); + + // return (x + y - (min >> 1) - (min >> 2) + (min >> 4)); + //} + + public static string FieldToString(byte[] bytes) + { + return FieldToString(bytes, String.Empty); + } + + /// + /// Convert a variable length field (byte array) to a string, with a + /// field name prepended to each line of the output + /// + /// If the byte array has unprintable characters in it, a + /// hex dump will be put in the string instead + /// The byte array to convert to a string + /// A field name to prepend to each line of output + /// An ASCII string or a string containing a hex dump, minus + /// the null terminator + public static string FieldToString(byte[] bytes, string fieldName) + { + // Check for a common case + if (bytes.Length == 0) return String.Empty; + + StringBuilder output = new StringBuilder(); + bool printable = true; + + for (int i = 0; i < bytes.Length; ++i) + { + // Check if there are any unprintable characters in the array + if ((bytes[i] < 0x20 || bytes[i] > 0x7E) && bytes[i] != 0x09 + && bytes[i] != 0x0D && bytes[i] != 0x0A && bytes[i] != 0x00) + { + printable = false; + break; + } + } + + if (printable) + { + if (fieldName.Length > 0) + { + output.Append(fieldName); + output.Append(": "); + } + + if (bytes[bytes.Length - 1] == 0x00) + output.Append(UTF8Encoding.UTF8.GetString(bytes, 0, bytes.Length - 1)); + else + output.Append(UTF8Encoding.UTF8.GetString(bytes)); + } + else + { + for (int i = 0; i < bytes.Length; i += 16) + { + if (i != 0) + output.Append(Environment.NewLine); + if (fieldName.Length > 0) + { + output.Append(fieldName); + output.Append(": "); + } + + for (int j = 0; j < 16; j++) + { + if ((i + j) < bytes.Length) + output.Append(String.Format("{0:X2} ", bytes[i + j])); + else + output.Append(" "); + } + + for (int j = 0; j < 16 && (i + j) < bytes.Length; j++) + { + if (bytes[i + j] >= 0x20 && bytes[i + j] < 0x7E) + output.Append((char)bytes[i + j]); + else + output.Append("."); + } + } + } + + return output.ToString(); + } + public Util() + { + + } + } +} diff --git a/Common/OpenSim.GenericConfig/Xml/OpenSim.GenericConfig.Xml.csproj b/Common/OpenSim.GenericConfig/Xml/OpenSim.GenericConfig.Xml.csproj new file mode 100644 index 0000000..df68722 --- /dev/null +++ b/Common/OpenSim.GenericConfig/Xml/OpenSim.GenericConfig.Xml.csproj @@ -0,0 +1,93 @@ + + + Local + 8.0.50727 + 2.0 + {E88EF749-0000-0000-0000-000000000000} + Debug + AnyCPU + + + + OpenSim.GenericConfig.Xml + JScript + Grid + IE50 + false + Library + + OpenSim.GenericConfig.Xml + + + + + + False + 285212672 + False + + + TRACE;DEBUG + + True + 4096 + False + ..\..\..\bin\ + False + False + False + 4 + + + + False + 285212672 + False + + + TRACE + + False + 4096 + True + ..\..\..\bin\ + False + False + False + 4 + + + + + System.dll + False + + + System.Xml.dll + False + + + + + OpenSim.Framework + {8ACA2445-0000-0000-0000-000000000000} + {FAE04EC0-301F-11D3-BF4B-00C04F79EFBC} + False + + + + + Code + + + Code + + + + + + + + + + diff --git a/Common/OpenSim.GenericConfig/Xml/OpenSim.GenericConfig.Xml.csproj.user b/Common/OpenSim.GenericConfig/Xml/OpenSim.GenericConfig.Xml.csproj.user new file mode 100644 index 0000000..d47d65d --- /dev/null +++ b/Common/OpenSim.GenericConfig/Xml/OpenSim.GenericConfig.Xml.csproj.user @@ -0,0 +1,12 @@ + + + Debug + AnyCPU + C:\New Folder\second-life-viewer\opensim-dailys2\opensim15-07\bin\ + 8.0.50727 + ProjectFiles + 0 + + + + diff --git a/Common/OpenSim.GenericConfig/Xml/OpenSim.GenericConfig.Xml.dll.build b/Common/OpenSim.GenericConfig/Xml/OpenSim.GenericConfig.Xml.dll.build new file mode 100644 index 0000000..926e72c --- /dev/null +++ b/Common/OpenSim.GenericConfig/Xml/OpenSim.GenericConfig.Xml.dll.build @@ -0,0 +1,42 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + diff --git a/Common/OpenSim.GenericConfig/Xml/Properties/AssemblyInfo.cs b/Common/OpenSim.GenericConfig/Xml/Properties/AssemblyInfo.cs new file mode 100644 index 0000000..de5f48d --- /dev/null +++ b/Common/OpenSim.GenericConfig/Xml/Properties/AssemblyInfo.cs @@ -0,0 +1,35 @@ +using System.Reflection; +using System.Runtime.CompilerServices; +using System.Runtime.InteropServices; + +// General Information about an assembly is controlled through the following +// set of attributes. Change these attribute values to modify the information +// associated with an assembly. +[assembly: AssemblyTitle("OpenSim.GenericConfig")] +[assembly: AssemblyDescription("")] +[assembly: AssemblyConfiguration("")] +[assembly: AssemblyCompany("")] +[assembly: AssemblyProduct("OpenSim.GenericConfig")] +[assembly: AssemblyCopyright("Copyright © 2007")] +[assembly: AssemblyTrademark("")] +[assembly: AssemblyCulture("")] + +// Setting ComVisible to false makes the types in this assembly not visible +// to COM components. If you need to access a type in this assembly from +// COM, set the ComVisible attribute to true on that type. +[assembly: ComVisible(false)] + +// The following GUID is for the ID of the typelib if this project is exposed to COM +[assembly: Guid("285a3047-f165-46c8-8767-b51428738a09")] + +// Version information for an assembly consists of the following four values: +// +// Major Version +// Minor Version +// Build Number +// Revision +// +// You can specify all the values or you can default the Revision and Build Numbers +// by using the '*' as shown below: +[assembly: AssemblyVersion("1.0.0.0")] +[assembly: AssemblyFileVersion("1.0.0.0")] diff --git a/Common/OpenSim.GenericConfig/Xml/XmlConfig.cs b/Common/OpenSim.GenericConfig/Xml/XmlConfig.cs new file mode 100644 index 0000000..62e3cbf --- /dev/null +++ b/Common/OpenSim.GenericConfig/Xml/XmlConfig.cs @@ -0,0 +1,109 @@ +using System; +using System.Collections.Generic; +using System.Text; +using System.Xml; +using OpenSim.Framework.Interfaces; + +namespace OpenSim.GenericConfig +{ + public class XmlConfig : IGenericConfig + { + private XmlDocument doc; + private XmlNode rootNode; + private XmlNode configNode; + private string fileName; + private bool createdFile = false; + + public XmlConfig(string filename) + { + fileName = filename; + } + + public void LoadData() + { + doc = new XmlDocument(); + try + { + if (System.IO.File.Exists(fileName)) + { + XmlTextReader reader = new XmlTextReader(fileName); + reader.WhitespaceHandling = WhitespaceHandling.None; + doc.Load(reader); + reader.Close(); + } + else + { + createdFile = true; + rootNode = doc.CreateNode(XmlNodeType.Element, "Root", ""); + doc.AppendChild(rootNode); + configNode = doc.CreateNode(XmlNodeType.Element, "Config", ""); + rootNode.AppendChild(configNode); + } + + } + catch (Exception e) + { + Console.WriteLine(e.Message); + return; + } + try + { + rootNode = doc.FirstChild; + if (rootNode.Name != "Root") + throw new Exception("Error: Invalid .xml File. Missing "); + + configNode = rootNode.FirstChild; + if (configNode.Name != "Config") + throw new Exception("Error: Invalid .xml File. first child should be "); + + } + catch (Exception e) + { + Console.WriteLine(e.Message); + } + if (createdFile) + { + this.Commit(); + } + } + + public string GetAttribute(string attributeName) + { + string result = ""; + if (configNode.Attributes[attributeName] != null) + { + result = ((XmlAttribute)configNode.Attributes.GetNamedItem(attributeName)).Value; + } + return result; + } + + public bool SetAttribute(string attributeName, string attributeValue) + { + if (configNode.Attributes[attributeName] != null) + { + ((XmlAttribute)configNode.Attributes.GetNamedItem(attributeName)).Value = attributeValue; + } + else + { + XmlAttribute attri; + attri = doc.CreateAttribute(attributeName); + attri.Value = attributeValue; + configNode.Attributes.Append(attri); + } + return true; + } + + public void Commit() + { + doc.Save(fileName); + } + + public void Close() + { + configNode = null; + rootNode = null; + doc = null; + } + + } +} diff --git a/Common/OpenSim.Servers/BaseHttpServer.cs b/Common/OpenSim.Servers/BaseHttpServer.cs new file mode 100644 index 0000000..38f4370 --- /dev/null +++ b/Common/OpenSim.Servers/BaseHttpServer.cs @@ -0,0 +1,256 @@ +using System; +using System.Collections.Generic; +using System.Net; +using System.Text; +using System.Text.RegularExpressions; +using System.Threading; +//using OpenSim.CAPS; +using Nwc.XmlRpc; +using System.Collections; +using OpenSim.Framework.Console; + +namespace OpenSim.Servers +{ + public class BaseHttpServer + { + protected class RestMethodEntry + { + private string m_path; + public string Path + { + get { return m_path; } + } + + private RestMethod m_restMethod; + public RestMethod RestMethod + { + get { return m_restMethod; } + } + + public RestMethodEntry(string path, RestMethod restMethod) + { + m_path = path; + m_restMethod = restMethod; + } + } + + protected Thread m_workerThread; + protected HttpListener m_httpListener; + protected Dictionary m_restHandlers = new Dictionary(); + protected Dictionary m_rpcHandlers = new Dictionary(); + protected int m_port; + + public BaseHttpServer(int port) + { + m_port = port; + } + + public bool AddRestHandler(string method, string path, RestMethod handler) + { + string methodKey = String.Format("{0}: {1}", method, path); + + if (!this.m_restHandlers.ContainsKey(methodKey)) + { + this.m_restHandlers.Add(methodKey, new RestMethodEntry(path, handler)); + return true; + } + + //must already have a handler for that path so return false + return false; + } + + public bool AddXmlRPCHandler(string method, XmlRpcMethod handler) + { + if (!this.m_rpcHandlers.ContainsKey(method)) + { + this.m_rpcHandlers.Add(method, handler); + return true; + } + + //must already have a handler for that path so return false + return false; + } + + protected virtual string ProcessXMLRPCMethod(string methodName, XmlRpcRequest request) + { + XmlRpcResponse response; + + XmlRpcMethod method; + if (this.m_rpcHandlers.TryGetValue(methodName, out method)) + { + response = method(request); + } + else + { + response = new XmlRpcResponse(); + Hashtable unknownMethodError = new Hashtable(); + unknownMethodError["reason"] = "XmlRequest"; ; + unknownMethodError["message"] = "Unknown Rpc request"; + unknownMethodError["login"] = "false"; + response.Value = unknownMethodError; + } + + return XmlRpcResponseSerializer.Singleton.Serialize(response); + } + + protected virtual string ParseREST(string request, string path, string method) + { + string response; + + string requestKey = String.Format("{0}: {1}", method, path); + + string bestMatch = String.Empty; + foreach (string currentKey in m_restHandlers.Keys) + { + if (requestKey.StartsWith(currentKey)) + { + if (currentKey.Length > bestMatch.Length) + { + bestMatch = currentKey; + } + } + } + + RestMethodEntry restMethodEntry; + if (m_restHandlers.TryGetValue(bestMatch, out restMethodEntry)) + { + RestMethod restMethod = restMethodEntry.RestMethod; + + string param = path.Substring(restMethodEntry.Path.Length); + response = restMethod(request, path, param); + + } + else + { + response = String.Empty; + } + + return response; + } + + protected virtual string ParseLLSDXML(string requestBody) + { + // dummy function for now - IMPLEMENT ME! + return ""; + } + + protected virtual string ParseXMLRPC(string requestBody) + { + string responseString = String.Empty; + + try + { + XmlRpcRequest request = (XmlRpcRequest)(new XmlRpcRequestDeserializer()).Deserialize(requestBody); + + string methodName = request.MethodName; + + responseString = ProcessXMLRPCMethod(methodName, request); + } + catch (Exception e) + { + Console.WriteLine(e.ToString()); + } + return responseString; + } + + public virtual void HandleRequest(Object stateinfo) + { + try + { + HttpListenerContext context = (HttpListenerContext)stateinfo; + + HttpListenerRequest request = context.Request; + HttpListenerResponse response = context.Response; + + response.KeepAlive = false; + response.SendChunked = false; + + System.IO.Stream body = request.InputStream; + System.Text.Encoding encoding = System.Text.Encoding.UTF8; + System.IO.StreamReader reader = new System.IO.StreamReader(body, encoding); + + string requestBody = reader.ReadToEnd(); + body.Close(); + reader.Close(); + + //Console.WriteLine(request.HttpMethod + " " + request.RawUrl + " Http/" + request.ProtocolVersion.ToString() + " content type: " + request.ContentType); + //Console.WriteLine(requestBody); + + string responseString = ""; + switch (request.ContentType) + { + case "text/xml": + // must be XML-RPC, so pass to the XML-RPC parser + + responseString = ParseXMLRPC(requestBody); + responseString = Regex.Replace(responseString, "utf-16", "utf-8"); + + response.AddHeader("Content-type", "text/xml"); + break; + + case "application/xml": + // probably LLSD we hope, otherwise it should be ignored by the parser + responseString = ParseLLSDXML(requestBody); + response.AddHeader("Content-type", "application/xml"); + break; + + case "application/x-www-form-urlencoded": + // a form data POST so send to the REST parser + responseString = ParseREST(requestBody, request.RawUrl, request.HttpMethod); + response.AddHeader("Content-type", "text/html"); + break; + + case null: + // must be REST or invalid crap, so pass to the REST parser + responseString = ParseREST(requestBody, request.RawUrl, request.HttpMethod); + response.AddHeader("Content-type", "text/html"); + break; + + } + + byte[] buffer = System.Text.Encoding.UTF8.GetBytes(responseString); + System.IO.Stream output = response.OutputStream; + response.SendChunked = false; + response.ContentLength64 = buffer.Length; + output.Write(buffer, 0, buffer.Length); + output.Close(); + } + catch (Exception e) + { + Console.WriteLine(e.ToString()); + } + } + + public void Start() + { + OpenSim.Framework.Console.MainConsole.Instance.WriteLine(LogPriority.LOW, "BaseHttpServer.cs: Starting up HTTP Server"); + + m_workerThread = new Thread(new ThreadStart(StartHTTP)); + m_workerThread.IsBackground = true; + m_workerThread.Start(); + } + + private void StartHTTP() + { + try + { + OpenSim.Framework.Console.MainConsole.Instance.WriteLine(LogPriority.LOW, "BaseHttpServer.cs: StartHTTP() - Spawned main thread OK"); + m_httpListener = new HttpListener(); + + m_httpListener.Prefixes.Add("http://+:" + m_port + "/"); + m_httpListener.Start(); + + HttpListenerContext context; + while (true) + { + context = m_httpListener.GetContext(); + ThreadPool.QueueUserWorkItem(new WaitCallback(HandleRequest), context); + } + } + catch (Exception e) + { + OpenSim.Framework.Console.MainConsole.Instance.WriteLine(LogPriority.MEDIUM, e.Message); + } + } + } +} diff --git a/Common/OpenSim.Servers/BaseServer.cs b/Common/OpenSim.Servers/BaseServer.cs new file mode 100644 index 0000000..0a4c498 --- /dev/null +++ b/Common/OpenSim.Servers/BaseServer.cs @@ -0,0 +1,10 @@ +using System; +using System.Collections.Generic; +using System.Text; + +namespace OpenSim.Servers +{ + public class BaseServer + { + } +} diff --git a/Common/OpenSim.Servers/CheckSumServer.cs b/Common/OpenSim.Servers/CheckSumServer.cs new file mode 100644 index 0000000..1125baf --- /dev/null +++ b/Common/OpenSim.Servers/CheckSumServer.cs @@ -0,0 +1,113 @@ +using System; +using System.Text; +using System.IO; +using System.Threading; +using System.Net; +using System.Net.Sockets; +using System.Timers; +using System.Reflection; +using System.Collections; +using System.Collections.Generic; +using libsecondlife; +using libsecondlife.Packets; +using OpenSim.Framework.Console; + + +namespace OpenSim.Servers +{ + public class CheckSumServer : UDPServerBase + { + //protected ConsoleBase m_console; + + public CheckSumServer(int port) + : base(port) + { + } + + protected override void OnReceivedData(IAsyncResult result) + { + ipeSender = new IPEndPoint(IPAddress.Any, 0); + epSender = (EndPoint)ipeSender; + Packet packet = null; + int numBytes = Server.EndReceiveFrom(result, ref epSender); + int packetEnd = numBytes - 1; + + packet = Packet.BuildPacket(RecvBuffer, ref packetEnd, ZeroBuffer); + + if (packet.Type == PacketType.SecuredTemplateChecksumRequest) + { + SecuredTemplateChecksumRequestPacket checksum = (SecuredTemplateChecksumRequestPacket)packet; + TemplateChecksumReplyPacket checkreply = new TemplateChecksumReplyPacket(); + checkreply.DataBlock.Checksum = 3220703154;//180572585; + checkreply.DataBlock.Flags = 0; + checkreply.DataBlock.MajorVersion = 1; + checkreply.DataBlock.MinorVersion = 15; + checkreply.DataBlock.PatchVersion = 0; + checkreply.DataBlock.ServerVersion = 0; + checkreply.TokenBlock.Token = checksum.TokenBlock.Token; + this.SendPacket(checkreply, epSender); + + /* + //if we wanted to echo the the checksum/ version from the client (so that any client worked) + SecuredTemplateChecksumRequestPacket checkrequest = new SecuredTemplateChecksumRequestPacket(); + checkrequest.TokenBlock.Token = checksum.TokenBlock.Token; + this.SendPacket(checkrequest, epSender); + */ + } + else if (packet.Type == PacketType.TemplateChecksumReply) + { + //echo back the client checksum reply (Hegemon's method) + TemplateChecksumReplyPacket checksum2 = (TemplateChecksumReplyPacket)packet; + TemplateChecksumReplyPacket checkreply2 = new TemplateChecksumReplyPacket(); + checkreply2.DataBlock.Checksum = checksum2.DataBlock.Checksum; + checkreply2.DataBlock.Flags = checksum2.DataBlock.Flags; + checkreply2.DataBlock.MajorVersion = checksum2.DataBlock.MajorVersion; + checkreply2.DataBlock.MinorVersion = checksum2.DataBlock.MinorVersion; + checkreply2.DataBlock.PatchVersion = checksum2.DataBlock.PatchVersion; + checkreply2.DataBlock.ServerVersion = checksum2.DataBlock.ServerVersion; + checkreply2.TokenBlock.Token = checksum2.TokenBlock.Token; + this.SendPacket(checkreply2, epSender); + } + else + { + } + + Server.BeginReceiveFrom(RecvBuffer, 0, RecvBuffer.Length, SocketFlags.None, ref epSender, ReceivedData, null); + } + + private void SendPacket(Packet Pack, EndPoint endp) + { + if (!Pack.Header.Resent) + { + Pack.Header.Sequence = 1; + } + + byte[] ZeroOutBuffer = new byte[4096]; + byte[] sendbuffer; + sendbuffer = Pack.ToBytes(); + + try + { + if (Pack.Header.Zerocoded) + { + int packetsize = Helpers.ZeroEncode(sendbuffer, sendbuffer.Length, ZeroOutBuffer); + this.SendPackTo(ZeroOutBuffer, packetsize, SocketFlags.None, endp); + } + else + { + this.SendPackTo(sendbuffer, sendbuffer.Length, SocketFlags.None, endp); + } + } + catch (Exception) + { + OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.MEDIUM, "OpenSimClient.cs:ProcessOutPacket() - WARNING: Socket exception occurred on connection "); + + } + } + + private void SendPackTo(byte[] buffer, int size, SocketFlags flags, EndPoint endp) + { + this.Server.SendTo(buffer, size, flags, endp); + } + } +} \ No newline at end of file diff --git a/Common/OpenSim.Servers/IRestHandler.cs b/Common/OpenSim.Servers/IRestHandler.cs new file mode 100644 index 0000000..c322505 --- /dev/null +++ b/Common/OpenSim.Servers/IRestHandler.cs @@ -0,0 +1,8 @@ +using System; +using System.Collections.Generic; +using System.Text; + +namespace OpenSim.Servers +{ + public delegate string RestMethod( string request, string path, string param ); +} diff --git a/Common/OpenSim.Servers/LocalUserProfileManager.cs b/Common/OpenSim.Servers/LocalUserProfileManager.cs new file mode 100644 index 0000000..a8b5f1f --- /dev/null +++ b/Common/OpenSim.Servers/LocalUserProfileManager.cs @@ -0,0 +1,123 @@ +/* +* Copyright (c) OpenSim project, http://sim.opensecondlife.org/ +* +* Redistribution and use in source and binary forms, with or without +* modification, are permitted provided that the following conditions are met: +* * Redistributions of source code must retain the above copyright +* notice, this list of conditions and the following disclaimer. +* * Redistributions in binary form must reproduce the above copyright +* notice, this list of conditions and the following disclaimer in the +* documentation and/or other materials provided with the distribution. +* * Neither the name of the nor the +* names of its contributors may be used to endorse or promote products +* derived from this software without specific prior written permission. +* +* THIS SOFTWARE IS PROVIDED BY ``AS IS'' AND ANY +* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED +* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE +* DISCLAIMED. IN NO EVENT SHALL BE LIABLE FOR ANY +* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES +* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; +* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND +* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT +* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS +* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. +* +*/ + +using System; +using System.Collections.Generic; +using System.Collections; +using System.Text; +using OpenSim.Framework.User; +using OpenSim.Framework.Grid; +using OpenSim.Framework.Inventory; +using OpenSim.Framework.Interfaces; +using OpenSim.Framework.Types; +using libsecondlife; + +namespace OpenSim.UserServer +{ + public class LocalUserProfileManager : UserProfileManager + { + private IGridServer m_gridServer; + private int m_port; + private string m_ipAddr; + private uint regionX; + private uint regionY; + private AddNewSessionHandler AddSession; + + public LocalUserProfileManager(IGridServer gridServer, int simPort, string ipAddr , uint regX, uint regY) + { + m_gridServer = gridServer; + m_port = simPort; + m_ipAddr = ipAddr; + regionX = regX; + regionY = regY; + } + + public void SetSessionHandler(AddNewSessionHandler sessionHandler) + { + this.AddSession = sessionHandler; + } + + public override void InitUserProfiles() + { + // TODO: need to load from database + } + + public override void CustomiseResponse(ref System.Collections.Hashtable response, UserProfile theUser) + { + Int32 circode = (Int32)response["circuit_code"]; + theUser.AddSimCircuit((uint)circode, LLUUID.Random()); + response["home"] = "{'region_handle':[r" + (997 * 256).ToString() + ",r" + (996 * 256).ToString() + "], 'position':[r" + theUser.homepos.X.ToString() + ",r" + theUser.homepos.Y.ToString() + ",r" + theUser.homepos.Z.ToString() + "], 'look_at':[r" + theUser.homelookat.X.ToString() + ",r" + theUser.homelookat.Y.ToString() + ",r" + theUser.homelookat.Z.ToString() + "]}"; + response["sim_port"] = m_port; + response["sim_ip"] = m_ipAddr; + response["region_y"] = (Int32)regionY* 256; + response["region_x"] = (Int32)regionX* 256; + + string first; + string last; + if (response.Contains("first_name")) + { + first = (string)response["first_name"]; + } + else + { + first = "test"; + } + + if (response.Contains("last_name")) + { + last = (string)response["last_name"]; + } + else + { + last = "User"; + } + + ArrayList InventoryList = (ArrayList)response["inventory-skeleton"]; + Hashtable Inventory1 = (Hashtable)InventoryList[0]; + + Login _login = new Login(); + //copy data to login object + _login.First = first; + _login.Last = last; + _login.Agent = new LLUUID((string)response["agent_id"]) ; + _login.Session = new LLUUID((string)response["session_id"]); + _login.SecureSession = new LLUUID((string)response["secure_session_id"]); + _login.CircuitCode =(uint) circode; + _login.BaseFolder = null; + _login.InventoryFolder = new LLUUID((string)Inventory1["folder_id"]); + + //working on local computer if so lets add to the gridserver's list of sessions? + /*if (m_gridServer.GetName() == "Local") + { + Console.WriteLine("adding login data to gridserver"); + ((LocalGridBase)this.m_gridServer).AddNewSession(_login); + }*/ + + this.AddSession(_login); + } + } +} diff --git a/Common/OpenSim.Servers/LoginResponse.cs b/Common/OpenSim.Servers/LoginResponse.cs new file mode 100644 index 0000000..7333d1f --- /dev/null +++ b/Common/OpenSim.Servers/LoginResponse.cs @@ -0,0 +1,670 @@ +/* +* Copyright (c) OpenSim project, http://sim.opensecondlife.org/ +* +* Redistribution and use in source and binary forms, with or without +* modification, are permitted provided that the following conditions are met: +* * Redistributions of source code must retain the above copyright +* notice, this list of conditions and the following disclaimer. +* * Redistributions in binary form must reproduce the above copyright +* notice, this list of conditions and the following disclaimer in the +* documentation and/or other materials provided with the distribution. +* * Neither the name of the nor the +* names of its contributors may be used to endorse or promote products +* derived from this software without specific prior written permission. +* +* THIS SOFTWARE IS PROVIDED BY ``AS IS'' AND ANY +* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED +* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE +* DISCLAIMED. IN NO EVENT SHALL BE LIABLE FOR ANY +* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES +* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; +* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND +* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT +* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS +* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. +* +*/ + +using Nwc.XmlRpc; +using System; +using System.IO; +using System.Net; +using System.Net.Sockets; +using System.Text; +using System.Text.RegularExpressions; +using System.Threading; +using System.Collections; +using System.Security.Cryptography; +using System.Xml; +using libsecondlife; +using OpenSim; +using OpenSim.Framework.User; +using OpenSim.Framework.Inventory; +using OpenSim.Framework.Utilities; +using OpenSim.Framework.Interfaces; + +// ? +using OpenSim.Framework.Grid; + +namespace OpenSim.UserServer +{ + /// + /// A temp class to handle login response. + /// Should make use of UserProfileManager where possible. + /// + + public class LoginResponse + { + private Hashtable loginFlagsHash; + private Hashtable globalTexturesHash; + private Hashtable loginError; + private Hashtable eventCategoriesHash; + private Hashtable uiConfigHash; + private Hashtable classifiedCategoriesHash; + + private ArrayList loginFlags; + private ArrayList globalTextures; + private ArrayList eventCategories; + private ArrayList uiConfig; + private ArrayList classifiedCategories; + private ArrayList inventoryRoot; + private ArrayList initialOutfit; + private ArrayList agentInventory; + + private UserProfile userProfile; + + private LLUUID agentID; + private LLUUID sessionID; + private LLUUID secureSessionID; + private LLUUID baseFolderID; + private LLUUID inventoryFolderID; + + // Login Flags + private string dst; + private string stipendSinceLogin; + private string gendered; + private string everLoggedIn; + private string login; + private string simPort; + private string simAddress; + private string agentAccess; + private Int32 circuitCode; + private uint regionX; + private uint regionY; + + // Login + private string firstname; + private string lastname; + + // Global Textures + private string sunTexture; + private string cloudTexture; + private string moonTexture; + + // Error Flags + private string errorReason; + private string errorMessage; + + // Response + private XmlRpcResponse xmlRpcResponse; + private XmlRpcResponse defaultXmlRpcResponse; + + private string welcomeMessage; + private string startLocation; + private string allowFirstLife; + private string home; + private string seedCapability; + private string lookAt; + + public LoginResponse() + { + this.loginFlags = new ArrayList(); + this.globalTextures = new ArrayList(); + this.eventCategories = new ArrayList(); + this.uiConfig = new ArrayList(); + this.classifiedCategories = new ArrayList(); + + this.loginError = new Hashtable(); + this.eventCategoriesHash = new Hashtable(); + this.classifiedCategoriesHash = new Hashtable(); + this.uiConfigHash = new Hashtable(); + + this.defaultXmlRpcResponse = new XmlRpcResponse(); + this.userProfile = new UserProfile(); + this.inventoryRoot = new ArrayList(); + this.initialOutfit = new ArrayList(); + this.agentInventory = new ArrayList(); + + this.xmlRpcResponse = new XmlRpcResponse(); + this.defaultXmlRpcResponse = new XmlRpcResponse(); + + this.SetDefaultValues(); + } // LoginServer + + public void SetDefaultValues() + { + try + { + this.DST = "N"; + this.StipendSinceLogin = "N"; + this.Gendered = "Y"; + this.EverLoggedIn = "Y"; + this.login = "false"; + this.firstname = "Test"; + this.lastname = "User"; + this.agentAccess = "M"; + this.startLocation = "last"; + this.allowFirstLife = "Y"; + + this.SunTexture = "cce0f112-878f-4586-a2e2-a8f104bba271"; + this.CloudTexture = "fc4b9f0b-d008-45c6-96a4-01dd947ac621"; + this.MoonTexture = "fc4b9f0b-d008-45c6-96a4-01dd947ac621"; + + this.ErrorMessage = "You have entered an invalid name/password combination. Check Caps/lock."; + this.ErrorReason = "key"; + this.welcomeMessage = "Welcome to OpenSim!"; + this.seedCapability = ""; + this.home = "{'region_handle':[r" + (997 * 256).ToString() + ",r" + (996 * 256).ToString() + "], 'position':[r" + this.userProfile.homepos.X.ToString() + ",r" + this.userProfile.homepos.Y.ToString() + ",r" + this.userProfile.homepos.Z.ToString() + "], 'look_at':[r" + this.userProfile.homelookat.X.ToString() + ",r" + this.userProfile.homelookat.Y.ToString() + ",r" + this.userProfile.homelookat.Z.ToString() + "]}"; + this.lookAt = "[r0.99949799999999999756,r0.03166859999999999814,r0]"; + this.RegionX = (uint)255232; + this.RegionY = (uint)254976; + + // Classifieds; + this.AddClassifiedCategory((Int32)1, "Shopping"); + this.AddClassifiedCategory((Int32)2, "Land Rental"); + this.AddClassifiedCategory((Int32)3, "Property Rental"); + this.AddClassifiedCategory((Int32)4, "Special Attraction"); + this.AddClassifiedCategory((Int32)5, "New Products"); + this.AddClassifiedCategory((Int32)6, "Employment"); + this.AddClassifiedCategory((Int32)7, "Wanted"); + this.AddClassifiedCategory((Int32)8, "Service"); + this.AddClassifiedCategory((Int32)9, "Personal"); + + int SessionRand = Util.RandomClass.Next(1, 999); + this.SessionID = new LLUUID("aaaabbbb-0200-" + SessionRand.ToString("0000") + "-8664-58f53e442797"); + this.SecureSessionID = LLUUID.Random(); + + this.userProfile.Inventory.CreateRootFolder(this.userProfile.UUID, true); + this.baseFolderID = this.userProfile.Inventory.GetFolderID("Textures"); + this.inventoryFolderID = this.userProfile.Inventory.GetFolderID("My Inventory-"); + Hashtable InventoryRootHash = new Hashtable(); + InventoryRootHash["folder_id"] = this.userProfile.Inventory.InventoryRoot.FolderID.ToStringHyphenated(); + this.inventoryRoot.Add(InventoryRootHash); + + Hashtable TempHash; + foreach (InventoryFolder InvFolder in this.userProfile.Inventory.InventoryFolders.Values) + { + TempHash = new Hashtable(); + TempHash["name"] = InvFolder.FolderName; + TempHash["parent_id"] = InvFolder.ParentID.ToStringHyphenated(); + TempHash["version"] = (Int32)InvFolder.Version; + TempHash["type_default"] = (Int32)InvFolder.DefaultType; + TempHash["folder_id"] = InvFolder.FolderID.ToStringHyphenated(); + this.agentInventory.Add(TempHash); + } + + Hashtable InitialOutfitHash = new Hashtable(); + InitialOutfitHash["folder_name"] = "Nightclub Female"; + InitialOutfitHash["gender"] = "female"; + this.initialOutfit.Add(InitialOutfitHash); + } + catch (Exception e) + { + OpenSim.Framework.Console.MainConsole.Instance.WriteLine( + OpenSim.Framework.Console.LogPriority.LOW, + "LoginResponse: Unable to set default values: " + e.Message + ); + } + + } // SetDefaultValues + + protected virtual LLUUID GetAgentId() + { + // todo + LLUUID Agent; + int AgentRand = Util.RandomClass.Next(1, 9999); + Agent = new LLUUID("99998888-0100-" + AgentRand.ToString("0000") + "-8ec1-0b1d5cd6aead"); + return Agent; + } // GetAgentId + + private XmlRpcResponse GenerateFailureResponse(string reason, string message, string login) + { + // Overwrite any default values; + this.xmlRpcResponse = new XmlRpcResponse(); + + // Ensure Login Failed message/reason; + this.ErrorMessage = message; + this.ErrorReason = reason; + + this.loginError["reason"] = this.ErrorReason; + this.loginError["message"] = this.ErrorMessage; + this.loginError["login"] = login; + this.xmlRpcResponse.Value = this.loginError; + return (this.xmlRpcResponse); + } // GenerateResponse + + public XmlRpcResponse LoginFailedResponse() + { + return (this.GenerateFailureResponse("key", "You have entered an invalid name/password combination. Check Caps/lock.", "false")); + } // LoginFailedResponse + + public XmlRpcResponse ConnectionFailedResponse() + { + return (this.LoginFailedResponse()); + } // CreateErrorConnectingToGridResponse() + + public XmlRpcResponse CreateAlreadyLoggedInResponse() + { + return (this.GenerateFailureResponse("presence", "You appear to be already logged in, if this is not the case please wait for your session to timeout, if this takes longer than a few minutes please contact the grid owner", "false")); + } // CreateAlreadyLoggedInResponse() + + public XmlRpcResponse ToXmlRpcResponse() + { + try + { + + Hashtable responseData = new Hashtable(); + + this.loginFlagsHash = new Hashtable(); + this.loginFlagsHash["daylight_savings"] = this.DST; + this.loginFlagsHash["stipend_since_login"] = this.StipendSinceLogin; + this.loginFlagsHash["gendered"] = this.Gendered; + this.loginFlagsHash["ever_logged_in"] = this.EverLoggedIn; + this.loginFlags.Add(this.loginFlagsHash); + + responseData["first_name"] = this.Firstname; + responseData["last_name"] = this.Lastname; + responseData["agent_access"] = this.agentAccess; + + this.globalTexturesHash = new Hashtable(); + this.globalTexturesHash["sun_texture_id"] = this.SunTexture; + this.globalTexturesHash["cloud_texture_id"] = this.CloudTexture; + this.globalTexturesHash["moon_texture_id"] = this.MoonTexture; + this.globalTextures.Add(this.globalTexturesHash); + this.eventCategories.Add(this.eventCategoriesHash); + + this.AddToUIConfig("allow_first_life", this.allowFirstLife); + this.uiConfig.Add(this.uiConfigHash); + + // Create a agent and session LLUUID + this.agentID = this.GetAgentId(); + + responseData["sim_port"] = this.SimPort; + responseData["sim_ip"] = this.SimAddress; + responseData["agent_id"] = this.AgentID.ToStringHyphenated(); + responseData["session_id"] = this.SessionID.ToStringHyphenated(); + responseData["secure_session_id"] = this.SecureSessionID.ToStringHyphenated(); + responseData["circuit_code"] = this.CircuitCode; + responseData["seconds_since_epoch"] = (Int32)(DateTime.UtcNow - new DateTime(1970, 1, 1)).TotalSeconds; + responseData["login-flags"] = this.loginFlags; + responseData["global-textures"] = this.globalTextures; + responseData["seed_capability"] = this.seedCapability; + + responseData["event_categories"] = this.eventCategories; + responseData["event_notifications"] = new ArrayList(); // todo + responseData["classified_categories"] = this.classifiedCategories; + responseData["ui-config"] = this.uiConfig; + + responseData["inventory-skeleton"] = this.agentInventory; + responseData["inventory-skel-lib"] = new ArrayList(); // todo + responseData["inventory-root"] = this.inventoryRoot; + responseData["gestures"] = new ArrayList(); // todo + responseData["inventory-lib-owner"] = new ArrayList(); // todo + responseData["initial-outfit"] = this.initialOutfit; + responseData["start_location"] = this.startLocation; + responseData["seed_capability"] = this.seedCapability; + responseData["home"] = this.home; + responseData["look_at"] = this.lookAt; + responseData["message"] = this.welcomeMessage; + responseData["region_x"] = (Int32)this.RegionX * 256; + responseData["region_y"] = (Int32)this.RegionY * 256; + + responseData["login"] = "true"; + this.xmlRpcResponse.Value = responseData; + + return (this.xmlRpcResponse); + } + catch (Exception e) + { + OpenSim.Framework.Console.MainConsole.Instance.WriteLine( + OpenSim.Framework.Console.LogPriority.LOW, + "LoginResponse: Error creating XML-RPC Response: " + e.Message + ); + return (this.GenerateFailureResponse("Internal Error", "Error generating Login Response", "false")); + + } + + } // ToXmlRpcResponse + + public void SetEventCategories(string category, string value) + { + this.eventCategoriesHash[category] = value; + } // SetEventCategories + + public void AddToUIConfig(string itemName, string item) + { + this.uiConfigHash[itemName] = item; + } // SetUIConfig + + public void AddClassifiedCategory(Int32 ID, string categoryName) + { + this.classifiedCategoriesHash["category_name"] = categoryName; + this.classifiedCategoriesHash["category_id"] = ID; + this.classifiedCategories.Add(this.classifiedCategoriesHash); + // this.classifiedCategoriesHash.Clear(); + } // SetClassifiedCategory + + public string Login + { + get + { + return this.login; + } + set + { + this.login = value; + } + } // Login + + public string DST + { + get + { + return this.dst; + } + set + { + this.dst = value; + } + } // DST + + public string StipendSinceLogin + { + get + { + return this.stipendSinceLogin; + } + set + { + this.stipendSinceLogin = value; + } + } // StipendSinceLogin + + public string Gendered + { + get + { + return this.gendered; + } + set + { + this.gendered = value; + } + } // Gendered + + public string EverLoggedIn + { + get + { + return this.everLoggedIn; + } + set + { + this.everLoggedIn = value; + } + } // EverLoggedIn + + public string SimPort + { + get + { + return this.simPort; + } + set + { + this.simPort = value; + } + } // SimPort + + public string SimAddress + { + get + { + return this.simAddress; + } + set + { + this.simAddress = value; + } + } // SimAddress + + public LLUUID AgentID + { + get + { + return this.agentID; + } + set + { + this.agentID = value; + } + } // AgentID + + public LLUUID SessionID + { + get + { + return this.sessionID; + } + set + { + this.sessionID = value; + } + } // SessionID + + public LLUUID SecureSessionID + { + get + { + return this.secureSessionID; + } + set + { + this.secureSessionID = value; + } + } // SecureSessionID + + public LLUUID BaseFolderID + { + get + { + return this.baseFolderID; + } + set + { + this.baseFolderID = value; + } + } // BaseFolderID + + public LLUUID InventoryFolderID + { + get + { + return this.inventoryFolderID; + } + set + { + this.inventoryFolderID = value; + } + } // InventoryFolderID + + public Int32 CircuitCode + { + get + { + return this.circuitCode; + } + set + { + this.circuitCode = value; + } + } // CircuitCode + + public uint RegionX + { + get + { + return this.regionX; + } + set + { + this.regionX = value; + } + } // RegionX + + public uint RegionY + { + get + { + return this.regionY; + } + set + { + this.regionY = value; + } + } // RegionY + + public string SunTexture + { + get + { + return this.sunTexture; + } + set + { + this.sunTexture = value; + } + } // SunTexture + + public string CloudTexture + { + get + { + return this.cloudTexture; + } + set + { + this.cloudTexture = value; + } + } // CloudTexture + + public string MoonTexture + { + get + { + return this.moonTexture; + } + set + { + this.moonTexture = value; + } + } // MoonTexture + + public string Firstname + { + get + { + return this.firstname; + } + set + { + this.firstname = value; + } + } // Firstname + + public string Lastname + { + get + { + return this.lastname; + } + set + { + this.lastname = value; + } + } // Lastname + + public string AgentAccess + { + get + { + return this.agentAccess; + } + set + { + this.agentAccess = value; + } + } + + public string StartLocation + { + get + { + return this.startLocation; + } + set + { + this.startLocation = value; + } + } // StartLocation + + public string LookAt + { + get + { + return this.lookAt; + } + set + { + this.lookAt = value; + } + } + + public string SeedCapability + { + get + { + return this.seedCapability; + } + set + { + this.seedCapability = value; + } + } // SeedCapability + + public string ErrorReason + { + get + { + return this.errorReason; + } + set + { + this.errorReason = value; + } + } // ErrorReason + + public string ErrorMessage + { + get + { + return this.errorMessage; + } + set + { + this.errorMessage = value; + } + } // ErrorMessage + + } // LoginResponse +} // namespace OpenSim.UserServer \ No newline at end of file diff --git a/Common/OpenSim.Servers/LoginServer.cs b/Common/OpenSim.Servers/LoginServer.cs new file mode 100644 index 0000000..6fd174b --- /dev/null +++ b/Common/OpenSim.Servers/LoginServer.cs @@ -0,0 +1,284 @@ +/* +* Copyright (c) OpenSim project, http://sim.opensecondlife.org/ +* +* Redistribution and use in source and binary forms, with or without +* modification, are permitted provided that the following conditions are met: +* * Redistributions of source code must retain the above copyright +* notice, this list of conditions and the following disclaimer. +* * Redistributions in binary form must reproduce the above copyright +* notice, this list of conditions and the following disclaimer in the +* documentation and/or other materials provided with the distribution. +* * Neither the name of the nor the +* names of its contributors may be used to endorse or promote products +* derived from this software without specific prior written permission. +* +* THIS SOFTWARE IS PROVIDED BY ``AS IS'' AND ANY +* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED +* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE +* DISCLAIMED. IN NO EVENT SHALL BE LIABLE FOR ANY +* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES +* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; +* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND +* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT +* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS +* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. +* +*/ + +using Nwc.XmlRpc; +using System; +using System.IO; +using System.Net; +using System.Net.Sockets; +using System.Text; +using System.Text.RegularExpressions; +using System.Threading; +using System.Collections; +using System.Security.Cryptography; +using System.Xml; +using libsecondlife; +using OpenSim; +using OpenSim.Framework.Interfaces; +using OpenSim.Framework.Grid; +using OpenSim.Framework.Inventory; +using OpenSim.Framework.User; +using OpenSim.Framework.Utilities; +using OpenSim.Framework.Types; + +namespace OpenSim.UserServer +{ + public delegate void AddNewSessionHandler(Login loginData); + /// + /// When running in local (default) mode , handles client logins. + /// + public class LoginServer : LoginService, IUserServer + { + private IGridServer m_gridServer; + public IPAddress clientAddress = IPAddress.Loopback; + public IPAddress remoteAddress = IPAddress.Any; + private int NumClients; + private bool userAccounts = false; + private string _mpasswd; + private bool _needPasswd = false; + private LocalUserProfileManager userManager; + private int m_simPort; + private string m_simAddr; + private uint regionX; + private uint regionY; + private AddNewSessionHandler AddSession; + + public LocalUserProfileManager LocalUserManager + { + get + { + return userManager; + } + } + + public LoginServer( string simAddr, int simPort, uint regX, uint regY, bool useAccounts) + { + m_simPort = simPort; + m_simAddr = simAddr; + regionX = regX; + regionY = regY; + this.userAccounts = useAccounts; + } + + public void SetSessionHandler(AddNewSessionHandler sessionHandler) + { + this.AddSession = sessionHandler; + this.userManager.SetSessionHandler(sessionHandler); + } + + public void Startup() + { + this._needPasswd = false; + + this._mpasswd = EncodePassword("testpass"); + + userManager = new LocalUserProfileManager(this.m_gridServer, m_simPort, m_simAddr, regionX, regionY); + //userManager.InitUserProfiles(); + userManager.SetKeys("", "", "", "Welcome to OpenSim"); + } + + public XmlRpcResponse XmlRpcLoginMethod(XmlRpcRequest request) + { + Console.WriteLine("login attempt"); + Hashtable requestData = (Hashtable)request.Params[0]; + string first; + string last; + string passwd; + + LoginResponse loginResponse = new LoginResponse(); + loginResponse.RegionX = regionX; + loginResponse.RegionY = regionY; + + //get login name + if (requestData.Contains("first")) + { + first = (string)requestData["first"]; + } + else + { + first = "test"; + } + + if (requestData.Contains("last")) + { + last = (string)requestData["last"]; + } + else + { + last = "User" + NumClients.ToString(); + } + + if (requestData.Contains("passwd")) + { + passwd = (string)requestData["passwd"]; + } + else + { + passwd = "notfound"; + } + + if (!Authenticate(first, last, passwd)) + { + return loginResponse.LoginFailedResponse(); + } + + NumClients++; + + // Create a agent and session LLUUID + // Agent = GetAgentId(first, last); + // int SessionRand = Util.RandomClass.Next(1, 999); + // Session = new LLUUID("aaaabbbb-0200-" + SessionRand.ToString("0000") + "-8664-58f53e442797"); + // LLUUID secureSess = LLUUID.Random(); + + loginResponse.SimPort = m_simPort.ToString(); + loginResponse.SimAddress = m_simAddr.ToString(); + // loginResponse.AgentID = Agent.ToStringHyphenated(); + // loginResponse.SessionID = Session.ToStringHyphenated(); + // loginResponse.SecureSessionID = secureSess.ToStringHyphenated(); + loginResponse.CircuitCode = (Int32)(Util.RandomClass.Next()); + XmlRpcResponse response = loginResponse.ToXmlRpcResponse(); + Hashtable responseData = (Hashtable)response.Value; + + //inventory + /* ArrayList InventoryList = (ArrayList)responseData["inventory-skeleton"]; + Hashtable Inventory1 = (Hashtable)InventoryList[0]; + Hashtable Inventory2 = (Hashtable)InventoryList[1]; + LLUUID BaseFolderID = LLUUID.Random(); + LLUUID InventoryFolderID = LLUUID.Random(); + Inventory2["name"] = "Textures"; + Inventory2["folder_id"] = BaseFolderID.ToStringHyphenated(); + Inventory2["type_default"] = 0; + Inventory1["folder_id"] = InventoryFolderID.ToStringHyphenated(); + + ArrayList InventoryRoot = (ArrayList)responseData["inventory-root"]; + Hashtable Inventoryroot = (Hashtable)InventoryRoot[0]; + Inventoryroot["folder_id"] = InventoryFolderID.ToStringHyphenated(); + */ + CustomiseLoginResponse(responseData, first, last); + + Login _login = new Login(); + //copy data to login object + _login.First = first; + _login.Last = last; + _login.Agent = loginResponse.AgentID; + _login.Session = loginResponse.SessionID; + _login.SecureSession = loginResponse.SecureSessionID; + _login.CircuitCode = (uint) loginResponse.CircuitCode; + _login.BaseFolder = loginResponse.BaseFolderID; + _login.InventoryFolder = loginResponse.InventoryFolderID; + + //working on local computer if so lets add to the gridserver's list of sessions? + /* if (m_gridServer.GetName() == "Local") + { + ((LocalGridBase)m_gridServer).AddNewSession(_login); + }*/ + AddSession(_login); + + return response; + } + + protected virtual void CustomiseLoginResponse(Hashtable responseData, string first, string last) + { + } + + protected virtual LLUUID GetAgentId(string firstName, string lastName) + { + LLUUID Agent; + int AgentRand = Util.RandomClass.Next(1, 9999); + Agent = new LLUUID("99998888-0100-" + AgentRand.ToString("0000") + "-8ec1-0b1d5cd6aead"); + return Agent; + } + + protected virtual bool Authenticate(string first, string last, string passwd) + { + if (this._needPasswd) + { + //every user needs the password to login + string encodedPass = passwd.Remove(0, 3); //remove $1$ + if (encodedPass == this._mpasswd) + { + return true; + } + else + { + return false; + } + } + else + { + //do not need password to login + return true; + } + } + + private static string EncodePassword(string passwd) + { + Byte[] originalBytes; + Byte[] encodedBytes; + MD5 md5; + + md5 = new MD5CryptoServiceProvider(); + originalBytes = ASCIIEncoding.Default.GetBytes(passwd); + encodedBytes = md5.ComputeHash(originalBytes); + + return Regex.Replace(BitConverter.ToString(encodedBytes), "-", "").ToLower(); + } + + public bool CreateUserAccount(string firstName, string lastName, string password) + { + Console.WriteLine("creating new user account"); + string mdPassword = EncodePassword(password); + Console.WriteLine("with password: " + mdPassword); + this.userManager.CreateNewProfile(firstName, lastName, mdPassword); + return true; + } + + //IUserServer implementation + public AgentInventory RequestAgentsInventory(LLUUID agentID) + { + AgentInventory aInventory = null; + if (this.userAccounts) + { + aInventory = this.userManager.GetUsersInventory(agentID); + } + + return aInventory; + } + + public bool UpdateAgentsInventory(LLUUID agentID, AgentInventory inventory) + { + return true; + } + + public void SetServerInfo(string ServerUrl, string SendKey, string RecvKey) + { + + } + } + + +} diff --git a/Common/OpenSim.Servers/OpenSim.Servers.csproj b/Common/OpenSim.Servers/OpenSim.Servers.csproj new file mode 100644 index 0000000..e89a62c --- /dev/null +++ b/Common/OpenSim.Servers/OpenSim.Servers.csproj @@ -0,0 +1,130 @@ + + + Local + 8.0.50727 + 2.0 + {8BB20F0A-0000-0000-0000-000000000000} + Debug + AnyCPU + + + + OpenSim.Servers + JScript + Grid + IE50 + false + Library + + OpenSim.Servers + + + + + + False + 285212672 + False + + + TRACE;DEBUG + + True + 4096 + False + ..\..\bin\ + False + False + False + 4 + + + + False + 285212672 + False + + + TRACE + + False + 4096 + True + ..\..\bin\ + False + False + False + 4 + + + + + System.dll + False + + + System.Xml.dll + False + + + ..\..\bin\libsecondlife.dll + False + + + + + OpenSim.Framework + {8ACA2445-0000-0000-0000-000000000000} + {FAE04EC0-301F-11D3-BF4B-00C04F79EFBC} + False + + + OpenSim.Framework.Console + {A7CD0630-0000-0000-0000-000000000000} + {FAE04EC0-301F-11D3-BF4B-00C04F79EFBC} + False + + + XMLRPC + {8E81D43C-0000-0000-0000-000000000000} + {FAE04EC0-301F-11D3-BF4B-00C04F79EFBC} + False + + + + + Code + + + Code + + + Code + + + Code + + + Code + + + Code + + + Code + + + Code + + + Code + + + + + + + + + + diff --git a/Common/OpenSim.Servers/OpenSim.Servers.csproj.user b/Common/OpenSim.Servers/OpenSim.Servers.csproj.user new file mode 100644 index 0000000..d47d65d --- /dev/null +++ b/Common/OpenSim.Servers/OpenSim.Servers.csproj.user @@ -0,0 +1,12 @@ + + + Debug + AnyCPU + C:\New Folder\second-life-viewer\opensim-dailys2\opensim15-07\bin\ + 8.0.50727 + ProjectFiles + 0 + + + + diff --git a/Common/OpenSim.Servers/OpenSim.Servers.dll.build b/Common/OpenSim.Servers/OpenSim.Servers.dll.build new file mode 100644 index 0000000..41c1350 --- /dev/null +++ b/Common/OpenSim.Servers/OpenSim.Servers.dll.build @@ -0,0 +1,52 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + diff --git a/Common/OpenSim.Servers/UDPServerBase.cs b/Common/OpenSim.Servers/UDPServerBase.cs new file mode 100644 index 0000000..a308052 --- /dev/null +++ b/Common/OpenSim.Servers/UDPServerBase.cs @@ -0,0 +1,68 @@ +using System; +using System.Text; +using System.IO; +using System.Threading; +using System.Net; +using System.Net.Sockets; +using System.Timers; +using System.Reflection; +using System.Collections; +using System.Collections.Generic; +using libsecondlife; +using libsecondlife.Packets; + +namespace OpenSim.Servers +{ + public class UDPServerBase + { + public Socket Server; + protected IPEndPoint ServerIncoming; + protected byte[] RecvBuffer = new byte[4096]; + protected byte[] ZeroBuffer = new byte[8192]; + protected IPEndPoint ipeSender; + protected EndPoint epSender; + protected AsyncCallback ReceivedData; + protected int listenPort; + + public UDPServerBase(int port) + { + listenPort = port; + } + + protected virtual void OnReceivedData(IAsyncResult result) + { + ipeSender = new IPEndPoint(IPAddress.Any, 0); + epSender = (EndPoint)ipeSender; + Packet packet = null; + int numBytes = Server.EndReceiveFrom(result, ref epSender); + int packetEnd = numBytes - 1; + + packet = Packet.BuildPacket(RecvBuffer, ref packetEnd, ZeroBuffer); + + Server.BeginReceiveFrom(RecvBuffer, 0, RecvBuffer.Length, SocketFlags.None, ref epSender, ReceivedData, null); + } + + protected virtual void AddNewClient(Packet packet) + { + } + + public virtual void ServerListener() + { + + ServerIncoming = new IPEndPoint(IPAddress.Any, listenPort); + Server = new Socket(AddressFamily.InterNetwork, SocketType.Dgram, ProtocolType.Udp); + Server.Bind(ServerIncoming); + + ipeSender = new IPEndPoint(IPAddress.Any, 0); + epSender = (EndPoint)ipeSender; + ReceivedData = new AsyncCallback(this.OnReceivedData); + Server.BeginReceiveFrom(RecvBuffer, 0, RecvBuffer.Length, SocketFlags.None, ref epSender, ReceivedData, null); + } + + public virtual void SendPacketTo(byte[] buffer, int size, SocketFlags flags, uint circuitcode) + { + + } + } +} + diff --git a/Common/OpenSim.Servers/XmlRpcMethod.cs b/Common/OpenSim.Servers/XmlRpcMethod.cs new file mode 100644 index 0000000..2295405 --- /dev/null +++ b/Common/OpenSim.Servers/XmlRpcMethod.cs @@ -0,0 +1,7 @@ +using System; +using Nwc.XmlRpc; + +namespace OpenSim.Servers +{ + public delegate XmlRpcResponse XmlRpcMethod( XmlRpcRequest request ); +} diff --git a/Common/XmlRpcCS/Logger.cs b/Common/XmlRpcCS/Logger.cs new file mode 100644 index 0000000..ebf804b --- /dev/null +++ b/Common/XmlRpcCS/Logger.cs @@ -0,0 +1,46 @@ +namespace Nwc.XmlRpc +{ + using System; + + /// Define levels of logging. This duplicates + /// similar enumerations in System.Diagnostics.EventLogEntryType. The + /// duplication was merited because .NET Compact Framework lacked the EventLogEntryType enum. + public enum LogLevel + { + /// Information level, log entry for informational reasons only. + Information, + /// Warning level, indicates a possible problem. + Warning, + /// Error level, implies a significant problem. + Error + } + + /// + ///Logging singleton with swappable output delegate. + /// + /// + ///This singleton provides a centralized log. The actual WriteEntry calls are passed + ///off to a delegate however. Having a delegate do the actual logginh allows you to + ///implement different logging mechanism and have them take effect throughout the system. + /// + public class Logger + { + ///Delegate definition for logging. + ///The message String to log. + ///The LogLevel of your message. + public delegate void LoggerDelegate(String message, LogLevel level); + ///The LoggerDelegate that will recieve WriteEntry requests. + static public LoggerDelegate Delegate = null; + + /// + ///Method logging events are sent to. + /// + ///The message String to log. + ///The LogLevel of your message. + static public void WriteEntry(String message, LogLevel level) + { + if (Delegate != null) + Delegate(message, level); + } + } +} diff --git a/Common/XmlRpcCS/SimpleHttpRequest.cs b/Common/XmlRpcCS/SimpleHttpRequest.cs new file mode 100644 index 0000000..e5326c3 --- /dev/null +++ b/Common/XmlRpcCS/SimpleHttpRequest.cs @@ -0,0 +1,204 @@ +namespace Nwc.XmlRpc +{ + using System; + using System.IO; + using System.Net.Sockets; + using System.Collections; + + ///Very basic HTTP request handler. + ///This class is designed to accept a TcpClient and treat it as an HTTP request. + /// It will do some basic header parsing and manage the input and output streams associated + /// with the request. + public class SimpleHttpRequest + { + private String _httpMethod = null; + private String _protocol; + private String _filePathFile = null; + private String _filePathDir = null; + private String __filePath; + private TcpClient _client; + private StreamReader _input; + private StreamWriter _output; + private Hashtable _headers; + + /// A constructor which accepts the TcpClient. + /// It creates the associated input and output streams, determines the request type, + /// and parses the remaining HTTP header. + /// The TcpClient associated with the HTTP connection. + public SimpleHttpRequest(TcpClient client) + { + _client = client; + _output = new StreamWriter(client.GetStream()); + _input = new StreamReader(client.GetStream()); + GetRequestMethod(); + GetRequestHeaders(); + } + + /// The output StreamWriter associated with the request. + public StreamWriter Output + { + get { return _output; } + } + + /// The input StreamReader associated with the request. + public StreamReader Input + { + get { return _input; } + } + + /// The TcpClient with the request. + public TcpClient Client + { + get { return _client; } + } + + private String _filePath + { + get { return __filePath; } + set + { + __filePath = value; + _filePathDir = null; + _filePathFile = null; + } + } + + /// The type of HTTP request (i.e. PUT, GET, etc.). + public String HttpMethod + { + get { return _httpMethod; } + } + + /// The level of the HTTP protocol. + public String Protocol + { + get { return _protocol; } + } + + /// The "path" which is part of any HTTP request. + public String FilePath + { + get { return _filePath; } + } + + /// The file portion of the "path" which is part of any HTTP request. + public String FilePathFile + { + get + { + if (_filePathFile != null) + return _filePathFile; + + int i = FilePath.LastIndexOf("/"); + + if (i == -1) + return ""; + + i++; + _filePathFile = FilePath.Substring(i, FilePath.Length - i); + return _filePathFile; + } + } + + /// The directory portion of the "path" which is part of any HTTP request. + public String FilePathDir + { + get + { + if (_filePathDir != null) + return _filePathDir; + + int i = FilePath.LastIndexOf("/"); + + if (i == -1) + return ""; + + i++; + _filePathDir = FilePath.Substring(0, i); + return _filePathDir; + } + } + + private void GetRequestMethod() + { + string req = _input.ReadLine(); + if (req == null) + throw new ApplicationException("Void request."); + + if (0 == String.Compare("GET ", req.Substring(0, 4), true)) + _httpMethod = "GET"; + else if (0 == String.Compare("POST ", req.Substring(0, 5), true)) + _httpMethod = "POST"; + else + throw new InvalidOperationException("Unrecognized method in query: " + req); + + req = req.TrimEnd(); + int idx = req.IndexOf(' ') + 1; + if (idx >= req.Length) + throw new ApplicationException("What do you want?"); + + string page_protocol = req.Substring(idx); + int idx2 = page_protocol.IndexOf(' '); + if (idx2 == -1) + idx2 = page_protocol.Length; + + _filePath = page_protocol.Substring(0, idx2).Trim(); + _protocol = page_protocol.Substring(idx2).Trim(); + } + + private void GetRequestHeaders() + { + String line; + int idx; + + _headers = new Hashtable(); + + while ((line = _input.ReadLine()) != "") + { + if (line == null) + { + break; + } + + idx = line.IndexOf(':'); + if (idx == -1 || idx == line.Length - 1) + { + Logger.WriteEntry("Malformed header line: " + line, LogLevel.Information); + continue; + } + + String key = line.Substring(0, idx); + String value = line.Substring(idx + 1); + + try + { + _headers.Add(key, value); + } + catch (Exception) + { + Logger.WriteEntry("Duplicate header key in line: " + line, LogLevel.Information); + } + } + } + + /// + /// Format the object contents into a useful string representation. + /// + ///String representation of the SimpleHttpRequest as the HttpMethod FilePath Protocol. + override public String ToString() + { + return HttpMethod + " " + FilePath + " " + Protocol; + } + + /// + /// Close the SimpleHttpRequest. This flushes and closes all associated io streams. + /// + public void Close() + { + _output.Flush(); + _output.Close(); + _input.Close(); + _client.Close(); + } + } +} diff --git a/Common/XmlRpcCS/XMLRPC.csproj b/Common/XmlRpcCS/XMLRPC.csproj new file mode 100644 index 0000000..61f8be0 --- /dev/null +++ b/Common/XmlRpcCS/XMLRPC.csproj @@ -0,0 +1,138 @@ + + + Local + 8.0.50727 + 2.0 + {8E81D43C-0000-0000-0000-000000000000} + Debug + AnyCPU + + + + XMLRPC + JScript + Grid + IE50 + false + Library + + XMLRPC + + + + + + False + 285212672 + False + + + TRACE;DEBUG + + True + 4096 + False + ..\..\bin\ + False + False + False + 4 + + + + False + 285212672 + False + + + TRACE + + False + 4096 + True + ..\..\bin\ + False + False + False + 4 + + + + + System.dll + False + + + System.Xml.dll + False + + + + + + + Code + + + Code + + + Code + + + Code + + + Code + + + Code + + + Code + + + Code + + + Code + + + Code + + + Code + + + Code + + + Code + + + Code + + + Code + + + Code + + + Code + + + Code + + + Code + + + + + + + + + + diff --git a/Common/XmlRpcCS/XMLRPC.csproj.user b/Common/XmlRpcCS/XMLRPC.csproj.user new file mode 100644 index 0000000..d47d65d --- /dev/null +++ b/Common/XmlRpcCS/XMLRPC.csproj.user @@ -0,0 +1,12 @@ + + + Debug + AnyCPU + C:\New Folder\second-life-viewer\opensim-dailys2\opensim15-07\bin\ + 8.0.50727 + ProjectFiles + 0 + + + + diff --git a/Common/XmlRpcCS/XMLRPC.dll.build b/Common/XmlRpcCS/XMLRPC.dll.build new file mode 100644 index 0000000..2eabfcd --- /dev/null +++ b/Common/XmlRpcCS/XMLRPC.dll.build @@ -0,0 +1,58 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + diff --git a/Common/XmlRpcCS/XmlRpcBoxcarRequest.cs b/Common/XmlRpcCS/XmlRpcBoxcarRequest.cs new file mode 100644 index 0000000..f87f7a5 --- /dev/null +++ b/Common/XmlRpcCS/XmlRpcBoxcarRequest.cs @@ -0,0 +1,51 @@ +namespace Nwc.XmlRpc +{ + using System; + using System.Collections; + using System.IO; + using System.Xml; + using System.Net; + using System.Text; + using System.Reflection; + + /// Class that collects individual XmlRpcRequest objects and submits them as a boxcarred request. + /// A boxcared request is when a number of request are collected before being sent via XML-RPC, and then are sent via + /// a single HTTP connection. This results in a speed up from reduced connection time. The results are then retuned collectively + /// as well. + /// + /// + public class XmlRpcBoxcarRequest : XmlRpcRequest + { + /// ArrayList to collect the requests to boxcar. + public IList Requests = new ArrayList(); + + /// Basic constructor. + public XmlRpcBoxcarRequest() + { + } + + /// Returns the String "system.multiCall" which is the server method that handles boxcars. + public override String MethodName + { + get { return "system.multiCall"; } + } + + /// The ArrayList of boxcarred Requests as properly formed parameters. + public override IList Params + { + get { + _params.Clear(); + ArrayList reqArray = new ArrayList(); + foreach (XmlRpcRequest request in Requests) + { + Hashtable requestEntry = new Hashtable(); + requestEntry.Add(XmlRpcXmlTokens.METHOD_NAME, request.MethodName); + requestEntry.Add(XmlRpcXmlTokens.PARAMS, request.Params); + reqArray.Add(requestEntry); + } + _params.Add(reqArray); + return _params; + } + } + } +} diff --git a/Common/XmlRpcCS/XmlRpcClientProxy.cs b/Common/XmlRpcCS/XmlRpcClientProxy.cs new file mode 100644 index 0000000..f52273a --- /dev/null +++ b/Common/XmlRpcCS/XmlRpcClientProxy.cs @@ -0,0 +1,61 @@ +namespace Nwc.XmlRpc +{ + using System; + using System.Runtime.Remoting.Proxies; + using System.Runtime.Remoting.Messaging; + + /// This class provides support for creating local proxies of XML-RPC remote objects + /// + /// To create a local proxy you need to create a local C# interface and then, via createProxy + /// associate that interface with a remote object at a given URL. + /// +public class XmlRpcClientProxy : RealProxy +{ + private String _remoteObjectName; + private String _url; + private XmlRpcRequest _client = new XmlRpcRequest(); + + /// Factory method to create proxies. + /// + /// To create a local proxy you need to create a local C# interface with methods that mirror those of the server object. + /// Next, pass that interface into createProxy along with the object name and URL of the remote object and + /// cast the resulting object to the specifice interface. + /// + /// String The name of the remote object. + /// String The URL of the remote object. + /// Type The typeof() of a C# interface. + /// Object A proxy for your specified interface. Cast to appropriate type. + public static Object createProxy(String remoteObjectName, String url, Type anInterface) + { + return new XmlRpcClientProxy(remoteObjectName, url, anInterface).GetTransparentProxy(); + } + + private XmlRpcClientProxy(String remoteObjectName, String url, Type t) : base(t) + { + _remoteObjectName = remoteObjectName; + _url = url; + } + + /// The local method dispatcher - do not invoke. + override public IMessage Invoke(IMessage msg) + { + IMethodCallMessage methodMessage = (IMethodCallMessage)msg; + + _client.MethodName = _remoteObjectName + "." + methodMessage.MethodName; + _client.Params.Clear(); + foreach (Object o in methodMessage.Args) + _client.Params.Add(o); + + try + { + Object ret = _client.Invoke(_url); + return new ReturnMessage(ret,null,0, + methodMessage.LogicalCallContext, methodMessage); + } + catch (Exception e) + { + return new ReturnMessage(e, methodMessage); + } + } +} +} diff --git a/Common/XmlRpcCS/XmlRpcDeserializer.cs b/Common/XmlRpcCS/XmlRpcDeserializer.cs new file mode 100644 index 0000000..bd736c0 --- /dev/null +++ b/Common/XmlRpcCS/XmlRpcDeserializer.cs @@ -0,0 +1,195 @@ +namespace Nwc.XmlRpc +{ + using System; + using System.Collections; + using System.IO; + using System.Xml; + using System.Globalization; + + /// Parser context, we maintain contexts in a stack to avoiding recursion. + struct Context + { + public String Name; + public Object Container; + } + + /// Basic XML-RPC data deserializer. + /// Uses XmlTextReader to parse the XML data. This level of the class + /// only handles the tokens common to both Requests and Responses. This class is not useful in and of itself + /// but is designed to be subclassed. + public class XmlRpcDeserializer : XmlRpcXmlTokens + { + private static DateTimeFormatInfo _dateFormat = new DateTimeFormatInfo(); + + private Object _container; + private Stack _containerStack; + + /// Protected reference to last text. + protected String _text; + /// Protected reference to last deserialized value. + protected Object _value; + /// Protected reference to last name field. + protected String _name; + + + /// Basic constructor. + public XmlRpcDeserializer() + { + Reset(); + _dateFormat.FullDateTimePattern = ISO_DATETIME; + } + + /// Static method that parses XML data into a response using the Singleton. + /// StreamReader containing an XML-RPC response. + /// Object object resulting from the deserialization. + virtual public Object Deserialize(TextReader xmlData) + { + return null; + } + + /// Protected method to parse a node in an XML-RPC XML stream. + /// Method deals with elements common to all XML-RPC data, subclasses of + /// this object deal with request/response spefic elements. + /// XmlTextReader of the in progress parsing data stream. + protected void DeserializeNode(XmlTextReader reader) + { + switch (reader.NodeType) + { + case XmlNodeType.Element: + if (Logger.Delegate != null) + Logger.WriteEntry("START " + reader.Name, LogLevel.Information); + switch (reader.Name) + { + case VALUE: + _value = null; + _text = null; + break; + case STRUCT: + PushContext(); + _container = new Hashtable(); + break; + case ARRAY: + PushContext(); + _container = new ArrayList(); + break; + } + break; + case XmlNodeType.EndElement: + if (Logger.Delegate != null) + Logger.WriteEntry("END " + reader.Name, LogLevel.Information); + switch (reader.Name) + { + case BASE64: + _value = Convert.FromBase64String(_text); + break; + case BOOLEAN: + int val = Int16.Parse(_text); + if (val == 0) + _value = false; + else if (val == 1) + _value = true; + break; + case STRING: + _value = _text; + break; + case DOUBLE: + _value = Double.Parse(_text); + break; + case INT: + case ALT_INT: + _value = Int32.Parse(_text); + break; + case DATETIME: +#if __MONO__ + _value = DateParse(_text); +#else + _value = DateTime.ParseExact(_text, "F", _dateFormat); +#endif + break; + case NAME: + _name = _text; + break; + case VALUE: + if (_value == null) + _value = _text; // some kits don't use tag, they just do + + if ((_container != null) && (_container is IList)) // in an array? If so add value to it. + ((IList)_container).Add(_value); + break; + case MEMBER: + if ((_container != null) && (_container is IDictionary)) // in an struct? If so add value to it. + ((IDictionary)_container).Add(_name, _value); + break; + case ARRAY: + case STRUCT: + _value = _container; + PopContext(); + break; + } + break; + case XmlNodeType.Text: + if (Logger.Delegate != null) + Logger.WriteEntry("Text " + reader.Value, LogLevel.Information); + _text = reader.Value; + break; + default: + break; + } + } + + /// Static method that parses XML in a String into a + /// request using the Singleton. + /// String containing an XML-RPC request. + /// XmlRpcRequest object resulting from the parse. + public Object Deserialize(String xmlData) + { + StringReader sr = new StringReader(xmlData); + return Deserialize(sr); + } + + /// Pop a Context of the stack, an Array or Struct has closed. + private void PopContext() + { + Context c = (Context)_containerStack.Pop(); + _container = c.Container; + _name = c.Name; + } + + /// Push a Context on the stack, an Array or Struct has opened. + private void PushContext() + { + Context context; + + context.Container = _container; + context.Name = _name; + + _containerStack.Push(context); + } + + /// Reset the internal state of the deserializer. + protected void Reset() + { + _text = null; + _value = null; + _name = null; + _container = null; + _containerStack = new Stack(); + } + +#if __MONO__ + private DateTime DateParse(String str) + { + int year = Int32.Parse(str.Substring(0,4)); + int month = Int32.Parse(str.Substring(4,2)); + int day = Int32.Parse(str.Substring(6,2)); + int hour = Int32.Parse(str.Substring(9,2)); + int min = Int32.Parse(str.Substring(12,2)); + int sec = Int32.Parse(str.Substring(15,2)); + return new DateTime(year,month,day,hour,min,sec); + } +#endif + + } +} + + diff --git a/Common/XmlRpcCS/XmlRpcErrorCodes.cs b/Common/XmlRpcCS/XmlRpcErrorCodes.cs new file mode 100644 index 0000000..6dec57d --- /dev/null +++ b/Common/XmlRpcCS/XmlRpcErrorCodes.cs @@ -0,0 +1,51 @@ +namespace Nwc.XmlRpc +{ + using System; + + /// Standard XML-RPC error codes. + public class XmlRpcErrorCodes + { + /// + public const int PARSE_ERROR_MALFORMED = -32700; + /// + public const String PARSE_ERROR_MALFORMED_MSG = "Parse Error, not well formed"; + + /// + public const int PARSE_ERROR_ENCODING = -32701; + /// + public const String PARSE_ERROR_ENCODING_MSG = "Parse Error, unsupported encoding"; + + // + // -32702 ---> parse error. invalid character for encoding + // -32600 ---> server error. invalid xml-rpc. not conforming to spec. + // + + /// + public const int SERVER_ERROR_METHOD = -32601; + /// + public const String SERVER_ERROR_METHOD_MSG = "Server Error, requested method not found"; + + /// + public const int SERVER_ERROR_PARAMS = -32602; + /// + public const String SERVER_ERROR_PARAMS_MSG = "Server Error, invalid method parameters"; + + // + // -32603 ---> server error. internal xml-rpc error + // + + /// + public const int APPLICATION_ERROR = -32500; + /// + public const String APPLICATION_ERROR_MSG = "Application Error"; + + // + // -32400 ---> system error + // + + /// + public const int TRANSPORT_ERROR = -32300; + /// + public const String TRANSPORT_ERROR_MSG = "Transport Layer Error"; + } +} diff --git a/Common/XmlRpcCS/XmlRpcException.cs b/Common/XmlRpcCS/XmlRpcException.cs new file mode 100644 index 0000000..fd1f4ae --- /dev/null +++ b/Common/XmlRpcCS/XmlRpcException.cs @@ -0,0 +1,39 @@ +namespace Nwc.XmlRpc +{ + using System; + + /// An XML-RPC Exception. + /// Maps a C# exception to an XML-RPC fault. Normal exceptions + /// include a message so this adds the code needed by XML-RPC. + public class XmlRpcException : Exception + { + private int _code; + + /// Instantiate an XmlRpcException with a code and message. + /// Int faultCode associated with this exception. + /// String faultMessage associated with this exception. + public XmlRpcException(int code, String message) + : base(message) + { + _code = code; + } + + /// The value of the faults message, i.e. the faultString. + public String FaultString + { + get { return Message; } + } + + /// The value of the faults code, i.e. the faultCode. + public int FaultCode + { + get { return _code; } + } + + /// Format the message to include the code. + override public String ToString() + { + return "Code: " + FaultCode + " Message: " + base.ToString(); + } + } +} diff --git a/Common/XmlRpcCS/XmlRpcExposedAttribute.cs b/Common/XmlRpcCS/XmlRpcExposedAttribute.cs new file mode 100644 index 0000000..67b27ae --- /dev/null +++ b/Common/XmlRpcCS/XmlRpcExposedAttribute.cs @@ -0,0 +1,60 @@ +namespace Nwc.XmlRpc +{ + using System; + using System.Reflection; + + /// + /// Simple tagging attribute to indicate participation is XML-RPC exposure. + /// + /// + /// If present at the class level it indicates that this class does explicitly + /// expose methods. If present at the method level it denotes that the method + /// is exposed. + /// + [AttributeUsage( + AttributeTargets.Class | AttributeTargets.Method, + AllowMultiple = false, + Inherited = true + )] + public class XmlRpcExposedAttribute : Attribute + { + /// Check if obj is an object utilizing the XML-RPC exposed Attribute. + /// Object of a class or method to check for attribute. + /// Boolean true if attribute present. + public static Boolean ExposedObject(Object obj) + { + return IsExposed(obj.GetType()); + } + + /// Check if obj.methodName is an XML-RPC exposed method. + /// A method is considered to be exposed if it exists and, either, the object does not use the XmlRpcExposed attribute, + /// or the object does use the XmlRpcExposed attribute and the method has the XmlRpcExposed attribute as well. + /// Boolean true if the method is exposed. + public static Boolean ExposedMethod(Object obj, String methodName) + { + Type type = obj.GetType(); + MethodInfo method = type.GetMethod(methodName); + + if (method == null) + throw new MissingMethodException("Method " + methodName + " not found."); + + if (!IsExposed(type)) + return true; + + return IsExposed(method); + } + + /// Check if mi is XML-RPC exposed. + /// MemberInfo of a class or method to check for attribute. + /// Boolean true if attribute present. + public static Boolean IsExposed(MemberInfo mi) + { + foreach (Attribute attr in mi.GetCustomAttributes(true)) + { + if (attr is XmlRpcExposedAttribute) + return true; + } + return false; + } + } +} diff --git a/Common/XmlRpcCS/XmlRpcRequest.cs b/Common/XmlRpcCS/XmlRpcRequest.cs new file mode 100644 index 0000000..18d2182 --- /dev/null +++ b/Common/XmlRpcCS/XmlRpcRequest.cs @@ -0,0 +1,150 @@ +namespace Nwc.XmlRpc +{ + using System; + using System.Collections; + using System.IO; + using System.Xml; + using System.Net; + using System.Text; + using System.Reflection; + using System.Net.Security; + using System.Security.Cryptography.X509Certificates; + + internal class AcceptAllCertificatePolicy : ICertificatePolicy + { + public AcceptAllCertificatePolicy() + { + } + + public bool CheckValidationResult(ServicePoint sPoint, + System.Security.Cryptography.X509Certificates.X509Certificate cert, + WebRequest wRequest, int certProb) + { + // Always accept + return true; + } + } + + /// Class supporting the request side of an XML-RPC transaction. + public class XmlRpcRequest + { + private String _methodName = null; + private Encoding _encoding = new ASCIIEncoding(); + private XmlRpcRequestSerializer _serializer = new XmlRpcRequestSerializer(); + private XmlRpcResponseDeserializer _deserializer = new XmlRpcResponseDeserializer(); + + /// ArrayList containing the parameters. + protected IList _params = null; + + /// Instantiate an XmlRpcRequest + public XmlRpcRequest() + { + _params = new ArrayList(); + } + + /// Instantiate an XmlRpcRequest for a specified method and parameters. + /// String designating the object.method on the server the request + /// should be directed to. + /// ArrayList of XML-RPC type parameters to invoke the request with. + public XmlRpcRequest(String methodName, IList parameters) + { + MethodName = methodName; + _params = parameters; + } + + /// ArrayList conntaining the parameters for the request. + public virtual IList Params + { + get { return _params; } + } + + /// String conntaining the method name, both object and method, that the request will be sent to. + public virtual String MethodName + { + get { return _methodName; } + set { _methodName = value; } + } + + /// String object name portion of the method name. + public String MethodNameObject + { + get + { + int index = MethodName.IndexOf("."); + + if (index == -1) + return MethodName; + + return MethodName.Substring(0, index); + } + } + + /// String method name portion of the object.method name. + public String MethodNameMethod + { + get + { + int index = MethodName.IndexOf("."); + + if (index == -1) + return MethodName; + + return MethodName.Substring(index + 1, MethodName.Length - index - 1); + } + } + + /// Invoke this request on the server. + /// String The url of the XML-RPC server. + /// Object The value returned from the method invocation on the server. + /// If an exception generated on the server side. + public Object Invoke(String url) + { + XmlRpcResponse res = Send(url, 10000); + + if (res.IsFault) + throw new XmlRpcException(res.FaultCode, res.FaultString); + + return res.Value; + } + + /// Send the request to the server. + /// String The url of the XML-RPC server. + /// Milliseconds before the connection times out. + /// XmlRpcResponse The response generated. + public XmlRpcResponse Send(String url, int timeout) + { + // Override SSL authentication mechanisms + ServicePointManager.CertificatePolicy = new AcceptAllCertificatePolicy(); + + HttpWebRequest request = (HttpWebRequest)WebRequest.Create(url); + if (request == null) + throw new XmlRpcException(XmlRpcErrorCodes.TRANSPORT_ERROR, + XmlRpcErrorCodes.TRANSPORT_ERROR_MSG + ": Could not create request with " + url); + request.Method = "POST"; + request.ContentType = "text/xml"; + request.AllowWriteStreamBuffering = true; + request.Timeout = timeout; + + Stream stream = request.GetRequestStream(); + XmlTextWriter xml = new XmlTextWriter(stream, _encoding); + _serializer.Serialize(xml, this); + xml.Flush(); + xml.Close(); + + HttpWebResponse response = (HttpWebResponse)request.GetResponse(); + StreamReader input = new StreamReader(response.GetResponseStream()); + + XmlRpcResponse resp = (XmlRpcResponse)_deserializer.Deserialize(input); + input.Close(); + response.Close(); + return resp; + } + + /// Produce String representation of the object. + /// String representation of the object. + override public String ToString() + { + return _serializer.Serialize(this); + } + } +} diff --git a/Common/XmlRpcCS/XmlRpcRequestDeserializer.cs b/Common/XmlRpcCS/XmlRpcRequestDeserializer.cs new file mode 100644 index 0000000..0770b7e --- /dev/null +++ b/Common/XmlRpcCS/XmlRpcRequestDeserializer.cs @@ -0,0 +1,64 @@ +namespace Nwc.XmlRpc +{ + using System; + using System.Collections; + using System.Diagnostics; + using System.IO; + using System.Xml; + + /// Class to deserialize XML data representing a request. + public class XmlRpcRequestDeserializer : XmlRpcDeserializer + { + static private XmlRpcRequestDeserializer _singleton; + /// A static singleton instance of this deserializer. + [Obsolete("This object is now thread safe, just use an instance.", false)] + static public XmlRpcRequestDeserializer Singleton + { + get + { + if (_singleton == null) + _singleton = new XmlRpcRequestDeserializer(); + + return _singleton; + } + } + + /// Static method that parses XML data into a request using the Singleton. + /// StreamReader containing an XML-RPC request. + /// XmlRpcRequest object resulting from the parse. + override public Object Deserialize(TextReader xmlData) + { + XmlTextReader reader = new XmlTextReader(xmlData); + XmlRpcRequest request = new XmlRpcRequest(); + bool done = false; + + lock (this) + { + Reset(); + while (!done && reader.Read()) + { + DeserializeNode(reader); // Parent parse... + switch (reader.NodeType) + { + case XmlNodeType.EndElement: + switch (reader.Name) + { + case METHOD_NAME: + request.MethodName = _text; + break; + case METHOD_CALL: + done = true; + break; + case PARAM: + request.Params.Add(_value); + _text = null; + break; + } + break; + } + } + } + return request; + } + } +} diff --git a/Common/XmlRpcCS/XmlRpcRequestSerializer.cs b/Common/XmlRpcCS/XmlRpcRequestSerializer.cs new file mode 100644 index 0000000..8099bdb --- /dev/null +++ b/Common/XmlRpcCS/XmlRpcRequestSerializer.cs @@ -0,0 +1,51 @@ +namespace Nwc.XmlRpc +{ + using System; + using System.Collections; + using System.Xml; + using System.IO; + + /// Class responsible for serializing an XML-RPC request. + /// This class handles the request envelope, depending on XmlRpcSerializer + /// to serialize the payload. + /// + public class XmlRpcRequestSerializer : XmlRpcSerializer + { + static private XmlRpcRequestSerializer _singleton; + /// A static singleton instance of this deserializer. + static public XmlRpcRequestSerializer Singleton + { + get + { + if (_singleton == null) + _singleton = new XmlRpcRequestSerializer(); + + return _singleton; + } + } + + /// Serialize the XmlRpcRequest to the output stream. + /// An XmlTextWriter stream to write data to. + /// An XmlRpcRequest to serialize. + /// + override public void Serialize(XmlTextWriter output, Object obj) + { + XmlRpcRequest request = (XmlRpcRequest)obj; + output.WriteStartDocument(); + output.WriteStartElement(METHOD_CALL); + output.WriteElementString(METHOD_NAME, request.MethodName); + output.WriteStartElement(PARAMS); + foreach (Object param in request.Params) + { + output.WriteStartElement(PARAM); + output.WriteStartElement(VALUE); + SerializeObject(output, param); + output.WriteEndElement(); + output.WriteEndElement(); + } + + output.WriteEndElement(); + output.WriteEndElement(); + } + } +} diff --git a/Common/XmlRpcCS/XmlRpcResponder.cs b/Common/XmlRpcCS/XmlRpcResponder.cs new file mode 100644 index 0000000..0412568 --- /dev/null +++ b/Common/XmlRpcCS/XmlRpcResponder.cs @@ -0,0 +1,98 @@ +namespace Nwc.XmlRpc +{ + using System; + using System.Xml; + using System.Net.Sockets; + + /// The class is a container of the context of an XML-RPC dialog on the server side. + /// Instances of this class maintain the context for an individual XML-RPC server + /// side dialog. Namely they manage an inbound deserializer and an outbound serializer. + public class XmlRpcResponder + { + private XmlRpcRequestDeserializer _deserializer = new XmlRpcRequestDeserializer(); + private XmlRpcResponseSerializer _serializer = new XmlRpcResponseSerializer(); + private XmlRpcServer _server; + private TcpClient _client; + private SimpleHttpRequest _httpReq; + + /// The SimpleHttpRequest based on the TcpClient. + public SimpleHttpRequest HttpReq + { + get { return _httpReq; } + } + + /// Basic constructor. + /// XmlRpcServer that this XmlRpcResponder services. + /// TcpClient with the connection. + public XmlRpcResponder(XmlRpcServer server, TcpClient client) + { + _server = server; + _client = client; + _httpReq = new SimpleHttpRequest(_client); + } + + /// Call close to insure proper shutdown. + ~XmlRpcResponder() + { + Close(); + } + + ///Respond using this responders HttpReq. + public void Respond() + { + Respond(HttpReq); + } + + /// Handle an HTTP request containing an XML-RPC request. + /// This method deserializes the XML-RPC request, invokes the + /// described method, serializes the response (or fault) and sends the XML-RPC response + /// back as a valid HTTP page. + /// + /// SimpleHttpRequest containing the request. + public void Respond(SimpleHttpRequest httpReq) + { + XmlRpcRequest xmlRpcReq = (XmlRpcRequest)_deserializer.Deserialize(httpReq.Input); + XmlRpcResponse xmlRpcResp = new XmlRpcResponse(); + + try + { + xmlRpcResp.Value = _server.Invoke(xmlRpcReq); + } + catch (XmlRpcException e) + { + xmlRpcResp.SetFault(e.FaultCode, e.FaultString); + } + catch (Exception e2) + { + xmlRpcResp.SetFault(XmlRpcErrorCodes.APPLICATION_ERROR, + XmlRpcErrorCodes.APPLICATION_ERROR_MSG + ": " + e2.Message); + } + + if (Logger.Delegate != null) + Logger.WriteEntry(xmlRpcResp.ToString(), LogLevel.Information); + + XmlRpcServer.HttpHeader(httpReq.Protocol, "text/xml", 0, " 200 OK", httpReq.Output); + httpReq.Output.Flush(); + XmlTextWriter xml = new XmlTextWriter(httpReq.Output); + _serializer.Serialize(xml, xmlRpcResp); + xml.Flush(); + httpReq.Output.Flush(); + } + + ///Close all contained resources, both the HttpReq and client. + public void Close() + { + if (_httpReq != null) + { + _httpReq.Close(); + _httpReq = null; + } + + if (_client != null) + { + _client.Close(); + _client = null; + } + } + } +} diff --git a/Common/XmlRpcCS/XmlRpcResponse.cs b/Common/XmlRpcCS/XmlRpcResponse.cs new file mode 100644 index 0000000..8ff8354 --- /dev/null +++ b/Common/XmlRpcCS/XmlRpcResponse.cs @@ -0,0 +1,85 @@ +namespace Nwc.XmlRpc +{ + using System; + using System.Collections; + using System.IO; + using System.Xml; + + /// Class designed to represent an XML-RPC response. + public class XmlRpcResponse + { + private Object _value; + /// bool indicating if this response represents a fault. + public bool IsFault; + + /// Basic constructor + public XmlRpcResponse() + { + Value = null; + IsFault = false; + } + + /// Constructor for a fault. + /// int the numeric faultCode value. + /// String the faultString value. + public XmlRpcResponse(int code, String message) + : this() + { + SetFault(code, message); + } + + /// The data value of the response, may be fault data. + public Object Value + { + get { return _value; } + set + { + IsFault = false; + _value = value; + } + } + + /// The faultCode if this is a fault. + public int FaultCode + { + get + { + if (!IsFault) + return 0; + else + return (int)((Hashtable)_value)[XmlRpcXmlTokens.FAULT_CODE]; + } + } + + /// The faultString if this is a fault. + public String FaultString + { + get + { + if (!IsFault) + return ""; + else + return (String)((Hashtable)_value)[XmlRpcXmlTokens.FAULT_STRING]; + } + } + + /// Set this response to be a fault. + /// int the numeric faultCode value. + /// String the faultString value. + public void SetFault(int code, String message) + { + Hashtable fault = new Hashtable(); + fault.Add("faultCode", code); + fault.Add("faultString", message); + Value = fault; + IsFault = true; + } + + /// Form a useful string representation of the object, in this case the XML response. + /// String The XML serialized XML-RPC response. + override public String ToString() + { + return XmlRpcResponseSerializer.Singleton.Serialize(this); + } + } +} diff --git a/Common/XmlRpcCS/XmlRpcResponseDeserializer.cs b/Common/XmlRpcCS/XmlRpcResponseDeserializer.cs new file mode 100644 index 0000000..032d8a3 --- /dev/null +++ b/Common/XmlRpcCS/XmlRpcResponseDeserializer.cs @@ -0,0 +1,65 @@ +namespace Nwc.XmlRpc +{ + using System; + using System.Collections; + using System.IO; + using System.Xml; + + /// Class to deserialize XML data representing a response. + public class XmlRpcResponseDeserializer : XmlRpcDeserializer + { + static private XmlRpcResponseDeserializer _singleton; + /// A static singleton instance of this deserializer. + [Obsolete("This object is now thread safe, just use an instance.", false)] + static public XmlRpcResponseDeserializer Singleton + { + get + { + if (_singleton == null) + _singleton = new XmlRpcResponseDeserializer(); + + return _singleton; + } + } + + /// Static method that parses XML data into a response using the Singleton. + /// StreamReader containing an XML-RPC response. + /// XmlRpcResponse object resulting from the parse. + override public Object Deserialize(TextReader xmlData) + { + XmlTextReader reader = new XmlTextReader(xmlData); + XmlRpcResponse response = new XmlRpcResponse(); + bool done = false; + + lock (this) + { + Reset(); + + while (!done && reader.Read()) + { + DeserializeNode(reader); // Parent parse... + switch (reader.NodeType) + { + case XmlNodeType.EndElement: + switch (reader.Name) + { + case FAULT: + response.Value = _value; + response.IsFault = true; + break; + case PARAM: + response.Value = _value; + _value = null; + _text = null; + break; + } + break; + default: + break; + } + } + } + return response; + } + } +} diff --git a/Common/XmlRpcCS/XmlRpcResponseSerializer.cs b/Common/XmlRpcCS/XmlRpcResponseSerializer.cs new file mode 100644 index 0000000..72ca568 --- /dev/null +++ b/Common/XmlRpcCS/XmlRpcResponseSerializer.cs @@ -0,0 +1,57 @@ +namespace Nwc.XmlRpc +{ + using System; + using System.Collections; + using System.Xml; + + /// Class responsible for serializing an XML-RPC response. + /// This class handles the response envelope, depending on XmlRpcSerializer + /// to serialize the payload. + /// + public class XmlRpcResponseSerializer : XmlRpcSerializer + { + static private XmlRpcResponseSerializer _singleton; + /// A static singleton instance of this deserializer. + static public XmlRpcResponseSerializer Singleton + { + get + { + if (_singleton == null) + _singleton = new XmlRpcResponseSerializer(); + + return _singleton; + } + } + + /// Serialize the XmlRpcResponse to the output stream. + /// An XmlTextWriter stream to write data to. + /// An Object to serialize. + /// + override public void Serialize(XmlTextWriter output, Object obj) + { + XmlRpcResponse response = (XmlRpcResponse)obj; + + output.WriteStartDocument(); + output.WriteStartElement(METHOD_RESPONSE); + + if (response.IsFault) + output.WriteStartElement(FAULT); + else + { + output.WriteStartElement(PARAMS); + output.WriteStartElement(PARAM); + } + + output.WriteStartElement(VALUE); + + SerializeObject(output, response.Value); + + output.WriteEndElement(); + + output.WriteEndElement(); + if (!response.IsFault) + output.WriteEndElement(); + output.WriteEndElement(); + } + } +} diff --git a/Common/XmlRpcCS/XmlRpcSerializer.cs b/Common/XmlRpcCS/XmlRpcSerializer.cs new file mode 100644 index 0000000..0643d38 --- /dev/null +++ b/Common/XmlRpcCS/XmlRpcSerializer.cs @@ -0,0 +1,109 @@ +namespace Nwc.XmlRpc +{ + using System; + using System.Collections; + using System.IO; + using System.Xml; + + /// Base class of classes serializing data to XML-RPC's XML format. + /// This class handles the basic type conversions like Integer to <i4>. + /// + public class XmlRpcSerializer : XmlRpcXmlTokens + { + + /// Serialize the XmlRpcRequest to the output stream. + /// An XmlTextWriter stream to write data to. + /// An Object to serialize. + /// + virtual public void Serialize(XmlTextWriter output, Object obj) + { + } + + /// Serialize the XmlRpcRequest to a String. + /// Note this may represent a real memory hog for a large request. + /// An Object to serialize. + /// String containing XML-RPC representation of the request. + /// + public String Serialize(Object obj) + { + StringWriter strBuf = new StringWriter(); + XmlTextWriter xml = new XmlTextWriter(strBuf); + xml.Formatting = Formatting.Indented; + xml.Indentation = 4; + Serialize(xml, obj); + xml.Flush(); + String returns = strBuf.ToString(); + xml.Close(); + return returns; + } + + /// Serialize the object to the output stream. + /// An XmlTextWriter stream to write data to. + /// An Object to serialize. + public void SerializeObject(XmlTextWriter output, Object obj) + { + if (obj == null) + return; + + if (obj is byte[]) + { + byte[] ba = (byte[])obj; + output.WriteStartElement(BASE64); + output.WriteBase64(ba, 0, ba.Length); + output.WriteEndElement(); + } + else if (obj is String) + { + output.WriteElementString(STRING, obj.ToString()); + } + else if (obj is Int32) + { + output.WriteElementString(INT, obj.ToString()); + } + else if (obj is DateTime) + { + output.WriteElementString(DATETIME, ((DateTime)obj).ToString(ISO_DATETIME)); + } + else if (obj is Double) + { + output.WriteElementString(DOUBLE, obj.ToString()); + } + else if (obj is Boolean) + { + output.WriteElementString(BOOLEAN, ((((Boolean)obj) == true) ? "1" : "0")); + } + else if (obj is IList) + { + output.WriteStartElement(ARRAY); + output.WriteStartElement(DATA); + if (((ArrayList)obj).Count > 0) + { + foreach (Object member in ((IList)obj)) + { + output.WriteStartElement(VALUE); + SerializeObject(output, member); + output.WriteEndElement(); + } + } + output.WriteEndElement(); + output.WriteEndElement(); + } + else if (obj is IDictionary) + { + IDictionary h = (IDictionary)obj; + output.WriteStartElement(STRUCT); + foreach (String key in h.Keys) + { + output.WriteStartElement(MEMBER); + output.WriteElementString(NAME, key); + output.WriteStartElement(VALUE); + SerializeObject(output, h[key]); + output.WriteEndElement(); + output.WriteEndElement(); + } + output.WriteEndElement(); + } + + } + } +} diff --git a/Common/XmlRpcCS/XmlRpcServer.cs b/Common/XmlRpcCS/XmlRpcServer.cs new file mode 100644 index 0000000..1c226c1 --- /dev/null +++ b/Common/XmlRpcCS/XmlRpcServer.cs @@ -0,0 +1,239 @@ +namespace Nwc.XmlRpc +{ + using System; + using System.Collections; + using System.IO; + using System.Net; + using System.Net.Sockets; + using System.Text; + using System.Threading; + using System.Xml; + + /// A restricted HTTP server for use with XML-RPC. + /// It only handles POST requests, and only POSTs representing XML-RPC calls. + /// In addition to dispatching requests it also provides a registry for request handlers. + /// + public class XmlRpcServer : IEnumerable + { +#pragma warning disable 0414 // disable "private field assigned but not used" + const int RESPONDER_COUNT = 10; + private TcpListener _myListener; + private int _port; + private IPAddress _address; + private IDictionary _handlers; + private XmlRpcSystemObject _system; + private WaitCallback _wc; +#pragma warning restore 0414 + + ///Constructor with port and address. + ///This constructor sets up a TcpListener listening on the + ///given port and address. It also calls a Thread on the method StartListen(). + ///IPAddress value of the address to listen on. + ///Int value of the port to listen on. + public XmlRpcServer(IPAddress address, int port) + { + _port = port; + _address = address; + _handlers = new Hashtable(); + _system = new XmlRpcSystemObject(this); + _wc = new WaitCallback(WaitCallback); + } + + ///Basic constructor. + ///This constructor sets up a TcpListener listening on the + ///given port. It also calls a Thread on the method StartListen(). IPAddress.Any + ///is assumed as the address here. + ///Int value of the port to listen on. + public XmlRpcServer(int port) : this(IPAddress.Any, port) { } + + /// Start the server. + public void Start() + { + try + { + Stop(); + //start listing on the given port + // IPAddress addr = IPAddress.Parse("127.0.0.1"); + lock (this) + { + _myListener = new TcpListener(IPAddress.Any, _port); + _myListener.Start(); + //start the thread which calls the method 'StartListen' + Thread th = new Thread(new ThreadStart(StartListen)); + th.Start(); + } + } + catch (Exception e) + { + Logger.WriteEntry("An Exception Occurred while Listening :" + e.ToString(), LogLevel.Error); + } + } + + /// Stop the server. + public void Stop() + { + try + { + if (_myListener != null) + { + lock (this) + { + _myListener.Stop(); + _myListener = null; + } + } + } + catch (Exception e) + { + Logger.WriteEntry("An Exception Occurred while stopping :" + + e.ToString(), LogLevel.Error); + } + } + + /// Get an enumeration of my XML-RPC handlers. + /// IEnumerable the handler enumeration. + public IEnumerator GetEnumerator() + { + return _handlers.GetEnumerator(); + } + + /// Retrieve a handler by name. + /// String naming a handler + /// Object that is the handler. + public Object this[String name] + { + get { return _handlers[name]; } + } + + /// + ///This method Accepts new connections and dispatches them when appropriate. + /// + public void StartListen() + { + while (true && _myListener != null) + { + //Accept a new connection + XmlRpcResponder responder = new XmlRpcResponder(this, _myListener.AcceptTcpClient()); + ThreadPool.QueueUserWorkItem(_wc, responder); + } + } + + + /// + ///Add an XML-RPC handler object by name. + /// + ///String XML-RPC dispatch name of this object. + ///Object The object that is the XML-RPC handler. + public void Add(String name, Object obj) + { + _handlers.Add(name, obj); + } + + ///Return a C# object.method name for and XML-RPC object.method name pair. + ///The XML-RPC object.method. + ///String of form object.method for the underlying C# method. + public String MethodName(String methodName) + { + int dotAt = methodName.LastIndexOf('.'); + + if (dotAt == -1) + { + throw new XmlRpcException(XmlRpcErrorCodes.SERVER_ERROR_METHOD, + XmlRpcErrorCodes.SERVER_ERROR_METHOD_MSG + ": Bad method name " + methodName); + } + + String objectName = methodName.Substring(0, dotAt); + Object target = _handlers[objectName]; + + if (target == null) + { + throw new XmlRpcException(XmlRpcErrorCodes.SERVER_ERROR_METHOD, + XmlRpcErrorCodes.SERVER_ERROR_METHOD_MSG + ": Object " + objectName + " not found"); + } + + return target.GetType().FullName + "." + methodName.Substring(dotAt + 1); + } + + ///Invoke a method described in a request. + ///XmlRpcRequest containing a method descriptions. + /// + /// + public Object Invoke(XmlRpcRequest req) + { + return Invoke(req.MethodNameObject, req.MethodNameMethod, req.Params); + } + + ///Invoke a method on a named handler. + ///String The name of the handler. + ///String The name of the method to invoke on the handler. + ///IList The parameters to invoke the method with. + /// + public Object Invoke(String objectName, String methodName, IList parameters) + { + Object target = _handlers[objectName]; + + if (target == null) + { + throw new XmlRpcException(XmlRpcErrorCodes.SERVER_ERROR_METHOD, + XmlRpcErrorCodes.SERVER_ERROR_METHOD_MSG + ": Object " + objectName + " not found"); + } + + return XmlRpcSystemObject.Invoke(target, methodName, parameters); + } + + /// The method the thread pool invokes when a thread is available to handle an HTTP request. + /// TcpClient from the socket accept. + public void WaitCallback(object responder) + { + XmlRpcResponder resp = (XmlRpcResponder)responder; + + if (resp.HttpReq.HttpMethod == "POST") + { + try + { + resp.Respond(); + } + catch (Exception e) + { + Logger.WriteEntry("Failed on post: " + e, LogLevel.Error); + } + } + else + { + Logger.WriteEntry("Only POST methods are supported: " + resp.HttpReq.HttpMethod + + " ignored", LogLevel.Error); + } + + resp.Close(); + } + + /// + /// This function send the Header Information to the client (Browser) + /// + /// HTTP Version + /// Mime Type + /// Total Bytes to be sent in the body + /// + /// Socket reference + static public void HttpHeader(string sHttpVersion, string sMIMEHeader, long iTotBytes, string sStatusCode, TextWriter output) + { + String sBuffer = ""; + + // if Mime type is not provided set default to text/html + if (sMIMEHeader.Length == 0) + { + sMIMEHeader = "text/html"; // Default Mime Type is text/html + } + + sBuffer += sHttpVersion + sStatusCode + "\r\n"; + sBuffer += "Connection: close\r\n"; + if (iTotBytes > 0) + sBuffer += "Content-Length: " + iTotBytes + "\r\n"; + sBuffer += "Server: XmlRpcServer \r\n"; + sBuffer += "Content-Type: " + sMIMEHeader + "\r\n"; + sBuffer += "\r\n"; + + output.Write(sBuffer); + } + } +} diff --git a/Common/XmlRpcCS/XmlRpcSystemObject.cs b/Common/XmlRpcCS/XmlRpcSystemObject.cs new file mode 100644 index 0000000..5f79951 --- /dev/null +++ b/Common/XmlRpcCS/XmlRpcSystemObject.cs @@ -0,0 +1,252 @@ +namespace Nwc.XmlRpc +{ + using System; + using System.Collections; + using System.Reflection; + + /// XML-RPC System object implementation of extended specifications. + [XmlRpcExposed] + public class XmlRpcSystemObject + { + private XmlRpcServer _server; + static private IDictionary _methodHelp = new Hashtable(); + + /// Static IDictionary to hold mappings of method name to associated documentation String + static public IDictionary MethodHelp + { + get { return _methodHelp; } + } + + /// Constructor. + /// XmlRpcServer server to be the system object for. + public XmlRpcSystemObject(XmlRpcServer server) + { + _server = server; + server.Add("system", this); + _methodHelp.Add(this.GetType().FullName + ".methodHelp", "Return a string description."); + } + + /// Invoke a method on a given object. + /// Using reflection, and respecting the XmlRpcExposed attribute, + /// invoke the methodName method on the target + /// instance with the parameters provided. All this packages other Invoke methods + /// end up calling this. + /// Object the value the invoked method returns. + /// If method does not exist, is not exposed, parameters invalid, or invocation + /// results in an exception. Note, the XmlRpcException.Code will indicate cause. + static public Object Invoke(Object target, String methodName, IList parameters) + { + if (target == null) + throw new XmlRpcException(XmlRpcErrorCodes.SERVER_ERROR_METHOD, + XmlRpcErrorCodes.SERVER_ERROR_METHOD_MSG + ": Invalid target object."); + + Type type = target.GetType(); + MethodInfo method = type.GetMethod(methodName); + + try + { + if (!XmlRpcExposedAttribute.ExposedMethod(target, methodName)) + throw new XmlRpcException(XmlRpcErrorCodes.SERVER_ERROR_METHOD, + XmlRpcErrorCodes.SERVER_ERROR_METHOD_MSG + ": Method " + methodName + " is not exposed."); + } + catch (MissingMethodException me) + { + throw new XmlRpcException(XmlRpcErrorCodes.SERVER_ERROR_METHOD, + XmlRpcErrorCodes.SERVER_ERROR_METHOD_MSG + ": " + me.Message); + } + + Object[] args = new Object[parameters.Count]; + + int index = 0; + foreach (Object arg in parameters) + { + args[index] = arg; + index++; + } + + try + { + Object retValue = method.Invoke(target, args); + if (retValue == null) + throw new XmlRpcException(XmlRpcErrorCodes.APPLICATION_ERROR, + XmlRpcErrorCodes.APPLICATION_ERROR_MSG + ": Method returned NULL."); + return retValue; + } + catch (XmlRpcException e) + { + throw e; + } + catch (ArgumentException ae) + { + Logger.WriteEntry(XmlRpcErrorCodes.SERVER_ERROR_PARAMS_MSG + ": " + ae.Message, + LogLevel.Information); + String call = methodName + "( "; + foreach (Object o in args) + { + call += o.GetType().Name; + call += " "; + } + call += ")"; + throw new XmlRpcException(XmlRpcErrorCodes.SERVER_ERROR_PARAMS, + XmlRpcErrorCodes.SERVER_ERROR_PARAMS_MSG + ": Arguement type mismatch invoking " + call); + } + catch (TargetParameterCountException tpce) + { + Logger.WriteEntry(XmlRpcErrorCodes.SERVER_ERROR_PARAMS_MSG + ": " + tpce.Message, + LogLevel.Information); + throw new XmlRpcException(XmlRpcErrorCodes.SERVER_ERROR_PARAMS, + XmlRpcErrorCodes.SERVER_ERROR_PARAMS_MSG + ": Arguement count mismatch invoking " + methodName); + } + catch (TargetInvocationException tie) + { + throw new XmlRpcException(XmlRpcErrorCodes.APPLICATION_ERROR, + XmlRpcErrorCodes.APPLICATION_ERROR_MSG + " Invoked method " + methodName + ": " + tie.Message); + } + } + + /// List methods available on all handlers of this server. + /// IList An array of Strings, each String will have form "object.method". + [XmlRpcExposed] + public IList listMethods() + { + IList methods = new ArrayList(); + Boolean considerExposure; + + foreach (DictionaryEntry handlerEntry in _server) + { + considerExposure = XmlRpcExposedAttribute.IsExposed(handlerEntry.Value.GetType()); + + foreach (MemberInfo mi in handlerEntry.Value.GetType().GetMembers()) + { + if (mi.MemberType != MemberTypes.Method) + continue; + + if (!((MethodInfo)mi).IsPublic) + continue; + + if (considerExposure && !XmlRpcExposedAttribute.IsExposed(mi)) + continue; + + methods.Add(handlerEntry.Key + "." + mi.Name); + } + } + + return methods; + } + + /// Given a method name return the possible signatures for it. + /// String The object.method name to look up. + /// IList Of arrays of signatures. + [XmlRpcExposed] + public IList methodSignature(String name) + { + IList signatures = new ArrayList(); + int index = name.IndexOf('.'); + + if (index < 0) + return signatures; + + String oName = name.Substring(0, index); + Object obj = _server[oName]; + + if (obj == null) + return signatures; + + MemberInfo[] mi = obj.GetType().GetMember(name.Substring(index + 1)); + + if (mi == null || mi.Length != 1) // for now we want a single signature + return signatures; + + MethodInfo method; + + try + { + method = (MethodInfo)mi[0]; + } + catch (Exception e) + { + Logger.WriteEntry("Attempted methodSignature call on " + mi[0] + " caused: " + e, + LogLevel.Information); + return signatures; + } + + if (!method.IsPublic) + return signatures; + + IList signature = new ArrayList(); + signature.Add(method.ReturnType.Name); + + foreach (ParameterInfo param in method.GetParameters()) + { + signature.Add(param.ParameterType.Name); + } + + + signatures.Add(signature); + + return signatures; + } + + /// Help for given method signature. Not implemented yet. + /// String The object.method name to look up. + /// String help text. Rich HTML text. + [XmlRpcExposed] + public String methodHelp(String name) + { + String help = null; + + try + { + help = (String)_methodHelp[_server.MethodName(name)]; + } + catch (XmlRpcException e) + { + throw e; + } + catch (Exception) { /* ignored */ }; + + if (help == null) + help = "No help available for: " + name; + + return help; + } + + /// Boxcarring support method. + /// IList of calls + /// ArrayList of results/faults. + [XmlRpcExposed] + public IList multiCall(IList calls) + { + IList responses = new ArrayList(); + XmlRpcResponse fault = new XmlRpcResponse(); + + foreach (IDictionary call in calls) + { + try + { + XmlRpcRequest req = new XmlRpcRequest((String)call[XmlRpcXmlTokens.METHOD_NAME], + (ArrayList)call[XmlRpcXmlTokens.PARAMS]); + Object results = _server.Invoke(req); + IList response = new ArrayList(); + response.Add(results); + responses.Add(response); + } + catch (XmlRpcException e) + { + fault.SetFault(e.FaultCode, e.FaultString); + responses.Add(fault.Value); + } + catch (Exception e2) + { + fault.SetFault(XmlRpcErrorCodes.APPLICATION_ERROR, + XmlRpcErrorCodes.APPLICATION_ERROR_MSG + ": " + e2.Message); + responses.Add(fault.Value); + } + } + + return responses; + } + + } +} + diff --git a/Common/XmlRpcCS/XmlRpcXmlTokens.cs b/Common/XmlRpcCS/XmlRpcXmlTokens.cs new file mode 100644 index 0000000..50788bd --- /dev/null +++ b/Common/XmlRpcCS/XmlRpcXmlTokens.cs @@ -0,0 +1,76 @@ +namespace Nwc.XmlRpc +{ + using System; + + /// Class collecting String tokens that are part of XML-RPC files. + public class XmlRpcXmlTokens + { + /// C# formatting string to describe an ISO 8601 date. + public const String ISO_DATETIME = "yyyyMMdd\\THH\\:mm\\:ss"; + /// Base64 field indicator. + /// Corresponds to the <base64> tag. + public const String BASE64 = "base64"; + /// String field indicator. + /// Corresponds to the <string> tag. + public const String STRING = "string"; + /// Integer field integer. + /// Corresponds to the <i4> tag. + public const String INT = "i4"; + /// Alternate integer field indicator. + /// Corresponds to the <int> tag. + public const String ALT_INT = "int"; + /// Date field indicator. + /// Corresponds to the <dateTime.iso8601> tag. + public const String DATETIME = "dateTime.iso8601"; + /// Boolean field indicator. + /// Corresponds to the <boolean> tag. + public const String BOOLEAN = "boolean"; + /// Value token. + /// Corresponds to the <value> tag. + public const String VALUE = "value"; + /// Name token. + /// Corresponds to the <name> tag. + public const String NAME = "name"; + /// Array field indicator.. + /// Corresponds to the <array> tag. + public const String ARRAY = "array"; + /// Data token. + /// Corresponds to the <data> tag. + public const String DATA = "data"; + /// Member token. + /// Corresponds to the <member> tag. + public const String MEMBER = "member"; + /// Stuct field indicator. + /// Corresponds to the <struct> tag. + public const String STRUCT = "struct"; + /// Double field indicator. + /// Corresponds to the <double> tag. + public const String DOUBLE = "double"; + /// Param token. + /// Corresponds to the <param> tag. + public const String PARAM = "param"; + /// Params token. + /// Corresponds to the <params> tag. + public const String PARAMS = "params"; + /// MethodCall token. + /// Corresponds to the <methodCall> tag. + public const String METHOD_CALL = "methodCall"; + /// MethodName token. + /// Corresponds to the <methodName> tag. + public const String METHOD_NAME = "methodName"; + /// MethodResponse token + /// Corresponds to the <methodResponse> tag. + public const String METHOD_RESPONSE = "methodResponse"; + /// Fault response token. + /// Corresponds to the <fault> tag. + public const String FAULT = "fault"; + /// FaultCode token. + /// Corresponds to the <faultCode> tag. + public const String FAULT_CODE = "faultCode"; + /// FaultString token. + /// Corresponds to the <faultString> tag. + public const String FAULT_STRING = "faultString"; + } +} + + diff --git a/OpenGridServices.build b/OpenGridServices.build new file mode 100644 index 0000000..d240dc0 --- /dev/null +++ b/OpenGridServices.build @@ -0,0 +1,100 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + diff --git a/OpenGridServices.sln b/OpenGridServices.sln new file mode 100644 index 0000000..bc21256 --- /dev/null +++ b/OpenGridServices.sln @@ -0,0 +1,85 @@ +Microsoft Visual Studio Solution File, Format Version 9.00 +# Visual C# Express 2005 +Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "OpenUser.Config.UserConfigDb4o", "OpenGridServices\OpenUser.Config\UserConfigDb4o\OpenUser.Config.UserConfigDb4o.csproj", "{7E494328-0000-0000-0000-000000000000}" +EndProject +Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "OpenGridServices.AssetServer", "OpenGridServices\OpenGridServices.AssetServer\OpenGridServices.AssetServer.csproj", "{0021261B-0000-0000-0000-000000000000}" +EndProject +Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "OpenGrid.Config.GridConfigDb4o", "OpenGridServices\OpenGrid.Config\GridConfigDb4o\OpenGrid.Config.GridConfigDb4o.csproj", "{B0027747-0000-0000-0000-000000000000}" +EndProject +Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "OpenGrid.Framework.Data.SQLite", "OpenGridServices\OpenGrid.Framework.Data.SQLite\OpenGrid.Framework.Data.SQLite.csproj", "{1E3F341A-0000-0000-0000-000000000000}" +EndProject +Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "OpenGrid.Framework.Data.DB4o", "OpenGridServices\OpenGrid.Framework.Data.DB4o\OpenGrid.Framework.Data.DB4o.csproj", "{39BD9497-0000-0000-0000-000000000000}" +EndProject +Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "ServiceManager", "OpenGridServices\ServiceManager\ServiceManager.csproj", "{E141F4EE-0000-0000-0000-000000000000}" +EndProject +Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "OpenGrid.Framework.Manager", "OpenGridServices\OpenGrid.Framework.Manager\OpenGrid.Framework.Manager.csproj", "{7924FD35-0000-0000-0000-000000000000}" +EndProject +Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "OpenGridServices.GridServer", "OpenGridServices\OpenGridServices.GridServer\OpenGridServices.GridServer.csproj", "{21BFC8E2-0000-0000-0000-000000000000}" +EndProject +Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "OpenGrid.Framework.Data.MSSQL", "OpenGridServices\OpenGrid.Framework.Data.MSSQL\OpenGrid.Framework.Data.MSSQL.csproj", "{0A563AC1-0000-0000-0000-000000000000}" +EndProject +Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "OpenGrid.Framework.Data", "OpenGridServices\OpenGrid.Framework.Data\OpenGrid.Framework.Data.csproj", "{62CDF671-0000-0000-0000-000000000000}" +EndProject +Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "OpenGridServices.UserServer", "OpenGridServices\OpenGridServices.UserServer\OpenGridServices.UserServer.csproj", "{66591469-0000-0000-0000-000000000000}" +EndProject +Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "OpenGrid.Framework.Data.MySQL", "OpenGridServices\OpenGrid.Framework.Data.MySQL\OpenGrid.Framework.Data.MySQL.csproj", "{0F3C3AC1-0000-0000-0000-000000000000}" +EndProject +Global + GlobalSection(SolutionConfigurationPlatforms) = preSolution + Debug|Any CPU = Debug|Any CPU + Release|Any CPU = Release|Any CPU + EndGlobalSection + GlobalSection(ProjectConfigurationPlatforms) = postSolution + {7E494328-0000-0000-0000-000000000000}.Debug|Any CPU.ActiveCfg = Debug|Any CPU + {7E494328-0000-0000-0000-000000000000}.Debug|Any CPU.Build.0 = Debug|Any CPU + {7E494328-0000-0000-0000-000000000000}.Release|Any CPU.ActiveCfg = Release|Any CPU + {7E494328-0000-0000-0000-000000000000}.Release|Any CPU.Build.0 = Release|Any CPU + {0021261B-0000-0000-0000-000000000000}.Debug|Any CPU.ActiveCfg = Debug|Any CPU + {0021261B-0000-0000-0000-000000000000}.Debug|Any CPU.Build.0 = Debug|Any CPU + {0021261B-0000-0000-0000-000000000000}.Release|Any CPU.ActiveCfg = Release|Any CPU + {0021261B-0000-0000-0000-000000000000}.Release|Any CPU.Build.0 = Release|Any CPU + {B0027747-0000-0000-0000-000000000000}.Debug|Any CPU.ActiveCfg = Debug|Any CPU + {B0027747-0000-0000-0000-000000000000}.Debug|Any CPU.Build.0 = Debug|Any CPU + {B0027747-0000-0000-0000-000000000000}.Release|Any CPU.ActiveCfg = Release|Any CPU + {B0027747-0000-0000-0000-000000000000}.Release|Any CPU.Build.0 = Release|Any CPU + {1E3F341A-0000-0000-0000-000000000000}.Debug|Any CPU.ActiveCfg = Debug|Any CPU + {1E3F341A-0000-0000-0000-000000000000}.Debug|Any CPU.Build.0 = Debug|Any CPU + {1E3F341A-0000-0000-0000-000000000000}.Release|Any CPU.ActiveCfg = Release|Any CPU + {1E3F341A-0000-0000-0000-000000000000}.Release|Any CPU.Build.0 = Release|Any CPU + {39BD9497-0000-0000-0000-000000000000}.Debug|Any CPU.ActiveCfg = Debug|Any CPU + {39BD9497-0000-0000-0000-000000000000}.Debug|Any CPU.Build.0 = Debug|Any CPU + {39BD9497-0000-0000-0000-000000000000}.Release|Any CPU.ActiveCfg = Release|Any CPU + {39BD9497-0000-0000-0000-000000000000}.Release|Any CPU.Build.0 = Release|Any CPU + {E141F4EE-0000-0000-0000-000000000000}.Debug|Any CPU.ActiveCfg = Debug|Any CPU + {E141F4EE-0000-0000-0000-000000000000}.Debug|Any CPU.Build.0 = Debug|Any CPU + {E141F4EE-0000-0000-0000-000000000000}.Release|Any CPU.ActiveCfg = Release|Any CPU + {E141F4EE-0000-0000-0000-000000000000}.Release|Any CPU.Build.0 = Release|Any CPU + {7924FD35-0000-0000-0000-000000000000}.Debug|Any CPU.ActiveCfg = Debug|Any CPU + {7924FD35-0000-0000-0000-000000000000}.Debug|Any CPU.Build.0 = Debug|Any CPU + {7924FD35-0000-0000-0000-000000000000}.Release|Any CPU.ActiveCfg = Release|Any CPU + {7924FD35-0000-0000-0000-000000000000}.Release|Any CPU.Build.0 = Release|Any CPU + {21BFC8E2-0000-0000-0000-000000000000}.Debug|Any CPU.ActiveCfg = Debug|Any CPU + {21BFC8E2-0000-0000-0000-000000000000}.Debug|Any CPU.Build.0 = Debug|Any CPU + {21BFC8E2-0000-0000-0000-000000000000}.Release|Any CPU.ActiveCfg = Release|Any CPU + {21BFC8E2-0000-0000-0000-000000000000}.Release|Any CPU.Build.0 = Release|Any CPU + {0A563AC1-0000-0000-0000-000000000000}.Debug|Any CPU.ActiveCfg = Debug|Any CPU + {0A563AC1-0000-0000-0000-000000000000}.Debug|Any CPU.Build.0 = Debug|Any CPU + {0A563AC1-0000-0000-0000-000000000000}.Release|Any CPU.ActiveCfg = Release|Any CPU + {0A563AC1-0000-0000-0000-000000000000}.Release|Any CPU.Build.0 = Release|Any CPU + {62CDF671-0000-0000-0000-000000000000}.Debug|Any CPU.ActiveCfg = Debug|Any CPU + {62CDF671-0000-0000-0000-000000000000}.Debug|Any CPU.Build.0 = Debug|Any CPU + {62CDF671-0000-0000-0000-000000000000}.Release|Any CPU.ActiveCfg = Release|Any CPU + {62CDF671-0000-0000-0000-000000000000}.Release|Any CPU.Build.0 = Release|Any CPU + {66591469-0000-0000-0000-000000000000}.Debug|Any CPU.ActiveCfg = Debug|Any CPU + {66591469-0000-0000-0000-000000000000}.Debug|Any CPU.Build.0 = Debug|Any CPU + {66591469-0000-0000-0000-000000000000}.Release|Any CPU.ActiveCfg = Release|Any CPU + {66591469-0000-0000-0000-000000000000}.Release|Any CPU.Build.0 = Release|Any CPU + {0F3C3AC1-0000-0000-0000-000000000000}.Debug|Any CPU.ActiveCfg = Debug|Any CPU + {0F3C3AC1-0000-0000-0000-000000000000}.Debug|Any CPU.Build.0 = Debug|Any CPU + {0F3C3AC1-0000-0000-0000-000000000000}.Release|Any CPU.ActiveCfg = Release|Any CPU + {0F3C3AC1-0000-0000-0000-000000000000}.Release|Any CPU.Build.0 = Release|Any CPU + EndGlobalSection + GlobalSection(SolutionProperties) = preSolution + HideSolutionNode = FALSE + EndGlobalSection +EndGlobal diff --git a/OpenGridServices.suo b/OpenGridServices.suo new file mode 100644 index 0000000..9a93215 Binary files /dev/null and b/OpenGridServices.suo differ diff --git a/OpenGridServices/OpenGrid.Config/GridConfigDb4o/AssemblyInfo.cs b/OpenGridServices/OpenGrid.Config/GridConfigDb4o/AssemblyInfo.cs new file mode 100644 index 0000000..b5065bc --- /dev/null +++ b/OpenGridServices/OpenGrid.Config/GridConfigDb4o/AssemblyInfo.cs @@ -0,0 +1,31 @@ +using System.Reflection; +using System.Runtime.CompilerServices; +using System.Runtime.InteropServices; + +// Information about this assembly is defined by the following +// attributes. +// +// change them to the information which is associated with the assembly +// you compile. + +[assembly: AssemblyTitle("GridConfig")] +[assembly: AssemblyDescription("")] +[assembly: AssemblyConfiguration("")] +[assembly: AssemblyCompany("")] +[assembly: AssemblyProduct("GridConfig")] +[assembly: AssemblyCopyright("")] +[assembly: AssemblyTrademark("")] +[assembly: AssemblyCulture("")] + +// This sets the default COM visibility of types in the assembly to invisible. +// If you need to expose a type to COM, use [ComVisible(true)] on that type. +[assembly: ComVisible(false)] + +// The assembly version has following format : +// +// Major.Minor.Build.Revision +// +// You can specify all values by your own or you can build default build and revision +// numbers with the '*' character (the default): + +[assembly: AssemblyVersion("1.0.*")] diff --git a/OpenGridServices/OpenGrid.Config/GridConfigDb4o/DbGridConfig.cs b/OpenGridServices/OpenGrid.Config/GridConfigDb4o/DbGridConfig.cs new file mode 100644 index 0000000..2d00ca6 --- /dev/null +++ b/OpenGridServices/OpenGrid.Config/GridConfigDb4o/DbGridConfig.cs @@ -0,0 +1,112 @@ +/* +* Copyright (c) OpenSim project, http://sim.opensecondlife.org/ +* +* Redistribution and use in source and binary forms, with or without +* modification, are permitted provided that the following conditions are met: +* * Redistributions of source code must retain the above copyright +* notice, this list of conditions and the following disclaimer. +* * Redistributions in binary form must reproduce the above copyright +* notice, this list of conditions and the following disclaimer in the +* documentation and/or other materials provided with the distribution. +* * Neither the name of the nor the +* names of its contributors may be used to endorse or promote products +* derived from this software without specific prior written permission. +* +* THIS SOFTWARE IS PROVIDED BY ``AS IS'' AND ANY +* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED +* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE +* DISCLAIMED. IN NO EVENT SHALL BE LIABLE FOR ANY +* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES +* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; +* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND +* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT +* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS +* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. +* +*/ +using System; +using System.Collections.Generic; +using OpenSim.Framework.Console; +using OpenSim.Framework.Interfaces; +using Db4objects.Db4o; + +namespace OpenGrid.Config.GridConfigDb4o +{ + public class Db40ConfigPlugin: IGridConfig + { + public GridConfig GetConfigObject() + { + OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.LOW,"Loading Db40Config dll"); + return ( new DbGridConfig()); + } + } + + public class DbGridConfig : GridConfig + { + private IObjectContainer db; + + public void LoadDefaults() { + OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.HIGH,"Config.cs:LoadDefaults() - Please press enter to retain default or enter new settings"); + + this.GridOwner = OpenSim.Framework.Console.MainConsole.Instance.CmdPrompt("Grid owner", "OGS development team"); + + this.DefaultAssetServer = OpenSim.Framework.Console.MainConsole.Instance.CmdPrompt("Default asset server","http://127.0.0.1:8003/"); + this.AssetSendKey = OpenSim.Framework.Console.MainConsole.Instance.CmdPrompt("Key to send to asset server","null"); + this.AssetRecvKey = OpenSim.Framework.Console.MainConsole.Instance.CmdPrompt("Key to expect from asset server","null"); + + this.DefaultUserServer = OpenSim.Framework.Console.MainConsole.Instance.CmdPrompt("Default user server","http://127.0.0.1:8002/"); + this.UserSendKey = OpenSim.Framework.Console.MainConsole.Instance.CmdPrompt("Key to send to user server","null"); + this.UserRecvKey = OpenSim.Framework.Console.MainConsole.Instance.CmdPrompt("Key to expect from user server","null"); + + this.SimSendKey = OpenSim.Framework.Console.MainConsole.Instance.CmdPrompt("Key to send to sims","null"); + this.SimRecvKey = OpenSim.Framework.Console.MainConsole.Instance.CmdPrompt("Key to expect from sims","null"); + } + + public override void InitConfig() { + try { + db = Db4oFactory.OpenFile("opengrid.yap"); + IObjectSet result = db.Get(typeof(DbGridConfig)); + if(result.Count==1) { + OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.LOW,"Config.cs:InitConfig() - Found a GridConfig object in the local database, loading"); + foreach (DbGridConfig cfg in result) { + this.GridOwner=cfg.GridOwner; + this.DefaultAssetServer=cfg.DefaultAssetServer; + this.AssetSendKey=cfg.AssetSendKey; + this.AssetRecvKey=cfg.AssetRecvKey; + this.DefaultUserServer=cfg.DefaultUserServer; + this.UserSendKey=cfg.UserSendKey; + this.UserRecvKey=cfg.UserRecvKey; + this.SimSendKey=cfg.SimSendKey; + this.SimRecvKey=cfg.SimRecvKey; + } + } else { + OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.LOW,"Config.cs:InitConfig() - Could not find object in database, loading precompiled defaults"); + LoadDefaults(); + OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.LOW,"Writing out default settings to local database"); + db.Set(this); + db.Close(); + } + } catch(Exception e) { + OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.MEDIUM,"Config.cs:InitConfig() - Exception occured"); + OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.MEDIUM,e.ToString()); + } + + OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.LOW,"Grid settings loaded:"); + OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.LOW,"Grid owner: " + this.GridOwner); + OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.LOW,"Default asset server: " + this.DefaultAssetServer); + OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.LOW,"Key to send to asset server: " + this.AssetSendKey); + OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.LOW,"Key to expect from asset server: " + this.AssetRecvKey); + OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.LOW,"Default user server: " + this.DefaultUserServer); + OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.LOW,"Key to send to user server: " + this.UserSendKey); + OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.LOW,"Key to expect from user server: " + this.UserRecvKey); + OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.LOW,"Key to send to sims: " + this.SimSendKey); + OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.LOW,"Key to expect from sims: " + this.SimRecvKey); + } + + + public void Shutdown() { + db.Close(); + } + } + +} diff --git a/OpenGridServices/OpenGrid.Config/GridConfigDb4o/OpenGrid.Config.GridConfigDb4o.csproj b/OpenGridServices/OpenGrid.Config/GridConfigDb4o/OpenGrid.Config.GridConfigDb4o.csproj new file mode 100644 index 0000000..744e1e8 --- /dev/null +++ b/OpenGridServices/OpenGrid.Config/GridConfigDb4o/OpenGrid.Config.GridConfigDb4o.csproj @@ -0,0 +1,107 @@ + + + Local + 8.0.50727 + 2.0 + {B0027747-0000-0000-0000-000000000000} + Debug + AnyCPU + + + + OpenGrid.Config.GridConfigDb4o + JScript + Grid + IE50 + false + Library + + OpenGrid.Config.GridConfigDb4o + + + + + + False + 285212672 + False + + + TRACE;DEBUG + + True + 4096 + False + ..\..\..\bin\ + False + False + False + 4 + + + + False + 285212672 + False + + + TRACE + + False + 4096 + True + ..\..\..\bin\ + False + False + False + 4 + + + + + System.dll + False + + + ..\..\..\bin\System.Data.dll + False + + + System.Xml.dll + False + + + ..\..\..\bin\libsecondlife.dll + False + + + ..\..\..\bin\Db4objects.Db4o.dll + False + + + OpenSim.Framework.dll + False + + + OpenSim.Framework.Console.dll + False + + + + + + + Code + + + Code + + + + + + + + + + diff --git a/OpenGridServices/OpenGrid.Config/GridConfigDb4o/OpenGrid.Config.GridConfigDb4o.csproj.user b/OpenGridServices/OpenGrid.Config/GridConfigDb4o/OpenGrid.Config.GridConfigDb4o.csproj.user new file mode 100644 index 0000000..d47d65d --- /dev/null +++ b/OpenGridServices/OpenGrid.Config/GridConfigDb4o/OpenGrid.Config.GridConfigDb4o.csproj.user @@ -0,0 +1,12 @@ + + + Debug + AnyCPU + C:\New Folder\second-life-viewer\opensim-dailys2\opensim15-07\bin\ + 8.0.50727 + ProjectFiles + 0 + + + + diff --git a/OpenGridServices/OpenGrid.Config/GridConfigDb4o/OpenGrid.Config.GridConfigDb4o.dll.build b/OpenGridServices/OpenGrid.Config/GridConfigDb4o/OpenGrid.Config.GridConfigDb4o.dll.build new file mode 100644 index 0000000..cbc8479 --- /dev/null +++ b/OpenGridServices/OpenGrid.Config/GridConfigDb4o/OpenGrid.Config.GridConfigDb4o.dll.build @@ -0,0 +1,46 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + diff --git a/OpenGridServices/OpenGrid.Framework.Data.DB4o/DB4oGridData.cs b/OpenGridServices/OpenGrid.Framework.Data.DB4o/DB4oGridData.cs new file mode 100644 index 0000000..546713e --- /dev/null +++ b/OpenGridServices/OpenGrid.Framework.Data.DB4o/DB4oGridData.cs @@ -0,0 +1,83 @@ +using System; +using System.Collections.Generic; +using System.Text; +using OpenGrid.Framework.Data; +using libsecondlife; + + +namespace OpenGrid.Framework.Data.DB4o +{ + class DB4oGridData : IGridData + { + DB4oGridManager manager; + + public void Initialise() { + manager = new DB4oGridManager("gridserver.yap"); + } + + public SimProfileData[] GetProfilesInRange(uint a, uint b, uint c, uint d) + { + return null; + } + + public SimProfileData GetProfileByHandle(ulong handle) { + lock (manager.simProfiles) + { + foreach (LLUUID UUID in manager.simProfiles.Keys) + { + if (manager.simProfiles[UUID].regionHandle == handle) + { + return manager.simProfiles[UUID]; + } + } + } + throw new Exception("Unable to find profile with handle (" + handle.ToString() + ")"); + } + + public SimProfileData GetProfileByLLUUID(LLUUID uuid) + { + lock (manager.simProfiles) + { + if (manager.simProfiles.ContainsKey(uuid)) + return manager.simProfiles[uuid]; + } + throw new Exception("Unable to find profile with UUID (" + uuid.ToStringHyphenated() + ")"); + } + + public DataResponse AddProfile(SimProfileData profile) + { + lock (manager.simProfiles) + { + if (manager.AddRow(profile)) + { + return DataResponse.RESPONSE_OK; + } + else + { + return DataResponse.RESPONSE_ERROR; + } + } + } + + public bool AuthenticateSim(LLUUID uuid, ulong handle, string key) { + if (manager.simProfiles[uuid].regionRecvKey == key) + return true; + return false; + } + + public void Close() + { + manager = null; + } + + public string getName() + { + return "DB4o Grid Provider"; + } + + public string getVersion() + { + return "0.1"; + } + } +} diff --git a/OpenGridServices/OpenGrid.Framework.Data.DB4o/DB4oManager.cs b/OpenGridServices/OpenGrid.Framework.Data.DB4o/DB4oManager.cs new file mode 100644 index 0000000..1606765 --- /dev/null +++ b/OpenGridServices/OpenGrid.Framework.Data.DB4o/DB4oManager.cs @@ -0,0 +1,111 @@ +using System; +using System.Collections.Generic; +using System.Text; +using Db4objects.Db4o; +using OpenGrid.Framework.Data; +using libsecondlife; + +namespace OpenGrid.Framework.Data.DB4o +{ + class DB4oGridManager + { + public Dictionary simProfiles = new Dictionary(); + string dbfl; + + public DB4oGridManager(string db4odb) + { + dbfl = db4odb; + IObjectContainer database; + database = Db4oFactory.OpenFile(dbfl); + IObjectSet result = database.Get(typeof(SimProfileData)); + foreach(SimProfileData row in result) { + simProfiles.Add(row.UUID, row); + } + database.Close(); + } + + /// + /// Adds a new profile to the database (Warning: Probably slow.) + /// + /// The profile to add + /// Successful? + public bool AddRow(SimProfileData row) + { + if (simProfiles.ContainsKey(row.UUID)) + { + simProfiles[row.UUID] = row; + } + else + { + simProfiles.Add(row.UUID, row); + } + + try + { + IObjectContainer database; + database = Db4oFactory.OpenFile(dbfl); + database.Set(row); + database.Close(); + return true; + } + catch (Exception e) + { + return false; + } + } + + + } + + class DB4oUserManager + { + public Dictionary userProfiles = new Dictionary(); + string dbfl; + + public DB4oUserManager(string db4odb) + { + dbfl = db4odb; + IObjectContainer database; + database = Db4oFactory.OpenFile(dbfl); + IObjectSet result = database.Get(typeof(UserProfileData)); + foreach (UserProfileData row in result) + { + userProfiles.Add(row.UUID, row); + } + database.Close(); + } + + /// + /// Adds a new profile to the database (Warning: Probably slow.) + /// + /// The profile to add + /// Successful? + public bool AddRow(UserProfileData row) + { + Console.WriteLine("adding profile to database" + row.username); + if (userProfiles.ContainsKey(row.UUID)) + { + userProfiles[row.UUID] = row; + } + else + { + userProfiles.Add(row.UUID, row); + } + + try + { + IObjectContainer database; + database = Db4oFactory.OpenFile(dbfl); + database.Set(row); + database.Close(); + return true; + } + catch (Exception e) + { + return false; + } + } + + + } +} diff --git a/OpenGridServices/OpenGrid.Framework.Data.DB4o/DB4oUserData.cs b/OpenGridServices/OpenGrid.Framework.Data.DB4o/DB4oUserData.cs new file mode 100644 index 0000000..b95219c --- /dev/null +++ b/OpenGridServices/OpenGrid.Framework.Data.DB4o/DB4oUserData.cs @@ -0,0 +1,100 @@ +using System; +using System.Collections.Generic; +using System.Text; +using OpenGrid.Framework.Data; +using libsecondlife; + +namespace OpenGrid.Framework.Data.DB4o +{ + public class DB4oUserData : IUserData + { + DB4oUserManager manager; + + public void Initialise() + { + manager = new DB4oUserManager("userprofiles.yap"); + } + + public UserProfileData getUserByUUID(LLUUID uuid) + { + if(manager.userProfiles.ContainsKey(uuid)) + return manager.userProfiles[uuid]; + return null; + } + + public UserProfileData getUserByName(string name) + { + return getUserByName(name.Split(' ')[0], name.Split(' ')[1]); + } + + public UserProfileData getUserByName(string fname, string lname) + { + foreach (UserProfileData profile in manager.userProfiles.Values) + { + if (profile.username == fname && profile.surname == lname) + return profile; + } + return null; + } + + public UserAgentData getAgentByUUID(LLUUID uuid) + { + try + { + return getUserByUUID(uuid).currentAgent; + } + catch (Exception e) + { + return null; + } + } + + public UserAgentData getAgentByName(string name) + { + return getAgentByName(name.Split(' ')[0], name.Split(' ')[1]); + } + + public UserAgentData getAgentByName(string fname, string lname) + { + try + { + return getUserByName(fname,lname).currentAgent; + } + catch (Exception e) + { + return null; + } + } + + public void addNewUserProfile(UserProfileData user) + { + manager.AddRow(user); + } + + public void addNewUserAgent(UserAgentData agent) + { + // Do nothing. yet. + } + + public bool moneyTransferRequest(LLUUID from, LLUUID to, uint amount) + { + return true; + } + + public bool inventoryTransferRequest(LLUUID from, LLUUID to, LLUUID item) + { + return true; + } + + + public string getName() + { + return "DB4o Userdata"; + } + + public string getVersion() + { + return "0.1"; + } + } +} diff --git a/OpenGridServices/OpenGrid.Framework.Data.DB4o/OpenGrid.Framework.Data.DB4o.csproj b/OpenGridServices/OpenGrid.Framework.Data.DB4o/OpenGrid.Framework.Data.DB4o.csproj new file mode 100644 index 0000000..82d4f5f --- /dev/null +++ b/OpenGridServices/OpenGrid.Framework.Data.DB4o/OpenGrid.Framework.Data.DB4o.csproj @@ -0,0 +1,111 @@ + + + Local + 8.0.50727 + 2.0 + {39BD9497-0000-0000-0000-000000000000} + Debug + AnyCPU + + + + OpenGrid.Framework.Data.DB4o + JScript + Grid + IE50 + false + Library + + OpenGrid.Framework.Data.DB4o + + + + + + False + 285212672 + False + + + TRACE;DEBUG + + True + 4096 + False + ..\..\bin\ + False + False + False + 4 + + + + False + 285212672 + False + + + TRACE + + False + 4096 + True + ..\..\bin\ + False + False + False + 4 + + + + + System.dll + False + + + System.Xml.dll + False + + + System.Data.dll + False + + + ..\..\bin\libsecondlife.dll + False + + + ..\..\bin\Db4objects.Db4o.dll + False + + + + + OpenGrid.Framework.Data + {62CDF671-0000-0000-0000-000000000000} + {FAE04EC0-301F-11D3-BF4B-00C04F79EFBC} + False + + + + + Code + + + Code + + + Code + + + Code + + + + + + + + + + diff --git a/OpenGridServices/OpenGrid.Framework.Data.DB4o/OpenGrid.Framework.Data.DB4o.csproj.user b/OpenGridServices/OpenGrid.Framework.Data.DB4o/OpenGrid.Framework.Data.DB4o.csproj.user new file mode 100644 index 0000000..d47d65d --- /dev/null +++ b/OpenGridServices/OpenGrid.Framework.Data.DB4o/OpenGrid.Framework.Data.DB4o.csproj.user @@ -0,0 +1,12 @@ + + + Debug + AnyCPU + C:\New Folder\second-life-viewer\opensim-dailys2\opensim15-07\bin\ + 8.0.50727 + ProjectFiles + 0 + + + + diff --git a/OpenGridServices/OpenGrid.Framework.Data.DB4o/OpenGrid.Framework.Data.DB4o.dll.build b/OpenGridServices/OpenGrid.Framework.Data.DB4o/OpenGrid.Framework.Data.DB4o.dll.build new file mode 100644 index 0000000..8e0f53a --- /dev/null +++ b/OpenGridServices/OpenGrid.Framework.Data.DB4o/OpenGrid.Framework.Data.DB4o.dll.build @@ -0,0 +1,47 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + diff --git a/OpenGridServices/OpenGrid.Framework.Data.DB4o/Properties/AssemblyInfo.cs b/OpenGridServices/OpenGrid.Framework.Data.DB4o/Properties/AssemblyInfo.cs new file mode 100644 index 0000000..dc4a9a1 --- /dev/null +++ b/OpenGridServices/OpenGrid.Framework.Data.DB4o/Properties/AssemblyInfo.cs @@ -0,0 +1,35 @@ +using System.Reflection; +using System.Runtime.CompilerServices; +using System.Runtime.InteropServices; + +// General Information about an assembly is controlled through the following +// set of attributes. Change these attribute values to modify the information +// associated with an assembly. +[assembly: AssemblyTitle("OpenGrid.Framework.Data.DB4o")] +[assembly: AssemblyDescription("")] +[assembly: AssemblyConfiguration("")] +[assembly: AssemblyCompany("")] +[assembly: AssemblyProduct("OpenGrid.Framework.Data.DB4o")] +[assembly: AssemblyCopyright("Copyright © 2007")] +[assembly: AssemblyTrademark("")] +[assembly: AssemblyCulture("")] + +// Setting ComVisible to false makes the types in this assembly not visible +// to COM components. If you need to access a type in this assembly from +// COM, set the ComVisible attribute to true on that type. +[assembly: ComVisible(false)] + +// The following GUID is for the ID of the typelib if this project is exposed to COM +[assembly: Guid("57991e15-79da-41b7-aa06-2e6b49165a63")] + +// Version information for an assembly consists of the following four values: +// +// Major Version +// Minor Version +// Build Number +// Revision +// +// You can specify all the values or you can default the Revision and Build Numbers +// by using the '*' as shown below: +[assembly: AssemblyVersion("1.0.0.0")] +[assembly: AssemblyFileVersion("1.0.0.0")] diff --git a/OpenGridServices/OpenGrid.Framework.Data.MSSQL/MSSQLGridData.cs b/OpenGridServices/OpenGrid.Framework.Data.MSSQL/MSSQLGridData.cs new file mode 100644 index 0000000..0925df1 --- /dev/null +++ b/OpenGridServices/OpenGrid.Framework.Data.MSSQL/MSSQLGridData.cs @@ -0,0 +1,136 @@ +using System; +using System.Collections.Generic; +using System.Text; +using OpenGrid.Framework.Data; + +namespace OpenGrid.Framework.Data.MSSQL +{ + public class SqlGridData : IGridData + { + private MSSqlManager database; + + /// + /// Initialises the Grid Interface + /// + public void Initialise() + { + database = new MSSqlManager("localhost", "db", "user", "password", "false"); + } + + /// + /// Shuts down the grid interface + /// + public void Close() + { + database.Close(); + } + + public string getName() + { + return "Sql OpenGridData"; + } + + public string getVersion() + { + return "0.1"; + } + + public SimProfileData[] GetProfilesInRange(uint a, uint b, uint c, uint d) + { + return null; + } + + /// + /// Returns a sim profile from it's location + /// + /// Region location handle + /// Sim profile + public SimProfileData GetProfileByHandle(ulong handle) + { + Dictionary param = new Dictionary(); + param["handle"] = handle.ToString(); + + System.Data.IDbCommand result = database.Query("SELECT * FROM regions WHERE handle = @handle", param); + System.Data.IDataReader reader = result.ExecuteReader(); + + SimProfileData row = database.getRow(reader); + reader.Close(); + result.Dispose(); + + return row; + } + + /// + /// Returns a sim profile from it's UUID + /// + /// The region UUID + /// The sim profile + public SimProfileData GetProfileByLLUUID(libsecondlife.LLUUID uuid) + { + Dictionary param = new Dictionary(); + param["uuid"] = uuid.ToStringHyphenated(); + + System.Data.IDbCommand result = database.Query("SELECT * FROM regions WHERE uuid = @uuid", param); + System.Data.IDataReader reader = result.ExecuteReader(); + + SimProfileData row = database.getRow(reader); + reader.Close(); + result.Dispose(); + + return row; + } + + public DataResponse AddProfile(SimProfileData profile) + { + if (database.insertRow(profile)) + { + return DataResponse.RESPONSE_OK; + } + else + { + return DataResponse.RESPONSE_ERROR; + } + } + + /// + /// DEPRECIATED. Attempts to authenticate a region by comparing a shared secret. + /// + /// The UUID of the challenger + /// The attempted regionHandle of the challenger + /// The secret + /// Whether the secret and regionhandle match the database entry for UUID + public bool AuthenticateSim(libsecondlife.LLUUID uuid, ulong handle, string authkey) + { + bool throwHissyFit = false; // Should be true by 1.0 + + if (throwHissyFit) + throw new Exception("CRYPTOWEAK AUTHENTICATE: Refusing to authenticate due to replay potential."); + + SimProfileData data = GetProfileByLLUUID(uuid); + + return (handle == data.regionHandle && authkey == data.regionSecret); + } + + /// + /// NOT YET FUNCTIONAL. Provides a cryptographic authentication of a region + /// + /// This requires a security audit. + /// + /// + /// + /// + /// + public bool AuthenticateSim(libsecondlife.LLUUID uuid, ulong handle, string authhash, string challenge) + { + System.Security.Cryptography.SHA512Managed HashProvider = new System.Security.Cryptography.SHA512Managed(); + System.Text.ASCIIEncoding TextProvider = new ASCIIEncoding(); + + byte[] stream = TextProvider.GetBytes(uuid.ToStringHyphenated() + ":" + handle.ToString() + ":" + challenge); + byte[] hash = HashProvider.ComputeHash(stream); + + return false; + } + } + + +} diff --git a/OpenGridServices/OpenGrid.Framework.Data.MSSQL/MSSQLManager.cs b/OpenGridServices/OpenGrid.Framework.Data.MSSQL/MSSQLManager.cs new file mode 100644 index 0000000..12c166c --- /dev/null +++ b/OpenGridServices/OpenGrid.Framework.Data.MSSQL/MSSQLManager.cs @@ -0,0 +1,171 @@ +using System; +using System.Collections.Generic; +using System.Text; +using System.Data; + +using System.Data.SqlClient; + +using OpenGrid.Framework.Data; + +namespace OpenGrid.Framework.Data.MSSQL +{ + class MSSqlManager + { + IDbConnection dbcon; + + /// + /// Initialises and creates a new Sql connection and maintains it. + /// + /// The Sql server being connected to + /// The name of the Sql database being used + /// The username logging into the database + /// The password for the user logging in + /// Whether to use connection pooling or not, can be one of the following: 'yes', 'true', 'no' or 'false', if unsure use 'false'. + public MSSqlManager(string hostname, string database, string username, string password, string cpooling) + { + try + { + string connectionString = "Server=" + hostname + ";Database=" + database + ";User ID=" + username + ";Password=" + password + ";Pooling=" + cpooling + ";"; + dbcon = new SqlConnection(connectionString); + + dbcon.Open(); + } + catch (Exception e) + { + throw new Exception("Error initialising Sql Database: " + e.ToString()); + } + } + + /// + /// Shuts down the database connection + /// + public void Close() + { + dbcon.Close(); + dbcon = null; + } + + /// + /// Runs a query with protection against SQL Injection by using parameterised input. + /// + /// The SQL string - replace any variables such as WHERE x = "y" with WHERE x = @y + /// The parameters - index so that @y is indexed as 'y' + /// A Sql DB Command + public IDbCommand Query(string sql, Dictionary parameters) + { + SqlCommand dbcommand = (SqlCommand)dbcon.CreateCommand(); + dbcommand.CommandText = sql; + foreach (KeyValuePair param in parameters) + { + dbcommand.Parameters.AddWithValue(param.Key, param.Value); + } + + return (IDbCommand)dbcommand; + } + + public SimProfileData getRow(IDataReader reader) + { + SimProfileData retval = new SimProfileData(); + + if (reader.Read()) + { + // Region Main + retval.regionHandle = (ulong)reader["regionHandle"]; + retval.regionName = (string)reader["regionName"]; + retval.UUID = new libsecondlife.LLUUID((string)reader["uuid"]); + + // Secrets + retval.regionRecvKey = (string)reader["regionRecvKey"]; + retval.regionSecret = (string)reader["regionSecret"]; + retval.regionSendKey = (string)reader["regionSendKey"]; + + // Region Server + retval.regionDataURI = (string)reader["regionDataURI"]; + retval.regionOnline = false; // Needs to be pinged before this can be set. + retval.serverIP = (string)reader["serverIP"]; + retval.serverPort = (uint)reader["serverPort"]; + retval.serverURI = (string)reader["serverURI"]; + + // Location + retval.regionLocX = (uint)((int)reader["locX"]); + retval.regionLocY = (uint)((int)reader["locY"]); + retval.regionLocZ = (uint)((int)reader["locZ"]); + + // Neighbours - 0 = No Override + retval.regionEastOverrideHandle = (ulong)reader["eastOverrideHandle"]; + retval.regionWestOverrideHandle = (ulong)reader["westOverrideHandle"]; + retval.regionSouthOverrideHandle = (ulong)reader["southOverrideHandle"]; + retval.regionNorthOverrideHandle = (ulong)reader["northOverrideHandle"]; + + // Assets + retval.regionAssetURI = (string)reader["regionAssetURI"]; + retval.regionAssetRecvKey = (string)reader["regionAssetRecvKey"]; + retval.regionAssetSendKey = (string)reader["regionAssetSendKey"]; + + // Userserver + retval.regionUserURI = (string)reader["regionUserURI"]; + retval.regionUserRecvKey = (string)reader["regionUserRecvKey"]; + retval.regionUserSendKey = (string)reader["regionUserSendKey"]; + } + else + { + throw new Exception("No rows to return"); + } + return retval; + } + + public bool insertRow(SimProfileData profile) + { + string sql = "REPLACE INTO regions VALUES (regionHandle, regionName, uuid, regionRecvKey, regionSecret, regionSendKey, regionDataURI, "; + sql += "serverIP, serverPort, serverURI, locX, locY, locZ, eastOverrideHandle, westOverrideHandle, southOverrideHandle, northOverrideHandle, regionAssetURI, regionAssetRecvKey, "; + sql += "regionAssetSendKey, regionUserURI, regionUserRecvKey, regionUserSendKey) VALUES "; + + sql += "(@regionHandle, @regionName, @uuid, @regionRecvKey, @regionSecret, @regionSendKey, @regionDataURI, "; + sql += "@serverIP, @serverPort, @serverURI, @locX, @locY, @locZ, @eastOverrideHandle, @westOverrideHandle, @southOverrideHandle, @northOverrideHandle, @regionAssetURI, @regionAssetRecvKey, "; + sql += "@regionAssetSendKey, @regionUserURI, @regionUserRecvKey, @regionUserSendKey);"; + + Dictionary parameters = new Dictionary(); + + parameters["regionHandle"] = profile.regionHandle.ToString(); + parameters["regionName"] = profile.regionName; + parameters["uuid"] = profile.UUID.ToString(); + parameters["regionRecvKey"] = profile.regionRecvKey; + parameters["regionSendKey"] = profile.regionSendKey; + parameters["regionDataURI"] = profile.regionDataURI; + parameters["serverIP"] = profile.serverIP; + parameters["serverPort"] = profile.serverPort.ToString(); + parameters["serverURI"] = profile.serverURI; + parameters["locX"] = profile.regionLocX.ToString(); + parameters["locY"] = profile.regionLocY.ToString(); + parameters["locZ"] = profile.regionLocZ.ToString(); + parameters["eastOverrideHandle"] = profile.regionEastOverrideHandle.ToString(); + parameters["westOverrideHandle"] = profile.regionWestOverrideHandle.ToString(); + parameters["northOverrideHandle"] = profile.regionNorthOverrideHandle.ToString(); + parameters["southOverrideHandle"] = profile.regionSouthOverrideHandle.ToString(); + parameters["regionAssetURI"] = profile.regionAssetURI; + parameters["regionAssetRecvKey"] = profile.regionAssetRecvKey; + parameters["regionAssetSendKey"] = profile.regionAssetSendKey; + parameters["regionUserURI"] = profile.regionUserURI; + parameters["regionUserRecvKey"] = profile.regionUserRecvKey; + parameters["regionUserSendKey"] = profile.regionUserSendKey; + + bool returnval = false; + + try + { + IDbCommand result = Query(sql, parameters); + + if (result.ExecuteNonQuery() == 1) + returnval = true; + + result.Dispose(); + } + catch (Exception e) + { + return false; + } + + return returnval; + } + } +} diff --git a/OpenGridServices/OpenGrid.Framework.Data.MSSQL/OpenGrid.Framework.Data.MSSQL.csproj b/OpenGridServices/OpenGrid.Framework.Data.MSSQL/OpenGrid.Framework.Data.MSSQL.csproj new file mode 100644 index 0000000..8d53692 --- /dev/null +++ b/OpenGridServices/OpenGrid.Framework.Data.MSSQL/OpenGrid.Framework.Data.MSSQL.csproj @@ -0,0 +1,104 @@ + + + Local + 8.0.50727 + 2.0 + {0A563AC1-0000-0000-0000-000000000000} + Debug + AnyCPU + + + + OpenGrid.Framework.Data.MSSQL + JScript + Grid + IE50 + false + Library + + OpenGrid.Framework.Data.MSSQL + + + + + + False + 285212672 + False + + + TRACE;DEBUG + + True + 4096 + False + ..\..\bin\ + False + False + False + 4 + + + + False + 285212672 + False + + + TRACE + + False + 4096 + True + ..\..\bin\ + False + False + False + 4 + + + + + System.dll + False + + + System.Xml.dll + False + + + System.Data.dll + False + + + ..\..\bin\libsecondlife.dll + False + + + + + OpenGrid.Framework.Data + {62CDF671-0000-0000-0000-000000000000} + {FAE04EC0-301F-11D3-BF4B-00C04F79EFBC} + False + + + + + Code + + + Code + + + Code + + + + + + + + + + diff --git a/OpenGridServices/OpenGrid.Framework.Data.MSSQL/OpenGrid.Framework.Data.MSSQL.csproj.user b/OpenGridServices/OpenGrid.Framework.Data.MSSQL/OpenGrid.Framework.Data.MSSQL.csproj.user new file mode 100644 index 0000000..d47d65d --- /dev/null +++ b/OpenGridServices/OpenGrid.Framework.Data.MSSQL/OpenGrid.Framework.Data.MSSQL.csproj.user @@ -0,0 +1,12 @@ + + + Debug + AnyCPU + C:\New Folder\second-life-viewer\opensim-dailys2\opensim15-07\bin\ + 8.0.50727 + ProjectFiles + 0 + + + + diff --git a/OpenGridServices/OpenGrid.Framework.Data.MSSQL/OpenGrid.Framework.Data.MSSQL.dll.build b/OpenGridServices/OpenGrid.Framework.Data.MSSQL/OpenGrid.Framework.Data.MSSQL.dll.build new file mode 100644 index 0000000..5b6b75b --- /dev/null +++ b/OpenGridServices/OpenGrid.Framework.Data.MSSQL/OpenGrid.Framework.Data.MSSQL.dll.build @@ -0,0 +1,45 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + diff --git a/OpenGridServices/OpenGrid.Framework.Data.MSSQL/Properties/AssemblyInfo.cs b/OpenGridServices/OpenGrid.Framework.Data.MSSQL/Properties/AssemblyInfo.cs new file mode 100644 index 0000000..bbe3cdf --- /dev/null +++ b/OpenGridServices/OpenGrid.Framework.Data.MSSQL/Properties/AssemblyInfo.cs @@ -0,0 +1,35 @@ +using System.Reflection; +using System.Runtime.CompilerServices; +using System.Runtime.InteropServices; + +// General Information about an assembly is controlled through the following +// set of attributes. Change these attribute values to modify the information +// associated with an assembly. +[assembly: AssemblyTitle("OpenGrid.Framework.Data.MSSQL")] +[assembly: AssemblyDescription("")] +[assembly: AssemblyConfiguration("")] +[assembly: AssemblyCompany("")] +[assembly: AssemblyProduct("OpenGrid.Framework.Data.MSSQL")] +[assembly: AssemblyCopyright("Copyright © 2007")] +[assembly: AssemblyTrademark("")] +[assembly: AssemblyCulture("")] + +// Setting ComVisible to false makes the types in this assembly not visible +// to COM components. If you need to access a type in this assembly from +// COM, set the ComVisible attribute to true on that type. +[assembly: ComVisible(false)] + +// The following GUID is for the ID of the typelib if this project is exposed to COM +[assembly: Guid("0e1c1ca4-2cf2-4315-b0e7-432c02feea8a")] + +// Version information for an assembly consists of the following four values: +// +// Major Version +// Minor Version +// Build Number +// Revision +// +// You can specify all the values or you can default the Revision and Build Numbers +// by using the '*' as shown below: +[assembly: AssemblyVersion("1.0.0.0")] +[assembly: AssemblyFileVersion("1.0.0.0")] diff --git a/OpenGridServices/OpenGrid.Framework.Data.MySQL/MySQLGridData.cs b/OpenGridServices/OpenGrid.Framework.Data.MySQL/MySQLGridData.cs new file mode 100644 index 0000000..6ac8cc3 --- /dev/null +++ b/OpenGridServices/OpenGrid.Framework.Data.MySQL/MySQLGridData.cs @@ -0,0 +1,201 @@ +using System; +using System.Collections.Generic; +using System.Text; +using OpenGrid.Framework.Data; + +namespace OpenGrid.Framework.Data.MySQL +{ + public class MySQLGridData : IGridData + { + private MySQLManager database; + + /// + /// Initialises the Grid Interface + /// + public void Initialise() + { + IniFile GridDataMySqlFile = new IniFile("mysql_connection.ini"); + string settingHostname = GridDataMySqlFile.ParseFileReadValue("hostname"); + string settingDatabase = GridDataMySqlFile.ParseFileReadValue("database"); + string settingUsername = GridDataMySqlFile.ParseFileReadValue("username"); + string settingPassword = GridDataMySqlFile.ParseFileReadValue("password"); + string settingPooling = GridDataMySqlFile.ParseFileReadValue("pooling"); + string settingPort = GridDataMySqlFile.ParseFileReadValue("port"); + + database = new MySQLManager(settingHostname, settingDatabase, settingUsername, settingPassword, settingPooling, settingPort); + } + + /// + /// Shuts down the grid interface + /// + public void Close() + { + database.Close(); + } + + public string getName() + { + return "MySql OpenGridData"; + } + + public string getVersion() + { + return "0.1"; + } + + public SimProfileData[] GetProfilesInRange(uint xmin, uint ymin, uint xmax, uint ymax) + { + try + { + lock (database) + { + Dictionary param = new Dictionary(); + param["?xmin"] = xmin.ToString(); + param["?ymin"] = ymin.ToString(); + param["?xmax"] = xmax.ToString(); + param["?ymax"] = ymax.ToString(); + + System.Data.IDbCommand result = database.Query("SELECT * FROM regions WHERE locX >= ?xmin AND locX <= ?xmax AND locY >= ?ymin AND locY <= ?ymax", param); + System.Data.IDataReader reader = result.ExecuteReader(); + + SimProfileData row; + + List rows = new List(); + + while ((row = database.getSimRow(reader)) != null) + { + rows.Add(row); + } + reader.Close(); + result.Dispose(); + + return rows.ToArray(); + + } + } + catch (Exception e) + { + Console.WriteLine(e.ToString()); + return null; + } + } + + /// + /// Returns a sim profile from it's location + /// + /// Region location handle + /// Sim profile + public SimProfileData GetProfileByHandle(ulong handle) + { + try + { + lock (database) + { + Dictionary param = new Dictionary(); + param["?handle"] = handle.ToString(); + + System.Data.IDbCommand result = database.Query("SELECT * FROM regions WHERE regionHandle = ?handle", param); + System.Data.IDataReader reader = result.ExecuteReader(); + + SimProfileData row = database.getSimRow(reader); + reader.Close(); + result.Dispose(); + + return row; + } + } + catch (Exception e) + { + Console.WriteLine(e.ToString()); + return null; + } + } + + /// + /// Returns a sim profile from it's UUID + /// + /// The region UUID + /// The sim profile + public SimProfileData GetProfileByLLUUID(libsecondlife.LLUUID uuid) + { + try + { + lock (database) + { + Dictionary param = new Dictionary(); + param["?uuid"] = uuid.ToStringHyphenated(); + + System.Data.IDbCommand result = database.Query("SELECT * FROM regions WHERE uuid = ?uuid", param); + System.Data.IDataReader reader = result.ExecuteReader(); + + SimProfileData row = database.getSimRow(reader); + reader.Close(); + result.Dispose(); + + return row; + } + } + catch (Exception e) + { + Console.WriteLine(e.ToString()); + return null; + } + } + + public DataResponse AddProfile(SimProfileData profile) + { + lock (database) + { + if (database.insertRow(profile)) + { + return DataResponse.RESPONSE_OK; + } + else + { + return DataResponse.RESPONSE_ERROR; + } + } + } + + /// + /// DEPRECIATED. Attempts to authenticate a region by comparing a shared secret. + /// + /// The UUID of the challenger + /// The attempted regionHandle of the challenger + /// The secret + /// Whether the secret and regionhandle match the database entry for UUID + public bool AuthenticateSim(libsecondlife.LLUUID uuid, ulong handle, string authkey) + { + bool throwHissyFit = false; // Should be true by 1.0 + + if (throwHissyFit) + throw new Exception("CRYPTOWEAK AUTHENTICATE: Refusing to authenticate due to replay potential."); + + SimProfileData data = GetProfileByLLUUID(uuid); + + return (handle == data.regionHandle && authkey == data.regionSecret); + } + + /// + /// NOT YET FUNCTIONAL. Provides a cryptographic authentication of a region + /// + /// This requires a security audit. + /// + /// + /// + /// + /// + public bool AuthenticateSim(libsecondlife.LLUUID uuid, ulong handle, string authhash, string challenge) + { + System.Security.Cryptography.SHA512Managed HashProvider = new System.Security.Cryptography.SHA512Managed(); + System.Text.ASCIIEncoding TextProvider = new ASCIIEncoding(); + + byte[] stream = TextProvider.GetBytes(uuid.ToStringHyphenated() + ":" + handle.ToString() + ":" + challenge); + byte[] hash = HashProvider.ComputeHash(stream); + + return false; + } + } + + +} diff --git a/OpenGridServices/OpenGrid.Framework.Data.MySQL/MySQLManager.cs b/OpenGridServices/OpenGrid.Framework.Data.MySQL/MySQLManager.cs new file mode 100644 index 0000000..ea7e2ac --- /dev/null +++ b/OpenGridServices/OpenGrid.Framework.Data.MySQL/MySQLManager.cs @@ -0,0 +1,270 @@ +using System; +using System.Collections.Generic; +using System.Text; +using System.Data; + +// MySQL Native +using MySql; +using MySql.Data; +using MySql.Data.Types; +using MySql.Data.MySqlClient; + +using OpenGrid.Framework.Data; + +namespace OpenGrid.Framework.Data.MySQL +{ + class MySQLManager + { + IDbConnection dbcon; + + /// + /// Initialises and creates a new MySQL connection and maintains it. + /// + /// The MySQL server being connected to + /// The name of the MySQL database being used + /// The username logging into the database + /// The password for the user logging in + /// Whether to use connection pooling or not, can be one of the following: 'yes', 'true', 'no' or 'false', if unsure use 'false'. + public MySQLManager(string hostname, string database, string username, string password, string cpooling, string port) + { + try + { + string connectionString = "Server=" + hostname + ";Port=" + port + ";Database=" + database + ";User ID=" + username + ";Password=" + password + ";Pooling=" + cpooling + ";"; + dbcon = new MySqlConnection(connectionString); + + dbcon.Open(); + } + catch (Exception e) + { + throw new Exception("Error initialising MySql Database: " + e.ToString()); + } + } + + /// + /// Shuts down the database connection + /// + public void Close() + { + dbcon.Close(); + dbcon = null; + } + + /// + /// Runs a query with protection against SQL Injection by using parameterised input. + /// + /// The SQL string - replace any variables such as WHERE x = "y" with WHERE x = @y + /// The parameters - index so that @y is indexed as 'y' + /// A MySQL DB Command + public IDbCommand Query(string sql, Dictionary parameters) + { + try + { + MySqlCommand dbcommand = (MySqlCommand)dbcon.CreateCommand(); + dbcommand.CommandText = sql; + foreach (KeyValuePair param in parameters) + { + dbcommand.Parameters.Add(param.Key, param.Value); + } + + return (IDbCommand)dbcommand; + } + catch (Exception e) + { + Console.WriteLine("Failed during Query generation: " + e.ToString()); + return null; + } + } + + public SimProfileData getSimRow(IDataReader reader) + { + SimProfileData retval = new SimProfileData(); + + if (reader.Read()) + { + // Region Main + retval.regionHandle = Convert.ToUInt64(reader["regionHandle"].ToString()); + retval.regionName = (string)reader["regionName"]; + retval.UUID = new libsecondlife.LLUUID((string)reader["uuid"]); + + // Secrets + retval.regionRecvKey = (string)reader["regionRecvKey"]; + retval.regionSecret = (string)reader["regionSecret"]; + retval.regionSendKey = (string)reader["regionSendKey"]; + + // Region Server + retval.regionDataURI = (string)reader["regionDataURI"]; + retval.regionOnline = false; // Needs to be pinged before this can be set. + retval.serverIP = (string)reader["serverIP"]; + retval.serverPort = (uint)reader["serverPort"]; + retval.serverURI = (string)reader["serverURI"]; + + // Location + retval.regionLocX = Convert.ToUInt32(reader["locX"].ToString()); + retval.regionLocY = Convert.ToUInt32(reader["locY"].ToString()); + retval.regionLocZ = Convert.ToUInt32(reader["locZ"].ToString()); + + // Neighbours - 0 = No Override + retval.regionEastOverrideHandle = Convert.ToUInt64(reader["eastOverrideHandle"].ToString()); + retval.regionWestOverrideHandle = Convert.ToUInt64(reader["westOverrideHandle"].ToString()); + retval.regionSouthOverrideHandle = Convert.ToUInt64(reader["southOverrideHandle"].ToString()); + retval.regionNorthOverrideHandle = Convert.ToUInt64(reader["northOverrideHandle"].ToString()); + + // Assets + retval.regionAssetURI = (string)reader["regionAssetURI"]; + retval.regionAssetRecvKey = (string)reader["regionAssetRecvKey"]; + retval.regionAssetSendKey = (string)reader["regionAssetSendKey"]; + + // Userserver + retval.regionUserURI = (string)reader["regionUserURI"]; + retval.regionUserRecvKey = (string)reader["regionUserRecvKey"]; + retval.regionUserSendKey = (string)reader["regionUserSendKey"]; + + // World Map Addition + retval.regionMapTextureID = new libsecondlife.LLUUID((string)reader["regionMapTexture"]); + } + else + { + return null; + } + return retval; + } + + public UserAgentData getAgentRow(IDataReader reader) + { + UserAgentData retval = new UserAgentData(); + + if (reader.Read()) + { + // Agent IDs + retval.UUID = new libsecondlife.LLUUID((string)reader["UUID"]); + retval.sessionID = new libsecondlife.LLUUID((string)reader["sessionID"]); + retval.secureSessionID = new libsecondlife.LLUUID((string)reader["secureSessionID"]); + + // Agent Who? + retval.agentIP = (string)reader["agentIP"]; + retval.agentPort = Convert.ToUInt32(reader["agentPort"].ToString()); + retval.agentOnline = Convert.ToBoolean(reader["agentOnline"].ToString()); + + // Login/Logout times (UNIX Epoch) + retval.loginTime = Convert.ToInt32(reader["loginTime"].ToString()); + retval.logoutTime = Convert.ToInt32(reader["logoutTime"].ToString()); + + // Current position + retval.currentRegion = (string)reader["currentRegion"]; + retval.currentHandle = Convert.ToUInt64(reader["currentHandle"].ToString()); + libsecondlife.LLVector3.TryParse((string)reader["currentPos"], out retval.currentPos); + } + else + { + return null; + } + return retval; + } + + public UserProfileData getUserRow(IDataReader reader) + { + UserProfileData retval = new UserProfileData(); + + if (reader.Read()) + { + retval.UUID = new libsecondlife.LLUUID((string)reader["UUID"]); + retval.username = (string)reader["username"]; + retval.surname = (string)reader["lastname"]; + + retval.passwordHash = (string)reader["passwordHash"]; + retval.passwordSalt = (string)reader["passwordSalt"]; + + retval.homeRegion = Convert.ToUInt64(reader["homeRegion"].ToString()); + retval.homeLocation = new libsecondlife.LLVector3( + Convert.ToSingle(reader["homeLocationX"].ToString()), + Convert.ToSingle(reader["homeLocationY"].ToString()), + Convert.ToSingle(reader["homeLocationZ"].ToString())); + retval.homeLookAt = new libsecondlife.LLVector3( + Convert.ToSingle(reader["homeLookAtX"].ToString()), + Convert.ToSingle(reader["homeLookAtY"].ToString()), + Convert.ToSingle(reader["homeLookAtZ"].ToString())); + + retval.created = Convert.ToInt32(reader["created"].ToString()); + retval.lastLogin = Convert.ToInt32(reader["lastLogin"].ToString()); + + retval.userInventoryURI = (string)reader["userInventoryURI"]; + retval.userAssetURI = (string)reader["userAssetURI"]; + + retval.profileCanDoMask = Convert.ToUInt32(reader["profileCanDoMask"].ToString()); + retval.profileWantDoMask = Convert.ToUInt32(reader["profileWantDoMask"].ToString()); + + retval.profileAboutText = (string)reader["profileAboutText"]; + retval.profileFirstText = (string)reader["profileFirstText"]; + + retval.profileImage = new libsecondlife.LLUUID((string)reader["profileImage"]); + retval.profileFirstImage = new libsecondlife.LLUUID((string)reader["profileFirstImage"]); + + } + else + { + return null; + } + return retval; + } + + public bool insertRow(SimProfileData profile) + { + string sql = "REPLACE INTO regions (regionHandle, regionName, uuid, regionRecvKey, regionSecret, regionSendKey, regionDataURI, "; + sql += "serverIP, serverPort, serverURI, locX, locY, locZ, eastOverrideHandle, westOverrideHandle, southOverrideHandle, northOverrideHandle, regionAssetURI, regionAssetRecvKey, "; + sql += "regionAssetSendKey, regionUserURI, regionUserRecvKey, regionUserSendKey, regionMapTexture) VALUES "; + + sql += "(?regionHandle, ?regionName, ?uuid, ?regionRecvKey, ?regionSecret, ?regionSendKey, ?regionDataURI, "; + sql += "?serverIP, ?serverPort, ?serverURI, ?locX, ?locY, ?locZ, ?eastOverrideHandle, ?westOverrideHandle, ?southOverrideHandle, ?northOverrideHandle, ?regionAssetURI, ?regionAssetRecvKey, "; + sql += "?regionAssetSendKey, ?regionUserURI, ?regionUserRecvKey, ?regionUserSendKey, ?regionMapTexture);"; + + Dictionary parameters = new Dictionary(); + + parameters["?regionHandle"] = profile.regionHandle.ToString(); + parameters["?regionName"] = profile.regionName.ToString(); + parameters["?uuid"] = profile.UUID.ToStringHyphenated(); + parameters["?regionRecvKey"] = profile.regionRecvKey.ToString(); + parameters["?regionSecret"] = profile.regionSecret.ToString(); + parameters["?regionSendKey"] = profile.regionSendKey.ToString(); + parameters["?regionDataURI"] = profile.regionDataURI.ToString(); + parameters["?serverIP"] = profile.serverIP.ToString(); + parameters["?serverPort"] = profile.serverPort.ToString(); + parameters["?serverURI"] = profile.serverURI.ToString(); + parameters["?locX"] = profile.regionLocX.ToString(); + parameters["?locY"] = profile.regionLocY.ToString(); + parameters["?locZ"] = profile.regionLocZ.ToString(); + parameters["?eastOverrideHandle"] = profile.regionEastOverrideHandle.ToString(); + parameters["?westOverrideHandle"] = profile.regionWestOverrideHandle.ToString(); + parameters["?northOverrideHandle"] = profile.regionNorthOverrideHandle.ToString(); + parameters["?southOverrideHandle"] = profile.regionSouthOverrideHandle.ToString(); + parameters["?regionAssetURI"] = profile.regionAssetURI.ToString(); + parameters["?regionAssetRecvKey"] = profile.regionAssetRecvKey.ToString(); + parameters["?regionAssetSendKey"] = profile.regionAssetSendKey.ToString(); + parameters["?regionUserURI"] = profile.regionUserURI.ToString(); + parameters["?regionUserRecvKey"] = profile.regionUserRecvKey.ToString(); + parameters["?regionUserSendKey"] = profile.regionUserSendKey.ToString(); + parameters["?regionMapTexture"] = profile.regionMapTextureID.ToStringHyphenated(); + + bool returnval = false; + + try + { + + IDbCommand result = Query(sql, parameters); + + //Console.WriteLine(result.CommandText); + + if (result.ExecuteNonQuery() == 1) + returnval = true; + + result.Dispose(); + } + catch (Exception e) + { + Console.WriteLine(e.ToString()); + return false; + } + + return returnval; + } + } +} diff --git a/OpenGridServices/OpenGrid.Framework.Data.MySQL/MySQLUserData.cs b/OpenGridServices/OpenGrid.Framework.Data.MySQL/MySQLUserData.cs new file mode 100644 index 0000000..57dbfc6 --- /dev/null +++ b/OpenGridServices/OpenGrid.Framework.Data.MySQL/MySQLUserData.cs @@ -0,0 +1,153 @@ +using System; +using System.Collections.Generic; +using System.Text; +using OpenGrid.Framework.Data; +using libsecondlife; + +namespace OpenGrid.Framework.Data.MySQL +{ + class MySQLUserData : IUserData + { + public MySQLManager database; + + public void Initialise() + { + IniFile GridDataMySqlFile = new IniFile("mysql_connection.ini"); + string settingHostname = GridDataMySqlFile.ParseFileReadValue("hostname"); + string settingDatabase = GridDataMySqlFile.ParseFileReadValue("database"); + string settingUsername = GridDataMySqlFile.ParseFileReadValue("username"); + string settingPassword = GridDataMySqlFile.ParseFileReadValue("password"); + string settingPooling = GridDataMySqlFile.ParseFileReadValue("pooling"); + string settingPort = GridDataMySqlFile.ParseFileReadValue("port"); + + database = new MySQLManager(settingHostname, settingDatabase, settingUsername, settingPassword, settingPooling, settingPort); + } + + public UserProfileData getUserByName(string name) + { + return getUserByName(name.Split(' ')[0], name.Split(' ')[1]); + } + + public UserProfileData getUserByName(string user, string last) + { + try + { + lock (database) + { + Dictionary param = new Dictionary(); + param["?first"] = user; + param["?second"] = last; + + System.Data.IDbCommand result = database.Query("SELECT * FROM users WHERE username = ?first AND lastname = ?second", param); + System.Data.IDataReader reader = result.ExecuteReader(); + + UserProfileData row = database.getUserRow(reader); + + reader.Close(); + result.Dispose(); + + return row; + } + } + catch (Exception e) + { + Console.WriteLine(e.ToString()); + return null; + } + } + + public UserProfileData getUserByUUID(LLUUID uuid) + { + try + { + lock (database) + { + Dictionary param = new Dictionary(); + param["?uuid"] = uuid.ToStringHyphenated(); + + System.Data.IDbCommand result = database.Query("SELECT * FROM users WHERE UUID = ?uuid", param); + System.Data.IDataReader reader = result.ExecuteReader(); + + UserProfileData row = database.getUserRow(reader); + + reader.Close(); + result.Dispose(); + + return row; + } + } + catch (Exception e) + { + Console.WriteLine(e.ToString()); + return null; + } + } + + public UserAgentData getAgentByName(string name) + { + return getAgentByName(name.Split(' ')[0], name.Split(' ')[1]); + } + + public UserAgentData getAgentByName(string user, string last) + { + UserProfileData profile = getUserByName(user, last); + return getAgentByUUID(profile.UUID); + } + + public UserAgentData getAgentByUUID(LLUUID uuid) + { + try + { + lock (database) + { + Dictionary param = new Dictionary(); + param["?uuid"] = uuid.ToStringHyphenated(); + + System.Data.IDbCommand result = database.Query("SELECT * FROM agents WHERE UUID = ?uuid", param); + System.Data.IDataReader reader = result.ExecuteReader(); + + UserAgentData row = database.getAgentRow(reader); + + reader.Close(); + result.Dispose(); + + return row; + } + } + catch (Exception e) + { + Console.WriteLine(e.ToString()); + return null; + } + } + + public void addNewUserProfile(UserProfileData user) + { + } + + public void addNewUserAgent(UserAgentData agent) + { + // Do nothing. + } + + public bool moneyTransferRequest(LLUUID from, LLUUID to, uint amount) + { + return false; + } + + public bool inventoryTransferRequest(LLUUID from, LLUUID to, LLUUID item) + { + return false; + } + + public string getName() + { + return "MySQL Userdata Interface"; + } + + public string getVersion() + { + return "0.1"; + } + } +} diff --git a/OpenGridServices/OpenGrid.Framework.Data.MySQL/OpenGrid.Framework.Data.MySQL.csproj b/OpenGridServices/OpenGrid.Framework.Data.MySQL/OpenGrid.Framework.Data.MySQL.csproj new file mode 100644 index 0000000..9a1703a --- /dev/null +++ b/OpenGridServices/OpenGrid.Framework.Data.MySQL/OpenGrid.Framework.Data.MySQL.csproj @@ -0,0 +1,111 @@ + + + Local + 8.0.50727 + 2.0 + {0F3C3AC1-0000-0000-0000-000000000000} + Debug + AnyCPU + + + + OpenGrid.Framework.Data.MySQL + JScript + Grid + IE50 + false + Library + + OpenGrid.Framework.Data.MySQL + + + + + + False + 285212672 + False + + + TRACE;DEBUG + + True + 4096 + False + ..\..\bin\ + False + False + False + 4 + + + + False + 285212672 + False + + + TRACE + + False + 4096 + True + ..\..\bin\ + False + False + False + 4 + + + + + System.dll + False + + + System.Xml.dll + False + + + System.Data.dll + False + + + ..\..\bin\libsecondlife.dll + False + + + ..\..\bin\MySql.Data.dll + False + + + + + OpenGrid.Framework.Data + {62CDF671-0000-0000-0000-000000000000} + {FAE04EC0-301F-11D3-BF4B-00C04F79EFBC} + False + + + + + Code + + + Code + + + Code + + + Code + + + + + + + + + + diff --git a/OpenGridServices/OpenGrid.Framework.Data.MySQL/OpenGrid.Framework.Data.MySQL.csproj.user b/OpenGridServices/OpenGrid.Framework.Data.MySQL/OpenGrid.Framework.Data.MySQL.csproj.user new file mode 100644 index 0000000..d47d65d --- /dev/null +++ b/OpenGridServices/OpenGrid.Framework.Data.MySQL/OpenGrid.Framework.Data.MySQL.csproj.user @@ -0,0 +1,12 @@ + + + Debug + AnyCPU + C:\New Folder\second-life-viewer\opensim-dailys2\opensim15-07\bin\ + 8.0.50727 + ProjectFiles + 0 + + + + diff --git a/OpenGridServices/OpenGrid.Framework.Data.MySQL/OpenGrid.Framework.Data.MySQL.dll.build b/OpenGridServices/OpenGrid.Framework.Data.MySQL/OpenGrid.Framework.Data.MySQL.dll.build new file mode 100644 index 0000000..2d425b4 --- /dev/null +++ b/OpenGridServices/OpenGrid.Framework.Data.MySQL/OpenGrid.Framework.Data.MySQL.dll.build @@ -0,0 +1,47 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + diff --git a/OpenGridServices/OpenGrid.Framework.Data.MySQL/Properties/AssemblyInfo.cs b/OpenGridServices/OpenGrid.Framework.Data.MySQL/Properties/AssemblyInfo.cs new file mode 100644 index 0000000..0bfd1d6 --- /dev/null +++ b/OpenGridServices/OpenGrid.Framework.Data.MySQL/Properties/AssemblyInfo.cs @@ -0,0 +1,35 @@ +using System.Reflection; +using System.Runtime.CompilerServices; +using System.Runtime.InteropServices; + +// General Information about an assembly is controlled through the following +// set of attributes. Change these attribute values to modify the information +// associated with an assembly. +[assembly: AssemblyTitle("OpenGrid.Framework.Data.MySQL")] +[assembly: AssemblyDescription("")] +[assembly: AssemblyConfiguration("")] +[assembly: AssemblyCompany("")] +[assembly: AssemblyProduct("OpenGrid.Framework.Data.MySQL")] +[assembly: AssemblyCopyright("Copyright © 2007")] +[assembly: AssemblyTrademark("")] +[assembly: AssemblyCulture("")] + +// Setting ComVisible to false makes the types in this assembly not visible +// to COM components. If you need to access a type in this assembly from +// COM, set the ComVisible attribute to true on that type. +[assembly: ComVisible(false)] + +// The following GUID is for the ID of the typelib if this project is exposed to COM +[assembly: Guid("e49826b2-dcef-41be-a5bd-596733fa3304")] + +// Version information for an assembly consists of the following four values: +// +// Major Version +// Minor Version +// Build Number +// Revision +// +// You can specify all the values or you can default the Revision and Build Numbers +// by using the '*' as shown below: +[assembly: AssemblyVersion("1.0.0.0")] +[assembly: AssemblyFileVersion("1.0.0.0")] diff --git a/OpenGridServices/OpenGrid.Framework.Data.SQLite/OpenGrid.Framework.Data.SQLite.csproj b/OpenGridServices/OpenGrid.Framework.Data.SQLite/OpenGrid.Framework.Data.SQLite.csproj new file mode 100644 index 0000000..463cf86 --- /dev/null +++ b/OpenGridServices/OpenGrid.Framework.Data.SQLite/OpenGrid.Framework.Data.SQLite.csproj @@ -0,0 +1,108 @@ + + + Local + 8.0.50727 + 2.0 + {1E3F341A-0000-0000-0000-000000000000} + Debug + AnyCPU + + + + OpenGrid.Framework.Data.SQLite + JScript + Grid + IE50 + false + Library + + OpenGrid.Framework.Data.SQLite + + + + + + False + 285212672 + False + + + TRACE;DEBUG + + True + 4096 + False + ..\..\bin\ + False + False + False + 4 + + + + False + 285212672 + False + + + TRACE + + False + 4096 + True + ..\..\bin\ + False + False + False + 4 + + + + + System.dll + False + + + System.Xml.dll + False + + + System.Data.dll + False + + + ..\..\bin\System.Data.SQLite.dll + False + + + ..\..\bin\libsecondlife.dll + False + + + + + OpenGrid.Framework.Data + {62CDF671-0000-0000-0000-000000000000} + {FAE04EC0-301F-11D3-BF4B-00C04F79EFBC} + False + + + + + Code + + + Code + + + Code + + + + + + + + + + diff --git a/OpenGridServices/OpenGrid.Framework.Data.SQLite/OpenGrid.Framework.Data.SQLite.csproj.user b/OpenGridServices/OpenGrid.Framework.Data.SQLite/OpenGrid.Framework.Data.SQLite.csproj.user new file mode 100644 index 0000000..d47d65d --- /dev/null +++ b/OpenGridServices/OpenGrid.Framework.Data.SQLite/OpenGrid.Framework.Data.SQLite.csproj.user @@ -0,0 +1,12 @@ + + + Debug + AnyCPU + C:\New Folder\second-life-viewer\opensim-dailys2\opensim15-07\bin\ + 8.0.50727 + ProjectFiles + 0 + + + + diff --git a/OpenGridServices/OpenGrid.Framework.Data.SQLite/OpenGrid.Framework.Data.SQLite.dll.build b/OpenGridServices/OpenGrid.Framework.Data.SQLite/OpenGrid.Framework.Data.SQLite.dll.build new file mode 100644 index 0000000..1be9b43 --- /dev/null +++ b/OpenGridServices/OpenGrid.Framework.Data.SQLite/OpenGrid.Framework.Data.SQLite.dll.build @@ -0,0 +1,46 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + diff --git a/OpenGridServices/OpenGrid.Framework.Data.SQLite/Properties/AssemblyInfo.cs b/OpenGridServices/OpenGrid.Framework.Data.SQLite/Properties/AssemblyInfo.cs new file mode 100644 index 0000000..57c4bae --- /dev/null +++ b/OpenGridServices/OpenGrid.Framework.Data.SQLite/Properties/AssemblyInfo.cs @@ -0,0 +1,35 @@ +using System.Reflection; +using System.Runtime.CompilerServices; +using System.Runtime.InteropServices; + +// General Information about an assembly is controlled through the following +// set of attributes. Change these attribute values to modify the information +// associated with an assembly. +[assembly: AssemblyTitle("OpenGrid.Framework.Data.SQLite")] +[assembly: AssemblyDescription("")] +[assembly: AssemblyConfiguration("")] +[assembly: AssemblyCompany("")] +[assembly: AssemblyProduct("OpenGrid.Framework.Data.SQLite")] +[assembly: AssemblyCopyright("Copyright © 2007")] +[assembly: AssemblyTrademark("")] +[assembly: AssemblyCulture("")] + +// Setting ComVisible to false makes the types in this assembly not visible +// to COM components. If you need to access a type in this assembly from +// COM, set the ComVisible attribute to true on that type. +[assembly: ComVisible(false)] + +// The following GUID is for the ID of the typelib if this project is exposed to COM +[assembly: Guid("6113d5ce-4547-49f4-9236-0dcc503457b1")] + +// Version information for an assembly consists of the following four values: +// +// Major Version +// Minor Version +// Build Number +// Revision +// +// You can specify all the values or you can default the Revision and Build Numbers +// by using the '*' as shown below: +[assembly: AssemblyVersion("1.0.0.0")] +[assembly: AssemblyFileVersion("1.0.0.0")] diff --git a/OpenGridServices/OpenGrid.Framework.Data.SQLite/SQLiteGridData.cs b/OpenGridServices/OpenGrid.Framework.Data.SQLite/SQLiteGridData.cs new file mode 100644 index 0000000..4850f12 --- /dev/null +++ b/OpenGridServices/OpenGrid.Framework.Data.SQLite/SQLiteGridData.cs @@ -0,0 +1,136 @@ +using System; +using System.Collections.Generic; +using System.Text; +using OpenGrid.Framework.Data; + +namespace OpenGrid.Framework.Data.SQLite +{ + public class SQLiteGridData : IGridData + { + private SQLiteManager database; + + /// + /// Initialises the Grid Interface + /// + public void Initialise() + { + database = new SQLiteManager("localhost", "db", "user", "password", "false"); + } + + /// + /// Shuts down the grid interface + /// + public void Close() + { + database.Close(); + } + + public string getName() + { + return "SQLite OpenGridData"; + } + + public string getVersion() + { + return "0.1"; + } + + public SimProfileData[] GetProfilesInRange(uint a, uint b, uint c, uint d) + { + return null; + } + + /// + /// Returns a sim profile from it's location + /// + /// Region location handle + /// Sim profile + public SimProfileData GetProfileByHandle(ulong handle) + { + Dictionary param = new Dictionary(); + param["handle"] = handle.ToString(); + + System.Data.IDbCommand result = database.Query("SELECT * FROM regions WHERE handle = @handle", param); + System.Data.IDataReader reader = result.ExecuteReader(); + + SimProfileData row = database.getRow(reader); + reader.Close(); + result.Dispose(); + + return row; + } + + /// + /// Returns a sim profile from it's UUID + /// + /// The region UUID + /// The sim profile + public SimProfileData GetProfileByLLUUID(libsecondlife.LLUUID uuid) + { + Dictionary param = new Dictionary(); + param["uuid"] = uuid.ToStringHyphenated(); + + System.Data.IDbCommand result = database.Query("SELECT * FROM regions WHERE uuid = @uuid", param); + System.Data.IDataReader reader = result.ExecuteReader(); + + SimProfileData row = database.getRow(reader); + reader.Close(); + result.Dispose(); + + return row; + } + + public DataResponse AddProfile(SimProfileData profile) + { + if (database.insertRow(profile)) + { + return DataResponse.RESPONSE_OK; + } + else + { + return DataResponse.RESPONSE_ERROR; + } + } + + /// + /// DEPRECIATED. Attempts to authenticate a region by comparing a shared secret. + /// + /// The UUID of the challenger + /// The attempted regionHandle of the challenger + /// The secret + /// Whether the secret and regionhandle match the database entry for UUID + public bool AuthenticateSim(libsecondlife.LLUUID uuid, ulong handle, string authkey) + { + bool throwHissyFit = false; // Should be true by 1.0 + + if (throwHissyFit) + throw new Exception("CRYPTOWEAK AUTHENTICATE: Refusing to authenticate due to replay potential."); + + SimProfileData data = GetProfileByLLUUID(uuid); + + return (handle == data.regionHandle && authkey == data.regionSecret); + } + + /// + /// NOT YET FUNCTIONAL. Provides a cryptographic authentication of a region + /// + /// This requires a security audit. + /// + /// + /// + /// + /// + public bool AuthenticateSim(libsecondlife.LLUUID uuid, ulong handle, string authhash, string challenge) + { + System.Security.Cryptography.SHA512Managed HashProvider = new System.Security.Cryptography.SHA512Managed(); + System.Text.ASCIIEncoding TextProvider = new ASCIIEncoding(); + + byte[] stream = TextProvider.GetBytes(uuid.ToStringHyphenated() + ":" + handle.ToString() + ":" + challenge); + byte[] hash = HashProvider.ComputeHash(stream); + + return false; + } + } + + +} diff --git a/OpenGridServices/OpenGrid.Framework.Data.SQLite/SQLiteManager.cs b/OpenGridServices/OpenGrid.Framework.Data.SQLite/SQLiteManager.cs new file mode 100644 index 0000000..408a582 --- /dev/null +++ b/OpenGridServices/OpenGrid.Framework.Data.SQLite/SQLiteManager.cs @@ -0,0 +1,172 @@ +using System; +using System.Collections.Generic; +using System.Text; +using System.Data; + +using System.Data.SQLite; + +using OpenGrid.Framework.Data; + +namespace OpenGrid.Framework.Data.SQLite +{ + class SQLiteManager + { + IDbConnection dbcon; + + /// + /// Initialises and creates a new SQLite connection and maintains it. + /// + /// The SQLite server being connected to + /// The name of the SQLite database being used + /// The username logging into the database + /// The password for the user logging in + /// Whether to use connection pooling or not, can be one of the following: 'yes', 'true', 'no' or 'false', if unsure use 'false'. + public SQLiteManager(string hostname, string database, string username, string password, string cpooling) + { + try + { + string connectionString = "URI=file:GridServerSqlite.db;"; + dbcon = new SQLiteConnection(connectionString); + + dbcon.Open(); + } + catch (Exception e) + { + throw new Exception("Error initialising SQLite Database: " + e.ToString()); + } + } + + /// + /// Shuts down the database connection + /// + public void Close() + { + dbcon.Close(); + dbcon = null; + } + + /// + /// Runs a query with protection against SQL Injection by using parameterised input. + /// + /// The SQL string - replace any variables such as WHERE x = "y" with WHERE x = @y + /// The parameters - index so that @y is indexed as 'y' + /// A SQLite DB Command + public IDbCommand Query(string sql, Dictionary parameters) + { + SQLiteCommand dbcommand = (SQLiteCommand)dbcon.CreateCommand(); + dbcommand.CommandText = sql; + foreach (KeyValuePair param in parameters) + { + SQLiteParameter paramx = new SQLiteParameter(param.Key,param.Value); + dbcommand.Parameters.Add(paramx); + } + + return (IDbCommand)dbcommand; + } + + public SimProfileData getRow(IDataReader reader) + { + SimProfileData retval = new SimProfileData(); + + if (reader.Read()) + { + // Region Main + retval.regionHandle = (ulong)reader["regionHandle"]; + retval.regionName = (string)reader["regionName"]; + retval.UUID = new libsecondlife.LLUUID((string)reader["uuid"]); + + // Secrets + retval.regionRecvKey = (string)reader["regionRecvKey"]; + retval.regionSecret = (string)reader["regionSecret"]; + retval.regionSendKey = (string)reader["regionSendKey"]; + + // Region Server + retval.regionDataURI = (string)reader["regionDataURI"]; + retval.regionOnline = false; // Needs to be pinged before this can be set. + retval.serverIP = (string)reader["serverIP"]; + retval.serverPort = (uint)reader["serverPort"]; + retval.serverURI = (string)reader["serverURI"]; + + // Location + retval.regionLocX = (uint)((int)reader["locX"]); + retval.regionLocY = (uint)((int)reader["locY"]); + retval.regionLocZ = (uint)((int)reader["locZ"]); + + // Neighbours - 0 = No Override + retval.regionEastOverrideHandle = (ulong)reader["eastOverrideHandle"]; + retval.regionWestOverrideHandle = (ulong)reader["westOverrideHandle"]; + retval.regionSouthOverrideHandle = (ulong)reader["southOverrideHandle"]; + retval.regionNorthOverrideHandle = (ulong)reader["northOverrideHandle"]; + + // Assets + retval.regionAssetURI = (string)reader["regionAssetURI"]; + retval.regionAssetRecvKey = (string)reader["regionAssetRecvKey"]; + retval.regionAssetSendKey = (string)reader["regionAssetSendKey"]; + + // Userserver + retval.regionUserURI = (string)reader["regionUserURI"]; + retval.regionUserRecvKey = (string)reader["regionUserRecvKey"]; + retval.regionUserSendKey = (string)reader["regionUserSendKey"]; + } + else + { + throw new Exception("No rows to return"); + } + return retval; + } + + public bool insertRow(SimProfileData profile) + { + string sql = "REPLACE INTO regions VALUES (regionHandle, regionName, uuid, regionRecvKey, regionSecret, regionSendKey, regionDataURI, "; + sql += "serverIP, serverPort, serverURI, locX, locY, locZ, eastOverrideHandle, westOverrideHandle, southOverrideHandle, northOverrideHandle, regionAssetURI, regionAssetRecvKey, "; + sql += "regionAssetSendKey, regionUserURI, regionUserRecvKey, regionUserSendKey) VALUES "; + + sql += "(@regionHandle, @regionName, @uuid, @regionRecvKey, @regionSecret, @regionSendKey, @regionDataURI, "; + sql += "@serverIP, @serverPort, @serverURI, @locX, @locY, @locZ, @eastOverrideHandle, @westOverrideHandle, @southOverrideHandle, @northOverrideHandle, @regionAssetURI, @regionAssetRecvKey, "; + sql += "@regionAssetSendKey, @regionUserURI, @regionUserRecvKey, @regionUserSendKey);"; + + Dictionary parameters = new Dictionary(); + + parameters["regionHandle"] = profile.regionHandle.ToString(); + parameters["regionName"] = profile.regionName; + parameters["uuid"] = profile.UUID.ToString(); + parameters["regionRecvKey"] = profile.regionRecvKey; + parameters["regionSendKey"] = profile.regionSendKey; + parameters["regionDataURI"] = profile.regionDataURI; + parameters["serverIP"] = profile.serverIP; + parameters["serverPort"] = profile.serverPort.ToString(); + parameters["serverURI"] = profile.serverURI; + parameters["locX"] = profile.regionLocX.ToString(); + parameters["locY"] = profile.regionLocY.ToString(); + parameters["locZ"] = profile.regionLocZ.ToString(); + parameters["eastOverrideHandle"] = profile.regionEastOverrideHandle.ToString(); + parameters["westOverrideHandle"] = profile.regionWestOverrideHandle.ToString(); + parameters["northOverrideHandle"] = profile.regionNorthOverrideHandle.ToString(); + parameters["southOverrideHandle"] = profile.regionSouthOverrideHandle.ToString(); + parameters["regionAssetURI"] = profile.regionAssetURI; + parameters["regionAssetRecvKey"] = profile.regionAssetRecvKey; + parameters["regionAssetSendKey"] = profile.regionAssetSendKey; + parameters["regionUserURI"] = profile.regionUserURI; + parameters["regionUserRecvKey"] = profile.regionUserRecvKey; + parameters["regionUserSendKey"] = profile.regionUserSendKey; + + bool returnval = false; + + try + { + IDbCommand result = Query(sql, parameters); + + if (result.ExecuteNonQuery() == 1) + returnval = true; + + result.Dispose(); + } + catch (Exception e) + { + return false; + } + + return returnval; + } + } +} diff --git a/OpenGridServices/OpenGrid.Framework.Data/GridData.cs b/OpenGridServices/OpenGrid.Framework.Data/GridData.cs new file mode 100644 index 0000000..6dad37e --- /dev/null +++ b/OpenGridServices/OpenGrid.Framework.Data/GridData.cs @@ -0,0 +1,83 @@ +using System; +using System.Collections.Generic; +using System.Text; + +namespace OpenGrid.Framework.Data +{ + public enum DataResponse + { + RESPONSE_OK, + RESPONSE_AUTHREQUIRED, + RESPONSE_INVALIDCREDENTIALS, + RESPONSE_ERROR + } + + /// + /// A standard grid interface + /// + public interface IGridData + { + /// + /// Returns a sim profile from a regionHandle + /// + /// A 64bit Region Handle + /// A simprofile + SimProfileData GetProfileByHandle(ulong regionHandle); + + /// + /// Returns a sim profile from a UUID + /// + /// A 128bit UUID + /// A sim profile + SimProfileData GetProfileByLLUUID(libsecondlife.LLUUID UUID); + + /// + /// Returns all profiles within the specified range + /// + /// Minimum sim coordinate (X) + /// Minimum sim coordinate (Y) + /// Maximum sim coordinate (X) + /// Maximum sim coordinate (Y) + /// An array containing all the sim profiles in the specified range + SimProfileData[] GetProfilesInRange(uint Xmin, uint Ymin, uint Xmax, uint Ymax); + + /// + /// Authenticates a sim by use of it's recv key. + /// WARNING: Insecure + /// + /// The UUID sent by the sim + /// The regionhandle sent by the sim + /// The recieving key sent by the sim + /// Whether the sim has been authenticated + bool AuthenticateSim(libsecondlife.LLUUID UUID, ulong regionHandle, string simrecvkey); + + /// + /// Initialises the interface + /// + void Initialise(); + + /// + /// Closes the interface + /// + void Close(); + + /// + /// The plugin being loaded + /// + /// A string containing the plugin name + string getName(); + + /// + /// The plugins version + /// + /// A string containing the plugin version + string getVersion(); + + /// + /// Adds a new profile to the database + /// + /// The profile to add + /// RESPONSE_OK if successful, error if not. + DataResponse AddProfile(SimProfileData profile); + } +} diff --git a/OpenGridServices/OpenGrid.Framework.Data/IniConfig.cs b/OpenGridServices/OpenGrid.Framework.Data/IniConfig.cs new file mode 100644 index 0000000..58597d2 --- /dev/null +++ b/OpenGridServices/OpenGrid.Framework.Data/IniConfig.cs @@ -0,0 +1,73 @@ +using System; +using System.Collections.Generic; +using System.Text; +using System.IO; +using System.Text.RegularExpressions; + +/* + Taken from public code listing at by Alex Pinsker + http://alexpinsker.blogspot.com/2005/12/reading-ini-file-from-c_113432097333021549.html + */ + +namespace OpenGrid.Framework.Data +{ + /// + /// Parse settings from ini-like files + /// + public class IniFile + { + static IniFile() + { + _iniKeyValuePatternRegex = new Regex( + @"((\s)*(?([^\=^\s^\n]+))[\s^\n]* + # key part (surrounding whitespace stripped) + \= + (\s)*(?([^\n^\s]+(\n){0,1}))) + # value part (surrounding whitespace stripped) + ", + RegexOptions.IgnorePatternWhitespace | + RegexOptions.Compiled | + RegexOptions.CultureInvariant); + } + static private Regex _iniKeyValuePatternRegex; + + public IniFile(string iniFileName) + { + _iniFileName = iniFileName; + } + + public string ParseFileReadValue(string key) + { + using (StreamReader reader = + new StreamReader(_iniFileName)) + { + do + { + string line = reader.ReadLine(); + Match match = + _iniKeyValuePatternRegex.Match(line); + if (match.Success) + { + string currentKey = + match.Groups["Key"].Value as string; + if (currentKey != null && + currentKey.Trim().CompareTo(key) == 0) + { + string value = + match.Groups["Value"].Value as string; + return value; + } + } + + } + while (reader.Peek() != -1); + } + return null; + } + + public string IniFileName + { + get { return _iniFileName; } + } private string _iniFileName; + } +} diff --git a/OpenGridServices/OpenGrid.Framework.Data/OpenGrid.Framework.Data.csproj b/OpenGridServices/OpenGrid.Framework.Data/OpenGrid.Framework.Data.csproj new file mode 100644 index 0000000..b033c6c --- /dev/null +++ b/OpenGridServices/OpenGrid.Framework.Data/OpenGrid.Framework.Data.csproj @@ -0,0 +1,107 @@ + + + Local + 8.0.50727 + 2.0 + {62CDF671-0000-0000-0000-000000000000} + Debug + AnyCPU + + + + OpenGrid.Framework.Data + JScript + Grid + IE50 + false + Library + + OpenGrid.Framework.Data + + + + + + False + 285212672 + False + + + TRACE;DEBUG + + True + 4096 + False + ..\..\bin\ + False + False + False + 4 + + + + False + 285212672 + False + + + TRACE + + False + 4096 + True + ..\..\bin\ + False + False + False + 4 + + + + + System.dll + False + + + System.Xml.dll + False + + + System.Data.dll + False + + + ..\..\bin\libsecondlife.dll + False + + + + + + + Code + + + Code + + + Code + + + Code + + + Code + + + Code + + + + + + + + + + diff --git a/OpenGridServices/OpenGrid.Framework.Data/OpenGrid.Framework.Data.csproj.user b/OpenGridServices/OpenGrid.Framework.Data/OpenGrid.Framework.Data.csproj.user new file mode 100644 index 0000000..d47d65d --- /dev/null +++ b/OpenGridServices/OpenGrid.Framework.Data/OpenGrid.Framework.Data.csproj.user @@ -0,0 +1,12 @@ + + + Debug + AnyCPU + C:\New Folder\second-life-viewer\opensim-dailys2\opensim15-07\bin\ + 8.0.50727 + ProjectFiles + 0 + + + + diff --git a/OpenGridServices/OpenGrid.Framework.Data/OpenGrid.Framework.Data.dll.build b/OpenGridServices/OpenGrid.Framework.Data/OpenGrid.Framework.Data.dll.build new file mode 100644 index 0000000..281295f --- /dev/null +++ b/OpenGridServices/OpenGrid.Framework.Data/OpenGrid.Framework.Data.dll.build @@ -0,0 +1,47 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + diff --git a/OpenGridServices/OpenGrid.Framework.Data/Properties/AssemblyInfo.cs b/OpenGridServices/OpenGrid.Framework.Data/Properties/AssemblyInfo.cs new file mode 100644 index 0000000..1446673 --- /dev/null +++ b/OpenGridServices/OpenGrid.Framework.Data/Properties/AssemblyInfo.cs @@ -0,0 +1,35 @@ +using System.Reflection; +using System.Runtime.CompilerServices; +using System.Runtime.InteropServices; + +// General Information about an assembly is controlled through the following +// set of attributes. Change these attribute values to modify the information +// associated with an assembly. +[assembly: AssemblyTitle("OpenGrid.Framework.Data")] +[assembly: AssemblyDescription("")] +[assembly: AssemblyConfiguration("")] +[assembly: AssemblyCompany("")] +[assembly: AssemblyProduct("OpenGrid.Framework.Data")] +[assembly: AssemblyCopyright("Copyright © 2007")] +[assembly: AssemblyTrademark("")] +[assembly: AssemblyCulture("")] + +// Setting ComVisible to false makes the types in this assembly not visible +// to COM components. If you need to access a type in this assembly from +// COM, set the ComVisible attribute to true on that type. +[assembly: ComVisible(false)] + +// The following GUID is for the ID of the typelib if this project is exposed to COM +[assembly: Guid("3a711c34-b0c0-4264-b0fe-f366eabf9d7b")] + +// Version information for an assembly consists of the following four values: +// +// Major Version +// Minor Version +// Build Number +// Revision +// +// You can specify all the values or you can default the Revision and Build Numbers +// by using the '*' as shown below: +[assembly: AssemblyVersion("1.0.0.0")] +[assembly: AssemblyFileVersion("1.0.0.0")] diff --git a/OpenGridServices/OpenGrid.Framework.Data/SimProfileData.cs b/OpenGridServices/OpenGrid.Framework.Data/SimProfileData.cs new file mode 100644 index 0000000..c66610e --- /dev/null +++ b/OpenGridServices/OpenGrid.Framework.Data/SimProfileData.cs @@ -0,0 +1,84 @@ +using System; +using System.Collections.Generic; +using System.Text; + +namespace OpenGrid.Framework.Data +{ + public class SimProfileData + { + /// + /// The name of the region + /// + public string regionName = ""; + + /// + /// A 64-bit number combining map position into a (mostly) unique ID + /// + public ulong regionHandle; + + /// + /// OGS/OpenSim Specific ID for a region + /// + public libsecondlife.LLUUID UUID; + + /// + /// Coordinates of the region + /// + public uint regionLocX; + public uint regionLocY; + public uint regionLocZ; // Reserved (round-robin, layers, etc) + + /// + /// Authentication secrets + /// + /// Not very secure, needs improvement. + public string regionSendKey = ""; + public string regionRecvKey = ""; + public string regionSecret = ""; + + /// + /// Whether the region is online + /// + public bool regionOnline; + + /// + /// Information about the server that the region is currently hosted on + /// + public string serverIP = ""; + public uint serverPort; + public string serverURI = ""; + + /// + /// Set of optional overrides. Can be used to create non-eulicidean spaces. + /// + public ulong regionNorthOverrideHandle; + public ulong regionSouthOverrideHandle; + public ulong regionEastOverrideHandle; + public ulong regionWestOverrideHandle; + + /// + /// Optional: URI Location of the region database + /// + /// Used for floating sim pools where the region data is not nessecarily coupled to a specific server + public string regionDataURI = ""; + + /// + /// Region Asset Details + /// + public string regionAssetURI = ""; + public string regionAssetSendKey = ""; + public string regionAssetRecvKey = ""; + + /// + /// Region Userserver Details + /// + public string regionUserURI = ""; + public string regionUserSendKey = ""; + public string regionUserRecvKey = ""; + + /// + /// Region Map Texture Asset + /// + public libsecondlife.LLUUID regionMapTextureID = new libsecondlife.LLUUID("00000000-0000-0000-9999-000000000006"); + } +} diff --git a/OpenGridServices/OpenGrid.Framework.Data/UserData.cs b/OpenGridServices/OpenGrid.Framework.Data/UserData.cs new file mode 100644 index 0000000..4802c5f --- /dev/null +++ b/OpenGridServices/OpenGrid.Framework.Data/UserData.cs @@ -0,0 +1,101 @@ +using System; +using System.Collections.Generic; +using System.Text; +using libsecondlife; + +namespace OpenGrid.Framework.Data +{ + public interface IUserData + { + /// + /// Returns a user profile from a database via their UUID + /// + /// The accounts UUID + /// The user data profile + UserProfileData getUserByUUID(LLUUID user); + + /// + /// Returns a users profile by searching their username + /// + /// The users username + /// The user data profile + UserProfileData getUserByName(string name); + + /// + /// Returns a users profile by searching their username parts + /// + /// Account firstname + /// Account lastname + /// The user data profile + UserProfileData getUserByName(string fname, string lname); + + /// + /// Returns the current agent for a user searching by it's UUID + /// + /// The users UUID + /// The current agent session + UserAgentData getAgentByUUID(LLUUID user); + + /// + /// Returns the current session agent for a user searching by username + /// + /// The users account name + /// The current agent session + UserAgentData getAgentByName(string name); + + /// + /// Returns the current session agent for a user searching by username parts + /// + /// The users first account name + /// The users account surname + /// The current agent session + UserAgentData getAgentByName(string fname, string lname); + + /// + /// Adds a new User profile to the database + /// + /// UserProfile to add + void addNewUserProfile(UserProfileData user); + + /// + /// Adds a new agent to the database + /// + /// The agent to add + void addNewUserAgent(UserAgentData agent); + + /// + /// Attempts to move currency units between accounts (NOT RELIABLE / TRUSTWORTHY. DONT TRY RUN YOUR OWN CURRENCY EXCHANGE WITH REAL VALUES) + /// + /// The account to transfer from + /// The account to transfer to + /// The amount to transfer + /// Successful? + bool moneyTransferRequest(LLUUID from, LLUUID to, uint amount); + + /// + /// Attempts to move inventory between accounts, if inventory is copyable it will be copied into the target account. + /// + /// User to transfer from + /// User to transfer to + /// Specified inventory item + /// Successful? + bool inventoryTransferRequest(LLUUID from, LLUUID to, LLUUID inventory); + + /// + /// Returns the plugin version + /// + /// Plugin version in MAJOR.MINOR.REVISION.BUILD format + string getVersion(); + + /// + /// Returns the plugin name + /// + /// Plugin name, eg MySQL User Provider + string getName(); + + /// + /// Initialises the plugin (artificial constructor) + /// + void Initialise(); + } +} diff --git a/OpenGridServices/OpenGrid.Framework.Data/UserProfileData.cs b/OpenGridServices/OpenGrid.Framework.Data/UserProfileData.cs new file mode 100644 index 0000000..3f42762 --- /dev/null +++ b/OpenGridServices/OpenGrid.Framework.Data/UserProfileData.cs @@ -0,0 +1,54 @@ +using System; +using System.Collections.Generic; +using System.Text; +using libsecondlife; + +namespace OpenGrid.Framework.Data +{ + public class UserProfileData + { + public LLUUID UUID; + public string username; // The configurable part of the users username + public string surname; // The users surname (can be used to indicate user class - eg 'Test User' or 'Test Admin') + + public string passwordHash; // Hash of the users password + public string passwordSalt; // Salt for the users password + + public ulong homeRegion; // RegionHandle of home + public LLVector3 homeLocation; // Home Location inside the sim + public LLVector3 homeLookAt; // Coordinates where the user is looking + + + public int created; // UNIX Epoch Timestamp (User Creation) + public int lastLogin; // UNIX Epoch Timestamp (Last Login Time) + + public string userInventoryURI; // URI to inventory server for this user + public string userAssetURI; // URI to asset server for this user + + public uint profileCanDoMask; // Profile window "I can do" mask + public uint profileWantDoMask; // Profile window "I want to" mask + + public string profileAboutText; // My about window text + public string profileFirstText; // First Life Text + + public LLUUID profileImage; // My avatars profile image + public LLUUID profileFirstImage; // First-life image + public UserAgentData currentAgent; // The users last agent + } + + public class UserAgentData + { + public LLUUID UUID; // Account ID + public string agentIP; // The IP of the agent + public uint agentPort; // The port of the agent + public bool agentOnline; // The online status of the agent + public LLUUID sessionID; // The session ID for the agent (used by client) + public LLUUID secureSessionID; // The secure session ID for the agent (used by client) + public LLUUID regionID; // The region ID the agent occupies + public int loginTime; // EPOCH based Timestamp + public int logoutTime; // Timestamp or 0 if N/A + public LLUUID currentRegion; // UUID of the users current region + public ulong currentHandle; // RegionHandle of the users current region + public LLVector3 currentPos; // Current position in the region + } +} diff --git a/OpenGridServices/OpenGrid.Framework.Manager/GridManagementAgent.cs b/OpenGridServices/OpenGrid.Framework.Manager/GridManagementAgent.cs new file mode 100644 index 0000000..f4483fb --- /dev/null +++ b/OpenGridServices/OpenGrid.Framework.Manager/GridManagementAgent.cs @@ -0,0 +1,76 @@ +using Nwc.XmlRpc; +using OpenSim.Framework; +using OpenSim.Servers; +using System.Collections; +using System.Collections.Generic; +using libsecondlife; + +namespace OpenGrid.Framework.Manager +{ + + public delegate void GridManagerCallback(string param); + + public class GridManagementAgent + { + + private GridManagerCallback thecallback; + private string sendkey; + private string recvkey; + private string component_type; + + private static ArrayList Sessions; + + public GridManagementAgent(BaseHttpServer app_httpd, string component_type, string sendkey, string recvkey, GridManagerCallback thecallback) + { + this.sendkey = sendkey; + this.recvkey = recvkey; + this.component_type = component_type; + this.thecallback = thecallback; + Sessions = new ArrayList(); + + app_httpd.AddXmlRPCHandler("manager_login", XmlRpcLoginMethod); + + switch (component_type) + { + case "gridserver": + GridServerManager.sendkey = this.sendkey; + GridServerManager.recvkey = this.recvkey; + GridServerManager.thecallback = thecallback; + app_httpd.AddXmlRPCHandler("shutdown", GridServerManager.XmlRpcShutdownMethod); + break; + } + } + + public static bool SessionExists(LLUUID sessionID) + { + return Sessions.Contains(sessionID); + } + + public static XmlRpcResponse XmlRpcLoginMethod(XmlRpcRequest request) + { + XmlRpcResponse response = new XmlRpcResponse(); + Hashtable requestData = (Hashtable)request.Params[0]; + Hashtable responseData = new Hashtable(); + + // TODO: Switch this over to using OpenGrid.Framework.Data + if (requestData["username"].Equals("admin") && requestData["password"].Equals("supersecret")) + { + response.IsFault = false; + LLUUID new_session = LLUUID.Random(); + Sessions.Add(new_session); + responseData["session_id"] = new_session.ToString(); + responseData["msg"] = "Login OK"; + } + else + { + response.IsFault = true; + responseData["error"] = "Invalid username or password"; + } + + response.Value = responseData; + return response; + + } + + } +} diff --git a/OpenGridServices/OpenGrid.Framework.Manager/GridServerManager.cs b/OpenGridServices/OpenGrid.Framework.Manager/GridServerManager.cs new file mode 100644 index 0000000..7ebf66a --- /dev/null +++ b/OpenGridServices/OpenGrid.Framework.Manager/GridServerManager.cs @@ -0,0 +1,50 @@ +using System; +using System.Collections; +using System.Collections.Generic; +using Nwc.XmlRpc; +using System.Threading; +using libsecondlife; + +namespace OpenGrid.Framework.Manager { + + public class GridServerManager + { + public static GridManagerCallback thecallback; + + public static string sendkey; + public static string recvkey; + + public static XmlRpcResponse XmlRpcShutdownMethod(XmlRpcRequest request) + { + XmlRpcResponse response = new XmlRpcResponse(); + Hashtable requestData = (Hashtable)request.Params[0]; + Hashtable responseData = new Hashtable(); + + if(requestData.ContainsKey("session_id")) { + if(GridManagementAgent.SessionExists(new LLUUID((string)requestData["session_id"]))) { + responseData["msg"]="Shutdown command accepted"; + (new Thread(new ThreadStart(ZOMGServerIsNowTerminallyIll))).Start(); + } else { + response.IsFault=true; + responseData["error"]="bad session ID"; + } + } else { + response.IsFault=true; + responseData["error"]="no session ID"; + } + + response.Value = responseData; + return response; + } + + // Brought to by late-night coding + public static void ZOMGServerIsNowTerminallyIll() + { + Console.WriteLine("ZOMG! THIS SERVER IS TERMINALLY ILL - WE GOT A SHUTDOWN REQUEST FROM A GRID MANAGER!!!!"); + Console.WriteLine("We have 3 seconds to live..."); + Thread.Sleep(3000); + thecallback("shutdown"); + } + } +} + diff --git a/OpenGridServices/OpenGrid.Framework.Manager/OpenGrid.Framework.Manager.csproj b/OpenGridServices/OpenGrid.Framework.Manager/OpenGrid.Framework.Manager.csproj new file mode 100644 index 0000000..ea7548a --- /dev/null +++ b/OpenGridServices/OpenGrid.Framework.Manager/OpenGrid.Framework.Manager.csproj @@ -0,0 +1,99 @@ + + + Local + 8.0.50727 + 2.0 + {7924FD35-0000-0000-0000-000000000000} + Debug + AnyCPU + + + + OpenGrid.Framework.Manager + JScript + Grid + IE50 + false + Library + + OpenGrid.Framework.Manager + + + + + + False + 285212672 + False + + + TRACE;DEBUG + + True + 4096 + False + ..\..\bin\ + False + False + False + 4 + + + + False + 285212672 + False + + + TRACE + + False + 4096 + True + ..\..\bin\ + False + False + False + 4 + + + + + System.dll + False + + + OpenSim.Framework.dll + False + + + OpenSim.Servers.dll + False + + + ..\..\bin\libsecondlife.dll + False + + + XMLRPC.dll + False + + + + + + + Code + + + Code + + + + + + + + + + diff --git a/OpenGridServices/OpenGrid.Framework.Manager/OpenGrid.Framework.Manager.csproj.user b/OpenGridServices/OpenGrid.Framework.Manager/OpenGrid.Framework.Manager.csproj.user new file mode 100644 index 0000000..d47d65d --- /dev/null +++ b/OpenGridServices/OpenGrid.Framework.Manager/OpenGrid.Framework.Manager.csproj.user @@ -0,0 +1,12 @@ + + + Debug + AnyCPU + C:\New Folder\second-life-viewer\opensim-dailys2\opensim15-07\bin\ + 8.0.50727 + ProjectFiles + 0 + + + + diff --git a/OpenGridServices/OpenGrid.Framework.Manager/OpenGrid.Framework.Manager.dll.build b/OpenGridServices/OpenGrid.Framework.Manager/OpenGrid.Framework.Manager.dll.build new file mode 100644 index 0000000..f8cc80e --- /dev/null +++ b/OpenGridServices/OpenGrid.Framework.Manager/OpenGrid.Framework.Manager.dll.build @@ -0,0 +1,44 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + diff --git a/OpenGridServices/OpenGridServices.AssetServer/AssetHttpServer.cs b/OpenGridServices/OpenGridServices.AssetServer/AssetHttpServer.cs new file mode 100644 index 0000000..8439e92 --- /dev/null +++ b/OpenGridServices/OpenGridServices.AssetServer/AssetHttpServer.cs @@ -0,0 +1,92 @@ +using System; +using System.Collections.Generic; +using System.Net; +using System.Text; +using System.Text.RegularExpressions; +using System.Threading; +//using OpenSim.CAPS; +using Nwc.XmlRpc; +using System.Collections; +using OpenSim.Framework.Console; +using OpenSim.Servers; + +namespace OpenGridServices.AssetServer +{ + public class AssetHttpServer :BaseHttpServer + { + public AssetHttpServer(int port) + : base(port) + { + } + + public override void HandleRequest(Object stateinfo) + { + try + { + HttpListenerContext context = (HttpListenerContext)stateinfo; + + HttpListenerRequest request = context.Request; + HttpListenerResponse response = context.Response; + + response.KeepAlive = false; + response.SendChunked = false; + + System.IO.Stream body = request.InputStream; + System.Text.Encoding encoding = System.Text.Encoding.UTF8; + System.IO.StreamReader reader = new System.IO.StreamReader(body, encoding); + + string requestBody = reader.ReadToEnd(); + body.Close(); + reader.Close(); + + //Console.WriteLine(request.HttpMethod + " " + request.RawUrl + " Http/" + request.ProtocolVersion.ToString() + " content type: " + request.ContentType); + //Console.WriteLine(requestBody); + + string responseString = ""; + switch (request.ContentType) + { + case "text/xml": + // must be XML-RPC, so pass to the XML-RPC parser + + responseString = ParseXMLRPC(requestBody); + responseString = Regex.Replace(responseString, "utf-16", "utf-8"); + + response.AddHeader("Content-type", "text/xml"); + break; + + case "application/xml": + // probably LLSD we hope, otherwise it should be ignored by the parser + responseString = ParseLLSDXML(requestBody); + response.AddHeader("Content-type", "application/xml"); + break; + + case "application/x-www-form-urlencoded": + // a form data POST so send to the REST parser + responseString = ParseREST(requestBody, request.RawUrl, request.HttpMethod); + response.AddHeader("Content-type", "text/plain"); + break; + + case null: + // must be REST or invalid crap, so pass to the REST parser + responseString = ParseREST(requestBody, request.RawUrl, request.HttpMethod); + response.AddHeader("Content-type", "text/plain"); + break; + + } + + Encoding Windows1252Encoding = Encoding.GetEncoding(1252); + byte[] buffer = Windows1252Encoding.GetBytes(responseString); + System.IO.Stream output = response.OutputStream; + response.SendChunked = false; + response.ContentLength64 = buffer.Length; + output.Write(buffer, 0, buffer.Length); + output.Close(); + } + catch (Exception e) + { + Console.WriteLine(e.ToString()); + } + } + + } +} diff --git a/OpenGridServices/OpenGridServices.AssetServer/Main.cs b/OpenGridServices/OpenGridServices.AssetServer/Main.cs new file mode 100644 index 0000000..adbf18b --- /dev/null +++ b/OpenGridServices/OpenGridServices.AssetServer/Main.cs @@ -0,0 +1,337 @@ +/* +Copyright (c) OpenSim project, http://osgrid.org/ + + +* All rights reserved. +* +* Redistribution and use in source and binary forms, with or without +* modification, are permitted provided that the following conditions are met: +* * Redistributions of source code must retain the above copyright +* notice, this list of conditions and the following disclaimer. +* * Redistributions in binary form must reproduce the above copyright +* notice, this list of conditions and the following disclaimer in the +* documentation and/or other materials provided with the distribution. +* * Neither the name of the nor the +* names of its contributors may be used to endorse or promote products +* derived from this software without specific prior written permission. +* +* THIS SOFTWARE IS PROVIDED BY ``AS IS'' AND ANY +* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED +* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE +* DISCLAIMED. IN NO EVENT SHALL BE LIABLE FOR ANY +* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES +* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; +* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND +* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT +* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS +* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. +*/ + +using System; +using System.IO; +using System.Text; +using System.Timers; +using System.Net; +using System.Reflection; +using System.Threading; +using libsecondlife; +using OpenSim.Framework; +using OpenSim.Framework.Sims; +using OpenSim.Framework.Console; +using OpenSim.Framework.Types; +using OpenSim.Framework.Interfaces; +using OpenSim.Framework.Utilities; +using OpenSim.Servers; +using Db4objects.Db4o; +using Db4objects.Db4o.Query; + +namespace OpenGridServices.AssetServer +{ + /// + /// + public class OpenAsset_Main : BaseServer, conscmd_callback + { + private IObjectContainer db; + + public static OpenAsset_Main assetserver; + + private ConsoleBase m_console; + + [STAThread] + public static void Main(string[] args) + { + Console.WriteLine("Starting...\n"); + + assetserver = new OpenAsset_Main(); + assetserver.Startup(); + + assetserver.Work(); + } + + private void Work() + { + m_console.WriteLine(OpenSim.Framework.Console.LogPriority.HIGH, "\nEnter help for a list of commands\n"); + + while (true) + { + m_console.MainConsolePrompt(); + } + } + + private OpenAsset_Main() + { + m_console = new ConsoleBase("opengrid-AssetServer-console.log", "OpenGrid", this, false); + MainConsole.Instance = m_console; + } + + public void Startup() + { + m_console.WriteLine(OpenSim.Framework.Console.LogPriority.LOW, "Main.cs:Startup() - Setting up asset DB"); + setupDB(); + + m_console.WriteLine(OpenSim.Framework.Console.LogPriority.LOW, "Main.cs:Startup() - Starting HTTP process"); + AssetHttpServer httpServer = new AssetHttpServer(8003); + + + httpServer.AddRestHandler("GET", "/assets/", this.assetGetMethod); + httpServer.AddRestHandler("POST", "/assets/", this.assetPostMethod); + + httpServer.Start(); + + } + + public string assetPostMethod(string requestBody, string path, string param) + { + AssetBase asset = new AssetBase(); + asset.Name = ""; + asset.FullID = new LLUUID(param); + Encoding Windows1252Encoding = Encoding.GetEncoding(1252); + byte[] buffer = Windows1252Encoding.GetBytes(requestBody); + asset.Data = buffer; + AssetStorage store = new AssetStorage(); + store.Data = asset.Data; + store.Name = asset.Name; + store.UUID = asset.FullID; + db.Set(store); + db.Commit(); + return ""; + } + + public string assetGetMethod(string request, string path, string param) + { + Console.WriteLine("got a request " +param); + byte[] assetdata = getAssetData(new LLUUID(param), false); + if (assetdata != null) + { + Encoding Windows1252Encoding = Encoding.GetEncoding(1252); + string ret = Windows1252Encoding.GetString(assetdata); + //string ret = System.Text.Encoding.Unicode.GetString(assetdata); + + return ret; + + } + else + { + return ""; + } + + } + + public byte[] getAssetData(LLUUID assetID, bool isTexture) + { + bool found = false; + AssetStorage foundAsset = null; + + IObjectSet result = db.Get(new AssetStorage(assetID)); + if (result.Count > 0) + { + foundAsset = (AssetStorage)result.Next(); + found = true; + } + + if (found) + { + return foundAsset.Data; + } + else + { + return null; + } + } + + public void setupDB() + { + bool yapfile = System.IO.File.Exists("assets.yap"); + try + { + db = Db4oFactory.OpenFile("assets.yap"); + OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.LOW, "Main.cs:setupDB() - creation"); + } + catch (Exception e) + { + db.Close(); + OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.MEDIUM, "Main.cs:setupDB() - Exception occured"); + OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.MEDIUM, e.ToString()); + } + if (!yapfile) + { + this.LoadDB(); + } + } + + public void LoadDB() + { + try + { + + Console.WriteLine("setting up Asset database"); + + AssetBase Image = new AssetBase(); + Image.FullID = new LLUUID("00000000-0000-0000-9999-000000000001"); + Image.Name = "Bricks"; + this.LoadAsset(Image, true, "bricks.jp2"); + AssetStorage store = new AssetStorage(); + store.Data = Image.Data; + store.Name = Image.Name; + store.UUID = Image.FullID; + db.Set(store); + db.Commit(); + + Image = new AssetBase(); + Image.FullID = new LLUUID("00000000-0000-0000-9999-000000000002"); + Image.Name = "Plywood"; + this.LoadAsset(Image, true, "plywood.jp2"); + store = new AssetStorage(); + store.Data = Image.Data; + store.Name = Image.Name; + store.UUID = Image.FullID; + db.Set(store); + db.Commit(); + + Image = new AssetBase(); + Image.FullID = new LLUUID("00000000-0000-0000-9999-000000000003"); + Image.Name = "Rocks"; + this.LoadAsset(Image, true, "rocks.jp2"); + store = new AssetStorage(); + store.Data = Image.Data; + store.Name = Image.Name; + store.UUID = Image.FullID; + db.Set(store); + db.Commit(); + + Image = new AssetBase(); + Image.FullID = new LLUUID("00000000-0000-0000-9999-000000000004"); + Image.Name = "Granite"; + this.LoadAsset(Image, true, "granite.jp2"); + store = new AssetStorage(); + store.Data = Image.Data; + store.Name = Image.Name; + store.UUID = Image.FullID; + db.Set(store); + db.Commit(); + + Image = new AssetBase(); + Image.FullID = new LLUUID("00000000-0000-0000-9999-000000000005"); + Image.Name = "Hardwood"; + this.LoadAsset(Image, true, "hardwood.jp2"); + store = new AssetStorage(); + store.Data = Image.Data; + store.Name = Image.Name; + store.UUID = Image.FullID; + db.Set(store); + db.Commit(); + + Image = new AssetBase(); + Image.FullID = new LLUUID("00000000-0000-0000-5005-000000000005"); + Image.Name = "Prim Base Texture"; + this.LoadAsset(Image, true, "plywood.jp2"); + store = new AssetStorage(); + store.Data = Image.Data; + store.Name = Image.Name; + store.UUID = Image.FullID; + db.Set(store); + db.Commit(); + + Image = new AssetBase(); + Image.FullID = new LLUUID("66c41e39-38f9-f75a-024e-585989bfab73"); + Image.Name = "Shape"; + this.LoadAsset(Image, false, "base_shape.dat"); + store = new AssetStorage(); + store.Data = Image.Data; + store.Name = Image.Name; + store.UUID = Image.FullID; + db.Set(store); + db.Commit(); + } + catch (Exception e) + { + Console.WriteLine(e.Message); + } + } + + private void LoadAsset(AssetBase info, bool image, string filename) + { + + + string dataPath = Path.Combine(System.AppDomain.CurrentDomain.BaseDirectory, "assets"); //+ folder; + string fileName = Path.Combine(dataPath, filename); + FileInfo fInfo = new FileInfo(fileName); + long numBytes = fInfo.Length; + FileStream fStream = new FileStream(fileName, FileMode.Open, FileAccess.Read); + byte[] idata = new byte[numBytes]; + BinaryReader br = new BinaryReader(fStream); + idata = br.ReadBytes((int)numBytes); + br.Close(); + fStream.Close(); + info.Data = idata; + //info.loaded=true; + } + + /*private GridConfig LoadConfigDll(string dllName) + { + Assembly pluginAssembly = Assembly.LoadFrom(dllName); + GridConfig config = null; + + foreach (Type pluginType in pluginAssembly.GetTypes()) + { + if (pluginType.IsPublic) + { + if (!pluginType.IsAbstract) + { + Type typeInterface = pluginType.GetInterface("IGridConfig", true); + + if (typeInterface != null) + { + IGridConfig plug = (IGridConfig)Activator.CreateInstance(pluginAssembly.GetType(pluginType.ToString())); + config = plug.GetConfigObject(); + break; + } + + typeInterface = null; + } + } + } + pluginAssembly = null; + return config; + }*/ + + public void RunCmd(string cmd, string[] cmdparams) + { + switch (cmd) + { + case "help": + m_console.WriteLine(OpenSim.Framework.Console.LogPriority.HIGH, "shutdown - shutdown this asset server (USE CAUTION!)"); + break; + + case "shutdown": + m_console.Close(); + Environment.Exit(0); + break; + } + } + + public void Show(string ShowWhat) + { + } + } +} diff --git a/OpenGridServices/OpenGridServices.AssetServer/OpenGridServices.AssetServer.csproj b/OpenGridServices/OpenGridServices.AssetServer/OpenGridServices.AssetServer.csproj new file mode 100644 index 0000000..cee7b77 --- /dev/null +++ b/OpenGridServices/OpenGridServices.AssetServer/OpenGridServices.AssetServer.csproj @@ -0,0 +1,125 @@ + + + Local + 8.0.50727 + 2.0 + {0021261B-0000-0000-0000-000000000000} + Debug + AnyCPU + + + + + OpenGridServices.AssetServer + JScript + Grid + IE50 + false + Exe + + + OpenGridServices.AssetServer + + + + + + + False + 285212672 + False + + + TRACE;DEBUG + + + True + 4096 + False + ..\..\bin\ + False + False + False + 4 + + + + + False + 285212672 + False + + + TRACE + + + False + 4096 + True + ..\..\bin\ + False + False + False + 4 + + + + + + System.dll + False + + + System.Data.dll + False + + + System.Xml.dll + False + + + OpenSim.Framework.dll + False + + + OpenSim.Framework.Console.dll + False + + + OpenSim.Servers.dll + False + + + ..\..\bin\libsecondlife.dll + False + + + ..\..\bin\Db4objects.Db4o.dll + False + + + XMLRPC.dll + False + + + + + + + Code + + + Code + + + Code + + + + + + + + + + \ No newline at end of file diff --git a/OpenGridServices/OpenGridServices.AssetServer/OpenGridServices.AssetServer.csproj.user b/OpenGridServices/OpenGridServices.AssetServer/OpenGridServices.AssetServer.csproj.user new file mode 100644 index 0000000..d47d65d --- /dev/null +++ b/OpenGridServices/OpenGridServices.AssetServer/OpenGridServices.AssetServer.csproj.user @@ -0,0 +1,12 @@ + + + Debug + AnyCPU + C:\New Folder\second-life-viewer\opensim-dailys2\opensim15-07\bin\ + 8.0.50727 + ProjectFiles + 0 + + + + diff --git a/OpenGridServices/OpenGridServices.AssetServer/OpenGridServices.AssetServer.exe.build b/OpenGridServices/OpenGridServices.AssetServer/OpenGridServices.AssetServer.exe.build new file mode 100644 index 0000000..e889a4d --- /dev/null +++ b/OpenGridServices/OpenGridServices.AssetServer/OpenGridServices.AssetServer.exe.build @@ -0,0 +1,50 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + diff --git a/OpenGridServices/OpenGridServices.AssetServer/OpenGridServices.GridServer.csproj b/OpenGridServices/OpenGridServices.AssetServer/OpenGridServices.GridServer.csproj new file mode 100644 index 0000000..9b8cc87 --- /dev/null +++ b/OpenGridServices/OpenGridServices.AssetServer/OpenGridServices.GridServer.csproj @@ -0,0 +1,126 @@ + + + Local + 8.0.50727 + 2.0 + {21BFC8E2-0000-0000-0000-000000000000} + Debug + AnyCPU + + + + OpenGridServices.GridServer + JScript + Grid + IE50 + false + Exe + + OpenGridServices.GridServer + + + + + + False + 285212672 + False + + + TRACE;DEBUG + + True + 4096 + False + ..\bin\ + False + False + False + 4 + + + + False + 285212672 + False + + + TRACE + + False + 4096 + True + ..\bin\ + False + False + False + 4 + + + + + System.dll + False + + + System.Data.dll + False + + + System.Xml.dll + False + + + ..\bin\libsecondlife.dll + False + + + ..\bin\Db4objects.Db4o.dll + False + + + + + OpenSim.Framework + {8ACA2445-0000-0000-0000-000000000000} + {FAE04EC0-301F-11D3-BF4B-00C04F79EFBC} + False + + + OpenSim.Framework.Console + {A7CD0630-0000-0000-0000-000000000000} + {FAE04EC0-301F-11D3-BF4B-00C04F79EFBC} + False + + + OpenSim.Servers + {8BB20F0A-0000-0000-0000-000000000000} + {FAE04EC0-301F-11D3-BF4B-00C04F79EFBC} + False + + + XMLRPC + {8E81D43C-0000-0000-0000-000000000000} + {FAE04EC0-301F-11D3-BF4B-00C04F79EFBC} + False + + + + + Code + + + Code + + + Code + + + + + + + + + + diff --git a/OpenGridServices/OpenGridServices.AssetServer/OpenGridServices.GridServer.exe.build b/OpenGridServices/OpenGridServices.AssetServer/OpenGridServices.GridServer.exe.build new file mode 100644 index 0000000..6bef534 --- /dev/null +++ b/OpenGridServices/OpenGridServices.AssetServer/OpenGridServices.GridServer.exe.build @@ -0,0 +1,49 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + diff --git a/OpenGridServices/OpenGridServices.AssetServer/Properties/AssemblyInfo.cs b/OpenGridServices/OpenGridServices.AssetServer/Properties/AssemblyInfo.cs new file mode 100644 index 0000000..7014284 --- /dev/null +++ b/OpenGridServices/OpenGridServices.AssetServer/Properties/AssemblyInfo.cs @@ -0,0 +1,33 @@ +using System.Reflection; +using System.Runtime.CompilerServices; +using System.Runtime.InteropServices; + +// General Information about an assembly is controlled through the following +// set of attributes. Change these attribute values to modify the information +// associated with an assembly. +[assembly: AssemblyTitle("OGS-AssetServer")] +[assembly: AssemblyDescription("")] +[assembly: AssemblyConfiguration("")] +[assembly: AssemblyCompany("")] +[assembly: AssemblyProduct("OGS-AssetServer")] +[assembly: AssemblyCopyright("Copyright © 2007")] +[assembly: AssemblyTrademark("")] +[assembly: AssemblyCulture("")] + +// Setting ComVisible to false makes the types in this assembly not visible +// to COM components. If you need to access a type in this assembly from +// COM, set the ComVisible attribute to true on that type. +[assembly: ComVisible(false)] + +// The following GUID is for the ID of the typelib if this project is exposed to COM +[assembly: Guid("b541b244-3d1d-4625-9003-bc2a3a6a39a4")] + +// Version information for an assembly consists of the following four values: +// +// Major Version +// Minor Version +// Build Number +// Revision +// +[assembly: AssemblyVersion("1.0.0.0")] +[assembly: AssemblyFileVersion("1.0.0.0")] diff --git a/OpenGridServices/OpenGridServices.GridServer/GridManager.cs b/OpenGridServices/OpenGridServices.GridServer/GridManager.cs new file mode 100644 index 0000000..54e4bb7 --- /dev/null +++ b/OpenGridServices/OpenGridServices.GridServer/GridManager.cs @@ -0,0 +1,474 @@ +using System; +using System.Collections; +using System.Collections.Generic; +using System.Text; +using System.Reflection; +using OpenGrid.Framework.Data; +using OpenSim.Framework.Utilities; +using OpenSim.Framework.Console; +using OpenSim.Framework.Sims; +using libsecondlife; +using Nwc.XmlRpc; +using System.Xml; + +namespace OpenGridServices.GridServer +{ + class GridManager + { + Dictionary _plugins = new Dictionary(); + public OpenSim.Framework.Interfaces.GridConfig config; + + /// + /// Adds a new grid server plugin - grid servers will be requested in the order they were loaded. + /// + /// The filename to the grid server plugin DLL + public void AddPlugin(string FileName) + { + OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.LOW,"Storage: Attempting to load " + FileName); + Assembly pluginAssembly = Assembly.LoadFrom(FileName); + + OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.LOW,"Storage: Found " + pluginAssembly.GetTypes().Length + " interfaces."); + foreach (Type pluginType in pluginAssembly.GetTypes()) + { + if (!pluginType.IsAbstract) + { + Type typeInterface = pluginType.GetInterface("IGridData", true); + + if (typeInterface != null) + { + IGridData plug = (IGridData)Activator.CreateInstance(pluginAssembly.GetType(pluginType.ToString())); + plug.Initialise(); + this._plugins.Add(plug.getName(), plug); + OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.LOW,"Storage: Added IGridData Interface"); + } + + typeInterface = null; + } + } + + pluginAssembly = null; + } + + /// + /// Returns a region by argument + /// + /// A UUID key of the region to return + /// A SimProfileData for the region + public SimProfileData getRegion(libsecondlife.LLUUID uuid) + { + foreach(KeyValuePair kvp in _plugins) { + try + { + return kvp.Value.GetProfileByLLUUID(uuid); + } + catch (Exception e) + { + OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.NORMAL,"Storage: Unable to find region " + uuid.ToStringHyphenated() + " via " + kvp.Key); + } + } + return null; + } + + /// + /// Returns a region by argument + /// + /// A regionHandle of the region to return + /// A SimProfileData for the region + public SimProfileData getRegion(ulong handle) + { + foreach (KeyValuePair kvp in _plugins) + { + try + { + return kvp.Value.GetProfileByHandle(handle); + } + catch (Exception e) + { + OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.NORMAL,"Storage: Unable to find region " + handle.ToString() + " via " + kvp.Key); + } + } + return null; + } + + public Dictionary getRegions(uint xmin, uint ymin, uint xmax, uint ymax) + { + Dictionary regions = new Dictionary(); + + SimProfileData[] neighbours; + + foreach (KeyValuePair kvp in _plugins) + { + try + { + neighbours = kvp.Value.GetProfilesInRange(xmin, ymin, xmax, ymax); + foreach (SimProfileData neighbour in neighbours) + { + regions[neighbour.regionHandle] = neighbour; + } + } + catch (Exception e) + { + OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.NORMAL, "Storage: Unable to query regionblock via " + kvp.Key); + } + } + + return regions; + } + + /// + /// Returns a XML String containing a list of the neighbouring regions + /// + /// The regionhandle for the center sim + /// An XML string containing neighbour entities + public string GetXMLNeighbours(ulong reqhandle) + { + string response = ""; + SimProfileData central_region = getRegion(reqhandle); + SimProfileData neighbour; + for (int x = -1; x < 2; x++) for (int y = -1; y < 2; y++) + { + if (getRegion(Util.UIntsToLong((uint)((central_region.regionLocX + x) * 256), (uint)(central_region.regionLocY + y) * 256)) != null) + { + neighbour = getRegion(Util.UIntsToLong((uint)((central_region.regionLocX + x) * 256), (uint)(central_region.regionLocY + y) * 256)); + response += ""; + response += "" + neighbour.serverIP + ""; + response += "" + neighbour.serverPort.ToString() + ""; + response += "" + neighbour.regionLocX.ToString() + ""; + response += "" + neighbour.regionLocY.ToString() + ""; + response += "" + neighbour.regionHandle.ToString() + ""; + response += ""; + + } + } + return response; + } + + /// + /// Performed when a region connects to the grid server initially. + /// + /// The XMLRPC Request + /// Startup parameters + public XmlRpcResponse XmlRpcLoginToSimulatorMethod(XmlRpcRequest request) + { + XmlRpcResponse response = new XmlRpcResponse(); + Hashtable responseData = new Hashtable(); + response.Value = responseData; + + SimProfileData TheSim = null; + Hashtable requestData = (Hashtable)request.Params[0]; + + if (requestData.ContainsKey("UUID")) + { + TheSim = getRegion(new LLUUID((string)requestData["UUID"])); + } + else if (requestData.ContainsKey("region_handle")) + { + TheSim = getRegion((ulong)Convert.ToUInt64(requestData["region_handle"])); + } + + if (TheSim == null) + { + responseData["error"] = "sim not found"; + } + else + { + + ArrayList SimNeighboursData = new ArrayList(); + + SimProfileData neighbour; + Hashtable NeighbourBlock; + + bool fastMode = false; // Only compatible with MySQL right now + + if (fastMode) + { + Dictionary neighbours = getRegions(TheSim.regionLocX - 1, TheSim.regionLocY - 1, TheSim.regionLocX + 1, TheSim.regionLocY + 1); + + foreach (KeyValuePair aSim in neighbours) + { + NeighbourBlock = new Hashtable(); + NeighbourBlock["sim_ip"] = aSim.Value.serverIP.ToString(); + NeighbourBlock["sim_port"] = aSim.Value.serverPort.ToString(); + NeighbourBlock["region_locx"] = aSim.Value.regionLocX.ToString(); + NeighbourBlock["region_locy"] = aSim.Value.regionLocY.ToString(); + NeighbourBlock["UUID"] = aSim.Value.UUID.ToString(); + + if (aSim.Value.UUID != TheSim.UUID) + SimNeighboursData.Add(NeighbourBlock); + } + } + else + { + for (int x = -1; x < 2; x++) for (int y = -1; y < 2; y++) + { + if (getRegion(Helpers.UIntsToLong((uint)((TheSim.regionLocX + x) * 256), (uint)(TheSim.regionLocY + y) * 256)) != null) + { + neighbour = getRegion(Helpers.UIntsToLong((uint)((TheSim.regionLocX + x) * 256), (uint)(TheSim.regionLocY + y) * 256)); + + NeighbourBlock = new Hashtable(); + NeighbourBlock["sim_ip"] = neighbour.serverIP; + NeighbourBlock["sim_port"] = neighbour.serverPort.ToString(); + NeighbourBlock["region_locx"] = neighbour.regionLocX.ToString(); + NeighbourBlock["region_locy"] = neighbour.regionLocY.ToString(); + NeighbourBlock["UUID"] = neighbour.UUID.ToString(); + + if (neighbour.UUID != TheSim.UUID) SimNeighboursData.Add(NeighbourBlock); + } + } + } + + responseData["UUID"] = TheSim.UUID.ToString(); + responseData["region_locx"] = TheSim.regionLocX.ToString(); + responseData["region_locy"] = TheSim.regionLocY.ToString(); + responseData["regionname"] = TheSim.regionName; + responseData["estate_id"] = "1"; + responseData["neighbours"] = SimNeighboursData; + + responseData["sim_ip"] = TheSim.serverIP; + responseData["sim_port"] = TheSim.serverPort.ToString(); + responseData["asset_url"] = TheSim.regionAssetURI; + responseData["asset_sendkey"] = TheSim.regionAssetSendKey; + responseData["asset_recvkey"] = TheSim.regionAssetRecvKey; + responseData["user_url"] = TheSim.regionUserURI; + responseData["user_sendkey"] = TheSim.regionUserSendKey; + responseData["user_recvkey"] = TheSim.regionUserRecvKey; + responseData["authkey"] = TheSim.regionSecret; + + // New! If set, use as URL to local sim storage (ie http://remotehost/region.yap) + responseData["data_uri"] = TheSim.regionDataURI; + } + + return response; + } + + public XmlRpcResponse XmlRpcMapBlockMethod(XmlRpcRequest request) + { + int xmin=980, ymin=980, xmax=1020, ymax=1020; + + Hashtable requestData = (Hashtable)request.Params[0]; + if (requestData.ContainsKey("xmin")) + { + xmin = (Int32)requestData["xmin"]; + } + if (requestData.ContainsKey("ymin")) + { + ymin = (Int32)requestData["ymin"]; + } + if (requestData.ContainsKey("xmax")) + { + xmax = (Int32)requestData["xmax"]; + } + if (requestData.ContainsKey("ymax")) + { + ymax = (Int32)requestData["ymax"]; + } + + XmlRpcResponse response = new XmlRpcResponse(); + Hashtable responseData = new Hashtable(); + response.Value = responseData; + IList simProfileList = new ArrayList(); + + SimProfileData simProfile; + for (int x = xmin; x < xmax; x++) + { + for (int y = ymin; y < ymax; y++) + { + simProfile = getRegion(Helpers.UIntsToLong((uint)(x * 256), (uint)(y * 256))); + if (simProfile != null) + { + Hashtable simProfileBlock = new Hashtable(); + simProfileBlock["x"] = x; + simProfileBlock["y"] = y; + simProfileBlock["name"] = simProfile.regionName; + simProfileBlock["access"] = 0; + simProfileBlock["region-flags"] = 0; + simProfileBlock["water-height"] = 20; + simProfileBlock["agents"] = 1; + simProfileBlock["map-image-id"] = simProfile.regionMapTextureID.ToString(); + + simProfileList.Add(simProfileBlock); + } + } + } + + responseData["sim-profiles"] = simProfileList; + + return response; + } + + + + /// + /// Performs a REST Get Operation + /// + /// + /// + /// + /// + public string RestGetRegionMethod(string request, string path, string param) + { + return RestGetSimMethod("", "/sims/", param); + } + + /// + /// Performs a REST Set Operation + /// + /// + /// + /// + /// + public string RestSetRegionMethod(string request, string path, string param) + { + return RestSetSimMethod("", "/sims/", param); + } + + /// + /// Returns information about a sim via a REST Request + /// + /// + /// + /// + /// Information about the sim in XML + public string RestGetSimMethod(string request, string path, string param) + { + string respstring = String.Empty; + + SimProfileData TheSim; + LLUUID UUID = new LLUUID(param); + TheSim = getRegion(UUID); + + if (!(TheSim == null)) + { + respstring = ""; + respstring += "" + TheSim.regionSendKey + ""; + respstring += ""; + respstring += "" + TheSim.UUID.ToString() + ""; + respstring += "" + TheSim.regionName + ""; + respstring += "" + TheSim.serverIP + ""; + respstring += "" + TheSim.serverPort.ToString() + ""; + respstring += "" + TheSim.regionLocX.ToString() + ""; + respstring += "" + TheSim.regionLocY.ToString() + ""; + respstring += "1"; + respstring += ""; + respstring += ""; + } + + return respstring; + } + + /// + /// Creates or updates a sim via a REST Method Request + /// BROKEN with SQL Update + /// + /// + /// + /// + /// "OK" or an error + public string RestSetSimMethod(string request, string path, string param) + { + Console.WriteLine("SimProfiles.cs:RestSetSimMethod() - processing request......"); + SimProfileData TheSim; + TheSim = getRegion(new LLUUID(param)); + if ((TheSim) == null) + { + TheSim = new SimProfileData(); + LLUUID UUID = new LLUUID(param); + TheSim.UUID = UUID; + TheSim.regionRecvKey = config.SimRecvKey; + } + + XmlDocument doc = new XmlDocument(); + doc.LoadXml(request); + XmlNode rootnode = doc.FirstChild; + XmlNode authkeynode = rootnode.ChildNodes[0]; + if (authkeynode.Name != "authkey") + { + return "ERROR! bad XML - expected authkey tag"; + } + + XmlNode simnode = rootnode.ChildNodes[1]; + if (simnode.Name != "sim") + { + return "ERROR! bad XML - expected sim tag"; + } + + if (authkeynode.InnerText != TheSim.regionRecvKey) + { + return "ERROR! invalid key"; + } + + //TheSim.regionSendKey = Cfg; + TheSim.regionRecvKey = config.SimRecvKey; + TheSim.regionSendKey = config.SimSendKey; + TheSim.regionSecret = config.SimRecvKey; + TheSim.regionDataURI = ""; + TheSim.regionAssetURI = config.DefaultAssetServer; + TheSim.regionAssetRecvKey = config.AssetRecvKey; + TheSim.regionAssetSendKey = config.AssetSendKey; + TheSim.regionUserURI = config.DefaultUserServer; + TheSim.regionUserSendKey = config.UserSendKey; + TheSim.regionUserRecvKey = config.UserRecvKey; + + + for (int i = 0; i < simnode.ChildNodes.Count; i++) + { + switch (simnode.ChildNodes[i].Name) + { + case "regionname": + TheSim.regionName = simnode.ChildNodes[i].InnerText; + break; + + case "sim_ip": + TheSim.serverIP = simnode.ChildNodes[i].InnerText; + break; + + case "sim_port": + TheSim.serverPort = Convert.ToUInt32(simnode.ChildNodes[i].InnerText); + break; + + case "region_locx": + TheSim.regionLocX = Convert.ToUInt32((string)simnode.ChildNodes[i].InnerText); + TheSim.regionHandle = Helpers.UIntsToLong((TheSim.regionLocX * 256), (TheSim.regionLocY * 256)); + break; + + case "region_locy": + TheSim.regionLocY = Convert.ToUInt32((string)simnode.ChildNodes[i].InnerText); + TheSim.regionHandle = Helpers.UIntsToLong((TheSim.regionLocX * 256), (TheSim.regionLocY * 256)); + break; + } + } + + TheSim.serverURI = "http://" + TheSim.serverIP + ":" + TheSim.serverPort + "/"; + + bool requirePublic = false; + + if (requirePublic && (TheSim.serverIP.StartsWith("172.16") || TheSim.serverIP.StartsWith("192.168") || TheSim.serverIP.StartsWith("10.") || TheSim.serverIP.StartsWith("0.") || TheSim.serverIP.StartsWith("255."))) + { + return "ERROR! Servers must register with public addresses."; + } + + try + { + OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.LOW,"Attempting to add a new region to the grid - " + _plugins.Count + " storage provider(s) registered."); + foreach (KeyValuePair kvp in _plugins) + { + try + { + kvp.Value.AddProfile(TheSim); + OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.LOW,"New sim added to grid (" + TheSim.regionName + ")"); + } + catch (Exception e) + { + OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.LOW,"getRegionPlugin Handle " + kvp.Key + " unable to add new sim: " + e.ToString()); + } + } + return "OK"; + } + catch (Exception e) + { + return "ERROR! Could not save to database! (" + e.ToString() + ")"; + } + } + + } +} diff --git a/OpenGridServices/OpenGridServices.GridServer/Main.cs b/OpenGridServices/OpenGridServices.GridServer/Main.cs new file mode 100644 index 0000000..8baf293 --- /dev/null +++ b/OpenGridServices/OpenGridServices.GridServer/Main.cs @@ -0,0 +1,272 @@ +/* +Copyright (c) OpenSim project, http://osgrid.org/ + + +* All rights reserved. +* +* Redistribution and use in source and binary forms, with or without +* modification, are permitted provided that the following conditions are met: +* * Redistributions of source code must retain the above copyright +* notice, this list of conditions and the following disclaimer. +* * Redistributions in binary form must reproduce the above copyright +* notice, this list of conditions and the following disclaimer in the +* documentation and/or other materials provided with the distribution. +* * Neither the name of the nor the +* names of its contributors may be used to endorse or promote products +* derived from this software without specific prior written permission. +* +* THIS SOFTWARE IS PROVIDED BY ``AS IS'' AND ANY +* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED +* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE +* DISCLAIMED. IN NO EVENT SHALL BE LIABLE FOR ANY +* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES +* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; +* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND +* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT +* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS +* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. +*/ + +using System; +using System.IO; +using System.Text; +using System.Timers; +using System.Net; +using System.Threading; +using System.Reflection; +using libsecondlife; +using OpenGrid.Framework.Manager; +using OpenSim.Framework; +using OpenSim.Framework.Sims; +using OpenSim.Framework.Console; +using OpenSim.Framework.Interfaces; +using OpenSim.Servers; +using OpenSim.GenericConfig; + +namespace OpenGridServices.GridServer +{ + /// + /// + public class OpenGrid_Main : BaseServer, conscmd_callback + { + private string ConfigDll = "OpenGrid.Config.GridConfigDb4o.dll"; + private string GridDll = "OpenGrid.Framework.Data.DB4o.dll"; + public GridConfig Cfg; + + public static OpenGrid_Main thegrid; + protected IGenericConfig localXMLConfig; + + public static bool setuponly; + + //public LLUUID highestUUID; + + // private SimProfileManager m_simProfileManager; + + private GridManager m_gridManager; + + private ConsoleBase m_console; + + [STAThread] + public static void Main(string[] args) + { + if (args.Length > 0) + { + if (args[0] == "-setuponly") setuponly = true; + } + Console.WriteLine("Starting...\n"); + + thegrid = new OpenGrid_Main(); + thegrid.Startup(); + + thegrid.Work(); + } + + private void Work() + { + while (true) + { + Thread.Sleep(5000); + // should flush the DB etc here + } + } + + private OpenGrid_Main() + { + m_console = new ConsoleBase("opengrid-gridserver-console.log", "OpenGrid", this, false); + MainConsole.Instance = m_console; + + + } + + public void managercallback(string cmd) + { + switch (cmd) + { + case "shutdown": + RunCmd("shutdown", new string[0]); + break; + } + } + + + public void Startup() + { + this.localXMLConfig = new XmlConfig("GridServerConfig.xml"); + this.localXMLConfig.LoadData(); + this.ConfigDB(this.localXMLConfig); + this.localXMLConfig.Close(); + + m_console.WriteLine(OpenSim.Framework.Console.LogPriority.LOW, "Main.cs:Startup() - Loading configuration"); + Cfg = this.LoadConfigDll(this.ConfigDll); + Cfg.InitConfig(); + if (setuponly) Environment.Exit(0); + + m_console.WriteLine(OpenSim.Framework.Console.LogPriority.LOW, "Main.cs:Startup() - Connecting to Storage Server"); + m_gridManager = new GridManager(); + m_gridManager.AddPlugin(GridDll); // Made of win + m_gridManager.config = Cfg; + + m_console.WriteLine(OpenSim.Framework.Console.LogPriority.LOW, "Main.cs:Startup() - Starting HTTP process"); + BaseHttpServer httpServer = new BaseHttpServer(8001); + GridManagementAgent GridManagerAgent = new GridManagementAgent(httpServer, "gridserver", Cfg.SimSendKey, Cfg.SimRecvKey, managercallback); + + httpServer.AddXmlRPCHandler("simulator_login", m_gridManager.XmlRpcLoginToSimulatorMethod); + httpServer.AddXmlRPCHandler("map_block", m_gridManager.XmlRpcMapBlockMethod); + + httpServer.AddRestHandler("GET", "/sims/", m_gridManager.RestGetSimMethod); + httpServer.AddRestHandler("POST", "/sims/", m_gridManager.RestSetSimMethod); + httpServer.AddRestHandler("GET", "/regions/", m_gridManager.RestGetRegionMethod); + httpServer.AddRestHandler("POST", "/regions/", m_gridManager.RestSetRegionMethod); + + + // lbsa71 : This code snippet taken from old http server. + // I have no idea what this was supposed to do - looks like an infinite recursion to me. + // case "regions": + //// DIRTY HACK ALERT + //Console.WriteLine("/regions/ accessed"); + //TheSim = OpenGrid_Main.thegrid._regionmanager.GetProfileByHandle((ulong)Convert.ToUInt64(rest_params[1])); + //respstring = ParseREST("/regions/" + rest_params[1], requestBody, HTTPmethod); + //break; + + // lbsa71 : I guess these were never used? + //Listener.Prefixes.Add("http://+:8001/gods/"); + //Listener.Prefixes.Add("http://+:8001/highestuuid/"); + //Listener.Prefixes.Add("http://+:8001/uuidblocks/"); + + httpServer.Start(); + + m_console.WriteLine(OpenSim.Framework.Console.LogPriority.LOW, "Main.cs:Startup() - Starting sim status checker"); + + System.Timers.Timer simCheckTimer = new System.Timers.Timer(300000); // 5 minutes + simCheckTimer.Elapsed += new ElapsedEventHandler(CheckSims); + simCheckTimer.Enabled = true; + } + + private GridConfig LoadConfigDll(string dllName) + { + Assembly pluginAssembly = Assembly.LoadFrom(dllName); + GridConfig config = null; + + foreach (Type pluginType in pluginAssembly.GetTypes()) + { + if (pluginType.IsPublic) + { + if (!pluginType.IsAbstract) + { + Type typeInterface = pluginType.GetInterface("IGridConfig", true); + + if (typeInterface != null) + { + IGridConfig plug = (IGridConfig)Activator.CreateInstance(pluginAssembly.GetType(pluginType.ToString())); + config = plug.GetConfigObject(); + break; + } + + typeInterface = null; + } + } + } + pluginAssembly = null; + return config; + } + + public void CheckSims(object sender, ElapsedEventArgs e) + { + /* + foreach (SimProfileBase sim in m_simProfileManager.SimProfiles.Values) + { + string SimResponse = ""; + try + { + WebRequest CheckSim = WebRequest.Create("http://" + sim.sim_ip + ":" + sim.sim_port.ToString() + "/checkstatus/"); + CheckSim.Method = "GET"; + CheckSim.ContentType = "text/plaintext"; + CheckSim.ContentLength = 0; + + StreamWriter stOut = new StreamWriter(CheckSim.GetRequestStream(), System.Text.Encoding.ASCII); + stOut.Write(""); + stOut.Close(); + + StreamReader stIn = new StreamReader(CheckSim.GetResponse().GetResponseStream()); + SimResponse = stIn.ReadToEnd(); + stIn.Close(); + } + catch + { + } + + if (SimResponse == "OK") + { + m_simProfileManager.SimProfiles[sim.UUID].online = true; + } + else + { + m_simProfileManager.SimProfiles[sim.UUID].online = false; + } + } + */ + } + + public void RunCmd(string cmd, string[] cmdparams) + { + switch (cmd) + { + case "help": + m_console.WriteLine(OpenSim.Framework.Console.LogPriority.HIGH, "shutdown - shutdown the grid (USE CAUTION!)"); + break; + + case "shutdown": + m_console.Close(); + Environment.Exit(0); + break; + } + } + + public void Show(string ShowWhat) + { + } + + private void ConfigDB(IGenericConfig configData) + { + try + { + string attri = ""; + attri = configData.GetAttribute("DataBaseProvider"); + if (attri == "") + { + GridDll = "OpenGrid.Framework.Data.DB4o.dll"; + configData.SetAttribute("DataBaseProvider", "OpenGrid.Framework.Data.DB4o.dll"); + } + else + { + GridDll = attri; + } + configData.Commit(); + } + catch (Exception e) + { + + } + } + } +} diff --git a/OpenGridServices/OpenGridServices.GridServer/OpenGridServices.GridServer.csproj b/OpenGridServices/OpenGridServices.GridServer/OpenGridServices.GridServer.csproj new file mode 100644 index 0000000..f4a6ca1 --- /dev/null +++ b/OpenGridServices/OpenGridServices.GridServer/OpenGridServices.GridServer.csproj @@ -0,0 +1,134 @@ + + + Local + 8.0.50727 + 2.0 + {21BFC8E2-0000-0000-0000-000000000000} + Debug + AnyCPU + + + + OpenGridServices.GridServer + JScript + Grid + IE50 + false + Exe + + OpenGridServices.GridServer + + + + + + False + 285212672 + False + + + TRACE;DEBUG + + True + 4096 + False + ..\..\bin\ + False + False + False + 4 + + + + False + 285212672 + False + + + TRACE + + False + 4096 + True + ..\..\bin\ + False + False + False + 4 + + + + + System.dll + False + + + System.Data.dll + False + + + System.Xml.dll + False + + + OpenSim.Framework.dll + False + + + OpenSim.Framework.Console.dll + False + + + OpenSim.Servers.dll + False + + + OpenSim.GenericConfig.Xml.dll + False + + + ..\..\bin\libsecondlife.dll + False + + + ..\..\bin\Db4objects.Db4o.dll + False + + + XMLRPC.dll + False + + + + + OpenGrid.Framework.Data + {62CDF671-0000-0000-0000-000000000000} + {FAE04EC0-301F-11D3-BF4B-00C04F79EFBC} + False + + + OpenGrid.Framework.Manager + {7924FD35-0000-0000-0000-000000000000} + {FAE04EC0-301F-11D3-BF4B-00C04F79EFBC} + False + + + + + Code + + + Code + + + Code + + + + + + + + + + diff --git a/OpenGridServices/OpenGridServices.GridServer/OpenGridServices.GridServer.csproj.user b/OpenGridServices/OpenGridServices.GridServer/OpenGridServices.GridServer.csproj.user new file mode 100644 index 0000000..d47d65d --- /dev/null +++ b/OpenGridServices/OpenGridServices.GridServer/OpenGridServices.GridServer.csproj.user @@ -0,0 +1,12 @@ + + + Debug + AnyCPU + C:\New Folder\second-life-viewer\opensim-dailys2\opensim15-07\bin\ + 8.0.50727 + ProjectFiles + 0 + + + + diff --git a/OpenGridServices/OpenGridServices.GridServer/OpenGridServices.GridServer.exe.build b/OpenGridServices/OpenGridServices.GridServer/OpenGridServices.GridServer.exe.build new file mode 100644 index 0000000..9d21edd --- /dev/null +++ b/OpenGridServices/OpenGridServices.GridServer/OpenGridServices.GridServer.exe.build @@ -0,0 +1,52 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + diff --git a/OpenGridServices/OpenGridServices.GridServer/Properties/AssemblyInfo.cs b/OpenGridServices/OpenGridServices.GridServer/Properties/AssemblyInfo.cs new file mode 100644 index 0000000..8471e6b --- /dev/null +++ b/OpenGridServices/OpenGridServices.GridServer/Properties/AssemblyInfo.cs @@ -0,0 +1,33 @@ +using System.Reflection; +using System.Runtime.CompilerServices; +using System.Runtime.InteropServices; + +// General Information about an assembly is controlled through the following +// set of attributes. Change these attribute values to modify the information +// associated with an assembly. +[assembly: AssemblyTitle("OGS-GridServer")] +[assembly: AssemblyDescription("")] +[assembly: AssemblyConfiguration("")] +[assembly: AssemblyCompany("")] +[assembly: AssemblyProduct("OGS-GridServer")] +[assembly: AssemblyCopyright("Copyright © 2007")] +[assembly: AssemblyTrademark("")] +[assembly: AssemblyCulture("")] + +// Setting ComVisible to false makes the types in this assembly not visible +// to COM components. If you need to access a type in this assembly from +// COM, set the ComVisible attribute to true on that type. +[assembly: ComVisible(false)] + +// The following GUID is for the ID of the typelib if this project is exposed to COM +[assembly: Guid("b541b244-3d1d-4625-9003-bc2a3a6a39a4")] + +// Version information for an assembly consists of the following four values: +// +// Major Version +// Minor Version +// Build Number +// Revision +// +[assembly: AssemblyVersion("1.0.0.0")] +[assembly: AssemblyFileVersion("1.0.0.0")] diff --git a/OpenGridServices/OpenGridServices.Manager/OpenGridServices.Manager.mds b/OpenGridServices/OpenGridServices.Manager/OpenGridServices.Manager.mds new file mode 100644 index 0000000..ed7bc24 --- /dev/null +++ b/OpenGridServices/OpenGridServices.Manager/OpenGridServices.Manager.mds @@ -0,0 +1,16 @@ + + + + + + + + + + + + + + + + \ No newline at end of file diff --git a/OpenGridServices/OpenGridServices.Manager/OpenGridServices.Manager.userprefs b/OpenGridServices/OpenGridServices.Manager/OpenGridServices.Manager.userprefs new file mode 100644 index 0000000..f221509 --- /dev/null +++ b/OpenGridServices/OpenGridServices.Manager/OpenGridServices.Manager.userprefs @@ -0,0 +1,39 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + \ No newline at end of file diff --git a/OpenGridServices/OpenGridServices.Manager/OpenGridServices.Manager.usertasks b/OpenGridServices/OpenGridServices.Manager/OpenGridServices.Manager.usertasks new file mode 100644 index 0000000..d887d0e --- /dev/null +++ b/OpenGridServices/OpenGridServices.Manager/OpenGridServices.Manager.usertasks @@ -0,0 +1,2 @@ + + \ No newline at end of file diff --git a/OpenGridServices/OpenGridServices.Manager/OpenGridServices.Manager/AssemblyInfo.cs b/OpenGridServices/OpenGridServices.Manager/OpenGridServices.Manager/AssemblyInfo.cs new file mode 100644 index 0000000..af4e275 --- /dev/null +++ b/OpenGridServices/OpenGridServices.Manager/OpenGridServices.Manager/AssemblyInfo.cs @@ -0,0 +1,32 @@ +using System.Reflection; +using System.Runtime.CompilerServices; + +// Information about this assembly is defined by the following +// attributes. +// +// change them to the information which is associated with the assembly +// you compile. + +[assembly: AssemblyTitle("")] +[assembly: AssemblyDescription("")] +[assembly: AssemblyConfiguration("")] +[assembly: AssemblyCompany("")] +[assembly: AssemblyProduct("")] +[assembly: AssemblyCopyright("")] +[assembly: AssemblyTrademark("")] +[assembly: AssemblyCulture("")] + +// The assembly version has following format : +// +// Major.Minor.Build.Revision +// +// You can specify all values by your own or you can build default build and revision +// numbers with the '*' character (the default): + +[assembly: AssemblyVersion("1.0.*")] + +// The following attributes specify the key for the sign of your assembly. See the +// .NET Framework documentation for more information about signing. +// This is not required, if you don't want signing let these attributes like they're. +[assembly: AssemblyDelaySign(false)] +[assembly: AssemblyKeyFile("")] diff --git a/OpenGridServices/OpenGridServices.Manager/OpenGridServices.Manager/BlockingQueue.cs b/OpenGridServices/OpenGridServices.Manager/OpenGridServices.Manager/BlockingQueue.cs new file mode 100644 index 0000000..83685fc --- /dev/null +++ b/OpenGridServices/OpenGridServices.Manager/OpenGridServices.Manager/BlockingQueue.cs @@ -0,0 +1,33 @@ +using System; +using System.Threading; +using System.Collections.Generic; +using System.Text; + +namespace OpenGridServices.Manager +{ + public class BlockingQueue + { + private Queue _queue = new Queue(); + private object _queueSync = new object(); + + public void Enqueue(T value) + { + lock (_queueSync) + { + _queue.Enqueue(value); + Monitor.Pulse(_queueSync); + } + } + + public T Dequeue() + { + lock (_queueSync) + { + if (_queue.Count < 1) + Monitor.Wait(_queueSync); + + return _queue.Dequeue(); + } + } + } +} diff --git a/OpenGridServices/OpenGridServices.Manager/OpenGridServices.Manager/Connect to grid server.cs b/OpenGridServices/OpenGridServices.Manager/OpenGridServices.Manager/Connect to grid server.cs new file mode 100644 index 0000000..0d509ef --- /dev/null +++ b/OpenGridServices/OpenGridServices.Manager/OpenGridServices.Manager/Connect to grid server.cs @@ -0,0 +1,16 @@ + +using System; + +namespace OpenGridServices.Manager +{ + + + public partial class Connect to grid server : Gtk.Dialog + { + + public Connect to grid server() + { + this.Build(); + } + } +} diff --git a/OpenGridServices/OpenGridServices.Manager/OpenGridServices.Manager/ConnectToGridServerDialog.cs b/OpenGridServices/OpenGridServices.Manager/OpenGridServices.Manager/ConnectToGridServerDialog.cs new file mode 100644 index 0000000..8a80b1d --- /dev/null +++ b/OpenGridServices/OpenGridServices.Manager/OpenGridServices.Manager/ConnectToGridServerDialog.cs @@ -0,0 +1,29 @@ +using Gtk; +using System; + +namespace OpenGridServices.Manager { + public partial class ConnectToGridServerDialog : Gtk.Dialog + { + + public ConnectToGridServerDialog() + { + this.Build(); + } + + protected virtual void OnResponse(object o, Gtk.ResponseArgs args) + { + switch(args.ResponseId) { + case Gtk.ResponseType.Ok: + MainClass.PendingOperations.Enqueue("connect_to_gridserver " + this.entry1.Text + " " + this.entry2.Text + " " + this.entry3.Text); + break; + + case Gtk.ResponseType.Cancel: + break; + } + this.Hide(); + + } + + } + +} \ No newline at end of file diff --git a/OpenGridServices/OpenGridServices.Manager/OpenGridServices.Manager/GridServerConnectionManager.cs b/OpenGridServices/OpenGridServices.Manager/OpenGridServices.Manager/GridServerConnectionManager.cs new file mode 100644 index 0000000..6b632d6 --- /dev/null +++ b/OpenGridServices/OpenGridServices.Manager/OpenGridServices.Manager/GridServerConnectionManager.cs @@ -0,0 +1,106 @@ +using Nwc.XmlRpc; +using System; +using System.Net; +using System.IO; +using System.Xml; +using System.Collections; +using System.Collections.Generic; +using libsecondlife; + +namespace OpenGridServices.Manager +{ + public class GridServerConnectionManager + { + private string ServerURL; + public LLUUID SessionID; + public bool connected=false; + + public RegionBlock[][] WorldMap; + + public bool Connect(string GridServerURL, string username, string password) + { + try { + this.ServerURL=GridServerURL; + Hashtable LoginParamsHT = new Hashtable(); + LoginParamsHT["username"]=username; + LoginParamsHT["password"]=password; + ArrayList LoginParams = new ArrayList(); + LoginParams.Add(LoginParamsHT); + XmlRpcRequest GridLoginReq = new XmlRpcRequest("manager_login",LoginParams); + XmlRpcResponse GridResp = GridLoginReq.Send(ServerURL,3000); + if(GridResp.IsFault) { + connected=false; + return false; + } else { + Hashtable gridrespData = (Hashtable)GridResp.Value; + this.SessionID = new LLUUID((string)gridrespData["session_id"]); + connected=true; + return true; + } + } catch(Exception e) { + Console.WriteLine(e.ToString()); + connected=false; + return false; + } + } + + public void DownloadMap() + { + System.Net.WebClient mapdownloader = new WebClient(); + Stream regionliststream = mapdownloader.OpenRead(ServerURL + "/regionlist"); + + RegionBlock TempRegionData; + + XmlDocument doc = new XmlDocument(); + doc.Load(regionliststream); + regionliststream.Close(); + XmlNode rootnode = doc.FirstChild; + if (rootnode.Name != "regions") + { + // TODO - ERROR! + } + + for(int i=0; i<=rootnode.ChildNodes.Count; i++) + { + if(rootnode.ChildNodes.Item(i).Name != "region") { + // TODO - ERROR! + } else { + TempRegionData = new RegionBlock(); + + + } + } + } + + public bool RestartServer() + { + return true; + } + + public bool ShutdownServer() + { + try { + Hashtable ShutdownParamsHT = new Hashtable(); + ArrayList ShutdownParams = new ArrayList(); + ShutdownParamsHT["session_id"]=this.SessionID.ToString(); + ShutdownParams.Add(ShutdownParamsHT); + XmlRpcRequest GridShutdownReq = new XmlRpcRequest("shutdown",ShutdownParams); + XmlRpcResponse GridResp = GridShutdownReq.Send(this.ServerURL,3000); + if(GridResp.IsFault) { + return false; + } else { + connected=false; + return true; + } + } catch(Exception e) { + Console.WriteLine(e.ToString()); + return false; + } + } + + public void DisconnectServer() + { + this.connected=false; + } + } +} diff --git a/OpenGridServices/OpenGridServices.Manager/OpenGridServices.Manager/Main.cs b/OpenGridServices/OpenGridServices.Manager/OpenGridServices.Manager/Main.cs new file mode 100644 index 0000000..42e09e0 --- /dev/null +++ b/OpenGridServices/OpenGridServices.Manager/OpenGridServices.Manager/Main.cs @@ -0,0 +1,96 @@ +// project created on 5/14/2007 at 2:04 PM +using System; +using System.Threading; +using Gtk; + +namespace OpenGridServices.Manager +{ + class MainClass + { + + public static bool QuitReq=false; + public static BlockingQueue PendingOperations = new BlockingQueue(); + + private static Thread OperationsRunner; + + private static GridServerConnectionManager gridserverConn; + + private static MainWindow win; + + public static void DoMainLoop() + { + while(!QuitReq) + { + Application.RunIteration(); + } + } + + public static void RunOperations() + { + string operation; + string cmd; + char[] sep = new char[1]; + sep[0]=' '; + while(!QuitReq) + { + operation=PendingOperations.Dequeue(); + Console.WriteLine(operation); + cmd = operation.Split(sep)[0]; + switch(cmd) { + case "connect_to_gridserver": + win.SetStatus("Connecting to grid server..."); + if(gridserverConn.Connect(operation.Split(sep)[1],operation.Split(sep)[2],operation.Split(sep)[3])) { + win.SetStatus("Connected OK with session ID:" + gridserverConn.SessionID); + win.SetGridServerConnected(true); + Thread.Sleep(3000); + win.SetStatus("Downloading region maps..."); + gridserverConn.DownloadMap(); + } else { + win.SetStatus("Could not connect"); + } + break; + + case "restart_gridserver": + win.SetStatus("Restarting grid server..."); + if(gridserverConn.RestartServer()) { + win.SetStatus("Restarted server OK"); + Thread.Sleep(3000); + win.SetStatus(""); + } else { + win.SetStatus("Error restarting grid server!!!"); + } + break; + + case "shutdown_gridserver": + win.SetStatus("Shutting down grid server..."); + if(gridserverConn.ShutdownServer()) { + win.SetStatus("Grid server shutdown"); + win.SetGridServerConnected(false); + Thread.Sleep(3000); + win.SetStatus(""); + } else { + win.SetStatus("Could not shutdown grid server!!!"); + } + break; + + case "disconnect_gridserver": + gridserverConn.DisconnectServer(); + win.SetGridServerConnected(false); + break; + } + } + } + + public static void Main (string[] args) + { + gridserverConn = new GridServerConnectionManager(); + Application.Init (); + win = new MainWindow (); + win.Show (); + OperationsRunner = new Thread(new ThreadStart(RunOperations)); + OperationsRunner.IsBackground=true; + OperationsRunner.Start(); + DoMainLoop(); + } + } +} \ No newline at end of file diff --git a/OpenGridServices/OpenGridServices.Manager/OpenGridServices.Manager/MainWindow.cs b/OpenGridServices/OpenGridServices.Manager/OpenGridServices.Manager/MainWindow.cs new file mode 100644 index 0000000..1db38f0 --- /dev/null +++ b/OpenGridServices/OpenGridServices.Manager/OpenGridServices.Manager/MainWindow.cs @@ -0,0 +1,76 @@ +using System; +using Gtk; + +namespace OpenGridServices.Manager { + public partial class MainWindow: Gtk.Window + { + public MainWindow (): base (Gtk.WindowType.Toplevel) + { + Build (); + } + + public void SetStatus(string statustext) + { + this.statusbar1.Pop(0); + this.statusbar1.Push(0,statustext); + } + + public void DrawGrid(RegionBlock[][] regions) + { + for(int x=0; x<=regions.GetUpperBound(0); x++) { + for(int y=0; y<=regions.GetUpperBound(1); y++) { + Gdk.Image themap = new Gdk.Image(Gdk.ImageType.Fastest,Gdk.Visual.System,256,256); + this.drawingarea1.GdkWindow.DrawImage(new Gdk.GC(this.drawingarea1.GdkWindow),themap,0,0,x*256,y*256,256,256); + } + } + } + + public void SetGridServerConnected(bool connected) + { + if(connected) { + this.ConnectToGridserver.Visible=false; + this.DisconnectFromGridServer.Visible=true; + } else { + this.ConnectToGridserver.Visible=true; + this.DisconnectFromGridServer.Visible=false; + } + } + + protected void OnDeleteEvent (object sender, DeleteEventArgs a) + { + Application.Quit (); + MainClass.QuitReq=true; + a.RetVal = true; + } + + protected virtual void QuitMenu(object sender, System.EventArgs e) + { + MainClass.QuitReq=true; + Application.Quit(); + } + + protected virtual void ConnectToGridServerMenu(object sender, System.EventArgs e) + { + ConnectToGridServerDialog griddialog = new ConnectToGridServerDialog (); + griddialog.Show(); + } + + protected virtual void RestartGridserverMenu(object sender, System.EventArgs e) + { + MainClass.PendingOperations.Enqueue("restart_gridserver"); + } + + protected virtual void ShutdownGridserverMenu(object sender, System.EventArgs e) + { + MainClass.PendingOperations.Enqueue("shutdown_gridserver"); + } + + protected virtual void DisconnectGridServerMenu(object sender, System.EventArgs e) + { + MainClass.PendingOperations.Enqueue("disconnect_gridserver"); + } + + } +} + + \ No newline at end of file diff --git a/OpenGridServices/OpenGridServices.Manager/OpenGridServices.Manager/OpenGridServices.Manager.mdp b/OpenGridServices/OpenGridServices.Manager/OpenGridServices.Manager/OpenGridServices.Manager.mdp new file mode 100644 index 0000000..cfdc085 --- /dev/null +++ b/OpenGridServices/OpenGridServices.Manager/OpenGridServices.Manager/OpenGridServices.Manager.mdp @@ -0,0 +1,43 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + \ No newline at end of file diff --git a/OpenGridServices/OpenGridServices.Manager/OpenGridServices.Manager/OpenGridServices.Manager.pidb b/OpenGridServices/OpenGridServices.Manager/OpenGridServices.Manager/OpenGridServices.Manager.pidb new file mode 100644 index 0000000..44e7a61 Binary files /dev/null and b/OpenGridServices/OpenGridServices.Manager/OpenGridServices.Manager/OpenGridServices.Manager.pidb differ diff --git a/OpenGridServices/OpenGridServices.Manager/OpenGridServices.Manager/RegionBlock.cs b/OpenGridServices/OpenGridServices.Manager/OpenGridServices.Manager/RegionBlock.cs new file mode 100644 index 0000000..00f7c65 --- /dev/null +++ b/OpenGridServices/OpenGridServices.Manager/OpenGridServices.Manager/RegionBlock.cs @@ -0,0 +1,37 @@ +using System; +using System.Xml; +using libsecondlife; +using OpenSim.Framework.Utilities; + +namespace OpenGridServices.Manager +{ + + + public class RegionBlock + { + public uint regloc_x; + public uint regloc_y; + + public string httpd_url; + + public string region_name; + + public ulong regionhandle { + get { return Util.UIntsToLong(regloc_x*256,regloc_y*256); } + } + + public Gdk.Pixbuf MiniMap; + + public RegionBlock() + { + } + + public void LoadFromXmlNode(XmlNode sourcenode) + { + this.regloc_x=Convert.ToUInt32(sourcenode.Attributes.GetNamedItem("loc_x").Value); + this.regloc_y=Convert.ToUInt32(sourcenode.Attributes.GetNamedItem("loc_y").Value); + this.region_name=sourcenode.Attributes.GetNamedItem("region_name").Value; + this.httpd_url=sourcenode.Attributes.GetNamedItem("httpd_url").Value; + } + } +} diff --git a/OpenGridServices/OpenGridServices.Manager/OpenGridServices.Manager/Util.cs b/OpenGridServices/OpenGridServices.Manager/OpenGridServices.Manager/Util.cs new file mode 100644 index 0000000..5bf7ff9 --- /dev/null +++ b/OpenGridServices/OpenGridServices.Manager/OpenGridServices.Manager/Util.cs @@ -0,0 +1,133 @@ +using System; +using System.Collections.Generic; +using System.Text; +using libsecondlife; +using libsecondlife.Packets; + +namespace OpenSim.Framework.Utilities +{ + public class Util + { + private static Random randomClass = new Random(); + private static uint nextXferID = 5000; + private static object XferLock = new object(); + + public static ulong UIntsToLong(uint X, uint Y) + { + return Helpers.UIntsToLong(X, Y); + } + + public static Random RandomClass + { + get + { + return randomClass; + } + } + + public static uint GetNextXferID() + { + uint id = 0; + lock(XferLock) + { + id = nextXferID; + nextXferID++; + } + return id; + } + + //public static int fast_distance2d(int x, int y) + //{ + // x = System.Math.Abs(x); + // y = System.Math.Abs(y); + + // int min = System.Math.Min(x, y); + + // return (x + y - (min >> 1) - (min >> 2) + (min >> 4)); + //} + + public static string FieldToString(byte[] bytes) + { + return FieldToString(bytes, String.Empty); + } + + /// + /// Convert a variable length field (byte array) to a string, with a + /// field name prepended to each line of the output + /// + /// If the byte array has unprintable characters in it, a + /// hex dump will be put in the string instead + /// The byte array to convert to a string + /// A field name to prepend to each line of output + /// An ASCII string or a string containing a hex dump, minus + /// the null terminator + public static string FieldToString(byte[] bytes, string fieldName) + { + // Check for a common case + if (bytes.Length == 0) return String.Empty; + + StringBuilder output = new StringBuilder(); + bool printable = true; + + for (int i = 0; i < bytes.Length; ++i) + { + // Check if there are any unprintable characters in the array + if ((bytes[i] < 0x20 || bytes[i] > 0x7E) && bytes[i] != 0x09 + && bytes[i] != 0x0D && bytes[i] != 0x0A && bytes[i] != 0x00) + { + printable = false; + break; + } + } + + if (printable) + { + if (fieldName.Length > 0) + { + output.Append(fieldName); + output.Append(": "); + } + + if (bytes[bytes.Length - 1] == 0x00) + output.Append(UTF8Encoding.UTF8.GetString(bytes, 0, bytes.Length - 1)); + else + output.Append(UTF8Encoding.UTF8.GetString(bytes)); + } + else + { + for (int i = 0; i < bytes.Length; i += 16) + { + if (i != 0) + output.Append(Environment.NewLine); + if (fieldName.Length > 0) + { + output.Append(fieldName); + output.Append(": "); + } + + for (int j = 0; j < 16; j++) + { + if ((i + j) < bytes.Length) + output.Append(String.Format("{0:X2} ", bytes[i + j])); + else + output.Append(" "); + } + + for (int j = 0; j < 16 && (i + j) < bytes.Length; j++) + { + if (bytes[i + j] >= 0x20 && bytes[i + j] < 0x7E) + output.Append((char)bytes[i + j]); + else + output.Append("."); + } + } + } + + return output.ToString(); + } + public Util() + { + + } + } +} diff --git a/OpenGridServices/OpenGridServices.Manager/OpenGridServices.Manager/gtk-gui/OpenGridServices.Manager.ConnectToGridServerDialog.cs b/OpenGridServices/OpenGridServices.Manager/OpenGridServices.Manager/gtk-gui/OpenGridServices.Manager.ConnectToGridServerDialog.cs new file mode 100644 index 0000000..da6739e --- /dev/null +++ b/OpenGridServices/OpenGridServices.Manager/OpenGridServices.Manager/gtk-gui/OpenGridServices.Manager.ConnectToGridServerDialog.cs @@ -0,0 +1,226 @@ +// ------------------------------------------------------------------------------ +// +// This code was generated by a tool. +// Mono Runtime Version: 2.0.50727.42 +// +// Changes to this file may cause incorrect behavior and will be lost if +// the code is regenerated. +// +// ------------------------------------------------------------------------------ + +namespace OpenGridServices.Manager { + + + public partial class ConnectToGridServerDialog { + + private Gtk.VBox vbox2; + + private Gtk.VBox vbox3; + + private Gtk.HBox hbox1; + + private Gtk.Label label1; + + private Gtk.Entry entry1; + + private Gtk.HBox hbox2; + + private Gtk.Label label2; + + private Gtk.Entry entry2; + + private Gtk.HBox hbox3; + + private Gtk.Label label3; + + private Gtk.Entry entry3; + + private Gtk.Button button2; + + private Gtk.Button button8; + + protected virtual void Build() { + Stetic.Gui.Initialize(); + // Widget OpenGridServices.Manager.ConnectToGridServerDialog + this.Events = ((Gdk.EventMask)(256)); + this.Name = "OpenGridServices.Manager.ConnectToGridServerDialog"; + this.Title = Mono.Unix.Catalog.GetString("Connect to Grid server"); + this.WindowPosition = ((Gtk.WindowPosition)(4)); + this.HasSeparator = false; + // Internal child OpenGridServices.Manager.ConnectToGridServerDialog.VBox + Gtk.VBox w1 = this.VBox; + w1.Events = ((Gdk.EventMask)(256)); + w1.Name = "dialog_VBox"; + w1.BorderWidth = ((uint)(2)); + // Container child dialog_VBox.Gtk.Box+BoxChild + this.vbox2 = new Gtk.VBox(); + this.vbox2.Name = "vbox2"; + // Container child vbox2.Gtk.Box+BoxChild + this.vbox3 = new Gtk.VBox(); + this.vbox3.Name = "vbox3"; + // Container child vbox3.Gtk.Box+BoxChild + this.hbox1 = new Gtk.HBox(); + this.hbox1.Name = "hbox1"; + // Container child hbox1.Gtk.Box+BoxChild + this.label1 = new Gtk.Label(); + this.label1.Name = "label1"; + this.label1.Xalign = 1F; + this.label1.LabelProp = Mono.Unix.Catalog.GetString("Grid server URL: "); + this.label1.Justify = ((Gtk.Justification)(1)); + this.hbox1.Add(this.label1); + Gtk.Box.BoxChild w2 = ((Gtk.Box.BoxChild)(this.hbox1[this.label1])); + w2.Position = 0; + // Container child hbox1.Gtk.Box+BoxChild + this.entry1 = new Gtk.Entry(); + this.entry1.CanFocus = true; + this.entry1.Name = "entry1"; + this.entry1.Text = Mono.Unix.Catalog.GetString("http://gridserver:8001"); + this.entry1.IsEditable = true; + this.entry1.MaxLength = 255; + this.entry1.InvisibleChar = '•'; + this.hbox1.Add(this.entry1); + Gtk.Box.BoxChild w3 = ((Gtk.Box.BoxChild)(this.hbox1[this.entry1])); + w3.Position = 1; + this.vbox3.Add(this.hbox1); + Gtk.Box.BoxChild w4 = ((Gtk.Box.BoxChild)(this.vbox3[this.hbox1])); + w4.Position = 0; + w4.Expand = false; + w4.Fill = false; + // Container child vbox3.Gtk.Box+BoxChild + this.hbox2 = new Gtk.HBox(); + this.hbox2.Name = "hbox2"; + // Container child hbox2.Gtk.Box+BoxChild + this.label2 = new Gtk.Label(); + this.label2.Name = "label2"; + this.label2.Xalign = 1F; + this.label2.LabelProp = Mono.Unix.Catalog.GetString("Username:"); + this.label2.Justify = ((Gtk.Justification)(1)); + this.hbox2.Add(this.label2); + Gtk.Box.BoxChild w5 = ((Gtk.Box.BoxChild)(this.hbox2[this.label2])); + w5.Position = 0; + // Container child hbox2.Gtk.Box+BoxChild + this.entry2 = new Gtk.Entry(); + this.entry2.CanFocus = true; + this.entry2.Name = "entry2"; + this.entry2.IsEditable = true; + this.entry2.InvisibleChar = '•'; + this.hbox2.Add(this.entry2); + Gtk.Box.BoxChild w6 = ((Gtk.Box.BoxChild)(this.hbox2[this.entry2])); + w6.Position = 1; + this.vbox3.Add(this.hbox2); + Gtk.Box.BoxChild w7 = ((Gtk.Box.BoxChild)(this.vbox3[this.hbox2])); + w7.Position = 1; + w7.Expand = false; + w7.Fill = false; + // Container child vbox3.Gtk.Box+BoxChild + this.hbox3 = new Gtk.HBox(); + this.hbox3.Name = "hbox3"; + // Container child hbox3.Gtk.Box+BoxChild + this.label3 = new Gtk.Label(); + this.label3.Name = "label3"; + this.label3.Xalign = 1F; + this.label3.LabelProp = Mono.Unix.Catalog.GetString("Password:"); + this.label3.Justify = ((Gtk.Justification)(1)); + this.hbox3.Add(this.label3); + Gtk.Box.BoxChild w8 = ((Gtk.Box.BoxChild)(this.hbox3[this.label3])); + w8.Position = 0; + // Container child hbox3.Gtk.Box+BoxChild + this.entry3 = new Gtk.Entry(); + this.entry3.CanFocus = true; + this.entry3.Name = "entry3"; + this.entry3.IsEditable = true; + this.entry3.InvisibleChar = '•'; + this.hbox3.Add(this.entry3); + Gtk.Box.BoxChild w9 = ((Gtk.Box.BoxChild)(this.hbox3[this.entry3])); + w9.Position = 1; + this.vbox3.Add(this.hbox3); + Gtk.Box.BoxChild w10 = ((Gtk.Box.BoxChild)(this.vbox3[this.hbox3])); + w10.Position = 2; + w10.Expand = false; + w10.Fill = false; + this.vbox2.Add(this.vbox3); + Gtk.Box.BoxChild w11 = ((Gtk.Box.BoxChild)(this.vbox2[this.vbox3])); + w11.Position = 2; + w11.Expand = false; + w11.Fill = false; + w1.Add(this.vbox2); + Gtk.Box.BoxChild w12 = ((Gtk.Box.BoxChild)(w1[this.vbox2])); + w12.Position = 0; + // Internal child OpenGridServices.Manager.ConnectToGridServerDialog.ActionArea + Gtk.HButtonBox w13 = this.ActionArea; + w13.Events = ((Gdk.EventMask)(256)); + w13.Name = "OpenGridServices.Manager.ConnectToGridServerDialog_ActionArea"; + w13.Spacing = 6; + w13.BorderWidth = ((uint)(5)); + w13.LayoutStyle = ((Gtk.ButtonBoxStyle)(4)); + // Container child OpenGridServices.Manager.ConnectToGridServerDialog_ActionArea.Gtk.ButtonBox+ButtonBoxChild + this.button2 = new Gtk.Button(); + this.button2.CanDefault = true; + this.button2.CanFocus = true; + this.button2.Name = "button2"; + this.button2.UseUnderline = true; + // Container child button2.Gtk.Container+ContainerChild + Gtk.Alignment w14 = new Gtk.Alignment(0.5F, 0.5F, 0F, 0F); + w14.Name = "GtkAlignment"; + // Container child GtkAlignment.Gtk.Container+ContainerChild + Gtk.HBox w15 = new Gtk.HBox(); + w15.Name = "GtkHBox"; + w15.Spacing = 2; + // Container child GtkHBox.Gtk.Container+ContainerChild + Gtk.Image w16 = new Gtk.Image(); + w16.Name = "image1"; + w16.Pixbuf = Gtk.IconTheme.Default.LoadIcon("gtk-apply", 16, 0); + w15.Add(w16); + // Container child GtkHBox.Gtk.Container+ContainerChild + Gtk.Label w18 = new Gtk.Label(); + w18.Name = "GtkLabel"; + w18.LabelProp = Mono.Unix.Catalog.GetString("Connect"); + w18.UseUnderline = true; + w15.Add(w18); + w14.Add(w15); + this.button2.Add(w14); + this.AddActionWidget(this.button2, -5); + Gtk.ButtonBox.ButtonBoxChild w22 = ((Gtk.ButtonBox.ButtonBoxChild)(w13[this.button2])); + w22.Expand = false; + w22.Fill = false; + // Container child OpenGridServices.Manager.ConnectToGridServerDialog_ActionArea.Gtk.ButtonBox+ButtonBoxChild + this.button8 = new Gtk.Button(); + this.button8.CanDefault = true; + this.button8.CanFocus = true; + this.button8.Name = "button8"; + this.button8.UseUnderline = true; + // Container child button8.Gtk.Container+ContainerChild + Gtk.Alignment w23 = new Gtk.Alignment(0.5F, 0.5F, 0F, 0F); + w23.Name = "GtkAlignment1"; + // Container child GtkAlignment1.Gtk.Container+ContainerChild + Gtk.HBox w24 = new Gtk.HBox(); + w24.Name = "GtkHBox1"; + w24.Spacing = 2; + // Container child GtkHBox1.Gtk.Container+ContainerChild + Gtk.Image w25 = new Gtk.Image(); + w25.Name = "image2"; + w25.Pixbuf = Gtk.IconTheme.Default.LoadIcon("gtk-cancel", 16, 0); + w24.Add(w25); + // Container child GtkHBox1.Gtk.Container+ContainerChild + Gtk.Label w27 = new Gtk.Label(); + w27.Name = "GtkLabel1"; + w27.LabelProp = Mono.Unix.Catalog.GetString("Cancel"); + w27.UseUnderline = true; + w24.Add(w27); + w23.Add(w24); + this.button8.Add(w23); + this.AddActionWidget(this.button8, -6); + Gtk.ButtonBox.ButtonBoxChild w31 = ((Gtk.ButtonBox.ButtonBoxChild)(w13[this.button8])); + w31.Position = 1; + w31.Expand = false; + w31.Fill = false; + if ((this.Child != null)) { + this.Child.ShowAll(); + } + this.DefaultWidth = 476; + this.DefaultHeight = 137; + this.Show(); + this.Response += new Gtk.ResponseHandler(this.OnResponse); + } + } +} diff --git a/OpenGridServices/OpenGridServices.Manager/OpenGridServices.Manager/gtk-gui/OpenGridServices.Manager.MainWindow.cs b/OpenGridServices/OpenGridServices.Manager/OpenGridServices.Manager/gtk-gui/OpenGridServices.Manager.MainWindow.cs new file mode 100644 index 0000000..8798dac --- /dev/null +++ b/OpenGridServices/OpenGridServices.Manager/OpenGridServices.Manager/gtk-gui/OpenGridServices.Manager.MainWindow.cs @@ -0,0 +1,256 @@ +// ------------------------------------------------------------------------------ +// +// This code was generated by a tool. +// Mono Runtime Version: 2.0.50727.42 +// +// Changes to this file may cause incorrect behavior and will be lost if +// the code is regenerated. +// +// ------------------------------------------------------------------------------ + +namespace OpenGridServices.Manager { + + + public partial class MainWindow { + + private Gtk.Action Grid; + + private Gtk.Action User; + + private Gtk.Action Asset; + + private Gtk.Action Region; + + private Gtk.Action Services; + + private Gtk.Action ConnectToGridserver; + + private Gtk.Action RestartWholeGrid; + + private Gtk.Action ShutdownWholeGrid; + + private Gtk.Action ExitGridManager; + + private Gtk.Action ConnectToUserserver; + + private Gtk.Action AccountManagment; + + private Gtk.Action GlobalNotice; + + private Gtk.Action DisableAllLogins; + + private Gtk.Action DisableNonGodUsersOnly; + + private Gtk.Action ShutdownUserServer; + + private Gtk.Action ShutdownGridserverOnly; + + private Gtk.Action RestartGridserverOnly; + + private Gtk.Action DefaultLocalGridUserserver; + + private Gtk.Action CustomUserserver; + + private Gtk.Action RemoteGridDefaultUserserver; + + private Gtk.Action DisconnectFromGridServer; + + private Gtk.Action UploadAsset; + + private Gtk.Action AssetManagement; + + private Gtk.Action ConnectToAssetServer; + + private Gtk.Action ConnectToDefaultAssetServerForGrid; + + private Gtk.Action DefaultForLocalGrid; + + private Gtk.Action DefaultForRemoteGrid; + + private Gtk.Action CustomAssetServer; + + private Gtk.VBox vbox1; + + private Gtk.MenuBar menubar2; + + private Gtk.HBox hbox1; + + private Gtk.ScrolledWindow scrolledwindow1; + + private Gtk.DrawingArea drawingarea1; + + private Gtk.TreeView treeview1; + + private Gtk.Statusbar statusbar1; + + protected virtual void Build() { + Stetic.Gui.Initialize(); + // Widget OpenGridServices.Manager.MainWindow + Gtk.UIManager w1 = new Gtk.UIManager(); + Gtk.ActionGroup w2 = new Gtk.ActionGroup("Default"); + this.Grid = new Gtk.Action("Grid", Mono.Unix.Catalog.GetString("Grid"), null, null); + this.Grid.HideIfEmpty = false; + this.Grid.ShortLabel = Mono.Unix.Catalog.GetString("Grid"); + w2.Add(this.Grid, "g"); + this.User = new Gtk.Action("User", Mono.Unix.Catalog.GetString("User"), null, null); + this.User.HideIfEmpty = false; + this.User.ShortLabel = Mono.Unix.Catalog.GetString("User"); + w2.Add(this.User, null); + this.Asset = new Gtk.Action("Asset", Mono.Unix.Catalog.GetString("Asset"), null, null); + this.Asset.HideIfEmpty = false; + this.Asset.ShortLabel = Mono.Unix.Catalog.GetString("Asset"); + w2.Add(this.Asset, null); + this.Region = new Gtk.Action("Region", Mono.Unix.Catalog.GetString("Region"), null, null); + this.Region.ShortLabel = Mono.Unix.Catalog.GetString("Region"); + w2.Add(this.Region, null); + this.Services = new Gtk.Action("Services", Mono.Unix.Catalog.GetString("Services"), null, null); + this.Services.ShortLabel = Mono.Unix.Catalog.GetString("Services"); + w2.Add(this.Services, null); + this.ConnectToGridserver = new Gtk.Action("ConnectToGridserver", Mono.Unix.Catalog.GetString("Connect to gridserver..."), null, "gtk-connect"); + this.ConnectToGridserver.HideIfEmpty = false; + this.ConnectToGridserver.ShortLabel = Mono.Unix.Catalog.GetString("Connect to gridserver"); + w2.Add(this.ConnectToGridserver, null); + this.RestartWholeGrid = new Gtk.Action("RestartWholeGrid", Mono.Unix.Catalog.GetString("Restart whole grid"), null, "gtk-refresh"); + this.RestartWholeGrid.ShortLabel = Mono.Unix.Catalog.GetString("Restart whole grid"); + w2.Add(this.RestartWholeGrid, null); + this.ShutdownWholeGrid = new Gtk.Action("ShutdownWholeGrid", Mono.Unix.Catalog.GetString("Shutdown whole grid"), null, "gtk-stop"); + this.ShutdownWholeGrid.ShortLabel = Mono.Unix.Catalog.GetString("Shutdown whole grid"); + w2.Add(this.ShutdownWholeGrid, null); + this.ExitGridManager = new Gtk.Action("ExitGridManager", Mono.Unix.Catalog.GetString("Exit grid manager"), null, "gtk-close"); + this.ExitGridManager.ShortLabel = Mono.Unix.Catalog.GetString("Exit grid manager"); + w2.Add(this.ExitGridManager, null); + this.ConnectToUserserver = new Gtk.Action("ConnectToUserserver", Mono.Unix.Catalog.GetString("Connect to userserver"), null, "gtk-connect"); + this.ConnectToUserserver.ShortLabel = Mono.Unix.Catalog.GetString("Connect to userserver"); + w2.Add(this.ConnectToUserserver, null); + this.AccountManagment = new Gtk.Action("AccountManagment", Mono.Unix.Catalog.GetString("Account managment"), null, "gtk-properties"); + this.AccountManagment.ShortLabel = Mono.Unix.Catalog.GetString("Account managment"); + w2.Add(this.AccountManagment, null); + this.GlobalNotice = new Gtk.Action("GlobalNotice", Mono.Unix.Catalog.GetString("Global notice"), null, "gtk-network"); + this.GlobalNotice.ShortLabel = Mono.Unix.Catalog.GetString("Global notice"); + w2.Add(this.GlobalNotice, null); + this.DisableAllLogins = new Gtk.Action("DisableAllLogins", Mono.Unix.Catalog.GetString("Disable all logins"), null, "gtk-no"); + this.DisableAllLogins.ShortLabel = Mono.Unix.Catalog.GetString("Disable all logins"); + w2.Add(this.DisableAllLogins, null); + this.DisableNonGodUsersOnly = new Gtk.Action("DisableNonGodUsersOnly", Mono.Unix.Catalog.GetString("Disable non-god users only"), null, "gtk-no"); + this.DisableNonGodUsersOnly.ShortLabel = Mono.Unix.Catalog.GetString("Disable non-god users only"); + w2.Add(this.DisableNonGodUsersOnly, null); + this.ShutdownUserServer = new Gtk.Action("ShutdownUserServer", Mono.Unix.Catalog.GetString("Shutdown user server"), null, "gtk-stop"); + this.ShutdownUserServer.ShortLabel = Mono.Unix.Catalog.GetString("Shutdown user server"); + w2.Add(this.ShutdownUserServer, null); + this.ShutdownGridserverOnly = new Gtk.Action("ShutdownGridserverOnly", Mono.Unix.Catalog.GetString("Shutdown gridserver only"), null, "gtk-stop"); + this.ShutdownGridserverOnly.ShortLabel = Mono.Unix.Catalog.GetString("Shutdown gridserver only"); + w2.Add(this.ShutdownGridserverOnly, null); + this.RestartGridserverOnly = new Gtk.Action("RestartGridserverOnly", Mono.Unix.Catalog.GetString("Restart gridserver only"), null, "gtk-refresh"); + this.RestartGridserverOnly.ShortLabel = Mono.Unix.Catalog.GetString("Restart gridserver only"); + w2.Add(this.RestartGridserverOnly, null); + this.DefaultLocalGridUserserver = new Gtk.Action("DefaultLocalGridUserserver", Mono.Unix.Catalog.GetString("Default local grid userserver"), null, null); + this.DefaultLocalGridUserserver.ShortLabel = Mono.Unix.Catalog.GetString("Default local grid userserver"); + w2.Add(this.DefaultLocalGridUserserver, null); + this.CustomUserserver = new Gtk.Action("CustomUserserver", Mono.Unix.Catalog.GetString("Custom userserver..."), null, null); + this.CustomUserserver.ShortLabel = Mono.Unix.Catalog.GetString("Custom userserver"); + w2.Add(this.CustomUserserver, null); + this.RemoteGridDefaultUserserver = new Gtk.Action("RemoteGridDefaultUserserver", Mono.Unix.Catalog.GetString("Remote grid default userserver..."), null, null); + this.RemoteGridDefaultUserserver.ShortLabel = Mono.Unix.Catalog.GetString("Remote grid default userserver"); + w2.Add(this.RemoteGridDefaultUserserver, null); + this.DisconnectFromGridServer = new Gtk.Action("DisconnectFromGridServer", Mono.Unix.Catalog.GetString("Disconnect from grid server"), null, "gtk-disconnect"); + this.DisconnectFromGridServer.ShortLabel = Mono.Unix.Catalog.GetString("Disconnect from grid server"); + this.DisconnectFromGridServer.Visible = false; + w2.Add(this.DisconnectFromGridServer, null); + this.UploadAsset = new Gtk.Action("UploadAsset", Mono.Unix.Catalog.GetString("Upload asset"), null, null); + this.UploadAsset.ShortLabel = Mono.Unix.Catalog.GetString("Upload asset"); + w2.Add(this.UploadAsset, null); + this.AssetManagement = new Gtk.Action("AssetManagement", Mono.Unix.Catalog.GetString("Asset management"), null, null); + this.AssetManagement.ShortLabel = Mono.Unix.Catalog.GetString("Asset management"); + w2.Add(this.AssetManagement, null); + this.ConnectToAssetServer = new Gtk.Action("ConnectToAssetServer", Mono.Unix.Catalog.GetString("Connect to asset server"), null, null); + this.ConnectToAssetServer.ShortLabel = Mono.Unix.Catalog.GetString("Connect to asset server"); + w2.Add(this.ConnectToAssetServer, null); + this.ConnectToDefaultAssetServerForGrid = new Gtk.Action("ConnectToDefaultAssetServerForGrid", Mono.Unix.Catalog.GetString("Connect to default asset server for grid"), null, null); + this.ConnectToDefaultAssetServerForGrid.ShortLabel = Mono.Unix.Catalog.GetString("Connect to default asset server for grid"); + w2.Add(this.ConnectToDefaultAssetServerForGrid, null); + this.DefaultForLocalGrid = new Gtk.Action("DefaultForLocalGrid", Mono.Unix.Catalog.GetString("Default for local grid"), null, null); + this.DefaultForLocalGrid.ShortLabel = Mono.Unix.Catalog.GetString("Default for local grid"); + w2.Add(this.DefaultForLocalGrid, null); + this.DefaultForRemoteGrid = new Gtk.Action("DefaultForRemoteGrid", Mono.Unix.Catalog.GetString("Default for remote grid..."), null, null); + this.DefaultForRemoteGrid.ShortLabel = Mono.Unix.Catalog.GetString("Default for remote grid..."); + w2.Add(this.DefaultForRemoteGrid, null); + this.CustomAssetServer = new Gtk.Action("CustomAssetServer", Mono.Unix.Catalog.GetString("Custom asset server..."), null, null); + this.CustomAssetServer.ShortLabel = Mono.Unix.Catalog.GetString("Custom asset server..."); + w2.Add(this.CustomAssetServer, null); + w1.InsertActionGroup(w2, 0); + this.AddAccelGroup(w1.AccelGroup); + this.WidthRequest = 800; + this.HeightRequest = 600; + this.Name = "OpenGridServices.Manager.MainWindow"; + this.Title = Mono.Unix.Catalog.GetString("Open Grid Services Manager"); + this.Icon = Gtk.IconTheme.Default.LoadIcon("gtk-network", 48, 0); + // Container child OpenGridServices.Manager.MainWindow.Gtk.Container+ContainerChild + this.vbox1 = new Gtk.VBox(); + this.vbox1.Name = "vbox1"; + // Container child vbox1.Gtk.Box+BoxChild + w1.AddUiFromString(""); + this.menubar2 = ((Gtk.MenuBar)(w1.GetWidget("/menubar2"))); + this.menubar2.HeightRequest = 25; + this.menubar2.Name = "menubar2"; + this.vbox1.Add(this.menubar2); + Gtk.Box.BoxChild w3 = ((Gtk.Box.BoxChild)(this.vbox1[this.menubar2])); + w3.Position = 0; + w3.Expand = false; + w3.Fill = false; + // Container child vbox1.Gtk.Box+BoxChild + this.hbox1 = new Gtk.HBox(); + this.hbox1.Name = "hbox1"; + // Container child hbox1.Gtk.Box+BoxChild + this.scrolledwindow1 = new Gtk.ScrolledWindow(); + this.scrolledwindow1.CanFocus = true; + this.scrolledwindow1.Name = "scrolledwindow1"; + this.scrolledwindow1.VscrollbarPolicy = ((Gtk.PolicyType)(1)); + this.scrolledwindow1.HscrollbarPolicy = ((Gtk.PolicyType)(1)); + // Container child scrolledwindow1.Gtk.Container+ContainerChild + Gtk.Viewport w4 = new Gtk.Viewport(); + w4.Name = "GtkViewport"; + w4.ShadowType = ((Gtk.ShadowType)(0)); + // Container child GtkViewport.Gtk.Container+ContainerChild + this.drawingarea1 = new Gtk.DrawingArea(); + this.drawingarea1.Name = "drawingarea1"; + w4.Add(this.drawingarea1); + this.scrolledwindow1.Add(w4); + this.hbox1.Add(this.scrolledwindow1); + Gtk.Box.BoxChild w7 = ((Gtk.Box.BoxChild)(this.hbox1[this.scrolledwindow1])); + w7.Position = 1; + // Container child hbox1.Gtk.Box+BoxChild + this.treeview1 = new Gtk.TreeView(); + this.treeview1.CanFocus = true; + this.treeview1.Name = "treeview1"; + this.hbox1.Add(this.treeview1); + Gtk.Box.BoxChild w8 = ((Gtk.Box.BoxChild)(this.hbox1[this.treeview1])); + w8.Position = 2; + this.vbox1.Add(this.hbox1); + Gtk.Box.BoxChild w9 = ((Gtk.Box.BoxChild)(this.vbox1[this.hbox1])); + w9.Position = 1; + // Container child vbox1.Gtk.Box+BoxChild + this.statusbar1 = new Gtk.Statusbar(); + this.statusbar1.Name = "statusbar1"; + this.statusbar1.Spacing = 5; + this.vbox1.Add(this.statusbar1); + Gtk.Box.BoxChild w10 = ((Gtk.Box.BoxChild)(this.vbox1[this.statusbar1])); + w10.PackType = ((Gtk.PackType)(1)); + w10.Position = 2; + w10.Expand = false; + w10.Fill = false; + this.Add(this.vbox1); + if ((this.Child != null)) { + this.Child.ShowAll(); + } + this.DefaultWidth = 800; + this.DefaultHeight = 800; + this.Show(); + this.DeleteEvent += new Gtk.DeleteEventHandler(this.OnDeleteEvent); + this.ConnectToGridserver.Activated += new System.EventHandler(this.ConnectToGridServerMenu); + this.ExitGridManager.Activated += new System.EventHandler(this.QuitMenu); + this.ShutdownGridserverOnly.Activated += new System.EventHandler(this.ShutdownGridserverMenu); + this.RestartGridserverOnly.Activated += new System.EventHandler(this.RestartGridserverMenu); + this.DisconnectFromGridServer.Activated += new System.EventHandler(this.DisconnectGridServerMenu); + } + } +} diff --git a/OpenGridServices/OpenGridServices.Manager/OpenGridServices.Manager/gtk-gui/generated.cs b/OpenGridServices/OpenGridServices.Manager/OpenGridServices.Manager/gtk-gui/generated.cs new file mode 100644 index 0000000..dd4abdd --- /dev/null +++ b/OpenGridServices/OpenGridServices.Manager/OpenGridServices.Manager/gtk-gui/generated.cs @@ -0,0 +1,35 @@ +// ------------------------------------------------------------------------------ +// +// This code was generated by a tool. +// Mono Runtime Version: 2.0.50727.42 +// +// Changes to this file may cause incorrect behavior and will be lost if +// the code is regenerated. +// +// ------------------------------------------------------------------------------ + +namespace Stetic { + + + internal class Gui { + + private static bool initialized; + + internal static void Initialize() { + if ((Stetic.Gui.initialized == false)) { + Stetic.Gui.initialized = true; + } + } + } + + internal class ActionGroups { + + public static Gtk.ActionGroup GetActionGroup(System.Type type) { + return Stetic.ActionGroups.GetActionGroup(type.FullName); + } + + public static Gtk.ActionGroup GetActionGroup(string name) { + return null; + } + } +} diff --git a/OpenGridServices/OpenGridServices.Manager/OpenGridServices.Manager/gtk-gui/gui.stetic b/OpenGridServices/OpenGridServices.Manager/OpenGridServices.Manager/gtk-gui/gui.stetic new file mode 100644 index 0000000..c883f08 --- /dev/null +++ b/OpenGridServices/OpenGridServices.Manager/OpenGridServices.Manager/gtk-gui/gui.stetic @@ -0,0 +1,502 @@ + + + + + + Action + <Alt><Mod2>g + False + Grid + Grid + + + Action + False + User + User + + + Action + False + Asset + Asset + + + Action + Region + Region + + + Action + Services + Services + + + Action + False + Connect to gridserver... + Connect to gridserver + gtk-connect + + + + Action + Restart whole grid + Restart whole grid + gtk-refresh + + + Action + Shutdown whole grid + Shutdown whole grid + gtk-stop + + + Action + Exit grid manager + Exit grid manager + gtk-close + + + + Action + Connect to userserver + Connect to userserver + gtk-connect + + + Action + Account managment + Account managment + gtk-properties + + + Action + Global notice + Global notice + gtk-network + + + Action + Disable all logins + Disable all logins + gtk-no + + + Action + Disable non-god users only + Disable non-god users only + gtk-no + + + Action + Shutdown user server + Shutdown user server + gtk-stop + + + Action + Shutdown gridserver only + Shutdown gridserver only + gtk-stop + + + + Action + Restart gridserver only + Restart gridserver only + gtk-refresh + + + + Action + Default local grid userserver + Default local grid userserver + + + Action + Custom userserver... + Custom userserver + + + Action + Remote grid default userserver... + Remote grid default userserver + + + Action + Disconnect from grid server + Disconnect from grid server + gtk-disconnect + False + + + + Action + Upload asset + Upload asset + + + Action + Asset management + Asset management + + + Action + Connect to asset server + Connect to asset server + + + Action + Connect to default asset server for grid + Connect to default asset server for grid + + + Action + Default for local grid + Default for local grid + + + Action + Default for remote grid... + Default for remote grid... + + + Action + Custom asset server... + Custom asset server... + + + + 800 + 600 + Open Grid Services Manager + stock:gtk-network Dialog + + + + + + + + 25 + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + 0 + False + False + False + + + + + + + + + + + + True + Automatic + Automatic + + + + None + + + + + + + + + + 1 + True + + + + + + True + + + 2 + True + + + + + 1 + True + + + + + statusBar1 + 5 + + + + + + + + + End + 2 + False + False + False + + + + + + + + ButtonPressMask + Connect to Grid server + CenterOnParent + 2 + False + False + + + + + ButtonPressMask + 2 + + + + + + + + + + + + + + + + + + + 1 + Grid server URL: + Right + + + 0 + False + + + + + + True + http://gridserver:8001 + True + 255 + • + + + 1 + False + + + + + + + + 0 + True + False + False + + + + + + + + + 1 + Username: + Right + + + 0 + False + + + + + + True + True + • + + + 1 + True + + + + + + + + 1 + False + False + False + + + + + + + + + 1 + Password: + Right + + + 0 + False + + + + + + True + True + • + + + 1 + True + + + + + + + + 2 + True + False + False + + + + + 2 + True + False + False + + + + + 0 + True + + + + + + + + ButtonPressMask + 6 + 5 + 2 + End + + + + True + True + TextAndIcon + stock:gtk-apply Menu + Connect + True + True + -5 + + + False + False + + + + + + True + True + TextAndIcon + stock:gtk-cancel Menu + Cancel + True + True + -6 + + + 1 + False + False + + + + + + \ No newline at end of file diff --git a/OpenGridServices/OpenGridServices.UserServer/Main.cs b/OpenGridServices/OpenGridServices.UserServer/Main.cs new file mode 100644 index 0000000..aec80dc --- /dev/null +++ b/OpenGridServices/OpenGridServices.UserServer/Main.cs @@ -0,0 +1,217 @@ +/* +Copyright (c) OpenSim project, http://osgrid.org/ + + +* All rights reserved. +* +* Redistribution and use in source and binary forms, with or without +* modification, are permitted provided that the following conditions are met: +* * Redistributions of source code must retain the above copyright +* notice, this list of conditions and the following disclaimer. +* * Redistributions in binary form must reproduce the above copyright +* notice, this list of conditions and the following disclaimer in the +* documentation and/or other materials provided with the distribution. +* * Neither the name of the nor the +* names of its contributors may be used to endorse or promote products +* derived from this software without specific prior written permission. +* +* THIS SOFTWARE IS PROVIDED BY ``AS IS'' AND ANY +* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED +* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE +* DISCLAIMED. IN NO EVENT SHALL BE LIABLE FOR ANY +* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES +* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; +* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND +* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT +* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS +* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. +*/ + +using System; +using System.Collections; +using System.Collections.Generic; +using System.Reflection; +using System.IO; +using System.Text; +using libsecondlife; +using OpenSim.Framework.User; +using OpenSim.Framework.Sims; +using OpenSim.Framework.Inventory; +using OpenSim.Framework.Interfaces; +using OpenSim.Framework.Console; +using OpenSim.Servers; +using OpenSim.Framework.Utilities; +using OpenSim.GenericConfig; + +namespace OpenGridServices.UserServer +{ + /// + /// + public class OpenUser_Main : BaseServer, conscmd_callback + { + private string ConfigDll = "OpenUser.Config.UserConfigDb4o.dll"; + private string StorageDll = "OpenGrid.Framework.Data.DB4o.dll"; + private UserConfig Cfg; + protected IGenericConfig localXMLConfig; + + public UserManager m_userManager; // Replaces below. + + //private UserProfileManager m_userProfileManager; // Depreciated + + public Dictionary UserSessions = new Dictionary(); + + ConsoleBase m_console; + + [STAThread] + public static void Main(string[] args) + { + Console.WriteLine("Starting...\n"); + + OpenUser_Main userserver = new OpenUser_Main(); + + userserver.Startup(); + userserver.Work(); + } + + private OpenUser_Main() + { + m_console = new ConsoleBase("opengrid-userserver-console.log", "OpenUser", this , false); + MainConsole.Instance = m_console; + } + + private void Work() + { + m_console.WriteLine(OpenSim.Framework.Console.LogPriority.HIGH,"\nEnter help for a list of commands\n"); + + while (true) + { + m_console.MainConsolePrompt(); + } + } + + public void Startup() + { + this.localXMLConfig = new XmlConfig("UserServerConfig.xml"); + this.localXMLConfig.LoadData(); + this.ConfigDB(this.localXMLConfig); + this.localXMLConfig.Close(); + + MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.LOW,"Main.cs:Startup() - Loading configuration"); + Cfg = this.LoadConfigDll(this.ConfigDll); + Cfg.InitConfig(); + + MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.LOW, "Main.cs:Startup() - Establishing data connection"); + m_userManager = new UserManager(); + m_userManager._config = Cfg; + m_userManager.AddPlugin(StorageDll); + + MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.LOW,"Main.cs:Startup() - Starting HTTP process"); + BaseHttpServer httpServer = new BaseHttpServer(8002); + + httpServer.AddXmlRPCHandler("login_to_simulator", m_userManager.XmlRpcLoginMethod); + httpServer.AddRestHandler("DELETE", "/usersessions/", m_userManager.RestDeleteUserSessionMethod); + + httpServer.Start(); + } + + + public void do_create(string what) + { + switch (what) + { + case "user": + string tempfirstname; + string templastname; + string tempMD5Passwd; + uint regX = 997; + uint regY = 996; + + tempfirstname = m_console.CmdPrompt("First name"); + templastname = m_console.CmdPrompt("Last name"); + tempMD5Passwd = m_console.PasswdPrompt("Password"); + regX = Convert.ToUInt32(m_console.CmdPrompt("Start Region X")); + regY = Convert.ToUInt32(m_console.CmdPrompt("Start Region Y")); + + tempMD5Passwd = Util.Md5Hash(Util.Md5Hash(tempMD5Passwd) + ":" + ""); + + m_userManager.AddUserProfile(tempfirstname, templastname, tempMD5Passwd, regX, regY); + break; + } + } + + public void RunCmd(string cmd, string[] cmdparams) + { + switch (cmd) + { + case "help": + m_console.WriteLine(OpenSim.Framework.Console.LogPriority.HIGH,"create user - create a new user"); + m_console.WriteLine(OpenSim.Framework.Console.LogPriority.HIGH,"shutdown - shutdown the grid (USE CAUTION!)"); + break; + + case "create": + do_create(cmdparams[0]); + break; + + case "shutdown": + m_console.Close(); + Environment.Exit(0); + break; + } + } + + private void ConfigDB(IGenericConfig configData) + { + try + { + string attri = ""; + attri = configData.GetAttribute("DataBaseProvider"); + if (attri == "") + { + StorageDll = "OpenGrid.Framework.Data.DB4o.dll"; + configData.SetAttribute("DataBaseProvider", "OpenGrid.Framework.Data.DB4o.dll"); + } + else + { + StorageDll = attri; + } + configData.Commit(); + } + catch (Exception e) + { + + } + } + + private UserConfig LoadConfigDll(string dllName) + { + Assembly pluginAssembly = Assembly.LoadFrom(dllName); + UserConfig config = null; + + foreach (Type pluginType in pluginAssembly.GetTypes()) + { + if (pluginType.IsPublic) + { + if (!pluginType.IsAbstract) + { + Type typeInterface = pluginType.GetInterface("IUserConfig", true); + + if (typeInterface != null) + { + IUserConfig plug = (IUserConfig)Activator.CreateInstance(pluginAssembly.GetType(pluginType.ToString())); + config = plug.GetConfigObject(); + break; + } + + typeInterface = null; + } + } + } + pluginAssembly = null; + return config; + } + + public void Show(string ShowWhat) + { + } + } +} diff --git a/OpenGridServices/OpenGridServices.UserServer/OGS-UserServer.csproj b/OpenGridServices/OpenGridServices.UserServer/OGS-UserServer.csproj new file mode 100644 index 0000000..f4fa8b6 --- /dev/null +++ b/OpenGridServices/OpenGridServices.UserServer/OGS-UserServer.csproj @@ -0,0 +1,63 @@ + + + Debug + AnyCPU + 8.0.50727 + 2.0 + {D45B6E48-5668-478D-B9CB-6D46E665FACF} + Exe + Properties + OGS_UserServer + OGS-UserServer + OpenGridServices.OpenUser_Main + + + true + full + false + bin\Debug\ + DEBUG;TRACE + prompt + 4 + + + pdbonly + true + bin\Release\ + TRACE + prompt + 4 + + + + False + ..\..\common\bin\libsecondlife.dll + + + + + + + + OGS-Console.cs + + + VersionInfo.cs + + + + + + + + + {2E46A825-3168-492F-93BC-637126B5B72B} + OpenSim.Framework + + + {7667E6E2-F227-41A2-B1B2-315613E1BAFC} + ServerConsole + + + + \ No newline at end of file diff --git a/OpenGridServices/OpenGridServices.UserServer/OpenGridServices.UserServer.csproj b/OpenGridServices/OpenGridServices.UserServer/OpenGridServices.UserServer.csproj new file mode 100644 index 0000000..1bd07fb --- /dev/null +++ b/OpenGridServices/OpenGridServices.UserServer/OpenGridServices.UserServer.csproj @@ -0,0 +1,128 @@ + + + Local + 8.0.50727 + 2.0 + {66591469-0000-0000-0000-000000000000} + Debug + AnyCPU + + + + OpenGridServices.UserServer + JScript + Grid + IE50 + false + Exe + + OpenGridServices.UserServer + + + + + + False + 285212672 + False + + + TRACE;DEBUG + + True + 4096 + False + ..\..\bin\ + False + False + False + 4 + + + + False + 285212672 + False + + + TRACE + + False + 4096 + True + ..\..\bin\ + False + False + False + 4 + + + + + System.dll + False + + + System.Data.dll + False + + + System.Xml.dll + False + + + OpenSim.Framework.dll + False + + + OpenSim.Framework.Console.dll + False + + + OpenSim.GenericConfig.Xml.dll + False + + + OpenSim.Servers.dll + False + + + ..\..\bin\libsecondlife.dll + False + + + ..\..\bin\Db4objects.Db4o.dll + False + + + XMLRPC.dll + False + + + + + OpenGrid.Framework.Data + {62CDF671-0000-0000-0000-000000000000} + {FAE04EC0-301F-11D3-BF4B-00C04F79EFBC} + False + + + + + Code + + + Code + + + Code + + + + + + + + + + diff --git a/OpenGridServices/OpenGridServices.UserServer/OpenGridServices.UserServer.csproj.user b/OpenGridServices/OpenGridServices.UserServer/OpenGridServices.UserServer.csproj.user new file mode 100644 index 0000000..d47d65d --- /dev/null +++ b/OpenGridServices/OpenGridServices.UserServer/OpenGridServices.UserServer.csproj.user @@ -0,0 +1,12 @@ + + + Debug + AnyCPU + C:\New Folder\second-life-viewer\opensim-dailys2\opensim15-07\bin\ + 8.0.50727 + ProjectFiles + 0 + + + + diff --git a/OpenGridServices/OpenGridServices.UserServer/OpenGridServices.UserServer.exe.build b/OpenGridServices/OpenGridServices.UserServer/OpenGridServices.UserServer.exe.build new file mode 100644 index 0000000..5275ef4 --- /dev/null +++ b/OpenGridServices/OpenGridServices.UserServer/OpenGridServices.UserServer.exe.build @@ -0,0 +1,51 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + diff --git a/OpenGridServices/OpenGridServices.UserServer/Properties/AssemblyInfo.cs b/OpenGridServices/OpenGridServices.UserServer/Properties/AssemblyInfo.cs new file mode 100644 index 0000000..5d5ce8d --- /dev/null +++ b/OpenGridServices/OpenGridServices.UserServer/Properties/AssemblyInfo.cs @@ -0,0 +1,33 @@ +using System.Reflection; +using System.Runtime.CompilerServices; +using System.Runtime.InteropServices; + +// General Information about an assembly is controlled through the following +// set of attributes. Change these attribute values to modify the information +// associated with an assembly. +[assembly: AssemblyTitle("OGS-UserServer")] +[assembly: AssemblyDescription("")] +[assembly: AssemblyConfiguration("")] +[assembly: AssemblyCompany("")] +[assembly: AssemblyProduct("OGS-UserServer")] +[assembly: AssemblyCopyright("Copyright © 2007")] +[assembly: AssemblyTrademark("")] +[assembly: AssemblyCulture("")] + +// Setting ComVisible to false makes the types in this assembly not visible +// to COM components. If you need to access a type in this assembly from +// COM, set the ComVisible attribute to true on that type. +[assembly: ComVisible(false)] + +// The following GUID is for the ID of the typelib if this project is exposed to COM +[assembly: Guid("e266513a-090b-4d38-80f6-8599eef68c8c")] + +// Version information for an assembly consists of the following four values: +// +// Major Version +// Minor Version +// Build Number +// Revision +// +[assembly: AssemblyVersion("1.0.0.0")] +[assembly: AssemblyFileVersion("1.0.0.0")] diff --git a/OpenGridServices/OpenGridServices.UserServer/UserManager.cs b/OpenGridServices/OpenGridServices.UserServer/UserManager.cs new file mode 100644 index 0000000..fdda63b --- /dev/null +++ b/OpenGridServices/OpenGridServices.UserServer/UserManager.cs @@ -0,0 +1,597 @@ +using System; +using System.Collections; +using System.Collections.Generic; +using System.Text; +using OpenGrid.Framework.Data; +using libsecondlife; +using System.Reflection; + +using System.Xml; +using Nwc.XmlRpc; +using OpenSim.Framework.Sims; +using OpenSim.Framework.Inventory; +using OpenSim.Framework.Utilities; + +using System.Security.Cryptography; + +namespace OpenGridServices.UserServer +{ + public class UserManager + { + public OpenSim.Framework.Interfaces.UserConfig _config; + Dictionary _plugins = new Dictionary(); + + /// + /// Adds a new user server plugin - user servers will be requested in the order they were loaded. + /// + /// The filename to the user server plugin DLL + public void AddPlugin(string FileName) + { + OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.LOW, "Userstorage: Attempting to load " + FileName); + Assembly pluginAssembly = Assembly.LoadFrom(FileName); + + OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.LOW, "Userstorage: Found " + pluginAssembly.GetTypes().Length + " interfaces."); + foreach (Type pluginType in pluginAssembly.GetTypes()) + { + if (!pluginType.IsAbstract) + { + Type typeInterface = pluginType.GetInterface("IUserData", true); + + if (typeInterface != null) + { + IUserData plug = (IUserData)Activator.CreateInstance(pluginAssembly.GetType(pluginType.ToString())); + plug.Initialise(); + this._plugins.Add(plug.getName(), plug); + OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.LOW, "Userstorage: Added IUserData Interface"); + } + + typeInterface = null; + } + } + + pluginAssembly = null; + } + + /// + /// + /// + /// + public void AddUserProfile(string firstName, string lastName, string pass, uint regX, uint regY) + { + UserProfileData user = new UserProfileData(); + user.homeLocation = new LLVector3(128, 128, 100); + user.UUID = LLUUID.Random(); + user.username = firstName; + user.surname = lastName; + user.passwordHash = pass; + user.passwordSalt = ""; + user.created = Util.UnixTimeSinceEpoch(); + user.homeLookAt = new LLVector3(100, 100, 100); + user.homeRegion = Util.UIntsToLong((regX * 256), (regY * 256)); + + foreach (KeyValuePair plugin in _plugins) + { + try + { + plugin.Value.addNewUserProfile(user); + + } + catch (Exception e) + { + OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.LOW, "Unable to find user via " + plugin.Key + "(" + e.ToString() + ")"); + } + } + } + + /// + /// Loads a user profile from a database by UUID + /// + /// The target UUID + /// A user profile + public UserProfileData getUserProfile(LLUUID uuid) + { + foreach (KeyValuePair plugin in _plugins) + { + try + { + UserProfileData profile = plugin.Value.getUserByUUID(uuid); + profile.currentAgent = getUserAgent(profile.UUID); + return profile; + } + catch (Exception e) + { + OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.LOW, "Unable to find user via " + plugin.Key + "(" + e.ToString() + ")"); + } + } + + return null; + } + + + /// + /// Loads a user profile by name + /// + /// The target name + /// A user profile + public UserProfileData getUserProfile(string name) + { + foreach (KeyValuePair plugin in _plugins) + { + try + { + UserProfileData profile = plugin.Value.getUserByName(name); + profile.currentAgent = getUserAgent(profile.UUID); + return profile; + } + catch (Exception e) + { + OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.LOW, "Unable to find user via " + plugin.Key + "(" + e.ToString() + ")"); + } + } + + return null; + } + + /// + /// Loads a user profile by name + /// + /// First name + /// Last name + /// A user profile + public UserProfileData getUserProfile(string fname, string lname) + { + foreach (KeyValuePair plugin in _plugins) + { + try + { + UserProfileData profile = plugin.Value.getUserByName(fname,lname); + try + { + profile.currentAgent = getUserAgent(profile.UUID); + } + catch (Exception e) + { + // Ignore + } + return profile; + } + catch (Exception e) + { + OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.LOW, "Unable to find user via " + plugin.Key + "(" + e.ToString() + ")"); + } + } + + return null; + } + + /// + /// Loads a user agent by uuid (not called directly) + /// + /// The agents UUID + /// Agent profiles + public UserAgentData getUserAgent(LLUUID uuid) + { + foreach (KeyValuePair plugin in _plugins) + { + try + { + return plugin.Value.getAgentByUUID(uuid); + } + catch (Exception e) + { + OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.LOW, "Unable to find user via " + plugin.Key + "(" + e.ToString() + ")"); + } + } + + return null; + } + + /// + /// Loads a user agent by name (not called directly) + /// + /// The agents name + /// A user agent + public UserAgentData getUserAgent(string name) + { + foreach (KeyValuePair plugin in _plugins) + { + try + { + return plugin.Value.getAgentByName(name); + } + catch (Exception e) + { + OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.LOW, "Unable to find user via " + plugin.Key + "(" + e.ToString() + ")"); + } + } + + return null; + } + + /// + /// Loads a user agent by name (not called directly) + /// + /// The agents firstname + /// The agents lastname + /// A user agent + public UserAgentData getUserAgent(string fname, string lname) + { + foreach (KeyValuePair plugin in _plugins) + { + try + { + return plugin.Value.getAgentByName(fname,lname); + } + catch (Exception e) + { + OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.LOW, "Unable to find user via " + plugin.Key + "(" + e.ToString() + ")"); + } + } + + return null; + } + + /// + /// Creates a error response caused by invalid XML + /// + /// An XMLRPC response + private static XmlRpcResponse CreateErrorConnectingToGridResponse() + { + XmlRpcResponse response = new XmlRpcResponse(); + Hashtable ErrorRespData = new Hashtable(); + ErrorRespData["reason"] = "key"; + ErrorRespData["message"] = "Error connecting to grid. Could not percieve credentials from login XML."; + ErrorRespData["login"] = "false"; + response.Value = ErrorRespData; + return response; + } + + /// + /// Creates an error response caused by bad login credentials + /// + /// An XMLRPC response + private static XmlRpcResponse CreateLoginErrorResponse() + { + XmlRpcResponse response = new XmlRpcResponse(); + Hashtable ErrorRespData = new Hashtable(); + ErrorRespData["reason"] = "key"; + ErrorRespData["message"] = "Could not authenticate your avatar. Please check your username and password, and check the grid if problems persist."; + ErrorRespData["login"] = "false"; + response.Value = ErrorRespData; + return response; + } + + /// + /// Creates an error response caused by being logged in already + /// + /// An XMLRPC Response + private static XmlRpcResponse CreateAlreadyLoggedInResponse() + { + XmlRpcResponse response = new XmlRpcResponse(); + Hashtable PresenceErrorRespData = new Hashtable(); + PresenceErrorRespData["reason"] = "presence"; + PresenceErrorRespData["message"] = "You appear to be already logged in, if this is not the case please wait for your session to timeout, if this takes longer than a few minutes please contact the grid owner"; + PresenceErrorRespData["login"] = "false"; + response.Value = PresenceErrorRespData; + return response; + } + + /// + /// Customises the login response and fills in missing values. + /// + /// The existing response + /// The user profile + public virtual void CustomiseResponse(ref Hashtable response, ref UserProfileData theUser) + { + // Load information from the gridserver + SimProfile SimInfo = new SimProfile(); + SimInfo = SimInfo.LoadFromGrid(theUser.currentAgent.currentHandle, _config.GridServerURL, _config.GridSendKey, _config.GridRecvKey); + + // Customise the response + // Home Location + response["home"] = "{'region_handle':[r" + (SimInfo.RegionLocX * 256).ToString() + ",r" + (SimInfo.RegionLocY * 256).ToString() + "], " + + "'position':[r" + theUser.homeLocation.X.ToString() + ",r" + theUser.homeLocation.Y.ToString() + ",r" + theUser.homeLocation.Z.ToString() + "], " + + "'look_at':[r" + theUser.homeLocation.X.ToString() + ",r" + theUser.homeLocation.Y.ToString() + ",r" + theUser.homeLocation.Z.ToString() + "]}"; + + // Destination + response["sim_ip"] = SimInfo.sim_ip; + response["sim_port"] = (Int32)SimInfo.sim_port; + response["region_y"] = (Int32)SimInfo.RegionLocY * 256; + response["region_x"] = (Int32)SimInfo.RegionLocX * 256; + + // Notify the target of an incoming user + Console.WriteLine("Notifying " + SimInfo.regionname + " (" + SimInfo.caps_url + ")"); + + // Prepare notification + Hashtable SimParams = new Hashtable(); + SimParams["session_id"] = theUser.currentAgent.sessionID.ToString(); + SimParams["secure_session_id"] = theUser.currentAgent.secureSessionID.ToString(); + SimParams["firstname"] = theUser.username; + SimParams["lastname"] = theUser.surname; + SimParams["agent_id"] = theUser.UUID.ToString(); + SimParams["circuit_code"] = (Int32)Convert.ToUInt32(response["circuit_code"]); + SimParams["startpos_x"] = theUser.currentAgent.currentPos.X.ToString(); + SimParams["startpos_y"] = theUser.currentAgent.currentPos.Y.ToString(); + SimParams["startpos_z"] = theUser.currentAgent.currentPos.Z.ToString(); + ArrayList SendParams = new ArrayList(); + SendParams.Add(SimParams); + + // Update agent with target sim + theUser.currentAgent.currentRegion = SimInfo.UUID; + theUser.currentAgent.currentHandle = SimInfo.regionhandle; + + // Send + XmlRpcRequest GridReq = new XmlRpcRequest("expect_user", SendParams); + XmlRpcResponse GridResp = GridReq.Send(SimInfo.caps_url, 3000); + } + + /// + /// Checks a user against it's password hash + /// + /// The users profile + /// The supplied password + /// Authenticated? + public bool AuthenticateUser(ref UserProfileData profile, string password) + { + OpenSim.Framework.Console.MainConsole.Instance.WriteLine( + OpenSim.Framework.Console.LogPriority.LOW, + "Authenticating " + profile.username + " " + profile.surname); + + password = password.Remove(0, 3); //remove $1$ + + string s = Util.Md5Hash(password + ":" + profile.passwordSalt); + + return profile.passwordHash.Equals(s.ToString(), StringComparison.InvariantCultureIgnoreCase); + } + + /// + /// Creates and initialises a new user agent - make sure to use CommitAgent when done to submit to the DB + /// + /// The users profile + /// The users loginrequest + public void CreateAgent(ref UserProfileData profile, XmlRpcRequest request) + { + Hashtable requestData = (Hashtable)request.Params[0]; + + UserAgentData agent = new UserAgentData(); + + // User connection + agent.agentIP = ""; + agent.agentOnline = true; + agent.agentPort = 0; + + // Generate sessions + RNGCryptoServiceProvider rand = new RNGCryptoServiceProvider(); + byte[] randDataS = new byte[16]; + byte[] randDataSS = new byte[16]; + rand.GetBytes(randDataS); + rand.GetBytes(randDataSS); + + agent.secureSessionID = new LLUUID(randDataSS, 0); + agent.sessionID = new LLUUID(randDataS, 0); + + // Profile UUID + agent.UUID = profile.UUID; + + // Current position (from Home) + agent.currentHandle = profile.homeRegion; + agent.currentPos = profile.homeLocation; + + // If user specified additional start, use that + if (requestData.ContainsKey("start")) + { + string startLoc = (string)requestData["start"]; + if (!(startLoc == "last" || startLoc == "home")) + { + // Ignore it! Heh. + } + } + + // What time did the user login? + agent.loginTime = Util.UnixTimeSinceEpoch(); + agent.logoutTime = 0; + + // Current location + agent.regionID = new LLUUID(); // Fill in later + agent.currentRegion = new LLUUID(); // Fill in later + + profile.currentAgent = agent; + } + + /// + /// Saves a target agent to the database + /// + /// The users profile + /// Successful? + public bool CommitAgent(ref UserProfileData profile) + { + // Saves the agent to database + return true; + } + + /// + /// Main user login function + /// + /// The XMLRPC request + /// The response to send + public XmlRpcResponse XmlRpcLoginMethod(XmlRpcRequest request) + { + XmlRpcResponse response = new XmlRpcResponse(); + Hashtable requestData = (Hashtable)request.Params[0]; + + bool GoodXML = (requestData.Contains("first") && requestData.Contains("last") && requestData.Contains("passwd")); + bool GoodLogin = false; + string firstname = ""; + string lastname = ""; + string passwd = ""; + + UserProfileData TheUser; + + if (GoodXML) + { + firstname = (string)requestData["first"]; + lastname = (string)requestData["last"]; + passwd = (string)requestData["passwd"]; + + TheUser = getUserProfile(firstname, lastname); + if (TheUser == null) + return CreateLoginErrorResponse(); + + GoodLogin = AuthenticateUser(ref TheUser, passwd); + } + else + { + return CreateErrorConnectingToGridResponse(); + } + + if (!GoodLogin) + { + return CreateLoginErrorResponse(); + } + else + { + // If we already have a session... + if (TheUser.currentAgent != null && TheUser.currentAgent.agentOnline) + { + // Reject the login + return CreateAlreadyLoggedInResponse(); + } + // Otherwise... + // Create a new agent session + CreateAgent(ref TheUser, request); + + try + { + Hashtable responseData = new Hashtable(); + + LLUUID AgentID = TheUser.UUID; + + // Global Texture Section + Hashtable GlobalT = new Hashtable(); + GlobalT["sun_texture_id"] = "cce0f112-878f-4586-a2e2-a8f104bba271"; + GlobalT["cloud_texture_id"] = "fc4b9f0b-d008-45c6-96a4-01dd947ac621"; + GlobalT["moon_texture_id"] = "fc4b9f0b-d008-45c6-96a4-01dd947ac621"; + ArrayList GlobalTextures = new ArrayList(); + GlobalTextures.Add(GlobalT); + + // Login Flags Section + Hashtable LoginFlagsHash = new Hashtable(); + LoginFlagsHash["daylight_savings"] = "N"; + LoginFlagsHash["stipend_since_login"] = "N"; + LoginFlagsHash["gendered"] = "Y"; + LoginFlagsHash["ever_logged_in"] = "N"; // Should allow male/female av selection + ArrayList LoginFlags = new ArrayList(); + LoginFlags.Add(LoginFlagsHash); + + // UI Customisation Section + Hashtable uiconfig = new Hashtable(); + uiconfig["allow_first_life"] = "Y"; + ArrayList ui_config = new ArrayList(); + ui_config.Add(uiconfig); + + // Classified Categories Section + Hashtable ClassifiedCategoriesHash = new Hashtable(); + ClassifiedCategoriesHash["category_name"] = "Generic"; + ClassifiedCategoriesHash["category_id"] = (Int32)1; + ArrayList ClassifiedCategories = new ArrayList(); + ClassifiedCategories.Add(ClassifiedCategoriesHash); + + // Inventory Library Section + ArrayList AgentInventoryArray = new ArrayList(); + Hashtable TempHash; + + AgentInventory Library = new AgentInventory(); + Library.CreateRootFolder(AgentID, true); + + foreach (InventoryFolder InvFolder in Library.InventoryFolders.Values) + { + TempHash = new Hashtable(); + TempHash["name"] = InvFolder.FolderName; + TempHash["parent_id"] = InvFolder.ParentID.ToStringHyphenated(); + TempHash["version"] = (Int32)InvFolder.Version; + TempHash["type_default"] = (Int32)InvFolder.DefaultType; + TempHash["folder_id"] = InvFolder.FolderID.ToStringHyphenated(); + AgentInventoryArray.Add(TempHash); + } + + Hashtable InventoryRootHash = new Hashtable(); + InventoryRootHash["folder_id"] = Library.InventoryRoot.FolderID.ToStringHyphenated(); + ArrayList InventoryRoot = new ArrayList(); + InventoryRoot.Add(InventoryRootHash); + + Hashtable InitialOutfitHash = new Hashtable(); + InitialOutfitHash["folder_name"] = "Nightclub Female"; + InitialOutfitHash["gender"] = "female"; + ArrayList InitialOutfit = new ArrayList(); + InitialOutfit.Add(InitialOutfitHash); + + // Circuit Code + uint circode = (uint)(Util.RandomClass.Next()); + + // Generics + responseData["last_name"] = TheUser.surname; + responseData["ui-config"] = ui_config; + responseData["sim_ip"] = "127.0.0.1"; //SimInfo.sim_ip.ToString(); + responseData["login-flags"] = LoginFlags; + responseData["global-textures"] = GlobalTextures; + responseData["classified_categories"] = ClassifiedCategories; + responseData["event_categories"] = new ArrayList(); + responseData["inventory-skeleton"] = AgentInventoryArray; + responseData["inventory-skel-lib"] = new ArrayList(); + responseData["inventory-root"] = InventoryRoot; + responseData["event_notifications"] = new ArrayList(); + responseData["gestures"] = new ArrayList(); + responseData["inventory-lib-owner"] = new ArrayList(); + responseData["initial-outfit"] = InitialOutfit; + responseData["seconds_since_epoch"] = (Int32)(DateTime.UtcNow - new DateTime(1970, 1, 1)).TotalSeconds; + responseData["start_location"] = "last"; + responseData["home"] = "!!null temporary value {home}!!"; // Overwritten + responseData["message"] = _config.DefaultStartupMsg; + responseData["first_name"] = TheUser.username; + responseData["circuit_code"] = (Int32)circode; + responseData["sim_port"] = 0; //(Int32)SimInfo.sim_port; + responseData["secure_session_id"] = TheUser.currentAgent.secureSessionID.ToStringHyphenated(); + responseData["look_at"] = "\n[r" + TheUser.homeLookAt.X.ToString() + ",r" + TheUser.homeLookAt.Y.ToString() + ",r" + TheUser.homeLookAt.Z.ToString() + "]\n"; + responseData["agent_id"] = AgentID.ToStringHyphenated(); + responseData["region_y"] = (Int32)0; // Overwritten + responseData["region_x"] = (Int32)0; // Overwritten + responseData["seed_capability"] = ""; + responseData["agent_access"] = "M"; + responseData["session_id"] = TheUser.currentAgent.sessionID.ToStringHyphenated(); + responseData["login"] = "true"; + + this.CustomiseResponse(ref responseData, ref TheUser); + + CommitAgent(ref TheUser); + + response.Value = responseData; + // TheUser.SendDataToSim(SimInfo); + return response; + + } + catch (Exception E) + { + Console.WriteLine(E.ToString()); + } + //} + } + return response; + + } + + /// + /// Deletes an active agent session + /// + /// The request + /// The path (eg /bork/narf/test) + /// Parameters sent + /// Success "OK" else error + public string RestDeleteUserSessionMethod(string request, string path, string param) + { + // TODO! Important! + + return "OK"; + } + + } +} diff --git a/OpenGridServices/OpenUser.Config/UserConfigDb4o/AssemblyInfo.cs b/OpenGridServices/OpenUser.Config/UserConfigDb4o/AssemblyInfo.cs new file mode 100644 index 0000000..56a5535 --- /dev/null +++ b/OpenGridServices/OpenUser.Config/UserConfigDb4o/AssemblyInfo.cs @@ -0,0 +1,31 @@ +using System.Reflection; +using System.Runtime.CompilerServices; +using System.Runtime.InteropServices; + +// Information about this assembly is defined by the following +// attributes. +// +// change them to the information which is associated with the assembly +// you compile. + +[assembly: AssemblyTitle("UserConfig")] +[assembly: AssemblyDescription("")] +[assembly: AssemblyConfiguration("")] +[assembly: AssemblyCompany("")] +[assembly: AssemblyProduct("UserConfig")] +[assembly: AssemblyCopyright("")] +[assembly: AssemblyTrademark("")] +[assembly: AssemblyCulture("")] + +// This sets the default COM visibility of types in the assembly to invisible. +// If you need to expose a type to COM, use [ComVisible(true)] on that type. +[assembly: ComVisible(false)] + +// The assembly version has following format : +// +// Major.Minor.Build.Revision +// +// You can specify all values by your own or you can build default build and revision +// numbers with the '*' character (the default): + +[assembly: AssemblyVersion("1.0.*")] diff --git a/OpenGridServices/OpenUser.Config/UserConfigDb4o/DbUserConfig.cs b/OpenGridServices/OpenUser.Config/UserConfigDb4o/DbUserConfig.cs new file mode 100644 index 0000000..a281889 --- /dev/null +++ b/OpenGridServices/OpenUser.Config/UserConfigDb4o/DbUserConfig.cs @@ -0,0 +1,95 @@ +/* +* Copyright (c) OpenSim project, http://sim.opensecondlife.org/ +* +* Redistribution and use in source and binary forms, with or without +* modification, are permitted provided that the following conditions are met: +* * Redistributions of source code must retain the above copyright +* notice, this list of conditions and the following disclaimer. +* * Redistributions in binary form must reproduce the above copyright +* notice, this list of conditions and the following disclaimer in the +* documentation and/or other materials provided with the distribution. +* * Neither the name of the nor the +* names of its contributors may be used to endorse or promote products +* derived from this software without specific prior written permission. +* +* THIS SOFTWARE IS PROVIDED BY ``AS IS'' AND ANY +* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED +* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE +* DISCLAIMED. IN NO EVENT SHALL BE LIABLE FOR ANY +* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES +* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; +* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND +* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT +* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS +* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. +* +*/ +using System; +using System.Collections.Generic; +using OpenSim.Framework.Console; +using OpenSim.Framework.Interfaces; +using Db4objects.Db4o; + +namespace OpenUser.Config.UserConfigDb4o +{ + public class Db4oConfigPlugin: IUserConfig + { + public UserConfig GetConfigObject() + { + OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.LOW,"Loading Db40Config dll"); + return ( new DbUserConfig()); + } + } + + public class DbUserConfig : UserConfig + { + private IObjectContainer db; + + public void LoadDefaults() { + OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.HIGH,"Config.cs:LoadDefaults() - Please press enter to retain default or enter new settings"); + + this.DefaultStartupMsg = OpenSim.Framework.Console.MainConsole.Instance.CmdPrompt("Default startup message", "Welcome to OGS"); + + this.GridServerURL = OpenSim.Framework.Console.MainConsole.Instance.CmdPrompt("Grid server URL","http://127.0.0.1:8001/"); + this.GridSendKey = OpenSim.Framework.Console.MainConsole.Instance.CmdPrompt("Key to send to grid server","null"); + this.GridRecvKey = OpenSim.Framework.Console.MainConsole.Instance.CmdPrompt("Key to expect from grid server","null"); + } + + public override void InitConfig() { + try { + db = Db4oFactory.OpenFile("openuser.yap"); + IObjectSet result = db.Get(typeof(DbUserConfig)); + if(result.Count==1) { + OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.LOW,"Config.cs:InitConfig() - Found a UserConfig object in the local database, loading"); + foreach (DbUserConfig cfg in result) { + this.GridServerURL=cfg.GridServerURL; + this.GridSendKey=cfg.GridSendKey; + this.GridRecvKey=cfg.GridRecvKey; + this.DefaultStartupMsg=cfg.DefaultStartupMsg; + } + } else { + OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.LOW,"Config.cs:InitConfig() - Could not find object in database, loading precompiled defaults"); + LoadDefaults(); + OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.LOW,"Writing out default settings to local database"); + db.Set(this); + db.Close(); + } + } catch(Exception e) { + OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.MEDIUM,"Config.cs:InitConfig() - Exception occured"); + OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.MEDIUM,e.ToString()); + } + + OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.LOW,"User settings loaded:"); + OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.LOW,"Default startup message: " + this.DefaultStartupMsg); + OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.LOW,"Grid server URL: " + this.GridServerURL); + OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.LOW,"Key to send to grid: " + this.GridSendKey); + OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.LOW,"Key to expect from grid: " + this.GridRecvKey); + } + + + public void Shutdown() { + db.Close(); + } + } + +} diff --git a/OpenGridServices/OpenUser.Config/UserConfigDb4o/OpenUser.Config.UserConfigDb4o.csproj b/OpenGridServices/OpenUser.Config/UserConfigDb4o/OpenUser.Config.UserConfigDb4o.csproj new file mode 100644 index 0000000..722b8d4 --- /dev/null +++ b/OpenGridServices/OpenUser.Config/UserConfigDb4o/OpenUser.Config.UserConfigDb4o.csproj @@ -0,0 +1,107 @@ + + + Local + 8.0.50727 + 2.0 + {7E494328-0000-0000-0000-000000000000} + Debug + AnyCPU + + + + OpenUser.Config.UserConfigDb4o + JScript + Grid + IE50 + false + Library + + OpenUser.Config.UserConfigDb4o + + + + + + False + 285212672 + False + + + TRACE;DEBUG + + True + 4096 + False + ..\..\..\bin\ + False + False + False + 4 + + + + False + 285212672 + False + + + TRACE + + False + 4096 + True + ..\..\..\bin\ + False + False + False + 4 + + + + + System.dll + False + + + ..\..\..\bin\System.Data.dll + False + + + System.Xml.dll + False + + + ..\..\..\bin\libsecondlife.dll + False + + + ..\..\..\bin\Db4objects.Db4o.dll + False + + + OpenSim.Framework.dll + False + + + OpenSim.Framework.Console.dll + False + + + + + + + Code + + + Code + + + + + + + + + + diff --git a/OpenGridServices/OpenUser.Config/UserConfigDb4o/OpenUser.Config.UserConfigDb4o.csproj.user b/OpenGridServices/OpenUser.Config/UserConfigDb4o/OpenUser.Config.UserConfigDb4o.csproj.user new file mode 100644 index 0000000..d47d65d --- /dev/null +++ b/OpenGridServices/OpenUser.Config/UserConfigDb4o/OpenUser.Config.UserConfigDb4o.csproj.user @@ -0,0 +1,12 @@ + + + Debug + AnyCPU + C:\New Folder\second-life-viewer\opensim-dailys2\opensim15-07\bin\ + 8.0.50727 + ProjectFiles + 0 + + + + diff --git a/OpenGridServices/OpenUser.Config/UserConfigDb4o/OpenUser.Config.UserConfigDb4o.dll.build b/OpenGridServices/OpenUser.Config/UserConfigDb4o/OpenUser.Config.UserConfigDb4o.dll.build new file mode 100644 index 0000000..2833bce --- /dev/null +++ b/OpenGridServices/OpenUser.Config/UserConfigDb4o/OpenUser.Config.UserConfigDb4o.dll.build @@ -0,0 +1,46 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + diff --git a/OpenGridServices/SQL/mysql-agents.sql b/OpenGridServices/SQL/mysql-agents.sql new file mode 100644 index 0000000..8194ca9 --- /dev/null +++ b/OpenGridServices/SQL/mysql-agents.sql @@ -0,0 +1,24 @@ +SET FOREIGN_KEY_CHECKS=0; +-- ---------------------------- +-- Table structure for agents +-- ---------------------------- +CREATE TABLE `agents` ( + `UUID` varchar(36) NOT NULL, + `sessionID` varchar(36) NOT NULL, + `secureSessionID` varchar(36) NOT NULL, + `agentIP` varchar(16) NOT NULL, + `agentPort` int(11) NOT NULL, + `agentOnline` tinyint(4) NOT NULL, + `loginTime` int(11) NOT NULL, + `logoutTime` int(11) NOT NULL, + `currentRegion` varchar(36) NOT NULL, + `currentHandle` bigint(20) unsigned NOT NULL, + `currentPos` varchar(64) NOT NULL, + PRIMARY KEY (`UUID`), + UNIQUE KEY `session` (`sessionID`), + UNIQUE KEY `ssession` (`secureSessionID`) +) ENGINE=MyISAM DEFAULT CHARSET=utf8; + +-- ---------------------------- +-- Records +-- ---------------------------- diff --git a/OpenGridServices/SQL/mysql-regions.sql b/OpenGridServices/SQL/mysql-regions.sql new file mode 100644 index 0000000..4f98826 --- /dev/null +++ b/OpenGridServices/SQL/mysql-regions.sql @@ -0,0 +1,29 @@ +CREATE TABLE `regions` ( + `uuid` varchar(36) NOT NULL, + `regionHandle` bigint(20) unsigned NOT NULL, + `regionName` varchar(32) default NULL, + `regionRecvKey` varchar(128) default NULL, + `regionSendKey` varchar(128) default NULL, + `regionSecret` varchar(128) default NULL, + `regionDataURI` varchar(255) default NULL, + `serverIP` varchar(16) default NULL, + `serverPort` int(10) unsigned default NULL, + `serverURI` varchar(255) default NULL, + `locX` int(10) unsigned default NULL, + `locY` int(10) unsigned default NULL, + `locZ` int(10) unsigned default NULL, + `eastOverrideHandle` bigint(20) unsigned default NULL, + `westOverrideHandle` bigint(20) unsigned default NULL, + `southOverrideHandle` bigint(20) unsigned default NULL, + `northOverrideHandle` bigint(20) unsigned default NULL, + `regionAssetURI` varchar(255) default NULL, + `regionAssetRecvKey` varchar(128) default NULL, + `regionAssetSendKey` varchar(128) default NULL, + `regionUserURI` varchar(255) default NULL, + `regionUserRecvKey` varchar(128) default NULL, + `regionUserSendKey` varchar(128) default NULL, `regionMapTexture` varchar(36) default NULL, + PRIMARY KEY (`uuid`), + KEY `regionName` (`regionName`), + KEY `regionHandle` (`regionHandle`), + KEY `overrideHandles` (`eastOverrideHandle`,`westOverrideHandle`,`southOverrideHandle`,`northOverrideHandle`) +) ENGINE=MyISAM DEFAULT CHARSET=utf8 ROW_FORMAT=FIXED \ No newline at end of file diff --git a/OpenGridServices/SQL/mysql-users.sql b/OpenGridServices/SQL/mysql-users.sql new file mode 100644 index 0000000..5ce4d1c --- /dev/null +++ b/OpenGridServices/SQL/mysql-users.sql @@ -0,0 +1,34 @@ +SET FOREIGN_KEY_CHECKS=0; +-- ---------------------------- +-- Table structure for users +-- ---------------------------- +CREATE TABLE `users` ( + `UUID` varchar(36) NOT NULL default '', + `username` varchar(32) NOT NULL, + `lastname` varchar(32) NOT NULL, + `passwordHash` varchar(32) NOT NULL, + `passwordSalt` varchar(32) NOT NULL, + `homeRegion` bigint(20) unsigned default NULL, + `homeLocationX` float default NULL, + `homeLocationY` float default NULL, + `homeLocationZ` float default NULL, + `homeLookAtX` float default NULL, + `homeLookAtY` float default NULL, + `homeLookAtZ` float default NULL, + `created` int(11) NOT NULL, + `lastLogin` int(11) NOT NULL, + `userInventoryURI` varchar(255) default NULL, + `userAssetURI` varchar(255) default NULL, + `profileCanDoMask` int(10) unsigned default NULL, + `profileWantDoMask` int(10) unsigned default NULL, + `profileAboutText` text, + `profileFirstText` text, + `profileImage` varchar(36) default NULL, + `profileFirstImage` varchar(36) default NULL, + PRIMARY KEY (`UUID`), + UNIQUE KEY `usernames` (`username`,`lastname`) +) ENGINE=MyISAM DEFAULT CHARSET=utf8; + +-- ---------------------------- +-- Records +-- ---------------------------- diff --git a/OpenGridServices/ServiceManager/ServiceManager.cs b/OpenGridServices/ServiceManager/ServiceManager.cs new file mode 100644 index 0000000..b21a5b1 --- /dev/null +++ b/OpenGridServices/ServiceManager/ServiceManager.cs @@ -0,0 +1,160 @@ +using System; +using System.Diagnostics; +using System.Threading; +using System.ServiceProcess; +using System.Xml; +using System.IO; + +public class OpenGridMasterService : System.ServiceProcess.ServiceBase { + + private Thread ServiceWorkerThread; + + public OpenGridMasterService() + { + CanPauseAndContinue = false; + ServiceName = "OpenGridServices-master"; + } + + private void InitializeComponent() + { + this.CanPauseAndContinue = false; + this.CanShutdown = true; + this.ServiceName = "OpenGridServices-master"; + } + + protected override void OnStart(string[] args) + { + ServiceWorkerThread = new Thread(new ThreadStart(MainServiceThread)); + ServiceWorkerThread.Start(); + } + + protected override void OnStop() + { + ServiceWorkerThread.Abort(); + } + + private void MainServiceThread() + { + try { + StreamReader reader=new StreamReader("opengrid-master-cfg.xml"); + + string configxml = reader.ReadToEnd(); + XmlDocument doc = new XmlDocument(); + doc.LoadXml(configxml); + XmlNode rootnode = doc.FirstChild; + if (rootnode.Name != "regions") + { + EventLog.WriteEntry("ERROR! bad XML in opengrid-master-cfg.xml - expected regions tag"); + Console.WriteLine("Sorry, could not startup the service - please check your opengrid-master-cfg.xml file: missing regions tag"); + (new ServiceController("OpenGridServices-master")).Stop(); + } + + for(int i=0; i<=rootnode.ChildNodes.Count; i++) + { + if(rootnode.ChildNodes.Item(i).Name != "region") { + EventLog.WriteEntry("nonfatal error - unexpected tag inside regions block of opengrid-master-cfg.xml"); + (new ServiceController("OpenGridServices-master")).Stop(); + } + } + } catch(Exception e) { + Console.WriteLine(e.ToString()); + (new ServiceController("OpenGridServices-master")).Stop(); + } + + } + + private static string SetupGrid() + { + Console.WriteLine("Running external program (OpenGridServices.GridServer.exe) to configure the grid server"); + Process p = new Process(); + + p.StartInfo.Arguments = "-setuponly"; + p.StartInfo.FileName = "OpenGridServices.GridServer.exe"; + p.Start(); + + return ""; // we let the gridserver handle it's own setup + } + + private static string SetupUser() + { + return ""; + } + + private static string SetupAsset() + { + return ""; + } + + private static string SetupRegion() + { + return ""; + } + + public static void InitSetup() + { + string choice=""; + + string GridInfo; + string UserInfo; + string AssetInfo; + string RegionInfo; + + bool grid=false; + bool user=false; + bool asset=false; + bool region=false; + while(choice!="OK") + { + Console.Clear(); + Console.WriteLine("Please select the components you would like to run on this server:\n"); + + Console.WriteLine("1 - [" + (grid ? "X" : " ") + "] Grid server - this service handles co-ordinates of regions/sims on the grid"); + Console.WriteLine("2 - [" + (user ? "X" : " ") + "] User server - this service handles user login, profiles, inventory and IM"); + Console.WriteLine("3 - [" + (asset ? "X" : " ") + "] Asset server - this service handles storage of assets such as textures, objects, sounds, scripts"); + Console.WriteLine("4 - [" + (region ? "X" : " ") + "] Region server - this is the main opensim server and can run without the above services, it handles physics simulation, terrain, building and other such features"); + + + Console.Write("Type a number to toggle a choice or type OK to accept your current choices: "); + choice = Console.ReadLine(); + switch(choice) + { + case "1": + grid = (!grid); + break; + + case "2": + user = (!user); + break; + + case "3": + asset = (!asset); + break; + + case "4": + region = (!region); + break; + } + } + + if(grid) GridInfo = SetupGrid(); + if(user) UserInfo = SetupUser(); + if(asset) AssetInfo = SetupAsset(); + if(region) RegionInfo = SetupRegion(); + } + + public static void Main() + { + if(!File.Exists("opengrid-master-cfg.xml")) + { + Console.WriteLine("Could not find a config file, running initial setup"); + InitSetup(); + } + Console.WriteLine("Starting up OGS master service"); + try { + ServiceBase.Run(new OpenGridMasterService()); + } catch(Exception e) { + Console.WriteLine("THIS SHOULD NEVER HAPPEN!!!!!!!!!!!!!!!!!!!!!"); + Console.WriteLine(e.ToString()); + } + } +} diff --git a/OpenGridServices/ServiceManager/ServiceManager.csproj b/OpenGridServices/ServiceManager/ServiceManager.csproj new file mode 100644 index 0000000..392f560 --- /dev/null +++ b/OpenGridServices/ServiceManager/ServiceManager.csproj @@ -0,0 +1,95 @@ + + + Local + 8.0.50727 + 2.0 + {E141F4EE-0000-0000-0000-000000000000} + Debug + AnyCPU + + + + + ServiceManager + JScript + Grid + IE50 + false + Exe + + + ServiceManager + + + + + + + False + 285212672 + False + + + TRACE;DEBUG + + + True + 4096 + False + ..\..\bin\ + False + False + False + 4 + + + + + False + 285212672 + False + + + TRACE + + + False + 4096 + True + ..\..\bin\ + False + False + False + 4 + + + + + + System.dll + False + + + System.ServiceProcess.dll + False + + + System.Xml.dll + False + + + + + + + Component + + + + + + + + + + \ No newline at end of file diff --git a/OpenGridServices/ServiceManager/ServiceManager.csproj.user b/OpenGridServices/ServiceManager/ServiceManager.csproj.user new file mode 100644 index 0000000..d47d65d --- /dev/null +++ b/OpenGridServices/ServiceManager/ServiceManager.csproj.user @@ -0,0 +1,12 @@ + + + Debug + AnyCPU + C:\New Folder\second-life-viewer\opensim-dailys2\opensim15-07\bin\ + 8.0.50727 + ProjectFiles + 0 + + + + diff --git a/OpenGridServices/ServiceManager/ServiceManager.exe.build b/OpenGridServices/ServiceManager/ServiceManager.exe.build new file mode 100644 index 0000000..163e086 --- /dev/null +++ b/OpenGridServices/ServiceManager/ServiceManager.exe.build @@ -0,0 +1,41 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + diff --git a/OpenSim.FxCop b/OpenSim.FxCop new file mode 100644 index 0000000..1e2ea2d --- /dev/null +++ b/OpenSim.FxCop @@ -0,0 +1,7241 @@ + + + + True + http://www.gotdotnet.com/team/fxcop//xsl/1.35/FxCopReport.xsl + + + + + + True + True + True + 10 + 1 + + False + False + + False + 120 + + + + $(ProjectDir)/lib/ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + Sim + OpenSim + + + + + + + + + Sim + OpenSim.Assets + + + + + + + + + OpenSim.CAPS + + + + + Sim + OpenSim.CAPS + + + + + OpenSim.CAPS + + + + + + + + + Sim + OpenSim.Config.SimConfigDb4o + + + Sim + OpenSim.Config.SimConfigDb4o + + + + + + + + + OpenSim.Framework.Assets + + + + + Sim + OpenSim.Framework.Assets + + + + + + + + + Sim + OpenSim.Framework.Console + + + + + + + + + OpenSim.Framework.Grid + + + + + Sim + OpenSim.Framework.Grid + + + + + + + + + Sim + OpenSim.Framework.Interfaces + + + + + + + + + OpenSim.Framework.Inventory + + + + + Sim + OpenSim.Framework.Inventory + + + + + + + + + OpenSim.Framework.Sims + + + + + Sim + OpenSim.Framework.Sims + + + + + + + + + OpenSim.Framework.Terrain + + + + + Sim + OpenSim.Framework.Terrain + + + + + + + + + OpenSim.Framework.User + + + + + Sim + OpenSim.Framework.User + + + + + + + + + OpenSim.Framework.Utilities + + + + + Sim + OpenSim.Framework.Utilities + + + + + + + + + Sim + OpenSim.GridInterfaces.Local + + + + + + + + + OpenSim.GridInterfaces.Remote + + + + + Sim + OpenSim.GridInterfaces.Remote + + + + + + + + + Plugin + OpenSim.Physics.BasicPhysicsPlugin + + + + + Sim + OpenSim.Physics.BasicPhysicsPlugin + + + + + + + + + Sim + OpenSim.Physics.Manager + + + + + + + + + OpenSim.Physics.OdePlugin + + + + + Plugin + OpenSim.Physics.OdePlugin + + + + + Sim + OpenSim.Physics.OdePlugin + + + + + + + + + OpenSim.Physics.PhysXPlugin + + + + + Plugin + OpenSim.Physics.PhysXPlugin + + + + + Sim + OpenSim.Physics.PhysXPlugin + + + + + + + + + Sim + OpenSim.Storage.LocalStorageDb4o + + + + + + + + + OpenSim.types + + + + + OpenSim.types + + + + + Sim + OpenSim.types + + + + + + + + + OpenSim.UserServer + + + + + Sim + OpenSim.UserServer + + + + + + + + + OpenSim.world + + + + + Sim + OpenSim.world + + + + + + + + + OpenSim.world.scripting + + + + + OpenSim.world.scripting + + + OpenSim.world.scripting + + + + + Sim + OpenSim.world.scripting + + + + + + + + + + + + + OpenGridServices.ServerConsole + + + + + OpenGridServices.ServerConsole + + + + + OpenGridServices.ServerConsole + + + + + + + + + + + conscmd_callback + + + + + conscmd + ServerConsole.conscmd_callback + + + + + conscmd_callback + + + + + + + + + conscmd_callback.RunCmd(String, String[]):Void + cmdparams + cmdparams + + + + + + + + + ShowWhat + + + + + + + + + + + + + ConsoleBase.CmdPrompt(String, String):String + defaultresponse + defaultresponse + + + + + + + + + OptionA + + + + + OptionB + + + + + ConsoleBase.CmdPrompt(String, String, String, String):String + defaultresponse + defaultresponse + + + + + + + + + Passwd + ConsoleBase.PasswdPrompt(String):String + + + + + + + + + Cmd + + + + + ConsoleBase.RunCmd(String, String[]):Object + cmdparams + cmdparams + + + + + + + + + ShowWhat + + + + + + + + + Line + + + + + + + + + Line + + + + + + + + + + + + + Sim + ConsoleType.SimChat + + + + + + + + + ConsoleType.TCP + + + + + + + + + + + MainConsole + + + + + + + + + + + + + + + + + OpenSim.Config.SimConfigDb4o + + + + + OpenSim.Config.SimConfigDb4o + + + + + OpenSim.Config.SimConfigDb4o + + + + + + + + + + + Plugin + OpenSim.Config.SimConfigDb4o.Db40ConfigPlugin + + + + + + + + + Sim + OpenSim.Config.SimConfigDb4o.DbSimConfig + + + + + Db + OpenSim.Config.SimConfigDb4o.DbSimConfig + + + + + + + + + DbSimConfig.InitConfig(Boolean):Void + System.Exception + + + + + DbSimConfig.InitConfig(Boolean):Void + System.UInt32.ToString + System.UInt32.ToString(System.IFormatProvider) + + + + + DbSimConfig.InitConfig(Boolean):Void + System.UInt64.ToString + System.UInt64.ToString(System.IFormatProvider) + + + + + + + + + DbSimConfig.LoadDefaults():Void + System.Convert.ToInt32(System.String) + System.Convert.ToInt32(System.String,System.IFormatProvider) + + + DbSimConfig.LoadDefaults():Void + System.Convert.ToInt32(System.String) + System.Convert.ToInt32(System.String,System.IFormatProvider) + + + DbSimConfig.LoadDefaults():Void + System.Convert.ToInt32(System.String) + System.Convert.ToInt32(System.String,System.IFormatProvider) + + + + + + + + + + + + + Map + + + + + + + + + + + + + + + + + + + OpenSim + + + + + OpenSim + + + + + OpenSim + + + + + OpenSim + + + + + OpenSim + + + + + + + + + + + + + 'args' + RegionServer.Main(String[]):Void + + + 'args' + RegionServer.Main(String[]):Void + + + + + + + + + + + + + + + + + + + OpenSim.Framework.Console + + + + + OpenSim.Framework.Console + + + + + OpenSim.Framework.Console + + + + + + + + + + + + + ConsoleBase.CmdPrompt(String, String):String + defaultresponse + defaultresponse + + + + + + + + + OptionA + + + + + OptionB + + + + + ConsoleBase.CmdPrompt(String, String, String, String):String + defaultresponse + defaultresponse + + + + + + + + + Cmd + + + + + ConsoleBase.RunCmd(String, String[]):Object + cmdparams + cmdparams + + + + + + + + + ShowWhat + + + + + + + + + + + + + Sim + ConsoleType.SimChat + + + + + + + + + ConsoleType.TCP + + + + + + + + + + + MainConsole + + + + + + + + + + + + + + + + + OpenSim.Framework + + + + + OpenSim.Framework + + + + + OpenSim.Framework + + + + + + + + + + + + + Data + + + + + + + + + Description + + + + + + + + + FullID + + + + + + + + + InvType + + + + + + + + + Name + + + + + + + + + Type + + + + + + + + + + + + + PrimData.PrimData() + ParentID + System.UInt32 + 0 + + + + + + + + + FullID + + + + + + + + + LocalID + + + + + + + + + OwnerID + + + + + + + + + ParentID + + + + + + + + + PathBegin + + + + + + + + + PathCurve + + + + + + + + + PathEnd + + + + + + + + + PathRadiusOffset + + + + + + + + + PathRevolutions + + + + + + + + + PathScaleX + + + + + + + + + PathScaleY + + + + + + + + + PathShearX + + + + + + + + + PathShearY + + + + + + + + + PathSkew + + + + + + + + + PathTaperX + + + + + + + + + PathTaperY + + + + + + + + + PathTwist + + + + + + + + + PathTwistBegin + + + + + + + + + PCode + + + + + + + + + Position + + + + + + + + + ProfileBegin + + + + + + + + + ProfileCurve + + + + + + + + + ProfileEnd + + + + + + + + + ProfileHollow + + + + + + + + + Rotation + + + + + + + + + Scale + + + + + + + + + Texture + + + + + + + + + + + + + + + Login + LoginService + LogOn + + + + + + + + + + + + + + + AgentID + + + + + + + + + circuitcode + + + + + circuitcode + AgentCircuitData.circuitcode + + + + + + + + + firstname + + + + + firstname + AgentCircuitData.firstname + + + + + + + + + lastname + + + + + lastname + AgentCircuitData.lastname + + + + + + + + + SecureSessionID + + + + + + + + + SessionID + + + + + + + + + + + OpenSim.Framework.Interfaces.ARequest + + + OpenSim.Framework.Interfaces.ARequest + + + + + + + + + AssetID + + + + + + + + + IsTexture + + + + + + + + + + + + + Authorised + + + + + Authorised + AuthenticateResponse.Authorised + + + + + + + + + LoginInfo + + + + + Login + LoginInfo + LogOn + + + + + + + + + + + Plugin + OpenSim.Framework.Interfaces.IAssetPlugin + + + + + + + + + GetAssetServer + + + + + + + + + + + + + IsTexture + + + + + + + + + + + + + ID + assetID + Id + + + + + + + + + ServerUrl + + + + + ServerKey + + + + + ServerUrl + IAssetServer.SetServerInfo(String, String):Void + + + + + + + + + + + Plugin + OpenSim.Framework.Interfaces.IGridPlugin + + + + + + + + + GetGridServer + + + + + + + + + + + + + ID + sessionID + Id + + + + + ID + agentID + Id + + + + + + + + + GetName + + + + + + + + + ID + sessionID + Id + + + + + ID + agentID + Id + + + + + Logout + LogoutSession + LogOff + + + + + + + + + Neighbours + IGridServer.RequestNeighbours():NeighbourInfo[] + + + + + + + + + IGridServer.RequestUUIDBlock():UUIDBlock + + + + + + + + + ServerUrl + + + + + SendKey + + + + + RecvKey + + + + + IGridServer.SetServerInfo(String, String, String):Void + Recv + RecvKey + + + + + ServerUrl + IGridServer.SetServerInfo(String, String, String):Void + + + + + + + + + + + + + ID + primID + Id + + + + + + + + + ShutDown + method + ShutDown + Shutdown + + + + + + + + + + + Sim + OpenSim.Framework.Interfaces.ISimConfig + + + + + + + + + GetConfigObject + + + + + + + + + + + + + ID + agentID + Id + + + + + + + + + ServerUrl + + + + + SendKey + + + + + RecvKey + + + + + IUserServer.SetServerInfo(String, String, String):Void + Recv + RecvKey + + + + + ServerUrl + IUserServer.SetServerInfo(String, String, String):Void + + + + + + + + + + + + + Logout + LogoutSession + LogOff + + + + + + + + + + + Login + Login + LogOn + + + + + + + + + Agent + + + + + + + + + BaseFolder + + + + + + + + + First + + + + + + + + + InventoryFolder + + + + + + + + + Last + + + + + + + + + SecureSession + + + + + + + + + Session + + + + + + + + + + + Neighbour + OpenSim.Framework.Interfaces.NeighbourInfo + + + + + + + + + regionhandle + + + + + regionhandle + NeighbourInfo.regionhandle + + + + + + + + + RegionLocX + + + + + + + + + RegionLocY + + + + + + + + + sim_ip + + + + + sim + NeighbourInfo.sim_ip + + + + + sim_ip + + + + + + + + + sim_port + + + + + sim + NeighbourInfo.sim_port + + + + + sim_port + + + + + + + + + + + + + agentcircuits + + + + + agentcircuits + + + + + agentcircuits + RemoteGridBase.agentcircuits:Dictionary`2<System.UInt32,OpenSim.Framework.Interfaces.AgentCircuitData> + + + + + + + + + Logout + LogoutSession + LogOff + + + + + + + + + + + Sim + OpenSim.Framework.Interfaces.SimConfig + + + + + + + + + AssetSendKey + + + + + + + + + AssetURL + + + + + + + + + GridRecvKey + + + + + Recv + SimConfig.GridRecvKey + + + + + + + + + GridSendKey + + + + + + + + + GridURL + + + + + + + + + IPListenAddr + + + + + Addr + SimConfig.IPListenAddr + + + + + + + + + IPListenPort + + + + + + + + + RegionHandle + + + + + + + + + RegionLocX + + + + + + + + + RegionLocY + + + + + + + + + RegionName + + + + + + + + + SimConfig.SaveMap(Single[]):Void + heightmap + heightmap + + + + + + + + + UserRecvKey + + + + + Recv + SimConfig.UserRecvKey + + + + + + + + + UserSendKey + + + + + + + + + UserURL + + + + + + + + + + + UUIDBlock + + + + + OpenSim.Framework.Interfaces.UUIDBlock + + + OpenSim.Framework.Interfaces.UUIDBlock + + + + + + + + + BlockEnd + + + + + + + + + BlockStart + + + + + + + + + + + + + + + + + AgentInventory.AgentInventory() + AgentInventory.AgentInventory() AgentInventory.Initialise():Void + + + + + + + + + ID + folderID + Id + + + + + + + + + AgentID + + + + + + + + + ID + folderID + Id + + + + + + + + + Initialise + AgentInventory.Initialise():Void + + + + + + + + + InventoryFolders + + + + + + + + + InventoryItems + + + + + + + + + InventoryRoot + + + + + + + + + LastCached + + + + + + + + + ID + itemID + Id + + + + + + + + + Wearables + + + + + Wearables + AgentInventory.Wearables + + + + + + + + + + + + + AssetID + + + + + + + + + ItemID + + + + + + + + + + + + + DefaultType + + + + + + + + + FolderID + + + + + + + + + FolderName + + + + + + + + + Items + + + + + System.Collections.Generic.List`1<OpenSim.Framework.Inventory.InventoryItem> + InventoryFolder.Items + + + + + + + + + OwnerID + + + + + + + + + ParentID + + + + + + + + + Version + + + + + + + + + + + + + AssetID + + + + + + + + + CreatorID + + + + + + + + + Description + + + + + + + + + FolderID + + + + + + + + + InvType + + + + + + + + + ItemID + + + + + + + + + Name + + + + + + + + + OwnerID + + + + + + + + + Type + + + + + + + + + + + + + + + Sim + OpenSim.Framework.Sims.SimProfile + + + + + + + + + SimProfile.LoadFromGrid(UInt64, String, String, String):SimProfile + System.Exception + + + + + GridURL + + + + + SendKey + + + + + RecvKey + + + + + SimProfile.LoadFromGrid(UInt64, String, String, String):SimProfile + Recv + RecvKey + + + + + region_handle + + + + + GridURL + + + + + RecvKey + SimProfile.LoadFromGrid(UInt64, String, String, String):SimProfile + + + + + SimProfile.LoadFromGrid(UInt64, String, String, String):SimProfile + System.Convert.ToUInt16(System.Object) + System.Convert.ToUInt16(System.Object,System.IFormatProvider) + + + + + SimProfile.LoadFromGrid(UInt64, String, String, String):SimProfile + System.Convert.ToUInt32(System.Object) + System.Convert.ToUInt32(System.Object,System.IFormatProvider) + + + SimProfile.LoadFromGrid(UInt64, String, String, String):SimProfile + System.Convert.ToUInt32(System.Object) + System.Convert.ToUInt32(System.Object,System.IFormatProvider) + + + + + SimProfile.LoadFromGrid(UInt64, String, String, String):SimProfile + System.Convert.ToUInt64(System.Object) + System.Convert.ToUInt64(System.Object,System.IFormatProvider) + + + + + SimProfile.LoadFromGrid(UInt64, String, String, String):SimProfile + System.UInt64.ToString + System.UInt64.ToString(System.IFormatProvider) + + + + + + + + + + + Sim + OpenSim.Framework.Sims.SimProfileBase + + + + + + + + + caps_url + + + + + caps_url + + + + + + + + + recvkey + + + + + recvkey + SimProfileBase.recvkey + + + + + + + + + regionhandle + + + + + regionhandle + SimProfileBase.regionhandle + + + + + + + + + RegionLocX + + + + + + + + + RegionLocY + + + + + + + + + regionname + + + + + regionname + SimProfileBase.regionname + + + + + + + + + sendkey + + + + + sendkey + SimProfileBase.sendkey + + + + + + + + + sim_ip + + + + + sim + SimProfileBase.sim_ip + + + + + sim_ip + + + + + + + + + sim_port + + + + + sim + SimProfileBase.sim_port + + + + + sim_port + + + + + + + + + UUID + + + + + + + + + + + + + + + Heightmap + OpenSim.Framework.Terrain.HeightmapGenHills + + + + + + + + + HeightmapGenHills.GenerateHeightmap(Int32, Single, Single, Boolean):Single[] + num + numHills + + + + + Heightmap + HeightmapGenHills.GenerateHeightmap(Int32, Single, Single, Boolean):Single[] + + + + + + + + + HeightmapGenHills.NumHills + + + + + + + + + + + + + + + + + UserProfile.UserProfile() + IsGridGod + System.Boolean + false + + + + + + + + + Sim + UserProfile.AddSimCircuit(UInt32, LLUUID):Void + + + + + regionUUID + + + + + + + + + AssetURL + + + + + + + + + Circuits + + + + + + + + + CurrentSecureSessionID + + + + + + + + + CurrentSessionID + + + + + + + + + firstname + + + + + firstname + UserProfile.firstname + + + + + + + + + homelookat + + + + + homelookat + UserProfile.homelookat + + + + + + + + + homepos + + + + + homepos + UserProfile.homepos + + + + + + + + + homeregionhandle + + + + + homeregionhandle + UserProfile.homeregionhandle + + + + + + + + + Inventory + + + + + + + + + IsGridGod + + + + + + + + + IsLocal + + + + + + + + + lastname + + + + + lastname + UserProfile.lastname + + + + + + + + + MD5passwd + + + + + + + + + UUID + + + + + + + + + + + + + response + + + + + Customise + UserProfileManager.CustomiseResponse(Hashtable&, UserProfile):Void + + + + + UserProfileManager.CustomiseResponse(Hashtable&, UserProfile):Void + GridResp + Nwc.XmlRpc.XmlRpcResponse + + + + + UserProfileManager.CustomiseResponse(Hashtable&, UserProfile):Void + System.Single.ToString + System.Single.ToString(System.IFormatProvider) + + + UserProfileManager.CustomiseResponse(Hashtable&, UserProfile):Void + System.Single.ToString + System.Single.ToString(System.IFormatProvider) + + + UserProfileManager.CustomiseResponse(Hashtable&, UserProfile):Void + System.Single.ToString + System.Single.ToString(System.IFormatProvider) + + + UserProfileManager.CustomiseResponse(Hashtable&, UserProfile):Void + System.Single.ToString + System.Single.ToString(System.IFormatProvider) + + + UserProfileManager.CustomiseResponse(Hashtable&, UserProfile):Void + System.Single.ToString + System.Single.ToString(System.IFormatProvider) + + + UserProfileManager.CustomiseResponse(Hashtable&, UserProfile):Void + System.Single.ToString + System.Single.ToString(System.IFormatProvider) + + + + + UserProfileManager.CustomiseResponse(Hashtable&, UserProfile):Void + System.UInt32.ToString + System.UInt32.ToString(System.IFormatProvider) + + + UserProfileManager.CustomiseResponse(Hashtable&, UserProfile):Void + System.UInt32.ToString + System.UInt32.ToString(System.IFormatProvider) + + + + + + + + + DefaultStartupMsg + + + + + + + + + GridRecvKey + + + + + Recv + UserProfileManager.GridRecvKey + + + + + + + + + GridSendKey + + + + + + + + + GridURL + + + + + + + + + UserProfileManager.ParseXMLRPC(String):String + System.Exception + + + + + UserProfileManager.ParseXMLRPC(String):String + + + + + UserProfileManager.ParseXMLRPC(String):String + System.Int32.ToString + System.Int32.ToString(System.IFormatProvider) + + + UserProfileManager.ParseXMLRPC(String):String + System.Int32.ToString + System.Int32.ToString(System.IFormatProvider) + + + + + UserProfileManager.ParseXMLRPC(String):String + System.Single.ToString + System.Single.ToString(System.IFormatProvider) + + + UserProfileManager.ParseXMLRPC(String):String + System.Single.ToString + System.Single.ToString(System.IFormatProvider) + + + UserProfileManager.ParseXMLRPC(String):String + System.Single.ToString + System.Single.ToString(System.IFormatProvider) + + + UserProfileManager.ParseXMLRPC(String):String + System.Single.ToString + System.Single.ToString(System.IFormatProvider) + + + UserProfileManager.ParseXMLRPC(String):String + System.Single.ToString + System.Single.ToString(System.IFormatProvider) + + + UserProfileManager.ParseXMLRPC(String):String + System.Single.ToString + System.Single.ToString(System.IFormatProvider) + + + UserProfileManager.ParseXMLRPC(String):String + System.Single.ToString + System.Single.ToString(System.IFormatProvider) + + + UserProfileManager.ParseXMLRPC(String):String + System.Single.ToString + System.Single.ToString(System.IFormatProvider) + + + UserProfileManager.ParseXMLRPC(String):String + System.Single.ToString + System.Single.ToString(System.IFormatProvider) + + + + + + + + + UserProfileManager.SetKeys(String, String, String, String):Void + recv + recvKey + + + + + url + UserProfileManager.SetKeys(String, String, String, String):Void + + + + + + + + + + + + + UserProfileManagerBase.AuthenticateUser(String, String, String):Boolean + firstname + firstname + + + + + UserProfileManagerBase.AuthenticateUser(String, String, String):Boolean + lastname + lastname + + + + + UserProfileManagerBase.AuthenticateUser(String, String, String):Boolean + passwd + passwd + + + + + + + + + MD5passwd + + + + + UserProfileManagerBase.CreateNewProfile(String, String, String):UserProfile + firstname + firstname + + + + + UserProfileManagerBase.CreateNewProfile(String, String, String):UserProfile + lastname + lastname + + + + + UserProfileManagerBase.CreateNewProfile(String, String, String):UserProfile + M + MD5passwd + + + + + + + + + ProfileLLUUID + + + + + ProfileLLUUID + + + + + UserProfileManagerBase.GetProfileByLLUUID(LLUUID):UserProfile + + + + + + + + + UserProfileManagerBase.GetProfileByName(String, String):UserProfile + firstname + firstname + + + + + UserProfileManagerBase.GetProfileByName(String, String):UserProfile + lastname + lastname + + + + + + + + + ID + agentID + Id + + + + + + + + + GodID + + + + + ID + GodID + Id + + + + + + + + + UserProfiles + + + + + + + + + + + + + + + OpenSim.Framework.Utilities.BlockingQueue`1 + Queue + + + + + + + + + Util + OpenSim.Framework.Utilities.Util + + + + + Util + + + + + Util + System.Web.Util + + + + + + + + + Xfer + Util.GetNextXferID():UInt32 + + + + + Util.GetNextXferID():UInt32 + + + + + GetNextXferID + + + + + + + + + X + + + + + Y + + + + + Util.UIntsToLong(UInt32, UInt32):UInt64 + X + + + + + Util.UIntsToLong(UInt32, UInt32):UInt64 + Y + + + + + Ints + Util.UIntsToLong(UInt32, UInt32):UInt64 + + + + + + + + + + + + + + + + + + + OpenSim.GridInterfaces.Local + + + + + OpenSim.GridInterfaces.Local + + + + + OpenSim.GridInterfaces.Local + + + + + + + + + + + + + Data + + + + + + + + + Name + + + + + + + + + Type + + + + + + + + + UUID + + + + + + + + + + + AssetUUIDQuery + + + + + + + + + 'asset' + AssetUUIDQuery.Match(AssetStorage):Boolean + + + + + + + + + + + Plugin + OpenSim.GridInterfaces.Local.LocalAssetPlugin + + + + + + + + + + + LocalAssetServer.LocalAssetServer() + System.Exception + + + + + + + + + LocalAssetServer.LoadAsset(AssetBase, Boolean, String):Void + + + + + image + LocalAssetServer.LoadAsset(AssetBase, Boolean, String):Void + + + + + + + + + 'asset' + LocalAssetServer.UploadNewAsset(AssetBase):Void + + + + + + + + + + + Plugin + OpenSim.GridInterfaces.Local.LocalGridPlugin + + + + + + + + + + + Logout + LogoutSession + LogOff + + + + + + + + + Sessions + + + + + System.Collections.Generic.List`1<OpenSim.Framework.Interfaces.Login> + LocalGridServer.Sessions + + + + + + + + + + + + + + + + + + + OpenSim.GridInterfaces.Remote + + + + + OpenSim.GridInterfaces.Remote + + + + + OpenSim.GridInterfaces.Remote + + + + + + + + + + + Plugin + OpenSim.GridInterfaces.Remote.RemoteAssetPlugin + + + + + + + + + Plugin + OpenSim.GridInterfaces.Remote.RemoteGridPlugin + + + + + + + + + + + agentcircuits + + + + + + + + + circuitcode + RemoteGridServer.AuthenticateSession(LLUUID, LLUUID, UInt32):AuthenticateResponse + circuitCode + IGridServer.AuthenticateSession(LLUUID, LLUUID, UInt32):AuthenticateResponse + + + + + + + + + RemoteGridServer.GridRecvKey + + + + + + + + + RemoteGridServer.GridSendKey + + + + + + + + + RemoteGridServer.LogoutSession(LLUUID, LLUUID, UInt32):Boolean + WebRequest.Create(Uri):WebRequest + WebRequest.Create(String):WebRequest + + + + + RemoteGridServer.LogoutSession(LLUUID, LLUUID, UInt32):Boolean + GridResponse + System.String + + + + + Logout + LogoutSession + LogOff + + + + + 'sessionID' + RemoteGridServer.LogoutSession(LLUUID, LLUUID, UInt32):Boolean + + + + + + + + + + + + + + + + + + + OpenSim.Physics.Manager + + + + + OpenSim.Physics.Manager + + + + + OpenSim.Physics.Manager + + + + + + + + + + + Plugin + OpenSim.Physics.Manager.IPhysicsPlugin + + + + + + + + + GetName + + + + + + + + + GetScene + + + + + + + + + + + + + 'heightMap' + NullPhysicsScene.SetTerrain(Single[]):Void + + + + + + + + + NullPhysicsScene.Simulate(Single):Void + System.Int32.ToString + System.Int32.ToString(System.IFormatProvider) + + + + + + + + + + + + + Kinematic + PhysicsActor.Kinematic:Boolean + + + + + + + + + + + + + PhysicsManager.GetPhysicsScene(String):PhysicsScene + System.String.Format(System.String,System.Object) + System.String.Format(System.IFormatProvider,System.String,System.Object[]) + + + + + + + + + Plugins + PhysicsManager.LoadPlugins():Void + + + + + + + + + + + + + PhysicsVector.PhysicsVector(Single, Single, Single) + x + + + + + PhysicsVector.PhysicsVector(Single, Single, Single) + y + + + + + PhysicsVector.PhysicsVector(Single, Single, Single) + z + + + + + + + + + X + + + + + X + PhysicsVector.X + + + + + + + + + Y + + + + + Y + PhysicsVector.Y + + + + + + + + + Z + + + + + Z + PhysicsVector.Z + + + + + + + + + PhysicsVector.Zero + OpenSim.Physics.Manager.PhysicsVector + + + + + + + + + + + + + + + + + + + OpenSim.RegionServer + + + + + OpenSim.RegionServer + + + + + OpenSim.RegionServer + + + + + OpenSim.RegionServer + + + + + OpenSim.RegionServer + + + + + + + + + + + + + ID + transactionID + Id + + + + + + + + + ID + transactionID + Id + + + + + + + + + ID + transactionID + Id + + + + + + + + + ID + assetID + Id + + + + + AgentAssetUpload.HandleUploadPacket(AssetUploadRequestPacket, LLUUID):Void + System.Int32.ToString(System.String) + System.Int32.ToString(System.String,System.IFormatProvider) + + + AgentAssetUpload.HandleUploadPacket(AssetUploadRequestPacket, LLUUID):Void + System.Int32.ToString(System.String) + System.Int32.ToString(System.String,System.IFormatProvider) + + + + + 'assetID' + AgentAssetUpload.HandleUploadPacket(AssetUploadRequestPacket, LLUUID):Void + + + 'pack' + AgentAssetUpload.HandleUploadPacket(AssetUploadRequestPacket, LLUUID):Void + + + + + + + + + AgentAssetUpload.HandleXferPacket(SendXferPacketPacket):Void + xfer + xferPacket + + + + + Xfer + AgentAssetUpload.HandleXferPacket(SendXferPacketPacket):Void + + + + + + + + + + + + + AssetTransaction.AssetTransaction() + UploadComplete + System.Boolean + false + + + + + + + + + AddToInventory + + + + + + + + + Asset + + + + + + + + + InventFolder + + + + + + + + + TransactionID + + + + + + + + + UploadComplete + + + + + + + + + XferID + + + + + Xfer + AssetTransaction.XferID + + + + + + + + + + + Grid + OpenSim.Framework.Grid + + + + + + + + + AssetDll + + + + + + + + + AssetServer + + + + + + + + + GridDll + + + + + + + + + GridServer + + + + + + + + + Initialise + Grid.Initialise():Void + + + + + + + + + Grid.LoadAssetDll(String):IAssetServer + + + + + + + + + Grid.LoadGridDll(String):IGridServer + + + + + + + + + + + Sim + OpenSim.OpenSimApplication + + + + + + + + + OpenSimApplication.RemoveClientCircuit(UInt32):Void + circuitcode + circuitcode + + + + + + + + + OpenSimApplication.SendPacketTo(Byte[], Int32, SocketFlags, UInt32):Void + circuitcode + circuitcode + + + + + + + + + StartUp + method + StartUp + Startup + + + + + + + + + + + Sim + OpenSim.OpenSimMain + + + + + OpenSim.OpenSimMain + System.Timers.Timer, System.Net.Sockets.Socket + + + + + + + + + OpenSimMain.OpenSimMain() + loginserver + System.Boolean + false + + + OpenSimMain.OpenSimMain() + sandbox + System.Boolean + false + + + + + + + + + _physicsEngine + + + + + _physicsEngine + + + + + + + + + OpenSimMain.LoadConfigDll(String):SimConfig + + + + + + + + + loginserver + + + + + loginserver + OpenSimMain.loginserver + + + + + + + + + sandbox + + + + + + + + + Server + + + + + + + + + Timer.set_Interval(Double):Void + OpenSimMain.StartUp():Void + + + + + OpenSimMain.StartUp():Void + System.UInt32.ToString + System.UInt32.ToString(System.IFormatProvider) + + + OpenSimMain.StartUp():Void + System.UInt32.ToString + System.UInt32.ToString(System.IFormatProvider) + + + + + + + + + + + Sim + OpenSim.OpenSimRoot + + + + + + + + + OpenSimRoot.OpenSimRoot() + Sandbox + System.Boolean + false + + + + + + + + + Application + + + + + + + + + AssetCache + + + + + + + + + Cfg + + + + + Cfg + OpenSimRoot.Cfg + + + + + + + + + ClientThreads + + + + + + + + + GridServers + + + + + + + + + HttpServer + + + + + + + + + InventoryCache + + + + + + + + + LocalWorld + + + + + + + + + Sandbox + + + + + + + + + StartUp + method + StartUp + Startup + + + + + + + + + startuptime + + + + + startuptime + OpenSimRoot.startuptime + + + + + + + + + + + Que + OpenSim.QueItem + + + + + + + + + Incoming + + + + + + + + + Packet + + + + + + + + + + + Sim + OpenSim.SimClient + + + + + OpenSim.SimClient + System.Timers.Timer + + + + + + + + + SimClient.SimClient(EndPoint, UseCircuitCodePacket) + Sequence + System.UInt32 + 0 + + + SimClient.SimClient(EndPoint, UseCircuitCodePacket) + debug + System.Boolean + false + + + + + Timer.Timer(Double) + SimClient.SimClient(EndPoint, UseCircuitCodePacket) + + + + + SimClient.SimClient(EndPoint, UseCircuitCodePacket) + initialcirpack + initialcirpack + + + + + + + + + AgentID + + + + + + + + + CircuitCode + + + + + + + + + ClientAvatar + + + + + + + + + NewPack + + + + + + + + + SimClient.newAssetFolder + + + + + + + + + NewPack + + + + + + + + + Pack + + + + + SimClient.ProcessInPacket(Packet):Void + wear + libsecondlife.Packets.AgentIsNowWearingPacket + + + + + op_Equality + "" + SimClient.ProcessInPacket(Packet):Void + + + + + + + + + SimClient.ProcessOutPacket(Packet):Void + System.Exception + + + + + Pack + + + + + + + + + SecureSessionID + + + + + + + + + SessionID + + + + + + + + + userEP + + + + + + + + + + + OpenSim.SimConsole + OpenSim.Framework.Console.ConsoleBase + + + + + Sim + OpenSim.SimConsole + + + + + + + + + SimConsole.SimConsole(ConsoleType, String, Int32) + constype + constype + + + + + SimConsole.SimConsole(ConsoleType, String, Int32) + sparam + sparam + + + + + SimConsole.SimConsole(ConsoleType, String, Int32) + iparam + iparam + + + + + iparam + SimConsole.SimConsole(ConsoleType, String, Int32) + + + + + sparam + SimConsole.SimConsole(ConsoleType, String, Int32) + + + + + + + + + op_Equality + "" + SimConsole.CmdPrompt(String, String):String + + + + + + + + + SimConsole.ConsType + + + + + + + + + SimConsole.MainConsolePrompt():Void + System.UInt64.ToString + System.UInt64.ToString(System.IFormatProvider) + + + + + + + + + 'cmdparams' + SimConsole.RunCmd(String, String[]):Object + + + + + + + + + SimConsole.ShowCommands(String):Void + System.String.Format(System.String,System.Object[]) + System.String.Format(System.IFormatProvider,System.String,System.Object[]) + + + SimConsole.ShowCommands(String):Void + System.String.Format(System.String,System.Object[]) + System.String.Format(System.IFormatProvider,System.String,System.Object[]) + + + + + + + + + + + + + Version + + + + + + + + + + + + + + + + + ID + imageID + Id + + + + + + + + + AssetRequests + + + + + System.Collections.Generic.List`1<OpenSim.Assets.AssetRequest> + AssetCache.AssetRequests + + + + + + + + + Assets + + + + + + + + + sourceAsset + AssetCache.CloneAsset(LLUUID, AssetInfo):AssetInfo + OpenSim.Assets.AssetInfo + OpenSim.Framework.Assets.AssetBase + + + + + AssetCache.CloneAsset(LLUUID, AssetInfo):AssetInfo + + + + + newOwner + AssetCache.CloneAsset(LLUUID, AssetInfo):AssetInfo + + + + + 'sourceAsset' + AssetCache.CloneAsset(LLUUID, AssetInfo):AssetInfo + + + + + + + + + source + AssetCache.CloneImage(LLUUID, TextureImage):TextureImage + OpenSim.Assets.TextureImage + OpenSim.Framework.Assets.AssetBase + + + + + AssetCache.CloneImage(LLUUID, TextureImage):TextureImage + + + + + newOwner + AssetCache.CloneImage(LLUUID, TextureImage):TextureImage + + + + + 'source' + AssetCache.CloneImage(LLUUID, TextureImage):TextureImage + + + + + + + + + ID + agentID + Id + + + + + + + + + ID + assetID + Id + + + + + + + + + RequestedAssets + + + + + + + + + RequestedTextures + + + + + + + + + AssetCache.RunAssetManager():Void + System.Exception + + + + + + + + + TextureRequests + + + + + System.Collections.Generic.List`1<OpenSim.Assets.AssetRequest> + AssetCache.TextureRequests + + + + + + + + + Textures + + + + + + + + + + + OpenSim.Assets.AssetInfo + OpenSim.Framework.Assets.AssetBase + + + + + + + + + AssetInfo.AssetInfo(AssetBase) + a + aBase + + + + + 'aBase' + AssetInfo.AssetInfo(AssetBase) + + + + + + + + + + + + + AssetRequest.AssetRequest() + DataPointer + System.Int64 + 0 + + + AssetRequest.AssetRequest() + NumPackets + System.Int32 + 0 + + + AssetRequest.AssetRequest() + PacketCounter + System.Int32 + 0 + + + + + + + + + AssetInf + + + + + + + + + DataPointer + + + + + + + + + ImageInfo + + + + + + + + + IsTextureRequest + + + + + + + + + NumPackets + + + + + Num + AssetRequest.NumPackets + + + + + + + + + PacketCounter + + + + + + + + + RequestAssetID + + + + + + + + + RequestUser + + + + + + + + + TransferRequestID + + + + + + + + + + + + + ID + folderID + Id + + + + + + + + + ID + clientID + Id + + + + + + + + + ID + folderID + Id + + + + + + + + + ID + folderID + Id + + + + + + + + + FetchItems + + + + + + + + + FetchDescend + + + + + + + + + ID + agentID + Id + + + + + + + + + ID + itemID + Id + + + + + + + + + + + OpenSim.Assets.TextureImage + OpenSim.Framework.Assets.AssetBase + + + + + + + + + TextureImage.TextureImage(AssetBase) + a + aBase + + + + + 'aBase' + TextureImage.TextureImage(AssetBase) + + + + + + + + + + + + + + + Sim + OpenSim.CAPS.SimCAPSHTTPServer + + + + + SimCAPSHTTPServer + + + + + OpenSim.CAPS.SimCAPSHTTPServer + System.Net.HttpListener + + + + + + + + + SimCAPSHTTPServer.HandleRequest(Object):Void + stateinfo + stateinfo + + + + + + + + + HTTPD + + + + + + + + + Listener + + + + + + + + + SimCAPSHTTPServer.LoadAdminPage():Void + System.Exception + + + + + + + + + SimCAPSHTTPServer.ParseLLSDXML(String):String + + + + + requestBody + SimCAPSHTTPServer.ParseLLSDXML(String):String + + + + + + + + + SimCAPSHTTPServer.ParseREST(String, String, String):String + System.Exception + + + + + SimCAPSHTTPServer.ParseREST(String, String, String):String + System.String.Format(System.String,System.Object[]) + System.String.Format(System.IFormatProvider,System.String,System.Object[]) + + + + + + + + + SimCAPSHTTPServer.ParseXMLRPC(String):String + System.Exception + + + + + SimCAPSHTTPServer.ParseXMLRPC(String):String + + + + + SimCAPSHTTPServer.ParseXMLRPC(String):String + System.Convert.ToUInt32(System.Object) + System.Convert.ToUInt32(System.Object,System.IFormatProvider) + + + + + + + + + SimCAPSHTTPServer.StartHTTP():Void + System.Exception + + + + + SimCAPSHTTPServer.StartHTTP():Void + + + + + + + + + + + + + + + + + mesh + + + + + System.Collections.Generic.List`1<OpenSim.types.Triangle> + Mesh.mesh + + + + + + + + + Mesh.op_Addition(Mesh, Mesh):Mesh + a + + + + + Mesh.op_Addition(Mesh, Mesh):Mesh + b + + + + + Add + Mesh.op_Addition(Mesh, Mesh):Mesh + + + + + Mesh + Mesh.op_Addition(Mesh, Mesh):Mesh + + + + + + + + + + + + + A + + + + + B + + + + + C + + + + + Triangle.Triangle(Vector3, Vector3, Vector3) + A + + + + + Triangle.Triangle(Vector3, Vector3, Vector3) + B + + + + + Triangle.Triangle(Vector3, Vector3, Vector3) + C + + + + + + + + + + + + + + + + + LocalUserProfileManager.CustomiseResponse(Hashtable&, UserProfile):Void + System.Int32.ToString + System.Int32.ToString(System.IFormatProvider) + + + LocalUserProfileManager.CustomiseResponse(Hashtable&, UserProfile):Void + System.Int32.ToString + System.Int32.ToString(System.IFormatProvider) + + + + + LocalUserProfileManager.CustomiseResponse(Hashtable&, UserProfile):Void + System.Single.ToString + System.Single.ToString(System.IFormatProvider) + + + LocalUserProfileManager.CustomiseResponse(Hashtable&, UserProfile):Void + System.Single.ToString + System.Single.ToString(System.IFormatProvider) + + + LocalUserProfileManager.CustomiseResponse(Hashtable&, UserProfile):Void + System.Single.ToString + System.Single.ToString(System.IFormatProvider) + + + LocalUserProfileManager.CustomiseResponse(Hashtable&, UserProfile):Void + System.Single.ToString + System.Single.ToString(System.IFormatProvider) + + + LocalUserProfileManager.CustomiseResponse(Hashtable&, UserProfile):Void + System.Single.ToString + System.Single.ToString(System.IFormatProvider) + + + LocalUserProfileManager.CustomiseResponse(Hashtable&, UserProfile):Void + System.Single.ToString + System.Single.ToString(System.IFormatProvider) + + + + + + + + + + + OpenSim.UserServer.LoginServer + OpenSim.Framework.Grid.LoginService + + + + + OpenSim.UserServer.LoginServer + System.Net.Sockets.Socket + + + + + Login + LoginServer + LogOn + + + + + + + + + LoginServer.LoginServer(IGridServer) + _needPasswd + System.Boolean + false + + + LoginServer.LoginServer(IGridServer) + userAccounts + System.Boolean + false + + + + + + + + + LoginServer.Authenticate(String, String, String):Boolean + passwd + passwd + + + + + + + + + clientAddress + + + + + + + + + Customise + LoginServer.CustomiseLoginResponse(Hashtable, String, String):Void + + + + + Login + CustomiseLoginResponse + LogOn + + + + + + + + + LoginServer.EncodePassword(String):String + System.String.ToLower + System.String.ToLower(System.Globalization.CultureInfo) + + + + + + + + + LoginServer.GetAgentId(String, String):LLUUID + System.Int32.ToString(System.String) + System.Int32.ToString(System.String,System.IFormatProvider) + + + + + + + + + LoginServer.InitializeLogin():Void + 4 + UserProfileManager.SetKeys(String, String, String, String):Void + Welcome to OpenSim + + + + + Sim + OpenSim + + + + + + + + + LoginServer.LoginRequest(StreamReader, StreamWriter):Void + System.Exception + + + + + LoginServer.LoginRequest(StreamReader, StreamWriter):Void + System.Convert.ToInt32(System.String) + System.Convert.ToInt32(System.String,System.IFormatProvider) + + + + + op_Inequality + "" + LoginServer.LoginRequest(StreamReader, StreamWriter):Void + + + + + + + + + writer + LoginServer.ProcessXmlRequest(XmlRpcRequest, StreamWriter):Boolean + System.IO.StreamWriter + System.IO.TextWriter + + + + + LoginServer.ProcessXmlRequest(XmlRpcRequest, StreamWriter):Boolean + System.Int32.ToString + System.Int32.ToString(System.IFormatProvider) + + + + + LoginServer.ProcessXmlRequest(XmlRpcRequest, StreamWriter):Boolean + System.Int32.ToString(System.String) + System.Int32.ToString(System.String,System.IFormatProvider) + + + + + 'request' + LoginServer.ProcessXmlRequest(XmlRpcRequest, StreamWriter):Boolean + + + 'writer' + LoginServer.ProcessXmlRequest(XmlRpcRequest, StreamWriter):Boolean + + + 'writer' + LoginServer.ProcessXmlRequest(XmlRpcRequest, StreamWriter):Boolean + + + + + + + + + remoteAddress + + + + + + + + + LoginServer.RunLogin():Void + System.Exception + + + LoginServer.RunLogin():Void + System.Exception + + + + + LoginServer.RunLogin():Void + clientEndPoint + System.Net.IPEndPoint + + + + + + + + + + + + + + + + + Avatar.Avatar() + PhysicsEngineFlying + System.Boolean + false + + + + + + + + + Avatar.Avatar(SimClient) + _updateCount + System.Int16 + 0 + + + Avatar.Avatar(SimClient) + avatarAppearanceTexture + libsecondlife.LLObject+TextureEntry + null + + + Avatar.Avatar(SimClient) + movementflag + System.Byte + 0 + + + Avatar.Avatar(SimClient) + updateflag + System.Boolean + false + + + + + TheClient + + + + + + + + + anim_seq + + + + + anim + Avatar.anim_seq + + + + + anim_seq + + + + + + + + + Animations + + + + + + + + + RegionInfo + + + + + RegionInfo + Avatar.CompleteMovement(World):Void + + + + + + + + + ControllingClient + + + + + + + + + current_anim + + + + + anim + Avatar.current_anim + + + + + current_anim + + + + + + + + + firstname + + + + + firstname + Avatar.firstname + + + + + + + + + lastname + + + + + lastname + Avatar.lastname + + + + + + + + + Anims + Avatar.LoadAnims():Void + + + + + + + + + PhysActor + + + + + + + + + PhysicsEngineFlying + + + + + + + + + Anim + Avatar.SendAnimPack():Void + + + + + + + + + 'userInfo' + Avatar.SendAppearanceToOtherAgent(SimClient):Void + + + + + + + + + RegionInfo + + + + + RegionInfo + Avatar.SendRegionHandshake(World):Void + + + + + + + + + + + + + AnimsLLUUID + + + + + Anims + AvatarAnimations.AnimsLLUUID + + + + + + + + + AnimsNames + + + + + Anims + AvatarAnimations.AnimsNames + + + + + + + + + Anims + AvatarAnimations.LoadAnims():Void + + + + + + + + + + + + + Entity.Entity() + localid + System.UInt32 + 0 + + + + + + + + + addForces + + + + + + + + + BackUp + method + BackUp + Backup + + + + + + + + + children + + + + + System.Collections.Generic.List`1<OpenSim.world.Entity> + Entity.children + + + + + + + + + getMesh + + + + + + + + + getName + + + + + + + + + localid + + + + + localid + Entity.localid + + + + + + + + + name + + + + + + + + + position + + + + + + + + + rotation + + + + + + + + + update + + + + + + + + + uuid + + + + + uuid + Entity.uuid + + + + + + + + + velocity + + + + + + + + + + + + + X + + + + + X + NewForce.X + + + + + + + + + Y + + + + + Y + NewForce.Y + + + + + + + + + Z + + + + + Z + NewForce.Z + + + + + + + + + + + 'UpdateFlag' + updateFlag + + + + + + + + + Primitive.Primitive() + dirtyFlag + System.Boolean + false + + + Primitive.Primitive() + mesh_cutbegin + System.Single + 0.0 + + + Primitive.Primitive() + newPrimFlag + System.Boolean + false + + + Primitive.Primitive() + physicsEnabled + System.Boolean + false + + + Primitive.Primitive() + physicstest + System.Boolean + false + + + Primitive.Primitive() + updateFlag + System.Boolean + false + + + + + + + + + localID-702000 + Primitive.CreateFromPacket(ObjectAddPacket, LLUUID, UInt32):Void + + + + + ID + agentID + Id + + + + + ID + localID + Id + + + + + Primitive.CreateFromPacket(ObjectAddPacket, LLUUID, UInt32):Void + System.UInt32.ToString(System.String) + System.UInt32.ToString(System.String,System.IFormatProvider) + + + + + 'addPacket' + Primitive.CreateFromPacket(ObjectAddPacket, LLUUID, UInt32):Void + + + + + + + + + 'store' + Primitive.CreateFromStorage(PrimData):Void + + + + + + + + + dirtyFlag + + + + + + + + + mesh_cutbegin + + + + + cutbegin + Primitive.mesh_cutbegin + + + + + mesh_cutbegin + + + + + + + + + mesh_cutend + + + + + cutend + Primitive.mesh_cutend + + + + + mesh_cutend + + + + + + + + + newPrimFlag + + + + + + + + + PhysActor + + + + + + + + + primData + + + + + + + + + RemoteClient + + + + + 'RemoteClient' + Primitive.UpdateClient(SimClient):Void + + + + + + + + + updateFlag + + + + + + + + + 'pack' + Primitive.UpdateObjectFlags(ObjectFlagUpdatePacket):Void + + + + + + + + + 'addPacket' + Primitive.UpdateShape(ObjectDataBlock):Void + + + + + + + + + + + + + ScriptEngine.ScriptEngine(World) + env + env + + + + + env + ScriptEngine.ScriptEngine(World) + + + + + + + + + ScriptEngine.LoadScript():Void + + + + + + + + + + + + + HeightMap + + + + + + + + + + + World + OpenSim.world + + + + + + + + + World.World() + _localNumber + System.UInt32 + 0 + + + + + + + + + _localNumber + + + + + _localNumber + + + + + + + + + AgentClient + + + + + + + + + AgentClient + + + + + + + + + DeRezPacket + + + + + AgentClient + + + + + World.DeRezObject(DeRezObjectPacket, SimClient):Void + Rez + DeRezPacket + + + + + Rez + World.DeRezObject(DeRezObjectPacket, SimClient):Void + + + + + AgentClient + World.DeRezObject(DeRezObjectPacket, SimClient):Void + + + + + De + World.DeRezObject(DeRezObjectPacket, SimClient):Void + + + + + + + + + Entities + + + + + + + + + RemoteClient + + + + + Prims + World.GetInitialPrims(SimClient):Void + + + + + + + + + LandMap + + + + + + + + + Prims + World.LoadPrimsFromStorage():Void + + + + + + + + + World.LoadStorageDLL(String):Boolean + + + + + + + + + localStorage + + + + + + + + + World.Rand + + + + + + + + + Scripts + + + + + + + + + RemoteClient + + + + + 'RemoteClient' + World.SendLayerData(SimClient):Void + + + 'RemoteClient' + World.SendLayerData(SimClient):Void + + + 'RemoteClient' + World.SendLayerData(SimClient):Void + + + + + + + + + + + + + + + + + IScriptHost.Register(IScript):Boolean + iscript + iscript + + + + + + + + + + + + + + + + + + + OpenSim.Storage.LocalStorageDb4o + + + + + OpenSim.Storage.LocalStorageDb4o + + + + + OpenSim.Storage.LocalStorageDb4o + + + + + + + + + + + + + Db4LocalStorage.Db4LocalStorage() + System.Exception + + + + + + + + + 'receiver' + Db4LocalStorage.LoadPrimitives(ILocalStorageReceiver):Void + + + + + + + + + 'prim' + Db4LocalStorage.StorePrim(PrimData):Void + + + + + + + + + + + UUIDQuery + + + + + + + + + 'prim' + UUIDQuery.Match(PrimData):Boolean + + + + + + + + + + + + + + + + + + + OpenSim.Physics.BasicPhysicsPlugin + + + + + + + + + + OpenSim.Physics.BasicPhysicsPlugin + + + + + + + + + + OpenSim.Physics.BasicPhysicsPlugin + + + + + + + + + + + + + + + + + + BasicActor.flying + + + + + + + + + BasicActor.SetAcceleration(PhysicsVector):Void + accel + accel + + + + + + + + + + + Plugin + OpenSim.Physics.BasicPhysicsPlugin.BasicPhysicsPlugin + + + + + BasicPhysicsPlugin + OpenSim.Physics.BasicPhysicsPlugin + + + + + + + + + + + + + + + + + OpenSim.Physics.OdePlugin + + + + + OpenSim.Physics.OdePlugin + + + + + OpenSim.Physics.OdePlugin + + + + + + + + + + + OdeCharacter + + + + + + + + + parent_scene + OdeCharacter.OdeCharacter(OdeScene, PhysicsVector) + + + + + 'pos' + OdeCharacter.OdeCharacter(OdeScene, PhysicsVector) + + + + + + + + + OdeCharacter.capsule_geom + + + + + + + + + OdeCharacter.gravityAccel + + + + + + + + + OdeCharacter.SetAcceleration(PhysicsVector):Void + accel + accel + + + + + + + + + + + Plugin + OpenSim.Physics.OdePlugin.OdePlugin + + + + + OdePlugin + OpenSim.Physics.OdePlugin + + + + + + + + + + + OdePrim._position + + + + + + + + + OdePrim.SetAcceleration(PhysicsVector):Void + accel + accel + + + + + + + + + + + + + 'position' + OdeScene.AddPrim(PhysicsVector, PhysicsVector):PhysicsActor + + + 'size' + OdeScene.AddPrim(PhysicsVector, PhysicsVector):PhysicsActor + + + + + + + + + OdeScene.Land + + + + + + + + + OdeScene.LandGeom + + + + + + + + + 'heightMap' + OdeScene.SetTerrain(Single[]):Void + + + 'heightMap' + OdeScene.SetTerrain(Single[]):Void + + + + + + + + + space + + + + + space + + + + + + + + + world + + + + + world + + + + + + + + + + + + + + + + + + + OpenSim.Physics.PhysXPlugin + + + + + OpenSim.Physics.PhysXPlugin + + + + + OpenSim.Physics.PhysXPlugin + + + + + + + + + + + + + PhysXCharacter.SetAcceleration(PhysicsVector):Void + accel + accel + + + + + + + + + + + Plugin + OpenSim.Physics.PhysXPlugin.PhysXPlugin + + + + + PhysXPlugin + OpenSim.Physics.PhysXPlugin + + + + + + + + + + + PhysXPrim._position + + + + + + + + + PhysXPrim.SetAcceleration(PhysicsVector):Void + accel + accel + + + + + + + + + + + + + + + + Save it for a rainy day. + Save it for a rainy day. + Save it for a rainy day. + + + + + No valid permission requests were found for assembly '{0}'. You should always specify the minimum security permissions using SecurityAction.RequestMinimum. + + + Sign '{0}' with a strong name key. + + + Consider merging the types defined in '{0}' with another namespace. + + + It appears that field '{0}' is never used or is only ever assigned to. Use this field or remove it. + + + Change '{0}' to be read-only by removing the property setter. + + + The compound word '{0}' in {1} '{2}' exists as a discrete term. If your usage is intended to be single word, case it as '{3}'. + + + '{0}' is marked ComVisible(true) but has the following ComVisible(false) types in its object hierarchy: {1} + + + Consider changing the type of parameter '{0}' in {1} from {2} to its base type {3}. This method appears to only require base class members in its implementation. Suppress this violation if there is a compelling reason to require the more derived type in the method signature. + + + '{0}' contains a call chain that results in a call to a virtual method defined by the class. Review the following call stack for unintended consequences: {1} + + + Modify '{0}' to catch a more specific exception than '{1}' or rethrow the exception. + + + Remove the readonly declaration from '{0}' or change the field to one that is an immutable reference type. If the reference type '{1}' is, in fact, immutable, exclude this message. + + + Make '{0}' private or internal (Friend in VB, public private in C++) and provide a public or protected property to access it. + + + Change '{0}' in {1} to use Collection<T>, ReadOnlyCollection<T> or KeyedCollection<K,V> + + + {0} initializes field {1} of type {2} to {3}. Remove this initialization as it will be done automatically by the runtime. + + + {0} passes a literal as parameter {1} of a call to {2}. Retrieve the following string argument from a resource table instead: '{3}' + + + Consider a design that does not require that '{0}' be a reference parameter. + + + {0} creates an exception of type '{1}', an exception type that is not sufficiently specific and should never be raised by user code. If this exception instance might be thrown, use a different exception type. + + + Modify the call to {0} in method {1} to set the timer interval to a value that's greater than or equal to one second. + + + Correct the casing of member name '{0}'. + Correct the casing of namespace name '{0}'. + Correct the casing of parameter name '{0}'. + Correct the casing of type name '{0}'. + + + Correct the spelling of the unrecognized token '{0}' in member name '{1}'. + Consider providing a more meaningful name than the one-letter token '{0}' in member name '{1}'. + Correct the spelling of the unrecognized token '{0}' in namespace '{1}'. + In method {0}, correct the spelling of the unrecognized token '{1}' in parameter name '{2}' or strip it entirely if it represents any sort of hungarian notation. + In method {0}, consider providing a more meaningful name than the one-letter parameter name '{1}'. + Correct the spelling of the unrecognized token '{0}' in type name '{1}'. + + + Change member names {0} and '{1}' so that they differ by more than case. + + + Remove all underscores from member '{0}'. + Remove all underscores from parameter '{0}'. + Remove all underscores from type '{0}'. + + + Rename '{0}' so that it does not end in '{1}'. + + + Correct the spelling of the unrecognized token '{0}' in the literal '{1}'. + + + Correct the capitalization of member name '{0}'. + Correct the capitalization of namespace name '{0}'. + Correct the capitalization of parameter name '{0}'. + Correct the capitalization of type name '{0}'. + + + Add an AssemblyVersion attribute to '{0}'. + + + '{0}' should be marked with CLSCompliantAttribute and its value should be true. + + + Mark '{0}' as ComVisible(false) at the assembly level, then mark all types within the assembly that should be exposed to Com clients as ComVisible(true). + + + The 'this' parameter (or 'Me' in VB) of {0} is never used. Mark the member as static (or Shared in VB) or use 'this'/'Me' in the method body or at least one property accessor, if appropriate. + + + Consider making '{0}' non-public or a constant. + + + Correct the potential overflow in the operation '{0}' in '{1}'. + + + Provide a method named '{0}' as a friendly alternate for operator {1}. + + + Consider adding an overload of the equality operator for '{0}' that takes the same parameters as {1}. + + + '{0}' should override Equals. + '{0}' should override the equality (==) and inequality (!=) operators. + + + Change parameter name '{0}' of method {1} to '{2}' in order to match the identifier as it has been declared in {3}. + + + Modify {0} to call {1} instead of {2}. + + + Make '{0}' private. + + + Add a property getter to '{0}'. + + + {0} declares a local, '{1}', of type {2}, which is never used or is only assigned to. Use this local or remove it. + + + Parameter '{0}' of {1} is never used. Remove the parameter or use it in the method body. + + + Correct the capitalization of '{0}' in member name '{1}'. + 'Id' is an abbreviation and therefore is not subject to acronym casing guidelines. Correct the capitalization of 'ID' in member name '{0}' by changing it to 'Id'. + 'Id' is an abbreviation and therefore is not subject to acronym casing guidelines. Correct the capitalization of '{0}' in parameter name '{1}' by changing it to '{2}'. + Correct the capitalization of '{0}' in type name '{1}'. + + + {0} makes a call to {1} that does not explicitly provide a CultureInfo. This should be replaced with a call to {2}. + + + {0} makes a call to {1} that does not explicitly provide an IFormatProvider. This should be replaced with a call to {2}. + + + Remove the public constructors from '{0}'. + + + Replace the call to String.{0}({1}) in '{2}' with a call to String.IsNullOrEmpty. + + + The type name '{0}' conflicts in whole or in part with the namespace name '{1}'. Change either name to eliminate the conflict. + + + Implement IDisposable on '{0}' as it instantiates members of the following IDisposable types: {1} + + + Implement IDisposable on '{0}'. + + + Change the type of parameter '{0}' of method {1} from string to System.Uri, or provide an overload of {1}, that allows '{0}' to be passed as a System.Uri object. + + + Replace the term '{0}' in member name '{1}' with the preferred alternate '{2}'. + Replace the term '{0}' in type name '{1}' with the preferred alternate '{2}'. + + + Change '{0}' to a property if appropriate. + + + Validate parameter {0} passed to externally visible method {1}. + + + + diff --git a/OpenSim.build b/OpenSim.build new file mode 100644 index 0000000..51168a1 --- /dev/null +++ b/OpenSim.build @@ -0,0 +1,118 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + diff --git a/OpenSim.sln b/OpenSim.sln new file mode 100644 index 0000000..4ad8e63 --- /dev/null +++ b/OpenSim.sln @@ -0,0 +1,121 @@ +Microsoft Visual Studio Solution File, Format Version 9.00 +# Visual C# Express 2005 +Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "OpenSim.Terrain.BasicTerrain", "OpenSim\OpenSim.Terrain.BasicTerrain\OpenSim.Terrain.BasicTerrain.csproj", "{2270B8FE-0000-0000-0000-000000000000}" +EndProject +Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "OpenSim.Storage.LocalStorageBerkeleyDB", "OpenSim\OpenSim.Storage\LocalStorageBerkeleyDB\OpenSim.Storage.LocalStorageBerkeleyDB.csproj", "{EE9E5D96-0000-0000-0000-000000000000}" +EndProject +Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "OpenSim.Physics.OdePlugin", "OpenSim\OpenSim.Physics\OdePlugin\OpenSim.Physics.OdePlugin.csproj", "{63A05FE9-0000-0000-0000-000000000000}" +EndProject +Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "OpenSim.Framework.Console", "Common\OpenSim.Framework.Console\OpenSim.Framework.Console.csproj", "{A7CD0630-0000-0000-0000-000000000000}" +EndProject +Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "OpenSim", "OpenSim\OpenSim\OpenSim.csproj", "{438A9556-0000-0000-0000-000000000000}" +EndProject +Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "OpenSim.RegionServer", "OpenSim\OpenSim.RegionServer\OpenSim.RegionServer.csproj", "{632E1BFD-0000-0000-0000-000000000000}" +EndProject +Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "OpenSim.GenericConfig.Xml", "Common\OpenSim.GenericConfig\Xml\OpenSim.GenericConfig.Xml.csproj", "{E88EF749-0000-0000-0000-000000000000}" +EndProject +Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "OpenSim.Physics.Manager", "OpenSim\OpenSim.Physics\Manager\OpenSim.Physics.Manager.csproj", "{8BE16150-0000-0000-0000-000000000000}" +EndProject +Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "OpenSim.Physics.BasicPhysicsPlugin", "OpenSim\OpenSim.Physics\BasicPhysicsPlugin\OpenSim.Physics.BasicPhysicsPlugin.csproj", "{4F874463-0000-0000-0000-000000000000}" +EndProject +Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "OpenSim.Physics.PhysXPlugin", "OpenSim\OpenSim.Physics\PhysXPlugin\OpenSim.Physics.PhysXPlugin.csproj", "{988F0AC4-0000-0000-0000-000000000000}" +EndProject +Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "OpenSim.GridInterfaces.Remote", "OpenSim\OpenSim.GridInterfaces\Remote\OpenSim.GridInterfaces.Remote.csproj", "{B55C0B5D-0000-0000-0000-000000000000}" +EndProject +Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "OpenSim.Framework", "Common\OpenSim.Framework\OpenSim.Framework.csproj", "{8ACA2445-0000-0000-0000-000000000000}" +EndProject +Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "OpenSim.Servers", "Common\OpenSim.Servers\OpenSim.Servers.csproj", "{8BB20F0A-0000-0000-0000-000000000000}" +EndProject +Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "OpenSim.Storage.LocalStorageDb4o", "OpenSim\OpenSim.Storage\LocalStorageDb4o\OpenSim.Storage.LocalStorageDb4o.csproj", "{E1B79ECF-0000-0000-0000-000000000000}" +EndProject +Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "OpenSim.Storage.LocalStorageSQLite", "OpenSim\OpenSim.Storage\LocalStorageSQLite\OpenSim.Storage.LocalStorageSQLite.csproj", "{6B20B603-0000-0000-0000-000000000000}" +EndProject +Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "OpenSim.Scripting.EmbeddedJVM", "OpenSim\OpenSim.Scripting\EmbeddedJVM\OpenSim.Scripting.EmbeddedJVM.csproj", "{97A82740-0000-0000-0000-000000000000}" +EndProject +Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "OpenSim.GridInterfaces.Local", "OpenSim\OpenSim.GridInterfaces\Local\OpenSim.GridInterfaces.Local.csproj", "{546099CD-0000-0000-0000-000000000000}" +EndProject +Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "XMLRPC", "Common\XmlRpcCS\XMLRPC.csproj", "{8E81D43C-0000-0000-0000-000000000000}" +EndProject +Global + GlobalSection(SolutionConfigurationPlatforms) = preSolution + Debug|Any CPU = Debug|Any CPU + Release|Any CPU = Release|Any CPU + EndGlobalSection + GlobalSection(ProjectConfigurationPlatforms) = postSolution + {2270B8FE-0000-0000-0000-000000000000}.Debug|Any CPU.ActiveCfg = Debug|Any CPU + {2270B8FE-0000-0000-0000-000000000000}.Debug|Any CPU.Build.0 = Debug|Any CPU + {2270B8FE-0000-0000-0000-000000000000}.Release|Any CPU.ActiveCfg = Release|Any CPU + {2270B8FE-0000-0000-0000-000000000000}.Release|Any CPU.Build.0 = Release|Any CPU + {EE9E5D96-0000-0000-0000-000000000000}.Debug|Any CPU.ActiveCfg = Debug|Any CPU + {EE9E5D96-0000-0000-0000-000000000000}.Debug|Any CPU.Build.0 = Debug|Any CPU + {EE9E5D96-0000-0000-0000-000000000000}.Release|Any CPU.ActiveCfg = Release|Any CPU + {EE9E5D96-0000-0000-0000-000000000000}.Release|Any CPU.Build.0 = Release|Any CPU + {63A05FE9-0000-0000-0000-000000000000}.Debug|Any CPU.ActiveCfg = Debug|Any CPU + {63A05FE9-0000-0000-0000-000000000000}.Debug|Any CPU.Build.0 = Debug|Any CPU + {63A05FE9-0000-0000-0000-000000000000}.Release|Any CPU.ActiveCfg = Release|Any CPU + {63A05FE9-0000-0000-0000-000000000000}.Release|Any CPU.Build.0 = Release|Any CPU + {A7CD0630-0000-0000-0000-000000000000}.Debug|Any CPU.ActiveCfg = Debug|Any CPU + {A7CD0630-0000-0000-0000-000000000000}.Debug|Any CPU.Build.0 = Debug|Any CPU + {A7CD0630-0000-0000-0000-000000000000}.Release|Any CPU.ActiveCfg = Release|Any CPU + {A7CD0630-0000-0000-0000-000000000000}.Release|Any CPU.Build.0 = Release|Any CPU + {438A9556-0000-0000-0000-000000000000}.Debug|Any CPU.ActiveCfg = Debug|Any CPU + {438A9556-0000-0000-0000-000000000000}.Debug|Any CPU.Build.0 = Debug|Any CPU + {438A9556-0000-0000-0000-000000000000}.Release|Any CPU.ActiveCfg = Release|Any CPU + {438A9556-0000-0000-0000-000000000000}.Release|Any CPU.Build.0 = Release|Any CPU + {632E1BFD-0000-0000-0000-000000000000}.Debug|Any CPU.ActiveCfg = Debug|Any CPU + {632E1BFD-0000-0000-0000-000000000000}.Debug|Any CPU.Build.0 = Debug|Any CPU + {632E1BFD-0000-0000-0000-000000000000}.Release|Any CPU.ActiveCfg = Release|Any CPU + {632E1BFD-0000-0000-0000-000000000000}.Release|Any CPU.Build.0 = Release|Any CPU + {E88EF749-0000-0000-0000-000000000000}.Debug|Any CPU.ActiveCfg = Debug|Any CPU + {E88EF749-0000-0000-0000-000000000000}.Debug|Any CPU.Build.0 = Debug|Any CPU + {E88EF749-0000-0000-0000-000000000000}.Release|Any CPU.ActiveCfg = Release|Any CPU + {E88EF749-0000-0000-0000-000000000000}.Release|Any CPU.Build.0 = Release|Any CPU + {8BE16150-0000-0000-0000-000000000000}.Debug|Any CPU.ActiveCfg = Debug|Any CPU + {8BE16150-0000-0000-0000-000000000000}.Debug|Any CPU.Build.0 = Debug|Any CPU + {8BE16150-0000-0000-0000-000000000000}.Release|Any CPU.ActiveCfg = Release|Any CPU + {8BE16150-0000-0000-0000-000000000000}.Release|Any CPU.Build.0 = Release|Any CPU + {4F874463-0000-0000-0000-000000000000}.Debug|Any CPU.ActiveCfg = Debug|Any CPU + {4F874463-0000-0000-0000-000000000000}.Debug|Any CPU.Build.0 = Debug|Any CPU + {4F874463-0000-0000-0000-000000000000}.Release|Any CPU.ActiveCfg = Release|Any CPU + {4F874463-0000-0000-0000-000000000000}.Release|Any CPU.Build.0 = Release|Any CPU + {988F0AC4-0000-0000-0000-000000000000}.Debug|Any CPU.ActiveCfg = Debug|Any CPU + {988F0AC4-0000-0000-0000-000000000000}.Debug|Any CPU.Build.0 = Debug|Any CPU + {988F0AC4-0000-0000-0000-000000000000}.Release|Any CPU.ActiveCfg = Release|Any CPU + {988F0AC4-0000-0000-0000-000000000000}.Release|Any CPU.Build.0 = Release|Any CPU + {B55C0B5D-0000-0000-0000-000000000000}.Debug|Any CPU.ActiveCfg = Debug|Any CPU + {B55C0B5D-0000-0000-0000-000000000000}.Debug|Any CPU.Build.0 = Debug|Any CPU + {B55C0B5D-0000-0000-0000-000000000000}.Release|Any CPU.ActiveCfg = Release|Any CPU + {B55C0B5D-0000-0000-0000-000000000000}.Release|Any CPU.Build.0 = Release|Any CPU + {8ACA2445-0000-0000-0000-000000000000}.Debug|Any CPU.ActiveCfg = Debug|Any CPU + {8ACA2445-0000-0000-0000-000000000000}.Debug|Any CPU.Build.0 = Debug|Any CPU + {8ACA2445-0000-0000-0000-000000000000}.Release|Any CPU.ActiveCfg = Release|Any CPU + {8ACA2445-0000-0000-0000-000000000000}.Release|Any CPU.Build.0 = Release|Any CPU + {8BB20F0A-0000-0000-0000-000000000000}.Debug|Any CPU.ActiveCfg = Debug|Any CPU + {8BB20F0A-0000-0000-0000-000000000000}.Debug|Any CPU.Build.0 = Debug|Any CPU + {8BB20F0A-0000-0000-0000-000000000000}.Release|Any CPU.ActiveCfg = Release|Any CPU + {8BB20F0A-0000-0000-0000-000000000000}.Release|Any CPU.Build.0 = Release|Any CPU + {E1B79ECF-0000-0000-0000-000000000000}.Debug|Any CPU.ActiveCfg = Debug|Any CPU + {E1B79ECF-0000-0000-0000-000000000000}.Debug|Any CPU.Build.0 = Debug|Any CPU + {E1B79ECF-0000-0000-0000-000000000000}.Release|Any CPU.ActiveCfg = Release|Any CPU + {E1B79ECF-0000-0000-0000-000000000000}.Release|Any CPU.Build.0 = Release|Any CPU + {6B20B603-0000-0000-0000-000000000000}.Debug|Any CPU.ActiveCfg = Debug|Any CPU + {6B20B603-0000-0000-0000-000000000000}.Debug|Any CPU.Build.0 = Debug|Any CPU + {6B20B603-0000-0000-0000-000000000000}.Release|Any CPU.ActiveCfg = Release|Any CPU + {6B20B603-0000-0000-0000-000000000000}.Release|Any CPU.Build.0 = Release|Any CPU + {97A82740-0000-0000-0000-000000000000}.Debug|Any CPU.ActiveCfg = Debug|Any CPU + {97A82740-0000-0000-0000-000000000000}.Debug|Any CPU.Build.0 = Debug|Any CPU + {97A82740-0000-0000-0000-000000000000}.Release|Any CPU.ActiveCfg = Release|Any CPU + {97A82740-0000-0000-0000-000000000000}.Release|Any CPU.Build.0 = Release|Any CPU + {546099CD-0000-0000-0000-000000000000}.Debug|Any CPU.ActiveCfg = Debug|Any CPU + {546099CD-0000-0000-0000-000000000000}.Debug|Any CPU.Build.0 = Debug|Any CPU + {546099CD-0000-0000-0000-000000000000}.Release|Any CPU.ActiveCfg = Release|Any CPU + {546099CD-0000-0000-0000-000000000000}.Release|Any CPU.Build.0 = Release|Any CPU + {8E81D43C-0000-0000-0000-000000000000}.Debug|Any CPU.ActiveCfg = Debug|Any CPU + {8E81D43C-0000-0000-0000-000000000000}.Debug|Any CPU.Build.0 = Debug|Any CPU + {8E81D43C-0000-0000-0000-000000000000}.Release|Any CPU.ActiveCfg = Release|Any CPU + {8E81D43C-0000-0000-0000-000000000000}.Release|Any CPU.Build.0 = Release|Any CPU + EndGlobalSection + GlobalSection(SolutionProperties) = preSolution + HideSolutionNode = FALSE + EndGlobalSection +EndGlobal diff --git a/OpenSim.suo b/OpenSim.suo new file mode 100644 index 0000000..dfcacfe Binary files /dev/null and b/OpenSim.suo differ diff --git a/OpenSim/OpenSim.GridInterfaces/Local/AssemblyInfo.cs b/OpenSim/OpenSim.GridInterfaces/Local/AssemblyInfo.cs new file mode 100644 index 0000000..103b49a --- /dev/null +++ b/OpenSim/OpenSim.GridInterfaces/Local/AssemblyInfo.cs @@ -0,0 +1,31 @@ +using System.Reflection; +using System.Runtime.CompilerServices; +using System.Runtime.InteropServices; + +// Information about this assembly is defined by the following +// attributes. +// +// change them to the information which is associated with the assembly +// you compile. + +[assembly: AssemblyTitle("LocalGridServers")] +[assembly: AssemblyDescription("")] +[assembly: AssemblyConfiguration("")] +[assembly: AssemblyCompany("")] +[assembly: AssemblyProduct("LocalGridServers")] +[assembly: AssemblyCopyright("")] +[assembly: AssemblyTrademark("")] +[assembly: AssemblyCulture("")] + +// This sets the default COM visibility of types in the assembly to invisible. +// If you need to expose a type to COM, use [ComVisible(true)] on that type. +[assembly: ComVisible(false)] + +// The assembly version has following format : +// +// Major.Minor.Build.Revision +// +// You can specify all values by your own or you can build default build and revision +// numbers with the '*' character (the default): + +[assembly: AssemblyVersion("1.0.*")] diff --git a/OpenSim/OpenSim.GridInterfaces/Local/LocalAssetServer.cs b/OpenSim/OpenSim.GridInterfaces/Local/LocalAssetServer.cs new file mode 100644 index 0000000..5f75821 --- /dev/null +++ b/OpenSim/OpenSim.GridInterfaces/Local/LocalAssetServer.cs @@ -0,0 +1,271 @@ +using System; +using System.Collections.Generic; +using System.Text; +using System.Threading; +using System.IO; +using OpenSim.Framework.Interfaces; +using OpenSim.Framework.Types; +using OpenSim.Framework.Utilities; +using OpenSim.Framework.Console; +using libsecondlife; +using Db4objects.Db4o; +using Db4objects.Db4o.Query; + +namespace OpenSim.GridInterfaces.Local +{ + public class LocalAssetPlugin : IAssetPlugin + { + public LocalAssetPlugin() + { + + } + + public IAssetServer GetAssetServer() + { + return (new LocalAssetServer()); + } + } + + public class LocalAssetServer : IAssetServer + { + private IAssetReceiver _receiver; + private BlockingQueue _assetRequests; + private IObjectContainer db; + private Thread _localAssetServerThread; + + public LocalAssetServer() + { + bool yapfile; + this._assetRequests = new BlockingQueue(); + yapfile = System.IO.File.Exists("assets.yap"); + + OpenSim.Framework.Console.MainConsole.Instance.WriteLine(LogPriority.VERBOSE,"Local Asset Server class created"); + try + { + db = Db4oFactory.OpenFile("assets.yap"); + OpenSim.Framework.Console.MainConsole.Instance.WriteLine(LogPriority.VERBOSE,"Db4 Asset database creation"); + } + catch (Exception e) + { + db.Close(); + OpenSim.Framework.Console.MainConsole.Instance.WriteLine(LogPriority.MEDIUM,"Db4 Asset server :Constructor - Exception occured"); + OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.MEDIUM, e.ToString()); + } + if (!yapfile) + { + this.SetUpAssetDatabase(); + } + this._localAssetServerThread = new Thread(new ThreadStart(RunRequests)); + this._localAssetServerThread.IsBackground = true; + this._localAssetServerThread.Start(); + + } + + public void SetReceiver(IAssetReceiver receiver) + { + this._receiver = receiver; + } + + public void RequestAsset(LLUUID assetID, bool isTexture) + { + ARequest req = new ARequest(); + req.AssetID = assetID; + req.IsTexture = isTexture; + this._assetRequests.Enqueue(req); + } + + public void UpdateAsset(AssetBase asset) + { + + } + + public void UploadNewAsset(AssetBase asset) + { + AssetStorage store = new AssetStorage(); + store.Data = asset.Data; + store.Name = asset.Name; + store.UUID = asset.FullID; + db.Set(store); + db.Commit(); + } + + public void SetServerInfo(string ServerUrl, string ServerKey) + { + + } + public void Close() + { + if (db != null) + { + OpenSim.Framework.Console.MainConsole.Instance.WriteLine(LogPriority.VERBOSE, "Closing local asset server database"); + db.Close(); + } + } + + private void RunRequests() + { + while (true) + { + byte[] idata = null; + bool found = false; + AssetStorage foundAsset = null; + ARequest req = this._assetRequests.Dequeue(); + IObjectSet result = db.Query(new AssetUUIDQuery(req.AssetID)); + if (result.Count > 0) + { + foundAsset = (AssetStorage)result.Next(); + found = true; + } + + AssetBase asset = new AssetBase(); + if (found) + { + asset.FullID = foundAsset.UUID; + asset.Type = foundAsset.Type; + asset.InvType = foundAsset.Type; + asset.Name = foundAsset.Name; + idata = foundAsset.Data; + } + else + { + asset.FullID = LLUUID.Zero; + } + asset.Data = idata; + _receiver.AssetReceived(asset, req.IsTexture); + } + + } + + private void SetUpAssetDatabase() + { + try + { + + OpenSim.Framework.Console.MainConsole.Instance.WriteLine(LogPriority.VERBOSE, "Setting up asset database"); + + AssetBase Image = new AssetBase(); + Image.FullID = new LLUUID("00000000-0000-0000-9999-000000000001"); + Image.Name = "Bricks"; + this.LoadAsset(Image, true, "bricks.jp2"); + AssetStorage store = new AssetStorage(); + store.Data = Image.Data; + store.Name = Image.Name; + store.UUID = Image.FullID; + db.Set(store); + db.Commit(); + + Image = new AssetBase(); + Image.FullID = new LLUUID("00000000-0000-0000-9999-000000000002"); + Image.Name = "Plywood"; + this.LoadAsset(Image, true, "plywood.jp2"); + store = new AssetStorage(); + store.Data = Image.Data; + store.Name = Image.Name; + store.UUID = Image.FullID; + db.Set(store); + db.Commit(); + + Image = new AssetBase(); + Image.FullID = new LLUUID("00000000-0000-0000-9999-000000000003"); + Image.Name = "Rocks"; + this.LoadAsset(Image, true, "rocks.jp2"); + store = new AssetStorage(); + store.Data = Image.Data; + store.Name = Image.Name; + store.UUID = Image.FullID; + db.Set(store); + db.Commit(); + + Image = new AssetBase(); + Image.FullID = new LLUUID("00000000-0000-0000-9999-000000000004"); + Image.Name = "Granite"; + this.LoadAsset(Image, true, "granite.jp2"); + store = new AssetStorage(); + store.Data = Image.Data; + store.Name = Image.Name; + store.UUID = Image.FullID; + db.Set(store); + db.Commit(); + + Image = new AssetBase(); + Image.FullID = new LLUUID("00000000-0000-0000-9999-000000000005"); + Image.Name = "Hardwood"; + this.LoadAsset(Image, true, "hardwood.jp2"); + store = new AssetStorage(); + store.Data = Image.Data; + store.Name = Image.Name; + store.UUID = Image.FullID; + db.Set(store); + db.Commit(); + + Image = new AssetBase(); + Image.FullID = new LLUUID("00000000-0000-0000-5005-000000000005"); + Image.Name = "Prim Base Texture"; + this.LoadAsset(Image, true, "plywood.jp2"); + store = new AssetStorage(); + store.Data = Image.Data; + store.Name = Image.Name; + store.UUID = Image.FullID; + db.Set(store); + db.Commit(); + + Image = new AssetBase(); + Image.FullID = new LLUUID("00000000-0000-0000-9999-000000000006"); + Image.Name = "Map Base Texture"; + this.LoadAsset(Image, true, "map_base.jp2"); + store = new AssetStorage(); + store.Data = Image.Data; + store.Name = Image.Name; + store.UUID = Image.FullID; + db.Set(store); + db.Commit(); + + Image = new AssetBase(); + Image.FullID = new LLUUID("00000000-0000-0000-9999-000000000007"); + Image.Name = "Map Texture"; + this.LoadAsset(Image, true, "map1.jp2"); + store = new AssetStorage(); + store.Data = Image.Data; + store.Name = Image.Name; + store.UUID = Image.FullID; + db.Set(store); + db.Commit(); + + Image = new AssetBase(); + Image.FullID = new LLUUID("66c41e39-38f9-f75a-024e-585989bfab73"); + Image.Name = "Shape"; + this.LoadAsset(Image, false, "base_shape.dat"); + store = new AssetStorage(); + store.Data = Image.Data; + store.Name = Image.Name; + store.UUID = Image.FullID; + db.Set(store); + db.Commit(); + } + catch (Exception e) + { + Console.WriteLine(e.Message); + } + + } + + private void LoadAsset(AssetBase info, bool image, string filename) + { + //should request Asset from storage manager + //but for now read from file + + string dataPath = Path.Combine(System.AppDomain.CurrentDomain.BaseDirectory, "assets"); //+ folder; + string fileName = Path.Combine(dataPath, filename); + FileInfo fInfo = new FileInfo(fileName); + long numBytes = fInfo.Length; + FileStream fStream = new FileStream(fileName, FileMode.Open, FileAccess.Read); + byte[] idata = new byte[numBytes]; + BinaryReader br = new BinaryReader(fStream); + idata = br.ReadBytes((int)numBytes); + br.Close(); + fStream.Close(); + info.Data = idata; + //info.loaded=true; + } + } +} diff --git a/OpenSim/OpenSim.GridInterfaces/Local/LocalGridServer.cs b/OpenSim/OpenSim.GridInterfaces/Local/LocalGridServer.cs new file mode 100644 index 0000000..fdd6ba4 --- /dev/null +++ b/OpenSim/OpenSim.GridInterfaces/Local/LocalGridServer.cs @@ -0,0 +1,157 @@ +/* +* Copyright (c) OpenSim project, http://sim.opensecondlife.org/ +* +* Redistribution and use in source and binary forms, with or without +* modification, are permitted provided that the following conditions are met: +* * Redistributions of source code must retain the above copyright +* notice, this list of conditions and the following disclaimer. +* * Redistributions in binary form must reproduce the above copyright +* notice, this list of conditions and the following disclaimer in the +* documentation and/or other materials provided with the distribution. +* * Neither the name of the nor the +* names of its contributors may be used to endorse or promote products +* derived from this software without specific prior written permission. +* +* THIS SOFTWARE IS PROVIDED BY ``AS IS'' AND ANY +* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED +* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE +* DISCLAIMED. IN NO EVENT SHALL BE LIABLE FOR ANY +* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES +* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; +* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND +* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT +* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS +* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. +* +*/ +using System; +using System.Collections.Generic; +using System.Threading; +using System.IO; +using OpenSim.Framework.Interfaces; +using OpenSim.Framework.Types; +using OpenSim.Framework.Console; +using libsecondlife; +using Db4objects.Db4o; +using Db4objects.Db4o.Query; +using System.Collections; + +namespace OpenSim.GridInterfaces.Local +{ + /// + /// + /// + /// + public class LocalGridPlugin : IGridPlugin + { + public LocalGridPlugin() + { + + } + + public IGridServer GetGridServer() + { + return(new LocalGridServer()); + } + } + + public class LocalGridServer : LocalGridBase + { + public List Sessions = new List(); + + public LocalGridServer() + { + Sessions = new List(); + OpenSim.Framework.Console.MainConsole.Instance.WriteLine(LogPriority.VERBOSE,"Local Grid Server class created"); + } + + public override bool RequestConnection(LLUUID SimUUID, string sim_ip, uint sim_port) + { + return true; + } + + public override string GetName() + { + return "Local"; + } + + public override AuthenticateResponse AuthenticateSession(LLUUID sessionID, LLUUID agentID, uint circuitCode) + { + //we are running local + AuthenticateResponse user = new AuthenticateResponse(); + + lock(this.Sessions) + { + + for(int i = 0; i < Sessions.Count; i++) + { + if((Sessions[i].Agent == agentID) && (Sessions[i].Session == sessionID)) + { + user.Authorised = true; + user.LoginInfo = Sessions[i]; + } + } + } + return(user); + } + + public override bool LogoutSession(LLUUID sessionID, LLUUID agentID, uint circuitCode) + { + return(true); + } + + public override UUIDBlock RequestUUIDBlock() + { + UUIDBlock uuidBlock = new UUIDBlock(); + return(uuidBlock); + } + + public override NeighbourInfo[] RequestNeighbours() + { + return null; + } + + public override void SetServerInfo(string ServerUrl, string SendKey, string RecvKey) + { + + } + + public override IList RequestMapBlocks(int minX, int minY, int maxX, int maxY) + { + return new ArrayList(); + } + + + public override void Close() + { + + } + + /// + /// used by the local login server to inform us of new sessions + /// + /// + public override void AddNewSession(Login session) + { + lock(this.Sessions) + { + this.Sessions.Add(session); + } + } + } + + public class AssetUUIDQuery : Predicate + { + private LLUUID _findID; + + public AssetUUIDQuery(LLUUID find) + { + _findID = find; + } + public bool Match(AssetStorage asset) + { + return (asset.UUID == _findID); + } + } + +} diff --git a/OpenSim/OpenSim.GridInterfaces/Local/OpenSim.GridInterfaces.Local.csproj b/OpenSim/OpenSim.GridInterfaces/Local/OpenSim.GridInterfaces.Local.csproj new file mode 100644 index 0000000..c6ec476 --- /dev/null +++ b/OpenSim/OpenSim.GridInterfaces/Local/OpenSim.GridInterfaces.Local.csproj @@ -0,0 +1,110 @@ + + + Local + 8.0.50727 + 2.0 + {546099CD-0000-0000-0000-000000000000} + Debug + AnyCPU + + + + OpenSim.GridInterfaces.Local + JScript + Grid + IE50 + false + Library + + OpenSim.GridInterfaces.Local + + + + + + False + 285212672 + False + + + TRACE;DEBUG + + True + 4096 + False + ..\..\..\bin\ + False + False + False + 4 + + + + False + 285212672 + False + + + TRACE + + False + 4096 + True + ..\..\..\bin\ + False + False + False + 4 + + + + + System.dll + False + + + System.Xml.dll + False + + + ..\..\..\bin\Db4objects.Db4o.dll + False + + + ..\..\..\bin\libsecondlife.dll + False + + + + + OpenSim.Framework + {8ACA2445-0000-0000-0000-000000000000} + {FAE04EC0-301F-11D3-BF4B-00C04F79EFBC} + False + + + OpenSim.Framework.Console + {A7CD0630-0000-0000-0000-000000000000} + {FAE04EC0-301F-11D3-BF4B-00C04F79EFBC} + False + + + + + Code + + + Code + + + Code + + + + + + + + + + diff --git a/OpenSim/OpenSim.GridInterfaces/Local/OpenSim.GridInterfaces.Local.csproj.user b/OpenSim/OpenSim.GridInterfaces/Local/OpenSim.GridInterfaces.Local.csproj.user new file mode 100644 index 0000000..d47d65d --- /dev/null +++ b/OpenSim/OpenSim.GridInterfaces/Local/OpenSim.GridInterfaces.Local.csproj.user @@ -0,0 +1,12 @@ + + + Debug + AnyCPU + C:\New Folder\second-life-viewer\opensim-dailys2\opensim15-07\bin\ + 8.0.50727 + ProjectFiles + 0 + + + + diff --git a/OpenSim/OpenSim.GridInterfaces/Local/OpenSim.GridInterfaces.Local.dll.build b/OpenSim/OpenSim.GridInterfaces/Local/OpenSim.GridInterfaces.Local.dll.build new file mode 100644 index 0000000..fc2d94b --- /dev/null +++ b/OpenSim/OpenSim.GridInterfaces/Local/OpenSim.GridInterfaces.Local.dll.build @@ -0,0 +1,46 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + diff --git a/OpenSim/OpenSim.GridInterfaces/Remote/AssemblyInfo.cs b/OpenSim/OpenSim.GridInterfaces/Remote/AssemblyInfo.cs new file mode 100644 index 0000000..0fa7d6e --- /dev/null +++ b/OpenSim/OpenSim.GridInterfaces/Remote/AssemblyInfo.cs @@ -0,0 +1,31 @@ +using System.Reflection; +using System.Runtime.CompilerServices; +using System.Runtime.InteropServices; + +// Information about this assembly is defined by the following +// attributes. +// +// change them to the information which is associated with the assembly +// you compile. + +[assembly: AssemblyTitle("RemoteGridServers")] +[assembly: AssemblyDescription("")] +[assembly: AssemblyConfiguration("")] +[assembly: AssemblyCompany("")] +[assembly: AssemblyProduct("RemoteGridServers")] +[assembly: AssemblyCopyright("")] +[assembly: AssemblyTrademark("")] +[assembly: AssemblyCulture("")] + +// This sets the default COM visibility of types in the assembly to invisible. +// If you need to expose a type to COM, use [ComVisible(true)] on that type. +[assembly: ComVisible(false)] + +// The assembly version has following format : +// +// Major.Minor.Build.Revision +// +// You can specify all values by your own or you can build default build and revision +// numbers with the '*' character (the default): + +[assembly: AssemblyVersion("1.0.*")] diff --git a/OpenSim/OpenSim.GridInterfaces/Remote/OpenSim.GridInterfaces.Remote.csproj b/OpenSim/OpenSim.GridInterfaces/Remote/OpenSim.GridInterfaces.Remote.csproj new file mode 100644 index 0000000..28e0bb8 --- /dev/null +++ b/OpenSim/OpenSim.GridInterfaces/Remote/OpenSim.GridInterfaces.Remote.csproj @@ -0,0 +1,112 @@ + + + Local + 8.0.50727 + 2.0 + {B55C0B5D-0000-0000-0000-000000000000} + Debug + AnyCPU + + + + OpenSim.GridInterfaces.Remote + JScript + Grid + IE50 + false + Library + + OpenSim.GridInterfaces.Remote + + + + + + False + 285212672 + False + + + TRACE;DEBUG + + True + 4096 + False + ..\..\..\bin\ + False + False + False + 4 + + + + False + 285212672 + False + + + TRACE + + False + 4096 + True + ..\..\..\bin\ + False + False + False + 4 + + + + + System.dll + False + + + System.Xml.dll + False + + + ..\..\..\bin\libsecondlife.dll + False + + + + + OpenSim.Framework + {8ACA2445-0000-0000-0000-000000000000} + {FAE04EC0-301F-11D3-BF4B-00C04F79EFBC} + False + + + OpenSim.Framework.Console + {A7CD0630-0000-0000-0000-000000000000} + {FAE04EC0-301F-11D3-BF4B-00C04F79EFBC} + False + + + XMLRPC + {8E81D43C-0000-0000-0000-000000000000} + {FAE04EC0-301F-11D3-BF4B-00C04F79EFBC} + False + + + + + Code + + + Code + + + Code + + + + + + + + + + diff --git a/OpenSim/OpenSim.GridInterfaces/Remote/OpenSim.GridInterfaces.Remote.csproj.user b/OpenSim/OpenSim.GridInterfaces/Remote/OpenSim.GridInterfaces.Remote.csproj.user new file mode 100644 index 0000000..d47d65d --- /dev/null +++ b/OpenSim/OpenSim.GridInterfaces/Remote/OpenSim.GridInterfaces.Remote.csproj.user @@ -0,0 +1,12 @@ + + + Debug + AnyCPU + C:\New Folder\second-life-viewer\opensim-dailys2\opensim15-07\bin\ + 8.0.50727 + ProjectFiles + 0 + + + + diff --git a/OpenSim/OpenSim.GridInterfaces/Remote/OpenSim.GridInterfaces.Remote.dll.build b/OpenSim/OpenSim.GridInterfaces/Remote/OpenSim.GridInterfaces.Remote.dll.build new file mode 100644 index 0000000..daf35c6 --- /dev/null +++ b/OpenSim/OpenSim.GridInterfaces/Remote/OpenSim.GridInterfaces.Remote.dll.build @@ -0,0 +1,46 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + diff --git a/OpenSim/OpenSim.GridInterfaces/Remote/RemoteAssetServer.cs b/OpenSim/OpenSim.GridInterfaces/Remote/RemoteAssetServer.cs new file mode 100644 index 0000000..7432dee --- /dev/null +++ b/OpenSim/OpenSim.GridInterfaces/Remote/RemoteAssetServer.cs @@ -0,0 +1,108 @@ +using System; +using System.Collections.Generic; +using System.Text; +using System.Threading; +using System.Net; +using System.Net.Sockets; +using System.IO; +using libsecondlife; +using OpenSim.Framework.Interfaces; +using OpenSim.Framework.Types; +using OpenSim.Framework.Utilities; + +namespace OpenSim.GridInterfaces.Remote +{ + public class RemoteAssetServer : IAssetServer + { + private IAssetReceiver _receiver; + private BlockingQueue _assetRequests; + private Thread _remoteAssetServerThread; + private string AssetServerUrl; + private string AssetSendKey; + + public RemoteAssetServer() + { + this._assetRequests = new BlockingQueue(); + this._remoteAssetServerThread = new Thread(new ThreadStart(RunRequests)); + this._remoteAssetServerThread.IsBackground = true; + this._remoteAssetServerThread.Start(); + OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.LOW,"Remote Asset Server class created"); + } + + public void SetReceiver(IAssetReceiver receiver) + { + this._receiver = receiver; + } + + public void RequestAsset(LLUUID assetID, bool isTexture) + { + ARequest req = new ARequest(); + req.AssetID = assetID; + req.IsTexture = isTexture; + this._assetRequests.Enqueue(req); + } + + public void UpdateAsset(AssetBase asset) + { + + } + + public void UploadNewAsset(AssetBase asset) + { + Encoding Windows1252Encoding = Encoding.GetEncoding(1252); + string ret = Windows1252Encoding.GetString(asset.Data); + byte[] buffer = Windows1252Encoding.GetBytes(ret); + WebClient client = new WebClient(); + client.UploadData(this.AssetServerUrl + "assets/" + asset.FullID, buffer); + + } + + public void SetServerInfo(string ServerUrl, string ServerKey) + { + this.AssetServerUrl = ServerUrl; + this.AssetSendKey = ServerKey; + } + + private void RunRequests() + { + while (true) + { + //we need to add support for the asset server not knowing about a requested asset + // 404... THE MAGIC FILE NOT FOUND ERROR, very useful for telling you things such as a file (or asset ;) ) not being found!!!!!!!!!!! it's 2:22AM + ARequest req = this._assetRequests.Dequeue(); + LLUUID assetID = req.AssetID; + // OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.LOW," RemoteAssetServer- Got a AssetServer request, processing it - " + this.AssetServerUrl + "assets/" + assetID); + WebRequest AssetLoad = WebRequest.Create(this.AssetServerUrl + "assets/" + assetID); + WebResponse AssetResponse = AssetLoad.GetResponse(); + byte[] idata = new byte[(int)AssetResponse.ContentLength]; + BinaryReader br = new BinaryReader(AssetResponse.GetResponseStream()); + idata = br.ReadBytes((int)AssetResponse.ContentLength); + br.Close(); + + AssetBase asset = new AssetBase(); + asset.FullID = assetID; + asset.Data = idata; + _receiver.AssetReceived(asset, req.IsTexture); + } + } + + public void Close() + { + + } + } + + public class RemoteAssetPlugin : IAssetPlugin + { + public RemoteAssetPlugin() + { + + } + + public IAssetServer GetAssetServer() + { + return (new RemoteAssetServer()); + } + } + +} diff --git a/OpenSim/OpenSim.GridInterfaces/Remote/RemoteGridServer.cs b/OpenSim/OpenSim.GridInterfaces/Remote/RemoteGridServer.cs new file mode 100644 index 0000000..7f911d8 --- /dev/null +++ b/OpenSim/OpenSim.GridInterfaces/Remote/RemoteGridServer.cs @@ -0,0 +1,210 @@ +/* +* Copyright (c) OpenSim project, http://sim.opensecondlife.org/ +* +* Redistribution and use in source and binary forms, with or without +* modification, are permitted provided that the following conditions are met: +* * Redistributions of source code must retain the above copyright +* notice, this list of conditions and the following disclaimer. +* * Redistributions in binary form must reproduce the above copyright +* notice, this list of conditions and the following disclaimer in the +* documentation and/or other materials provided with the distribution. +* * Neither the name of the nor the +* names of its contributors may be used to endorse or promote products +* derived from this software without specific prior written permission. +* +* THIS SOFTWARE IS PROVIDED BY ``AS IS'' AND ANY +* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED +* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE +* DISCLAIMED. IN NO EVENT SHALL BE LIABLE FOR ANY +* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES +* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; +* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND +* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT +* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS +* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. +* +*/ +using System; +using System.Collections; +using System.Collections.Generic; +using System.Threading; +using System.Net; +using System.Net.Sockets; +using System.IO; +using libsecondlife; +using Nwc.XmlRpc; +using OpenSim.Framework.Interfaces; +using OpenSim.Framework.Types; + +namespace OpenSim.GridInterfaces.Remote +{ + public class RemoteGridServer : RemoteGridBase + { + private string GridServerUrl; + private string GridSendKey; + private string GridRecvKey; + private Dictionary AgentCircuits = new Dictionary(); + private ArrayList simneighbours = new ArrayList(); + private Hashtable griddatahash; + + public override Dictionary agentcircuits + { + get { return AgentCircuits; } + set { AgentCircuits = value; } + } + + public override ArrayList neighbours + { + get { return simneighbours; } + set { simneighbours = value; } + } + + public override Hashtable GridData + { + get { return griddatahash; } + set { griddatahash = value; } + } + + + public RemoteGridServer() + { + OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.LOW, "Remote Grid Server class created"); + } + + public override bool RequestConnection(LLUUID SimUUID, string sim_ip, uint sim_port) + { + Hashtable GridParams = new Hashtable(); + GridParams["authkey"] = GridSendKey; + GridParams["UUID"] = SimUUID.ToString(); + GridParams["sim_ip"] = sim_ip; + GridParams["sim_port"] = sim_port.ToString(); + ArrayList SendParams = new ArrayList(); + SendParams.Add(GridParams); + + XmlRpcRequest GridReq = new XmlRpcRequest("simulator_login", SendParams); + XmlRpcResponse GridResp = GridReq.Send(this.GridServerUrl, 3000); + Hashtable GridRespData = (Hashtable)GridResp.Value; + this.griddatahash = GridRespData; + + if (GridRespData.ContainsKey("error")) + { + string errorstring = (string)GridRespData["error"]; + OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.MEDIUM, "Error connecting to grid:"); + OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.MEDIUM, errorstring); + return false; + } + this.neighbours = (ArrayList)GridRespData["neighbours"]; + Console.WriteLine(simneighbours.Count); + return true; + } + + public override AuthenticateResponse AuthenticateSession(LLUUID sessionID, LLUUID agentID, uint circuitcode) + { + AgentCircuitData validcircuit = null; + if (this.AgentCircuits.ContainsKey(circuitcode)) + { + validcircuit = this.AgentCircuits[circuitcode]; + } + AuthenticateResponse user = new AuthenticateResponse(); + if (validcircuit == null) + { + //don't have this circuit code in our list + user.Authorised = false; + return (user); + } + + if ((sessionID == validcircuit.SessionID) && (agentID == validcircuit.AgentID)) + { + // YAY! Valid login + user.Authorised = true; + user.LoginInfo = new Login(); + user.LoginInfo.Agent = agentID; + user.LoginInfo.Session = sessionID; + user.LoginInfo.SecureSession = validcircuit.SecureSessionID; + user.LoginInfo.First = validcircuit.firstname; + user.LoginInfo.Last = validcircuit.lastname; + } + else + { + // Invalid + user.Authorised = false; + } + + return (user); + } + + public override bool LogoutSession(LLUUID sessionID, LLUUID agentID, uint circuitCode) + { + WebRequest DeleteSession = WebRequest.Create(GridServerUrl + "/usersessions/" + sessionID.ToString()); + DeleteSession.Method = "DELETE"; + DeleteSession.ContentType = "text/plaintext"; + DeleteSession.ContentLength = 0; + + StreamWriter stOut = new StreamWriter(DeleteSession.GetRequestStream(), System.Text.Encoding.ASCII); + stOut.Write(""); + stOut.Close(); + + StreamReader stIn = new StreamReader(DeleteSession.GetResponse().GetResponseStream()); + string GridResponse = stIn.ReadToEnd(); + stIn.Close(); + return (true); + } + + public override UUIDBlock RequestUUIDBlock() + { + UUIDBlock uuidBlock = new UUIDBlock(); + return (uuidBlock); + } + + public override NeighbourInfo[] RequestNeighbours() + { + return null; + } + + public override IList RequestMapBlocks(int minX, int minY, int maxX, int maxY) + { + Hashtable param = new Hashtable(); + param["xmin"] = minX; + param["ymin"] = minY; + param["xmax"] = maxX; + param["ymax"] = maxY; + IList parameters = new ArrayList(); + parameters.Add(param); + XmlRpcRequest req = new XmlRpcRequest("map_block", parameters); + XmlRpcResponse resp = req.Send(GridServerUrl, 3000); + Hashtable respData = (Hashtable)resp.Value; + return (IList)respData["sim-profiles"]; + } + + public override void SetServerInfo(string ServerUrl, string SendKey, string RecvKey) + { + this.GridServerUrl = ServerUrl; + this.GridSendKey = SendKey; + this.GridRecvKey = RecvKey; + } + + public override string GetName() + { + return "Remote"; + } + + public override void Close() + { + + } + } + + public class RemoteGridPlugin : IGridPlugin + { + public RemoteGridPlugin() + { + + } + + public IGridServer GetGridServer() + { + return (new RemoteGridServer()); + } + } + +} diff --git a/OpenSim/OpenSim.Physics/BasicPhysicsPlugin/AssemblyInfo.cs b/OpenSim/OpenSim.Physics/BasicPhysicsPlugin/AssemblyInfo.cs new file mode 100644 index 0000000..0c9c06c --- /dev/null +++ b/OpenSim/OpenSim.Physics/BasicPhysicsPlugin/AssemblyInfo.cs @@ -0,0 +1,31 @@ +using System.Reflection; +using System.Runtime.CompilerServices; +using System.Runtime.InteropServices; + +// Information about this assembly is defined by the following +// attributes. +// +// change them to the information which is associated with the assembly +// you compile. + +[assembly: AssemblyTitle("PhysXplugin")] +[assembly: AssemblyDescription("")] +[assembly: AssemblyConfiguration("")] +[assembly: AssemblyCompany("")] +[assembly: AssemblyProduct("PhysXplugin")] +[assembly: AssemblyCopyright("")] +[assembly: AssemblyTrademark("")] +[assembly: AssemblyCulture("")] + +// This sets the default COM visibility of types in the assembly to invisible. +// If you need to expose a type to COM, use [ComVisible(true)] on that type. +[assembly: ComVisible(false)] + +// The assembly version has following format : +// +// Major.Minor.Build.Revision +// +// You can specify all values by your own or you can build default build and revision +// numbers with the '*' character (the default): + +[assembly: AssemblyVersion("1.0.*")] diff --git a/OpenSim/OpenSim.Physics/BasicPhysicsPlugin/BasicPhysicsPlugin.cs b/OpenSim/OpenSim.Physics/BasicPhysicsPlugin/BasicPhysicsPlugin.cs new file mode 100644 index 0000000..54be853 --- /dev/null +++ b/OpenSim/OpenSim.Physics/BasicPhysicsPlugin/BasicPhysicsPlugin.cs @@ -0,0 +1,297 @@ +/* +* Copyright (c) OpenSim project, http://sim.opensecondlife.org/ +* +* Redistribution and use in source and binary forms, with or without +* modification, are permitted provided that the following conditions are met: +* * Redistributions of source code must retain the above copyright +* notice, this list of conditions and the following disclaimer. +* * Redistributions in binary form must reproduce the above copyright +* notice, this list of conditions and the following disclaimer in the +* documentation and/or other materials provided with the distribution. +* * Neither the name of the nor the +* names of its contributors may be used to endorse or promote products +* derived from this software without specific prior written permission. +* +* THIS SOFTWARE IS PROVIDED BY ``AS IS'' AND ANY +* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED +* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE +* DISCLAIMED. IN NO EVENT SHALL BE LIABLE FOR ANY +* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES +* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; +* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND +* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT +* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS +* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. +* +*/ +using System; +using System.Collections.Generic; +using OpenSim.Physics.Manager; + +namespace OpenSim.Physics.BasicPhysicsPlugin +{ + /// + /// Will be the PhysX plugin but for now will be a very basic physics engine + /// + public class BasicPhysicsPlugin : IPhysicsPlugin + { + private BasicScene _mScene; + + public BasicPhysicsPlugin() + { + + } + + public bool Init() + { + return true; + } + + public PhysicsScene GetScene() + { + if(_mScene == null) + { + _mScene = new BasicScene(); + } + return(_mScene); + } + + public string GetName() + { + return("basicphysics"); + } + + public void Dispose() + { + + } + } + + public class BasicScene :PhysicsScene + { + private List _actors = new List(); + private float[] _heightMap; + + public BasicScene() + { + + } + + public override PhysicsActor AddAvatar(PhysicsVector position) + { + BasicActor act = new BasicActor(); + act.Position = position; + _actors.Add(act); + return act; + } + + public override void RemoveAvatar(PhysicsActor actor) + { + BasicActor act = (BasicActor)actor; + if(_actors.Contains(act)) + { + _actors.Remove(act); + } + + } + + public override PhysicsActor AddPrim(PhysicsVector position, PhysicsVector size) + { + return null; + } + + public override void Simulate(float timeStep) + { + foreach (BasicActor actor in _actors) + { + actor.Position.X = actor.Position.X + (actor.Velocity.X * timeStep); + actor.Position.Y = actor.Position.Y + (actor.Velocity.Y * timeStep); + actor.Position.Z = actor.Position.Z + (actor.Velocity.Z * timeStep); + /*if(actor.Flying) + { + actor.Position.Z = actor.Position.Z + (actor.Velocity.Z * timeStep); + } + else + { + actor.Position.Z = actor.Position.Z + ((-9.8f + actor.Velocity.Z) * timeStep); + } + if(actor.Position.Z < (_heightMap[(int)actor.Position.Y * 256 + (int)actor.Position.X]+1)) + {*/ + if ((actor.Position.Y > 0 && actor.Position.Y < 256) && (actor.Position.X > 0 && actor.Position.X < 256)) + { + actor.Position.Z = _heightMap[(int)actor.Position.Y * 256 + (int)actor.Position.X] + 1; + } + else + { + if (actor.Position.Y < -1) + { + actor.Position.Y = -1; + } + else if (actor.Position.Y > 257) + { + actor.Position.Y = 257; + } + + if (actor.Position.X < -1) + { + actor.Position.X = -1; + } + if (actor.Position.X > 257) + { + actor.Position.X = 257; + } + } + //} + + + + // This code needs sorting out - border crossings etc +/* if(actor.Position.X<0) + { + ControllingClient.CrossSimBorder(new LLVector3(this.Position.X,this.Position.Y,this.Position.Z)); + actor.Position.X = 0; + actor.Velocity.X = 0; + } + if(actor.Position.Y < 0) + { + ControllingClient.CrossSimBorder(new LLVector3(this.Position.X,this.Position.Y,this.Position.Z)); + actor.Position.Y = 0; + actor.Velocity.Y = 0; + } + if(actor.Position.X > 255) + { + ControllingClient.CrossSimBorder(new LLVector3(this.Position.X,this.Position.Y,this.Position.Z)); + actor.Position.X = 255; + actor.Velocity.X = 0; + } + if(actor.Position.Y > 255) + { + ControllingClient.CrossSimBorder(new LLVector3(this.Position.X,this.Position.Y,this.Position.Z)); + actor.Position.Y = 255; + actor.Velocity.X = 0; + }*/ + } + } + + public override void GetResults() + { + + } + + public override bool IsThreaded + { + get + { + return(false); // for now we won't be multithreaded + } + } + + public override void SetTerrain(float[] heightMap) + { + this._heightMap = heightMap; + } + + public override void DeleteTerrain() + { + + } + } + + public class BasicActor : PhysicsActor + { + private PhysicsVector _position; + private PhysicsVector _velocity; + private PhysicsVector _acceleration; + private bool flying; + public BasicActor() + { + _velocity = new PhysicsVector(); + _position = new PhysicsVector(); + _acceleration = new PhysicsVector(); + } + + public override bool Flying + { + get + { + return false; + } + set + { + flying= value; + } + } + + public override PhysicsVector Position + { + get + { + return _position; + } + set + { + _position = value; + } + } + + public override PhysicsVector Velocity + { + get + { + return _velocity; + } + set + { + _velocity = value; + } + } + + public override Axiom.MathLib.Quaternion Orientation + { + get + { + return Axiom.MathLib.Quaternion.Identity; + } + set + { + + } + } + + public override PhysicsVector Acceleration + { + get + { + return _acceleration; + } + + } + + public override bool Kinematic + { + get + { + return true; + } + set + { + + } + } + public void SetAcceleration (PhysicsVector accel) + { + this._acceleration = accel; + } + + public override void AddForce(PhysicsVector force) + { + + } + + public override void SetMomentum(PhysicsVector momentum) + { + + } + } + +} diff --git a/OpenSim/OpenSim.Physics/BasicPhysicsPlugin/OpenSim.Physics.BasicPhysicsPlugin.csproj b/OpenSim/OpenSim.Physics/BasicPhysicsPlugin/OpenSim.Physics.BasicPhysicsPlugin.csproj new file mode 100644 index 0000000..15f3f72 --- /dev/null +++ b/OpenSim/OpenSim.Physics/BasicPhysicsPlugin/OpenSim.Physics.BasicPhysicsPlugin.csproj @@ -0,0 +1,93 @@ + + + Local + 8.0.50727 + 2.0 + {4F874463-0000-0000-0000-000000000000} + Debug + AnyCPU + + + + OpenSim.Physics.BasicPhysicsPlugin + JScript + Grid + IE50 + false + Library + + OpenSim.Physics.BasicPhysicsPlugin + + + + + + False + 285212672 + False + + + TRACE;DEBUG + + True + 4096 + False + ..\..\..\bin\Physics\ + False + False + False + 4 + + + + False + 285212672 + False + + + TRACE + + False + 4096 + True + ..\..\..\bin\Physics\ + False + False + False + 4 + + + + + System.dll + False + + + ..\..\..\bin\Axiom.MathLib.dll + False + + + + + OpenSim.Physics.Manager + {8BE16150-0000-0000-0000-000000000000} + {FAE04EC0-301F-11D3-BF4B-00C04F79EFBC} + False + + + + + Code + + + Code + + + + + + + + + + diff --git a/OpenSim/OpenSim.Physics/BasicPhysicsPlugin/OpenSim.Physics.BasicPhysicsPlugin.csproj.user b/OpenSim/OpenSim.Physics/BasicPhysicsPlugin/OpenSim.Physics.BasicPhysicsPlugin.csproj.user new file mode 100644 index 0000000..d47d65d --- /dev/null +++ b/OpenSim/OpenSim.Physics/BasicPhysicsPlugin/OpenSim.Physics.BasicPhysicsPlugin.csproj.user @@ -0,0 +1,12 @@ + + + Debug + AnyCPU + C:\New Folder\second-life-viewer\opensim-dailys2\opensim15-07\bin\ + 8.0.50727 + ProjectFiles + 0 + + + + diff --git a/OpenSim/OpenSim.Physics/BasicPhysicsPlugin/OpenSim.Physics.BasicPhysicsPlugin.dll.build b/OpenSim/OpenSim.Physics/BasicPhysicsPlugin/OpenSim.Physics.BasicPhysicsPlugin.dll.build new file mode 100644 index 0000000..5845387 --- /dev/null +++ b/OpenSim/OpenSim.Physics/BasicPhysicsPlugin/OpenSim.Physics.BasicPhysicsPlugin.dll.build @@ -0,0 +1,42 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + diff --git a/OpenSim/OpenSim.Physics/Manager/AssemblyInfo.cs b/OpenSim/OpenSim.Physics/Manager/AssemblyInfo.cs new file mode 100644 index 0000000..57a8913 --- /dev/null +++ b/OpenSim/OpenSim.Physics/Manager/AssemblyInfo.cs @@ -0,0 +1,31 @@ +using System.Reflection; +using System.Runtime.CompilerServices; +using System.Runtime.InteropServices; + +// Information about this assembly is defined by the following +// attributes. +// +// change them to the information which is associated with the assembly +// you compile. + +[assembly: AssemblyTitle("PhysicsManager")] +[assembly: AssemblyDescription("")] +[assembly: AssemblyConfiguration("")] +[assembly: AssemblyCompany("")] +[assembly: AssemblyProduct("PhysicsManager")] +[assembly: AssemblyCopyright("")] +[assembly: AssemblyTrademark("")] +[assembly: AssemblyCulture("")] + +// This sets the default COM visibility of types in the assembly to invisible. +// If you need to expose a type to COM, use [ComVisible(true)] on that type. +[assembly: ComVisible(false)] + +// The assembly version has following format : +// +// Major.Minor.Build.Revision +// +// You can specify all values by your own or you can build default build and revision +// numbers with the '*' character (the default): + +[assembly: AssemblyVersion("1.0.*")] diff --git a/OpenSim/OpenSim.Physics/Manager/OpenSim.Physics.Manager.csproj b/OpenSim/OpenSim.Physics/Manager/OpenSim.Physics.Manager.csproj new file mode 100644 index 0000000..70ffa30 --- /dev/null +++ b/OpenSim/OpenSim.Physics/Manager/OpenSim.Physics.Manager.csproj @@ -0,0 +1,112 @@ + + + Local + 8.0.50727 + 2.0 + {8BE16150-0000-0000-0000-000000000000} + Debug + AnyCPU + + + + OpenSim.Physics.Manager + JScript + Grid + IE50 + false + Library + + OpenSim.Physics.Manager + + + + + + False + 285212672 + False + + + TRACE;DEBUG + + True + 4096 + False + ..\..\..\bin\ + False + False + False + 4 + + + + False + 285212672 + False + + + TRACE + + False + 4096 + True + ..\..\..\bin\ + False + False + False + 4 + + + + + System.dll + False + + + System.Xml.dll + False + + + ..\..\..\bin\Axiom.MathLib.dll + False + + + + + OpenSim.Framework + {8ACA2445-0000-0000-0000-000000000000} + {FAE04EC0-301F-11D3-BF4B-00C04F79EFBC} + False + + + OpenSim.Framework.Console + {A7CD0630-0000-0000-0000-000000000000} + {FAE04EC0-301F-11D3-BF4B-00C04F79EFBC} + False + + + + + Code + + + Code + + + Code + + + Code + + + Code + + + + + + + + + + diff --git a/OpenSim/OpenSim.Physics/Manager/OpenSim.Physics.Manager.csproj.user b/OpenSim/OpenSim.Physics/Manager/OpenSim.Physics.Manager.csproj.user new file mode 100644 index 0000000..d47d65d --- /dev/null +++ b/OpenSim/OpenSim.Physics/Manager/OpenSim.Physics.Manager.csproj.user @@ -0,0 +1,12 @@ + + + Debug + AnyCPU + C:\New Folder\second-life-viewer\opensim-dailys2\opensim15-07\bin\ + 8.0.50727 + ProjectFiles + 0 + + + + diff --git a/OpenSim/OpenSim.Physics/Manager/OpenSim.Physics.Manager.dll.build b/OpenSim/OpenSim.Physics/Manager/OpenSim.Physics.Manager.dll.build new file mode 100644 index 0000000..726444a --- /dev/null +++ b/OpenSim/OpenSim.Physics/Manager/OpenSim.Physics.Manager.dll.build @@ -0,0 +1,47 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + diff --git a/OpenSim/OpenSim.Physics/Manager/PhysicsActor.cs b/OpenSim/OpenSim.Physics/Manager/PhysicsActor.cs new file mode 100644 index 0000000..a0b6c21 --- /dev/null +++ b/OpenSim/OpenSim.Physics/Manager/PhysicsActor.cs @@ -0,0 +1,161 @@ +/* +* Copyright (c) OpenSim project, http://sim.opensecondlife.org/ +* +* Redistribution and use in source and binary forms, with or without +* modification, are permitted provided that the following conditions are met: +* * Redistributions of source code must retain the above copyright +* notice, this list of conditions and the following disclaimer. +* * Redistributions in binary form must reproduce the above copyright +* notice, this list of conditions and the following disclaimer in the +* documentation and/or other materials provided with the distribution. +* * Neither the name of the nor the +* names of its contributors may be used to endorse or promote products +* derived from this software without specific prior written permission. +* +* THIS SOFTWARE IS PROVIDED BY ``AS IS'' AND ANY +* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED +* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE +* DISCLAIMED. IN NO EVENT SHALL BE LIABLE FOR ANY +* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES +* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; +* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND +* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT +* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS +* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. +* +*/ + +using System; +using System.Collections.Generic; +using System.Text; + +namespace OpenSim.Physics.Manager +{ + public abstract class PhysicsActor + { + public static PhysicsActor Null + { + get + { + return new NullPhysicsActor(); + } + } + + public abstract PhysicsVector Position + { + get; + set; + } + + public abstract PhysicsVector Velocity + { + get; + set; + } + + public abstract PhysicsVector Acceleration + { + get; + } + + public abstract Axiom.MathLib.Quaternion Orientation + { + get; + set; + } + + public abstract bool Flying + { + get; + set; + } + + public abstract bool Kinematic + { + get; + set; + } + + public abstract void AddForce(PhysicsVector force); + + public abstract void SetMomentum(PhysicsVector momentum); + } + + public class NullPhysicsActor : PhysicsActor + { + public override PhysicsVector Position + { + get + { + return PhysicsVector.Zero; + } + set + { + return; + } + } + + public override PhysicsVector Velocity + { + get + { + return PhysicsVector.Zero; + } + set + { + return; + } + } + + public override Axiom.MathLib.Quaternion Orientation + { + get + { + return Axiom.MathLib.Quaternion.Identity; + } + set + { + + } + } + + public override PhysicsVector Acceleration + { + get { return PhysicsVector.Zero; } + } + + public override bool Flying + { + get + { + return false; + } + set + { + return; + } + } + + public override bool Kinematic + { + get + { + return true; + } + set + { + return; + } + } + + public override void AddForce(PhysicsVector force) + { + return; + } + + public override void SetMomentum(PhysicsVector momentum) + { + return; + } + } +} diff --git a/OpenSim/OpenSim.Physics/Manager/PhysicsManager.cs b/OpenSim/OpenSim.Physics/Manager/PhysicsManager.cs new file mode 100644 index 0000000..291fc7e --- /dev/null +++ b/OpenSim/OpenSim.Physics/Manager/PhysicsManager.cs @@ -0,0 +1,116 @@ +/* +* Copyright (c) OpenSim project, http://sim.opensecondlife.org/ +* +* Redistribution and use in source and binary forms, with or without +* modification, are permitted provided that the following conditions are met: +* * Redistributions of source code must retain the above copyright +* notice, this list of conditions and the following disclaimer. +* * Redistributions in binary form must reproduce the above copyright +* notice, this list of conditions and the following disclaimer in the +* documentation and/or other materials provided with the distribution. +* * Neither the name of the nor the +* names of its contributors may be used to endorse or promote products +* derived from this software without specific prior written permission. +* +* THIS SOFTWARE IS PROVIDED BY ``AS IS'' AND ANY +* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED +* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE +* DISCLAIMED. IN NO EVENT SHALL BE LIABLE FOR ANY +* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES +* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; +* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND +* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT +* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS +* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. +* +*/ +using System; +using System.Collections.Generic; +using System.Collections; +using System.IO; +using System.Reflection; +using Axiom.MathLib; +using OpenSim.Framework.Console; + +namespace OpenSim.Physics.Manager +{ + /// + /// Description of MyClass. + /// + public class PhysicsManager + { + private Dictionary _plugins=new Dictionary(); + + public PhysicsManager() + { + + } + + public PhysicsScene GetPhysicsScene(string engineName) + { + if (String.IsNullOrEmpty(engineName)) + { + return new NullPhysicsScene(); + } + + if(_plugins.ContainsKey(engineName)) + { + OpenSim.Framework.Console.MainConsole.Instance.WriteLine(LogPriority.LOW,"creating "+engineName); + return _plugins[engineName].GetScene(); + } + else + { + OpenSim.Framework.Console.MainConsole.Instance.WriteLine(LogPriority.MEDIUM,"couldn't find physicsEngine: {0}",engineName); + throw new ArgumentException(String.Format("couldn't find physicsEngine: {0}",engineName)); + } + } + + public void LoadPlugins() + { + string path = Path.Combine(System.AppDomain.CurrentDomain.BaseDirectory ,"Physics"); + string[] pluginFiles = Directory.GetFiles(path, "*.dll"); + + + for(int i= 0; i nor the +* names of its contributors may be used to endorse or promote products +* derived from this software without specific prior written permission. +* +* THIS SOFTWARE IS PROVIDED BY ``AS IS'' AND ANY +* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED +* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE +* DISCLAIMED. IN NO EVENT SHALL BE LIABLE FOR ANY +* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES +* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; +* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND +* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT +* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS +* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. +* +*/ + +using System; +using System.Collections.Generic; +using System.Text; +using OpenSim.Framework.Console; + +namespace OpenSim.Physics.Manager +{ + public abstract class PhysicsScene + { + public static PhysicsScene Null + { + get + { + return new NullPhysicsScene(); + } + } + + public abstract PhysicsActor AddAvatar(PhysicsVector position); + + public abstract void RemoveAvatar(PhysicsActor actor); + + public abstract PhysicsActor AddPrim(PhysicsVector position, PhysicsVector size); + + public abstract void Simulate(float timeStep); + + public abstract void GetResults(); + + public abstract void SetTerrain(float[] heightMap); + + public abstract void DeleteTerrain(); + + public abstract bool IsThreaded + { + get; + } + } + + public class NullPhysicsScene : PhysicsScene + { + private static int m_workIndicator; + + public override PhysicsActor AddAvatar(PhysicsVector position) + { + OpenSim.Framework.Console.MainConsole.Instance.WriteLine(LogPriority.VERBOSE,"NullPhysicsScene : AddAvatar({0})", position); + return PhysicsActor.Null; + } + + public override void RemoveAvatar(PhysicsActor actor) + { + + } + + public override PhysicsActor AddPrim(PhysicsVector position, PhysicsVector size) + { + OpenSim.Framework.Console.MainConsole.Instance.WriteLine(LogPriority.VERBOSE, "NullPhysicsScene : AddPrim({0},{1})", position, size); + return PhysicsActor.Null; + } + + public override void Simulate(float timeStep) + { + m_workIndicator = (m_workIndicator + 1) % 10; + + //OpenSim.Framework.Console.MainConsole.Instance.SetStatus(m_workIndicator.ToString()); + } + + public override void GetResults() + { + OpenSim.Framework.Console.MainConsole.Instance.WriteLine(LogPriority.VERBOSE, "NullPhysicsScene : GetResults()"); + } + + public override void SetTerrain(float[] heightMap) + { + OpenSim.Framework.Console.MainConsole.Instance.WriteLine(LogPriority.VERBOSE, "NullPhysicsScene : SetTerrain({0} items)", heightMap.Length); + } + + public override void DeleteTerrain() + { + + } + + public override bool IsThreaded + { + get { return false; } + } + } +} diff --git a/OpenSim/OpenSim.Physics/Manager/PhysicsVector.cs b/OpenSim/OpenSim.Physics/Manager/PhysicsVector.cs new file mode 100644 index 0000000..3c824d0 --- /dev/null +++ b/OpenSim/OpenSim.Physics/Manager/PhysicsVector.cs @@ -0,0 +1,54 @@ +/* +* Copyright (c) OpenSim project, http://sim.opensecondlife.org/ +* +* Redistribution and use in source and binary forms, with or without +* modification, are permitted provided that the following conditions are met: +* * Redistributions of source code must retain the above copyright +* notice, this list of conditions and the following disclaimer. +* * Redistributions in binary form must reproduce the above copyright +* notice, this list of conditions and the following disclaimer in the +* documentation and/or other materials provided with the distribution. +* * Neither the name of the nor the +* names of its contributors may be used to endorse or promote products +* derived from this software without specific prior written permission. +* +* THIS SOFTWARE IS PROVIDED BY ``AS IS'' AND ANY +* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED +* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE +* DISCLAIMED. IN NO EVENT SHALL BE LIABLE FOR ANY +* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES +* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; +* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND +* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT +* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS +* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. +* +*/ + +using System; +using System.Collections.Generic; +using System.Text; + +namespace OpenSim.Physics.Manager +{ + public class PhysicsVector + { + public float X; + public float Y; + public float Z; + + public PhysicsVector() + { + + } + + public PhysicsVector(float x, float y, float z) + { + X = x; + Y = y; + Z = z; + } + + public static readonly PhysicsVector Zero = new PhysicsVector(0f, 0f, 0f); + } +} diff --git a/OpenSim/OpenSim.Physics/OdePlugin/AssemblyInfo.cs b/OpenSim/OpenSim.Physics/OdePlugin/AssemblyInfo.cs new file mode 100644 index 0000000..913aae7 --- /dev/null +++ b/OpenSim/OpenSim.Physics/OdePlugin/AssemblyInfo.cs @@ -0,0 +1,31 @@ +using System.Reflection; +using System.Runtime.CompilerServices; +using System.Runtime.InteropServices; + +// Information about this assembly is defined by the following +// attributes. +// +// change them to the information which is associated with the assembly +// you compile. + +[assembly: AssemblyTitle("RealPhysXplugin")] +[assembly: AssemblyDescription("")] +[assembly: AssemblyConfiguration("")] +[assembly: AssemblyCompany("")] +[assembly: AssemblyProduct("RealPhysXplugin")] +[assembly: AssemblyCopyright("")] +[assembly: AssemblyTrademark("")] +[assembly: AssemblyCulture("")] + +// This sets the default COM visibility of types in the assembly to invisible. +// If you need to expose a type to COM, use [ComVisible(true)] on that type. +[assembly: ComVisible(false)] + +// The assembly version has following format : +// +// Major.Minor.Build.Revision +// +// You can specify all values by your own or you can build default build and revision +// numbers with the '*' character (the default): + +[assembly: AssemblyVersion("1.0.*")] diff --git a/OpenSim/OpenSim.Physics/OdePlugin/OdePlugin.cs b/OpenSim/OpenSim.Physics/OdePlugin/OdePlugin.cs new file mode 100644 index 0000000..599dea8 --- /dev/null +++ b/OpenSim/OpenSim.Physics/OdePlugin/OdePlugin.cs @@ -0,0 +1,452 @@ +/* +* Copyright (c) OpenSim project, http://sim.opensecondlife.org/ +* +* Redistribution and use in source and binary forms, with or without +* modification, are permitted provided that the following conditions are met: +* * Redistributions of source code must retain the above copyright +* notice, this list of conditions and the following disclaimer. +* * Redistributions in binary form must reproduce the above copyright +* notice, this list of conditions and the following disclaimer in the +* documentation and/or other materials provided with the distribution. +* * Neither the name of the nor the +* names of its contributors may be used to endorse or promote products +* derived from this software without specific prior written permission. +* +* THIS SOFTWARE IS PROVIDED BY ``AS IS'' AND ANY +* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED +* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE +* DISCLAIMED. IN NO EVENT SHALL BE LIABLE FOR ANY +* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES +* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; +* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND +* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT +* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS +* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. +* +*/ +using System; +using System.Collections.Generic; +using OpenSim.Physics.Manager; +using Ode.NET; + +namespace OpenSim.Physics.OdePlugin +{ + /// + /// ODE plugin + /// + public class OdePlugin : IPhysicsPlugin + { + private OdeScene _mScene; + + public OdePlugin() + { + + } + + public bool Init() + { + return true; + } + + public PhysicsScene GetScene() + { + if (_mScene == null) + { + _mScene = new OdeScene(); + } + return (_mScene); + } + + public string GetName() + { + return ("OpenDynamicsEngine"); + } + + public void Dispose() + { + + } + } + + public class OdeScene : PhysicsScene + { + static public IntPtr world; + static public IntPtr space; + static private IntPtr contactgroup; + static private IntPtr LandGeom; + //static private IntPtr Land; + private double[] _heightmap; + static private d.NearCallback nearCallback = near; + private List _characters = new List(); + private static d.ContactGeom[] contacts = new d.ContactGeom[30]; + private static d.Contact contact; + + public OdeScene() + { + contact.surface.mode = d.ContactFlags.Bounce | d.ContactFlags.SoftCFM; + contact.surface.mu = d.Infinity; + contact.surface.mu2 = 0.0f; + contact.surface.bounce = 0.1f; + contact.surface.bounce_vel = 0.1f; + contact.surface.soft_cfm = 0.01f; + + world = d.WorldCreate(); + space = d.HashSpaceCreate(IntPtr.Zero); + contactgroup = d.JointGroupCreate(0); + d.WorldSetGravity(world, 0.0f, 0.0f, -0.5f); + //d.WorldSetCFM(world, 1e-5f); + d.WorldSetAutoDisableFlag(world, false); + d.WorldSetContactSurfaceLayer(world, 0.001f); + // d.CreatePlane(space, 0, 0, 1, 0); + this._heightmap = new double[65536]; + } + + // This function blatantly ripped off from BoxStack.cs + static private void near(IntPtr space, IntPtr g1, IntPtr g2) + { + //Console.WriteLine("collision callback"); + IntPtr b1 = d.GeomGetBody(g1); + IntPtr b2 = d.GeomGetBody(g2); + if (b1 != IntPtr.Zero && b2 != IntPtr.Zero && d.AreConnectedExcluding(b1, b2, d.JointType.Contact)) + return; + + int count = d.Collide(g1, g2, 500, contacts, d.ContactGeom.SizeOf); + for (int i = 0; i < count; ++i) + { + contact.geom = contacts[i]; + IntPtr joint = d.JointCreateContact(world, contactgroup, ref contact); + d.JointAttach(joint, b1, b2); + } + + } + + public override PhysicsActor AddAvatar(PhysicsVector position) + { + PhysicsVector pos = new PhysicsVector(); + pos.X = position.X; + pos.Y = position.Y; + pos.Z = position.Z + 20; + OdeCharacter newAv = new OdeCharacter(this, pos); + this._characters.Add(newAv); + return newAv; + } + + public override void RemoveAvatar(PhysicsActor actor) + { + + } + + public override PhysicsActor AddPrim(PhysicsVector position, PhysicsVector size) + { + PhysicsVector pos = new PhysicsVector(); + pos.X = position.X; + pos.Y = position.Y; + pos.Z = position.Z; + PhysicsVector siz = new PhysicsVector(); + siz.X = size.X; + siz.Y = size.Y; + siz.Z = size.Z; + return new OdePrim(); + } + + public override void Simulate(float timeStep) + { + foreach (OdeCharacter actor in _characters) + { + actor.Move(timeStep * 5f); + } + d.SpaceCollide(space, IntPtr.Zero, nearCallback); + d.WorldQuickStep(world, timeStep * 5f); + d.JointGroupEmpty(contactgroup); + foreach (OdeCharacter actor in _characters) + { + actor.UpdatePosition(); + } + + } + + public override void GetResults() + { + + } + + public override bool IsThreaded + { + get + { + return (false); // for now we won't be multithreaded + } + } + + public override void SetTerrain(float[] heightMap) + { + for (int i = 0; i < 65536; i++) + { + this._heightmap[i] = (double)heightMap[i]; + } + IntPtr HeightmapData = d.GeomHeightfieldDataCreate(); + d.GeomHeightfieldDataBuildDouble(HeightmapData, _heightmap, 0, 256, 256, 256, 256, 1.0f, 0.0f, 2.0f, 0); + d.GeomHeightfieldDataSetBounds(HeightmapData, 256, 256); + LandGeom = d.CreateHeightfield(space, HeightmapData, 1); + d.Matrix3 R = new d.Matrix3(); + + Axiom.MathLib.Quaternion q1 =Axiom.MathLib.Quaternion.FromAngleAxis(1.5707f, new Axiom.MathLib.Vector3(1,0,0)); + Axiom.MathLib.Quaternion q2 =Axiom.MathLib.Quaternion.FromAngleAxis(1.5707f, new Axiom.MathLib.Vector3(0,1,0)); + //Axiom.MathLib.Quaternion q3 = Axiom.MathLib.Quaternion.FromAngleAxis(3.14f, new Axiom.MathLib.Vector3(0, 0, 1)); + + q1 = q1 * q2; + //q1 = q1 * q3; + Axiom.MathLib.Vector3 v3 = new Axiom.MathLib.Vector3(); + float angle = 0; + q1.ToAngleAxis(ref angle, ref v3); + + d.RFromAxisAndAngle(out R, v3.x, v3.y, v3.z, angle); + d.GeomSetRotation(LandGeom, ref R); + d.GeomSetPosition(LandGeom, 128, 128, 0); + } + + public override void DeleteTerrain() + { + + } + } + + public class OdeCharacter : PhysicsActor + { + private PhysicsVector _position; + private PhysicsVector _velocity; + private PhysicsVector _acceleration; + private bool flying; + //private float gravityAccel; + private IntPtr BoundingCapsule; + IntPtr capsule_geom; + d.Mass capsule_mass; + + public OdeCharacter(OdeScene parent_scene, PhysicsVector pos) + { + _velocity = new PhysicsVector(); + _position = pos; + _acceleration = new PhysicsVector(); + d.MassSetCapsule(out capsule_mass, 5.0f, 3, 0.5f, 2f); + capsule_geom = d.CreateCapsule(OdeScene.space, 0.5f, 2f); + this.BoundingCapsule = d.BodyCreate(OdeScene.world); + d.BodySetMass(BoundingCapsule, ref capsule_mass); + d.BodySetPosition(BoundingCapsule, pos.X, pos.Y, pos.Z); + d.GeomSetBody(capsule_geom, BoundingCapsule); + } + + public override bool Flying + { + get + { + return flying; + } + set + { + flying = value; + } + } + + public override PhysicsVector Position + { + get + { + return _position; + } + set + { + _position = value; + } + } + + public override PhysicsVector Velocity + { + get + { + return _velocity; + } + set + { + _velocity = value; + } + } + + public override bool Kinematic + { + get + { + return false; + } + set + { + + } + } + + public override Axiom.MathLib.Quaternion Orientation + { + get + { + return Axiom.MathLib.Quaternion.Identity; + } + set + { + + } + } + + public override PhysicsVector Acceleration + { + get + { + return _acceleration; + } + + } + public void SetAcceleration(PhysicsVector accel) + { + this._acceleration = accel; + } + + public override void AddForce(PhysicsVector force) + { + + } + + public override void SetMomentum(PhysicsVector momentum) + { + + } + + public void Move(float timeStep) + { + PhysicsVector vec = new PhysicsVector(); + vec.X = this._velocity.X * timeStep; + vec.Y = this._velocity.Y * timeStep; + if (flying) + { + vec.Z = (this._velocity.Z + 0.5f) * timeStep; + } + d.BodySetLinearVel(this.BoundingCapsule, vec.X, vec.Y, vec.Z); + } + + public void UpdatePosition() + { + d.Vector3 vec = d.BodyGetPosition(BoundingCapsule); + this._position.X = vec.X; + this._position.Y = vec.Y; + this._position.Z = vec.Z; + } + } + + public class OdePrim : PhysicsActor + { + private PhysicsVector _position; + private PhysicsVector _velocity; + private PhysicsVector _acceleration; + + public OdePrim() + { + _velocity = new PhysicsVector(); + _position = new PhysicsVector(); + _acceleration = new PhysicsVector(); + } + public override bool Flying + { + get + { + return false; //no flying prims for you + } + set + { + + } + } + public override PhysicsVector Position + { + get + { + PhysicsVector pos = new PhysicsVector(); + // PhysicsVector vec = this._prim.Position; + //pos.X = vec.X; + //pos.Y = vec.Y; + //pos.Z = vec.Z; + return pos; + + } + set + { + /*PhysicsVector vec = value; + PhysicsVector pos = new PhysicsVector(); + pos.X = vec.X; + pos.Y = vec.Y; + pos.Z = vec.Z; + this._prim.Position = pos;*/ + } + } + + public override PhysicsVector Velocity + { + get + { + return _velocity; + } + set + { + _velocity = value; + } + } + + public override bool Kinematic + { + get + { + return false; + //return this._prim.Kinematic; + } + set + { + //this._prim.Kinematic = value; + } + } + + public override Axiom.MathLib.Quaternion Orientation + { + get + { + Axiom.MathLib.Quaternion res = new Axiom.MathLib.Quaternion(); + return res; + } + set + { + + } + } + + public override PhysicsVector Acceleration + { + get + { + return _acceleration; + } + + } + public void SetAcceleration(PhysicsVector accel) + { + this._acceleration = accel; + } + + public override void AddForce(PhysicsVector force) + { + + } + + public override void SetMomentum(PhysicsVector momentum) + { + + } + + + } + +} diff --git a/OpenSim/OpenSim.Physics/OdePlugin/OpenSim.Physics.OdePlugin.csproj b/OpenSim/OpenSim.Physics/OdePlugin/OpenSim.Physics.OdePlugin.csproj new file mode 100644 index 0000000..8d57bd5 --- /dev/null +++ b/OpenSim/OpenSim.Physics/OdePlugin/OpenSim.Physics.OdePlugin.csproj @@ -0,0 +1,97 @@ + + + Local + 8.0.50727 + 2.0 + {63A05FE9-0000-0000-0000-000000000000} + Debug + AnyCPU + + + + OpenSim.Physics.OdePlugin + JScript + Grid + IE50 + false + Library + + OpenSim.Physics.OdePlugin + + + + + + False + 285212672 + False + + + TRACE;DEBUG + + True + 4096 + False + ..\..\..\bin\Physics\ + False + False + False + 4 + + + + False + 285212672 + False + + + TRACE + + False + 4096 + True + ..\..\..\bin\Physics\ + False + False + False + 4 + + + + + System.dll + False + + + ..\..\..\bin\Axiom.MathLib.dll + False + + + ..\..\..\bin\Ode.NET.dll + False + + + + + OpenSim.Physics.Manager + {8BE16150-0000-0000-0000-000000000000} + {FAE04EC0-301F-11D3-BF4B-00C04F79EFBC} + False + + + + + Code + + + Code + + + + + + + + + + diff --git a/OpenSim/OpenSim.Physics/OdePlugin/OpenSim.Physics.OdePlugin.csproj.user b/OpenSim/OpenSim.Physics/OdePlugin/OpenSim.Physics.OdePlugin.csproj.user new file mode 100644 index 0000000..d47d65d --- /dev/null +++ b/OpenSim/OpenSim.Physics/OdePlugin/OpenSim.Physics.OdePlugin.csproj.user @@ -0,0 +1,12 @@ + + + Debug + AnyCPU + C:\New Folder\second-life-viewer\opensim-dailys2\opensim15-07\bin\ + 8.0.50727 + ProjectFiles + 0 + + + + diff --git a/OpenSim/OpenSim.Physics/OdePlugin/OpenSim.Physics.OdePlugin.dll.build b/OpenSim/OpenSim.Physics/OdePlugin/OpenSim.Physics.OdePlugin.dll.build new file mode 100644 index 0000000..a49782f --- /dev/null +++ b/OpenSim/OpenSim.Physics/OdePlugin/OpenSim.Physics.OdePlugin.dll.build @@ -0,0 +1,43 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + diff --git a/OpenSim/OpenSim.Physics/PhysXPlugin/AssemblyInfo.cs b/OpenSim/OpenSim.Physics/PhysXPlugin/AssemblyInfo.cs new file mode 100644 index 0000000..913aae7 --- /dev/null +++ b/OpenSim/OpenSim.Physics/PhysXPlugin/AssemblyInfo.cs @@ -0,0 +1,31 @@ +using System.Reflection; +using System.Runtime.CompilerServices; +using System.Runtime.InteropServices; + +// Information about this assembly is defined by the following +// attributes. +// +// change them to the information which is associated with the assembly +// you compile. + +[assembly: AssemblyTitle("RealPhysXplugin")] +[assembly: AssemblyDescription("")] +[assembly: AssemblyConfiguration("")] +[assembly: AssemblyCompany("")] +[assembly: AssemblyProduct("RealPhysXplugin")] +[assembly: AssemblyCopyright("")] +[assembly: AssemblyTrademark("")] +[assembly: AssemblyCulture("")] + +// This sets the default COM visibility of types in the assembly to invisible. +// If you need to expose a type to COM, use [ComVisible(true)] on that type. +[assembly: ComVisible(false)] + +// The assembly version has following format : +// +// Major.Minor.Build.Revision +// +// You can specify all values by your own or you can build default build and revision +// numbers with the '*' character (the default): + +[assembly: AssemblyVersion("1.0.*")] diff --git a/OpenSim/OpenSim.Physics/PhysXPlugin/OpenSim.Physics.PhysXPlugin.csproj b/OpenSim/OpenSim.Physics/PhysXPlugin/OpenSim.Physics.PhysXPlugin.csproj new file mode 100644 index 0000000..b72bb0f --- /dev/null +++ b/OpenSim/OpenSim.Physics/PhysXPlugin/OpenSim.Physics.PhysXPlugin.csproj @@ -0,0 +1,97 @@ + + + Local + 8.0.50727 + 2.0 + {988F0AC4-0000-0000-0000-000000000000} + Debug + AnyCPU + + + + OpenSim.Physics.PhysXPlugin + JScript + Grid + IE50 + false + Library + + OpenSim.Physics.PhysXPlugin + + + + + + False + 285212672 + False + + + TRACE;DEBUG + + True + 4096 + False + ..\..\..\bin\Physics\ + False + False + False + 4 + + + + False + 285212672 + False + + + TRACE + + False + 4096 + True + ..\..\..\bin\Physics\ + False + False + False + 4 + + + + + System.dll + False + + + ..\..\..\bin\Axiom.MathLib.dll + False + + + ..\..\..\bin\PhysX_Wrapper_Dotnet.dll + False + + + + + OpenSim.Physics.Manager + {8BE16150-0000-0000-0000-000000000000} + {FAE04EC0-301F-11D3-BF4B-00C04F79EFBC} + False + + + + + Code + + + Code + + + + + + + + + + diff --git a/OpenSim/OpenSim.Physics/PhysXPlugin/OpenSim.Physics.PhysXPlugin.csproj.user b/OpenSim/OpenSim.Physics/PhysXPlugin/OpenSim.Physics.PhysXPlugin.csproj.user new file mode 100644 index 0000000..d47d65d --- /dev/null +++ b/OpenSim/OpenSim.Physics/PhysXPlugin/OpenSim.Physics.PhysXPlugin.csproj.user @@ -0,0 +1,12 @@ + + + Debug + AnyCPU + C:\New Folder\second-life-viewer\opensim-dailys2\opensim15-07\bin\ + 8.0.50727 + ProjectFiles + 0 + + + + diff --git a/OpenSim/OpenSim.Physics/PhysXPlugin/OpenSim.Physics.PhysXPlugin.dll.build b/OpenSim/OpenSim.Physics/PhysXPlugin/OpenSim.Physics.PhysXPlugin.dll.build new file mode 100644 index 0000000..2ea5534 --- /dev/null +++ b/OpenSim/OpenSim.Physics/PhysXPlugin/OpenSim.Physics.PhysXPlugin.dll.build @@ -0,0 +1,43 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + diff --git a/OpenSim/OpenSim.Physics/PhysXPlugin/PhysXPlugin.cs b/OpenSim/OpenSim.Physics/PhysXPlugin/PhysXPlugin.cs new file mode 100644 index 0000000..dff1ee2 --- /dev/null +++ b/OpenSim/OpenSim.Physics/PhysXPlugin/PhysXPlugin.cs @@ -0,0 +1,449 @@ +/* +* Copyright (c) OpenSim project, http://sim.opensecondlife.org/ +* +* Redistribution and use in source and binary forms, with or without +* modification, are permitted provided that the following conditions are met: +* * Redistributions of source code must retain the above copyright +* notice, this list of conditions and the following disclaimer. +* * Redistributions in binary form must reproduce the above copyright +* notice, this list of conditions and the following disclaimer in the +* documentation and/or other materials provided with the distribution. +* * Neither the name of the nor the +* names of its contributors may be used to endorse or promote products +* derived from this software without specific prior written permission. +* +* THIS SOFTWARE IS PROVIDED BY ``AS IS'' AND ANY +* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED +* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE +* DISCLAIMED. IN NO EVENT SHALL BE LIABLE FOR ANY +* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES +* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; +* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND +* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT +* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS +* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. +* +*/ +/* +* Copyright (c) OpenSim project, http://sim.opensecondlife.org/ +* +* Redistribution and use in source and binary forms, with or without +* modification, are permitted provided that the following conditions are met: +* * Redistributions of source code must retain the above copyright +* notice, this list of conditions and the following disclaimer. +* * Redistributions in binary form must reproduce the above copyright +* notice, this list of conditions and the following disclaimer in the +* documentation and/or other materials provided with the distribution. +* * Neither the name of the nor the +* names of its contributors may be used to endorse or promote products +* derived from this software without specific prior written permission. +* +* THIS SOFTWARE IS PROVIDED BY ``AS IS'' AND ANY +* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED +* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE +* DISCLAIMED. IN NO EVENT SHALL BE LIABLE FOR ANY +* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES +* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; +* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND +* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT +* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS +* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. +* +*/ +using System; +using System.Collections.Generic; +using OpenSim.Physics.Manager; +using PhysXWrapper; + +namespace OpenSim.Physics.PhysXPlugin +{ + /// + /// Will be the PhysX plugin but for now will be a very basic physics engine + /// + public class PhysXPlugin : IPhysicsPlugin + { + private PhysXScene _mScene; + + public PhysXPlugin() + { + + } + + public bool Init() + { + return true; + } + + public PhysicsScene GetScene() + { + if(_mScene == null) + { + _mScene = new PhysXScene(); + } + return(_mScene); + } + + public string GetName() + { + return("RealPhysX"); + } + + public void Dispose() + { + + } + } + + public class PhysXScene :PhysicsScene + { + private List _characters = new List(); + private List _prims = new List(); + private float[] _heightMap = null; + private NxPhysicsSDK mySdk; + private NxScene scene; + + public PhysXScene() + { + mySdk = NxPhysicsSDK.CreateSDK(); + Console.WriteLine("Sdk created - now creating scene"); + scene = mySdk.CreateScene(); + + } + + public override PhysicsActor AddAvatar(PhysicsVector position) + { + Vec3 pos = new Vec3(); + pos.X = position.X; + pos.Y = position.Y; + pos.Z = position.Z; + PhysXCharacter act = new PhysXCharacter( scene.AddCharacter(pos)); + act.Position = position; + _characters.Add(act); + return act; + } + + public override void RemoveAvatar(PhysicsActor actor) + { + + } + + public override PhysicsActor AddPrim(PhysicsVector position, PhysicsVector size) + { + Vec3 pos = new Vec3(); + pos.X = position.X; + pos.Y = position.Y; + pos.Z = position.Z; + Vec3 siz = new Vec3(); + siz.X = size.X; + siz.Y = size.Y; + siz.Z = size.Z; + PhysXPrim act = new PhysXPrim( scene.AddNewBox(pos, siz)); + _prims.Add(act); + return act; + } + public override void Simulate(float timeStep) + { + try + { + foreach (PhysXCharacter actor in _characters) + { + actor.Move(timeStep); + } + scene.Simulate(timeStep); + scene.FetchResults(); + scene.UpdateControllers(); + + foreach (PhysXCharacter actor in _characters) + { + actor.UpdatePosition(); + } + } + catch (Exception e) + { + Console.WriteLine(e.Message); + } + + } + + public override void GetResults() + { + + } + + public override bool IsThreaded + { + get + { + return(false); // for now we won't be multithreaded + } + } + + public override void SetTerrain(float[] heightMap) + { + if (this._heightMap != null) + { + Console.WriteLine("PhysX - deleting old terrain"); + this.scene.DeleteTerrain(); + } + this._heightMap = heightMap; + this.scene.AddTerrain(heightMap); + } + + public override void DeleteTerrain() + { + this.scene.DeleteTerrain(); + } + } + + public class PhysXCharacter : PhysicsActor + { + private PhysicsVector _position; + private PhysicsVector _velocity; + private PhysicsVector _acceleration; + private NxCharacter _character; + private bool flying; + private float gravityAccel; + + public PhysXCharacter(NxCharacter character) + { + _velocity = new PhysicsVector(); + _position = new PhysicsVector(); + _acceleration = new PhysicsVector(); + _character = character; + } + + public override bool Flying + { + get + { + return flying; + } + set + { + flying = value; + } + } + + public override PhysicsVector Position + { + get + { + return _position; + } + set + { + _position = value; + Vec3 ps = new Vec3(); + ps.X = value.X; + ps.Y = value.Y; + ps.Z = value.Z; + this._character.Position = ps; + } + } + + public override PhysicsVector Velocity + { + get + { + return _velocity; + } + set + { + _velocity = value; + } + } + + public override bool Kinematic + { + get + { + return false; + } + set + { + + } + } + + public override Axiom.MathLib.Quaternion Orientation + { + get + { + return Axiom.MathLib.Quaternion.Identity; + } + set + { + + } + } + + public override PhysicsVector Acceleration + { + get + { + return _acceleration; + } + + } + public void SetAcceleration (PhysicsVector accel) + { + this._acceleration = accel; + } + + public override void AddForce(PhysicsVector force) + { + + } + + public override void SetMomentum(PhysicsVector momentum) + { + + } + + public void Move(float timeStep) + { + Vec3 vec = new Vec3(); + vec.X = this._velocity.X * timeStep; + vec.Y = this._velocity.Y * timeStep; + if(flying) + { + vec.Z = ( this._velocity.Z) * timeStep; + } + else + { + gravityAccel+= -9.8f; + vec.Z = (gravityAccel + this._velocity.Z) * timeStep; + } + int res = this._character.Move(vec); + if(res == 1) + { + gravityAccel = 0; + } + } + + public void UpdatePosition() + { + Vec3 vec = this._character.Position; + this._position.X = vec.X; + this._position.Y = vec.Y; + this._position.Z = vec.Z; + } + } + + public class PhysXPrim : PhysicsActor + { + private PhysicsVector _position; + private PhysicsVector _velocity; + private PhysicsVector _acceleration; + private NxActor _prim; + + public PhysXPrim(NxActor prim) + { + _velocity = new PhysicsVector(); + _position = new PhysicsVector(); + _acceleration = new PhysicsVector(); + _prim = prim; + } + public override bool Flying + { + get + { + return false; //no flying prims for you + } + set + { + + } + } + public override PhysicsVector Position + { + get + { + PhysicsVector pos = new PhysicsVector(); + Vec3 vec = this._prim.Position; + pos.X = vec.X; + pos.Y = vec.Y; + pos.Z = vec.Z; + return pos; + + } + set + { + PhysicsVector vec = value; + Vec3 pos = new Vec3(); + pos.X = vec.X; + pos.Y = vec.Y; + pos.Z = vec.Z; + this._prim.Position = pos; + } + } + + public override PhysicsVector Velocity + { + get + { + return _velocity; + } + set + { + _velocity = value; + } + } + + public override bool Kinematic + { + get + { + return this._prim.Kinematic; + } + set + { + this._prim.Kinematic = value; + } + } + + public override Axiom.MathLib.Quaternion Orientation + { + get + { + Axiom.MathLib.Quaternion res = new Axiom.MathLib.Quaternion(); + PhysXWrapper.Quaternion quat = this._prim.GetOrientation(); + res.w = quat.W; + res.x = quat.X; + res.y = quat.Y; + res.z = quat.Z; + return res; + } + set + { + + } + } + + public override PhysicsVector Acceleration + { + get + { + return _acceleration; + } + + } + public void SetAcceleration (PhysicsVector accel) + { + this._acceleration = accel; + } + + public override void AddForce(PhysicsVector force) + { + + } + + public override void SetMomentum(PhysicsVector momentum) + { + + } + + + } + +} diff --git a/OpenSim/OpenSim.RegionServer/AgentAssetUpload.cs b/OpenSim/OpenSim.RegionServer/AgentAssetUpload.cs new file mode 100644 index 0000000..dd2b2a9 --- /dev/null +++ b/OpenSim/OpenSim.RegionServer/AgentAssetUpload.cs @@ -0,0 +1,232 @@ +using System; +using System.Collections.Generic; +using System.Text; +using OpenSim.Assets; +using OpenSim.Framework.Types; +using OpenSim.Framework.Utilities; +using libsecondlife; +using libsecondlife.Packets; + +namespace OpenSim +{ + public class AgentAssetUpload + { + private Dictionary transactions = new Dictionary(); + private ClientView ourClient; + private AssetCache m_assetCache; + private InventoryCache m_inventoryCache; + + public AgentAssetUpload(ClientView client, AssetCache assetCache, InventoryCache inventoryCache) + { + this.ourClient = client; + m_assetCache = assetCache; + m_inventoryCache = inventoryCache; + } + + public void AddUpload(LLUUID transactionID, AssetBase asset) + { + AssetTransaction upload = new AssetTransaction(); + lock (this.transactions) + { + upload.Asset = asset; + upload.TransactionID = transactionID; + this.transactions.Add(transactionID, upload); + } + if (upload.Asset.Data.Length > 2) + { + //is complete + upload.UploadComplete = true; + AssetUploadCompletePacket response = new AssetUploadCompletePacket(); + response.AssetBlock.Type = asset.Type; + response.AssetBlock.Success = true; + response.AssetBlock.UUID = transactionID.Combine(this.ourClient.SecureSessionID); + this.ourClient.OutPacket(response); + m_assetCache.AddAsset(asset); + } + else + { + upload.UploadComplete = false; + upload.XferID = Util.GetNextXferID(); + RequestXferPacket xfer = new RequestXferPacket(); + xfer.XferID.ID = upload.XferID; + xfer.XferID.VFileType = upload.Asset.Type; + xfer.XferID.VFileID = transactionID.Combine(this.ourClient.SecureSessionID); + xfer.XferID.FilePath = 0; + xfer.XferID.Filename = new byte[0]; + this.ourClient.OutPacket(xfer); + } + + } + + public AssetBase GetUpload(LLUUID transactionID) + { + if (this.transactions.ContainsKey(transactionID)) + { + return this.transactions[transactionID].Asset; + } + + return null; + } + + public void HandleUploadPacket(AssetUploadRequestPacket pack, LLUUID assetID) + { + // Console.Write("asset upload request , type = " + pack.AssetBlock.Type.ToString()); + AssetBase asset = null; + if (pack.AssetBlock.Type == 0) + { + + //first packet for transaction + asset = new AssetBase(); + asset.FullID = assetID; + asset.Type = pack.AssetBlock.Type; + asset.InvType = asset.Type; + asset.Name = "UploadedTexture" + Util.RandomClass.Next(1, 1000).ToString("000"); + asset.Data = pack.AssetBlock.AssetData; + + + } + else if (pack.AssetBlock.Type == 13 | pack.AssetBlock.Type == 5 | pack.AssetBlock.Type == 7) + { + + asset = new AssetBase(); + asset.FullID = assetID; + // Console.WriteLine("skin asset id is " + assetID.ToStringHyphenated()); + asset.Type = pack.AssetBlock.Type; + asset.InvType = asset.Type; + asset.Name = "NewClothing" + Util.RandomClass.Next(1, 1000).ToString("000"); + asset.Data = pack.AssetBlock.AssetData; + + + } + + if (asset != null) + { + this.AddUpload(pack.AssetBlock.TransactionID, asset); + } + else + { + + //currently we don't support this asset type + //so lets just tell the client that the upload is complete + AssetUploadCompletePacket response = new AssetUploadCompletePacket(); + response.AssetBlock.Type = pack.AssetBlock.Type; + response.AssetBlock.Success = true; + response.AssetBlock.UUID = pack.AssetBlock.TransactionID.Combine(this.ourClient.SecureSessionID); + this.ourClient.OutPacket(response); + } + + } + + #region Xfer packet system for larger uploads + + public void HandleXferPacket(SendXferPacketPacket xferPacket) + { + lock (this.transactions) + { + foreach (AssetTransaction trans in this.transactions.Values) + { + if (trans.XferID == xferPacket.XferID.ID) + { + if (trans.Asset.Data.Length > 1) + { + byte[] newArray = new byte[trans.Asset.Data.Length + xferPacket.DataPacket.Data.Length]; + Array.Copy(trans.Asset.Data, 0, newArray, 0, trans.Asset.Data.Length); + Array.Copy(xferPacket.DataPacket.Data, 0, newArray, trans.Asset.Data.Length, xferPacket.DataPacket.Data.Length); + trans.Asset.Data = newArray; + } + else + { + byte[] newArray = new byte[xferPacket.DataPacket.Data.Length - 4]; + Array.Copy(xferPacket.DataPacket.Data, 4, newArray, 0, xferPacket.DataPacket.Data.Length - 4); + trans.Asset.Data = newArray; + } + + if ((xferPacket.XferID.Packet & 2147483648) != 0) + { + //end of transfer + trans.UploadComplete = true; + AssetUploadCompletePacket response = new AssetUploadCompletePacket(); + response.AssetBlock.Type = trans.Asset.Type; + response.AssetBlock.Success = true; + response.AssetBlock.UUID = trans.TransactionID.Combine(this.ourClient.SecureSessionID); + this.ourClient.OutPacket(response); + + m_assetCache.AddAsset(trans.Asset); + //check if we should add it to inventory + if (trans.AddToInventory) + { + // m_assetCache.AddAsset(trans.Asset); + m_inventoryCache.AddNewInventoryItem(this.ourClient, trans.InventFolder, trans.Asset); + } + + + } + break; + } + + } + } + + ConfirmXferPacketPacket confirmXfer = new ConfirmXferPacketPacket(); + confirmXfer.XferID.ID = xferPacket.XferID.ID; + confirmXfer.XferID.Packet = xferPacket.XferID.Packet; + this.ourClient.OutPacket(confirmXfer); + } + + #endregion + + public AssetBase AddUploadToAssetCache(LLUUID transactionID) + { + AssetBase asset = null; + if (this.transactions.ContainsKey(transactionID)) + { + AssetTransaction trans = this.transactions[transactionID]; + if (trans.UploadComplete) + { + m_assetCache.AddAsset(trans.Asset); + asset = trans.Asset; + } + } + + return asset; + } + + public void CreateInventoryItem(CreateInventoryItemPacket packet) + { + if (this.transactions.ContainsKey(packet.InventoryBlock.TransactionID)) + { + AssetTransaction trans = this.transactions[packet.InventoryBlock.TransactionID]; + trans.Asset.Description = Util.FieldToString(packet.InventoryBlock.Description); + trans.Asset.Name = Util.FieldToString(packet.InventoryBlock.Name); + trans.Asset.Type = packet.InventoryBlock.Type; + trans.Asset.InvType = packet.InventoryBlock.InvType; + if (trans.UploadComplete) + { + //already complete so we can add it to the inventory + //m_assetCache.AddAsset(trans.Asset); + m_inventoryCache.AddNewInventoryItem(this.ourClient, packet.InventoryBlock.FolderID, trans.Asset); + } + else + { + trans.AddToInventory = true; + trans.InventFolder = packet.InventoryBlock.FolderID; + } + } + } + + private class AssetTransaction + { + public uint XferID; + public AssetBase Asset; + public bool AddToInventory; + public LLUUID InventFolder = LLUUID.Zero; + public bool UploadComplete = false; + public LLUUID TransactionID = LLUUID.Zero; + + public AssetTransaction() + { + + } + } + } +} diff --git a/OpenSim/OpenSim.RegionServer/Assets/AssetCache.cs b/OpenSim/OpenSim.RegionServer/Assets/AssetCache.cs new file mode 100644 index 0000000..ccebb24 --- /dev/null +++ b/OpenSim/OpenSim.RegionServer/Assets/AssetCache.cs @@ -0,0 +1,574 @@ +/* +* Copyright (c) OpenSim project, http://sim.opensecondlife.org/ +* +* Redistribution and use in source and binary forms, with or without +* modification, are permitted provided that the following conditions are met: +* * Redistributions of source code must retain the above copyright +* notice, this list of conditions and the following disclaimer. +* * Redistributions in binary form must reproduce the above copyright +* notice, this list of conditions and the following disclaimer in the +* documentation and/or other materials provided with the distribution. +* * Neither the name of the nor the +* names of its contributors may be used to endorse or promote products +* derived from this software without specific prior written permission. +* +* THIS SOFTWARE IS PROVIDED BY ``AS IS'' AND ANY +* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED +* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE +* DISCLAIMED. IN NO EVENT SHALL BE LIABLE FOR ANY +* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES +* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; +* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND +* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT +* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS +* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. +* +*/ + +using System; +using System.Collections.Generic; +using System.Threading; +using libsecondlife; +using libsecondlife.Packets; +using OpenSim; +using OpenSim.Framework.Interfaces; +using OpenSim.Framework.Types; +using OpenSim.Framework.Utilities; + +namespace OpenSim.Assets +{ + /// + /// Manages local cache of assets and their sending to viewers. + /// + public class AssetCache : IAssetReceiver + { + public Dictionary Assets; + public Dictionary Textures; + + public List AssetRequests = new List(); //assets ready to be sent to viewers + public List TextureRequests = new List(); //textures ready to be sent + + public Dictionary RequestedAssets = new Dictionary(); //Assets requested from the asset server + public Dictionary RequestedTextures = new Dictionary(); //Textures requested from the asset server + + private IAssetServer _assetServer; + private Thread _assetCacheThread; + private LLUUID[] textureList = new LLUUID[5]; + + /// + /// + /// + public AssetCache(IAssetServer assetServer) + { + Console.WriteLine("Creating Asset cache"); + _assetServer = assetServer; + _assetServer.SetReceiver(this); + Assets = new Dictionary(); + Textures = new Dictionary(); + this._assetCacheThread = new Thread(new ThreadStart(RunAssetManager)); + this._assetCacheThread.IsBackground = true; + this._assetCacheThread.Start(); + + } + + /// + /// + /// + public void RunAssetManager() + { + while (true) + { + try + { + //Console.WriteLine("Asset cache loop"); + this.ProcessAssetQueue(); + this.ProcessTextureQueue(); + Thread.Sleep(500); + } + catch (Exception e) + { + Console.WriteLine(e.Message); + } + } + } + + public void LoadDefaultTextureSet() + { + //hack: so we can give each user a set of textures + textureList[0] = new LLUUID("00000000-0000-0000-9999-000000000001"); + textureList[1] = new LLUUID("00000000-0000-0000-9999-000000000002"); + textureList[2] = new LLUUID("00000000-0000-0000-9999-000000000003"); + textureList[3] = new LLUUID("00000000-0000-0000-9999-000000000004"); + textureList[4] = new LLUUID("00000000-0000-0000-9999-000000000005"); + + for (int i = 0; i < textureList.Length; i++) + { + this._assetServer.RequestAsset(textureList[i], true); + } + + } + + public AssetBase[] CreateNewInventorySet(LLUUID agentID) + { + AssetBase[] inventorySet = new AssetBase[this.textureList.Length]; + for (int i = 0; i < textureList.Length; i++) + { + if (this.Textures.ContainsKey(textureList[i])) + { + inventorySet[i] = this.CloneImage(agentID, this.Textures[textureList[i]]); + TextureImage image = new TextureImage(inventorySet[i]); + this.Textures.Add(image.FullID, image); + this._assetServer.UploadNewAsset(image); //save the asset to the asset server + } + } + return inventorySet; + } + + public AssetBase GetAsset(LLUUID assetID) + { + AssetBase asset = null; + if(this.Textures.ContainsKey(assetID)) + { + asset = this.Textures[assetID]; + } + else if (this.Assets.ContainsKey(assetID)) + { + asset = this.Assets[assetID]; + } + return asset; + } + + public void AddAsset(AssetBase asset) + { + if (asset.Type == 0) + { + if (!this.Textures.ContainsKey(asset.FullID)) + { //texture + TextureImage textur = new TextureImage(asset); + this.Textures.Add(textur.FullID, textur); + this._assetServer.UploadNewAsset(asset); + } + } + else + { + if (!this.Assets.ContainsKey(asset.FullID)) + { + AssetInfo assetInf = new AssetInfo(asset); + this.Assets.Add(assetInf.FullID, assetInf); + this._assetServer.UploadNewAsset(asset); + } + } + } + + /// + /// + /// + private void ProcessTextureQueue() + { + if (this.TextureRequests.Count == 0) + { + //no requests waiting + return; + } + int num; + + if (this.TextureRequests.Count < 5) + { + //lower than 5 so do all of them + num = this.TextureRequests.Count; + } + else + { + num = 5; + } + AssetRequest req; + for (int i = 0; i < num; i++) + { + req = (AssetRequest)this.TextureRequests[i]; + if (req.PacketCounter != req.NumPackets) + { + // if (req.ImageInfo.FullID == new LLUUID("00000000-0000-0000-5005-000000000005")) + if (req.PacketCounter == 0) + { + //first time for this request so send imagedata packet + if (req.NumPackets == 1) + { + //only one packet so send whole file + ImageDataPacket im = new ImageDataPacket(); + im.ImageID.Packets = 1; + im.ImageID.ID = req.ImageInfo.FullID; + im.ImageID.Size = (uint)req.ImageInfo.Data.Length; + im.ImageData.Data = req.ImageInfo.Data; + im.ImageID.Codec = 2; + req.RequestUser.OutPacket(im); + req.PacketCounter++; + //req.ImageInfo.l= time; + //System.Console.WriteLine("sent texture: "+req.image_info.FullID); + } + else + { + //more than one packet so split file up + ImageDataPacket im = new ImageDataPacket(); + im.ImageID.Packets = (ushort)req.NumPackets; + im.ImageID.ID = req.ImageInfo.FullID; + im.ImageID.Size = (uint)req.ImageInfo.Data.Length; + im.ImageData.Data = new byte[600]; + Array.Copy(req.ImageInfo.Data, 0, im.ImageData.Data, 0, 600); + im.ImageID.Codec = 2; + req.RequestUser.OutPacket(im); + req.PacketCounter++; + //req.ImageInfo.last_used = time; + //System.Console.WriteLine("sent first packet of texture: + } + } + else + { + //send imagepacket + //more than one packet so split file up + ImagePacketPacket im = new ImagePacketPacket(); + im.ImageID.Packet = (ushort)req.PacketCounter; + im.ImageID.ID = req.ImageInfo.FullID; + int size = req.ImageInfo.Data.Length - 600 - 1000 * (req.PacketCounter - 1); + if (size > 1000) size = 1000; + im.ImageData.Data = new byte[size]; + Array.Copy(req.ImageInfo.Data, 600 + 1000 * (req.PacketCounter - 1), im.ImageData.Data, 0, size); + req.RequestUser.OutPacket(im); + req.PacketCounter++; + //req.ImageInfo.last_used = time; + //System.Console.WriteLine("sent a packet of texture: "+req.image_info.FullID); + } + } + } + + //remove requests that have been completed + int count = 0; + for (int i = 0; i < num; i++) + { + if (this.TextureRequests.Count > count) + { + req = (AssetRequest)this.TextureRequests[count]; + if (req.PacketCounter == req.NumPackets) + { + this.TextureRequests.Remove(req); + } + else + { + count++; + } + } + } + + } + public void AssetReceived(AssetBase asset, bool IsTexture) + { + if (asset.FullID != LLUUID.Zero) // if it is set to zero then the asset wasn't found by the server + { + //check if it is a texture or not + //then add to the correct cache list + //then check for waiting requests for this asset/texture (in the Requested lists) + //and move those requests into the Requests list. + if (IsTexture) + { + TextureImage image = new TextureImage(asset); + this.Textures.Add(image.FullID, image); + if (this.RequestedTextures.ContainsKey(image.FullID)) + { + AssetRequest req = this.RequestedTextures[image.FullID]; + req.ImageInfo = image; + if (image.Data.LongLength > 600) + { + //over 600 bytes so split up file + req.NumPackets = 1 + (int)(image.Data.Length - 600 + 999) / 1000; + } + else + { + req.NumPackets = 1; + } + this.RequestedTextures.Remove(image.FullID); + this.TextureRequests.Add(req); + } + } + else + { + AssetInfo assetInf = new AssetInfo(asset); + this.Assets.Add(assetInf.FullID, assetInf); + if (this.RequestedAssets.ContainsKey(assetInf.FullID)) + { + AssetRequest req = this.RequestedAssets[assetInf.FullID]; + req.AssetInf = assetInf; + if (assetInf.Data.LongLength > 600) + { + //over 600 bytes so split up file + req.NumPackets = 1 + (int)(assetInf.Data.Length - 600 + 999) / 1000; + } + else + { + req.NumPackets = 1; + } + this.RequestedAssets.Remove(assetInf.FullID); + this.AssetRequests.Add(req); + } + } + } + } + + public void AssetNotFound(AssetBase asset) + { + //the asset server had no knowledge of requested asset + + } + + #region Assets + /// + /// + /// + /// + /// + public void AddAssetRequest(ClientView userInfo, TransferRequestPacket transferRequest) + { + LLUUID requestID = new LLUUID(transferRequest.TransferInfo.Params, 0); + //check to see if asset is in local cache, if not we need to request it from asset server. + if (!this.Assets.ContainsKey(requestID)) + { + //not found asset + // so request from asset server + if (!this.RequestedAssets.ContainsKey(requestID)) + { + AssetRequest request = new AssetRequest(); + request.RequestUser = userInfo; + request.RequestAssetID = requestID; + request.TransferRequestID = transferRequest.TransferInfo.TransferID; + this.RequestedAssets.Add(requestID, request); + this._assetServer.RequestAsset(requestID, false); + } + return; + } + //it is in our cache + AssetInfo asset = this.Assets[requestID]; + + //work out how many packets it should be sent in + // and add to the AssetRequests list + AssetRequest req = new AssetRequest(); + req.RequestUser = userInfo; + req.RequestAssetID = requestID; + req.TransferRequestID = transferRequest.TransferInfo.TransferID; + req.AssetInf = asset; + + if (asset.Data.LongLength > 600) + { + //over 600 bytes so split up file + req.NumPackets = 1 + (int)(asset.Data.Length - 600 + 999) / 1000; + } + else + { + req.NumPackets = 1; + } + + this.AssetRequests.Add(req); + } + + /// + /// + /// + private void ProcessAssetQueue() + { + if (this.AssetRequests.Count == 0) + { + //no requests waiting + return; + } + int num; + + if (this.AssetRequests.Count < 5) + { + //lower than 5 so do all of them + num = this.AssetRequests.Count; + } + else + { + num = 5; + } + AssetRequest req; + for (int i = 0; i < num; i++) + { + req = (AssetRequest)this.AssetRequests[i]; + + TransferInfoPacket Transfer = new TransferInfoPacket(); + Transfer.TransferInfo.ChannelType = 2; + Transfer.TransferInfo.Status = 0; + Transfer.TransferInfo.TargetType = 0; + Transfer.TransferInfo.Params = req.RequestAssetID.GetBytes(); + Transfer.TransferInfo.Size = (int)req.AssetInf.Data.Length; + Transfer.TransferInfo.TransferID = req.TransferRequestID; + req.RequestUser.OutPacket(Transfer); + + if (req.NumPackets == 1) + { + TransferPacketPacket TransferPacket = new TransferPacketPacket(); + TransferPacket.TransferData.Packet = 0; + TransferPacket.TransferData.ChannelType = 2; + TransferPacket.TransferData.TransferID = req.TransferRequestID; + TransferPacket.TransferData.Data = req.AssetInf.Data; + TransferPacket.TransferData.Status = 1; + req.RequestUser.OutPacket(TransferPacket); + } + else + { + //more than one packet so split file up , for now it can't be bigger than 2000 bytes + TransferPacketPacket TransferPacket = new TransferPacketPacket(); + TransferPacket.TransferData.Packet = 0; + TransferPacket.TransferData.ChannelType = 2; + TransferPacket.TransferData.TransferID = req.TransferRequestID; + byte[] chunk = new byte[1000]; + Array.Copy(req.AssetInf.Data, chunk, 1000); + TransferPacket.TransferData.Data = chunk; + TransferPacket.TransferData.Status = 0; + req.RequestUser.OutPacket(TransferPacket); + + TransferPacket = new TransferPacketPacket(); + TransferPacket.TransferData.Packet = 1; + TransferPacket.TransferData.ChannelType = 2; + TransferPacket.TransferData.TransferID = req.TransferRequestID; + byte[] chunk1 = new byte[(req.AssetInf.Data.Length - 1000)]; + Array.Copy(req.AssetInf.Data, 1000, chunk1, 0, chunk1.Length); + TransferPacket.TransferData.Data = chunk1; + TransferPacket.TransferData.Status = 1; + req.RequestUser.OutPacket(TransferPacket); + } + + } + + //remove requests that have been completed + for (int i = 0; i < num; i++) + { + this.AssetRequests.RemoveAt(0); + } + + } + + public AssetInfo CloneAsset(LLUUID newOwner, AssetInfo sourceAsset) + { + AssetInfo newAsset = new AssetInfo(); + newAsset.Data = new byte[sourceAsset.Data.Length]; + Array.Copy(sourceAsset.Data, newAsset.Data, sourceAsset.Data.Length); + newAsset.FullID = LLUUID.Random(); + newAsset.Type = sourceAsset.Type; + newAsset.InvType = sourceAsset.InvType; + return (newAsset); + } + #endregion + + #region Textures + /// + /// + /// + /// + /// + public void AddTextureRequest(ClientView userInfo, LLUUID imageID) + { + //check to see if texture is in local cache, if not request from asset server + if (!this.Textures.ContainsKey(imageID)) + { + if (!this.RequestedTextures.ContainsKey(imageID)) + { + //not is cache so request from asset server + AssetRequest request = new AssetRequest(); + request.RequestUser = userInfo; + request.RequestAssetID = imageID; + request.IsTextureRequest = true; + this.RequestedTextures.Add(imageID, request); + this._assetServer.RequestAsset(imageID, true); + } + return; + } + + TextureImage imag = this.Textures[imageID]; + AssetRequest req = new AssetRequest(); + req.RequestUser = userInfo; + req.RequestAssetID = imageID; + req.IsTextureRequest = true; + req.ImageInfo = imag; + + if (imag.Data.LongLength > 600) + { + //over 600 bytes so split up file + req.NumPackets = 1 + (int)(imag.Data.Length - 600 + 999) / 1000; + } + else + { + req.NumPackets = 1; + } + this.TextureRequests.Add(req); + } + + public TextureImage CloneImage(LLUUID newOwner, TextureImage source) + { + TextureImage newImage = new TextureImage(); + newImage.Data = new byte[source.Data.Length]; + Array.Copy(source.Data, newImage.Data, source.Data.Length); + //newImage.filename = source.filename; + newImage.FullID = LLUUID.Random(); + newImage.Name = source.Name; + return (newImage); + } + #endregion + + } + + public class AssetRequest + { + public ClientView RequestUser; + public LLUUID RequestAssetID; + public AssetInfo AssetInf; + public TextureImage ImageInfo; + public LLUUID TransferRequestID; + public long DataPointer = 0; + public int NumPackets = 0; + public int PacketCounter = 0; + public bool IsTextureRequest; + //public bool AssetInCache; + //public int TimeRequested; + + public AssetRequest() + { + + } + } + + public class AssetInfo : AssetBase + { + public AssetInfo() + { + + } + + public AssetInfo(AssetBase aBase) + { + Data = aBase.Data; + FullID = aBase.FullID; + Type = aBase.Type; + InvType = aBase.InvType; + Name = aBase.Name; + Description = aBase.Description; + } + } + + public class TextureImage : AssetBase + { + public TextureImage() + { + + } + + public TextureImage(AssetBase aBase) + { + Data = aBase.Data; + FullID = aBase.FullID; + Type = aBase.Type; + InvType = aBase.InvType; + Name = aBase.Name; + Description = aBase.Description; + } + } + +} diff --git a/OpenSim/OpenSim.RegionServer/Assets/InventoryCache.cs b/OpenSim/OpenSim.RegionServer/Assets/InventoryCache.cs new file mode 100644 index 0000000..64a7a32 --- /dev/null +++ b/OpenSim/OpenSim.RegionServer/Assets/InventoryCache.cs @@ -0,0 +1,336 @@ +/* +* Copyright (c) OpenSim project, http://sim.opensecondlife.org/ +* +* Redistribution and use in source and binary forms, with or without +* modification, are permitted provided that the following conditions are met: +* * Redistributions of source code must retain the above copyright +* notice, this list of conditions and the following disclaimer. +* * Redistributions in binary form must reproduce the above copyright +* notice, this list of conditions and the following disclaimer in the +* documentation and/or other materials provided with the distribution. +* * Neither the name of the nor the +* names of its contributors may be used to endorse or promote products +* derived from this software without specific prior written permission. +* +* THIS SOFTWARE IS PROVIDED BY ``AS IS'' AND ANY +* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED +* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE +* DISCLAIMED. IN NO EVENT SHALL BE LIABLE FOR ANY +* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES +* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; +* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND +* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT +* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS +* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. +* +*/ + +using System; +using System.Collections.Generic; +using libsecondlife; +using OpenSim; +using libsecondlife.Packets; +//using OpenSim.GridServers; +using OpenSim.Framework.Inventory; +using OpenSim.Framework.Types; +using OpenSim.Framework.Interfaces; + +namespace OpenSim.Assets +{ + /// + /// Description of InventoryManager. + /// + public class InventoryCache + { + private Dictionary _agentsInventory; + private List _serverRequests; //list of requests made to user server. + private System.Text.Encoding _enc = System.Text.Encoding.ASCII; + private const uint FULL_MASK_PERMISSIONS = 2147483647; + + public InventoryCache() + { + _agentsInventory = new Dictionary(); + _serverRequests = new List(); + } + + public void AddNewAgentsInventory(AgentInventory agentInventory) + { + if (!this._agentsInventory.ContainsKey(agentInventory.AgentID)) + { + this._agentsInventory.Add(agentInventory.AgentID, agentInventory); + } + } + + public AgentInventory FetchAgentsInventory(LLUUID agentID, IUserServer userserver) + { + AgentInventory res = null; + if (!this._agentsInventory.ContainsKey(agentID)) + { + res = userserver.RequestAgentsInventory(agentID); + this._agentsInventory.Add(agentID,res); + } + return res; + } + + public AgentInventory GetAgentsInventory(LLUUID agentID) + { + if (this._agentsInventory.ContainsKey(agentID)) + { + return this._agentsInventory[agentID]; + } + + return null; + } + + public void ClientLeaving(LLUUID clientID, IUserServer userserver) + { + if (this._agentsInventory.ContainsKey(clientID)) + { + if (userserver != null) + { + userserver.UpdateAgentsInventory(clientID, this._agentsInventory[clientID]); + } + this._agentsInventory.Remove(clientID); + } + } + + public bool CreateNewInventoryFolder(ClientView remoteClient, LLUUID folderID) + { + return this.CreateNewInventoryFolder(remoteClient, folderID, 0); + } + + public bool CreateNewInventoryFolder(ClientView remoteClient, LLUUID folderID, ushort type) + { + bool res = false; + if (folderID != LLUUID.Zero) //don't create a folder with a zero id + { + if (this._agentsInventory.ContainsKey(remoteClient.AgentID)) + { + res = this._agentsInventory[remoteClient.AgentID].CreateNewFolder(folderID, type); + } + } + return res; + } + + public bool CreateNewInventoryFolder(ClientView remoteClient, LLUUID folderID, ushort type, string folderName, LLUUID parent) + { + bool res = false; + if (folderID != LLUUID.Zero) //don't create a folder with a zero id + { + if (this._agentsInventory.ContainsKey(remoteClient.AgentID)) + { + res = this._agentsInventory[remoteClient.AgentID].CreateNewFolder(folderID, type, folderName, parent); + } + } + return res; + } + + public LLUUID AddNewInventoryItem(ClientView remoteClient, LLUUID folderID, OpenSim.Framework.Types.AssetBase asset) + { + LLUUID newItem = null; + if (this._agentsInventory.ContainsKey(remoteClient.AgentID)) + { + newItem = this._agentsInventory[remoteClient.AgentID].AddToInventory(folderID, asset); + if (newItem != null) + { + InventoryItem Item = this._agentsInventory[remoteClient.AgentID].InventoryItems[newItem]; + this.SendItemUpdateCreate(remoteClient, Item); + } + } + + return newItem; + } + public bool DeleteInventoryItem(ClientView remoteClient, LLUUID itemID) + { + bool res = false; + if (this._agentsInventory.ContainsKey(remoteClient.AgentID)) + { + res = this._agentsInventory[remoteClient.AgentID].DeleteFromInventory(itemID); + if (res) + { + RemoveInventoryItemPacket remove = new RemoveInventoryItemPacket(); + remove.AgentData.AgentID = remoteClient.AgentID; + remove.AgentData.SessionID = remoteClient.SessionID; + remove.InventoryData = new RemoveInventoryItemPacket.InventoryDataBlock[1]; + remove.InventoryData[0] = new RemoveInventoryItemPacket.InventoryDataBlock(); + remove.InventoryData[0].ItemID = itemID; + remoteClient.OutPacket(remove); + } + } + + return res; + } + + public bool UpdateInventoryItemAsset(ClientView remoteClient, LLUUID itemID, OpenSim.Framework.Types.AssetBase asset) + { + if (this._agentsInventory.ContainsKey(remoteClient.AgentID)) + { + bool res = _agentsInventory[remoteClient.AgentID].UpdateItemAsset(itemID, asset); + if (res) + { + InventoryItem Item = this._agentsInventory[remoteClient.AgentID].InventoryItems[itemID]; + this.SendItemUpdateCreate(remoteClient, Item); + } + return res; + } + + return false; + } + + public bool UpdateInventoryItemDetails(ClientView remoteClient, LLUUID itemID, UpdateInventoryItemPacket.InventoryDataBlock packet) + { + if (this._agentsInventory.ContainsKey(remoteClient.AgentID)) + { + bool res = _agentsInventory[remoteClient.AgentID].UpdateItemDetails(itemID, packet); + if (res) + { + InventoryItem Item = this._agentsInventory[remoteClient.AgentID].InventoryItems[itemID]; + this.SendItemUpdateCreate(remoteClient, Item); + } + return res; + } + + return false; + } + + public void FetchInventoryDescendents(ClientView userInfo, FetchInventoryDescendentsPacket FetchDescend) + { + if (this._agentsInventory.ContainsKey(userInfo.AgentID)) + { + AgentInventory agentInventory = this._agentsInventory[userInfo.AgentID]; + if (FetchDescend.InventoryData.FetchItems) + { + if (agentInventory.InventoryFolders.ContainsKey(FetchDescend.InventoryData.FolderID)) + { + InventoryFolder Folder = agentInventory.InventoryFolders[FetchDescend.InventoryData.FolderID]; + InventoryDescendentsPacket Descend = new InventoryDescendentsPacket(); + Descend.AgentData.AgentID = userInfo.AgentID; + Descend.AgentData.OwnerID = Folder.OwnerID; + Descend.AgentData.FolderID = FetchDescend.InventoryData.FolderID; + Descend.AgentData.Descendents = Folder.Items.Count; + Descend.AgentData.Version = Folder.Items.Count; + + + Descend.ItemData = new InventoryDescendentsPacket.ItemDataBlock[Folder.Items.Count]; + for (int i = 0; i < Folder.Items.Count; i++) + { + + InventoryItem Item = Folder.Items[i]; + Descend.ItemData[i] = new InventoryDescendentsPacket.ItemDataBlock(); + Descend.ItemData[i].ItemID = Item.ItemID; + Descend.ItemData[i].AssetID = Item.AssetID; + Descend.ItemData[i].CreatorID = Item.CreatorID; + Descend.ItemData[i].BaseMask = FULL_MASK_PERMISSIONS; + Descend.ItemData[i].CreationDate = 1000; + Descend.ItemData[i].Description = _enc.GetBytes(Item.Description + "\0"); + Descend.ItemData[i].EveryoneMask = FULL_MASK_PERMISSIONS; + Descend.ItemData[i].Flags = 1; + Descend.ItemData[i].FolderID = Item.FolderID; + Descend.ItemData[i].GroupID = new LLUUID("00000000-0000-0000-0000-000000000000"); + Descend.ItemData[i].GroupMask = FULL_MASK_PERMISSIONS; + Descend.ItemData[i].InvType = Item.InvType; + Descend.ItemData[i].Name = _enc.GetBytes(Item.Name + "\0"); + Descend.ItemData[i].NextOwnerMask = FULL_MASK_PERMISSIONS; + Descend.ItemData[i].OwnerID = Item.OwnerID; + Descend.ItemData[i].OwnerMask = FULL_MASK_PERMISSIONS; + Descend.ItemData[i].SalePrice = 100; + Descend.ItemData[i].SaleType = 0; + Descend.ItemData[i].Type = Item.Type; + Descend.ItemData[i].CRC = libsecondlife.Helpers.InventoryCRC(1000, 0, Descend.ItemData[i].InvType, Descend.ItemData[i].Type, Descend.ItemData[i].AssetID, Descend.ItemData[i].GroupID, 100, Descend.ItemData[i].OwnerID, Descend.ItemData[i].CreatorID, Descend.ItemData[i].ItemID, Descend.ItemData[i].FolderID, FULL_MASK_PERMISSIONS, 1, FULL_MASK_PERMISSIONS, FULL_MASK_PERMISSIONS, FULL_MASK_PERMISSIONS); + } + + userInfo.OutPacket(Descend); + + } + } + else + { + Console.WriteLine("fetch subfolders"); + } + } + } + + public void FetchInventory(ClientView userInfo, FetchInventoryPacket FetchItems) + { + if (this._agentsInventory.ContainsKey(userInfo.AgentID)) + { + AgentInventory agentInventory = this._agentsInventory[userInfo.AgentID]; + + for (int i = 0; i < FetchItems.InventoryData.Length; i++) + { + if (agentInventory.InventoryItems.ContainsKey(FetchItems.InventoryData[i].ItemID)) + { + InventoryItem Item = agentInventory.InventoryItems[FetchItems.InventoryData[i].ItemID]; + FetchInventoryReplyPacket InventoryReply = new FetchInventoryReplyPacket(); + InventoryReply.AgentData.AgentID = userInfo.AgentID; + InventoryReply.InventoryData = new FetchInventoryReplyPacket.InventoryDataBlock[1]; + InventoryReply.InventoryData[0] = new FetchInventoryReplyPacket.InventoryDataBlock(); + InventoryReply.InventoryData[0].ItemID = Item.ItemID; + InventoryReply.InventoryData[0].AssetID = Item.AssetID; + InventoryReply.InventoryData[0].CreatorID = Item.CreatorID; + InventoryReply.InventoryData[0].BaseMask = FULL_MASK_PERMISSIONS; + InventoryReply.InventoryData[0].CreationDate = (int)(DateTime.UtcNow - new DateTime(1970, 1, 1)).TotalSeconds; + InventoryReply.InventoryData[0].Description = _enc.GetBytes(Item.Description + "\0"); + InventoryReply.InventoryData[0].EveryoneMask = FULL_MASK_PERMISSIONS; + InventoryReply.InventoryData[0].Flags = 0; + InventoryReply.InventoryData[0].FolderID = Item.FolderID; + InventoryReply.InventoryData[0].GroupID = new LLUUID("00000000-0000-0000-0000-000000000000"); + InventoryReply.InventoryData[0].GroupMask = FULL_MASK_PERMISSIONS; + InventoryReply.InventoryData[0].InvType = Item.InvType; + InventoryReply.InventoryData[0].Name = _enc.GetBytes(Item.Name + "\0"); + InventoryReply.InventoryData[0].NextOwnerMask = FULL_MASK_PERMISSIONS; + InventoryReply.InventoryData[0].OwnerID = Item.OwnerID; + InventoryReply.InventoryData[0].OwnerMask = FULL_MASK_PERMISSIONS; + InventoryReply.InventoryData[0].SalePrice = 100; + InventoryReply.InventoryData[0].SaleType = 0; + InventoryReply.InventoryData[0].Type = Item.Type; + InventoryReply.InventoryData[0].CRC = libsecondlife.Helpers.InventoryCRC(1000, 0, InventoryReply.InventoryData[0].InvType, InventoryReply.InventoryData[0].Type, InventoryReply.InventoryData[0].AssetID, InventoryReply.InventoryData[0].GroupID, 100, InventoryReply.InventoryData[0].OwnerID, InventoryReply.InventoryData[0].CreatorID, InventoryReply.InventoryData[0].ItemID, InventoryReply.InventoryData[0].FolderID, FULL_MASK_PERMISSIONS, 1, FULL_MASK_PERMISSIONS, FULL_MASK_PERMISSIONS, FULL_MASK_PERMISSIONS); + userInfo.OutPacket(InventoryReply); + } + } + } + } + + private void SendItemUpdateCreate(ClientView remoteClient, InventoryItem Item) + { + + UpdateCreateInventoryItemPacket InventoryReply = new UpdateCreateInventoryItemPacket(); + InventoryReply.AgentData.AgentID = remoteClient.AgentID; + InventoryReply.AgentData.SimApproved = true; + InventoryReply.InventoryData = new UpdateCreateInventoryItemPacket.InventoryDataBlock[1]; + InventoryReply.InventoryData[0] = new UpdateCreateInventoryItemPacket.InventoryDataBlock(); + InventoryReply.InventoryData[0].ItemID = Item.ItemID; + InventoryReply.InventoryData[0].AssetID = Item.AssetID; + InventoryReply.InventoryData[0].CreatorID = Item.CreatorID; + InventoryReply.InventoryData[0].BaseMask = FULL_MASK_PERMISSIONS; + InventoryReply.InventoryData[0].CreationDate = 1000; + InventoryReply.InventoryData[0].Description = _enc.GetBytes(Item.Description + "\0"); + InventoryReply.InventoryData[0].EveryoneMask = FULL_MASK_PERMISSIONS; + InventoryReply.InventoryData[0].Flags = 0; + InventoryReply.InventoryData[0].FolderID = Item.FolderID; + InventoryReply.InventoryData[0].GroupID = new LLUUID("00000000-0000-0000-0000-000000000000"); + InventoryReply.InventoryData[0].GroupMask = FULL_MASK_PERMISSIONS; + InventoryReply.InventoryData[0].InvType = Item.InvType; + InventoryReply.InventoryData[0].Name = _enc.GetBytes(Item.Name + "\0"); + InventoryReply.InventoryData[0].NextOwnerMask = FULL_MASK_PERMISSIONS; + InventoryReply.InventoryData[0].OwnerID = Item.OwnerID; + InventoryReply.InventoryData[0].OwnerMask = FULL_MASK_PERMISSIONS; + InventoryReply.InventoryData[0].SalePrice = 100; + InventoryReply.InventoryData[0].SaleType = 0; + InventoryReply.InventoryData[0].Type = Item.Type; + InventoryReply.InventoryData[0].CRC = libsecondlife.Helpers.InventoryCRC(1000, 0, InventoryReply.InventoryData[0].InvType, InventoryReply.InventoryData[0].Type, InventoryReply.InventoryData[0].AssetID, InventoryReply.InventoryData[0].GroupID, 100, InventoryReply.InventoryData[0].OwnerID, InventoryReply.InventoryData[0].CreatorID, InventoryReply.InventoryData[0].ItemID, InventoryReply.InventoryData[0].FolderID, FULL_MASK_PERMISSIONS, 1, FULL_MASK_PERMISSIONS, FULL_MASK_PERMISSIONS, FULL_MASK_PERMISSIONS); + + remoteClient.OutPacket(InventoryReply); + } + } + + + + public class UserServerRequest + { + public UserServerRequest() + { + + } + } +} diff --git a/OpenSim/OpenSim.RegionServer/AuthenticateSessionsBase.cs b/OpenSim/OpenSim.RegionServer/AuthenticateSessionsBase.cs new file mode 100644 index 0000000..99b86d4 --- /dev/null +++ b/OpenSim/OpenSim.RegionServer/AuthenticateSessionsBase.cs @@ -0,0 +1,105 @@ +using System; +using System.Collections.Generic; +using System.Text; +using libsecondlife; +using OpenSim.Framework.Interfaces; +using OpenSim.Framework.Types; + +namespace OpenSim +{ + public class AuthenticateSessionsBase + { + public Dictionary AgentCircuits = new Dictionary(); + + public AuthenticateSessionsBase() + { + + } + + public virtual AuthenticateResponse AuthenticateSession(LLUUID sessionID, LLUUID agentID, uint circuitcode) + { + AgentCircuitData validcircuit = null; + if (this.AgentCircuits.ContainsKey(circuitcode)) + { + validcircuit = this.AgentCircuits[circuitcode]; + } + AuthenticateResponse user = new AuthenticateResponse(); + if (validcircuit == null) + { + //don't have this circuit code in our list + user.Authorised = false; + return (user); + } + + if ((sessionID == validcircuit.SessionID) && (agentID == validcircuit.AgentID)) + { + user.Authorised = true; + user.LoginInfo = new Login(); + user.LoginInfo.Agent = agentID; + user.LoginInfo.Session = sessionID; + user.LoginInfo.SecureSession = validcircuit.SecureSessionID; + user.LoginInfo.First = validcircuit.firstname; + user.LoginInfo.Last = validcircuit.lastname; + user.LoginInfo.InventoryFolder = validcircuit.InventoryFolder; + user.LoginInfo.BaseFolder = validcircuit.BaseFolder; + } + else + { + // Invalid + user.Authorised = false; + } + + return (user); + } + + public virtual void AddNewCircuit(uint circuitCode, AgentCircuitData agentData) + { + if (this.AgentCircuits.ContainsKey(circuitCode)) + { + this.AgentCircuits[circuitCode] = agentData; + } + else + { + this.AgentCircuits.Add(circuitCode, agentData); + } + } + + public LLVector3 GetPosition(uint circuitCode) + { + LLVector3 vec = new LLVector3(); + if (this.AgentCircuits.ContainsKey(circuitCode)) + { + vec = this.AgentCircuits[circuitCode].startpos; + } + return vec; + } + + public void UpdateAgentData(AgentCircuitData agentData) + { + if (this.AgentCircuits.ContainsKey((uint)agentData.circuitcode)) + { + this.AgentCircuits[(uint)agentData.circuitcode].firstname = agentData.firstname; + this.AgentCircuits[(uint)agentData.circuitcode].lastname = agentData.lastname; + this.AgentCircuits[(uint)agentData.circuitcode].startpos = agentData.startpos; + // Console.WriteLine("update user start pos is " + agentData.startpos.X + " , " + agentData.startpos.Y + " , " + agentData.startpos.Z); + } + } + + public void UpdateAgentChildStatus(uint circuitcode, bool childstatus) + { + if (this.AgentCircuits.ContainsKey(circuitcode)) + { + this.AgentCircuits[circuitcode].child = childstatus; + } + } + + public bool GetAgentChildStatus(uint circuitcode) + { + if (this.AgentCircuits.ContainsKey(circuitcode)) + { + return this.AgentCircuits[circuitcode].child; + } + return false; + } + } +} diff --git a/OpenSim/OpenSim.RegionServer/AuthenticateSessionsLocal.cs b/OpenSim/OpenSim.RegionServer/AuthenticateSessionsLocal.cs new file mode 100644 index 0000000..6c1c7d2 --- /dev/null +++ b/OpenSim/OpenSim.RegionServer/AuthenticateSessionsLocal.cs @@ -0,0 +1,31 @@ +using System; +using System.Collections.Generic; +using System.Text; +using libsecondlife; +using OpenSim.Framework.Types; + +namespace OpenSim +{ + public class AuthenticateSessionsLocal : AuthenticateSessionsBase + { + public AuthenticateSessionsLocal() + { + + } + + public void AddNewSession(Login loginData) + { + AgentCircuitData agent = new AgentCircuitData(); + agent.AgentID = loginData.Agent; + agent.firstname = loginData.First; + agent.lastname = loginData.Last; + agent.SessionID = loginData.Session; + agent.SecureSessionID = loginData.SecureSession; + agent.circuitcode = loginData.CircuitCode; + agent.BaseFolder = loginData.BaseFolder; + agent.InventoryFolder = loginData.InventoryFolder; + agent.startpos = new LLVector3(128,128,70); + this.AddNewCircuit(agent.circuitcode, agent); + } + } +} diff --git a/OpenSim/OpenSim.RegionServer/AuthenticateSessionsRemote.cs b/OpenSim/OpenSim.RegionServer/AuthenticateSessionsRemote.cs new file mode 100644 index 0000000..0802d75 --- /dev/null +++ b/OpenSim/OpenSim.RegionServer/AuthenticateSessionsRemote.cs @@ -0,0 +1,46 @@ +using System; +using System.Collections; +using System.Collections.Generic; +using System.Text; +using System.Xml; +using libsecondlife; +using OpenSim.Framework.Types; +using Nwc.XmlRpc; + +namespace OpenSim +{ + public class AuthenticateSessionsRemote : AuthenticateSessionsBase + { + public AuthenticateSessionsRemote() + { + + } + + public XmlRpcResponse ExpectUser(XmlRpcRequest request) + { + Hashtable requestData = (Hashtable)request.Params[0]; + AgentCircuitData agentData = new AgentCircuitData(); + agentData.SessionID = new LLUUID((string)requestData["session_id"]); + agentData.SecureSessionID = new LLUUID((string)requestData["secure_session_id"]); + agentData.firstname = (string)requestData["firstname"]; + agentData.lastname = (string)requestData["lastname"]; + agentData.AgentID = new LLUUID((string)requestData["agent_id"]); + agentData.circuitcode = Convert.ToUInt32(requestData["circuit_code"]); + if (requestData.ContainsKey("child_agent") && requestData["child_agent"].Equals("1")) + { + agentData.child = true; + } + else + { + agentData.startpos = new LLVector3(Convert.ToUInt32(requestData["startpos_x"]), Convert.ToUInt32(requestData["startpos_y"]), Convert.ToUInt32(requestData["startpos_z"])); + agentData.child = false; + // Console.WriteLine("expect user start pos is " + agentData.startpos.X + " , " + agentData.startpos.Y + " , " + agentData.startpos.Z); + + } + + this.AddNewCircuit(agentData.circuitcode, agentData); + + return new XmlRpcResponse(); + } + } +} diff --git a/OpenSim/OpenSim.RegionServer/CAPS/AdminWebFront.cs b/OpenSim/OpenSim.RegionServer/CAPS/AdminWebFront.cs new file mode 100644 index 0000000..2299fa4 --- /dev/null +++ b/OpenSim/OpenSim.RegionServer/CAPS/AdminWebFront.cs @@ -0,0 +1,256 @@ +using System; +using System.Collections.Generic; +using System.Text; +using System.IO; +using OpenSim.world; +using OpenSim.UserServer; +using OpenSim.Servers; +using OpenSim.Assets; +using OpenSim.Framework.Inventory; +using libsecondlife; +using OpenSim.RegionServer.world.scripting; +using Avatar=libsecondlife.Avatar; + +namespace OpenSim.CAPS +{ + public class AdminWebFront + { + private string AdminPage; + private string NewAccountForm; + private string LoginForm; + private string passWord = "Admin"; + private World m_world; + private LoginServer _userServer; + private InventoryCache _inventoryCache; + + public AdminWebFront(string password, World world, InventoryCache inventoryCache, LoginServer userserver) + { + _inventoryCache = inventoryCache; + _userServer = userserver; + m_world = world; + passWord = password; + LoadAdminPage(); + } + + public void LoadMethods( BaseHttpServer server ) + { + server.AddRestHandler("GET", "/Admin", GetAdminPage); + server.AddRestHandler("GET", "/Admin/Welcome", GetWelcomePage); + server.AddRestHandler("GET", "/Admin/Accounts", GetAccountsPage ); + server.AddRestHandler("GET", "/Admin/Clients", GetConnectedClientsPage); + server.AddRestHandler("GET", "/Admin/Entities", GetEntitiesPage); + server.AddRestHandler("GET", "/Admin/Scripts", GetScriptsPage); + server.AddRestHandler("GET", "/Admin/AddTestScript", AddTestScript ); + server.AddRestHandler("GET", "/ClientInventory", GetClientsInventory); + + server.AddRestHandler("POST", "/Admin/NewAccount", PostNewAccount ); + server.AddRestHandler("POST", "/Admin/Login", PostLogin ); + } + + private string GetWelcomePage(string request, string path, string param) + { + string responseString; + responseString = "Welcome to the OpenSim Admin Page"; + responseString += "


" + LoginForm; + return responseString; + } + + private string PostLogin(string requestBody, string path, string param) + { + string responseString; +// Console.WriteLine(requestBody); + if (requestBody == passWord) + { + responseString = "

Login Successful

"; + } + else + { + responseString = "

Password Error

"; + responseString += "

Please Login with the correct password

"; + responseString += "

" + LoginForm; + } + return responseString; + } + + private string PostNewAccount(string requestBody, string path, string param) + { + string responseString; + string firstName = ""; + string secondName = ""; + string userPasswd = ""; + string[] comp; + string[] passw; + string[] line; + string delimStr = "&"; + char[] delimiter = delimStr.ToCharArray(); + string delimStr2 = "="; + char[] delimiter2 = delimStr2.ToCharArray(); + + //Console.WriteLine(requestBody); + comp = requestBody.Split(delimiter); + passw = comp[3].Split(delimiter2); + if (passw[1] == passWord) // check admin password is correct + { + + line = comp[0].Split(delimiter2); //split firstname + if (line.Length > 1) + { + firstName = line[1]; + } + line = comp[1].Split(delimiter2); //split secondname + if (line.Length > 1) + { + secondName = line[1]; + } + line = comp[2].Split(delimiter2); //split user password + if (line.Length > 1) + { + userPasswd = line[1]; + } + if (this._userServer != null) + { + this._userServer.CreateUserAccount(firstName, secondName, userPasswd); + } + responseString = "

New Account created

"; + } + else + { + responseString = "

Admin password is incorrect, please login with the correct password

"; + responseString += "

" + LoginForm; + } + return responseString; + } + + private string GetConnectedClientsPage(string request, string path, string param) + { + string responseString; + responseString = "

Listing connected Clients

"; + OpenSim.world.Avatar TempAv; + foreach (libsecondlife.LLUUID UUID in m_world.Entities.Keys) + { + if (m_world.Entities[UUID].ToString() == "OpenSim.world.Avatar") + { + TempAv = (OpenSim.world.Avatar)m_world.Entities[UUID]; + responseString += "

Client: "; + responseString += TempAv.firstname + " , " + TempAv.lastname + " , " + UUID + " , " + TempAv.ControllingClient.SessionID + " , " + TempAv.ControllingClient.CircuitCode + " , " + TempAv.ControllingClient.userEP.ToString(); + responseString += "

"; + } + } + return responseString; + } + + private string AddTestScript(string request, string path, string param) + { + int index = path.LastIndexOf('/'); + + string lluidStr = path.Substring(index+1); + + LLUUID id; + + if( LLUUID.TryParse( lluidStr, out id ) ) + { + // This is just here for concept purposes... Remove! + m_world.AddScript( m_world.Entities[id], new FollowRandomAvatar()); + return String.Format("Added new script to object [{0}]", id); + } + else + { + return String.Format("Couldn't parse [{0}]", lluidStr ); + } + } + + private string GetScriptsPage(string request, string path, string param) + { + return String.Empty; + } + + private string GetEntitiesPage(string request, string path, string param) + { + string responseString; + responseString = "

Listing current entities

    "; + + foreach (Entity entity in m_world.Entities.Values) + { + string testScriptLink = "javascript:loadXMLDoc('Admin/AddTestScript/" + entity.uuid.ToString() + "');"; + responseString += String.Format( "
  • [{0}] \"{1}\" @ {2} add test script
  • ", entity.uuid, entity.Name, entity.Pos, testScriptLink ); + } + responseString += "
"; + return responseString; + } + + private string GetClientsInventory(string request, string path, string param) + { + string[] line; + string delimStr = "/"; + char[] delimiter = delimStr.ToCharArray(); + string responseString; + responseString = "

Listing Inventory

"; + + line = path.Split(delimiter); + if (line.Length > 2) + { + if (line[1] == "ClientInventory") + { + AgentInventory inven = this._inventoryCache.GetAgentsInventory(new libsecondlife.LLUUID(line[2])); + responseString += "

Client: " + inven.AgentID.ToStringHyphenated() +"

"; + if (inven != null) + { + foreach (InventoryItem item in inven.InventoryItems.Values) + { + responseString += "

InventoryItem: "; + responseString += item.Name +" , "+ item.ItemID +" , "+ item.Type +" , "+ item.FolderID +" , "+ item.AssetID +" , "+ item.Description ; + responseString += "

"; + } + } + } + } + return responseString; + } + + private string GetCachedAssets(string request, string path, string param) + { + return ""; + } + + private string GetAccountsPage(string request, string path, string param) + { + string responseString; + responseString = "

Account management

"; + responseString += "
"; + responseString += "

Create New Account

"; + responseString += NewAccountForm; + return responseString; + } + + private string GetAdminPage(string request, string path, string param) + { + return AdminPage; + } + + private void LoadAdminPage() + { + try + { + StreamReader SR; + + SR = File.OpenText("testadmin.htm"); + AdminPage = SR.ReadToEnd(); + SR.Close(); + + SR = File.OpenText("newaccountform.htm"); + NewAccountForm = SR.ReadToEnd(); + SR.Close(); + + SR = File.OpenText("login.htm"); + LoginForm = SR.ReadToEnd(); + SR.Close(); + } + catch (Exception e) + { + Console.WriteLine(e.ToString()); + } + + } + + } +} diff --git a/OpenSim/OpenSim.RegionServer/ClientView.Grid.cs b/OpenSim/OpenSim.RegionServer/ClientView.Grid.cs new file mode 100644 index 0000000..1121839 --- /dev/null +++ b/OpenSim/OpenSim.RegionServer/ClientView.Grid.cs @@ -0,0 +1,167 @@ +using System; +using System.Collections; +using System.Collections.Generic; +using libsecondlife; +using libsecondlife.Packets; +using Nwc.XmlRpc; +using System.Net; +using System.Net.Sockets; +using System.IO; +using System.Threading; +using System.Timers; +using OpenSim.Framework.Interfaces; +using OpenSim.Framework.Types; +using OpenSim.Framework.Inventory; +using OpenSim.Framework.Utilities; +using OpenSim.world; +using OpenSim.Assets; + +namespace OpenSim +{ + public partial class ClientView + { + + public void EnableNeighbours() + { + if ((this.m_gridServer.GetName() == "Remote") && (!this.m_child)) + { + Hashtable SimParams; + ArrayList SendParams; + XmlRpcRequest GridReq; + XmlRpcResponse GridResp; + List enablePackets = new List(); + + RemoteGridBase gridServer = (RemoteGridBase)this.m_gridServer; + + foreach (Hashtable neighbour in gridServer.neighbours) + { + try + { + string neighbourIPStr = (string)neighbour["sim_ip"]; + System.Net.IPAddress neighbourIP = System.Net.IPAddress.Parse(neighbourIPStr); + ushort neighbourPort = (ushort)Convert.ToInt32(neighbour["sim_port"]); + string reqUrl = "http://" + neighbourIPStr + ":" + neighbourPort.ToString(); + + Console.WriteLine(reqUrl); + + SimParams = new Hashtable(); + SimParams["session_id"] = this.SessionID.ToString(); + SimParams["secure_session_id"] = this.SecureSessionID.ToString(); + SimParams["firstname"] = this.ClientAvatar.firstname; + SimParams["lastname"] = this.ClientAvatar.lastname; + SimParams["agent_id"] = this.AgentID.ToString(); + SimParams["circuit_code"] = (Int32)this.CircuitCode; + SimParams["child_agent"] = "1"; + SendParams = new ArrayList(); + SendParams.Add(SimParams); + + GridReq = new XmlRpcRequest("expect_user", SendParams); + GridResp = GridReq.Send(reqUrl, 3000); + EnableSimulatorPacket enablesimpacket = new EnableSimulatorPacket(); + enablesimpacket.SimulatorInfo = new EnableSimulatorPacket.SimulatorInfoBlock(); + enablesimpacket.SimulatorInfo.Handle = Helpers.UIntsToLong((uint)(Convert.ToInt32(neighbour["region_locx"]) * 256), (uint)(Convert.ToInt32(neighbour["region_locy"]) * 256)); + + + byte[] byteIP = neighbourIP.GetAddressBytes(); + enablesimpacket.SimulatorInfo.IP = (uint)byteIP[3] << 24; + enablesimpacket.SimulatorInfo.IP += (uint)byteIP[2] << 16; + enablesimpacket.SimulatorInfo.IP += (uint)byteIP[1] << 8; + enablesimpacket.SimulatorInfo.IP += (uint)byteIP[0]; + enablesimpacket.SimulatorInfo.Port = neighbourPort; + enablePackets.Add(enablesimpacket); + } + catch (Exception e) + { + OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.LOW, "Could not connect to neighbour " + neighbour["sim_ip"] + ":" + neighbour["sim_port"] + ", continuing."); + } + } + Thread.Sleep(3000); + foreach (Packet enable in enablePackets) + { + this.OutPacket(enable); + } + enablePackets.Clear(); + + } + } + + public void CrossSimBorder(LLVector3 avatarpos) + { // VERY VERY BASIC + + LLVector3 newpos = avatarpos; + uint neighbourx = this.m_regionData.RegionLocX; + uint neighboury = this.m_regionData.RegionLocY; + + if (avatarpos.X < 0) + { + neighbourx -= 1; + newpos.X = 254; + } + if (avatarpos.X > 255) + { + neighbourx += 1; + newpos.X = 1; + } + if (avatarpos.Y < 0) + { + neighboury -= 1; + newpos.Y = 254; + } + if (avatarpos.Y > 255) + { + neighboury += 1; + newpos.Y = 1; + } + OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.LOW, "SimClient.cs:CrossSimBorder() - Crossing border to neighbouring sim at [" + neighbourx.ToString() + "," + neighboury.ToString() + "]"); + + Hashtable SimParams; + ArrayList SendParams; + XmlRpcRequest GridReq; + XmlRpcResponse GridResp; + foreach (Hashtable borderingSim in ((RemoteGridBase)m_gridServer).neighbours) + { + if (((string)borderingSim["region_locx"]).Equals(neighbourx.ToString()) && ((string)borderingSim["region_locy"]).Equals(neighboury.ToString())) + { + Console.WriteLine("found the neighbouring sim"); + SimParams = new Hashtable(); + SimParams["firstname"] = this.ClientAvatar.firstname; + SimParams["lastname"] = this.ClientAvatar.lastname; + SimParams["circuit_code"] = this.CircuitCode.ToString(); + SimParams["pos_x"] = newpos.X.ToString(); + SimParams["pos_y"] = newpos.Y.ToString(); + SimParams["pos_z"] = newpos.Z.ToString(); + SendParams = new ArrayList(); + SendParams.Add(SimParams); + + GridReq = new XmlRpcRequest("agent_crossing", SendParams); + GridResp = GridReq.Send("http://" + borderingSim["sim_ip"] + ":" + borderingSim["sim_port"], 3000); + + CrossedRegionPacket NewSimPack = new CrossedRegionPacket(); + NewSimPack.AgentData = new CrossedRegionPacket.AgentDataBlock(); + NewSimPack.AgentData.AgentID = this.AgentID; + NewSimPack.AgentData.SessionID = this.SessionID; + NewSimPack.Info = new CrossedRegionPacket.InfoBlock(); + NewSimPack.Info.Position = newpos; + NewSimPack.Info.LookAt = new LLVector3(0.99f, 0.042f, 0); // copied from Avatar.cs - SHOULD BE DYNAMIC!!!!!!!!!! + NewSimPack.RegionData = new libsecondlife.Packets.CrossedRegionPacket.RegionDataBlock(); + NewSimPack.RegionData.RegionHandle = Helpers.UIntsToLong((uint)(Convert.ToInt32(borderingSim["region_locx"]) * 256), (uint)(Convert.ToInt32(borderingSim["region_locy"]) * 256)); + System.Net.IPAddress neighbourIP = System.Net.IPAddress.Parse((string)borderingSim["sim_ip"]); + byte[] byteIP = neighbourIP.GetAddressBytes(); + NewSimPack.RegionData.SimIP = (uint)byteIP[3] << 24; + NewSimPack.RegionData.SimIP += (uint)byteIP[2] << 16; + NewSimPack.RegionData.SimIP += (uint)byteIP[1] << 8; + NewSimPack.RegionData.SimIP += (uint)byteIP[0]; + NewSimPack.RegionData.SimPort = (ushort)Convert.ToInt32(borderingSim["sim_port"]); + NewSimPack.RegionData.SeedCapability = new byte[0]; + this.OutPacket(NewSimPack); + this.DowngradeClient(); + /* lock (PacketQueue) + { + ProcessOutPacket(NewSimPack); + DowngradeClient(); + }*/ + } + } + } + } +} diff --git a/OpenSim/OpenSim.RegionServer/ClientView.PacketHandlers.cs b/OpenSim/OpenSim.RegionServer/ClientView.PacketHandlers.cs new file mode 100644 index 0000000..75fcf18 --- /dev/null +++ b/OpenSim/OpenSim.RegionServer/ClientView.PacketHandlers.cs @@ -0,0 +1,163 @@ +using System; +using System.Collections; +using System.Collections.Generic; +using libsecondlife; +using libsecondlife.Packets; +using Nwc.XmlRpc; +using System.Net; +using System.Net.Sockets; +using System.IO; +using System.Threading; +using System.Timers; +using OpenSim.Framework.Interfaces; +using OpenSim.Framework.Types; +using OpenSim.Framework.Inventory; +using OpenSim.Framework.Utilities; +using OpenSim.world; +using OpenSim.Assets; + +namespace OpenSim +{ + public partial class ClientView + { + protected virtual void RegisterLocalPacketHandlers() + { + this.AddLocalPacketHandler(PacketType.LogoutRequest, this.Logout); + this.AddLocalPacketHandler(PacketType.AgentCachedTexture, this.AgentTextureCached); + this.AddLocalPacketHandler(PacketType.MultipleObjectUpdate, this.MultipleObjUpdate); + } + + protected virtual bool Logout(ClientView simClient, Packet packet) + { + OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.LOW, "OpenSimClient.cs:ProcessInPacket() - Got a logout request"); + //send reply to let the client logout + LogoutReplyPacket logReply = new LogoutReplyPacket(); + logReply.AgentData.AgentID = this.AgentID; + logReply.AgentData.SessionID = this.SessionID; + logReply.InventoryData = new LogoutReplyPacket.InventoryDataBlock[1]; + logReply.InventoryData[0] = new LogoutReplyPacket.InventoryDataBlock(); + logReply.InventoryData[0].ItemID = LLUUID.Zero; + OutPacket(logReply); + //tell all clients to kill our object + KillObjectPacket kill = new KillObjectPacket(); + kill.ObjectData = new KillObjectPacket.ObjectDataBlock[1]; + kill.ObjectData[0] = new KillObjectPacket.ObjectDataBlock(); + kill.ObjectData[0].ID = this.ClientAvatar.localid; + foreach (ClientView client in m_clientThreads.Values) + { + client.OutPacket(kill); + } + if (this.m_userServer != null) + { + this.m_inventoryCache.ClientLeaving(this.AgentID, this.m_userServer); + } + else + { + this.m_inventoryCache.ClientLeaving(this.AgentID, null); + } + + m_gridServer.LogoutSession(this.SessionID, this.AgentID, this.CircuitCode); + /*lock (m_world.Entities) + { + m_world.Entities.Remove(this.AgentID); + }*/ + m_world.RemoveViewerAgent(this); + //need to do other cleaning up here too + m_clientThreads.Remove(this.CircuitCode); + m_networkServer.RemoveClientCircuit(this.CircuitCode); + this.ClientThread.Abort(); + return true; + } + + protected bool AgentTextureCached(ClientView simclient, Packet packet) + { + // Console.WriteLine(packet.ToString()); + AgentCachedTexturePacket chechedtex = (AgentCachedTexturePacket)packet; + AgentCachedTextureResponsePacket cachedresp = new AgentCachedTextureResponsePacket(); + cachedresp.AgentData.AgentID = this.AgentID; + cachedresp.AgentData.SessionID = this.SessionID; + cachedresp.AgentData.SerialNum = this.cachedtextureserial; + this.cachedtextureserial++; + cachedresp.WearableData = new AgentCachedTextureResponsePacket.WearableDataBlock[chechedtex.WearableData.Length]; + for (int i = 0; i < chechedtex.WearableData.Length; i++) + { + cachedresp.WearableData[i] = new AgentCachedTextureResponsePacket.WearableDataBlock(); + cachedresp.WearableData[i].TextureIndex = chechedtex.WearableData[i].TextureIndex; + cachedresp.WearableData[i].TextureID = LLUUID.Zero; + cachedresp.WearableData[i].HostName = new byte[0]; + } + this.OutPacket(cachedresp); + return true; + } + + protected bool MultipleObjUpdate(ClientView simClient, Packet packet) + { + MultipleObjectUpdatePacket multipleupdate = (MultipleObjectUpdatePacket)packet; + for (int i = 0; i < multipleupdate.ObjectData.Length; i++) + { + if (multipleupdate.ObjectData[i].Type == 9) //change position + { + libsecondlife.LLVector3 pos = new LLVector3(multipleupdate.ObjectData[i].Data, 0); + OnUpdatePrimPosition(multipleupdate.ObjectData[i].ObjectLocalID, pos, this); + //should update stored position of the prim + } + else if (multipleupdate.ObjectData[i].Type == 10)//rotation + { + libsecondlife.LLQuaternion rot = new LLQuaternion(multipleupdate.ObjectData[i].Data, 0, true); + OnUpdatePrimRotation(multipleupdate.ObjectData[i].ObjectLocalID, rot, this); + } + else if (multipleupdate.ObjectData[i].Type == 13)//scale + { + libsecondlife.LLVector3 scale = new LLVector3(multipleupdate.ObjectData[i].Data, 12); + OnUpdatePrimScale(multipleupdate.ObjectData[i].ObjectLocalID, scale, this); + } + } + return true; + } + + public void RequestMapLayer() //should be getting the map layer from the grid server + { + //send a layer covering the 800,800 - 1200,1200 area (should be covering the requested area) + MapLayerReplyPacket mapReply = new MapLayerReplyPacket(); + mapReply.AgentData.AgentID = this.AgentID; + mapReply.AgentData.Flags = 0; + mapReply.LayerData = new MapLayerReplyPacket.LayerDataBlock[1]; + mapReply.LayerData[0] = new MapLayerReplyPacket.LayerDataBlock(); + mapReply.LayerData[0].Bottom = 800; + mapReply.LayerData[0].Left = 800; + mapReply.LayerData[0].Top = 1200; + mapReply.LayerData[0].Right = 1200; + mapReply.LayerData[0].ImageID = new LLUUID("00000000-0000-0000-9999-000000000006"); + this.OutPacket(mapReply); + } + + public void RequestMapBlocks(int minX, int minY, int maxX, int maxY) + { + IList simMapProfiles = m_gridServer.RequestMapBlocks(minX, minY, maxX, maxY); + MapBlockReplyPacket mbReply = new MapBlockReplyPacket(); + mbReply.AgentData.AgentID = this.AgentID; + int len; + if (simMapProfiles == null) + len = 0; + else + len = simMapProfiles.Count; + + mbReply.Data = new MapBlockReplyPacket.DataBlock[len]; + int iii; + for (iii = 0; iii < len; iii++) + { + Hashtable mp = (Hashtable)simMapProfiles[iii]; + mbReply.Data[iii] = new MapBlockReplyPacket.DataBlock(); + mbReply.Data[iii].Name = System.Text.Encoding.UTF8.GetBytes((string)mp["name"]); + mbReply.Data[iii].Access = System.Convert.ToByte(mp["access"]); + mbReply.Data[iii].Agents = System.Convert.ToByte(mp["agents"]); + mbReply.Data[iii].MapImageID = new LLUUID((string)mp["map-image-id"]); + mbReply.Data[iii].RegionFlags = System.Convert.ToUInt32(mp["region-flags"]); + mbReply.Data[iii].WaterHeight = System.Convert.ToByte(mp["water-height"]); + mbReply.Data[iii].X = System.Convert.ToUInt16(mp["x"]); + mbReply.Data[iii].Y = System.Convert.ToUInt16(mp["y"]); + } + this.OutPacket(mbReply); + } + } +} diff --git a/OpenSim/OpenSim.RegionServer/ClientView.ProcessPackets.cs b/OpenSim/OpenSim.RegionServer/ClientView.ProcessPackets.cs new file mode 100644 index 0000000..977162f --- /dev/null +++ b/OpenSim/OpenSim.RegionServer/ClientView.ProcessPackets.cs @@ -0,0 +1,456 @@ +using System; +using System.Collections; +using System.Collections.Generic; +using libsecondlife; +using libsecondlife.Packets; +using Nwc.XmlRpc; +using System.Net; +using System.Net.Sockets; +using System.IO; +using System.Threading; +using System.Timers; +using OpenSim.Framework.Interfaces; +using OpenSim.Framework.Types; +using OpenSim.Framework.Inventory; +using OpenSim.Framework.Utilities; +using OpenSim.world; +using OpenSim.Assets; + +namespace OpenSim +{ + public partial class ClientView + { + public delegate void GenericCall(ClientView remoteClient); + public delegate void GenericCall2(); + public delegate void GenericCall3(Packet packet); // really don't want to be passing packets in these events, so this is very temporary. + public delegate void GenericCall4(Packet packet, ClientView remoteClient); + public delegate void UpdateShape(uint localID, ObjectShapePacket.ObjectDataBlock shapeBlock); + public delegate void ObjectSelect(uint localID, ClientView remoteClient); + public delegate void UpdatePrimFlags(uint localID, Packet packet, ClientView remoteClient); + public delegate void UpdatePrimTexture(uint localID, byte[] texture, ClientView remoteClient); + public delegate void UpdatePrimVector(uint localID, LLVector3 pos, ClientView remoteClient); + public delegate void UpdatePrimRotation(uint localID, LLQuaternion rot, ClientView remoteClient); + public delegate void StatusChange(bool status); + + public event ChatFromViewer OnChatFromViewer; + public event RezObject OnRezObject; + public event GenericCall4 OnDeRezObject; + public event ModifyTerrain OnModifyTerrain; + public event GenericCall OnRegionHandShakeReply; + public event GenericCall OnRequestWearables; + public event SetAppearance OnSetAppearance; + public event GenericCall2 OnCompleteMovementToRegion; + public event GenericCall3 OnAgentUpdate; + public event StartAnim OnStartAnim; + public event GenericCall OnRequestAvatarsData; + public event LinkObjects OnLinkObjects; + public event GenericCall4 OnAddPrim; + public event UpdateShape OnUpdatePrimShape; + public event ObjectSelect OnObjectSelect; + public event UpdatePrimFlags OnUpdatePrimFlags; + public event UpdatePrimTexture OnUpdatePrimTexture; + public event UpdatePrimVector OnUpdatePrimPosition; + public event UpdatePrimRotation OnUpdatePrimRotation; + public event UpdatePrimVector OnUpdatePrimScale; + public event StatusChange OnChildAgentStatus; + public event GenericCall2 OnStopMovement; + + protected override void ProcessInPacket(Packet Pack) + { + ack_pack(Pack); + if (debug) + { + if (Pack.Type != PacketType.AgentUpdate) + { + Console.WriteLine(Pack.Type.ToString()); + } + } + + if (this.ProcessPacketMethod(Pack)) + { + //there is a handler registered that handled this packet type + return; + } + else + { + System.Text.Encoding _enc = System.Text.Encoding.ASCII; + + switch (Pack.Type) + { + case PacketType.ViewerEffect: + ViewerEffectPacket viewer = (ViewerEffectPacket)Pack; + foreach (ClientView client in m_clientThreads.Values) + { + if (client.AgentID != this.AgentID) + { + viewer.AgentData.AgentID = client.AgentID; + viewer.AgentData.SessionID = client.SessionID; + client.OutPacket(viewer); + } + } + break; + + #region New Event System - World/Avatar + case PacketType.ChatFromViewer: + ChatFromViewerPacket inchatpack = (ChatFromViewerPacket)Pack; + if (Util.FieldToString(inchatpack.ChatData.Message) == "") + { + //empty message so don't bother with it + break; + } + string fromName = ClientAvatar.firstname + " " + ClientAvatar.lastname; + byte[] message = inchatpack.ChatData.Message; + byte type = inchatpack.ChatData.Type; + LLVector3 fromPos = ClientAvatar.Pos; + LLUUID fromAgentID = AgentID; + this.OnChatFromViewer(message, type, fromPos, fromName, fromAgentID); + break; + case PacketType.RezObject: + RezObjectPacket rezPacket = (RezObjectPacket)Pack; + AgentInventory inven = this.m_inventoryCache.GetAgentsInventory(this.AgentID); + if (inven != null) + { + if (inven.InventoryItems.ContainsKey(rezPacket.InventoryData.ItemID)) + { + AssetBase asset = this.m_assetCache.GetAsset(inven.InventoryItems[rezPacket.InventoryData.ItemID].AssetID); + if (asset != null) + { + this.OnRezObject(asset, rezPacket.RezData.RayEnd); + this.m_inventoryCache.DeleteInventoryItem(this, rezPacket.InventoryData.ItemID); + } + } + } + break; + case PacketType.DeRezObject: + OnDeRezObject(Pack, this); + break; + case PacketType.ModifyLand: + ModifyLandPacket modify = (ModifyLandPacket)Pack; + if (modify.ParcelData.Length > 0) + { + OnModifyTerrain(modify.ModifyBlock.Action, modify.ParcelData[0].North, modify.ParcelData[0].West); + } + break; + case PacketType.RegionHandshakeReply: + OnRegionHandShakeReply(this); + break; + case PacketType.AgentWearablesRequest: + OnRequestWearables(this); + OnRequestAvatarsData(this); + break; + case PacketType.AgentSetAppearance: + AgentSetAppearancePacket appear = (AgentSetAppearancePacket)Pack; + OnSetAppearance(appear.ObjectData.TextureEntry, appear.VisualParam); + break; + case PacketType.CompleteAgentMovement: + if (this.m_child) this.UpgradeClient(); + OnCompleteMovementToRegion(); + this.EnableNeighbours(); + break; + case PacketType.AgentUpdate: + OnAgentUpdate(Pack); + break; + case PacketType.AgentAnimation: + if (!m_child) + { + AgentAnimationPacket AgentAni = (AgentAnimationPacket)Pack; + for (int i = 0; i < AgentAni.AnimationList.Length; i++) + { + if (AgentAni.AnimationList[i].StartAnim) + { + OnStartAnim(AgentAni.AnimationList[i].AnimID, 1); + } + } + } + break; + + #endregion + + #region New Event System - Objects/Prims + case PacketType.ObjectLink: + // OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.LOW, Pack.ToString()); + ObjectLinkPacket link = (ObjectLinkPacket)Pack; + uint parentprimid = 0; + List childrenprims = new List(); + if (link.ObjectData.Length > 1) + { + parentprimid = link.ObjectData[0].ObjectLocalID; + + for (int i = 1; i < link.ObjectData.Length; i++) + { + childrenprims.Add(link.ObjectData[i].ObjectLocalID); + } + } + OnLinkObjects(parentprimid, childrenprims); + break; + case PacketType.ObjectAdd: + m_world.AddNewPrim((ObjectAddPacket)Pack, this); + OnAddPrim(Pack, this); + break; + case PacketType.ObjectShape: + ObjectShapePacket shape = (ObjectShapePacket)Pack; + for (int i = 0; i < shape.ObjectData.Length; i++) + { + OnUpdatePrimShape(shape.ObjectData[i].ObjectLocalID, shape.ObjectData[i]); + } + break; + case PacketType.ObjectSelect: + ObjectSelectPacket incomingselect = (ObjectSelectPacket)Pack; + for (int i = 0; i < incomingselect.ObjectData.Length; i++) + { + OnObjectSelect(incomingselect.ObjectData[i].ObjectLocalID, this); + } + break; + case PacketType.ObjectFlagUpdate: + ObjectFlagUpdatePacket flags = (ObjectFlagUpdatePacket)Pack; + OnUpdatePrimFlags(flags.AgentData.ObjectLocalID, Pack, this); + break; + case PacketType.ObjectImage: + ObjectImagePacket imagePack = (ObjectImagePacket)Pack; + for (int i = 0; i < imagePack.ObjectData.Length; i++) + { + OnUpdatePrimTexture(imagePack.ObjectData[i].ObjectLocalID, imagePack.ObjectData[i].TextureEntry, this); + + } + break; + #endregion + + #region Inventory/Asset/Other related packets + case PacketType.RequestImage: + RequestImagePacket imageRequest = (RequestImagePacket)Pack; + for (int i = 0; i < imageRequest.RequestImage.Length; i++) + { + m_assetCache.AddTextureRequest(this, imageRequest.RequestImage[i].Image); + } + break; + case PacketType.TransferRequest: + //Console.WriteLine("OpenSimClient.cs:ProcessInPacket() - Got transfer request"); + TransferRequestPacket transfer = (TransferRequestPacket)Pack; + m_assetCache.AddAssetRequest(this, transfer); + break; + case PacketType.AssetUploadRequest: + AssetUploadRequestPacket request = (AssetUploadRequestPacket)Pack; + this.UploadAssets.HandleUploadPacket(request, request.AssetBlock.TransactionID.Combine(this.SecureSessionID)); + break; + case PacketType.RequestXfer: + //Console.WriteLine(Pack.ToString()); + break; + case PacketType.SendXferPacket: + this.UploadAssets.HandleXferPacket((SendXferPacketPacket)Pack); + break; + case PacketType.CreateInventoryFolder: + CreateInventoryFolderPacket invFolder = (CreateInventoryFolderPacket)Pack; + m_inventoryCache.CreateNewInventoryFolder(this, invFolder.FolderData.FolderID, (ushort)invFolder.FolderData.Type, Util.FieldToString(invFolder.FolderData.Name), invFolder.FolderData.ParentID); + //Console.WriteLine(Pack.ToString()); + break; + case PacketType.CreateInventoryItem: + //Console.WriteLine(Pack.ToString()); + CreateInventoryItemPacket createItem = (CreateInventoryItemPacket)Pack; + if (createItem.InventoryBlock.TransactionID != LLUUID.Zero) + { + this.UploadAssets.CreateInventoryItem(createItem); + } + else + { + // Console.Write(Pack.ToString()); + this.CreateInventoryItem(createItem); + } + break; + case PacketType.FetchInventory: + //Console.WriteLine("fetch item packet"); + FetchInventoryPacket FetchInventory = (FetchInventoryPacket)Pack; + m_inventoryCache.FetchInventory(this, FetchInventory); + break; + case PacketType.FetchInventoryDescendents: + FetchInventoryDescendentsPacket Fetch = (FetchInventoryDescendentsPacket)Pack; + m_inventoryCache.FetchInventoryDescendents(this, Fetch); + break; + case PacketType.UpdateInventoryItem: + UpdateInventoryItemPacket update = (UpdateInventoryItemPacket)Pack; + //Console.WriteLine(Pack.ToString()); + for (int i = 0; i < update.InventoryData.Length; i++) + { + if (update.InventoryData[i].TransactionID != LLUUID.Zero) + { + AssetBase asset = m_assetCache.GetAsset(update.InventoryData[i].TransactionID.Combine(this.SecureSessionID)); + if (asset != null) + { + // Console.WriteLine("updating inventory item, found asset" + asset.FullID.ToStringHyphenated() + " already in cache"); + m_inventoryCache.UpdateInventoryItemAsset(this, update.InventoryData[i].ItemID, asset); + } + else + { + asset = this.UploadAssets.AddUploadToAssetCache(update.InventoryData[i].TransactionID); + if (asset != null) + { + //Console.WriteLine("updating inventory item, adding asset" + asset.FullID.ToStringHyphenated() + " to cache"); + m_inventoryCache.UpdateInventoryItemAsset(this, update.InventoryData[i].ItemID, asset); + } + else + { + //Console.WriteLine("trying to update inventory item, but asset is null"); + } + } + } + else + { + m_inventoryCache.UpdateInventoryItemDetails(this, update.InventoryData[i].ItemID, update.InventoryData[i]); ; + } + } + break; + case PacketType.RequestTaskInventory: + // Console.WriteLine(Pack.ToString()); + RequestTaskInventoryPacket requesttask = (RequestTaskInventoryPacket)Pack; + ReplyTaskInventoryPacket replytask = new ReplyTaskInventoryPacket(); + bool foundent = false; + foreach (Entity ent in m_world.Entities.Values) + { + if (ent.localid == requesttask.InventoryData.LocalID) + { + replytask.InventoryData.TaskID = ent.uuid; + replytask.InventoryData.Serial = 0; + replytask.InventoryData.Filename = new byte[0]; + foundent = true; + } + } + if (foundent) + { + this.OutPacket(replytask); + } + break; + case PacketType.UpdateTaskInventory: + // Console.WriteLine(Pack.ToString()); + UpdateTaskInventoryPacket updatetask = (UpdateTaskInventoryPacket)Pack; + AgentInventory myinventory = this.m_inventoryCache.GetAgentsInventory(this.AgentID); + if (myinventory != null) + { + if (updatetask.UpdateData.Key == 0) + { + if (myinventory.InventoryItems[updatetask.InventoryData.ItemID] != null) + { + if (myinventory.InventoryItems[updatetask.InventoryData.ItemID].Type == 7) + { + LLUUID noteaid = myinventory.InventoryItems[updatetask.InventoryData.ItemID].AssetID; + AssetBase assBase = this.m_assetCache.GetAsset(noteaid); + if (assBase != null) + { + foreach (Entity ent in m_world.Entities.Values) + { + if (ent.localid == updatetask.UpdateData.LocalID) + { + if (ent is OpenSim.world.Primitive) + { + this.m_world.AddScript(ent, Util.FieldToString(assBase.Data)); + } + } + } + } + } + } + } + } + break; + case PacketType.MapLayerRequest: + this.RequestMapLayer(); + break; + case PacketType.MapBlockRequest: + MapBlockRequestPacket MapRequest = (MapBlockRequestPacket)Pack; + + this.RequestMapBlocks(MapRequest.PositionData.MinX, MapRequest.PositionData.MinY, MapRequest.PositionData.MaxX, MapRequest.PositionData.MaxY); + break; + case PacketType.TeleportLandmarkRequest: + TeleportLandmarkRequestPacket tpReq = (TeleportLandmarkRequestPacket)Pack; + + TeleportStartPacket tpStart = new TeleportStartPacket(); + tpStart.Info.TeleportFlags = 8; // tp via lm + this.OutPacket(tpStart); + + TeleportProgressPacket tpProgress = new TeleportProgressPacket(); + tpProgress.Info.Message = (new System.Text.ASCIIEncoding()).GetBytes("sending_landmark"); + tpProgress.Info.TeleportFlags = 8; + tpProgress.AgentData.AgentID = tpReq.Info.AgentID; + this.OutPacket(tpProgress); + + // Fetch landmark + LLUUID lmid = tpReq.Info.LandmarkID; + AssetBase lma = this.m_assetCache.GetAsset(lmid); + if (lma != null) + { + AssetLandmark lm = new AssetLandmark(lma); + + if (lm.RegionID == m_regionData.SimUUID) + { + TeleportLocalPacket tpLocal = new TeleportLocalPacket(); + + tpLocal.Info.AgentID = tpReq.Info.AgentID; + tpLocal.Info.TeleportFlags = 8; // Teleport via landmark + tpLocal.Info.LocationID = 2; + tpLocal.Info.Position = lm.Position; + OutPacket(tpLocal); + } + else + { + TeleportCancelPacket tpCancel = new TeleportCancelPacket(); + tpCancel.Info.AgentID = tpReq.Info.AgentID; + tpCancel.Info.SessionID = tpReq.Info.SessionID; + OutPacket(tpCancel); + } + } + else + { + Console.WriteLine("Cancelling Teleport - fetch asset not yet implemented"); + + TeleportCancelPacket tpCancel = new TeleportCancelPacket(); + tpCancel.Info.AgentID = tpReq.Info.AgentID; + tpCancel.Info.SessionID = tpReq.Info.SessionID; + OutPacket(tpCancel); + } + break; + case PacketType.TeleportLocationRequest: + TeleportLocationRequestPacket tpLocReq = (TeleportLocationRequestPacket)Pack; + Console.WriteLine(tpLocReq.ToString()); + + tpStart = new TeleportStartPacket(); + tpStart.Info.TeleportFlags = 16; // Teleport via location + Console.WriteLine(tpStart.ToString()); + OutPacket(tpStart); + + if (m_regionData.RegionHandle != tpLocReq.Info.RegionHandle) + { + /* m_gridServer.getRegion(tpLocReq.Info.RegionHandle); */ + Console.WriteLine("Inter-sim teleport not yet implemented"); + TeleportCancelPacket tpCancel = new TeleportCancelPacket(); + tpCancel.Info.SessionID = tpLocReq.AgentData.SessionID; + tpCancel.Info.AgentID = tpLocReq.AgentData.AgentID; + + OutPacket(tpCancel); + } + else + { + Console.WriteLine("Local teleport"); + TeleportLocalPacket tpLocal = new TeleportLocalPacket(); + tpLocal.Info.AgentID = tpLocReq.AgentData.AgentID; + tpLocal.Info.TeleportFlags = tpStart.Info.TeleportFlags; + tpLocal.Info.LocationID = 2; + tpLocal.Info.LookAt = tpLocReq.Info.LookAt; + tpLocal.Info.Position = tpLocReq.Info.Position; + OutPacket(tpLocal); + + } + break; + #endregion + + #region unimplemented handlers + case PacketType.AgentIsNowWearing: + // AgentIsNowWearingPacket wear = (AgentIsNowWearingPacket)Pack; + //Console.WriteLine(Pack.ToString()); + break; + case PacketType.ObjectScale: + //OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.LOW, Pack.ToString()); + break; + #endregion + } + } + } + } +} diff --git a/OpenSim/OpenSim.RegionServer/ClientView.cs b/OpenSim/OpenSim.RegionServer/ClientView.cs new file mode 100644 index 0000000..295cd7b --- /dev/null +++ b/OpenSim/OpenSim.RegionServer/ClientView.cs @@ -0,0 +1,449 @@ +/* +Copyright (c) OpenSim project, http://osgrid.org/ +* +* Redistribution and use in source and binary forms, with or without +* modification, are permitted provided that the following conditions are met: +* * Redistributions of source code must retain the above copyright +* notice, this list of conditions and the following disclaimer. +* * Redistributions in binary form must reproduce the above copyright +* notice, this list of conditions and the following disclaimer in the +* documentation and/or other materials provided with the distribution. +* * Neither the name of the nor the +* names of its contributors may be used to endorse or promote products +* derived from this software without specific prior written permission. +* +* THIS SOFTWARE IS PROVIDED BY ``AS IS'' AND ANY +* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED +* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE +* DISCLAIMED. IN NO EVENT SHALL BE LIABLE FOR ANY +* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES +* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; +* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND +* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT +* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS +* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. +*/ + +using System; +using System.Collections; +using System.Collections.Generic; +using libsecondlife; +using libsecondlife.Packets; +using Nwc.XmlRpc; +using System.Net; +using System.Net.Sockets; +using System.IO; +using System.Threading; +using System.Timers; +using OpenSim.Framework.Interfaces; +using OpenSim.Framework.Types; +using OpenSim.Framework.Inventory; +using OpenSim.Framework.Utilities; +using OpenSim.world; +using OpenSim.Assets; + +namespace OpenSim +{ + public delegate bool PacketMethod(ClientView simClient, Packet packet); + + /// + /// Handles new client connections + /// Constructor takes a single Packet and authenticates everything + /// + public partial class ClientView : ClientViewBase, IClientAPI + { + protected static Dictionary PacketHandlers = new Dictionary(); //Global/static handlers for all clients + protected Dictionary m_packetHandlers = new Dictionary(); //local handlers for this instance + + public LLUUID AgentID; + public LLUUID SessionID; + public LLUUID SecureSessionID = LLUUID.Zero; + public bool m_child; + public world.Avatar ClientAvatar; + private UseCircuitCodePacket cirpack; + public Thread ClientThread; + public LLVector3 startpos; + + private AgentAssetUpload UploadAssets; + private LLUUID newAssetFolder = LLUUID.Zero; + private bool debug = false; + private World m_world; + private Dictionary m_clientThreads; + private AssetCache m_assetCache; + private IGridServer m_gridServer; + private IUserServer m_userServer = null; + private InventoryCache m_inventoryCache; + public bool m_sandboxMode; + private int cachedtextureserial = 0; + private RegionInfo m_regionData; + protected AuthenticateSessionsBase m_authenticateSessionsHandler; + + public IUserServer UserServer + { + set + { + this.m_userServer = value; + } + } + + public LLVector3 StartPos + { + get + { + return startpos; + } + set + { + startpos = value; + } + } + + public ClientView(EndPoint remoteEP, UseCircuitCodePacket initialcirpack, World world, Dictionary clientThreads, AssetCache assetCache, IGridServer gridServer, OpenSimNetworkHandler application, InventoryCache inventoryCache, bool sandboxMode, bool child, RegionInfo regionDat, AuthenticateSessionsBase authenSessions) + { + m_world = world; + m_clientThreads = clientThreads; + m_assetCache = assetCache; + m_gridServer = gridServer; + m_networkServer = application; + m_inventoryCache = inventoryCache; + m_sandboxMode = sandboxMode; + m_child = child; + m_regionData = regionDat; + m_authenticateSessionsHandler = authenSessions; + + OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.LOW, "OpenSimClient.cs - Started up new client thread to handle incoming request"); + cirpack = initialcirpack; + userEP = remoteEP; + + if (m_gridServer.GetName() == "Remote") + { + this.m_child = m_authenticateSessionsHandler.GetAgentChildStatus(initialcirpack.CircuitCode.Code); + this.startpos = m_authenticateSessionsHandler.GetPosition(initialcirpack.CircuitCode.Code); + //Console.WriteLine("start pos is " + this.startpos.X + " , " + this.startpos.Y + " , " + this.startpos.Z); + } + else + { + this.startpos = new LLVector3(128, 128, m_world.Terrain[(int)128, (int)128] + 15.0f); // new LLVector3(128.0f, 128.0f, 60f); + } + + PacketQueue = new BlockingQueue(); + + this.UploadAssets = new AgentAssetUpload(this, m_assetCache, m_inventoryCache); + AckTimer = new System.Timers.Timer(500); + AckTimer.Elapsed += new ElapsedEventHandler(AckTimer_Elapsed); + AckTimer.Start(); + + this.RegisterLocalPacketHandlers(); + + ClientThread = new Thread(new ThreadStart(AuthUser)); + ClientThread.IsBackground = true; + ClientThread.Start(); + } + + # region Client Methods + public void UpgradeClient() + { + OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.LOW, "SimClient.cs:UpgradeClient() - upgrading child to full agent"); + this.m_child = false; + //this.m_world.RemoveViewerAgent(this); + if (!this.m_sandboxMode) + { + this.startpos = m_authenticateSessionsHandler.GetPosition(CircuitCode); + m_authenticateSessionsHandler.UpdateAgentChildStatus(CircuitCode, false); + } + OnChildAgentStatus(this.m_child); + //this.InitNewClient(); + } + + public void DowngradeClient() + { + OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.LOW, "SimClient.cs:UpgradeClient() - changing full agent to child"); + this.m_child = true; + OnChildAgentStatus(this.m_child); + //this.m_world.RemoveViewerAgent(this); + //this.m_world.AddViewerAgent(this); + } + + public void KillClient() + { + KillObjectPacket kill = new KillObjectPacket(); + kill.ObjectData = new KillObjectPacket.ObjectDataBlock[1]; + kill.ObjectData[0] = new KillObjectPacket.ObjectDataBlock(); + kill.ObjectData[0].ID = this.ClientAvatar.localid; + foreach (ClientView client in m_clientThreads.Values) + { + client.OutPacket(kill); + } + if (this.m_userServer != null) + { + this.m_inventoryCache.ClientLeaving(this.AgentID, this.m_userServer); + } + else + { + this.m_inventoryCache.ClientLeaving(this.AgentID, null); + } + + m_world.RemoveViewerAgent(this); + + m_clientThreads.Remove(this.CircuitCode); + m_networkServer.RemoveClientCircuit(this.CircuitCode); + this.ClientThread.Abort(); + } + #endregion + + # region Packet Handling + public static bool AddPacketHandler(PacketType packetType, PacketMethod handler) + { + bool result = false; + lock (PacketHandlers) + { + if (!PacketHandlers.ContainsKey(packetType)) + { + PacketHandlers.Add(packetType, handler); + result = true; + } + } + return result; + } + + public bool AddLocalPacketHandler(PacketType packetType, PacketMethod handler) + { + bool result = false; + lock (m_packetHandlers) + { + if (!m_packetHandlers.ContainsKey(packetType)) + { + m_packetHandlers.Add(packetType, handler); + result = true; + } + } + return result; + } + + protected virtual bool ProcessPacketMethod(Packet packet) + { + bool result = false; + bool found = false; + PacketMethod method; + if (m_packetHandlers.TryGetValue(packet.Type, out method)) + { + //there is a local handler for this packet type + result = method(this, packet); + } + else + { + //there is not a local handler so see if there is a Global handler + lock (PacketHandlers) + { + found = PacketHandlers.TryGetValue(packet.Type, out method); + } + if (found) + { + result = method(this, packet); + } + } + return result; + } + + protected virtual void ClientLoop() + { + OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.LOW, "OpenSimClient.cs:ClientLoop() - Entered loop"); + while (true) + { + QueItem nextPacket = PacketQueue.Dequeue(); + if (nextPacket.Incoming) + { + //is a incoming packet + ProcessInPacket(nextPacket.Packet); + } + else + { + //is a out going packet + ProcessOutPacket(nextPacket.Packet); + } + } + } + # endregion + + # region Setup + + protected virtual void InitNewClient() + { + OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.LOW, "OpenSimClient.cs:InitNewClient() - Adding viewer agent to world"); + this.ClientAvatar = m_world.AddViewerAgent(this); + } + + protected virtual void AuthUser() + { + // AuthenticateResponse sessionInfo = m_gridServer.AuthenticateSession(cirpack.CircuitCode.SessionID, cirpack.CircuitCode.ID, cirpack.CircuitCode.Code); + AuthenticateResponse sessionInfo = this.m_networkServer.AuthenticateSession(cirpack.CircuitCode.SessionID, cirpack.CircuitCode.ID, cirpack.CircuitCode.Code); + if (!sessionInfo.Authorised) + { + //session/circuit not authorised + OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.NORMAL, "OpenSimClient.cs:AuthUser() - New user request denied to " + userEP.ToString()); + ClientThread.Abort(); + } + else + { + OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.NORMAL, "OpenSimClient.cs:AuthUser() - Got authenticated connection from " + userEP.ToString()); + //session is authorised + this.AgentID = cirpack.CircuitCode.ID; + this.SessionID = cirpack.CircuitCode.SessionID; + this.CircuitCode = cirpack.CircuitCode.Code; + InitNewClient(); + this.ClientAvatar.firstname = sessionInfo.LoginInfo.First; + this.ClientAvatar.lastname = sessionInfo.LoginInfo.Last; + if (sessionInfo.LoginInfo.SecureSession != LLUUID.Zero) + { + this.SecureSessionID = sessionInfo.LoginInfo.SecureSession; + } + + // Create Inventory, currently only works for sandbox mode + if (m_sandboxMode) + { + this.SetupInventory(sessionInfo); + } + + ClientLoop(); + } + } + # endregion + + + protected override void KillThread() + { + this.ClientThread.Abort(); + } + + #region World/Avatar To Viewer Methods + + public void SendChatMessage(byte[] message, byte type, LLVector3 fromPos, string fromName, LLUUID fromAgentID) + { + System.Text.Encoding enc = System.Text.Encoding.ASCII; + libsecondlife.Packets.ChatFromSimulatorPacket reply = new ChatFromSimulatorPacket(); + reply.ChatData.Audible = 1; + reply.ChatData.Message = message; + reply.ChatData.ChatType = type; + reply.ChatData.SourceType = 1; + reply.ChatData.Position = fromPos; + reply.ChatData.FromName = enc.GetBytes(fromName + "\0"); + reply.ChatData.OwnerID = fromAgentID; + reply.ChatData.SourceID = fromAgentID; + + this.OutPacket(reply); + } + + public void SendAppearance(AvatarWearable[] wearables) + { + AgentWearablesUpdatePacket aw = new AgentWearablesUpdatePacket(); + aw.AgentData.AgentID = this.AgentID; + aw.AgentData.SerialNum = 0; + aw.AgentData.SessionID = this.SessionID; + + aw.WearableData = new AgentWearablesUpdatePacket.WearableDataBlock[13]; + AgentWearablesUpdatePacket.WearableDataBlock awb; + for (int i = 0; i < wearables.Length; i++) + { + awb = new AgentWearablesUpdatePacket.WearableDataBlock(); + awb.WearableType = (byte)i; + awb.AssetID = wearables[i].AssetID; + awb.ItemID = wearables[i].ItemID; + aw.WearableData[i] = awb; + } + + this.OutPacket(aw); + } + #endregion + + #region Inventory Creation + private void SetupInventory(AuthenticateResponse sessionInfo) + { + AgentInventory inventory = null; + if (sessionInfo.LoginInfo.InventoryFolder != null) + { + inventory = this.CreateInventory(sessionInfo.LoginInfo.InventoryFolder); + if (sessionInfo.LoginInfo.BaseFolder != null) + { + if (!inventory.HasFolder(sessionInfo.LoginInfo.BaseFolder)) + { + m_inventoryCache.CreateNewInventoryFolder(this, sessionInfo.LoginInfo.BaseFolder); + } + this.newAssetFolder = sessionInfo.LoginInfo.BaseFolder; + AssetBase[] inventorySet = m_assetCache.CreateNewInventorySet(this.AgentID); + if (inventorySet != null) + { + for (int i = 0; i < inventorySet.Length; i++) + { + if (inventorySet[i] != null) + { + m_inventoryCache.AddNewInventoryItem(this, sessionInfo.LoginInfo.BaseFolder, inventorySet[i]); + } + } + } + } + } + } + private AgentInventory CreateInventory(LLUUID baseFolder) + { + AgentInventory inventory = null; + if (this.m_userServer != null) + { + // a user server is set so request the inventory from it + Console.WriteLine("getting inventory from user server"); + inventory = m_inventoryCache.FetchAgentsInventory(this.AgentID, m_userServer); + } + else + { + inventory = new AgentInventory(); + inventory.AgentID = this.AgentID; + inventory.CreateRootFolder(this.AgentID, false); + m_inventoryCache.AddNewAgentsInventory(inventory); + m_inventoryCache.CreateNewInventoryFolder(this, baseFolder); + } + return inventory; + } + + private void CreateInventoryItem(CreateInventoryItemPacket packet) + { + if (!(packet.InventoryBlock.Type == 3 || packet.InventoryBlock.Type == 7)) + { + System.Console.WriteLine("Attempted to create " + Util.FieldToString(packet.InventoryBlock.Name) + " in inventory. Unsupported type"); + return; + } + + //lets try this out with creating a notecard + AssetBase asset = new AssetBase(); + + asset.Name = Util.FieldToString(packet.InventoryBlock.Name); + asset.Description = Util.FieldToString(packet.InventoryBlock.Description); + asset.InvType = packet.InventoryBlock.InvType; + asset.Type = packet.InventoryBlock.Type; + asset.FullID = LLUUID.Random(); + + switch (packet.InventoryBlock.Type) + { + case 7: // Notecard + asset.Data = new byte[0]; + break; + + case 3: // Landmark + String content; + content = "Landmark version 2\n"; + content += "region_id " + m_regionData.SimUUID + "\n"; + String strPos = String.Format("%.2f %.2f %.2f>", + this.ClientAvatar.Pos.X, + this.ClientAvatar.Pos.Y, + this.ClientAvatar.Pos.Z); + content += "local_pos " + strPos + "\n"; + asset.Data = (new System.Text.ASCIIEncoding()).GetBytes(content); + break; + default: + break; + } + m_assetCache.AddAsset(asset); + m_inventoryCache.AddNewInventoryItem(this, packet.InventoryBlock.FolderID, asset); + } + #endregion + + } +} diff --git a/OpenSim/OpenSim.RegionServer/ClientViewBase.cs b/OpenSim/OpenSim.RegionServer/ClientViewBase.cs new file mode 100644 index 0000000..572dbce --- /dev/null +++ b/OpenSim/OpenSim.RegionServer/ClientViewBase.cs @@ -0,0 +1,299 @@ +using System; +using System.Collections; +using System.Collections.Generic; +using libsecondlife; +using libsecondlife.Packets; +using System.Net; +using System.Net.Sockets; +using System.IO; +using System.Threading; +using System.Timers; +using OpenSim.Framework.Utilities; +using OpenSim.Framework.Interfaces; + +namespace OpenSim +{ + public class ClientViewBase + { + protected BlockingQueue PacketQueue; + protected Dictionary PendingAcks = new Dictionary(); + protected Dictionary NeedAck = new Dictionary(); + + protected System.Timers.Timer AckTimer; + protected uint Sequence = 0; + protected object SequenceLock = new object(); + protected const int MAX_APPENDED_ACKS = 10; + protected const int RESEND_TIMEOUT = 4000; + protected const int MAX_SEQUENCE = 0xFFFFFF; + + public uint CircuitCode; + public EndPoint userEP; + + protected OpenSimNetworkHandler m_networkServer; + + public ClientViewBase() + { + + } + + protected virtual void ProcessInPacket(Packet Pack) + { + + } + + protected virtual void ProcessOutPacket(Packet Pack) + { + // Keep track of when this packet was sent out + Pack.TickCount = Environment.TickCount; + + if (!Pack.Header.Resent) + { + // Set the sequence number + lock (SequenceLock) + { + if (Sequence >= MAX_SEQUENCE) + Sequence = 1; + else + Sequence++; + Pack.Header.Sequence = Sequence; + } + + if (Pack.Header.Reliable) //DIRTY HACK + { + lock (NeedAck) + { + if (!NeedAck.ContainsKey(Pack.Header.Sequence)) + { + try + { + NeedAck.Add(Pack.Header.Sequence, Pack); + } + catch (Exception e) // HACKY + { + e.ToString(); + // Ignore + // Seems to throw a exception here occasionally + // of 'duplicate key' despite being locked. + // !?!?!? + } + } + else + { + // Client.Log("Attempted to add a duplicate sequence number (" + + // packet.Header.Sequence + ") to the NeedAck dictionary for packet type " + + // packet.Type.ToString(), Helpers.LogLevel.Warning); + } + } + + // Don't append ACKs to resent packets, in case that's what was causing the + // delivery to fail + if (!Pack.Header.Resent) + { + // Append any ACKs that need to be sent out to this packet + lock (PendingAcks) + { + if (PendingAcks.Count > 0 && PendingAcks.Count < MAX_APPENDED_ACKS && + Pack.Type != PacketType.PacketAck && + Pack.Type != PacketType.LogoutRequest) + { + Pack.Header.AckList = new uint[PendingAcks.Count]; + int i = 0; + + foreach (uint ack in PendingAcks.Values) + { + Pack.Header.AckList[i] = ack; + i++; + } + + PendingAcks.Clear(); + Pack.Header.AppendedAcks = true; + } + } + } + } + } + + byte[] ZeroOutBuffer = new byte[4096]; + byte[] sendbuffer; + sendbuffer = Pack.ToBytes(); + + try + { + if (Pack.Header.Zerocoded) + { + int packetsize = Helpers.ZeroEncode(sendbuffer, sendbuffer.Length, ZeroOutBuffer); + m_networkServer.SendPacketTo(ZeroOutBuffer, packetsize, SocketFlags.None, CircuitCode);//userEP); + } + else + { + m_networkServer.SendPacketTo(sendbuffer, sendbuffer.Length, SocketFlags.None, CircuitCode); //userEP); + } + } + catch (Exception) + { + OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.MEDIUM, "OpenSimClient.cs:ProcessOutPacket() - WARNING: Socket exception occurred on connection " + userEP.ToString() + " - killing thread"); + this.KillThread(); + } + + } + + public virtual void InPacket(Packet NewPack) + { + // Handle appended ACKs + if (NewPack.Header.AppendedAcks) + { + lock (NeedAck) + { + foreach (uint ack in NewPack.Header.AckList) + { + NeedAck.Remove(ack); + } + } + } + + // Handle PacketAck packets + if (NewPack.Type == PacketType.PacketAck) + { + PacketAckPacket ackPacket = (PacketAckPacket)NewPack; + + lock (NeedAck) + { + foreach (PacketAckPacket.PacketsBlock block in ackPacket.Packets) + { + NeedAck.Remove(block.ID); + } + } + } + else if ((NewPack.Type == PacketType.StartPingCheck)) + { + //reply to pingcheck + libsecondlife.Packets.StartPingCheckPacket startPing = (libsecondlife.Packets.StartPingCheckPacket)NewPack; + libsecondlife.Packets.CompletePingCheckPacket endPing = new CompletePingCheckPacket(); + endPing.PingID.PingID = startPing.PingID.PingID; + OutPacket(endPing); + } + else + { + QueItem item = new QueItem(); + item.Packet = NewPack; + item.Incoming = true; + this.PacketQueue.Enqueue(item); + } + + } + + public virtual void OutPacket(Packet NewPack) + { + QueItem item = new QueItem(); + item.Packet = NewPack; + item.Incoming = false; + this.PacketQueue.Enqueue(item); + } + + # region Low Level Packet Methods + + protected void ack_pack(Packet Pack) + { + if (Pack.Header.Reliable) + { + libsecondlife.Packets.PacketAckPacket ack_it = new PacketAckPacket(); + ack_it.Packets = new PacketAckPacket.PacketsBlock[1]; + ack_it.Packets[0] = new PacketAckPacket.PacketsBlock(); + ack_it.Packets[0].ID = Pack.Header.Sequence; + ack_it.Header.Reliable = false; + + OutPacket(ack_it); + + } + /* + if (Pack.Header.Reliable) + { + lock (PendingAcks) + { + uint sequence = (uint)Pack.Header.Sequence; + if (!PendingAcks.ContainsKey(sequence)) { PendingAcks[sequence] = sequence; } + } + }*/ + } + + protected void ResendUnacked() + { + int now = Environment.TickCount; + + lock (NeedAck) + { + foreach (Packet packet in NeedAck.Values) + { + if ((now - packet.TickCount > RESEND_TIMEOUT) && (!packet.Header.Resent)) + { + OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.VERBOSE, "Resending " + packet.Type.ToString() + " packet, " + + (now - packet.TickCount) + "ms have passed"); + + packet.Header.Resent = true; + OutPacket(packet); + } + } + } + } + + protected void SendAcks() + { + lock (PendingAcks) + { + if (PendingAcks.Count > 0) + { + if (PendingAcks.Count > 250) + { + // FIXME: Handle the odd case where we have too many pending ACKs queued up + OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.VERBOSE, "Too many ACKs queued up!"); + return; + } + + //OpenSim.Framework.Console.MainConsole.Instance.WriteLine("Sending PacketAck"); + + + int i = 0; + PacketAckPacket acks = new PacketAckPacket(); + acks.Packets = new PacketAckPacket.PacketsBlock[PendingAcks.Count]; + + foreach (uint ack in PendingAcks.Values) + { + acks.Packets[i] = new PacketAckPacket.PacketsBlock(); + acks.Packets[i].ID = ack; + i++; + } + + acks.Header.Reliable = false; + OutPacket(acks); + + PendingAcks.Clear(); + } + } + } + + protected void AckTimer_Elapsed(object sender, ElapsedEventArgs ea) + { + SendAcks(); + ResendUnacked(); + } + #endregion + + protected virtual void KillThread() + { + + } + + #region Nested Classes + + public class QueItem + { + public QueItem() + { + } + + public Packet Packet; + public bool Incoming; + } + #endregion + } +} diff --git a/OpenSim/OpenSim.RegionServer/Grid.cs b/OpenSim/OpenSim.RegionServer/Grid.cs new file mode 100644 index 0000000..db5b8fe --- /dev/null +++ b/OpenSim/OpenSim.RegionServer/Grid.cs @@ -0,0 +1,90 @@ +using System; +using System.Collections.Generic; +using System.Text; +using System.Reflection; +using OpenSim.Framework.Interfaces; +using OpenSim.UserServer; + +namespace OpenSim +{ + public class Grid + { + public IAssetServer AssetServer; + public IGridServer GridServer; + public IUserServer UserServer; + public string AssetDll = ""; + public string GridDll = ""; + + public Grid() + { + } + + public virtual void Initialise() + { + //load the dlls + this.AssetServer = this.LoadAssetDll(this.AssetDll); + this.GridServer = this.LoadGridDll(this.GridDll); + } + public virtual void Close() + { + this.AssetServer.Close(); + this.GridServer.Close(); + } + + private IAssetServer LoadAssetDll(string dllName) + { + Assembly pluginAssembly = Assembly.LoadFrom(dllName); + IAssetServer server = null; + + foreach (Type pluginType in pluginAssembly.GetTypes()) + { + if (pluginType.IsPublic) + { + if (!pluginType.IsAbstract) + { + Type typeInterface = pluginType.GetInterface("IAssetPlugin", true); + + if (typeInterface != null) + { + IAssetPlugin plug = (IAssetPlugin)Activator.CreateInstance(pluginAssembly.GetType(pluginType.ToString())); + server = plug.GetAssetServer(); + break; + } + + typeInterface = null; + } + } + } + pluginAssembly = null; + return server; + } + + private IGridServer LoadGridDll(string dllName) + { + Assembly pluginAssembly = Assembly.LoadFrom(dllName); + IGridServer server = null; + + foreach (Type pluginType in pluginAssembly.GetTypes()) + { + if (pluginType.IsPublic) + { + if (!pluginType.IsAbstract) + { + Type typeInterface = pluginType.GetInterface("IGridPlugin", true); + + if (typeInterface != null) + { + IGridPlugin plug = (IGridPlugin)Activator.CreateInstance(pluginAssembly.GetType(pluginType.ToString())); + server = plug.GetGridServer(); + break; + } + + typeInterface = null; + } + } + } + pluginAssembly = null; + return server; + } + } +} diff --git a/OpenSim/OpenSim.RegionServer/OpenSim.RegionServer.csproj b/OpenSim/OpenSim.RegionServer/OpenSim.RegionServer.csproj new file mode 100644 index 0000000..f06e16a --- /dev/null +++ b/OpenSim/OpenSim.RegionServer/OpenSim.RegionServer.csproj @@ -0,0 +1,258 @@ + + + Local + 8.0.50727 + 2.0 + {632E1BFD-0000-0000-0000-000000000000} + Debug + AnyCPU + + + + OpenSim.RegionServer + JScript + Grid + IE50 + false + Library + + OpenSim.RegionServer + + + + + + False + 285212672 + False + + + TRACE;DEBUG + + True + 4096 + False + ..\..\bin\ + False + False + False + 4 + + + + False + 285212672 + False + + + TRACE + + False + 4096 + True + ..\..\bin\ + False + False + False + 4 + + + + + System.dll + False + + + System.Xml.dll + False + + + ..\..\bin\libsecondlife.dll + False + + + ..\..\bin\Axiom.MathLib.dll + False + + + ..\..\bin\Db4objects.Db4o.dll + False + + + + + OpenSim.Terrain.BasicTerrain + {2270B8FE-0000-0000-0000-000000000000} + {FAE04EC0-301F-11D3-BF4B-00C04F79EFBC} + False + + + OpenSim.Framework + {8ACA2445-0000-0000-0000-000000000000} + {FAE04EC0-301F-11D3-BF4B-00C04F79EFBC} + False + + + OpenSim.Framework.Console + {A7CD0630-0000-0000-0000-000000000000} + {FAE04EC0-301F-11D3-BF4B-00C04F79EFBC} + False + + + OpenSim.GenericConfig.Xml + {E88EF749-0000-0000-0000-000000000000} + {FAE04EC0-301F-11D3-BF4B-00C04F79EFBC} + False + + + OpenSim.Physics.Manager + {8BE16150-0000-0000-0000-000000000000} + {FAE04EC0-301F-11D3-BF4B-00C04F79EFBC} + False + + + OpenSim.Servers + {8BB20F0A-0000-0000-0000-000000000000} + {FAE04EC0-301F-11D3-BF4B-00C04F79EFBC} + False + + + XMLRPC + {8E81D43C-0000-0000-0000-000000000000} + {FAE04EC0-301F-11D3-BF4B-00C04F79EFBC} + False + + + + + Code + + + Code + + + Code + + + Code + + + Code + + + Code + + + Code + + + Code + + + Code + + + Code + + + Code + + + Code + + + Code + + + Code + + + Code + + + Code + + + Code + + + Code + + + Code + + + Code + + + Code + + + Code + + + Code + + + Code + + + Code + + + Code + + + Code + + + Code + + + Code + + + Code + + + Code + + + Code + + + Code + + + Code + + + Code + + + Code + + + Code + + + Code + + + Code + + + Code + + + Code + + + + + + + + + + diff --git a/OpenSim/OpenSim.RegionServer/OpenSim.RegionServer.csproj.user b/OpenSim/OpenSim.RegionServer/OpenSim.RegionServer.csproj.user new file mode 100644 index 0000000..d47d65d --- /dev/null +++ b/OpenSim/OpenSim.RegionServer/OpenSim.RegionServer.csproj.user @@ -0,0 +1,12 @@ + + + Debug + AnyCPU + C:\New Folder\second-life-viewer\opensim-dailys2\opensim15-07\bin\ + 8.0.50727 + ProjectFiles + 0 + + + + diff --git a/OpenSim/OpenSim.RegionServer/OpenSim.RegionServer.dll.build b/OpenSim/OpenSim.RegionServer/OpenSim.RegionServer.dll.build new file mode 100644 index 0000000..c984f5a --- /dev/null +++ b/OpenSim/OpenSim.RegionServer/OpenSim.RegionServer.dll.build @@ -0,0 +1,90 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + diff --git a/OpenSim/OpenSim.RegionServer/OpenSimMain.cs b/OpenSim/OpenSim.RegionServer/OpenSimMain.cs new file mode 100644 index 0000000..003412d --- /dev/null +++ b/OpenSim/OpenSim.RegionServer/OpenSimMain.cs @@ -0,0 +1,531 @@ +/* +Copyright (c) OpenSim project, http://osgrid.org/ + +* All rights reserved. +* +* Redistribution and use in source and binary forms, with or without +* modification, are permitted provided that the following conditions are met: +* * Redistributions of source code must retain the above copyright +* notice, this list of conditions and the following disclaimer. +* * Redistributions in binary form must reproduce the above copyright +* notice, this list of conditions and the following disclaimer in the +* documentation and/or other materials provided with the distribution. +* * Neither the name of the nor the +* names of its contributors may be used to endorse or promote products +* derived from this software without specific prior written permission. +* +* THIS SOFTWARE IS PROVIDED BY ``AS IS'' AND ANY +* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED +* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE +* DISCLAIMED. IN NO EVENT SHALL BE LIABLE FOR ANY +* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES +* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; +* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND +* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT +* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS +* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. +*/ + +using System; +using System.Text; +using System.IO; +using System.Threading; +using System.Net; +using System.Net.Sockets; +using System.Timers; +using System.Reflection; +using System.Collections; +using System.Collections.Generic; +using libsecondlife; +using libsecondlife.Packets; +using OpenSim.world; +using OpenSim.Terrain; +using OpenSim.Framework.Interfaces; +using OpenSim.Framework.Types; +using OpenSim.UserServer; +using OpenSim.Assets; +using OpenSim.CAPS; +using OpenSim.Framework.Console; +using OpenSim.Physics.Manager; +using Nwc.XmlRpc; +using OpenSim.Servers; +using OpenSim.GenericConfig; + +namespace OpenSim +{ + //moved to the opensim main application project (do we want it there or here?) +/* + public class OpenSimMain : OpenSimApplicationBase , conscmd_callback + { + + public OpenSimMain(bool sandBoxMode, bool startLoginServer, string physicsEngine, bool useConfigFile, bool silent, string configFile) + { + this.configFileSetup = useConfigFile; + m_sandbox = sandBoxMode; + m_loginserver = startLoginServer; + m_physicsEngine = physicsEngine; + m_config = configFile; + + m_console = new ConsoleBase("region-console-" + Guid.NewGuid().ToString() + ".log", "Region", this, silent); + OpenSim.Framework.Console.MainConsole.Instance = m_console; + } + + /// + /// Performs initialisation of the world, such as loading configuration from disk. + /// + public override void StartUp() + { + this.regionData = new RegionInfo(); + try + { + this.localConfig = new XmlConfig(m_config); + this.localConfig.LoadData(); + } + catch (Exception e) + { + Console.WriteLine(e.Message); + } + if (this.configFileSetup) + { + this.SetupFromConfigFile(this.localConfig); + } + m_console.WriteLine(OpenSim.Framework.Console.LogPriority.LOW, "Main.cs:Startup() - Loading configuration"); + this.regionData.InitConfig(this.m_sandbox, this.localConfig); + this.localConfig.Close();//for now we can close it as no other classes read from it , but this should change + + GridServers = new Grid(); + if (m_sandbox) + { + this.SetupLocalGridServers(); + //Authenticate Session Handler + AuthenticateSessionsLocal authen = new AuthenticateSessionsLocal(); + this.AuthenticateSessionsHandler = authen; + } + else + { + this.SetupRemoteGridServers(); + //Authenticate Session Handler + AuthenticateSessionsRemote authen = new AuthenticateSessionsRemote(); + this.AuthenticateSessionsHandler = authen; + } + + startuptime = DateTime.Now; + + try + { + AssetCache = new AssetCache(GridServers.AssetServer); + InventoryCache = new InventoryCache(); + } + catch (Exception e) + { + m_console.WriteLine(OpenSim.Framework.Console.LogPriority.HIGH, e.Message + "\nSorry, could not setup local cache"); + Environment.Exit(1); + } + + m_udpServer = new UDPServer(this.regionData.IPListenPort, this.GridServers, this.AssetCache, this.InventoryCache, this.regionData, this.m_sandbox, this.user_accounts, this.m_console, this.AuthenticateSessionsHandler); + + //should be passing a IGenericConfig object to these so they can read the config data they want from it + GridServers.AssetServer.SetServerInfo(regionData.AssetURL, regionData.AssetSendKey); + IGridServer gridServer = GridServers.GridServer; + gridServer.SetServerInfo(regionData.GridURL, regionData.GridSendKey, regionData.GridRecvKey); + + if (!m_sandbox) + { + this.ConnectToRemoteGridServer(); + } + + this.SetupLocalWorld(); + + if (m_sandbox) + { + AssetCache.LoadDefaultTextureSet(); + } + + m_console.WriteLine(OpenSim.Framework.Console.LogPriority.LOW, "Main.cs:Startup() - Initialising HTTP server"); + + this.SetupHttpListener(); + + LoginServer loginServer = null; + LoginServer adminLoginServer = null; + + bool sandBoxWithLoginServer = m_loginserver && m_sandbox; + if (sandBoxWithLoginServer) + { + loginServer = new LoginServer( regionData.IPListenAddr, regionData.IPListenPort, regionData.RegionLocX, regionData.RegionLocY, this.user_accounts); + loginServer.Startup(); + loginServer.SetSessionHandler(((AuthenticateSessionsLocal) this.AuthenticateSessionsHandler).AddNewSession); + + if (user_accounts) + { + //sandbox mode with loginserver using accounts + this.GridServers.UserServer = loginServer; + adminLoginServer = loginServer; + + httpServer.AddXmlRPCHandler("login_to_simulator", loginServer.LocalUserManager.XmlRpcLoginMethod); + } + else + { + //sandbox mode with loginserver not using accounts + httpServer.AddXmlRPCHandler("login_to_simulator", loginServer.XmlRpcLoginMethod); + } + } + + AdminWebFront adminWebFront = new AdminWebFront("Admin", LocalWorld, InventoryCache, adminLoginServer); + adminWebFront.LoadMethods(httpServer); + + m_console.WriteLine(OpenSim.Framework.Console.LogPriority.LOW, "Main.cs:Startup() - Starting HTTP server"); + httpServer.Start(); + + //MainServerListener(); + this.m_udpServer.ServerListener(); + + m_heartbeatTimer.Enabled = true; + m_heartbeatTimer.Interval = 100; + m_heartbeatTimer.Elapsed += new ElapsedEventHandler(this.Heartbeat); + } + + # region Setup methods + protected virtual void SetupLocalGridServers() + { + GridServers.AssetDll = "OpenSim.GridInterfaces.Local.dll"; + GridServers.GridDll = "OpenSim.GridInterfaces.Local.dll"; + + m_console.WriteLine(OpenSim.Framework.Console.LogPriority.LOW, "Starting in Sandbox mode"); + + try + { + GridServers.Initialise(); + } + catch (Exception e) + { + m_console.WriteLine(OpenSim.Framework.Console.LogPriority.HIGH, e.Message + "\nSorry, could not setup the grid interface"); + Environment.Exit(1); + } + } + + protected virtual void SetupRemoteGridServers() + { + if (this.gridLocalAsset) + { + GridServers.AssetDll = "OpenSim.GridInterfaces.Local.dll"; + } + else + { + GridServers.AssetDll = "OpenSim.GridInterfaces.Remote.dll"; + } + GridServers.GridDll = "OpenSim.GridInterfaces.Remote.dll"; + + m_console.WriteLine(OpenSim.Framework.Console.LogPriority.LOW, "Starting in Grid mode"); + + try + { + GridServers.Initialise(); + } + catch (Exception e) + { + m_console.WriteLine(OpenSim.Framework.Console.LogPriority.HIGH, e.Message + "\nSorry, could not setup the grid interface"); + Environment.Exit(1); + } + } + + protected virtual void SetupLocalWorld() + { + m_console.WriteLine(OpenSim.Framework.Console.LogPriority.NORMAL, "Main.cs:Startup() - We are " + regionData.RegionName + " at " + regionData.RegionLocX.ToString() + "," + regionData.RegionLocY.ToString()); + m_console.WriteLine(OpenSim.Framework.Console.LogPriority.LOW, "Initialising world"); + m_console.componentname = "Region " + regionData.RegionName; + + m_localWorld = new World(this.m_udpServer.PacketServer.ClientThreads, regionData, regionData.RegionHandle, regionData.RegionName); + LocalWorld.InventoryCache = InventoryCache; + LocalWorld.AssetCache = AssetCache; + + this.m_udpServer.LocalWorld = LocalWorld; + this.m_udpServer.PacketServer.RegisterClientPacketHandlers(); + + this.physManager = new OpenSim.Physics.Manager.PhysicsManager(); + this.physManager.LoadPlugins(); + + LocalWorld.m_datastore = this.regionData.DataStore; + + LocalWorld.LoadStorageDLL("OpenSim.Storage.LocalStorageDb4o.dll"); //all these dll names shouldn't be hard coded. + LocalWorld.LoadWorldMap(); + + m_console.WriteLine(OpenSim.Framework.Console.LogPriority.LOW, "Main.cs:Startup() - Starting up messaging system"); + LocalWorld.PhysScene = this.physManager.GetPhysicsScene(this.m_physicsEngine); + LocalWorld.PhysScene.SetTerrain(LocalWorld.Terrain.getHeights1D()); + LocalWorld.LoadPrimsFromStorage(); + } + + protected virtual void SetupHttpListener() + { + httpServer = new BaseHttpServer(regionData.IPListenPort); + + if (this.GridServers.GridServer.GetName() == "Remote") + { + + // we are in Grid mode so set a XmlRpc handler to handle "expect_user" calls from the user server + httpServer.AddXmlRPCHandler("expect_user", ((AuthenticateSessionsRemote)this.AuthenticateSessionsHandler).ExpectUser ); + + httpServer.AddXmlRPCHandler("agent_crossing", + delegate(XmlRpcRequest request) + { + Hashtable requestData = (Hashtable)request.Params[0]; + AgentCircuitData agent_data = new AgentCircuitData(); + agent_data.firstname = (string)requestData["firstname"]; + agent_data.lastname = (string)requestData["lastname"]; + agent_data.circuitcode = Convert.ToUInt32(requestData["circuit_code"]); + agent_data.startpos = new LLVector3(Single.Parse((string)requestData["pos_x"]), Single.Parse((string)requestData["pos_y"]), Single.Parse((string)requestData["pos_z"])); + + if (((RemoteGridBase)this.GridServers.GridServer).agentcircuits.ContainsKey((uint)agent_data.circuitcode)) + { + ((RemoteGridBase)this.GridServers.GridServer).agentcircuits[(uint)agent_data.circuitcode].firstname = agent_data.firstname; + ((RemoteGridBase)this.GridServers.GridServer).agentcircuits[(uint)agent_data.circuitcode].lastname = agent_data.lastname; + ((RemoteGridBase)this.GridServers.GridServer).agentcircuits[(uint)agent_data.circuitcode].startpos = agent_data.startpos; + } + + return new XmlRpcResponse(); + }); + + httpServer.AddRestHandler("GET", "/simstatus/", + delegate(string request, string path, string param) + { + return "OK"; + }); + } + } + + protected virtual void ConnectToRemoteGridServer() + { + if (GridServers.GridServer.RequestConnection(regionData.SimUUID, regionData.IPListenAddr, (uint)regionData.IPListenPort)) + { + m_console.WriteLine(OpenSim.Framework.Console.LogPriority.LOW, "Main.cs:Startup() - Success: Got a grid connection OK!"); + } + else + { + m_console.WriteLine(OpenSim.Framework.Console.LogPriority.CRITICAL, "Main.cs:Startup() - FAILED: Unable to get connection to grid. Shutting down."); + Shutdown(); + } + + GridServers.AssetServer.SetServerInfo((string)((RemoteGridBase)GridServers.GridServer).GridData["asset_url"], (string)((RemoteGridBase)GridServers.GridServer).GridData["asset_sendkey"]); + + // If we are being told to load a file, load it. + string dataUri = (string)((RemoteGridBase)GridServers.GridServer).GridData["data_uri"]; + + if (!String.IsNullOrEmpty(dataUri)) + { + this.LocalWorld.m_datastore = dataUri; + } + + if (((RemoteGridBase)(GridServers.GridServer)).GridData["regionname"].ToString() != "") + { + // The grid server has told us who we are + // We must obey the grid server. + try + { + regionData.RegionLocX = Convert.ToUInt32(((RemoteGridBase)(GridServers.GridServer)).GridData["region_locx"].ToString()); + regionData.RegionLocY = Convert.ToUInt32(((RemoteGridBase)(GridServers.GridServer)).GridData["region_locy"].ToString()); + regionData.RegionName = ((RemoteGridBase)(GridServers.GridServer)).GridData["regionname"].ToString(); + } + catch (Exception e) + { + m_console.WriteLine(OpenSim.Framework.Console.LogPriority.CRITICAL, e.Message + "\nBAD ERROR! THIS SHOULD NOT HAPPEN! Bad GridData from the grid interface!!!! ZOMG!!!"); + Environment.Exit(1); + } + } + } + + #endregion + + private void SetupFromConfigFile(IGenericConfig configData) + { + try + { + // SandBoxMode + string attri = ""; + attri = configData.GetAttribute("SandBox"); + if ((attri == "") || ((attri != "false") && (attri != "true"))) + { + this.m_sandbox = false; + configData.SetAttribute("SandBox", "false"); + } + else + { + this.m_sandbox = Convert.ToBoolean(attri); + } + + // LoginServer + attri = ""; + attri = configData.GetAttribute("LoginServer"); + if ((attri == "") || ((attri != "false") && (attri != "true"))) + { + this.m_loginserver = false; + configData.SetAttribute("LoginServer", "false"); + } + else + { + this.m_loginserver = Convert.ToBoolean(attri); + } + + // Sandbox User accounts + attri = ""; + attri = configData.GetAttribute("UserAccount"); + if ((attri == "") || ((attri != "false") && (attri != "true"))) + { + this.user_accounts = false; + configData.SetAttribute("UserAccounts", "false"); + } + else if (attri == "true") + { + this.user_accounts = Convert.ToBoolean(attri); + } + + // Grid mode hack to use local asset server + attri = ""; + attri = configData.GetAttribute("LocalAssets"); + if ((attri == "") || ((attri != "false") && (attri != "true"))) + { + this.gridLocalAsset = false; + configData.SetAttribute("LocalAssets", "false"); + } + else if (attri == "true") + { + this.gridLocalAsset = Convert.ToBoolean(attri); + } + + + attri = ""; + attri = configData.GetAttribute("PhysicsEngine"); + switch (attri) + { + default: + m_console.WriteLine(OpenSim.Framework.Console.LogPriority.MEDIUM, "Main.cs: SetupFromConfig() - Invalid value for PhysicsEngine attribute, terminating"); + Environment.Exit(1); + break; + + case "": + this.m_physicsEngine = "basicphysics"; + configData.SetAttribute("PhysicsEngine", "basicphysics"); + OpenSim.world.Avatar.PhysicsEngineFlying = false; + break; + + case "basicphysics": + this.m_physicsEngine = "basicphysics"; + configData.SetAttribute("PhysicsEngine", "basicphysics"); + OpenSim.world.Avatar.PhysicsEngineFlying = false; + break; + + case "RealPhysX": + this.m_physicsEngine = "RealPhysX"; + OpenSim.world.Avatar.PhysicsEngineFlying = true; + break; + + case "OpenDynamicsEngine": + this.m_physicsEngine = "OpenDynamicsEngine"; + OpenSim.world.Avatar.PhysicsEngineFlying = true; + break; + } + + configData.Commit(); + } + catch (Exception e) + { + Console.WriteLine(e.Message); + Console.WriteLine("\nSorry, a fatal error occurred while trying to initialise the configuration data"); + Console.WriteLine("Can not continue starting up"); + Environment.Exit(1); + } + } + + /// + /// Performs any last-minute sanity checking and shuts down the region server + /// + public virtual void Shutdown() + { + m_console.WriteLine(OpenSim.Framework.Console.LogPriority.LOW, "Main.cs:Shutdown() - Closing all threads"); + m_console.WriteLine(OpenSim.Framework.Console.LogPriority.LOW, "Main.cs:Shutdown() - Killing listener thread"); + m_console.WriteLine(OpenSim.Framework.Console.LogPriority.LOW, "Main.cs:Shutdown() - Killing clients"); + // IMPLEMENT THIS + m_console.WriteLine(OpenSim.Framework.Console.LogPriority.LOW, "Main.cs:Shutdown() - Closing console and terminating"); + LocalWorld.Close(); + GridServers.Close(); + m_console.Close(); + Environment.Exit(0); + } + + /// + /// Performs per-frame updates regularly + /// + /// + /// + void Heartbeat(object sender, System.EventArgs e) + { + LocalWorld.Update(); + } + + #region Console Commands + /// + /// Runs commands issued by the server console from the operator + /// + /// The first argument of the parameter (the command) + /// Additional arguments passed to the command + public void RunCmd(string command, string[] cmdparams) + { + switch (command) + { + case "help": + m_console.WriteLine(OpenSim.Framework.Console.LogPriority.HIGH, "show users - show info about connected users"); + m_console.WriteLine(OpenSim.Framework.Console.LogPriority.HIGH, "shutdown - disconnect all clients and shutdown"); + break; + + case "show": + Show(cmdparams[0]); + break; + + case "terrain": + string result = ""; + if (!LocalWorld.Terrain.RunTerrainCmd(cmdparams, ref result)) + { + m_console.WriteLine(OpenSim.Framework.Console.LogPriority.HIGH, result); + } + break; + + case "shutdown": + Shutdown(); + break; + + default: + m_console.WriteLine(OpenSim.Framework.Console.LogPriority.HIGH, "Unknown command"); + break; + } + } + + /// + /// Outputs to the console information about the region + /// + /// What information to display (valid arguments are "uptime", "users") + public void Show(string ShowWhat) + { + switch (ShowWhat) + { + case "uptime": + m_console.WriteLine(OpenSim.Framework.Console.LogPriority.HIGH, "OpenSim has been running since " + startuptime.ToString()); + m_console.WriteLine(OpenSim.Framework.Console.LogPriority.HIGH, "That is " + (DateTime.Now - startuptime).ToString()); + break; + case "users": + OpenSim.world.Avatar TempAv; + m_console.WriteLine(OpenSim.Framework.Console.LogPriority.HIGH, String.Format("{0,-16}{1,-16}{2,-25}{3,-25}{4,-16}{5,-16}", "Firstname", "Lastname", "Agent ID", "Session ID", "Circuit", "IP")); + foreach (libsecondlife.LLUUID UUID in LocalWorld.Entities.Keys) + { + if (LocalWorld.Entities[UUID].ToString() == "OpenSim.world.Avatar") + { + TempAv = (OpenSim.world.Avatar)LocalWorld.Entities[UUID]; + m_console.WriteLine(OpenSim.Framework.Console.LogPriority.HIGH, String.Format("{0,-16}{1,-16}{2,-25}{3,-25}{4,-16},{5,-16}", TempAv.firstname, TempAv.lastname, UUID, TempAv.ControllingClient.SessionID, TempAv.ControllingClient.CircuitCode, TempAv.ControllingClient.userEP.ToString())); + } + } + break; + } + } + #endregion + } + + */ +} diff --git a/OpenSim/OpenSim.RegionServer/OpenSimNetworkHandler.cs b/OpenSim/OpenSim.RegionServer/OpenSimNetworkHandler.cs new file mode 100644 index 0000000..15ee740 --- /dev/null +++ b/OpenSim/OpenSim.RegionServer/OpenSimNetworkHandler.cs @@ -0,0 +1,18 @@ +using System; +using System.Collections.Generic; +using System.Text; +using System.Net; +using System.Net.Sockets; +using libsecondlife; +using OpenSim.Framework.Interfaces; + +namespace OpenSim +{ + public interface OpenSimNetworkHandler + { + void SendPacketTo(byte[] buffer, int size, SocketFlags flags, uint circuitcode);// EndPoint packetSender); + void RemoveClientCircuit(uint circuitcode); + void RegisterPacketServer(PacketServer server); + AuthenticateResponse AuthenticateSession(LLUUID sessionID, LLUUID agentID, uint circuitCode); + } +} diff --git a/OpenSim/OpenSim.RegionServer/PacketServer.cs b/OpenSim/OpenSim.RegionServer/PacketServer.cs new file mode 100644 index 0000000..9c8f65c --- /dev/null +++ b/OpenSim/OpenSim.RegionServer/PacketServer.cs @@ -0,0 +1,88 @@ +using System; +using System.Collections.Generic; +using System.Text; +using OpenSim.world; +using libsecondlife.Packets; + +namespace OpenSim +{ + public class PacketServer + { + private OpenSimNetworkHandler _networkHandler; + private World _localWorld; + public Dictionary ClientThreads = new Dictionary(); + + public PacketServer(OpenSimNetworkHandler networkHandler) + { + _networkHandler = networkHandler; + _networkHandler.RegisterPacketServer(this); + } + + public World LocalWorld + { + set + { + this._localWorld = value; + } + } + + public virtual void ClientInPacket(uint circuitCode, Packet packet) + { + if (this.ClientThreads.ContainsKey(circuitCode)) + { + ClientThreads[circuitCode].InPacket(packet); + } + } + + public virtual bool AddNewCircuitCodeClient(uint circuitCode) + { + return false; + } + + public virtual void SendPacketToAllClients(Packet packet) + { + + } + + public virtual void SendPacketToAllExcept(Packet packet, ClientView simClient) + { + + } + + public virtual void AddClientPacketHandler(PacketType packetType, PacketMethod handler) + { + + } + + public virtual void RegisterClientPacketHandlers() + { + if (this._localWorld != null) + { + ClientView.AddPacketHandler(PacketType.UUIDNameRequest, this.RequestUUIDName); + } + } + + #region Client Packet Handlers + + public bool RequestUUIDName(ClientView simClient, Packet packet) + { + System.Text.Encoding enc = System.Text.Encoding.ASCII; + Console.WriteLine(packet.ToString()); + UUIDNameRequestPacket nameRequest = (UUIDNameRequestPacket)packet; + UUIDNameReplyPacket nameReply = new UUIDNameReplyPacket(); + nameReply.UUIDNameBlock = new UUIDNameReplyPacket.UUIDNameBlockBlock[nameRequest.UUIDNameBlock.Length]; + + for (int i = 0; i < nameRequest.UUIDNameBlock.Length; i++) + { + nameReply.UUIDNameBlock[i] = new UUIDNameReplyPacket.UUIDNameBlockBlock(); + nameReply.UUIDNameBlock[i].ID = nameRequest.UUIDNameBlock[i].ID; + nameReply.UUIDNameBlock[i].FirstName = enc.GetBytes("Who\0"); //for now send any name + nameReply.UUIDNameBlock[i].LastName = enc.GetBytes("Knows\0"); //in future need to look it up + } + simClient.OutPacket(nameReply); + return true; + } + + #endregion + } +} diff --git a/OpenSim/OpenSim.RegionServer/RegionInfo.cs b/OpenSim/OpenSim.RegionServer/RegionInfo.cs new file mode 100644 index 0000000..f82495a --- /dev/null +++ b/OpenSim/OpenSim.RegionServer/RegionInfo.cs @@ -0,0 +1,261 @@ +using System; +using System.Collections.Generic; +using System.Text; +using System.Net; +using System.Web; +using System.IO; +using OpenSim.Framework.Interfaces; +using OpenSim.Framework.Utilities; +using libsecondlife; + +namespace OpenSim +{ + public class RegionInfo : RegionInfoBase + { + //following should be removed and the GenericConfig object passed around, + //so each class (AssetServer, GridServer etc) can access what config data they want + public string AssetURL = "http://127.0.0.1:8003/"; + public string AssetSendKey = ""; + + public string GridURL = ""; + public string GridSendKey = ""; + public string GridRecvKey = ""; + public string UserURL = ""; + public string UserSendKey = ""; + public string UserRecvKey = ""; + private bool isSandbox; + + public string DataStore; + + public RegionInfo() + { + + } + + public void SaveToGrid() + { + //we really want to keep any server connection code out of here and out of the code code + // and put it in the server connection classes (those inheriting from IGridServer etc) + string reqtext; + reqtext = ""; + reqtext += "" + this.GridSendKey + ""; + reqtext += ""; + reqtext += "" + this.SimUUID.ToString() + ""; + reqtext += "" + this.RegionName + ""; + reqtext += "" + this.IPListenAddr + ""; + reqtext += "" + this.IPListenPort.ToString() + ""; + reqtext += "" + this.RegionLocX.ToString() + ""; + reqtext += "" + this.RegionLocY.ToString() + ""; + reqtext += "1"; + reqtext += ""; + reqtext += ""; + + byte[] reqdata = (new System.Text.ASCIIEncoding()).GetBytes(reqtext); + string newpath = ""; + if (this.GridURL.EndsWith("/")) + { + newpath = this.GridURL + "sims/"; + } + else + { + newpath = this.GridURL + "/sims/"; + } + + WebRequest GridSaveReq = WebRequest.Create(newpath + this.SimUUID.ToString()); + GridSaveReq.Method = "POST"; + GridSaveReq.ContentType = "application/x-www-form-urlencoded"; + GridSaveReq.ContentLength = reqdata.Length; + + Stream stOut = GridSaveReq.GetRequestStream(); + stOut.Write(reqdata, 0, reqdata.Length); + stOut.Close(); + + WebResponse gridresp = GridSaveReq.GetResponse(); + StreamReader stIn = new StreamReader(gridresp.GetResponseStream(), Encoding.ASCII); + string GridResponse = stIn.ReadToEnd(); + stIn.Close(); + gridresp.Close(); + + OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.LOW,"RegionInfo.CS:SaveToGrid() - Grid said: " + GridResponse); + } + + public void InitConfig(bool sandboxMode, IGenericConfig configData) + { + this.isSandbox = sandboxMode; + try + { + // Sim UUID + string attri = ""; + attri = configData.GetAttribute("SimUUID"); + if (attri == "") + { + this.SimUUID = LLUUID.Random(); + configData.SetAttribute("SimUUID", this.SimUUID.ToString()); + } + else + { + this.SimUUID = new LLUUID(attri); + } + + // Sim name + attri = ""; + attri = configData.GetAttribute("SimName"); + if (attri == "") + { + this.RegionName = OpenSim.Framework.Console.MainConsole.Instance.CmdPrompt("Name", "OpenSim test"); + configData.SetAttribute("SimName", this.RegionName); + } + else + { + this.RegionName = attri; + } + // Sim/Grid location X + attri = ""; + attri = configData.GetAttribute("SimLocationX"); + if (attri == "") + { + string location = OpenSim.Framework.Console.MainConsole.Instance.CmdPrompt("Grid Location X", "997"); + configData.SetAttribute("SimLocationX", location); + this.RegionLocX = (uint)Convert.ToUInt32(location); + } + else + { + this.RegionLocX = (uint)Convert.ToUInt32(attri); + } + // Sim/Grid location Y + attri = ""; + attri = configData.GetAttribute("SimLocationY"); + if (attri == "") + { + string location = OpenSim.Framework.Console.MainConsole.Instance.CmdPrompt("Grid Location Y", "996"); + configData.SetAttribute("SimLocationY", location); + this.RegionLocY = (uint)Convert.ToUInt32(location); + } + else + { + this.RegionLocY = (uint)Convert.ToUInt32(attri); + } + + // Local storage datastore + attri = ""; + attri = configData.GetAttribute("Datastore"); + if (attri == "") + { + string datastore = OpenSim.Framework.Console.MainConsole.Instance.CmdPrompt("Filename for local storage", "localworld.yap"); + configData.SetAttribute("Datastore", datastore); + this.DataStore = datastore; + } + else + { + this.DataStore = attri; + } + + //Sim Listen Port + attri = ""; + attri = configData.GetAttribute("SimListenPort"); + if (attri == "") + { + string port = OpenSim.Framework.Console.MainConsole.Instance.CmdPrompt("UDP port for client connections", "9000"); + configData.SetAttribute("SimListenPort", port); + this.IPListenPort = Convert.ToInt32(port); + } + else + { + this.IPListenPort = Convert.ToInt32(attri); + } + //Sim Listen Address + attri = ""; + attri = configData.GetAttribute("SimListenAddress"); + if (attri == "") + { + this.IPListenAddr = OpenSim.Framework.Console.MainConsole.Instance.CmdPrompt("IP Address to listen on for client connections", "127.0.0.1"); + configData.SetAttribute("SimListenAddress", this.IPListenAddr); + } + else + { + this.IPListenAddr = attri; + } + + if (!isSandbox) + { + //shouldn't be reading this data in here, it should be up to the classes implementing the server interfaces to read what they need from the config object + + //Grid Server URL + attri = ""; + attri = configData.GetAttribute("GridServerURL"); + if (attri == "") + { + this.GridURL = OpenSim.Framework.Console.MainConsole.Instance.CmdPrompt("Grid server URL","http://127.0.0.1:8001/"); + configData.SetAttribute("GridServerURL", this.GridURL); + } + else + { + this.GridURL = attri; + } + + //Grid Send Key + attri = ""; + attri = configData.GetAttribute("GridSendKey"); + if (attri == "") + { + this.GridSendKey = OpenSim.Framework.Console.MainConsole.Instance.CmdPrompt("Key to send to grid server","null"); + configData.SetAttribute("GridSendKey", this.GridSendKey); + } + else + { + this.GridSendKey = attri; + } + + //Grid Receive Key + attri = ""; + attri = configData.GetAttribute("GridRecvKey"); + if (attri == "") + { + this.GridRecvKey = OpenSim.Framework.Console.MainConsole.Instance.CmdPrompt("Key to expect from grid server","null"); + configData.SetAttribute("GridRecvKey", this.GridRecvKey); + } + else + { + this.GridRecvKey = attri; + } + + attri = ""; + attri = configData.GetAttribute("AssetServerURL"); + if (attri == "") + { + this.AssetURL = OpenSim.Framework.Console.MainConsole.Instance.CmdPrompt("Asset server URL", "http://127.0.0.1:8003/"); + configData.SetAttribute("AssetServerURL", this.GridURL); + } + else + { + this.AssetURL = attri; + } + + } + this.RegionHandle = Util.UIntsToLong((RegionLocX * 256), (RegionLocY * 256)); + if (!this.isSandbox) + { + this.SaveToGrid(); + } + configData.Commit(); + } + catch (Exception e) + { + OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.MEDIUM,"Config.cs:InitConfig() - Exception occured"); + OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.MEDIUM,e.ToString()); + } + + OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.LOW,"Sim settings loaded:"); + OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.LOW, "UUID: " + this.SimUUID.ToStringHyphenated()); + OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.LOW, "Name: " + this.RegionName); + OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.LOW, "Region Location: [" + this.RegionLocX.ToString() + "," + this.RegionLocY + "]"); + OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.LOW, "Region Handle: " + this.RegionHandle.ToString()); + OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.LOW, "Listening on IP: " + this.IPListenAddr + ":" + this.IPListenPort); + OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.LOW, "Sandbox Mode? " + isSandbox.ToString()); + OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.LOW, "Asset URL: " + this.AssetURL); + OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.LOW, "Asset key: " + this.AssetSendKey); + OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.LOW, "Grid URL: " + this.GridURL); + OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.LOW, "Grid key: " + this.GridSendKey); + } + } +} diff --git a/OpenSim/OpenSim.RegionServer/RegionInfoBase.cs b/OpenSim/OpenSim.RegionServer/RegionInfoBase.cs new file mode 100644 index 0000000..42d3030 --- /dev/null +++ b/OpenSim/OpenSim.RegionServer/RegionInfoBase.cs @@ -0,0 +1,32 @@ +using System; +using System.Collections.Generic; +using System.Text; +using System.Net; +using System.Web; +using System.IO; +using OpenSim.Framework.Interfaces; +using OpenSim.Framework.Utilities; +using libsecondlife; + +namespace OpenSim +{ + public class RegionInfoBase + { + public LLUUID SimUUID; + public string RegionName; + public uint RegionLocX; + public uint RegionLocY; + public ulong RegionHandle; + public ushort RegionWaterHeight = 20; + public bool RegionTerraform = true; + + public int IPListenPort; + public string IPListenAddr; + + public RegionInfoBase() + { + + } + } + +} diff --git a/OpenSim/OpenSim.RegionServer/RegionServerBase.cs b/OpenSim/OpenSim.RegionServer/RegionServerBase.cs new file mode 100644 index 0000000..69a8748 --- /dev/null +++ b/OpenSim/OpenSim.RegionServer/RegionServerBase.cs @@ -0,0 +1,103 @@ +using System; +using System.Text; +using System.IO; +using System.Threading; +using System.Net; +using System.Net.Sockets; +using System.Timers; +using System.Reflection; +using System.Collections; +using System.Collections.Generic; +using libsecondlife; +using libsecondlife.Packets; +using OpenSim.world; +using OpenSim.Terrain; +using OpenSim.Framework.Interfaces; +using OpenSim.Framework.Types; +using OpenSim.UserServer; +using OpenSim.Assets; +using OpenSim.CAPS; +using OpenSim.Framework.Console; +using OpenSim.Physics.Manager; +using Nwc.XmlRpc; +using OpenSim.Servers; +using OpenSim.GenericConfig; + +namespace OpenSim +{ + public class RegionServerBase + { + protected IGenericConfig localConfig; + protected PhysicsManager physManager; + protected Grid GridServers; + protected AssetCache AssetCache; + protected InventoryCache InventoryCache; + protected Dictionary clientCircuits = new Dictionary(); + protected DateTime startuptime; + protected RegionInfo regionData; + + protected System.Timers.Timer m_heartbeatTimer = new System.Timers.Timer(); + public string m_physicsEngine; + public bool m_sandbox = false; + public bool m_loginserver; + public bool user_accounts = false; + public bool gridLocalAsset = false; + protected bool configFileSetup = false; + public string m_config; + + protected UDPServer m_udpServer; + protected BaseHttpServer httpServer; + protected AuthenticateSessionsBase AuthenticateSessionsHandler; + + protected ConsoleBase m_console; + + public RegionServerBase() + { + + } + + public RegionServerBase(bool sandBoxMode, bool startLoginServer, string physicsEngine, bool useConfigFile, bool silent, string configFile) + { + this.configFileSetup = useConfigFile; + m_sandbox = sandBoxMode; + m_loginserver = startLoginServer; + m_physicsEngine = physicsEngine; + m_config = configFile; + } + + protected World m_localWorld; + public World LocalWorld + { + get { return m_localWorld; } + } + + /// + /// Performs initialisation of the world, such as loading configuration from disk. + /// + public virtual void StartUp() + { + } + + protected virtual void SetupLocalGridServers() + { + } + + protected virtual void SetupRemoteGridServers() + { + + } + + protected virtual void SetupLocalWorld() + { + } + + protected virtual void SetupHttpListener() + { + } + + protected virtual void ConnectToRemoteGridServer() + { + + } + } +} diff --git a/OpenSim/OpenSim.RegionServer/UDPServer.cs b/OpenSim/OpenSim.RegionServer/UDPServer.cs new file mode 100644 index 0000000..3a93e66 --- /dev/null +++ b/OpenSim/OpenSim.RegionServer/UDPServer.cs @@ -0,0 +1,205 @@ +using System; +using System.Text; +using System.IO; +using System.Threading; +using System.Net; +using System.Net.Sockets; +using System.Timers; +using System.Reflection; +using System.Collections; +using System.Collections.Generic; +using libsecondlife; +using libsecondlife.Packets; +using OpenSim.world; +using OpenSim.Terrain; +using OpenSim.Framework.Interfaces; +using OpenSim.Framework.Types; +using OpenSim.UserServer; +using OpenSim.Assets; +using OpenSim.CAPS; +using OpenSim.Framework.Console; +using Nwc.XmlRpc; +using OpenSim.Servers; +using OpenSim.GenericConfig; + +namespace OpenSim +{ + public delegate AuthenticateResponse AuthenticateSessionHandler(LLUUID sessionID, LLUUID agentID, uint circuitCode); + + public class UDPServer : OpenSimNetworkHandler + { + protected Dictionary clientCircuits = new Dictionary(); + public Socket Server; + protected IPEndPoint ServerIncoming; + protected byte[] RecvBuffer = new byte[4096]; + protected byte[] ZeroBuffer = new byte[8192]; + protected IPEndPoint ipeSender; + protected EndPoint epSender; + protected AsyncCallback ReceivedData; + protected PacketServer _packetServer; + + protected int listenPort; + protected Grid m_gridServers; + protected World m_localWorld; + protected AssetCache m_assetCache; + protected InventoryCache m_inventoryCache; + protected RegionInfo m_regionData; + protected bool m_sandbox = false; + protected bool user_accounts = false; + protected ConsoleBase m_console; + protected AuthenticateSessionsBase m_authenticateSessionsClass; + + public AuthenticateSessionHandler AuthenticateHandler; + + public PacketServer PacketServer + { + get + { + return _packetServer; + } + set + { + _packetServer = value; + } + } + + public World LocalWorld + { + set + { + this.m_localWorld = value; + this._packetServer.LocalWorld = this.m_localWorld; + } + } + + public UDPServer() + { + } + + public UDPServer(int port, Grid gridServers, AssetCache assetCache, InventoryCache inventoryCache, RegionInfo _regionData, bool sandbox, bool accounts, ConsoleBase console, AuthenticateSessionsBase authenticateClass) + { + listenPort = port; + this.m_gridServers = gridServers; + this.m_assetCache = assetCache; + this.m_inventoryCache = inventoryCache; + this.m_regionData = _regionData; + this.m_sandbox = sandbox; + this.user_accounts = accounts; + this.m_console = console; + this.m_authenticateSessionsClass = authenticateClass; + this.CreatePacketServer(); + + //set up delegate for authenticate sessions + this.AuthenticateHandler = new AuthenticateSessionHandler(this.m_authenticateSessionsClass.AuthenticateSession); + } + + protected virtual void CreatePacketServer() + { + PacketServer packetServer = new PacketServer(this); + } + + protected virtual void OnReceivedData(IAsyncResult result) + { + ipeSender = new IPEndPoint(IPAddress.Any, 0); + epSender = (EndPoint)ipeSender; + Packet packet = null; + int numBytes = Server.EndReceiveFrom(result, ref epSender); + int packetEnd = numBytes - 1; + + packet = Packet.BuildPacket(RecvBuffer, ref packetEnd, ZeroBuffer); + + // do we already have a circuit for this endpoint + if (this.clientCircuits.ContainsKey(epSender)) + { + //if so then send packet to the packetserver + this._packetServer.ClientInPacket(this.clientCircuits[epSender], packet); + } + else if (packet.Type == PacketType.UseCircuitCode) + { + // new client + this.AddNewClient(packet); + } + else + { // invalid client + Console.Error.WriteLine("UDPServer.cs:OnReceivedData() - WARNING: Got a packet from an invalid client - " + epSender.ToString()); + } + + Server.BeginReceiveFrom(RecvBuffer, 0, RecvBuffer.Length, SocketFlags.None, ref epSender, ReceivedData, null); + } + + protected virtual void AddNewClient(Packet packet) + { + UseCircuitCodePacket useCircuit = (UseCircuitCodePacket)packet; + this.clientCircuits.Add(epSender, useCircuit.CircuitCode.Code); + bool isChildAgent = false; + + ClientView newuser = new ClientView(epSender, useCircuit, m_localWorld, _packetServer.ClientThreads, m_assetCache, m_gridServers.GridServer, this, m_inventoryCache, m_sandbox, isChildAgent, this.m_regionData, m_authenticateSessionsClass); + if ((this.m_gridServers.UserServer != null) && (user_accounts)) + { + newuser.UserServer = this.m_gridServers.UserServer; + } + //OpenSimRoot.Instance.ClientThreads.Add(epSender, newuser); + this._packetServer.ClientThreads.Add(useCircuit.CircuitCode.Code, newuser); + } + + public void ServerListener() + { + m_console.WriteLine("UDPServer.cs:ServerListener() - Opening UDP socket on " + listenPort); + + ServerIncoming = new IPEndPoint(IPAddress.Any, listenPort); + Server = new Socket(AddressFamily.InterNetwork, SocketType.Dgram, ProtocolType.Udp); + Server.Bind(ServerIncoming); + + m_console.WriteLine("UDPServer.cs:ServerListener() - UDP socket bound, getting ready to listen"); + + ipeSender = new IPEndPoint(IPAddress.Any, 0); + epSender = (EndPoint)ipeSender; + ReceivedData = new AsyncCallback(this.OnReceivedData); + Server.BeginReceiveFrom(RecvBuffer, 0, RecvBuffer.Length, SocketFlags.None, ref epSender, ReceivedData, null); + + m_console.WriteLine("UDPServer.cs:ServerListener() - Listening..."); + + } + + public virtual void RegisterPacketServer(PacketServer server) + { + this._packetServer = server; + } + + public virtual void SendPacketTo(byte[] buffer, int size, SocketFlags flags, uint circuitcode)//EndPoint packetSender) + { + // find the endpoint for this circuit + EndPoint sendto = null; + foreach (KeyValuePair p in this.clientCircuits) + { + if (p.Value == circuitcode) + { + sendto = p.Key; + break; + } + } + if (sendto != null) + { + //we found the endpoint so send the packet to it + this.Server.SendTo(buffer, size, flags, sendto); + } + } + + public virtual void RemoveClientCircuit(uint circuitcode) + { + foreach (KeyValuePair p in this.clientCircuits) + { + if (p.Value == circuitcode) + { + this.clientCircuits.Remove(p.Key); + break; + } + } + } + + public virtual AuthenticateResponse AuthenticateSession(LLUUID sessionID, LLUUID agentID, uint circuitCode) + { + return this.AuthenticateHandler(sessionID, agentID, circuitCode); + } + } +} \ No newline at end of file diff --git a/OpenSim/OpenSim.RegionServer/VersionInfo.cs b/OpenSim/OpenSim.RegionServer/VersionInfo.cs new file mode 100644 index 0000000..49cc6a5 --- /dev/null +++ b/OpenSim/OpenSim.RegionServer/VersionInfo.cs @@ -0,0 +1,37 @@ +/* +Copyright (c) OpenSim project, http://osgrid.org/ +* +* Redistribution and use in source and binary forms, with or without +* modification, are permitted provided that the following conditions are met: +* * Redistributions of source code must retain the above copyright +* notice, this list of conditions and the following disclaimer. +* * Redistributions in binary form must reproduce the above copyright +* notice, this list of conditions and the following disclaimer in the +* documentation and/or other materials provided with the distribution. +* * Neither the name of the nor the +* names of its contributors may be used to endorse or promote products +* derived from this software without specific prior written permission. +* +* THIS SOFTWARE IS PROVIDED BY ``AS IS'' AND ANY +* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED +* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE +* DISCLAIMED. IN NO EVENT SHALL BE LIABLE FOR ANY +* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES +* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; +* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND +* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT +* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS +* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. +*/ + +using System; + +namespace OpenSim +{ + /// + /// + public class VersionInfo + { + public static string Version = "0.2, SVN build - please use releng if you desire any form of support"; + } +} diff --git a/OpenSim/OpenSim.RegionServer/types/Mesh.cs b/OpenSim/OpenSim.RegionServer/types/Mesh.cs new file mode 100644 index 0000000..3e00c91 --- /dev/null +++ b/OpenSim/OpenSim.RegionServer/types/Mesh.cs @@ -0,0 +1,28 @@ +using System; +using System.Collections.Generic; +using System.Text; + +namespace OpenSim.types +{ + // TODO: This will need some performance tuning no doubt. + public class Mesh + { + public List mesh; + + public Mesh() + { + mesh = new List(); + } + + public void AddTri(Triangle tri) + { + mesh.Add(tri); + } + + public static Mesh operator +(Mesh a, Mesh b) + { + a.mesh.AddRange(b.mesh); + return a; + } + } +} diff --git a/OpenSim/OpenSim.RegionServer/types/Triangle.cs b/OpenSim/OpenSim.RegionServer/types/Triangle.cs new file mode 100644 index 0000000..8dfea6e --- /dev/null +++ b/OpenSim/OpenSim.RegionServer/types/Triangle.cs @@ -0,0 +1,28 @@ +using System; +using System.Collections.Generic; +using System.Text; +using Axiom.MathLib; + +namespace OpenSim.types +{ + public class Triangle + { + Vector3 a; + Vector3 b; + Vector3 c; + + public Triangle() + { + a = new Vector3(); + b = new Vector3(); + c = new Vector3(); + } + + public Triangle(Vector3 A, Vector3 B, Vector3 C) + { + a = A; + b = B; + c = C; + } + } +} diff --git a/OpenSim/OpenSim.RegionServer/world/Avatar.Client.cs b/OpenSim/OpenSim.RegionServer/world/Avatar.Client.cs new file mode 100644 index 0000000..7656a89 --- /dev/null +++ b/OpenSim/OpenSim.RegionServer/world/Avatar.Client.cs @@ -0,0 +1,33 @@ +using System; +using System.Collections.Generic; +using System.Text; +using libsecondlife.Packets; + +namespace OpenSim.world +{ + partial class Avatar + { + private List updateList = new List(); + private List interestList = new List(); + + public void SendPacketToViewer(Packet packet) + { + this.ControllingClient.OutPacket(packet); + } + + public void AddTerseUpdateToViewersList(ImprovedTerseObjectUpdatePacket.ObjectDataBlock terseBlock) + { + + } + + public void SendUpdateListToViewer() + { + + } + + private void UpdateInterestList() + { + + } + } +} diff --git a/OpenSim/OpenSim.RegionServer/world/Avatar.Update.cs b/OpenSim/OpenSim.RegionServer/world/Avatar.Update.cs new file mode 100644 index 0000000..67eab24 --- /dev/null +++ b/OpenSim/OpenSim.RegionServer/world/Avatar.Update.cs @@ -0,0 +1,338 @@ +using System; +using System.Collections.Generic; +using System.Text; +using libsecondlife; +using libsecondlife.Packets; +using OpenSim.Physics.Manager; + +namespace OpenSim.world +{ + partial class Avatar + { + public override void update() + { + if (!this.childAvatar) + { + if (this._physActor == null) + { + //HACKHACK: Note to work out why this entity does not have a physics actor + // and prehaps create one. + return; + } + libsecondlife.LLVector3 pos2 = new LLVector3(this._physActor.Position.X, this._physActor.Position.Y, this._physActor.Position.Z); + if (this.updateflag) + { + //need to send movement info + //so create the improvedterseobjectupdate packet + //use CreateTerseBlock() + ImprovedTerseObjectUpdatePacket.ObjectDataBlock terseBlock = CreateTerseBlock(); + ImprovedTerseObjectUpdatePacket terse = new ImprovedTerseObjectUpdatePacket(); + terse.RegionData.RegionHandle = m_regionHandle; // FIXME + terse.RegionData.TimeDilation = 64096; + terse.ObjectData = new ImprovedTerseObjectUpdatePacket.ObjectDataBlock[1]; + terse.ObjectData[0] = terseBlock; + List avList = this.m_world.RequestAvatarList(); + foreach (Avatar client in avList) + { + client.SendPacketToViewer(terse); + } + + updateflag = false; + //this._updateCount = 0; + } + else + { + + if ((pos2 != this.positionLastFrame) || (this.movementflag == 16)) + { + _updateCount++; + if (((!PhysicsEngineFlying) && (_updateCount > 3)) || (PhysicsEngineFlying) && (_updateCount > 0)) + { + //It has been a while since last update was sent so lets send one. + ImprovedTerseObjectUpdatePacket.ObjectDataBlock terseBlock = CreateTerseBlock(); + ImprovedTerseObjectUpdatePacket terse = new ImprovedTerseObjectUpdatePacket(); + terse.RegionData.RegionHandle = m_regionHandle; // FIXME + terse.RegionData.TimeDilation = 64096; + terse.ObjectData = new ImprovedTerseObjectUpdatePacket.ObjectDataBlock[1]; + terse.ObjectData[0] = terseBlock; + List avList = this.m_world.RequestAvatarList(); + foreach (Avatar client in avList) + { + client.SendPacketToViewer(terse); + } + _updateCount = 0; + } + + if (this.movementflag == 16) + { + movementflag = 0; + } + } + + } + this.positionLastFrame = pos2; + + if (!this.ControllingClient.m_sandboxMode) + { + if (pos2.X < 0) + { + ControllingClient.CrossSimBorder(new LLVector3(this._physActor.Position.X, this._physActor.Position.Y, this._physActor.Position.Z)); + } + + if (pos2.Y < 0) + { + ControllingClient.CrossSimBorder(new LLVector3(this._physActor.Position.X, this._physActor.Position.Y, this._physActor.Position.Z)); + } + + if (pos2.X > 255) + { + ControllingClient.CrossSimBorder(new LLVector3(this._physActor.Position.X, this._physActor.Position.Y, this._physActor.Position.Z)); + } + + if (pos2.Y > 255) + { + ControllingClient.CrossSimBorder(new LLVector3(this._physActor.Position.X, this._physActor.Position.Y, this._physActor.Position.Z)); + } + } + } + + } + + public void SendUpdateToOtherClient(Avatar remoteAvatar) + { + ObjectUpdatePacket objupdate = CreateUpdatePacket(); + remoteAvatar.SendPacketToViewer(objupdate); + } + + public ObjectUpdatePacket CreateUpdatePacket() + { + System.Text.Encoding _enc = System.Text.Encoding.ASCII; + //send a objectupdate packet with information about the clients avatar + ObjectUpdatePacket objupdate = new ObjectUpdatePacket(); + objupdate.RegionData.RegionHandle = m_regionHandle; + objupdate.RegionData.TimeDilation = 64096; + objupdate.ObjectData = new libsecondlife.Packets.ObjectUpdatePacket.ObjectDataBlock[1]; + + objupdate.ObjectData[0] = AvatarTemplate; + //give this avatar object a local id and assign the user a name + objupdate.ObjectData[0].ID = this.localid; + objupdate.ObjectData[0].FullID = ControllingClient.AgentID; + objupdate.ObjectData[0].NameValue = _enc.GetBytes("FirstName STRING RW SV " + firstname + "\nLastName STRING RW SV " + lastname + " \0"); + + libsecondlife.LLVector3 pos2 = new LLVector3((float)this._physActor.Position.X, (float)this._physActor.Position.Y, (float)this._physActor.Position.Z); + + byte[] pb = pos2.GetBytes(); + + Array.Copy(pb, 0, objupdate.ObjectData[0].ObjectData, 16, pb.Length); + return objupdate; + } + + public void SendInitialPosition() + { + System.Text.Encoding _enc = System.Text.Encoding.ASCII; + //send a objectupdate packet with information about the clients avatar + + ObjectUpdatePacket objupdate = new ObjectUpdatePacket(); + objupdate.RegionData.RegionHandle = m_regionHandle; + objupdate.RegionData.TimeDilation = 64096; + objupdate.ObjectData = new libsecondlife.Packets.ObjectUpdatePacket.ObjectDataBlock[1]; + objupdate.ObjectData[0] = AvatarTemplate; + //give this avatar object a local id and assign the user a name + + objupdate.ObjectData[0].ID = this.localid; + this.uuid = objupdate.ObjectData[0].FullID = ControllingClient.AgentID; + objupdate.ObjectData[0].NameValue = _enc.GetBytes("FirstName STRING RW SV " + firstname + "\nLastName STRING RW SV " + lastname + " \0"); + libsecondlife.LLVector3 pos2 = new LLVector3((float)this.Pos.X, (float)this.Pos.Y, (float)this.Pos.Z); + byte[] pb = pos2.GetBytes(); + Array.Copy(pb, 0, objupdate.ObjectData[0].ObjectData, 16, pb.Length); + m_world._localNumber++; + + List avList = this.m_world.RequestAvatarList(); + foreach (Avatar client in avList) + { + client.SendPacketToViewer(objupdate); + if (client.ControllingClient.AgentID != this.ControllingClient.AgentID) + { + SendAppearanceToOtherAgent(client); + } + } + } + + public void SendOurAppearance() + { + ControllingClient.SendAppearance(this.Wearables); + } + + public void SendOurAppearance(ClientView OurClient) + { + //event handler for wearables request + this.SendOurAppearance(); + } + + public void SendAppearanceToOtherAgent(Avatar avatarInfo) + { + AvatarAppearancePacket avp = new AvatarAppearancePacket(); + avp.VisualParam = new AvatarAppearancePacket.VisualParamBlock[218]; + avp.ObjectData.TextureEntry = this.avatarAppearanceTexture.ToBytes(); + + AvatarAppearancePacket.VisualParamBlock avblock = null; + for (int i = 0; i < 218; i++) + { + avblock = new AvatarAppearancePacket.VisualParamBlock(); + avblock.ParamValue = visualParams[i]; + avp.VisualParam[i] = avblock; + } + + avp.Sender.IsTrial = false; + avp.Sender.ID = ControllingClient.AgentID; + avatarInfo.SendPacketToViewer(avp); + } + + public void SetAppearance(byte[] texture, AgentSetAppearancePacket.VisualParamBlock[] visualParam) + { + LLObject.TextureEntry tex = new LLObject.TextureEntry(texture, 0, texture.Length); + this.avatarAppearanceTexture = tex; + + for (int i = 0; i < visualParam.Length; i++) + { + this.visualParams[i] = visualParam[i].ParamValue; + } + + List avList = this.m_world.RequestAvatarList(); + foreach (Avatar client in avList) + { + if (client.ControllingClient.AgentID != this.ControllingClient.AgentID) + { + SendAppearanceToOtherAgent(client); + } + } + } + + public void StopMovement() + { + this._physActor.Velocity = new PhysicsVector(0, 0, 0); + ImprovedTerseObjectUpdatePacket.ObjectDataBlock terseBlock = CreateTerseBlock(); + ImprovedTerseObjectUpdatePacket terse = new ImprovedTerseObjectUpdatePacket(); + terse.RegionData.RegionHandle = m_regionHandle; // FIXME + terse.RegionData.TimeDilation = 64096; + terse.ObjectData = new ImprovedTerseObjectUpdatePacket.ObjectDataBlock[1]; + terse.ObjectData[0] = terseBlock; + List avList = this.m_world.RequestAvatarList(); + foreach (Avatar client in avList) + { + client.SendPacketToViewer(terse); + } + } + + public ImprovedTerseObjectUpdatePacket.ObjectDataBlock CreateTerseBlock() + { + byte[] bytes = new byte[60]; + int i = 0; + ImprovedTerseObjectUpdatePacket.ObjectDataBlock dat = new ImprovedTerseObjectUpdatePacket.ObjectDataBlock(); + + dat.TextureEntry = new byte[0];// AvatarTemplate.TextureEntry; + libsecondlife.LLVector3 pos2 = new LLVector3(0, 0, 0); + lock (m_world.LockPhysicsEngine) + { + pos2 = new LLVector3(this._physActor.Position.X, this._physActor.Position.Y, this._physActor.Position.Z); + } + + uint ID = this.localid; + + bytes[i++] = (byte)(ID % 256); + bytes[i++] = (byte)((ID >> 8) % 256); + bytes[i++] = (byte)((ID >> 16) % 256); + bytes[i++] = (byte)((ID >> 24) % 256); + bytes[i++] = 0; + bytes[i++] = 1; + i += 14; + bytes[i++] = 128; + bytes[i++] = 63; + + byte[] pb = pos2.GetBytes(); + Array.Copy(pb, 0, bytes, i, pb.Length); + i += 12; + ushort InternVelocityX; + ushort InternVelocityY; + ushort InternVelocityZ; + Axiom.MathLib.Vector3 internDirec = new Axiom.MathLib.Vector3(0, 0, 0); + lock (m_world.LockPhysicsEngine) + { + internDirec = new Axiom.MathLib.Vector3(this._physActor.Velocity.X, this._physActor.Velocity.Y, this._physActor.Velocity.Z); + } + internDirec = internDirec / 128.0f; + internDirec.x += 1; + internDirec.y += 1; + internDirec.z += 1; + + InternVelocityX = (ushort)(32768 * internDirec.x); + InternVelocityY = (ushort)(32768 * internDirec.y); + InternVelocityZ = (ushort)(32768 * internDirec.z); + + ushort ac = 32767; + bytes[i++] = (byte)(InternVelocityX % 256); + bytes[i++] = (byte)((InternVelocityX >> 8) % 256); + bytes[i++] = (byte)(InternVelocityY % 256); + bytes[i++] = (byte)((InternVelocityY >> 8) % 256); + bytes[i++] = (byte)(InternVelocityZ % 256); + bytes[i++] = (byte)((InternVelocityZ >> 8) % 256); + + //accel + bytes[i++] = (byte)(ac % 256); + bytes[i++] = (byte)((ac >> 8) % 256); + bytes[i++] = (byte)(ac % 256); + bytes[i++] = (byte)((ac >> 8) % 256); + bytes[i++] = (byte)(ac % 256); + bytes[i++] = (byte)((ac >> 8) % 256); + + //rot + bytes[i++] = (byte)(ac % 256); + bytes[i++] = (byte)((ac >> 8) % 256); + bytes[i++] = (byte)(ac % 256); + bytes[i++] = (byte)((ac >> 8) % 256); + bytes[i++] = (byte)(ac % 256); + bytes[i++] = (byte)((ac >> 8) % 256); + bytes[i++] = (byte)(ac % 256); + bytes[i++] = (byte)((ac >> 8) % 256); + + //rotation vel + bytes[i++] = (byte)(ac % 256); + bytes[i++] = (byte)((ac >> 8) % 256); + bytes[i++] = (byte)(ac % 256); + bytes[i++] = (byte)((ac >> 8) % 256); + bytes[i++] = (byte)(ac % 256); + bytes[i++] = (byte)((ac >> 8) % 256); + + dat.Data = bytes; + return (dat); + } + + // Sends animation update + public void SendAnimPack(LLUUID animID, int seq) + { + AvatarAnimationPacket ani = new AvatarAnimationPacket(); + ani.AnimationSourceList = new AvatarAnimationPacket.AnimationSourceListBlock[1]; + ani.AnimationSourceList[0] = new AvatarAnimationPacket.AnimationSourceListBlock(); + ani.AnimationSourceList[0].ObjectID = ControllingClient.AgentID; + ani.Sender = new AvatarAnimationPacket.SenderBlock(); + ani.Sender.ID = ControllingClient.AgentID; + ani.AnimationList = new AvatarAnimationPacket.AnimationListBlock[1]; + ani.AnimationList[0] = new AvatarAnimationPacket.AnimationListBlock(); + ani.AnimationList[0].AnimID = this.current_anim = animID; + ani.AnimationList[0].AnimSequenceID = this.anim_seq = seq; + + List avList = this.m_world.RequestAvatarList(); + foreach (Avatar client in avList) + { + client.SendPacketToViewer(ani); + } + + } + + public void SendAnimPack() + { + this.SendAnimPack(this.current_anim, this.anim_seq); + } + + } +} diff --git a/OpenSim/OpenSim.RegionServer/world/Avatar.cs b/OpenSim/OpenSim.RegionServer/world/Avatar.cs new file mode 100644 index 0000000..9401036 --- /dev/null +++ b/OpenSim/OpenSim.RegionServer/world/Avatar.cs @@ -0,0 +1,438 @@ +using System; +using System.Collections.Generic; +using System.IO; +using System.Text; +using libsecondlife; +using libsecondlife.Packets; +using OpenSim.Physics.Manager; +using OpenSim.Framework.Inventory; +using OpenSim.Framework.Interfaces; +using Axiom.MathLib; + +namespace OpenSim.world +{ + public partial class Avatar : Entity + { + public static bool PhysicsEngineFlying = false; + public static AvatarAnimations Animations; + public string firstname; + public string lastname; + public ClientView ControllingClient; + public LLUUID current_anim; + public int anim_seq; + private static libsecondlife.Packets.ObjectUpdatePacket.ObjectDataBlock AvatarTemplate; + private bool updateflag = false; + private byte movementflag = 0; + private List forcesList = new List(); + private short _updateCount = 0; + private Axiom.MathLib.Quaternion bodyRot; + private LLObject.TextureEntry avatarAppearanceTexture = null; + private byte[] visualParams; + private AvatarWearable[] Wearables; + private LLVector3 positionLastFrame = new LLVector3(0, 0, 0); + private ulong m_regionHandle; + //private Dictionary m_clientThreads; + private string m_regionName; + private ushort m_regionWaterHeight; + private bool m_regionTerraform; + private bool childAvatar = false; + + public Avatar(ClientView TheClient, World world, string regionName, Dictionary clientThreads, ulong regionHandle, bool regionTerraform, ushort regionWater) + { + m_world = world; + // m_clientThreads = clientThreads; + m_regionName = regionName; + m_regionHandle = regionHandle; + m_regionTerraform = regionTerraform; + m_regionWaterHeight = regionWater; + + OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.LOW,"Avatar.cs - Loading details from grid (DUMMY)"); + ControllingClient = TheClient; + localid = 8880000 + (this.m_world._localNumber++); + Pos = ControllingClient.startpos; + visualParams = new byte[218]; + for (int i = 0; i < 218; i++) + { + visualParams[i] = 100; + } + Wearables = new AvatarWearable[13]; //should be 13 of these + for (int i = 0; i < 13; i++) + { + Wearables[i] = new AvatarWearable(); + } + this.Wearables[0].AssetID = new LLUUID("66c41e39-38f9-f75a-024e-585989bfab73"); + this.Wearables[0].ItemID = LLUUID.Random(); + + this.avatarAppearanceTexture = new LLObject.TextureEntry(new LLUUID("00000000-0000-0000-5005-000000000005")); + + //register for events + ControllingClient.OnRequestWearables += new ClientView.GenericCall(this.SendOurAppearance); + ControllingClient.OnSetAppearance += new SetAppearance(this.SetAppearance); + ControllingClient.OnCompleteMovementToRegion += new ClientView.GenericCall2(this.CompleteMovement); + ControllingClient.OnCompleteMovementToRegion += new ClientView.GenericCall2(this.SendInitialPosition); + ControllingClient.OnAgentUpdate += new ClientView.GenericCall3(this.HandleAgentUpdate); + ControllingClient.OnStartAnim += new StartAnim(this.SendAnimPack); + ControllingClient.OnChildAgentStatus += new ClientView.StatusChange(this.ChildStatusChange); + ControllingClient.OnStopMovement += new ClientView.GenericCall2(this.StopMovement); + } + + public PhysicsActor PhysActor + { + set + { + this._physActor = value; + } + get + { + return _physActor; + } + } + + public void ChildStatusChange(bool status) + { + Console.WriteLine("child agent status change"); + this.childAvatar = status; + + if (this.childAvatar == true) + { + this.StopMovement(); + } + else + { + LLVector3 startp = ControllingClient.StartPos; + lock (m_world.LockPhysicsEngine) + { + this._physActor.Position = new PhysicsVector(startp.X, startp.Y, startp.Z); + } + } + } + + public override void addForces() + { + lock (this.forcesList) + { + if (this.forcesList.Count > 0) + { + for (int i = 0; i < this.forcesList.Count; i++) + { + NewForce force = this.forcesList[i]; + PhysicsVector phyVector = new PhysicsVector(force.X, force.Y, force.Z); + lock (m_world.LockPhysicsEngine) + { + this._physActor.Velocity = phyVector; + } + this.updateflag = true; + this.velocity = new LLVector3(force.X, force.Y, force.Z); //shouldn't really be doing this + // but as we are setting the velocity (rather than using real forces) at the moment it is okay. + } + for (int i = 0; i < this.forcesList.Count; i++) + { + this.forcesList.RemoveAt(0); + } + } + } + } + + public static void SetupTemplate(string name) + { + FileInfo fInfo = new FileInfo(name); + long numBytes = fInfo.Length; + FileStream fStream = new FileStream(name, FileMode.Open, FileAccess.Read); + BinaryReader br = new BinaryReader(fStream); + byte[] data1 = br.ReadBytes((int)numBytes); + br.Close(); + fStream.Close(); + + libsecondlife.Packets.ObjectUpdatePacket.ObjectDataBlock objdata = new ObjectUpdatePacket.ObjectDataBlock(); // new libsecondlife.Packets.ObjectUpdatePacket.ObjectDataBlock(data1, ref i); + + SetDefaultPacketValues(objdata); + objdata.TextureEntry = data1; + objdata.UpdateFlags = 61 + (9 << 8) + (130 << 16) + (16 << 24); + objdata.PathCurve = 16; + objdata.ProfileCurve = 1; + objdata.PathScaleX = 100; + objdata.PathScaleY = 100; + objdata.ParentID = 0; + objdata.OwnerID = LLUUID.Zero; + objdata.Scale = new LLVector3(1, 1, 1); + objdata.PCode = 47; + System.Text.Encoding enc = System.Text.Encoding.ASCII; + libsecondlife.LLVector3 pos = new LLVector3(objdata.ObjectData, 16); + pos.X = 100f; + objdata.ID = 8880000; + objdata.NameValue = enc.GetBytes("FirstName STRING RW SV Test \nLastName STRING RW SV User \0"); + libsecondlife.LLVector3 pos2 = new LLVector3(100f, 100f, 23f); + //objdata.FullID=user.AgentID; + byte[] pb = pos.GetBytes(); + Array.Copy(pb, 0, objdata.ObjectData, 16, pb.Length); + + Avatar.AvatarTemplate = objdata; + } + + protected static void SetDefaultPacketValues(ObjectUpdatePacket.ObjectDataBlock objdata) + { + objdata.PSBlock = new byte[0]; + objdata.ExtraParams = new byte[1]; + objdata.MediaURL = new byte[0]; + objdata.NameValue = new byte[0]; + objdata.Text = new byte[0]; + objdata.TextColor = new byte[4]; + objdata.JointAxisOrAnchor = new LLVector3(0, 0, 0); + objdata.JointPivot = new LLVector3(0, 0, 0); + objdata.Material = 4; + objdata.TextureAnim = new byte[0]; + objdata.Sound = LLUUID.Zero; + LLObject.TextureEntry ntex = new LLObject.TextureEntry(new LLUUID("00000000-0000-0000-5005-000000000005")); + objdata.TextureEntry = ntex.ToBytes(); + objdata.State = 0; + objdata.Data = new byte[0]; + + objdata.ObjectData = new byte[76]; + objdata.ObjectData[15] = 128; + objdata.ObjectData[16] = 63; + objdata.ObjectData[56] = 128; + objdata.ObjectData[61] = 102; + objdata.ObjectData[62] = 40; + objdata.ObjectData[63] = 61; + objdata.ObjectData[64] = 189; + + + } + + public void CompleteMovement() + { + OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.VERBOSE,"Avatar.cs:CompleteMovement() - Constructing AgentMovementComplete packet"); + AgentMovementCompletePacket mov = new AgentMovementCompletePacket(); + mov.AgentData.SessionID = this.ControllingClient.SessionID; + mov.AgentData.AgentID = this.ControllingClient.AgentID; + mov.Data.RegionHandle = this.m_regionHandle; + // TODO - dynamicalise this stuff + mov.Data.Timestamp = 1172750370; + mov.Data.Position = this.ControllingClient.startpos; + mov.Data.LookAt = new LLVector3(0.99f, 0.042f, 0); + + ControllingClient.OutPacket(mov); + } + + public void HandleAgentUpdate(Packet pack) + { + this.HandleUpdate((AgentUpdatePacket)pack); + } + + public void HandleUpdate(AgentUpdatePacket pack) + { + if (((uint)pack.AgentData.ControlFlags & (uint)MainAvatar.ControlFlags.AGENT_CONTROL_FLY) != 0) + { + if (this._physActor.Flying == false) + { + this.current_anim = Animations.AnimsLLUUID["ANIM_AGENT_FLY"]; + this.anim_seq = 1; + this.SendAnimPack(); + } + this._physActor.Flying = true; + + } + else + { + if (this._physActor.Flying == true) + { + this.current_anim = Animations.AnimsLLUUID["ANIM_AGENT_STAND"]; + this.anim_seq = 1; + this.SendAnimPack(); + } + this._physActor.Flying = false; + } + if (((uint)pack.AgentData.ControlFlags & (uint)MainAvatar.ControlFlags.AGENT_CONTROL_AT_POS) != 0) + { + Axiom.MathLib.Quaternion q = new Axiom.MathLib.Quaternion(pack.AgentData.BodyRotation.W, pack.AgentData.BodyRotation.X, pack.AgentData.BodyRotation.Y, pack.AgentData.BodyRotation.Z); + if (((movementflag & 1) == 0) || (q != this.bodyRot)) + { + + if (((movementflag & 1) == 0) && (!this._physActor.Flying)) + { + this.current_anim = Animations.AnimsLLUUID["ANIM_AGENT_WALK"]; + this.anim_seq = 1; + this.SendAnimPack(); + } + + + //we should add a new force to the list + // but for now we will deal with velocities + NewForce newVelocity = new NewForce(); + Axiom.MathLib.Vector3 v3 = new Axiom.MathLib.Vector3(1, 0, 0); + Axiom.MathLib.Vector3 direc = q * v3; + direc.Normalize(); + + //work out velocity for sim physics system + direc = direc * ((0.03f) * 128f); + if (this._physActor.Flying) + direc *= 4; + + newVelocity.X = direc.x; + newVelocity.Y = direc.y; + newVelocity.Z = direc.z; + this.forcesList.Add(newVelocity); + movementflag = 1; + this.bodyRot = q; + } + } + else if ((((uint)pack.AgentData.ControlFlags & (uint)MainAvatar.ControlFlags.AGENT_CONTROL_UP_POS) != 0) && (PhysicsEngineFlying)) + { + if (((movementflag & 2) == 0) && this._physActor.Flying) + { + //we should add a new force to the list + // but for now we will deal with velocities + NewForce newVelocity = new NewForce(); + Axiom.MathLib.Vector3 v3 = new Axiom.MathLib.Vector3(0, 0, 1); + Axiom.MathLib.Vector3 direc = v3; + direc.Normalize(); + + //work out velocity for sim physics system + direc = direc * ((0.03f) * 128f * 2); + newVelocity.X = direc.x; + newVelocity.Y = direc.y; + newVelocity.Z = direc.z; + this.forcesList.Add(newVelocity); + movementflag = 2; + } + } + else if ((((uint)pack.AgentData.ControlFlags & (uint)MainAvatar.ControlFlags.AGENT_CONTROL_UP_NEG) != 0) && (PhysicsEngineFlying)) + { + if (((movementflag & 4) == 0) && this._physActor.Flying) + { + //we should add a new force to the list + // but for now we will deal with velocities + NewForce newVelocity = new NewForce(); + Axiom.MathLib.Vector3 v3 = new Axiom.MathLib.Vector3(0, 0, -1); + //Axiom.MathLib.Quaternion q = new Axiom.MathLib.Quaternion(pack.AgentData.BodyRotation.W, pack.AgentData.BodyRotation.X, pack.AgentData.BodyRotation.Y, pack.AgentData.BodyRotation.Z); + Axiom.MathLib.Vector3 direc = v3; + direc.Normalize(); + + //work out velocity for sim physics system + direc = direc * ((0.03f) * 128f * 2); + newVelocity.X = direc.x; + newVelocity.Y = direc.y; + newVelocity.Z = direc.z; + this.forcesList.Add(newVelocity); + movementflag = 4; + } + } + else if (((uint)pack.AgentData.ControlFlags & (uint)MainAvatar.ControlFlags.AGENT_CONTROL_AT_NEG) != 0) + { + Axiom.MathLib.Quaternion q = new Axiom.MathLib.Quaternion(pack.AgentData.BodyRotation.W, pack.AgentData.BodyRotation.X, pack.AgentData.BodyRotation.Y, pack.AgentData.BodyRotation.Z); + if (((movementflag & 8) == 0) || (q != this.bodyRot)) + { + //we should add a new force to the list + // but for now we will deal with velocities + NewForce newVelocity = new NewForce(); + Axiom.MathLib.Vector3 v3 = new Axiom.MathLib.Vector3(-1, 0, 0); + Axiom.MathLib.Vector3 direc = q * v3; + direc.Normalize(); + + //work out velocity for sim physics system + direc = direc * ((0.03f) * 128f); + if (this._physActor.Flying) + direc *= 2; + + newVelocity.X = direc.x; + newVelocity.Y = direc.y; + newVelocity.Z = direc.z; + this.forcesList.Add(newVelocity); + movementflag = 8; + this.bodyRot = q; + } + } + else + { + if (movementflag == 16) + { + movementflag = 0; + } + if ((movementflag) != 0) + { + NewForce newVelocity = new NewForce(); + newVelocity.X = 0; + newVelocity.Y = 0; + newVelocity.Z = 0; + this.forcesList.Add(newVelocity); + movementflag = 0; + // We're standing still, so make it show! + if (this._physActor.Flying == false) + { + this.current_anim = Animations.AnimsLLUUID["ANIM_AGENT_STAND"]; + this.anim_seq = 1; + this.SendAnimPack(); + } + this.movementflag = 16; + + } + } + } + + //really really should be moved somewhere else (RegionInfo.cs ?) + public void SendRegionHandshake(World regionInfo) + { + OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.VERBOSE,"Avatar.cs:SendRegionHandshake() - Creating empty RegionHandshake packet"); + System.Text.Encoding _enc = System.Text.Encoding.ASCII; + RegionHandshakePacket handshake = new RegionHandshakePacket(); + + OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.VERBOSE,"Avatar.cs:SendRegionhandshake() - Filling in RegionHandshake details"); + handshake.RegionInfo.BillableFactor = 0; + handshake.RegionInfo.IsEstateManager = false; + handshake.RegionInfo.TerrainHeightRange00 = 60; + handshake.RegionInfo.TerrainHeightRange01 = 60; + handshake.RegionInfo.TerrainHeightRange10 = 60; + handshake.RegionInfo.TerrainHeightRange11 = 60; + handshake.RegionInfo.TerrainStartHeight00 = 10; + handshake.RegionInfo.TerrainStartHeight01 = 10; + handshake.RegionInfo.TerrainStartHeight10 = 10; + handshake.RegionInfo.TerrainStartHeight11 = 10; + handshake.RegionInfo.SimAccess = 13; + handshake.RegionInfo.WaterHeight = m_regionWaterHeight; + uint regionFlags = 72458694; + if (this.m_regionTerraform) + { + regionFlags -= 64; + } + handshake.RegionInfo.RegionFlags = regionFlags; + handshake.RegionInfo.SimName = _enc.GetBytes(m_regionName + "\0"); + handshake.RegionInfo.SimOwner = new LLUUID("00000000-0000-0000-0000-000000000000"); + handshake.RegionInfo.TerrainBase0 = new LLUUID("b8d3965a-ad78-bf43-699b-bff8eca6c975"); + handshake.RegionInfo.TerrainBase1 = new LLUUID("abb783e6-3e93-26c0-248a-247666855da3"); + handshake.RegionInfo.TerrainBase2 = new LLUUID("179cdabd-398a-9b6b-1391-4dc333ba321f"); + handshake.RegionInfo.TerrainBase3 = new LLUUID("beb169c7-11ea-fff2-efe5-0f24dc881df2"); + handshake.RegionInfo.TerrainDetail0 = new LLUUID("00000000-0000-0000-0000-000000000000"); + handshake.RegionInfo.TerrainDetail1 = new LLUUID("00000000-0000-0000-0000-000000000000"); + handshake.RegionInfo.TerrainDetail2 = new LLUUID("00000000-0000-0000-0000-000000000000"); + handshake.RegionInfo.TerrainDetail3 = new LLUUID("00000000-0000-0000-0000-000000000000"); + handshake.RegionInfo.CacheID = new LLUUID("545ec0a5-5751-1026-8a0b-216e38a7ab37"); + + OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.VERBOSE,"Avatar.cs:SendRegionHandshake() - Sending RegionHandshake packet"); + this.ControllingClient.OutPacket(handshake); + } + + public static void LoadAnims() + { + Avatar.Animations = new AvatarAnimations(); + Avatar.Animations.LoadAnims(); + } + + public override void LandRenegerated() + { + Pos = new LLVector3(100.0f, 100.0f, m_world.Terrain[(int)Pos.X, (int)Pos.Y] + 50.0f); + } + } + + public class NewForce + { + public float X; + public float Y; + public float Z; + + public NewForce() + { + + } + } + +} diff --git a/OpenSim/OpenSim.RegionServer/world/AvatarAnimations.cs b/OpenSim/OpenSim.RegionServer/world/AvatarAnimations.cs new file mode 100644 index 0000000..b554af8 --- /dev/null +++ b/OpenSim/OpenSim.RegionServer/world/AvatarAnimations.cs @@ -0,0 +1,163 @@ +using System; +using System.Collections.Generic; +using System.Text; +using libsecondlife; + +namespace OpenSim.world +{ + public class AvatarAnimations + { + + public Dictionary AnimsLLUUID = new Dictionary(); + public Dictionary AnimsNames = new Dictionary(); + + public AvatarAnimations() + { + } + + public void LoadAnims() + { + OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.LOW,"Avatar.cs:LoadAnims() - Loading avatar animations"); + AnimsLLUUID.Add("ANIM_AGENT_AFRAID", new LLUUID("6b61c8e8-4747-0d75-12d7-e49ff207a4ca")); + AnimsLLUUID.Add("ANIM_AGENT_AIM_BAZOOKA_R", new LLUUID("b5b4a67d-0aee-30d2-72cd-77b333e932ef")); + AnimsLLUUID.Add("ANIM_AGENT_AIM_BOW_L", new LLUUID("46bb4359-de38-4ed8-6a22-f1f52fe8f506")); + AnimsLLUUID.Add("ANIM_AGENT_AIM_HANDGUN_R", new LLUUID("3147d815-6338-b932-f011-16b56d9ac18b")); + AnimsLLUUID.Add("ANIM_AGENT_AIM_RIFLE_R", new LLUUID("ea633413-8006-180a-c3ba-96dd1d756720")); + AnimsLLUUID.Add("ANIM_AGENT_ANGRY", new LLUUID("5747a48e-073e-c331-f6f3-7c2149613d3e")); + AnimsLLUUID.Add("ANIM_AGENT_AWAY", new LLUUID("fd037134-85d4-f241-72c6-4f42164fedee")); + AnimsLLUUID.Add("ANIM_AGENT_BACKFLIP", new LLUUID("c4ca6188-9127-4f31-0158-23c4e2f93304")); + AnimsLLUUID.Add("ANIM_AGENT_BELLY_LAUGH", new LLUUID("18b3a4b5-b463-bd48-e4b6-71eaac76c515")); + AnimsLLUUID.Add("ANIM_AGENT_BLOW_KISS", new LLUUID("db84829b-462c-ee83-1e27-9bbee66bd624")); + AnimsLLUUID.Add("ANIM_AGENT_BORED", new LLUUID("b906c4ba-703b-1940-32a3-0c7f7d791510")); + AnimsLLUUID.Add("ANIM_AGENT_BOW", new LLUUID("82e99230-c906-1403-4d9c-3889dd98daba")); + AnimsLLUUID.Add("ANIM_AGENT_BRUSH", new LLUUID("349a3801-54f9-bf2c-3bd0-1ac89772af01")); + AnimsLLUUID.Add("ANIM_AGENT_BUSY", new LLUUID("efcf670c-2d18-8128-973a-034ebc806b67")); + AnimsLLUUID.Add("ANIM_AGENT_CLAP", new LLUUID("9b0c1c4e-8ac7-7969-1494-28c874c4f668")); + AnimsLLUUID.Add("ANIM_AGENT_COURTBOW", new LLUUID("9ba1c942-08be-e43a-fb29-16ad440efc50")); + AnimsLLUUID.Add("ANIM_AGENT_CROUCH", new LLUUID("201f3fdf-cb1f-dbec-201f-7333e328ae7c")); + AnimsLLUUID.Add("ANIM_AGENT_CROUCHWALK", new LLUUID("47f5f6fb-22e5-ae44-f871-73aaaf4a6022")); + AnimsLLUUID.Add("ANIM_AGENT_CRY", new LLUUID("92624d3e-1068-f1aa-a5ec-8244585193ed")); + AnimsLLUUID.Add("ANIM_AGENT_CUSTOMIZE", new LLUUID("038fcec9-5ebd-8a8e-0e2e-6e71a0a1ac53")); + AnimsLLUUID.Add("ANIM_AGENT_CUSTOMIZE_DONE", new LLUUID("6883a61a-b27b-5914-a61e-dda118a9ee2c")); + AnimsLLUUID.Add("ANIM_AGENT_DANCE1", new LLUUID("b68a3d7c-de9e-fc87-eec8-543d787e5b0d")); + AnimsLLUUID.Add("ANIM_AGENT_DANCE2", new LLUUID("928cae18-e31d-76fd-9cc9-2f55160ff818")); + AnimsLLUUID.Add("ANIM_AGENT_DANCE3", new LLUUID("30047778-10ea-1af7-6881-4db7a3a5a114")); + AnimsLLUUID.Add("ANIM_AGENT_DANCE4", new LLUUID("951469f4-c7b2-c818-9dee-ad7eea8c30b7")); + AnimsLLUUID.Add("ANIM_AGENT_DANCE5", new LLUUID("4bd69a1d-1114-a0b4-625f-84e0a5237155")); + AnimsLLUUID.Add("ANIM_AGENT_DANCE6", new LLUUID("cd28b69b-9c95-bb78-3f94-8d605ff1bb12")); + AnimsLLUUID.Add("ANIM_AGENT_DANCE7", new LLUUID("a54d8ee2-28bb-80a9-7f0c-7afbbe24a5d6")); + AnimsLLUUID.Add("ANIM_AGENT_DANCE8", new LLUUID("b0dc417c-1f11-af36-2e80-7e7489fa7cdc")); + AnimsLLUUID.Add("ANIM_AGENT_DEAD", new LLUUID("57abaae6-1d17-7b1b-5f98-6d11a6411276")); + AnimsLLUUID.Add("ANIM_AGENT_DRINK", new LLUUID("0f86e355-dd31-a61c-fdb0-3a96b9aad05f")); + AnimsLLUUID.Add("ANIM_AGENT_EMBARRASSED", new LLUUID("514af488-9051-044a-b3fc-d4dbf76377c6")); + AnimsLLUUID.Add("ANIM_AGENT_EXPRESS_AFRAID", new LLUUID("aa2df84d-cf8f-7218-527b-424a52de766e")); + AnimsLLUUID.Add("ANIM_AGENT_EXPRESS_ANGER", new LLUUID("1a03b575-9634-b62a-5767-3a679e81f4de")); + AnimsLLUUID.Add("ANIM_AGENT_EXPRESS_BORED", new LLUUID("214aa6c1-ba6a-4578-f27c-ce7688f61d0d")); + AnimsLLUUID.Add("ANIM_AGENT_EXPRESS_CRY", new LLUUID("d535471b-85bf-3b4d-a542-93bea4f59d33")); + AnimsLLUUID.Add("ANIM_AGENT_EXPRESS_DISDAIN", new LLUUID("d4416ff1-09d3-300f-4183-1b68a19b9fc1")); + AnimsLLUUID.Add("ANIM_AGENT_EXPRESS_EMBARRASSED", new LLUUID("0b8c8211-d78c-33e8-fa28-c51a9594e424")); + AnimsLLUUID.Add("ANIM_AGENT_EXPRESS_FROWN", new LLUUID("fee3df48-fa3d-1015-1e26-a205810e3001")); + AnimsLLUUID.Add("ANIM_AGENT_EXPRESS_KISS", new LLUUID("1e8d90cc-a84e-e135-884c-7c82c8b03a14")); + AnimsLLUUID.Add("ANIM_AGENT_EXPRESS_LAUGH", new LLUUID("62570842-0950-96f8-341c-809e65110823")); + AnimsLLUUID.Add("ANIM_AGENT_EXPRESS_OPEN_MOUTH", new LLUUID("d63bc1f9-fc81-9625-a0c6-007176d82eb7")); + AnimsLLUUID.Add("ANIM_AGENT_EXPRESS_REPULSED", new LLUUID("f76cda94-41d4-a229-2872-e0296e58afe1")); + AnimsLLUUID.Add("ANIM_AGENT_EXPRESS_SAD", new LLUUID("eb6ebfb2-a4b3-a19c-d388-4dd5c03823f7")); + AnimsLLUUID.Add("ANIM_AGENT_EXPRESS_SHRUG", new LLUUID("a351b1bc-cc94-aac2-7bea-a7e6ebad15ef")); + AnimsLLUUID.Add("ANIM_AGENT_EXPRESS_SMILE", new LLUUID("b7c7c833-e3d3-c4e3-9fc0-131237446312")); + AnimsLLUUID.Add("ANIM_AGENT_EXPRESS_SURPRISE", new LLUUID("728646d9-cc79-08b2-32d6-937f0a835c24")); + AnimsLLUUID.Add("ANIM_AGENT_EXPRESS_TONGUE_OUT", new LLUUID("835965c6-7f2f-bda2-5deb-2478737f91bf")); + AnimsLLUUID.Add("ANIM_AGENT_EXPRESS_TOOTHSMILE", new LLUUID("b92ec1a5-e7ce-a76b-2b05-bcdb9311417e")); + AnimsLLUUID.Add("ANIM_AGENT_EXPRESS_WINK", new LLUUID("da020525-4d94-59d6-23d7-81fdebf33148")); + AnimsLLUUID.Add("ANIM_AGENT_EXPRESS_WORRY", new LLUUID("9c05e5c7-6f07-6ca4-ed5a-b230390c3950")); + AnimsLLUUID.Add("ANIM_AGENT_FALLDOWN", new LLUUID("666307d9-a860-572d-6fd4-c3ab8865c094")); + AnimsLLUUID.Add("ANIM_AGENT_FEMALE_WALK", new LLUUID("f5fc7433-043d-e819-8298-f519a119b688")); + AnimsLLUUID.Add("ANIM_AGENT_FINGER_WAG", new LLUUID("c1bc7f36-3ba0-d844-f93c-93be945d644f")); + AnimsLLUUID.Add("ANIM_AGENT_FIST_PUMP", new LLUUID("7db00ccd-f380-f3ee-439d-61968ec69c8a")); + AnimsLLUUID.Add("ANIM_AGENT_FLY", new LLUUID("aec4610c-757f-bc4e-c092-c6e9caf18daf")); + AnimsLLUUID.Add("ANIM_AGENT_FLYSLOW", new LLUUID("2b5a38b2-5e00-3a97-a495-4c826bc443e6")); + AnimsLLUUID.Add("ANIM_AGENT_HELLO", new LLUUID("9b29cd61-c45b-5689-ded2-91756b8d76a9")); + AnimsLLUUID.Add("ANIM_AGENT_HOLD_BAZOOKA_R", new LLUUID("ef62d355-c815-4816-2474-b1acc21094a6")); + AnimsLLUUID.Add("ANIM_AGENT_HOLD_BOW_L", new LLUUID("8b102617-bcba-037b-86c1-b76219f90c88")); + AnimsLLUUID.Add("ANIM_AGENT_HOLD_HANDGUN_R", new LLUUID("efdc1727-8b8a-c800-4077-975fc27ee2f2")); + AnimsLLUUID.Add("ANIM_AGENT_HOLD_RIFLE_R", new LLUUID("3d94bad0-c55b-7dcc-8763-033c59405d33")); + AnimsLLUUID.Add("ANIM_AGENT_HOLD_THROW_R", new LLUUID("7570c7b5-1f22-56dd-56ef-a9168241bbb6")); + AnimsLLUUID.Add("ANIM_AGENT_HOVER", new LLUUID("4ae8016b-31b9-03bb-c401-b1ea941db41d")); + AnimsLLUUID.Add("ANIM_AGENT_HOVER_DOWN", new LLUUID("20f063ea-8306-2562-0b07-5c853b37b31e")); + AnimsLLUUID.Add("ANIM_AGENT_HOVER_UP", new LLUUID("62c5de58-cb33-5743-3d07-9e4cd4352864")); + AnimsLLUUID.Add("ANIM_AGENT_IMPATIENT", new LLUUID("5ea3991f-c293-392e-6860-91dfa01278a3")); + AnimsLLUUID.Add("ANIM_AGENT_JUMP", new LLUUID("2305bd75-1ca9-b03b-1faa-b176b8a8c49e")); + AnimsLLUUID.Add("ANIM_AGENT_JUMP_FOR_JOY", new LLUUID("709ea28e-1573-c023-8bf8-520c8bc637fa")); + AnimsLLUUID.Add("ANIM_AGENT_KISS_MY_BUTT", new LLUUID("19999406-3a3a-d58c-a2ac-d72e555dcf51")); + AnimsLLUUID.Add("ANIM_AGENT_LAND", new LLUUID("7a17b059-12b2-41b1-570a-186368b6aa6f")); + AnimsLLUUID.Add("ANIM_AGENT_LAUGH_SHORT", new LLUUID("ca5b3f14-3194-7a2b-c894-aa699b718d1f")); + AnimsLLUUID.Add("ANIM_AGENT_MEDIUM_LAND", new LLUUID("f4f00d6e-b9fe-9292-f4cb-0ae06ea58d57")); + AnimsLLUUID.Add("ANIM_AGENT_MOTORCYCLE_SIT", new LLUUID("08464f78-3a8e-2944-cba5-0c94aff3af29")); + AnimsLLUUID.Add("ANIM_AGENT_MUSCLE_BEACH", new LLUUID("315c3a41-a5f3-0ba4-27da-f893f769e69b")); + AnimsLLUUID.Add("ANIM_AGENT_NO", new LLUUID("5a977ed9-7f72-44e9-4c4c-6e913df8ae74")); + AnimsLLUUID.Add("ANIM_AGENT_NO_UNHAPPY", new LLUUID("d83fa0e5-97ed-7eb2-e798-7bd006215cb4")); + AnimsLLUUID.Add("ANIM_AGENT_NYAH_NYAH", new LLUUID("f061723d-0a18-754f-66ee-29a44795a32f")); + AnimsLLUUID.Add("ANIM_AGENT_ONETWO_PUNCH", new LLUUID("eefc79be-daae-a239-8c04-890f5d23654a")); + AnimsLLUUID.Add("ANIM_AGENT_PEACE", new LLUUID("b312b10e-65ab-a0a4-8b3c-1326ea8e3ed9")); + AnimsLLUUID.Add("ANIM_AGENT_POINT_ME", new LLUUID("17c024cc-eef2-f6a0-3527-9869876d7752")); + AnimsLLUUID.Add("ANIM_AGENT_POINT_YOU", new LLUUID("ec952cca-61ef-aa3b-2789-4d1344f016de")); + AnimsLLUUID.Add("ANIM_AGENT_PRE_JUMP", new LLUUID("7a4e87fe-de39-6fcb-6223-024b00893244")); + AnimsLLUUID.Add("ANIM_AGENT_PUNCH_LEFT", new LLUUID("f3300ad9-3462-1d07-2044-0fef80062da0")); + AnimsLLUUID.Add("ANIM_AGENT_PUNCH_RIGHT", new LLUUID("c8e42d32-7310-6906-c903-cab5d4a34656")); + AnimsLLUUID.Add("ANIM_AGENT_REPULSED", new LLUUID("36f81a92-f076-5893-dc4b-7c3795e487cf")); + AnimsLLUUID.Add("ANIM_AGENT_ROUNDHOUSE_KICK", new LLUUID("49aea43b-5ac3-8a44-b595-96100af0beda")); + AnimsLLUUID.Add("ANIM_AGENT_RPS_COUNTDOWN", new LLUUID("35db4f7e-28c2-6679-cea9-3ee108f7fc7f")); + AnimsLLUUID.Add("ANIM_AGENT_RPS_PAPER", new LLUUID("0836b67f-7f7b-f37b-c00a-460dc1521f5a")); + AnimsLLUUID.Add("ANIM_AGENT_RPS_ROCK", new LLUUID("42dd95d5-0bc6-6392-f650-777304946c0f")); + AnimsLLUUID.Add("ANIM_AGENT_RPS_SCISSORS", new LLUUID("16803a9f-5140-e042-4d7b-d28ba247c325")); + AnimsLLUUID.Add("ANIM_AGENT_RUN", new LLUUID("05ddbff8-aaa9-92a1-2b74-8fe77a29b445")); + AnimsLLUUID.Add("ANIM_AGENT_SAD", new LLUUID("0eb702e2-cc5a-9a88-56a5-661a55c0676a")); + AnimsLLUUID.Add("ANIM_AGENT_SALUTE", new LLUUID("cd7668a6-7011-d7e2-ead8-fc69eff1a104")); + AnimsLLUUID.Add("ANIM_AGENT_SHOOT_BOW_L", new LLUUID("e04d450d-fdb5-0432-fd68-818aaf5935f8")); + AnimsLLUUID.Add("ANIM_AGENT_SHOUT", new LLUUID("6bd01860-4ebd-127a-bb3d-d1427e8e0c42")); + AnimsLLUUID.Add("ANIM_AGENT_SHRUG", new LLUUID("70ea714f-3a97-d742-1b01-590a8fcd1db5")); + AnimsLLUUID.Add("ANIM_AGENT_SIT", new LLUUID("1a5fe8ac-a804-8a5d-7cbd-56bd83184568")); + AnimsLLUUID.Add("ANIM_AGENT_SIT_FEMALE", new LLUUID("b1709c8d-ecd3-54a1-4f28-d55ac0840782")); + AnimsLLUUID.Add("ANIM_AGENT_SIT_GENERIC", new LLUUID("245f3c54-f1c0-bf2e-811f-46d8eeb386e7")); + AnimsLLUUID.Add("ANIM_AGENT_SIT_GROUND", new LLUUID("1c7600d6-661f-b87b-efe2-d7421eb93c86")); + AnimsLLUUID.Add("ANIM_AGENT_SIT_GROUND_CONSTRAINED", new LLUUID("1a2bd58e-87ff-0df8-0b4c-53e047b0bb6e")); + AnimsLLUUID.Add("ANIM_AGENT_SIT_TO_STAND", new LLUUID("a8dee56f-2eae-9e7a-05a2-6fb92b97e21e")); + AnimsLLUUID.Add("ANIM_AGENT_SLEEP", new LLUUID("f2bed5f9-9d44-39af-b0cd-257b2a17fe40")); + AnimsLLUUID.Add("ANIM_AGENT_SMOKE_IDLE", new LLUUID("d2f2ee58-8ad1-06c9-d8d3-3827ba31567a")); + AnimsLLUUID.Add("ANIM_AGENT_SMOKE_INHALE", new LLUUID("6802d553-49da-0778-9f85-1599a2266526")); + AnimsLLUUID.Add("ANIM_AGENT_SMOKE_THROW_DOWN", new LLUUID("0a9fb970-8b44-9114-d3a9-bf69cfe804d6")); + AnimsLLUUID.Add("ANIM_AGENT_SNAPSHOT", new LLUUID("eae8905b-271a-99e2-4c0e-31106afd100c")); + AnimsLLUUID.Add("ANIM_AGENT_STAND", new LLUUID("2408fe9e-df1d-1d7d-f4ff-1384fa7b350f")); + AnimsLLUUID.Add("ANIM_AGENT_STANDUP", new LLUUID("3da1d753-028a-5446-24f3-9c9b856d9422")); + AnimsLLUUID.Add("ANIM_AGENT_STAND_1", new LLUUID("15468e00-3400-bb66-cecc-646d7c14458e")); + AnimsLLUUID.Add("ANIM_AGENT_STAND_2", new LLUUID("370f3a20-6ca6-9971-848c-9a01bc42ae3c")); + AnimsLLUUID.Add("ANIM_AGENT_STAND_3", new LLUUID("42b46214-4b44-79ae-deb8-0df61424ff4b")); + AnimsLLUUID.Add("ANIM_AGENT_STAND_4", new LLUUID("f22fed8b-a5ed-2c93-64d5-bdd8b93c889f")); + AnimsLLUUID.Add("ANIM_AGENT_STRETCH", new LLUUID("80700431-74ec-a008-14f8-77575e73693f")); + AnimsLLUUID.Add("ANIM_AGENT_STRIDE", new LLUUID("1cb562b0-ba21-2202-efb3-30f82cdf9595")); + AnimsLLUUID.Add("ANIM_AGENT_SURF", new LLUUID("41426836-7437-7e89-025d-0aa4d10f1d69")); + AnimsLLUUID.Add("ANIM_AGENT_SURPRISE", new LLUUID("313b9881-4302-73c0-c7d0-0e7a36b6c224")); + AnimsLLUUID.Add("ANIM_AGENT_SWORD_STRIKE", new LLUUID("85428680-6bf9-3e64-b489-6f81087c24bd")); + AnimsLLUUID.Add("ANIM_AGENT_TALK", new LLUUID("5c682a95-6da4-a463-0bf6-0f5b7be129d1")); + AnimsLLUUID.Add("ANIM_AGENT_TANTRUM", new LLUUID("11000694-3f41-adc2-606b-eee1d66f3724")); + AnimsLLUUID.Add("ANIM_AGENT_THROW_R", new LLUUID("aa134404-7dac-7aca-2cba-435f9db875ca")); + AnimsLLUUID.Add("ANIM_AGENT_TRYON_SHIRT", new LLUUID("83ff59fe-2346-f236-9009-4e3608af64c1")); + AnimsLLUUID.Add("ANIM_AGENT_TURNLEFT", new LLUUID("56e0ba0d-4a9f-7f27-6117-32f2ebbf6135")); + AnimsLLUUID.Add("ANIM_AGENT_TURNRIGHT", new LLUUID("2d6daa51-3192-6794-8e2e-a15f8338ec30")); + AnimsLLUUID.Add("ANIM_AGENT_TYPE", new LLUUID("c541c47f-e0c0-058b-ad1a-d6ae3a4584d9")); + AnimsLLUUID.Add("ANIM_AGENT_WALK", new LLUUID("6ed24bd8-91aa-4b12-ccc7-c97c857ab4e0")); + AnimsLLUUID.Add("ANIM_AGENT_WHISPER", new LLUUID("7693f268-06c7-ea71-fa21-2b30d6533f8f")); + AnimsLLUUID.Add("ANIM_AGENT_WHISTLE", new LLUUID("b1ed7982-c68e-a982-7561-52a88a5298c0")); + AnimsLLUUID.Add("ANIM_AGENT_WINK", new LLUUID("869ecdad-a44b-671e-3266-56aef2e3ac2e")); + AnimsLLUUID.Add("ANIM_AGENT_WINK_HOLLYWOOD", new LLUUID("c0c4030f-c02b-49de-24ba-2331f43fe41c")); + AnimsLLUUID.Add("ANIM_AGENT_WORRY", new LLUUID("9f496bd2-589a-709f-16cc-69bf7df1d36c")); + AnimsLLUUID.Add("ANIM_AGENT_YES", new LLUUID("15dd911d-be82-2856-26db-27659b142875")); + AnimsLLUUID.Add("ANIM_AGENT_YES_HAPPY", new LLUUID("b8c8b2a3-9008-1771-3bfc-90924955ab2d")); + AnimsLLUUID.Add("ANIM_AGENT_YOGA_FLOAT", new LLUUID("42ecd00b-9947-a97c-400a-bbc9174c7aeb")); + + foreach (KeyValuePair kp in OpenSim.world.Avatar.Animations.AnimsLLUUID) + { + AnimsNames.Add(kp.Value, kp.Key); + } + } + } +} diff --git a/OpenSim/OpenSim.RegionServer/world/Entity.cs b/OpenSim/OpenSim.RegionServer/world/Entity.cs new file mode 100644 index 0000000..96e039a --- /dev/null +++ b/OpenSim/OpenSim.RegionServer/world/Entity.cs @@ -0,0 +1,124 @@ +using System; +using System.Collections.Generic; +using System.Text; +using Axiom.MathLib; +using OpenSim.Physics.Manager; +using OpenSim.types; +using libsecondlife; +using OpenSim.RegionServer.world.scripting; + +namespace OpenSim.world +{ + public abstract class Entity : IScriptReadonlyEntity + { + public libsecondlife.LLUUID uuid; + public uint localid; + public LLVector3 velocity; + public Quaternion rotation; + protected List children; + + protected string m_name; + public virtual string Name + { + get { return m_name; } + } + + protected LLVector3 m_pos; + protected PhysicsActor _physActor; + protected World m_world; + + public virtual LLVector3 Pos + { + get + { + if (this._physActor != null) + { + m_pos.X = _physActor.Position.X; + m_pos.Y = _physActor.Position.Y; + m_pos.Z = _physActor.Position.Z; + } + + return m_pos; + } + set + { + if (this._physActor != null) + { + try + { + lock (this.m_world.LockPhysicsEngine) + { + + this._physActor.Position = new PhysicsVector(value.X, value.Y, value.Z); + } + } + catch (Exception e) + { + Console.WriteLine(e.Message); + } + } + + m_pos = value; + } + } + + /// + /// Creates a new Entity (should not occur on it's own) + /// + public Entity() + { + uuid = new libsecondlife.LLUUID(); + localid = 0; + m_pos = new LLVector3(); + velocity = new LLVector3(); + rotation = new Quaternion(); + m_name = "(basic entity)"; + children = new List(); + } + + public virtual void addForces() + { + foreach (Entity child in children) + { + child.addForces(); + } + } + + /// + /// Performs any updates that need to be done at each frame. This function is overridable from it's children. + /// + public virtual void update() { + // Do any per-frame updates needed that are applicable to every type of entity + foreach (Entity child in children) + { + child.update(); + } + } + + /// + /// Returns a mesh for this object and any dependents + /// + /// The mesh of this entity tree + public virtual Mesh getMesh() + { + Mesh mesh = new Mesh(); + + foreach (Entity child in children) + { + mesh += child.getMesh(); + } + + return mesh; + } + + public virtual void BackUp() + { + + } + + public virtual void LandRenegerated() + { + + } + } +} diff --git a/OpenSim/OpenSim.RegionServer/world/Primitive.cs b/OpenSim/OpenSim.RegionServer/world/Primitive.cs new file mode 100644 index 0000000..e048a9e --- /dev/null +++ b/OpenSim/OpenSim.RegionServer/world/Primitive.cs @@ -0,0 +1,570 @@ +using System; +using System.Collections.Generic; +using System.Text; +using OpenSim.types; +using libsecondlife; +using libsecondlife.Packets; +using OpenSim.Framework.Interfaces; +using OpenSim.Physics.Manager; +using OpenSim.Framework.Types; + +namespace OpenSim.world +{ + public class Primitive : Entity + { + protected float mesh_cutbegin; + protected float mesh_cutend; + protected PrimData primData; + protected bool newPrimFlag = false; + protected bool updateFlag = false; + protected bool dirtyFlag = false; + private ObjectUpdatePacket OurPacket; + private bool physicsEnabled = false; + private bool physicstest = false; + private LLVector3 positionLastFrame = new LLVector3(0, 0, 0); + private Dictionary m_clientThreads; + private ulong m_regionHandle; + private const uint FULL_MASK_PERMISSIONS = 2147483647; + + public bool PhysicsEnabled + { + get + { + return physicsEnabled; + } + set + { + physicsEnabled = value; + } + } + public bool UpdateFlag + { + get + { + return updateFlag; + } + set + { + updateFlag = value; + } + } + public LLVector3 Scale + { + set + { + LLVector3 offset = (value - primData.Scale); + offset.X /= 2; + offset.Y /= 2; + offset.Z /= 2; + + this.primData.Position += offset; + this.primData.Scale = value; + + this.dirtyFlag = true; + } + get + { + return this.primData.Scale; + } + } + public PhysicsActor PhysActor + { + set + { + this._physActor = value; + } + } + + public Primitive(Dictionary clientThreads, ulong regionHandle, World world) + { + mesh_cutbegin = 0.0f; + mesh_cutend = 1.0f; + + m_clientThreads = clientThreads; + m_regionHandle = regionHandle; + m_world = world; + } + + public override Mesh getMesh() + { + Mesh mesh = new Mesh(); + Triangle tri = new Triangle( + new Axiom.MathLib.Vector3(0.0f, 1.0f, 1.0f), + new Axiom.MathLib.Vector3(1.0f, 0.0f, 1.0f), + new Axiom.MathLib.Vector3(1.0f, 1.0f, 0.0f)); + + mesh.AddTri(tri); + mesh += base.getMesh(); + + return mesh; + } + + public byte[] GetByteArray() + { + return this.primData.ToBytes(); + } + + public void GetProperites(ClientView client) + { + ObjectPropertiesPacket proper = new ObjectPropertiesPacket(); + proper.ObjectData = new ObjectPropertiesPacket.ObjectDataBlock[1]; + proper.ObjectData[0] = new ObjectPropertiesPacket.ObjectDataBlock(); + proper.ObjectData[0].ItemID = LLUUID.Zero; // this.uuid; + proper.ObjectData[0].CreationDate = (ulong) this.primData.CreationDate; + proper.ObjectData[0].CreatorID = this.primData.OwnerID; + proper.ObjectData[0].FolderID = LLUUID.Zero; + proper.ObjectData[0].FromTaskID = LLUUID.Zero; + proper.ObjectData[0].GroupID = LLUUID.Zero; + proper.ObjectData[0].InventorySerial = 0; + proper.ObjectData[0].LastOwnerID = LLUUID.Zero; + proper.ObjectData[0].ObjectID = this.uuid; + proper.ObjectData[0].OwnerID = primData.OwnerID; + proper.ObjectData[0].TouchName = new byte[0]; + proper.ObjectData[0].TextureID = new byte[0]; + proper.ObjectData[0].SitName = new byte[0]; + proper.ObjectData[0].Name = new byte[0]; + proper.ObjectData[0].Description = new byte[0]; + proper.ObjectData[0].OwnerMask = this.primData.OwnerMask; + proper.ObjectData[0].NextOwnerMask = this.primData.NextOwnerMask; + proper.ObjectData[0].GroupMask = this.primData.GroupMask; + proper.ObjectData[0].EveryoneMask = this.primData.EveryoneMask; + proper.ObjectData[0].BaseMask = this.primData.BaseMask; + + client.OutPacket(proper); + } + + public void UpdatePosition(LLVector3 pos) + { + this.Pos = pos; + if (this._physActor != null) // && this.physicsEnabled) + { + try + { + lock (m_world.LockPhysicsEngine) + { + this._physActor.Position = new PhysicsVector(pos.X, pos.Y, pos.Z); + } + } + catch (Exception e) + { + Console.WriteLine(e.Message); + } + } + this.updateFlag = true; + } + + public override void update() + { + LLVector3 pos2 = new LLVector3(0, 0, 0); + if (this._physActor != null && this.physicsEnabled) + { + + PhysicsVector pPos = this._physActor.Position; + pos2 = new LLVector3(pPos.X, pPos.Y, pPos.Z); + } + if (this.newPrimFlag) + { + foreach (ClientView client in m_clientThreads.Values) + { + client.OutPacket(OurPacket); + } + this.newPrimFlag = false; + } + else if (this.updateFlag) + { + ImprovedTerseObjectUpdatePacket terse = new ImprovedTerseObjectUpdatePacket(); + terse.RegionData.RegionHandle = m_regionHandle; // FIXME + terse.RegionData.TimeDilation = 64096; + terse.ObjectData = new ImprovedTerseObjectUpdatePacket.ObjectDataBlock[1]; + terse.ObjectData[0] = this.CreateImprovedBlock(); + foreach (ClientView client in m_clientThreads.Values) + { + client.OutPacket(terse); + } + this.updateFlag = false; + } + else if (this.dirtyFlag) + { + foreach (ClientView client in m_clientThreads.Values) + { + UpdateClient(client); + } + this.dirtyFlag = false; + } + else + { + if (this._physActor != null && this.physicsEnabled) + { + if (pos2 != this.positionLastFrame) + { + ImprovedTerseObjectUpdatePacket terse = new ImprovedTerseObjectUpdatePacket(); + terse.RegionData.RegionHandle = m_regionHandle; // FIXME + terse.RegionData.TimeDilation = 64096; + terse.ObjectData = new ImprovedTerseObjectUpdatePacket.ObjectDataBlock[1]; + terse.ObjectData[0] = this.CreateImprovedBlock(); + foreach (ClientView client in m_clientThreads.Values) + { + client.OutPacket(terse); + } + } + this.positionLastFrame = pos2; + } + } + + if (this.physicstest) + { + LLVector3 pos = this.Pos; + pos.Z += 0.0001f; + this.UpdatePosition(pos); + this.physicstest = false; + } + } + + public void UpdateClient(ClientView RemoteClient) + { + + LLVector3 lPos; + if (this._physActor != null && this.physicsEnabled) + { + PhysicsVector pPos = this._physActor.Position; + lPos = new LLVector3(pPos.X, pPos.Y, pPos.Z); + } + else + { + lPos = this.Pos; + } + byte[] pb = lPos.GetBytes(); + Array.Copy(pb, 0, OurPacket.ObjectData[0].ObjectData, 0, pb.Length); + + // OurPacket should be update with the follwing in updateShape() rather than having to do it here + OurPacket.ObjectData[0].OwnerID = this.primData.OwnerID; + OurPacket.ObjectData[0].PCode = this.primData.PCode; + OurPacket.ObjectData[0].PathBegin = this.primData.PathBegin; + OurPacket.ObjectData[0].PathEnd = this.primData.PathEnd; + OurPacket.ObjectData[0].PathScaleX = this.primData.PathScaleX; + OurPacket.ObjectData[0].PathScaleY = this.primData.PathScaleY; + OurPacket.ObjectData[0].PathShearX = this.primData.PathShearX; + OurPacket.ObjectData[0].PathShearY = this.primData.PathShearY; + OurPacket.ObjectData[0].PathSkew = this.primData.PathSkew; + OurPacket.ObjectData[0].ProfileBegin = this.primData.ProfileBegin; + OurPacket.ObjectData[0].ProfileEnd = this.primData.ProfileEnd; + OurPacket.ObjectData[0].Scale = this.primData.Scale; + OurPacket.ObjectData[0].PathCurve = this.primData.PathCurve; + OurPacket.ObjectData[0].ProfileCurve = this.primData.ProfileCurve; + OurPacket.ObjectData[0].ParentID = this.primData.ParentID ; + OurPacket.ObjectData[0].ProfileHollow = this.primData.ProfileHollow; + //finish off copying rest of shape data + OurPacket.ObjectData[0].PathRadiusOffset = this.primData.PathRadiusOffset; + OurPacket.ObjectData[0].PathRevolutions = this.primData.PathRevolutions; + OurPacket.ObjectData[0].PathTaperX = this.primData.PathTaperX; + OurPacket.ObjectData[0].PathTaperY = this.primData.PathTaperY; + OurPacket.ObjectData[0].PathTwist = this.primData.PathTwist; + OurPacket.ObjectData[0].PathTwistBegin = this.primData.PathTwistBegin; + + RemoteClient.OutPacket(OurPacket); + } + + public void UpdateShape(ObjectShapePacket.ObjectDataBlock addPacket) + { + this.primData.PathBegin = addPacket.PathBegin; + this.primData.PathEnd = addPacket.PathEnd; + this.primData.PathScaleX = addPacket.PathScaleX; + this.primData.PathScaleY = addPacket.PathScaleY; + this.primData.PathShearX = addPacket.PathShearX; + this.primData.PathShearY = addPacket.PathShearY; + this.primData.PathSkew = addPacket.PathSkew; + this.primData.ProfileBegin = addPacket.ProfileBegin; + this.primData.ProfileEnd = addPacket.ProfileEnd; + this.primData.PathCurve = addPacket.PathCurve; + this.primData.ProfileCurve = addPacket.ProfileCurve; + this.primData.ProfileHollow = addPacket.ProfileHollow; + this.primData.PathRadiusOffset = addPacket.PathRadiusOffset; + this.primData.PathRevolutions = addPacket.PathRevolutions; + this.primData.PathTaperX = addPacket.PathTaperX; + this.primData.PathTaperY = addPacket.PathTaperY; + this.primData.PathTwist = addPacket.PathTwist; + this.primData.PathTwistBegin = addPacket.PathTwistBegin; + this.dirtyFlag = true; + } + + public void UpdateTexture(byte[] tex) + { + this.OurPacket.ObjectData[0].TextureEntry = tex; + this.primData.Texture = tex; + this.dirtyFlag = true; + } + + public void UpdateObjectFlags(ObjectFlagUpdatePacket pack) + { + if (this._physActor != null) + { + if (this._physActor.Kinematic == pack.AgentData.UsePhysics) + { + this._physActor.Kinematic = !pack.AgentData.UsePhysics; //if Usephysics = true, then Kinematic should = false + } + this.physicsEnabled = pack.AgentData.UsePhysics; + if (this._physActor.Kinematic == false) + { + LLVector3 pos = this.Pos; + this.UpdatePosition(pos); + pos.Z += 0.000001f; + this.UpdatePosition(pos); + this.physicstest = true; + } + else + { + PhysicsVector vec = this._physActor.Position; + LLVector3 pos = new LLVector3(vec.X, vec.Y, vec.Z); + this.Pos = pos; + this.updateFlag = true; + } + } + } + + public void MakeParent(Primitive prim) + { + this.primData.ParentID = prim.localid; + this.Pos -= prim.Pos; + this.dirtyFlag = true; + } + + public void CreateFromPacket(ObjectAddPacket addPacket, LLUUID ownerID, uint localID) + { + ObjectUpdatePacket objupdate = new ObjectUpdatePacket(); + objupdate.RegionData.RegionHandle = m_regionHandle; + objupdate.RegionData.TimeDilation = 64096; + + objupdate.ObjectData = new libsecondlife.Packets.ObjectUpdatePacket.ObjectDataBlock[1]; + PrimData PData = new PrimData(); + this.primData = PData; + this.primData.CreationDate = (Int32)(DateTime.UtcNow - new DateTime(1970, 1, 1)).TotalSeconds; + + objupdate.ObjectData[0] = new ObjectUpdatePacket.ObjectDataBlock(); + objupdate.ObjectData[0].PSBlock = new byte[0]; + objupdate.ObjectData[0].ExtraParams = new byte[1]; + objupdate.ObjectData[0].MediaURL = new byte[0]; + objupdate.ObjectData[0].NameValue = new byte[0]; + objupdate.ObjectData[0].Text = new byte[0]; + objupdate.ObjectData[0].TextColor = new byte[4]; + objupdate.ObjectData[0].JointAxisOrAnchor = new LLVector3(0, 0, 0); + objupdate.ObjectData[0].JointPivot = new LLVector3(0, 0, 0); + objupdate.ObjectData[0].Material = 3; + objupdate.ObjectData[0].UpdateFlags = 32 + 65536 + 131072 + 256 + 4 + 8 + 2048 + 524288 + 268435456; + objupdate.ObjectData[0].TextureAnim = new byte[0]; + objupdate.ObjectData[0].Sound = LLUUID.Zero; + LLObject.TextureEntry ntex = new LLObject.TextureEntry(new LLUUID("00000000-0000-0000-5005-000000000005")); + this.primData.Texture = objupdate.ObjectData[0].TextureEntry = ntex.ToBytes(); + objupdate.ObjectData[0].State = 0; + objupdate.ObjectData[0].Data = new byte[0]; + PData.OwnerID = objupdate.ObjectData[0].OwnerID = ownerID; + PData.PCode = objupdate.ObjectData[0].PCode = addPacket.ObjectData.PCode; + PData.PathBegin = objupdate.ObjectData[0].PathBegin = addPacket.ObjectData.PathBegin; + PData.PathEnd = objupdate.ObjectData[0].PathEnd = addPacket.ObjectData.PathEnd; + PData.PathScaleX = objupdate.ObjectData[0].PathScaleX = addPacket.ObjectData.PathScaleX; + PData.PathScaleY = objupdate.ObjectData[0].PathScaleY = addPacket.ObjectData.PathScaleY; + PData.PathShearX = objupdate.ObjectData[0].PathShearX = addPacket.ObjectData.PathShearX; + PData.PathShearY = objupdate.ObjectData[0].PathShearY = addPacket.ObjectData.PathShearY; + PData.PathSkew = objupdate.ObjectData[0].PathSkew = addPacket.ObjectData.PathSkew; + PData.ProfileBegin = objupdate.ObjectData[0].ProfileBegin = addPacket.ObjectData.ProfileBegin; + PData.ProfileEnd = objupdate.ObjectData[0].ProfileEnd = addPacket.ObjectData.ProfileEnd; + PData.Scale = objupdate.ObjectData[0].Scale = addPacket.ObjectData.Scale; + PData.PathCurve = objupdate.ObjectData[0].PathCurve = addPacket.ObjectData.PathCurve; + PData.ProfileCurve = objupdate.ObjectData[0].ProfileCurve = addPacket.ObjectData.ProfileCurve; + PData.ParentID = objupdate.ObjectData[0].ParentID = 0; + PData.ProfileHollow = objupdate.ObjectData[0].ProfileHollow = addPacket.ObjectData.ProfileHollow; + PData.PathRadiusOffset = objupdate.ObjectData[0].PathRadiusOffset = addPacket.ObjectData.PathRadiusOffset; + PData.PathRevolutions = objupdate.ObjectData[0].PathRevolutions = addPacket.ObjectData.PathRevolutions; + PData.PathTaperX = objupdate.ObjectData[0].PathTaperX = addPacket.ObjectData.PathTaperX; + PData.PathTaperY = objupdate.ObjectData[0].PathTaperY = addPacket.ObjectData.PathTaperY; + PData.PathTwist = objupdate.ObjectData[0].PathTwist = addPacket.ObjectData.PathTwist; + PData.PathTwistBegin = objupdate.ObjectData[0].PathTwistBegin = addPacket.ObjectData.PathTwistBegin; + objupdate.ObjectData[0].ID = (uint)(localID); + objupdate.ObjectData[0].FullID = new LLUUID("edba7151-5857-acc5-b30b-f01efef" + (localID - 702000).ToString("00000")); + objupdate.ObjectData[0].ObjectData = new byte[60]; + objupdate.ObjectData[0].ObjectData[46] = 128; + objupdate.ObjectData[0].ObjectData[47] = 63; + LLVector3 pos1 = addPacket.ObjectData.RayEnd; + //update position + byte[] pb = pos1.GetBytes(); + Array.Copy(pb, 0, objupdate.ObjectData[0].ObjectData, 0, pb.Length); + this.newPrimFlag = true; + this.primData.FullID = this.uuid = objupdate.ObjectData[0].FullID; + this.localid = objupdate.ObjectData[0].ID; + this.primData.Position = this.Pos = pos1; + this.OurPacket = objupdate; + } + + public void CreateFromStorage(PrimData store) + { + this.CreateFromStorage(store, store.Position, store.LocalID, false); + } + + public void CreateFromStorage(PrimData store, LLVector3 posi, uint localID, bool newprim) + { + //need to clean this up as it shares a lot of code with CreateFromPacket() + ObjectUpdatePacket objupdate = new ObjectUpdatePacket(); + objupdate.RegionData.RegionHandle = m_regionHandle; + objupdate.RegionData.TimeDilation = 64096; + objupdate.ObjectData = new libsecondlife.Packets.ObjectUpdatePacket.ObjectDataBlock[1]; + + this.primData = store; + objupdate.ObjectData[0] = new ObjectUpdatePacket.ObjectDataBlock(); + objupdate.ObjectData[0].PSBlock = new byte[0]; + objupdate.ObjectData[0].ExtraParams = new byte[1]; + objupdate.ObjectData[0].MediaURL = new byte[0]; + objupdate.ObjectData[0].NameValue = new byte[0]; + objupdate.ObjectData[0].Text = new byte[0]; + objupdate.ObjectData[0].TextColor = new byte[4]; + objupdate.ObjectData[0].JointAxisOrAnchor = new LLVector3(0, 0, 0); + objupdate.ObjectData[0].JointPivot = new LLVector3(0, 0, 0); + objupdate.ObjectData[0].Material = 3; + objupdate.ObjectData[0].UpdateFlags = 32 + 65536 + 131072 + 256 + 4 + 8 + 2048 + 524288 + 268435456; + objupdate.ObjectData[0].TextureAnim = new byte[0]; + objupdate.ObjectData[0].Sound = LLUUID.Zero; + + if (store.Texture == null) + { + LLObject.TextureEntry ntex = new LLObject.TextureEntry(new LLUUID("00000000-0000-0000-5005-000000000005")); + objupdate.ObjectData[0].TextureEntry = ntex.ToBytes(); + } + else + { + objupdate.ObjectData[0].TextureEntry = store.Texture; + } + + objupdate.ObjectData[0].State = 0; + objupdate.ObjectData[0].Data = new byte[0]; + objupdate.ObjectData[0].OwnerID = this.primData.OwnerID; + objupdate.ObjectData[0].PCode = this.primData.PCode; + objupdate.ObjectData[0].PathBegin = this.primData.PathBegin; + objupdate.ObjectData[0].PathEnd = this.primData.PathEnd; + objupdate.ObjectData[0].PathScaleX = this.primData.PathScaleX; + objupdate.ObjectData[0].PathScaleY = this.primData.PathScaleY; + objupdate.ObjectData[0].PathShearX = this.primData.PathShearX; + objupdate.ObjectData[0].PathShearY = this.primData.PathShearY; + objupdate.ObjectData[0].PathSkew = this.primData.PathSkew; + objupdate.ObjectData[0].ProfileBegin = this.primData.ProfileBegin; + objupdate.ObjectData[0].ProfileEnd = this.primData.ProfileEnd; + objupdate.ObjectData[0].Scale = this.primData.Scale; + objupdate.ObjectData[0].PathCurve = this.primData.PathCurve; + objupdate.ObjectData[0].ProfileCurve = this.primData.ProfileCurve; + objupdate.ObjectData[0].ParentID = 0; + objupdate.ObjectData[0].ProfileHollow = this.primData.ProfileHollow; + //finish off copying rest of shape data + objupdate.ObjectData[0].PathRadiusOffset = this.primData.PathRadiusOffset; + objupdate.ObjectData[0].PathRevolutions = this.primData.PathRevolutions; + objupdate.ObjectData[0].PathTaperX = this.primData.PathTaperX; + objupdate.ObjectData[0].PathTaperY = this.primData.PathTaperY; + objupdate.ObjectData[0].PathTwist = this.primData.PathTwist; + objupdate.ObjectData[0].PathTwistBegin = this.primData.PathTwistBegin; + + objupdate.ObjectData[0].ID = localID; // (uint)store.LocalID; + objupdate.ObjectData[0].FullID = store.FullID; + + objupdate.ObjectData[0].ObjectData = new byte[60]; + objupdate.ObjectData[0].ObjectData[46] = 128; + objupdate.ObjectData[0].ObjectData[47] = 63; + LLVector3 pos1 = posi; // store.Position; + //update position + byte[] pb = pos1.GetBytes(); + Array.Copy(pb, 0, objupdate.ObjectData[0].ObjectData, 0, pb.Length); + + this.uuid = objupdate.ObjectData[0].FullID; + this.localid = objupdate.ObjectData[0].ID; + this.Pos = pos1; + this.OurPacket = objupdate; + if (newprim) + { + this.newPrimFlag = true; + } + } + + public ImprovedTerseObjectUpdatePacket.ObjectDataBlock CreateImprovedBlock() + { + uint ID = this.localid; + byte[] bytes = new byte[60]; + + int i = 0; + ImprovedTerseObjectUpdatePacket.ObjectDataBlock dat = new ImprovedTerseObjectUpdatePacket.ObjectDataBlock(); + //dat.TextureEntry = this.OurPacket.ObjectData[0].TextureEntry; + dat.TextureEntry = new byte[0]; + //Console.WriteLine("texture-entry length in improvedterse block is " + this.OurPacket.ObjectData[0].TextureEntry.Length); + bytes[i++] = (byte)(ID % 256); + bytes[i++] = (byte)((ID >> 8) % 256); + bytes[i++] = (byte)((ID >> 16) % 256); + bytes[i++] = (byte)((ID >> 24) % 256); + bytes[i++] = 0; + bytes[i++] = 0; + + LLVector3 lPos; + Axiom.MathLib.Quaternion lRot; + if (this._physActor != null && this.physicsEnabled) + { + PhysicsVector pPos = this._physActor.Position; + lPos = new LLVector3(pPos.X, pPos.Y, pPos.Z); + lRot = this._physActor.Orientation; + } + else + { + lPos = this.Pos; + lRot = this.rotation; + } + byte[] pb = lPos.GetBytes(); + Array.Copy(pb, 0, bytes, i, pb.Length); + i += 12; + ushort ac = 32767; + + //vel + bytes[i++] = (byte)(ac % 256); + bytes[i++] = (byte)((ac >> 8) % 256); + bytes[i++] = (byte)(ac % 256); + bytes[i++] = (byte)((ac >> 8) % 256); + bytes[i++] = (byte)(ac % 256); + bytes[i++] = (byte)((ac >> 8) % 256); + + //accel + bytes[i++] = (byte)(ac % 256); + bytes[i++] = (byte)((ac >> 8) % 256); + bytes[i++] = (byte)(ac % 256); + bytes[i++] = (byte)((ac >> 8) % 256); + bytes[i++] = (byte)(ac % 256); + bytes[i++] = (byte)((ac >> 8) % 256); + + ushort rw, rx, ry, rz; + rw = (ushort)(32768 * (lRot.w + 1)); + rx = (ushort)(32768 * (lRot.x + 1)); + ry = (ushort)(32768 * (lRot.y + 1)); + rz = (ushort)(32768 * (lRot.z + 1)); + + //rot + bytes[i++] = (byte)(rx % 256); + bytes[i++] = (byte)((rx >> 8) % 256); + bytes[i++] = (byte)(ry % 256); + bytes[i++] = (byte)((ry >> 8) % 256); + bytes[i++] = (byte)(rz % 256); + bytes[i++] = (byte)((rz >> 8) % 256); + bytes[i++] = (byte)(rw % 256); + bytes[i++] = (byte)((rw >> 8) % 256); + + //rotation vel + bytes[i++] = (byte)(ac % 256); + bytes[i++] = (byte)((ac >> 8) % 256); + bytes[i++] = (byte)(ac % 256); + bytes[i++] = (byte)((ac >> 8) % 256); + bytes[i++] = (byte)(ac % 256); + bytes[i++] = (byte)((ac >> 8) % 256); + + dat.Data = bytes; + return dat; + } + + public override void BackUp() + { + this.primData.FullID = this.uuid; + this.primData.LocalID = this.localid; + this.primData.Position = this.Pos; + this.primData.Rotation = new LLQuaternion(this.rotation.x, this.rotation.y, this.rotation.z, this.rotation.w); + this.m_world.localStorage.StorePrim(this.primData); + } + } +} diff --git a/OpenSim/OpenSim.RegionServer/world/Primitive2.cs b/OpenSim/OpenSim.RegionServer/world/Primitive2.cs new file mode 100644 index 0000000..6d071d4 --- /dev/null +++ b/OpenSim/OpenSim.RegionServer/world/Primitive2.cs @@ -0,0 +1,491 @@ +using System; +using System.Collections.Generic; +using System.Text; +using OpenSim.types; +using libsecondlife; +using libsecondlife.Packets; +using OpenSim.Framework.Interfaces; +using OpenSim.Physics.Manager; +using OpenSim.Framework.Types; +using OpenSim.Framework.Inventory; + +namespace OpenSim.world +{ + public class Primitive2 : Entity + { + protected PrimData primData; + //private ObjectUpdatePacket OurPacket; + private LLVector3 positionLastFrame = new LLVector3(0, 0, 0); + private Dictionary m_clientThreads; + private ulong m_regionHandle; + private const uint FULL_MASK_PERMISSIONS = 2147483647; + private bool physicsEnabled = false; + + private Dictionary inventoryItems; + + #region Properties + + public LLVector3 Scale + { + set + { + this.primData.Scale = value; + //this.dirtyFlag = true; + } + get + { + return this.primData.Scale; + } + } + + public PhysicsActor PhysActor + { + set + { + this._physActor = value; + } + } + public override LLVector3 Pos + { + get + { + return base.Pos; + } + set + { + base.Pos = value; + } + } + #endregion + + public Primitive2(Dictionary clientThreads, ulong regionHandle, World world) + { + m_clientThreads = clientThreads; + m_regionHandle = regionHandle; + m_world = world; + inventoryItems = new Dictionary(); + } + + public Primitive2(Dictionary clientThreads, ulong regionHandle, World world, LLUUID owner) + { + m_clientThreads = clientThreads; + m_regionHandle = regionHandle; + m_world = world; + inventoryItems = new Dictionary(); + this.primData = new PrimData(); + this.primData.CreationDate = (Int32)(DateTime.UtcNow - new DateTime(1970, 1, 1)).TotalSeconds; + this.primData.OwnerID = owner; + } + + public byte[] GetByteArray() + { + byte[] result = null; + List dataArrays = new List(); + dataArrays.Add(primData.ToBytes()); + foreach (Entity child in children) + { + if (child is OpenSim.world.Primitive2) + { + dataArrays.Add(((OpenSim.world.Primitive2)child).GetByteArray()); + } + } + byte[] primstart = Helpers.StringToField(""); + byte[] primend = Helpers.StringToField(""); + int totalLength = primstart.Length + primend.Length; + for (int i = 0; i < dataArrays.Count; i++) + { + totalLength += dataArrays[i].Length; + } + + result = new byte[totalLength]; + int arraypos = 0; + Array.Copy(primstart, 0, result, 0, primstart.Length); + arraypos += primstart.Length; + for (int i = 0; i < dataArrays.Count; i++) + { + Array.Copy(dataArrays[i], 0, result, arraypos, dataArrays[i].Length); + arraypos += dataArrays[i].Length; + } + Array.Copy(primend, 0, result, arraypos, primend.Length); + + return result; + } + + #region Overridden Methods + + public override void update() + { + LLVector3 pos2 = new LLVector3(0, 0, 0); + } + + public override void BackUp() + { + + } + + #endregion + + #region Packet handlers + + public void UpdatePosition(LLVector3 pos) + { + + } + + public void UpdateShape(ObjectShapePacket.ObjectDataBlock addPacket) + { + this.primData.PathBegin = addPacket.PathBegin; + this.primData.PathEnd = addPacket.PathEnd; + this.primData.PathScaleX = addPacket.PathScaleX; + this.primData.PathScaleY = addPacket.PathScaleY; + this.primData.PathShearX = addPacket.PathShearX; + this.primData.PathShearY = addPacket.PathShearY; + this.primData.PathSkew = addPacket.PathSkew; + this.primData.ProfileBegin = addPacket.ProfileBegin; + this.primData.ProfileEnd = addPacket.ProfileEnd; + this.primData.PathCurve = addPacket.PathCurve; + this.primData.ProfileCurve = addPacket.ProfileCurve; + this.primData.ProfileHollow = addPacket.ProfileHollow; + this.primData.PathRadiusOffset = addPacket.PathRadiusOffset; + this.primData.PathRevolutions = addPacket.PathRevolutions; + this.primData.PathTaperX = addPacket.PathTaperX; + this.primData.PathTaperY = addPacket.PathTaperY; + this.primData.PathTwist = addPacket.PathTwist; + this.primData.PathTwistBegin = addPacket.PathTwistBegin; + } + + public void UpdateTexture(byte[] tex) + { + this.primData.Texture = tex; + //this.dirtyFlag = true; + } + + public void UpdateObjectFlags(ObjectFlagUpdatePacket pack) + { + + } + + public void AssignToParent(Primitive prim) + { + + } + + public void GetProperites(ClientView client) + { + ObjectPropertiesPacket proper = new ObjectPropertiesPacket(); + proper.ObjectData = new ObjectPropertiesPacket.ObjectDataBlock[1]; + proper.ObjectData[0] = new ObjectPropertiesPacket.ObjectDataBlock(); + proper.ObjectData[0].ItemID = LLUUID.Zero; + proper.ObjectData[0].CreationDate = (ulong)this.primData.CreationDate; + proper.ObjectData[0].CreatorID = this.primData.OwnerID; + proper.ObjectData[0].FolderID = LLUUID.Zero; + proper.ObjectData[0].FromTaskID = LLUUID.Zero; + proper.ObjectData[0].GroupID = LLUUID.Zero; + proper.ObjectData[0].InventorySerial = 0; + proper.ObjectData[0].LastOwnerID = LLUUID.Zero; + proper.ObjectData[0].ObjectID = this.uuid; + proper.ObjectData[0].OwnerID = primData.OwnerID; + proper.ObjectData[0].TouchName = new byte[0]; + proper.ObjectData[0].TextureID = new byte[0]; + proper.ObjectData[0].SitName = new byte[0]; + proper.ObjectData[0].Name = new byte[0]; + proper.ObjectData[0].Description = new byte[0]; + proper.ObjectData[0].OwnerMask = this.primData.OwnerMask; + proper.ObjectData[0].NextOwnerMask = this.primData.NextOwnerMask; + proper.ObjectData[0].GroupMask = this.primData.GroupMask; + proper.ObjectData[0].EveryoneMask = this.primData.EveryoneMask; + proper.ObjectData[0].BaseMask = this.primData.BaseMask; + + client.OutPacket(proper); + } + + #endregion + + # region Inventory Methods + + public bool AddToInventory(InventoryItem item) + { + return false; + } + + public InventoryItem RemoveFromInventory(LLUUID itemID) + { + return null; + } + + public void RequestInventoryInfo(ClientView simClient, RequestTaskInventoryPacket packet) + { + + } + + public void RequestXferInventory(ClientView simClient, ulong xferID) + { + //will only currently work if the total size of the inventory data array is under about 1000 bytes + SendXferPacketPacket send = new SendXferPacketPacket(); + + send.XferID.ID = xferID; + send.XferID.Packet = 1 + 2147483648; + send.DataPacket.Data = this.ConvertInventoryToBytes(); + + simClient.OutPacket(send); + } + + public byte[] ConvertInventoryToBytes() + { + System.Text.Encoding enc = System.Text.Encoding.ASCII; + byte[] result = new byte[0]; + List inventoryData = new List(); + int totallength = 0; + foreach (InventoryItem invItem in inventoryItems.Values) + { + byte[] data = enc.GetBytes(invItem.ExportString()); + inventoryData.Add(data); + totallength += data.Length; + } + //TODO: copy arrays into the single result array + + return result; + } + + public void CreateInventoryFromBytes(byte[] data) + { + + } + + #endregion + + #region Update viewers Methods + + //should change these mehtods, so that outgoing packets are sent through the avatar class + public void SendFullUpdateToClient(ClientView remoteClient) + { + LLVector3 lPos; + if (this._physActor != null && this.physicsEnabled) + { + PhysicsVector pPos = this._physActor.Position; + lPos = new LLVector3(pPos.X, pPos.Y, pPos.Z); + } + else + { + lPos = this.Pos; + } + + ObjectUpdatePacket outPacket = new ObjectUpdatePacket(); + outPacket.ObjectData = new ObjectUpdatePacket.ObjectDataBlock[1]; + outPacket.ObjectData[0] = this.CreateUpdateBlock(); + byte[] pb = lPos.GetBytes(); + Array.Copy(pb, 0, outPacket.ObjectData[0].ObjectData, 0, pb.Length); + + remoteClient.OutPacket(outPacket); + } + + public void SendFullUpdateToAllClients() + { + + } + + public void SendTerseUpdateToClient(ClientView RemoteClient) + { + + } + + public void SendTerseUpdateToALLClients() + { + + } + + #endregion + + #region Create Methods + + public void CreateFromPacket(ObjectAddPacket addPacket, LLUUID ownerID, uint localID) + { + PrimData PData = new PrimData(); + this.primData = PData; + this.primData.CreationDate = (Int32)(DateTime.UtcNow - new DateTime(1970, 1, 1)).TotalSeconds; + + PData.OwnerID = ownerID; + PData.PCode = addPacket.ObjectData.PCode; + PData.PathBegin = addPacket.ObjectData.PathBegin; + PData.PathEnd = addPacket.ObjectData.PathEnd; + PData.PathScaleX = addPacket.ObjectData.PathScaleX; + PData.PathScaleY = addPacket.ObjectData.PathScaleY; + PData.PathShearX = addPacket.ObjectData.PathShearX; + PData.PathShearY = addPacket.ObjectData.PathShearY; + PData.PathSkew = addPacket.ObjectData.PathSkew; + PData.ProfileBegin = addPacket.ObjectData.ProfileBegin; + PData.ProfileEnd = addPacket.ObjectData.ProfileEnd; + PData.Scale = addPacket.ObjectData.Scale; + PData.PathCurve = addPacket.ObjectData.PathCurve; + PData.ProfileCurve = addPacket.ObjectData.ProfileCurve; + PData.ParentID = 0; + PData.ProfileHollow = addPacket.ObjectData.ProfileHollow; + PData.PathRadiusOffset = addPacket.ObjectData.PathRadiusOffset; + PData.PathRevolutions = addPacket.ObjectData.PathRevolutions; + PData.PathTaperX = addPacket.ObjectData.PathTaperX; + PData.PathTaperY = addPacket.ObjectData.PathTaperY; + PData.PathTwist = addPacket.ObjectData.PathTwist; + PData.PathTwistBegin = addPacket.ObjectData.PathTwistBegin; + LLVector3 pos1 = addPacket.ObjectData.RayEnd; + this.primData.FullID = this.uuid = LLUUID.Random(); + this.localid = (uint)(localID); + this.primData.Position = this.Pos = pos1; + } + + public void CreateFromBytes(byte[] data) + { + + } + + public void CreateFromPrimData(PrimData primData) + { + this.CreateFromPrimData(primData, primData.Position, primData.LocalID, false); + } + + public void CreateFromPrimData(PrimData primData, LLVector3 posi, uint localID, bool newprim) + { + + } + + #endregion + + #region Packet Update Methods + protected void SetDefaultPacketValues(ObjectUpdatePacket.ObjectDataBlock objdata) + { + objdata.PSBlock = new byte[0]; + objdata.ExtraParams = new byte[1]; + objdata.MediaURL = new byte[0]; + objdata.NameValue = new byte[0]; + objdata.Text = new byte[0]; + objdata.TextColor = new byte[4]; + objdata.JointAxisOrAnchor = new LLVector3(0, 0, 0); + objdata.JointPivot = new LLVector3(0, 0, 0); + objdata.Material = 3; + objdata.TextureAnim = new byte[0]; + objdata.Sound = LLUUID.Zero; + LLObject.TextureEntry ntex = new LLObject.TextureEntry(new LLUUID("00000000-0000-0000-5005-000000000005")); + this.primData.Texture = objdata.TextureEntry = ntex.ToBytes(); + objdata.State = 0; + objdata.Data = new byte[0]; + + objdata.ObjectData = new byte[60]; + objdata.ObjectData[46] = 128; + objdata.ObjectData[47] = 63; + } + + protected void SetPacketShapeData(ObjectUpdatePacket.ObjectDataBlock objectData) + { + objectData.OwnerID = this.primData.OwnerID; + objectData.PCode = this.primData.PCode; + objectData.PathBegin = this.primData.PathBegin; + objectData.PathEnd = this.primData.PathEnd; + objectData.PathScaleX = this.primData.PathScaleX; + objectData.PathScaleY = this.primData.PathScaleY; + objectData.PathShearX = this.primData.PathShearX; + objectData.PathShearY = this.primData.PathShearY; + objectData.PathSkew = this.primData.PathSkew; + objectData.ProfileBegin = this.primData.ProfileBegin; + objectData.ProfileEnd = this.primData.ProfileEnd; + objectData.Scale = this.primData.Scale; + objectData.PathCurve = this.primData.PathCurve; + objectData.ProfileCurve = this.primData.ProfileCurve; + objectData.ParentID = this.primData.ParentID; + objectData.ProfileHollow = this.primData.ProfileHollow; + objectData.PathRadiusOffset = this.primData.PathRadiusOffset; + objectData.PathRevolutions = this.primData.PathRevolutions; + objectData.PathTaperX = this.primData.PathTaperX; + objectData.PathTaperY = this.primData.PathTaperY; + objectData.PathTwist = this.primData.PathTwist; + objectData.PathTwistBegin = this.primData.PathTwistBegin; + } + + #endregion + protected ObjectUpdatePacket.ObjectDataBlock CreateUpdateBlock() + { + ObjectUpdatePacket.ObjectDataBlock objupdate = new ObjectUpdatePacket.ObjectDataBlock(); + this.SetDefaultPacketValues(objupdate); + objupdate.UpdateFlags = 32 + 65536 + 131072 + 256 + 4 + 8 + 2048 + 524288 + 268435456; + this.SetPacketShapeData(objupdate); + byte[] pb = this.Pos.GetBytes(); + Array.Copy(pb, 0, objupdate.ObjectData, 0, pb.Length); + return objupdate; + } + + protected ImprovedTerseObjectUpdatePacket.ObjectDataBlock CreateImprovedBlock() + { + uint ID = this.localid; + byte[] bytes = new byte[60]; + + int i = 0; + ImprovedTerseObjectUpdatePacket.ObjectDataBlock dat = new ImprovedTerseObjectUpdatePacket.ObjectDataBlock(); + dat.TextureEntry = new byte[0]; + bytes[i++] = (byte)(ID % 256); + bytes[i++] = (byte)((ID >> 8) % 256); + bytes[i++] = (byte)((ID >> 16) % 256); + bytes[i++] = (byte)((ID >> 24) % 256); + bytes[i++] = 0; + bytes[i++] = 0; + + LLVector3 lPos; + Axiom.MathLib.Quaternion lRot; + if (this._physActor != null && this.physicsEnabled) + { + PhysicsVector pPos = this._physActor.Position; + lPos = new LLVector3(pPos.X, pPos.Y, pPos.Z); + lRot = this._physActor.Orientation; + } + else + { + lPos = this.Pos; + lRot = this.rotation; + } + byte[] pb = lPos.GetBytes(); + Array.Copy(pb, 0, bytes, i, pb.Length); + i += 12; + ushort ac = 32767; + + //vel + bytes[i++] = (byte)(ac % 256); + bytes[i++] = (byte)((ac >> 8) % 256); + bytes[i++] = (byte)(ac % 256); + bytes[i++] = (byte)((ac >> 8) % 256); + bytes[i++] = (byte)(ac % 256); + bytes[i++] = (byte)((ac >> 8) % 256); + + //accel + bytes[i++] = (byte)(ac % 256); + bytes[i++] = (byte)((ac >> 8) % 256); + bytes[i++] = (byte)(ac % 256); + bytes[i++] = (byte)((ac >> 8) % 256); + bytes[i++] = (byte)(ac % 256); + bytes[i++] = (byte)((ac >> 8) % 256); + + ushort rw, rx, ry, rz; + rw = (ushort)(32768 * (lRot.w + 1)); + rx = (ushort)(32768 * (lRot.x + 1)); + ry = (ushort)(32768 * (lRot.y + 1)); + rz = (ushort)(32768 * (lRot.z + 1)); + + //rot + bytes[i++] = (byte)(rx % 256); + bytes[i++] = (byte)((rx >> 8) % 256); + bytes[i++] = (byte)(ry % 256); + bytes[i++] = (byte)((ry >> 8) % 256); + bytes[i++] = (byte)(rz % 256); + bytes[i++] = (byte)((rz >> 8) % 256); + bytes[i++] = (byte)(rw % 256); + bytes[i++] = (byte)((rw >> 8) % 256); + + //rotation vel + bytes[i++] = (byte)(ac % 256); + bytes[i++] = (byte)((ac >> 8) % 256); + bytes[i++] = (byte)(ac % 256); + bytes[i++] = (byte)((ac >> 8) % 256); + bytes[i++] = (byte)(ac % 256); + bytes[i++] = (byte)((ac >> 8) % 256); + + dat.Data = bytes; + return dat; + } + } +} diff --git a/OpenSim/OpenSim.RegionServer/world/SceneObject.cs b/OpenSim/OpenSim.RegionServer/world/SceneObject.cs new file mode 100644 index 0000000..a846fb5 --- /dev/null +++ b/OpenSim/OpenSim.RegionServer/world/SceneObject.cs @@ -0,0 +1,77 @@ +using System; +using System.Collections.Generic; +using System.Text; +using OpenSim.types; +using libsecondlife; +using libsecondlife.Packets; +using OpenSim.Framework.Interfaces; +using OpenSim.Physics.Manager; +using OpenSim.Framework.Types; +using OpenSim.Framework.Inventory; + +namespace OpenSim.world +{ + public class SceneObject : Entity + { + private LLUUID rootUUID; + private Dictionary ChildPrimitives = new Dictionary(); + private Dictionary m_clientThreads; + private World m_world; + + public SceneObject() + { + + } + + public void CreateFromPacket(ObjectAddPacket addPacket, LLUUID agentID, uint localID) + { + } + + public void CreateFromBytes(byte[] data) + { + + } + + public override void update() + { + + } + + public override void BackUp() + { + + } + + public void GetProperites(ClientView client) + { + /* + ObjectPropertiesPacket proper = new ObjectPropertiesPacket(); + proper.ObjectData = new ObjectPropertiesPacket.ObjectDataBlock[1]; + proper.ObjectData[0] = new ObjectPropertiesPacket.ObjectDataBlock(); + proper.ObjectData[0].ItemID = LLUUID.Zero; + proper.ObjectData[0].CreationDate = (ulong)this.primData.CreationDate; + proper.ObjectData[0].CreatorID = this.primData.OwnerID; + proper.ObjectData[0].FolderID = LLUUID.Zero; + proper.ObjectData[0].FromTaskID = LLUUID.Zero; + proper.ObjectData[0].GroupID = LLUUID.Zero; + proper.ObjectData[0].InventorySerial = 0; + proper.ObjectData[0].LastOwnerID = LLUUID.Zero; + proper.ObjectData[0].ObjectID = this.uuid; + proper.ObjectData[0].OwnerID = primData.OwnerID; + proper.ObjectData[0].TouchName = new byte[0]; + proper.ObjectData[0].TextureID = new byte[0]; + proper.ObjectData[0].SitName = new byte[0]; + proper.ObjectData[0].Name = new byte[0]; + proper.ObjectData[0].Description = new byte[0]; + proper.ObjectData[0].OwnerMask = this.primData.OwnerMask; + proper.ObjectData[0].NextOwnerMask = this.primData.NextOwnerMask; + proper.ObjectData[0].GroupMask = this.primData.GroupMask; + proper.ObjectData[0].EveryoneMask = this.primData.EveryoneMask; + proper.ObjectData[0].BaseMask = this.primData.BaseMask; + + client.OutPacket(proper); + * */ + } + + } +} diff --git a/OpenSim/OpenSim.RegionServer/world/World.PacketHandlers.cs b/OpenSim/OpenSim.RegionServer/world/World.PacketHandlers.cs new file mode 100644 index 0000000..4f32335 --- /dev/null +++ b/OpenSim/OpenSim.RegionServer/world/World.PacketHandlers.cs @@ -0,0 +1,368 @@ +using System; +using System.Collections.Generic; +using System.Text; +using libsecondlife; +using libsecondlife.Packets; +using OpenSim.Physics.Manager; +using OpenSim.Framework.Interfaces; +using OpenSim.Framework.Types; +using OpenSim.Framework.Terrain; +using OpenSim.Framework.Inventory; +using OpenSim.Framework.Utilities; +using OpenSim.Assets; + +namespace OpenSim.world +{ + public partial class World + { + public void ModifyTerrain(byte action, float north, float west) + { + switch (action) + { + case 1: + // raise terrain + Terrain.raise(north, west, 10.0, 0.001); + RegenerateTerrain(true, (int)north, (int)west); + break; + case 2: + //lower terrain + Terrain.lower(north, west, 10.0, 0.001); + RegenerateTerrain(true, (int)north, (int)west); + break; + } + return; + } + + public void SimChat(byte[] message, byte type, LLVector3 fromPos, string fromName, LLUUID fromAgentID) + { + foreach (ClientView client in m_clientThreads.Values) + { + // int dis = Util.fast_distance2d((int)(client.ClientAvatar.Pos.X - simClient.ClientAvatar.Pos.X), (int)(client.ClientAvatar.Pos.Y - simClient.ClientAvatar.Pos.Y)); + int dis = (int)client.ClientAvatar.Pos.GetDistanceTo(fromPos); + + switch (type) + { + case 0: // Whisper + if ((dis < 10) && (dis > -10)) + { + //should change so the message is sent through the avatar rather than direct to the ClientView + client.SendChatMessage(message, type, fromPos, fromName, fromAgentID); + } + break; + case 1: // Say + if ((dis < 30) && (dis > -30)) + { + client.SendChatMessage(message, type, fromPos, fromName, fromAgentID); + } + break; + case 2: // Shout + if ((dis < 100) && (dis > -100)) + { + client.SendChatMessage(message, type, fromPos, fromName, fromAgentID); + } + break; + + case 0xff: // Broadcast + client.SendChatMessage(message, type, fromPos, fromName, fromAgentID); + break; + } + + } + } + + public void RezObject(AssetBase primAsset, LLVector3 pos) + { + PrimData primd = new PrimData(primAsset.Data); + Primitive nPrim = new Primitive(m_clientThreads, m_regionHandle, this); + nPrim.CreateFromStorage(primd, pos, this._primCount, true); + this.Entities.Add(nPrim.uuid, nPrim); + this._primCount++; + } + + public void DeRezObject(Packet packet, ClientView simClient) + { + DeRezObjectPacket DeRezPacket = (DeRezObjectPacket)packet; + + //Needs to delete object from physics at a later date + if (DeRezPacket.AgentBlock.DestinationID == LLUUID.Zero) + { + //currently following code not used (or don't know of any case of destination being zero + libsecondlife.LLUUID[] DeRezEnts; + DeRezEnts = new libsecondlife.LLUUID[DeRezPacket.ObjectData.Length]; + int i = 0; + foreach (DeRezObjectPacket.ObjectDataBlock Data in DeRezPacket.ObjectData) + { + + //OpenSim.Framework.Console.MainConsole.Instance.WriteLine("LocalID:" + Data.ObjectLocalID.ToString()); + foreach (Entity ent in this.Entities.Values) + { + if (ent.localid == Data.ObjectLocalID) + { + DeRezEnts[i++] = ent.uuid; + this.localStorage.RemovePrim(ent.uuid); + KillObjectPacket kill = new KillObjectPacket(); + kill.ObjectData = new KillObjectPacket.ObjectDataBlock[1]; + kill.ObjectData[0] = new KillObjectPacket.ObjectDataBlock(); + kill.ObjectData[0].ID = ent.localid; + foreach (ClientView client in m_clientThreads.Values) + { + client.OutPacket(kill); + } + //Uncommenting this means an old UUID will be re-used, thus crashing the asset server + //Uncomment when prim/object UUIDs are random or such + //2007-03-22 - Randomskk + //this._primCount--; + OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.VERBOSE, "Deleted UUID " + ent.uuid); + } + } + } + foreach (libsecondlife.LLUUID uuid in DeRezEnts) + { + lock (Entities) + { + Entities.Remove(uuid); + } + } + } + else + { + foreach (DeRezObjectPacket.ObjectDataBlock Data in DeRezPacket.ObjectData) + { + Entity selectedEnt = null; + //OpenSim.Framework.Console.MainConsole.Instance.WriteLine("LocalID:" + Data.ObjectLocalID.ToString()); + foreach (Entity ent in this.Entities.Values) + { + if (ent.localid == Data.ObjectLocalID) + { + AssetBase primAsset = new AssetBase(); + primAsset.FullID = LLUUID.Random();//DeRezPacket.AgentBlock.TransactionID.Combine(LLUUID.Zero); //should be combining with securesessionid + primAsset.InvType = 6; + primAsset.Type = 6; + primAsset.Name = "Prim"; + primAsset.Description = ""; + primAsset.Data = ((Primitive)ent).GetByteArray(); + this._assetCache.AddAsset(primAsset); + this._inventoryCache.AddNewInventoryItem(simClient, DeRezPacket.AgentBlock.DestinationID, primAsset); + selectedEnt = ent; + break; + } + } + if (selectedEnt != null) + { + this.localStorage.RemovePrim(selectedEnt.uuid); + KillObjectPacket kill = new KillObjectPacket(); + kill.ObjectData = new KillObjectPacket.ObjectDataBlock[1]; + kill.ObjectData[0] = new KillObjectPacket.ObjectDataBlock(); + kill.ObjectData[0].ID = selectedEnt.localid; + foreach (ClientView client in m_clientThreads.Values) + { + client.OutPacket(kill); + } + lock (Entities) + { + Entities.Remove(selectedEnt.uuid); + } + } + } + } + + } + + public void SendAvatarsToClient(ClientView remoteClient) + { + foreach (ClientView client in m_clientThreads.Values) + { + if (client.AgentID != remoteClient.AgentID) + { + // ObjectUpdatePacket objupdate = client.ClientAvatar.CreateUpdatePacket(); + // RemoteClient.OutPacket(objupdate); + client.ClientAvatar.SendUpdateToOtherClient(remoteClient.ClientAvatar); + client.ClientAvatar.SendAppearanceToOtherAgent(remoteClient.ClientAvatar); + } + } + } + + public void LinkObjects(uint parentPrim, List childPrims) + { + Primitive parentprim = null; + foreach (Entity ent in Entities.Values) + { + if (ent.localid == parentPrim) + { + parentprim = (OpenSim.world.Primitive)ent; + + } + } + + for (int i = 0; i < childPrims.Count; i++) + { + uint childId = childPrims[i]; + foreach (Entity ent in Entities.Values) + { + if (ent.localid == childId) + { + ((OpenSim.world.Primitive)ent).MakeParent(parentprim); + } + } + } + + } + + public void UpdatePrimShape(uint primLocalID, ObjectShapePacket.ObjectDataBlock shapeBlock) + { + foreach (Entity ent in Entities.Values) + { + if (ent.localid == primLocalID) + { + ((OpenSim.world.Primitive)ent).UpdateShape(shapeBlock); + break; + } + } + } + + public void SelectPrim(uint primLocalID, ClientView remoteClient) + { + foreach (Entity ent in Entities.Values) + { + if (ent.localid == primLocalID) + { + ((OpenSim.world.Primitive)ent).GetProperites(remoteClient); + break; + } + } + } + + public void UpdatePrimFlags(uint localID, Packet packet, ClientView remoteClient) + { + foreach (Entity ent in Entities.Values) + { + if (ent.localid == localID) + { + ((OpenSim.world.Primitive)ent).UpdateObjectFlags((ObjectFlagUpdatePacket) packet); + break; + } + } + } + + public void UpdatePrimTexture(uint localID, byte[] texture, ClientView remoteClient) + { + foreach (Entity ent in Entities.Values) + { + if (ent.localid == localID) + { + ((OpenSim.world.Primitive)ent).UpdateTexture(texture); + break; + } + } + } + + public void UpdatePrimPosition(uint localID, LLVector3 pos, ClientView remoteClient) + { + foreach (Entity ent in Entities.Values) + { + if (ent.localid == localID) + { + ((OpenSim.world.Primitive)ent).UpdatePosition(pos); + break; + } + } + } + + public void UpdatePrimRotation(uint localID, LLQuaternion rot, ClientView remoteClient) + { + foreach (Entity ent in Entities.Values) + { + if (ent.localid == localID) + { + ent.rotation = new Axiom.MathLib.Quaternion(rot.W, rot.X, rot.Y, rot.Z); + ((OpenSim.world.Primitive)ent).UpdateFlag = true; + break; + } + } + } + + public void UpdatePrimScale(uint localID, LLVector3 scale, ClientView remoteClient) + { + foreach (Entity ent in Entities.Values) + { + if (ent.localid == localID) + { + ((OpenSim.world.Primitive)ent).Scale = scale; + break; + } + } + } + + /* + public void RequestMapBlock(ClientView simClient, int minX, int minY, int maxX, int maxY) + { + System.Text.Encoding _enc = System.Text.Encoding.ASCII; + if (((m_regInfo.RegionLocX > minX) && (m_regInfo.RegionLocX < maxX)) && ((m_regInfo.RegionLocY > minY) && (m_regInfo.RegionLocY < maxY))) + { + MapBlockReplyPacket mapReply = new MapBlockReplyPacket(); + mapReply.AgentData.AgentID = simClient.AgentID; + mapReply.AgentData.Flags = 0; + mapReply.Data = new MapBlockReplyPacket.DataBlock[1]; + mapReply.Data[0] = new MapBlockReplyPacket.DataBlock(); + mapReply.Data[0].MapImageID = new LLUUID("00000000-0000-0000-9999-000000000007"); + mapReply.Data[0].X = (ushort)m_regInfo.RegionLocX; + mapReply.Data[0].Y = (ushort)m_regInfo.RegionLocY; + mapReply.Data[0].WaterHeight = (byte)m_regInfo.RegionWaterHeight; + mapReply.Data[0].Name = _enc.GetBytes(this.m_regionName); + mapReply.Data[0].RegionFlags = 72458694; + mapReply.Data[0].Access = 13; + mapReply.Data[0].Agents = 1; //should send number of clients connected + simClient.OutPacket(mapReply); + } + } + public bool RezObjectHandler(ClientView simClient, Packet packet) + { + RezObjectPacket rezPacket = (RezObjectPacket)packet; + AgentInventory inven = this._inventoryCache.GetAgentsInventory(simClient.AgentID); + if (inven != null) + { + if (inven.InventoryItems.ContainsKey(rezPacket.InventoryData.ItemID)) + { + AssetBase asset = this._assetCache.GetAsset(inven.InventoryItems[rezPacket.InventoryData.ItemID].AssetID); + if (asset != null) + { + PrimData primd = new PrimData(asset.Data); + Primitive nPrim = new Primitive(m_clientThreads, m_regionHandle, this); + nPrim.CreateFromStorage(primd, rezPacket.RezData.RayEnd, this._primCount, true); + this.Entities.Add(nPrim.uuid, nPrim); + this._primCount++; + this._inventoryCache.DeleteInventoryItem(simClient, rezPacket.InventoryData.ItemID); + } + } + } + return true; + } + public bool ModifyTerrain(ClientView simClient, Packet packet) + { + ModifyLandPacket modify = (ModifyLandPacket)packet; + + switch (modify.ModifyBlock.Action) + { + case 1: + // raise terrain + if (modify.ParcelData.Length > 0) + { + Terrain.raise(modify.ParcelData[0].North, modify.ParcelData[0].West, 10.0, 0.1); + RegenerateTerrain(true, (int)modify.ParcelData[0].North, (int)modify.ParcelData[0].West); + } + break; + case 2: + //lower terrain + if (modify.ParcelData.Length > 0) + { + Terrain.lower(modify.ParcelData[0].North, modify.ParcelData[0].West, 10.0, 0.1); + RegenerateTerrain(true, (int)modify.ParcelData[0].North, (int)modify.ParcelData[0].West); + } + break; + } + return true; + } + */ + + } +} diff --git a/OpenSim/OpenSim.RegionServer/world/World.Scripting.cs b/OpenSim/OpenSim.RegionServer/world/World.Scripting.cs new file mode 100644 index 0000000..44ef05a --- /dev/null +++ b/OpenSim/OpenSim.RegionServer/world/World.Scripting.cs @@ -0,0 +1,124 @@ +using System; +using System.Collections.Generic; +using System.Text; +using System.IO; +using System.Reflection; +using OpenSim.Framework; +using OpenSim.Framework.Interfaces; +using OpenSim.Framework.Types; +using libsecondlife; + +namespace OpenSim.world +{ + public partial class World + { + private Dictionary scriptEngines = new Dictionary(); + + private void LoadScriptEngines() + { + this.LoadScriptPlugins(); + } + + public void LoadScriptPlugins() + { + string path = Path.Combine(System.AppDomain.CurrentDomain.BaseDirectory, "ScriptEngines"); + string[] pluginFiles = Directory.GetFiles(path, "*.dll"); + + + for (int i = 0; i < pluginFiles.Length; i++) + { + this.AddPlugin(pluginFiles[i]); + } + } + + private void AddPlugin(string FileName) + { + Assembly pluginAssembly = Assembly.LoadFrom(FileName); + + foreach (Type pluginType in pluginAssembly.GetTypes()) + { + if (pluginType.IsPublic) + { + if (!pluginType.IsAbstract) + { + Type typeInterface = pluginType.GetInterface("IScriptEngine", true); + + if (typeInterface != null) + { + IScriptEngine plug = (IScriptEngine)Activator.CreateInstance(pluginAssembly.GetType(pluginType.ToString())); + plug.Init(this); + this.scriptEngines.Add(plug.GetName(), plug); + + } + + typeInterface = null; + } + } + } + + pluginAssembly = null; + } + + public void LoadScript(string scriptType, string scriptName, string script, Entity ent) + { + if(this.scriptEngines.ContainsKey(scriptType)) + { + this.scriptEngines[scriptType].LoadScript(script, scriptName, ent.localid); + } + } + + #region IScriptAPI Methods + + public OSVector3 GetEntityPosition(uint localID) + { + OSVector3 res = new OSVector3(); + // Console.WriteLine("script- getting entity " + localID + " position"); + foreach (Entity entity in this.Entities.Values) + { + if (entity.localid == localID) + { + res.X = entity.Pos.X; + res.Y = entity.Pos.Y; + res.Z = entity.Pos.Z; + } + } + return res; + } + + public void SetEntityPosition(uint localID, float x , float y, float z) + { + foreach (Entity entity in this.Entities.Values) + { + if (entity.localid == localID && entity is Primitive) + { + LLVector3 pos = entity.Pos; + pos.X = x; + pos.Y = y; + Primitive prim = entity as Primitive; + // Of course, we really should have asked the physEngine if this is possible, and if not, returned false. + prim.UpdatePosition(pos); + // Console.WriteLine("script- setting entity " + localID + " positon"); + } + } + + } + + public uint GetRandomAvatarID() + { + //Console.WriteLine("script- getting random avatar id"); + uint res = 0; + foreach (Entity entity in this.Entities.Values) + { + if (entity is Avatar) + { + res = entity.localid; + } + } + return res; + } + + #endregion + + + } +} diff --git a/OpenSim/OpenSim.RegionServer/world/World.cs b/OpenSim/OpenSim.RegionServer/world/World.cs new file mode 100644 index 0000000..bb24011 --- /dev/null +++ b/OpenSim/OpenSim.RegionServer/world/World.cs @@ -0,0 +1,657 @@ +using System; +using libsecondlife; +using libsecondlife.Packets; +using System.Collections.Generic; +using System.Text; +using System.Reflection; +using System.IO; +using System.Threading; +using OpenSim.Physics.Manager; +using OpenSim.Framework.Interfaces; +using OpenSim.Framework.Types; +using OpenSim.Framework.Terrain; +using OpenSim.Framework.Inventory; +using OpenSim.Assets; +//using OpenSim.world.scripting; +using OpenSim.RegionServer.world.scripting; +using OpenSim.Terrain; + +namespace OpenSim.world +{ + public partial class World : WorldBase, ILocalStorageReceiver, IScriptAPI + { + public object LockPhysicsEngine = new object(); + public Dictionary Avatars; + public Dictionary Prims; + //public ScriptEngine Scripts; + public uint _localNumber = 0; + private PhysicsScene phyScene; + private float timeStep = 0.1f; + public ILocalStorage localStorage; + private Random Rand = new Random(); + private uint _primCount = 702000; + private int storageCount; + private Dictionary m_scriptHandlers; + private Dictionary m_scripts; + private Mutex updateLock; + public string m_datastore; + + #region Properties + public PhysicsScene PhysScene + { + set + { + this.phyScene = value; + } + get + { + return (this.phyScene); + } + } + #endregion + + #region Constructors + /// + /// Creates a new World class, and a region to go with it. + /// + /// Dictionary to contain client threads + /// Region Handle for this region + /// Region Name for this region + public World(Dictionary clientThreads, RegionInfo regInfo, ulong regionHandle, string regionName) + { + try + { + updateLock = new Mutex(false); + m_clientThreads = clientThreads; + m_regionHandle = regionHandle; + m_regionName = regionName; + m_regInfo = regInfo; + + m_scriptHandlers = new Dictionary(); + m_scripts = new Dictionary(); + + OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.LOW, "World.cs - creating new entitities instance"); + Entities = new Dictionary(); + Avatars = new Dictionary(); + Prims = new Dictionary(); + + OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.LOW, "World.cs - creating LandMap"); + TerrainManager = new TerrainManager(new SecondLife()); + Terrain = new TerrainEngine(); + Avatar.SetupTemplate("avatar-texture.dat"); + // MainConsole.Instance.WriteLine("World.cs - Creating script engine instance"); + // Initialise this only after the world has loaded + // Scripts = new ScriptEngine(this); + Avatar.LoadAnims(); + this.SetDefaultScripts(); + this.LoadScriptEngines(); + } + catch (Exception e) + { + OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.CRITICAL, "World.cs: Constructor failed with exception " + e.ToString()); + } + } + #endregion + + #region Script Methods + /// + /// Loads a new script into the specified entity + /// + /// Entity to be scripted + /// The script to load + public void AddScript(Entity entity, Script script) + { + try + { + ScriptHandler scriptHandler = new ScriptHandler(script, entity, this); + m_scriptHandlers.Add(scriptHandler.ScriptId, scriptHandler); + } + catch (Exception e) + { + OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.MEDIUM, "World.cs: AddScript() - Failed with exception " + e.ToString()); + } + } + + /// + /// Loads a new script into the specified entity, using a script loaded from a string. + /// + /// The entity to be scripted + /// The string containing the script + public void AddScript(Entity entity, string scriptData) + { + try + { + int scriptstart = 0; + int scriptend = 0; + string substring; + scriptstart = scriptData.LastIndexOf(""); + substring = scriptData.Substring(scriptstart + 8, scriptend - scriptstart - 8); + substring = substring.Trim(); + //Console.WriteLine("searching for script to add: " + substring); + + ScriptFactory scriptFactory; + //Console.WriteLine("script string is " + substring); + if (substring.StartsWith("'); + string sName = substring1.Substring(0, end); + //Console.WriteLine(" script info : " + sEngine + " , " + sName); + int startscript = substring.IndexOf('>'); + script = substring.Remove(0, startscript + 1); + // Console.WriteLine("script data is " + script); + if (this.scriptEngines.ContainsKey(sEngine)) + { + this.scriptEngines[sEngine].LoadScript(script, sName, entity.localid); + } + } + else if (this.m_scripts.TryGetValue(substring, out scriptFactory)) + { + //Console.WriteLine("added script"); + this.AddScript(entity, scriptFactory()); + } + } + catch (Exception e) + { + OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.MEDIUM, "World.cs: AddScript() - Failed with exception " + e.ToString()); + } + } + + #endregion + + #region Update Methods + /// + /// Performs per-frame updates on the world, this should be the central world loop + /// + public override void Update() + { + updateLock.WaitOne(); + try + { + if (this.phyScene.IsThreaded) + { + this.phyScene.GetResults(); + + } + + foreach (libsecondlife.LLUUID UUID in Entities.Keys) + { + Entities[UUID].addForces(); + } + + lock (this.LockPhysicsEngine) + { + this.phyScene.Simulate(timeStep); + } + + foreach (libsecondlife.LLUUID UUID in Entities.Keys) + { + Entities[UUID].update(); + } + + foreach (ScriptHandler scriptHandler in m_scriptHandlers.Values) + { + scriptHandler.OnFrame(); + } + foreach (IScriptEngine scripteng in this.scriptEngines.Values) + { + scripteng.OnFrame(); + } + //backup world data + this.storageCount++; + if (storageCount > 1200) //set to how often you want to backup + { + this.Backup(); + storageCount = 0; + } + } + catch (Exception e) + { + OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.MEDIUM, "World.cs: Update() - Failed with exception " + e.ToString()); + } + updateLock.ReleaseMutex(); + } + + public bool Backup() + { + try + { + // Terrain backup routines + if (Terrain.tainted > 0) + { + Terrain.tainted = 0; + OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.LOW, "World.cs: Backup() - Terrain tainted, saving."); + localStorage.SaveMap(Terrain.getHeights1D()); + OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.LOW, "World.cs: Backup() - Terrain saved, informing Physics."); + lock (this.LockPhysicsEngine) + { + phyScene.SetTerrain(Terrain.getHeights1D()); + } + } + + // Primitive backup routines + OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.LOW, "World.cs: Backup() - Backing up Primitives"); + foreach (libsecondlife.LLUUID UUID in Entities.Keys) + { + Entities[UUID].BackUp(); + } + + // Backup successful + return true; + } + catch (Exception e) + { + // Backup failed + OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.HIGH, "World.cs: Backup() - Backup Failed with exception " + e.ToString()); + return false; + } + } + #endregion + + #region Setup Methods + /// + /// Loads a new storage subsystem from a named library + /// + /// Storage Library + /// Successful or not + public bool LoadStorageDLL(string dllName) + { + try + { + Assembly pluginAssembly = Assembly.LoadFrom(dllName); + ILocalStorage store = null; + + foreach (Type pluginType in pluginAssembly.GetTypes()) + { + if (pluginType.IsPublic) + { + if (!pluginType.IsAbstract) + { + Type typeInterface = pluginType.GetInterface("ILocalStorage", true); + + if (typeInterface != null) + { + ILocalStorage plug = (ILocalStorage)Activator.CreateInstance(pluginAssembly.GetType(pluginType.ToString())); + store = plug; + + store.Initialise(this.m_datastore); + break; + } + + typeInterface = null; + } + } + } + pluginAssembly = null; + this.localStorage = store; + return (store == null); + } + catch (Exception e) + { + OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.MEDIUM, "World.cs: LoadStorageDLL() - Failed with exception " + e.ToString()); + return false; + } + } + + public void SetDefaultScripts() + { + this.m_scripts.Add("FollowRandomAvatar", delegate() + { + return new OpenSim.RegionServer.world.scripting.FollowRandomAvatar(); + }); + } + + #endregion + + #region Regenerate Terrain + + /// + /// Rebuilds the terrain using a procedural algorithm + /// + public void RegenerateTerrain() + { + try + { + Terrain.hills(); + + lock (this.LockPhysicsEngine) + { + this.phyScene.SetTerrain(Terrain.getHeights1D()); + } + this.localStorage.SaveMap(this.Terrain.getHeights1D()); + + foreach (ClientView client in m_clientThreads.Values) + { + this.SendLayerData(client); + } + + foreach (libsecondlife.LLUUID UUID in Entities.Keys) + { + Entities[UUID].LandRenegerated(); + } + } + catch (Exception e) + { + OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.MEDIUM, "World.cs: RegenerateTerrain() - Failed with exception " + e.ToString()); + } + } + + /// + /// Rebuilds the terrain using a 2D float array + /// + /// 256,256 float array containing heights + public void RegenerateTerrain(float[,] newMap) + { + try + { + this.Terrain.setHeights2D(newMap); + lock (this.LockPhysicsEngine) + { + this.phyScene.SetTerrain(this.Terrain.getHeights1D()); + } + this.localStorage.SaveMap(this.Terrain.getHeights1D()); + + foreach (ClientView client in m_clientThreads.Values) + { + this.SendLayerData(client); + } + + foreach (libsecondlife.LLUUID UUID in Entities.Keys) + { + Entities[UUID].LandRenegerated(); + } + } + catch (Exception e) + { + OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.MEDIUM, "World.cs: RegenerateTerrain() - Failed with exception " + e.ToString()); + } + } + + /// + /// Rebuilds the terrain assuming changes occured at a specified point[?] + /// + /// ??? + /// ??? + /// ??? + public void RegenerateTerrain(bool changes, int pointx, int pointy) + { + try + { + if (changes) + { + /* Dont save here, rely on tainting system instead */ + + foreach (ClientView client in m_clientThreads.Values) + { + this.SendLayerData(pointx, pointy, client); + } + } + } + catch (Exception e) + { + OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.MEDIUM, "World.cs: RegenerateTerrain() - Failed with exception " + e.ToString()); + } + } + + #endregion + + #region Load Terrain + /// + /// Loads the World heightmap + /// + public override void LoadWorldMap() + { + try + { + float[] map = this.localStorage.LoadWorld(); + if (map == null) + { + Console.WriteLine("creating new terrain"); + this.Terrain.hills(); + + this.localStorage.SaveMap(this.Terrain.getHeights1D()); + } + else + { + this.Terrain.setHeights1D(map); + } + } + catch (Exception e) + { + OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.MEDIUM, "World.cs: LoadWorldMap() - Failed with exception " + e.ToString()); + } + } + #endregion + + #region Primitives Methods + + /// + /// Sends prims to a client + /// + /// Client to send to + public void GetInitialPrims(ClientView RemoteClient) + { + try + { + foreach (libsecondlife.LLUUID UUID in Entities.Keys) + { + if (Entities[UUID] is Primitive) + { + Primitive primitive = Entities[UUID] as Primitive; + primitive.UpdateClient(RemoteClient); + } + } + } + catch (Exception e) + { + OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.MEDIUM, "World.cs: GetInitialPrims() - Failed with exception " + e.ToString()); + } + } + + /// + /// Loads the World's objects + /// + public void LoadPrimsFromStorage() + { + try + { + OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.LOW, "World.cs: LoadPrimsFromStorage() - Loading primitives"); + this.localStorage.LoadPrimitives(this); + } + catch (Exception e) + { + OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.MEDIUM, "World.cs: LoadPrimsFromStorage() - Failed with exception " + e.ToString()); + } + } + + /// + /// Loads a specific object from storage + /// + /// The object to load + public void PrimFromStorage(PrimData prim) + { + try + { + if (prim.LocalID >= this._primCount) + { + _primCount = prim.LocalID + 1; + } + OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.LOW, "World.cs: PrimFromStorage() - Reloading prim (localId " + prim.LocalID + " ) from storage"); + Primitive nPrim = new Primitive(m_clientThreads, m_regionHandle, this); + nPrim.CreateFromStorage(prim); + this.Entities.Add(nPrim.uuid, nPrim); + } + catch (Exception e) + { + OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.MEDIUM, "World.cs: PrimFromStorage() - Failed with exception " + e.ToString()); + } + } + + public void AddNewPrim(Packet addPacket, ClientView agentClient) + { + AddNewPrim((ObjectAddPacket)addPacket, agentClient.AgentID); + } + + public void AddNewPrim(ObjectAddPacket addPacket, LLUUID ownerID) + { + try + { + OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.LOW, "World.cs: AddNewPrim() - Creating new prim"); + Primitive prim = new Primitive(m_clientThreads, m_regionHandle, this); + prim.CreateFromPacket(addPacket, ownerID, this._primCount); + PhysicsVector pVec = new PhysicsVector(prim.Pos.X, prim.Pos.Y, prim.Pos.Z); + PhysicsVector pSize = new PhysicsVector(0.255f, 0.255f, 0.255f); + if (OpenSim.world.Avatar.PhysicsEngineFlying) + { + lock (this.LockPhysicsEngine) + { + prim.PhysActor = this.phyScene.AddPrim(pVec, pSize); + } + } + + this.Entities.Add(prim.uuid, prim); + this._primCount++; + } + catch (Exception e) + { + OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.MEDIUM, "World.cs: AddNewPrim() - Failed with exception " + e.ToString()); + } + } + + #endregion + + #region Add/Remove Avatar Methods + + public override Avatar AddViewerAgent(ClientView agentClient) + { + //register for events + agentClient.OnChatFromViewer += new ChatFromViewer(this.SimChat); + agentClient.OnRezObject += new RezObject(this.RezObject); + agentClient.OnModifyTerrain += new ModifyTerrain(this.ModifyTerrain); + agentClient.OnRegionHandShakeReply += new ClientView.GenericCall(this.SendLayerData); + agentClient.OnRequestWearables += new ClientView.GenericCall(this.GetInitialPrims); + agentClient.OnRequestAvatarsData += new ClientView.GenericCall(this.SendAvatarsToClient); + agentClient.OnLinkObjects += new LinkObjects(this.LinkObjects); + agentClient.OnAddPrim += new ClientView.GenericCall4(this.AddNewPrim); + agentClient.OnUpdatePrimShape += new ClientView.UpdateShape(this.UpdatePrimShape); + agentClient.OnObjectSelect += new ClientView.ObjectSelect(this.SelectPrim); + agentClient.OnUpdatePrimFlags += new ClientView.UpdatePrimFlags(this.UpdatePrimFlags); + agentClient.OnUpdatePrimTexture += new ClientView.UpdatePrimTexture(this.UpdatePrimTexture); + agentClient.OnUpdatePrimPosition += new ClientView.UpdatePrimVector(this.UpdatePrimPosition); + agentClient.OnUpdatePrimRotation += new ClientView.UpdatePrimRotation(this.UpdatePrimRotation); + agentClient.OnUpdatePrimScale += new ClientView.UpdatePrimVector(this.UpdatePrimScale); + agentClient.OnDeRezObject += new ClientView.GenericCall4(this.DeRezObject); + Avatar newAvatar = null; + try + { + OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.LOW, "World.cs:AddViewerAgent() - Creating new avatar for remote viewer agent"); + newAvatar = new Avatar(agentClient, this, m_regionName, m_clientThreads, m_regionHandle, true, 20); + OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.LOW, "World.cs:AddViewerAgent() - Adding new avatar to world"); + OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.LOW, "World.cs:AddViewerAgent() - Starting RegionHandshake "); + newAvatar.SendRegionHandshake(this); + //if (!agentClient.m_child) + //{ + + PhysicsVector pVec = new PhysicsVector(newAvatar.Pos.X, newAvatar.Pos.Y, newAvatar.Pos.Z); + lock (this.LockPhysicsEngine) + { + newAvatar.PhysActor = this.phyScene.AddAvatar(pVec); + } + // } + lock (Entities) + { + if (!Entities.ContainsKey(agentClient.AgentID)) + { + this.Entities.Add(agentClient.AgentID, newAvatar); + } + else + { + Entities[agentClient.AgentID] = newAvatar; + } + } + lock (Avatars) + { + if (Avatars.ContainsKey(agentClient.AgentID)) + { + Avatars[agentClient.AgentID] = newAvatar; + } + else + { + this.Avatars.Add(agentClient.AgentID, newAvatar); + } + } + } + catch (Exception e) + { + OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.MEDIUM, "World.cs: AddViewerAgent() - Failed with exception " + e.ToString()); + } + return newAvatar; + } + + public override void RemoveViewerAgent(ClientView agentClient) + { + try + { + lock (Entities) + { + Entities.Remove(agentClient.AgentID); + } + lock (Avatars) + { + Avatars.Remove(agentClient.AgentID); + } + if (agentClient.ClientAvatar.PhysActor != null) + { + this.phyScene.RemoveAvatar(agentClient.ClientAvatar.PhysActor); + } + } + catch (Exception e) + { + OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.MEDIUM, "World.cs: RemoveViewerAgent() - Failed with exception " + e.ToString()); + } + } + #endregion + + #region Request Avatars List Methods + //The idea is to have a group of method that return a list of avatars meeting some requirement + // ie it could be all Avatars within a certain range of the calling prim/avatar. + + public List RequestAvatarList() + { + List result = new List(); + + foreach (Avatar avatar in Avatars.Values) + { + result.Add(avatar); + } + + return result; + } + #endregion + + #region ShutDown + /// + /// Tidy before shutdown + /// + public override void Close() + { + try + { + this.localStorage.ShutDown(); + } + catch (Exception e) + { + OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.HIGH, "World.cs: Close() - Failed with exception " + e.ToString()); + } + } + #endregion + + } +} diff --git a/OpenSim/OpenSim.RegionServer/world/WorldBase.cs b/OpenSim/OpenSim.RegionServer/world/WorldBase.cs new file mode 100644 index 0000000..ea71411 --- /dev/null +++ b/OpenSim/OpenSim.RegionServer/world/WorldBase.cs @@ -0,0 +1,176 @@ +using System; +using libsecondlife; +using libsecondlife.Packets; +using System.Collections.Generic; +using System.Text; +using System.Reflection; +using System.IO; +using System.Threading; +using OpenSim.Physics.Manager; +using OpenSim.Framework.Interfaces; +using OpenSim.Framework.Types; +using OpenSim.Framework.Terrain; +using OpenSim.Framework.Inventory; +using OpenSim.Assets; +using OpenSim.RegionServer.world.scripting; +using OpenSim.Terrain; + +namespace OpenSim.world +{ + public class WorldBase + { + public Dictionary Entities; + protected Dictionary m_clientThreads; + protected ulong m_regionHandle; + protected string m_regionName; + protected InventoryCache _inventoryCache; + protected AssetCache _assetCache; + protected RegionInfo m_regInfo; + + public TerrainEngine Terrain; //TODO: Replace TerrainManager with this. + protected libsecondlife.TerrainManager TerrainManager; // To be referenced via TerrainEngine + + #region Properties + public InventoryCache InventoryCache + { + set + { + this._inventoryCache = value; + } + } + + public AssetCache AssetCache + { + set + { + this._assetCache = value; + } + } + #endregion + + #region Constructors + public WorldBase() + { + + } + #endregion + + #region Setup Methods + /// + /// Register Packet handler Methods with the packet server (which will register them with the SimClient) + /// + /// + public virtual void RegisterPacketHandlers(PacketServer packetServer) + { + + } + #endregion + + #region Update Methods + /// + /// Normally called once every frame/tick to let the world preform anything required (like running the physics simulation) + /// + public virtual void Update() + { + + } + #endregion + + #region Terrain Methods + + /// + /// Loads the World heightmap + /// + public virtual void LoadWorldMap() + { + + } + + /// + /// Send the region heightmap to the client + /// + /// Client to send to + public virtual void SendLayerData(ClientView RemoteClient) + { + try + { + int[] patches = new int[4]; + + for (int y = 0; y < 16; y++) + { + for (int x = 0; x < 16; x = x + 4) + { + patches[0] = x + 0 + y * 16; + patches[1] = x + 1 + y * 16; + patches[2] = x + 2 + y * 16; + patches[3] = x + 3 + y * 16; + + Packet layerpack = TerrainManager.CreateLandPacket(Terrain.getHeights1D(), patches); + RemoteClient.OutPacket(layerpack); + } + } + } + catch (Exception e) + { + OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.MEDIUM, "World.cs: SendLayerData() - Failed with exception " + e.ToString()); + } + } + + /// + /// Sends a specified patch to a client + /// + /// Patch coordinate (x) 0..16 + /// Patch coordinate (y) 0..16 + /// The client to send to + public void SendLayerData(int px, int py, ClientView RemoteClient) + { + try + { + int[] patches = new int[1]; + int patchx, patchy; + patchx = px / 16; + patchy = py / 16; + + patches[0] = patchx + 0 + patchy * 16; + + Packet layerpack = TerrainManager.CreateLandPacket(Terrain.getHeights1D(), patches); + RemoteClient.OutPacket(layerpack); + } + catch (Exception e) + { + OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.MEDIUM, "World.cs: SendLayerData() - Failed with exception " + e.ToString()); + } + } + #endregion + + #region Add/Remove Agent/Avatar + /// + /// Add a new Agent's avatar + /// + /// + public virtual Avatar AddViewerAgent(ClientView agentClient) + { + return null; + } + + /// + /// Remove a Agent's avatar + /// + /// + public virtual void RemoveViewerAgent(ClientView agentClient) + { + + } + #endregion + + #region Shutdown + /// + /// Tidy before shutdown + /// + public virtual void Close() + { + + } + #endregion + } +} diff --git a/OpenSim/OpenSim.RegionServer/world/scripting/IScriptContext.cs b/OpenSim/OpenSim.RegionServer/world/scripting/IScriptContext.cs new file mode 100644 index 0000000..465c23b --- /dev/null +++ b/OpenSim/OpenSim.RegionServer/world/scripting/IScriptContext.cs @@ -0,0 +1,13 @@ +using System; +using System.Collections.Generic; +using System.Text; +using libsecondlife; + +namespace OpenSim.RegionServer.world.scripting +{ + public interface IScriptContext + { + IScriptEntity Entity { get; } + bool TryGetRandomAvatar(out IScriptReadonlyEntity avatar); + } +} diff --git a/OpenSim/OpenSim.RegionServer/world/scripting/IScriptEntity.cs b/OpenSim/OpenSim.RegionServer/world/scripting/IScriptEntity.cs new file mode 100644 index 0000000..2ef16a4 --- /dev/null +++ b/OpenSim/OpenSim.RegionServer/world/scripting/IScriptEntity.cs @@ -0,0 +1,19 @@ +using System; +using System.Collections.Generic; +using System.Text; +using libsecondlife; + +namespace OpenSim.RegionServer.world.scripting +{ + public interface IScriptReadonlyEntity + { + LLVector3 Pos { get; } + string Name { get; } + } + + public interface IScriptEntity + { + LLVector3 Pos { get; set; } + string Name { get; } + } +} diff --git a/OpenSim/OpenSim.RegionServer/world/scripting/IScriptHandler.cs b/OpenSim/OpenSim.RegionServer/world/scripting/IScriptHandler.cs new file mode 100644 index 0000000..15efc49 --- /dev/null +++ b/OpenSim/OpenSim.RegionServer/world/scripting/IScriptHandler.cs @@ -0,0 +1,98 @@ +using System; +using System.Collections.Generic; +using System.Text; +using libsecondlife; +using OpenSim.Physics.Manager; +using OpenSim.world; +using Avatar=OpenSim.world.Avatar; +using Primitive = OpenSim.world.Primitive; + +namespace OpenSim.RegionServer.world.scripting +{ + public delegate void ScriptEventHandler(IScriptContext context); + + public class ScriptHandler : IScriptContext, IScriptEntity, IScriptReadonlyEntity + { + private World m_world; + private Script m_script; + private Entity m_entity; + + public LLUUID ScriptId + { + get + { + return m_script.ScriptId; + } + } + + public void OnFrame() + { + m_script.OnFrame(this); + } + + public ScriptHandler(Script script, Entity entity, World world) + { + m_script = script; + m_entity = entity; + m_world = world; + } + + #region IScriptContext Members + + IScriptEntity IScriptContext.Entity + { + get + { + return this; + } + } + + bool IScriptContext.TryGetRandomAvatar(out IScriptReadonlyEntity avatar) + { + foreach (Entity entity in m_world.Entities.Values ) + { + if( entity is Avatar ) + { + avatar = entity; + return true; + } + } + + avatar = null; + return false; + } + + #endregion + + #region IScriptEntity and IScriptReadonlyEntity Members + + public string Name + { + get + { + return m_entity.Name; + } + } + + public LLVector3 Pos + { + get + { + return m_entity.Pos; + } + + set + { + if (m_entity is Primitive) + { + Primitive prim = m_entity as Primitive; + // Of course, we really should have asked the physEngine if this is possible, and if not, returned false. + prim.UpdatePosition( value ); + } + } + } + + #endregion + } + +} diff --git a/OpenSim/OpenSim.RegionServer/world/scripting/Script.cs b/OpenSim/OpenSim.RegionServer/world/scripting/Script.cs new file mode 100644 index 0000000..48c18ff --- /dev/null +++ b/OpenSim/OpenSim.RegionServer/world/scripting/Script.cs @@ -0,0 +1,26 @@ +using System; +using System.Collections.Generic; +using System.Text; +using libsecondlife; + +namespace OpenSim.RegionServer.world.scripting +{ + public class Script + { + private LLUUID m_scriptId; + public virtual LLUUID ScriptId + { + get + { + return m_scriptId; + } + } + + public Script( LLUUID scriptId ) + { + m_scriptId = scriptId; + } + + public ScriptEventHandler OnFrame; + } +} diff --git a/OpenSim/OpenSim.RegionServer/world/scripting/ScriptFactory.cs b/OpenSim/OpenSim.RegionServer/world/scripting/ScriptFactory.cs new file mode 100644 index 0000000..4c6d373 --- /dev/null +++ b/OpenSim/OpenSim.RegionServer/world/scripting/ScriptFactory.cs @@ -0,0 +1,8 @@ +using System; +using System.Collections.Generic; +using System.Text; + +namespace OpenSim.RegionServer.world.scripting +{ + public delegate Script ScriptFactory(); +} diff --git a/OpenSim/OpenSim.RegionServer/world/scripting/Scripts/FollowRandomAvatar.cs b/OpenSim/OpenSim.RegionServer/world/scripting/Scripts/FollowRandomAvatar.cs new file mode 100644 index 0000000..6a689ab --- /dev/null +++ b/OpenSim/OpenSim.RegionServer/world/scripting/Scripts/FollowRandomAvatar.cs @@ -0,0 +1,37 @@ +using System; +using System.Collections.Generic; +using System.Text; +using libsecondlife; + +namespace OpenSim.RegionServer.world.scripting +{ + public class FollowRandomAvatar : Script + { + public FollowRandomAvatar() + : base(LLUUID.Random()) + { + OnFrame += MyOnFrame; + } + + private void MyOnFrame(IScriptContext context) + { + LLVector3 pos = context.Entity.Pos; + + IScriptReadonlyEntity avatar; + + if (context.TryGetRandomAvatar(out avatar)) + { + LLVector3 avatarPos = avatar.Pos; + + float x = pos.X + ((float)avatarPos.X.CompareTo(pos.X)) / 2; + float y = pos.Y + ((float)avatarPos.Y.CompareTo(pos.Y)) / 2; + + LLVector3 newPos = new LLVector3(x, y, pos.Z); + + context.Entity.Pos = newPos; + } + } + } + + +} diff --git a/OpenSim/OpenSim.Scripting/EmbeddedJVM/ClassInstance.cs b/OpenSim/OpenSim.Scripting/EmbeddedJVM/ClassInstance.cs new file mode 100644 index 0000000..15ef814 --- /dev/null +++ b/OpenSim/OpenSim.Scripting/EmbeddedJVM/ClassInstance.cs @@ -0,0 +1,18 @@ +using System; +using System.Collections.Generic; +using System.Text; +using OpenSim.Scripting.EmbeddedJVM.Types; + +namespace OpenSim.Scripting.EmbeddedJVM +{ + public class ClassInstance : Object + { + public int size; + public Dictionary Fields = new Dictionary(); + + public ClassInstance() + { + + } + } +} diff --git a/OpenSim/OpenSim.Scripting/EmbeddedJVM/ClassRecord.cs b/OpenSim/OpenSim.Scripting/EmbeddedJVM/ClassRecord.cs new file mode 100644 index 0000000..f2f0da5 --- /dev/null +++ b/OpenSim/OpenSim.Scripting/EmbeddedJVM/ClassRecord.cs @@ -0,0 +1,476 @@ +using System; +using System.IO; +using System.Collections.Generic; +using System.Text; +using OpenSim.Scripting.EmbeddedJVM.Types; + +namespace OpenSim.Scripting.EmbeddedJVM +{ + public class ClassRecord + { + private ushort _majorVersion; + private ushort _minorVersion; + private ushort _constantPoolCount; + private ushort _accessFlags; + private ushort _thisClass; + private ushort _supperClass; + private ushort _interfaceCount; + private ushort _fieldCount; + private ushort _methodCount; + //private ushort _attributeCount; + //private string _name; + public Dictionary StaticFields = new Dictionary(); + public PoolClass mClass; + + public List _constantsPool = new List(); + private List _methodsList = new List(); + private List _fieldList = new List(); + + public ClassRecord() + { + + } + + public ClassInstance CreateNewInstance() + { + return new ClassInstance(); + } + + public void LoadClassFromFile(string fileName) + { + Console.WriteLine("loading script " + fileName); + FileStream fs = File.OpenRead(fileName); + this.LoadClassFromBytes(ReadFully(fs)); + fs.Close(); + } + + public void LoadClassFromBytes(byte[] data) + { + int i = 0; + i += 4; + _minorVersion = (ushort)((data[i++] << 8) + data[i++] ); + _majorVersion = (ushort)((data[i++] << 8) + data[i++] ); + _constantPoolCount = (ushort)((data[i++] << 8) + data[i++] ); + // Console.WriteLine("there should be " + _constantPoolCount + " items in the pool"); + for (int count = 0; count < _constantPoolCount -1 ; count++) + { + //read in the constant pool + byte pooltype = data[i++]; + //Console.WriteLine("#" +count +": new constant type = " +pooltype); + //Console.WriteLine("start position is: " + i); + switch (pooltype) + { + case 1: //Utf8 + ushort uLength = (ushort)((data[i++] << 8) + data[i++] ); + + // Console.WriteLine("new utf8 type, length is " + uLength); + PoolUtf8 utf8 = new PoolUtf8(); + utf8.readValue(data, ref i, uLength); + this._constantsPool.Add(utf8); + break; + case 3: //Int + break; + case 7: //Class + PoolClass pClass = new PoolClass(this); + pClass.readValue(data, ref i); + this._constantsPool.Add(pClass); + break; + case 10: //Method + PoolMethodRef pMeth = new PoolMethodRef(this); + pMeth.readValue(data, ref i); + this._constantsPool.Add(pMeth); + break; + case 12: //NamedType + PoolNamedType pNamed = new PoolNamedType(this); + pNamed.readValue(data, ref i); + this._constantsPool.Add(pNamed); + break; + } + } + + _accessFlags = (ushort)((data[i++] << 8) + data[i++] ); + _thisClass = (ushort)((data[i++] << 8) + data[i++] ); + _supperClass = (ushort)((data[i++] << 8) + data[i++] ); + + if (this._constantsPool[this._thisClass - 1] is PoolClass) + { + this.mClass = ((PoolClass)this._constantsPool[this._thisClass - 1]); + } + + _interfaceCount = (ushort)((data[i++] << 8) + data[i++]); + //should now read in the info for each interface + _fieldCount = (ushort)((data[i++] << 8) + data[i++]); + //should now read in the info for each field + _methodCount = (ushort)((data[i++] << 8) + data[i++]); + for (int count = 0; count < _methodCount; count++) + { + MethodInfo methInf = new MethodInfo(this); + methInf.ReadData(data, ref i); + this._methodsList.Add(methInf); + } + } + + public void AddMethodsToMemory(MethodMemory memory) + { + for (int count = 0; count < _methodCount; count++) + { + this._methodsList[count].AddMethodCode(memory); + } + } + + public bool StartMethod(Thread thread, string methodName) + { + for (int count = 0; count < _methodCount; count++) + { + if (this._constantsPool[this._methodsList[count].NameIndex-1] is PoolUtf8) + { + if (((PoolUtf8)this._constantsPool[this._methodsList[count].NameIndex-1]).Value == methodName) + { + //Console.WriteLine("found method: " + ((PoolUtf8)this._constantsPool[this._methodsList[count].NameIndex - 1]).Value); + thread.SetPC(this._methodsList[count].CodePointer); + return true; + } + } + } + return false; + } + + public void PrintToConsole() + { + Console.WriteLine("Class File:"); + Console.WriteLine("Major version: " + _majorVersion); + Console.WriteLine("Minor version: " + _minorVersion); + Console.WriteLine("Pool size: " + _constantPoolCount); + + for (int i = 0; i < _constantsPool.Count; i++) + { + this._constantsPool[i].Print(); + } + + Console.WriteLine("Access flags: " + _accessFlags); + Console.WriteLine("This class: " + _thisClass ); + Console.WriteLine("Super class: " + _supperClass); + + for (int count = 0; count < _methodCount; count++) + { + Console.WriteLine(); + this._methodsList[count].Print(); + } + + Console.WriteLine("class name is " + this.mClass.Name.Value); + } + + public static byte[] ReadFully(Stream stream) + { + byte[] buffer = new byte[1024]; + using (MemoryStream ms = new MemoryStream()) + { + while (true) + { + int read = stream.Read(buffer, 0, buffer.Length); + if (read <= 0) + return ms.ToArray(); + ms.Write(buffer, 0, read); + } + } + } + + #region nested classes + public class PoolItem + { + public virtual void Print() + { + + } + } + + public class PoolUtf8 : PoolItem + { + public string Value = ""; + + public void readValue(byte[] data,ref int pointer , int length) + { + for (int i = 0; i < length; i++) + { + int a =(int) data[pointer++]; + if ((a & 0x80) == 0) + { + Value = Value + (char)a; + } + else if ((a & 0x20) == 0) + { + int b = (int) data[pointer++]; + Value = Value + (char)(((a & 0x1f) << 6) + (b & 0x3f)); + } + else + { + int b = (int)data[pointer++]; + int c = (int)data[pointer++]; + Value = Value + (char)(((a & 0xf) << 12) + ((b & 0x3f) << 6) + (c & 0x3f)); + } + } + } + + public override void Print() + { + Console.WriteLine("Utf8 type: " + Value); + } + } + + private class PoolInt : PoolItem + { + + } + + public class PoolClass : PoolItem + { + //public string name = ""; + public ushort namePointer = 0; + private ClassRecord parent; + public PoolUtf8 Name; + + public PoolClass(ClassRecord paren) + { + parent = paren; + } + + public void readValue(byte[] data, ref int pointer) + { + namePointer = (ushort)((data[pointer++] << 8) + data[pointer++] ); + } + + public override void Print() + { + this.Name = ((PoolUtf8)this.parent._constantsPool[namePointer - 1]); + Console.Write("Class type: " + namePointer); + Console.WriteLine(" // " + ((PoolUtf8)this.parent._constantsPool[namePointer - 1]).Value); + + } + } + + public class PoolMethodRef : PoolItem + { + public ushort classPointer = 0; + public ushort nameTypePointer = 0; + public PoolNamedType mNameType; + public PoolClass mClass; + private ClassRecord parent; + + public PoolMethodRef(ClassRecord paren) + { + parent = paren; + } + + public void readValue(byte[] data, ref int pointer) + { + classPointer = (ushort)((data[pointer++] << 8) + data[pointer++]); + nameTypePointer = (ushort)((data[pointer++] << 8) + data[pointer++]); + } + + public override void Print() + { + this.mNameType = ((PoolNamedType)this.parent._constantsPool[nameTypePointer - 1]); + this.mClass = ((PoolClass)this.parent._constantsPool[classPointer - 1]); + Console.WriteLine("MethodRef type: " + classPointer + " , " + nameTypePointer); + } + } + + public class PoolNamedType : PoolItem + { + public ushort namePointer = 0; + public ushort typePointer = 0; + private ClassRecord parent; + public PoolUtf8 Name; + public PoolUtf8 Type; + + public PoolNamedType(ClassRecord paren) + { + parent = paren; + } + + public void readValue(byte[] data, ref int pointer) + { + namePointer = (ushort)((data[pointer++] << 8) + data[pointer++] ); + typePointer = (ushort)((data[pointer++] << 8) + data[pointer++] ); + } + + public override void Print() + { + Name = ((PoolUtf8)this.parent._constantsPool[namePointer-1]); + Type = ((PoolUtf8)this.parent._constantsPool[typePointer-1]); + Console.Write("Named type: " + namePointer + " , " + typePointer ); + Console.WriteLine(" // "+ ((PoolUtf8)this.parent._constantsPool[namePointer-1]).Value); + } + } + + //*********************** + public class MethodInfo + { + public ushort AccessFlags = 0; + public ushort NameIndex = 0; + public string Name = ""; + public ushort DescriptorIndex = 0; + public ushort AttributeCount = 0; + public List Attributes = new List(); + private ClassRecord parent; + public int CodePointer = 0; + + public MethodInfo(ClassRecord paren) + { + parent = paren; + } + + public void AddMethodCode(MethodMemory memory) + { + Array.Copy(this.Attributes[0].Code, 0, memory.MethodBuffer, memory.NextMethodPC, this.Attributes[0].Code.Length); + memory.Methodcount++; + this.CodePointer = memory.NextMethodPC; + memory.NextMethodPC += this.Attributes[0].Code.Length; + } + + public void ReadData(byte[] data, ref int pointer) + { + AccessFlags = (ushort)((data[pointer++] << 8) + data[pointer++]); + NameIndex = (ushort)((data[pointer++] << 8) + data[pointer++]); + DescriptorIndex = (ushort)((data[pointer++] << 8) + data[pointer++]); + AttributeCount = (ushort)((data[pointer++] << 8) + data[pointer++]); + for(int i =0; i< AttributeCount; i++) + { + MethodAttribute attri = new MethodAttribute(this.parent); + attri.ReadData(data, ref pointer); + this.Attributes.Add(attri); + } + } + + public void Print() + { + Console.WriteLine("Method Info Struct: "); + Console.WriteLine("AccessFlags: " + AccessFlags); + Console.WriteLine("NameIndex: " + NameIndex +" // "+ ((PoolUtf8)this.parent._constantsPool[NameIndex-1]).Value); + Console.WriteLine("DescriptorIndex: " + DescriptorIndex + " // "+ ((PoolUtf8)this.parent._constantsPool[DescriptorIndex-1]).Value); + Console.WriteLine("Attribute Count:" + AttributeCount); + for (int i = 0; i < AttributeCount; i++) + { + this.Attributes[i].Print(); + } + } + + public class MethodAttribute + { + public ushort NameIndex = 0; + public string Name = ""; + public Int32 Length = 0; + //for now only support code attribute + public ushort MaxStack = 0; + public ushort MaxLocals = 0; + public Int32 CodeLength = 0; + public byte[] Code; + public ushort ExceptionTableLength = 0; + public ushort SubAttributeCount = 0; + public List SubAttributes = new List(); + private ClassRecord parent; + + public MethodAttribute(ClassRecord paren) + { + parent = paren; + } + + public void ReadData(byte[] data, ref int pointer) + { + NameIndex = (ushort)((data[pointer++] << 8) + data[pointer++]); + Length = (Int32)((data[pointer++] << 24) + (data[pointer++] << 16) + (data[pointer++] << 8) + data[pointer++]); + MaxStack = (ushort)((data[pointer++] << 8) + data[pointer++]); + MaxLocals = (ushort)((data[pointer++] << 8) + data[pointer++]); + CodeLength = (Int32)((data[pointer++] << 24) + (data[pointer++] << 16) + (data[pointer++] << 8) + data[pointer++]); + Code = new byte[CodeLength]; + for (int i = 0; i < CodeLength; i++) + { + Code[i] = data[pointer++]; + } + ExceptionTableLength = (ushort)((data[pointer++] << 8) + data[pointer++]); + SubAttributeCount = (ushort)((data[pointer++] << 8) + data[pointer++]); + for (int i = 0; i < SubAttributeCount; i++) + { + SubAttribute subAttri = new SubAttribute(this.parent); + subAttri.ReadData(data, ref pointer); + this.SubAttributes.Add(subAttri); + } + } + + public void Print() + { + Console.WriteLine("Method Attribute: "); + Console.WriteLine("Name Index: " + NameIndex + " // "+ ((PoolUtf8)this.parent._constantsPool[NameIndex-1]).Value); + Console.WriteLine("Length: " + Length); + Console.WriteLine("MaxStack: " + MaxStack); + Console.WriteLine("MaxLocals: " + MaxLocals); + Console.WriteLine("CodeLength: " + CodeLength); + for (int i = 0; i < Code.Length; i++) + { + Console.WriteLine("OpCode #" + i + " is: " + Code[i]); + } + Console.WriteLine("SubAttributes: " + SubAttributeCount); + for (int i = 0; i < SubAttributeCount; i++) + { + this.SubAttributes[i].Print(); + } + } + + public class SubAttribute + { + public ushort NameIndex = 0; + public string Name = ""; + public Int32 Length = 0; + public byte[] Data; + private ClassRecord parent; + + public SubAttribute(ClassRecord paren) + { + parent = paren; + } + + public void ReadData(byte[] data, ref int pointer) + { + NameIndex = (ushort)((data[pointer++] << 8) + data[pointer++]); + Length = (Int32)((data[pointer++] << 24) + (data[pointer++] << 16) + (data[pointer++] << 8) + data[pointer++]); + Data = new byte[Length]; + for (int i = 0; i < Length; i++) + { + Data[i] = data[pointer++]; + } + } + + public void Print() + { + Console.WriteLine("SubAttribute: NameIndex: " + NameIndex + " // " + ((PoolUtf8)this.parent._constantsPool[NameIndex - 1]).Value); + } + + } + } + + } + private class InterfaceInfo + { + public void ReadData(byte[] data, ref int i) + { + + } + } + private class FieldInfo + { + public void ReadData(byte[] data, ref int i) + { + + } + } + private class AttributeInfo + { + public void ReadData(byte[] data, ref int i) + { + + } + } + #endregion + + } +} diff --git a/OpenSim/OpenSim.Scripting/EmbeddedJVM/Heap.cs b/OpenSim/OpenSim.Scripting/EmbeddedJVM/Heap.cs new file mode 100644 index 0000000..138e85e --- /dev/null +++ b/OpenSim/OpenSim.Scripting/EmbeddedJVM/Heap.cs @@ -0,0 +1,16 @@ +using System; +using System.Collections.Generic; +using System.Text; + +namespace OpenSim.Scripting.EmbeddedJVM +{ + public class Heap + { + public List ClassObjects = new List(); + + public Heap() + { + + } + } +} diff --git a/OpenSim/OpenSim.Scripting/EmbeddedJVM/Interpreter.cs b/OpenSim/OpenSim.Scripting/EmbeddedJVM/Interpreter.cs new file mode 100644 index 0000000..b94248c --- /dev/null +++ b/OpenSim/OpenSim.Scripting/EmbeddedJVM/Interpreter.cs @@ -0,0 +1,108 @@ +using System; +using System.Collections.Generic; +using System.Text; +using OpenSim.Scripting.EmbeddedJVM.Types; +using OpenSim.Scripting.EmbeddedJVM.Types.PrimitiveTypes; + +namespace OpenSim.Scripting.EmbeddedJVM +{ + partial class Thread + { + private partial class Interpreter + { + private Thread _mThread; + + public Interpreter(Thread parentThread) + { + _mThread = parentThread; + } + + public bool Excute() + { + bool run = true; + byte currentOpCode = GlobalMemory.MethodArea.MethodBuffer[this._mThread.PC++]; + // Console.WriteLine("opCode is: " + currentOpCode); + bool handled = false; + + handled = this.IsLogicOpCode(currentOpCode); + if (!handled) + { + handled = this.IsMethodOpCode(currentOpCode); + } + if (!handled) + { + if (currentOpCode == 172) + { + if (this._mThread.stack.StackFrames.Count > 1) + { + Console.WriteLine("returning int from function"); + int retPC1 = this._mThread.currentFrame.ReturnPC; + BaseType bas1 = this._mThread.currentFrame.OpStack.Pop(); + this._mThread.stack.StackFrames.Pop(); + this._mThread.currentFrame = this._mThread.stack.StackFrames.Peek(); + this._mThread.PC = retPC1; + if (bas1 is Int) + { + this._mThread.currentFrame.OpStack.Push((Int)bas1); + } + } + else + { + // Console.WriteLine("No parent function so ending program"); + this._mThread.stack.StackFrames.Pop(); + run = false; + } + handled = true; + } + if (currentOpCode == 174) + { + if (this._mThread.stack.StackFrames.Count > 1) + { + Console.WriteLine("returning float from function"); + int retPC1 = this._mThread.currentFrame.ReturnPC; + BaseType bas1 = this._mThread.currentFrame.OpStack.Pop(); + this._mThread.stack.StackFrames.Pop(); + this._mThread.currentFrame = this._mThread.stack.StackFrames.Peek(); + this._mThread.PC = retPC1; + if (bas1 is Float) + { + this._mThread.currentFrame.OpStack.Push((Float)bas1); + } + } + else + { + // Console.WriteLine("No parent function so ending program"); + this._mThread.stack.StackFrames.Pop(); + run = false; + } + handled = true; + } + if (currentOpCode == 177) + { + if (this._mThread.stack.StackFrames.Count > 1) + { + Console.WriteLine("returning from function"); + int retPC = this._mThread.currentFrame.ReturnPC; + this._mThread.stack.StackFrames.Pop(); + this._mThread.currentFrame = this._mThread.stack.StackFrames.Peek(); + this._mThread.PC = retPC; + } + else + { + // Console.WriteLine("No parent function so ending program"); + this._mThread.stack.StackFrames.Pop(); + run = false; + } + handled = true; + } + } + if (!handled) + { + Console.WriteLine("opcode " + currentOpCode + " not been handled "); + } + return run; + + } + } + } +} diff --git a/OpenSim/OpenSim.Scripting/EmbeddedJVM/InterpreterLogic.cs b/OpenSim/OpenSim.Scripting/EmbeddedJVM/InterpreterLogic.cs new file mode 100644 index 0000000..3b7da35 --- /dev/null +++ b/OpenSim/OpenSim.Scripting/EmbeddedJVM/InterpreterLogic.cs @@ -0,0 +1,400 @@ +using System; +using System.Collections.Generic; +using System.Text; +using OpenSim.Scripting.EmbeddedJVM.Types; +using OpenSim.Scripting.EmbeddedJVM.Types.PrimitiveTypes; + +namespace OpenSim.Scripting.EmbeddedJVM +{ + partial class Thread + { + private partial class Interpreter + { + private bool IsLogicOpCode(byte opcode) + { + bool result = false; + switch (opcode) + { + case 2: + Int m_int= new Int(); + m_int.mValue = -1; + this._mThread.currentFrame.OpStack.Push(m_int); + result = true; + break; + case 3: + m_int= new Int(); + m_int.mValue = 0; + this._mThread.currentFrame.OpStack.Push(m_int); + result = true; + break; + case 4: + m_int = new Int(); + m_int.mValue = 1; + this._mThread.currentFrame.OpStack.Push(m_int); + result = true; + break; + case 5: + m_int = new Int(); + m_int.mValue = 2; + this._mThread.currentFrame.OpStack.Push(m_int); + result = true; + break; + case 6: + m_int = new Int(); + m_int.mValue = 3; + this._mThread.currentFrame.OpStack.Push(m_int); + break; + case 7: + m_int = new Int(); + m_int.mValue = 4; + this._mThread.currentFrame.OpStack.Push(m_int); + result = true; + break; + case 8: + m_int = new Int(); + m_int.mValue = 5; + this._mThread.currentFrame.OpStack.Push(m_int); + result = true; + break; + case 11: + Float m_float = new Float(); + m_float.mValue = 0.0f; + this._mThread.currentFrame.OpStack.Push(m_float); + result = true; + break; + case 12: + m_float = new Float(); + m_float.mValue = 1.0f; + this._mThread.currentFrame.OpStack.Push(m_float); + result = true; + break; + case 13: + m_float = new Float(); + m_float.mValue = 2.0f; + this._mThread.currentFrame.OpStack.Push(m_float); + result = true; + break; + case 16: + int pushvalue = (int)GlobalMemory.MethodArea.MethodBuffer[this._mThread.PC]; + Int pushInt = new Int(); + pushInt.mValue = pushvalue; + this._mThread.currentFrame.OpStack.Push(pushInt); + this._mThread.PC++; + result = true; + break; + case 17: + short pushvalue2 = (short)((GlobalMemory.MethodArea.MethodBuffer[this._mThread.PC] << 8) + GlobalMemory.MethodArea.MethodBuffer[this._mThread.PC + 1]); + Int pushInt2 = new Int(); + pushInt2.mValue = pushvalue2; + this._mThread.currentFrame.OpStack.Push(pushInt2); + this._mThread.PC += 2; + result = true; + break; + case 23: + short findex1 = (short)((GlobalMemory.MethodArea.MethodBuffer[this._mThread.PC])); + Float fload = new Float(); + if (this._mThread.currentFrame.LocalVariables[findex1] != null) + { + if (this._mThread.currentFrame.LocalVariables[findex1] is Float) + { + fload.mValue = ((Float)this._mThread.currentFrame.LocalVariables[findex1]).mValue; + this._mThread.currentFrame.OpStack.Push(fload); + } + } + this._mThread.PC++; + result = true; + break; + case 26: + if (this._mThread.currentFrame.LocalVariables[0] != null) + { + if (this._mThread.currentFrame.LocalVariables[0] is Int) + { + Int newInt = new Int(); + newInt.mValue = ((Int)this._mThread.currentFrame.LocalVariables[0]).mValue; + this._mThread.currentFrame.OpStack.Push(newInt); + } + } + result = true; + break; + case 27: + if (this._mThread.currentFrame.LocalVariables[1] != null) + { + if (this._mThread.currentFrame.LocalVariables[1] is Int) + { + Int newInt = new Int(); + newInt.mValue = ((Int)this._mThread.currentFrame.LocalVariables[1]).mValue; + this._mThread.currentFrame.OpStack.Push(newInt); + } + } + result = true; + break; + case 34: + if (this._mThread.currentFrame.LocalVariables[0] != null) + { + if (this._mThread.currentFrame.LocalVariables[0] is Float) + { + Float newfloat = new Float(); + newfloat.mValue = ((Float)this._mThread.currentFrame.LocalVariables[0]).mValue; + this._mThread.currentFrame.OpStack.Push(newfloat); + } + } + result = true; + break; + case 35: + if (this._mThread.currentFrame.LocalVariables[1] != null) + { + if (this._mThread.currentFrame.LocalVariables[1] is Float) + { + Float newfloat = new Float(); + newfloat.mValue = ((Float)this._mThread.currentFrame.LocalVariables[1]).mValue; + this._mThread.currentFrame.OpStack.Push(newfloat); + } + } + result = true; + break; + case 36: + if (this._mThread.currentFrame.LocalVariables[2] != null) + { + if (this._mThread.currentFrame.LocalVariables[2] is Float) + { + Float newfloat = new Float(); + newfloat.mValue = ((Float)this._mThread.currentFrame.LocalVariables[2]).mValue; + this._mThread.currentFrame.OpStack.Push(newfloat); + } + } + result = true; + break; + case 37: + if (this._mThread.currentFrame.LocalVariables[3] != null) + { + if (this._mThread.currentFrame.LocalVariables[3] is Float) + { + Float newfloat = new Float(); + newfloat.mValue = ((Float)this._mThread.currentFrame.LocalVariables[3]).mValue; + this._mThread.currentFrame.OpStack.Push(newfloat); + } + } + result = true; + break; + case 56: + short findex = (short)((GlobalMemory.MethodArea.MethodBuffer[this._mThread.PC] )); + BaseType fstor = this._mThread.currentFrame.OpStack.Pop(); + if (fstor is Float) + { + this._mThread.currentFrame.LocalVariables[findex] = (Float)fstor; + } + this._mThread.PC++; + result = true; + break; + case 59: + BaseType baset = this._mThread.currentFrame.OpStack.Pop(); + if (baset is Int) + { + this._mThread.currentFrame.LocalVariables[0] = (Int)baset; + } + result = true; + break; + case 60: + baset = this._mThread.currentFrame.OpStack.Pop(); + if (baset is Int) + { + this._mThread.currentFrame.LocalVariables[1] = (Int)baset; + } + result = true; + break; + case 67: + baset = this._mThread.currentFrame.OpStack.Pop(); + if (baset is Float) + { + this._mThread.currentFrame.LocalVariables[0] = (Float)baset; + } + result = true; + break; + case 68: + baset = this._mThread.currentFrame.OpStack.Pop(); + if (baset is Float) + { + this._mThread.currentFrame.LocalVariables[1] = (Float)baset; + } + result = true; + break; + case 69: + baset = this._mThread.currentFrame.OpStack.Pop(); + if (baset is Float) + { + this._mThread.currentFrame.LocalVariables[2] = (Float)baset; + } + result = true; + break; + case 70: + baset = this._mThread.currentFrame.OpStack.Pop(); + if (baset is Float) + { + this._mThread.currentFrame.LocalVariables[3] = (Float)baset; + } + result = true; + break; + case 87: + this._mThread.currentFrame.OpStack.Pop(); + result = true; + break; + case 98: + BaseType bf2 = this._mThread.currentFrame.OpStack.Pop(); + BaseType bf1 = this._mThread.currentFrame.OpStack.Pop(); + if (bf1 is Float && bf2 is Float) + { + Float nflt = new Float(); + nflt.mValue = ((Float)bf1).mValue + ((Float)bf2).mValue; + this._mThread.currentFrame.OpStack.Push(nflt); + } + result = true; + break; + case 102: + BaseType bsf2 = this._mThread.currentFrame.OpStack.Pop(); + BaseType bsf1 = this._mThread.currentFrame.OpStack.Pop(); + if (bsf1 is Float && bsf2 is Float) + { + Float resf = new Float(); + resf.mValue = ((Float)bsf1).mValue - ((Float)bsf2).mValue; + this._mThread.currentFrame.OpStack.Push(resf); + } + result = true; + break; + case 104: //check the order of the two values off the stack is correct + BaseType bs2 = this._mThread.currentFrame.OpStack.Pop(); + BaseType bs1 = this._mThread.currentFrame.OpStack.Pop(); + if (bs1 is Int && bs2 is Int) + { + Int nInt = new Int(); + nInt.mValue = ((Int)bs1).mValue * ((Int)bs2).mValue; + this._mThread.currentFrame.OpStack.Push(nInt); + } + result = true; + break; + case 132: + if (this._mThread.currentFrame.LocalVariables[GlobalMemory.MethodArea.MethodBuffer[this._mThread.PC]] != null) + { + if (this._mThread.currentFrame.LocalVariables[GlobalMemory.MethodArea.MethodBuffer[this._mThread.PC]] is Int) + { + ((Int)this._mThread.currentFrame.LocalVariables[GlobalMemory.MethodArea.MethodBuffer[this._mThread.PC]]).mValue += (sbyte) GlobalMemory.MethodArea.MethodBuffer[this._mThread.PC + 1]; + } + } + this._mThread.PC += 2; + result = true; + break; + case 139: + BaseType conv1 = this._mThread.currentFrame.OpStack.Pop(); + if (conv1 is Float) + { + Int newconv = new Int(); + newconv.mValue = (int)((Float)conv1).mValue; + this._mThread.currentFrame.OpStack.Push(newconv); + } + result = true; + break; + case 149: + BaseType flcom2 = this._mThread.currentFrame.OpStack.Pop(); + BaseType flcom1 = this._mThread.currentFrame.OpStack.Pop(); + if (flcom1 is Float && flcom2 is Float) + { + Int compres = new Int(); + if (((Float)flcom1).mValue < ((Float)flcom2).mValue) + { + compres.mValue = -1; + } + else if (((Float)flcom1).mValue > ((Float)flcom2).mValue) + { + compres.mValue = 1; + } + else + { + compres.mValue = 0; + } + this._mThread.currentFrame.OpStack.Push(compres); + } + result = true; + break; + case 158: + short compareoffset1 = (short)((GlobalMemory.MethodArea.MethodBuffer[this._mThread.PC] << 8) + GlobalMemory.MethodArea.MethodBuffer[this._mThread.PC + 1]); + BaseType comp1 = this._mThread.currentFrame.OpStack.Pop(); + if (comp1 is Int) + { + if (((Int)comp1).mValue <= 0) + { + this._mThread.PC += -1 + compareoffset1; + } + else + { + this._mThread.PC += 2; + } + } + else + { + this._mThread.PC += 2; + } + result = true; + break; + case 162: + short compareoffset = (short)((GlobalMemory.MethodArea.MethodBuffer[this._mThread.PC] << 8) + GlobalMemory.MethodArea.MethodBuffer[this._mThread.PC + 1]); + BaseType bc2 = this._mThread.currentFrame.OpStack.Pop(); + BaseType bc1 = this._mThread.currentFrame.OpStack.Pop(); + if (bc1 is Int && bc2 is Int) + { + //Console.WriteLine("comparing " + ((Int)bc1).mValue + " and " + ((Int)bc2).mValue); + if (((Int)bc1).mValue >= ((Int)bc2).mValue) + { + // Console.WriteLine("branch compare true , offset is " +compareoffset); + // Console.WriteLine("current PC is " + this._mThread.PC); + this._mThread.PC += -1 + compareoffset; + //Console.WriteLine("new PC is " + this._mThread.PC); + } + else + { + //Console.WriteLine("branch compare false"); + this._mThread.PC += 2; + } + } + else + { + this._mThread.PC += 2; + } + result = true; + break; + case 164: + short compareloffset = (short)((GlobalMemory.MethodArea.MethodBuffer[this._mThread.PC] << 8) + GlobalMemory.MethodArea.MethodBuffer[this._mThread.PC + 1]); + BaseType bcl2 = this._mThread.currentFrame.OpStack.Pop(); + BaseType bcl1 = this._mThread.currentFrame.OpStack.Pop(); + if (bcl1 is Int && bcl2 is Int) + { + //Console.WriteLine("comparing " + ((Int)bcl1).mValue + " and " + ((Int)bcl2).mValue); + if (((Int)bcl1).mValue <= ((Int)bcl2).mValue) + { + // Console.WriteLine("branch compare true , offset is " + compareloffset); + // Console.WriteLine("current PC is " + this._mThread.PC); + this._mThread.PC += -1 + compareloffset; + // Console.WriteLine("new PC is " + this._mThread.PC); + } + else + { + //Console.WriteLine("branch compare false"); + this._mThread.PC += 2; + } + } + else + { + this._mThread.PC += 2; + } + result = true; + break; + case 167: + short offset = (short)((GlobalMemory.MethodArea.MethodBuffer[this._mThread.PC] << 8) + GlobalMemory.MethodArea.MethodBuffer[this._mThread.PC+1]); + this._mThread.PC += -1 + offset; + result = true; + break; + } + + return result; + } + } + } +} diff --git a/OpenSim/OpenSim.Scripting/EmbeddedJVM/InterpreterMethods.cs b/OpenSim/OpenSim.Scripting/EmbeddedJVM/InterpreterMethods.cs new file mode 100644 index 0000000..c66c148 --- /dev/null +++ b/OpenSim/OpenSim.Scripting/EmbeddedJVM/InterpreterMethods.cs @@ -0,0 +1,141 @@ +using System; +using System.Collections.Generic; +using System.Text; +using OpenSim.Scripting.EmbeddedJVM.Types; +using OpenSim.Scripting.EmbeddedJVM.Types.PrimitiveTypes; +using OpenSim.Framework.Interfaces; +using OpenSim.Framework; +using OpenSim.Framework.Types; + +namespace OpenSim.Scripting.EmbeddedJVM +{ + partial class Thread + { + private partial class Interpreter + { + private bool IsMethodOpCode(byte opcode) + { + bool result = false; + switch (opcode) + { + case 184: + short refIndex = (short) ((GlobalMemory.MethodArea.MethodBuffer[this._mThread.PC] << 8) + GlobalMemory.MethodArea.MethodBuffer[this._mThread.PC+1]); + //Console.WriteLine("call to method : "+refIndex); + if (this._mThread.currentClass._constantsPool[refIndex - 1] is ClassRecord.PoolMethodRef) + { + // Console.WriteLine("which is " + ((ClassRecord.PoolMethodRef)this._mThread.currentClass._constantsPool[refIndex - 1]).mClass.Name.Value + "." + ((ClassRecord.PoolMethodRef)this._mThread.currentClass._constantsPool[refIndex - 1]).mNameType.Name.Value); + // Console.WriteLine("of type " + ((ClassRecord.PoolMethodRef)this._mThread.currentClass._constantsPool[refIndex - 1]).mNameType.Type.Value); + string typ = ((ClassRecord.PoolMethodRef)this._mThread.currentClass._constantsPool[refIndex - 1]).mNameType.Type.Value; + string typeparam = ""; + string typereturn = ""; + int firstbrak = 0; + int secondbrak = 0; + firstbrak = typ.LastIndexOf('('); + secondbrak = typ.LastIndexOf(')'); + typeparam = typ.Substring(firstbrak + 1, secondbrak - firstbrak - 1); + typereturn = typ.Substring(secondbrak + 1, typ.Length - secondbrak - 1); + //Console.WriteLine("split is " + typeparam + " which is length " + typeparam.Length + " , " + typereturn); + if (((ClassRecord.PoolMethodRef)this._mThread.currentClass._constantsPool[refIndex - 1]).mClass.Name.Value == this._mThread.currentClass.mClass.Name.Value) + { + //calling a method in this class + if (typeparam.Length == 0) + { + this._mThread.JumpToStaticVoidMethod(((ClassRecord.PoolMethodRef)this._mThread.currentClass._constantsPool[refIndex - 1]).mNameType.Name.Value, (this._mThread.PC + 2)); + } + else + { + this._mThread.JumpToStaticParamMethod(((ClassRecord.PoolMethodRef)this._mThread.currentClass._constantsPool[refIndex - 1]).mNameType.Name.Value, typeparam, (this._mThread.PC + 2)); + } + } + else + { + //calling a method of a different class + + //for now we will have a built in OpenSimAPI class, but this should be a java class that then calls native methods + if (((ClassRecord.PoolMethodRef)this._mThread.currentClass._constantsPool[refIndex - 1]).mClass.Name.Value == "OpenSimAPI") + { + switch (((ClassRecord.PoolMethodRef)this._mThread.currentClass._constantsPool[refIndex - 1]).mNameType.Name.Value) + { + case "GetEntityID": + Int entityID = new Int(); + entityID.mValue =(int) this._mThread.EntityId; + this._mThread.currentFrame.OpStack.Push(entityID); + this._mThread.PC += 2; + break; + case "GetRandomAvatarID": + entityID = new Int(); + entityID.mValue = (int)Thread.OpenSimScriptAPI.GetRandomAvatarID(); + this._mThread.currentFrame.OpStack.Push(entityID); + this._mThread.PC += 2; + break; + case "GetEntityPositionX": + BaseType bs1 = this._mThread.currentFrame.OpStack.Pop(); + if (bs1 is Int) + { + //Console.WriteLine("get entity pos for " + ((Int)bs1).mValue); + //should get the position of the entity from the IScriptAPI + OSVector3 vec3 = Thread.OpenSimScriptAPI.GetEntityPosition((uint)((Int)bs1).mValue); + Float pos = new Float(); + pos.mValue = vec3.X; + // Console.WriteLine("returned x value " + vec3.X.ToString()); + this._mThread.currentFrame.OpStack.Push(pos); + } + this._mThread.PC += 2; + break; + case "GetEntityPositionY": + bs1 = this._mThread.currentFrame.OpStack.Pop(); + if (bs1 is Int) + { + //should get the position of the entity from the IScriptAPI + OSVector3 vec3 = Thread.OpenSimScriptAPI.GetEntityPosition((uint)((Int)bs1).mValue); + Float pos = new Float(); + pos.mValue = vec3.Y; + this._mThread.currentFrame.OpStack.Push(pos); + } + this._mThread.PC += 2; + break; + case "GetEntityPositionZ": + bs1 = this._mThread.currentFrame.OpStack.Pop(); + if (bs1 is Int) + { + //should get the position of the entity from the IScriptAPI + OSVector3 vec3 = Thread.OpenSimScriptAPI.GetEntityPosition((uint)((Int)bs1).mValue); + Float pos = new Float(); + pos.mValue = vec3.Z; + this._mThread.currentFrame.OpStack.Push(pos); + } + this._mThread.PC += 2; + break; + case "SetEntityPosition": + //pop the three float values and the entity id + BaseType ft3 = this._mThread.currentFrame.OpStack.Pop(); + BaseType ft2 = this._mThread.currentFrame.OpStack.Pop(); + BaseType ft1 = this._mThread.currentFrame.OpStack.Pop(); + BaseType in1 = this._mThread.currentFrame.OpStack.Pop(); + if (ft1 is Float && ft2 is Float && ft3 is Float) + { + if(in1 is Int) + { + //Console.WriteLine("set: " + ((Int)in1).mValue + " , " + ((Float)ft1).mValue + " , " + ((Float)ft2).mValue + " , " + ((Float)ft3).mValue); + Thread.OpenSimScriptAPI.SetEntityPosition((uint)((Int) in1).mValue, ((Float)ft1).mValue, ((Float)ft2).mValue, ((Float)ft3).mValue); + } + } + this._mThread.PC += 2; + break; + } + } + } + } + else + { + this._mThread.PC += 2; + } + result = true; + break; + } + + return result; + } + } + } +} diff --git a/OpenSim/OpenSim.Scripting/EmbeddedJVM/InterpreterReturn.cs b/OpenSim/OpenSim.Scripting/EmbeddedJVM/InterpreterReturn.cs new file mode 100644 index 0000000..6704e31 --- /dev/null +++ b/OpenSim/OpenSim.Scripting/EmbeddedJVM/InterpreterReturn.cs @@ -0,0 +1,13 @@ +using System; +using System.Collections.Generic; +using System.Text; + +namespace OpenSim.Scripting.EmbeddedJVM +{ + partial class Thread + { + private partial class Interpreter + { + } + } +} diff --git a/OpenSim/OpenSim.Scripting/EmbeddedJVM/MainMemory.cs b/OpenSim/OpenSim.Scripting/EmbeddedJVM/MainMemory.cs new file mode 100644 index 0000000..ff18f90 --- /dev/null +++ b/OpenSim/OpenSim.Scripting/EmbeddedJVM/MainMemory.cs @@ -0,0 +1,18 @@ +using System; +using System.Collections.Generic; +using System.Text; + +namespace OpenSim.Scripting.EmbeddedJVM +{ + public class MainMemory + { + public Heap HeapArea; + public MethodMemory MethodArea; + + public MainMemory() + { + MethodArea = new MethodMemory(); + HeapArea = new Heap(); + } + } +} diff --git a/OpenSim/OpenSim.Scripting/EmbeddedJVM/MethodMemory.cs b/OpenSim/OpenSim.Scripting/EmbeddedJVM/MethodMemory.cs new file mode 100644 index 0000000..2541991 --- /dev/null +++ b/OpenSim/OpenSim.Scripting/EmbeddedJVM/MethodMemory.cs @@ -0,0 +1,19 @@ +using System; +using System.Collections.Generic; +using System.Text; + +namespace OpenSim.Scripting.EmbeddedJVM +{ + public class MethodMemory + { + public byte[] MethodBuffer; + public List Classes = new List(); + public int NextMethodPC = 0; + public int Methodcount = 0; + + public MethodMemory() + { + MethodBuffer = new byte[20000]; + } + } +} diff --git a/OpenSim/OpenSim.Scripting/EmbeddedJVM/Object.cs b/OpenSim/OpenSim.Scripting/EmbeddedJVM/Object.cs new file mode 100644 index 0000000..e6e392c --- /dev/null +++ b/OpenSim/OpenSim.Scripting/EmbeddedJVM/Object.cs @@ -0,0 +1,10 @@ +using System; +using System.Collections.Generic; +using System.Text; + +namespace OpenSim.Scripting.EmbeddedJVM +{ + public class Object + { + } +} diff --git a/OpenSim/OpenSim.Scripting/EmbeddedJVM/OpenSim.Scripting.EmbeddedJVM.csproj b/OpenSim/OpenSim.Scripting/EmbeddedJVM/OpenSim.Scripting.EmbeddedJVM.csproj new file mode 100644 index 0000000..bd1a332 --- /dev/null +++ b/OpenSim/OpenSim.Scripting/EmbeddedJVM/OpenSim.Scripting.EmbeddedJVM.csproj @@ -0,0 +1,153 @@ + + + Local + 8.0.50727 + 2.0 + {97A82740-0000-0000-0000-000000000000} + Debug + AnyCPU + + + + OpenSim.Scripting.EmbeddedJVM + JScript + Grid + IE50 + false + Library + + OpenSim.Scripting.EmbeddedJVM + + + + + + False + 285212672 + False + + + TRACE;DEBUG + + True + 4096 + False + ..\..\..\bin\ScriptEngines\ + False + False + False + 4 + + + + False + 285212672 + False + + + TRACE + + False + 4096 + True + ..\..\..\bin\ScriptEngines\ + False + False + False + 4 + + + + + System.dll + False + + + System.Xml.dll + False + + + + + OpenSim.Framework + {8ACA2445-0000-0000-0000-000000000000} + {FAE04EC0-301F-11D3-BF4B-00C04F79EFBC} + False + + + + + Code + + + Code + + + Code + + + Code + + + Code + + + Code + + + Code + + + Code + + + Code + + + Code + + + Code + + + Code + + + Code + + + Code + + + Code + + + Code + + + Code + + + Code + + + Code + + + Code + + + Code + + + Code + + + + + + + + + + diff --git a/OpenSim/OpenSim.Scripting/EmbeddedJVM/OpenSim.Scripting.EmbeddedJVM.csproj.user b/OpenSim/OpenSim.Scripting/EmbeddedJVM/OpenSim.Scripting.EmbeddedJVM.csproj.user new file mode 100644 index 0000000..d47d65d --- /dev/null +++ b/OpenSim/OpenSim.Scripting/EmbeddedJVM/OpenSim.Scripting.EmbeddedJVM.csproj.user @@ -0,0 +1,12 @@ + + + Debug + AnyCPU + C:\New Folder\second-life-viewer\opensim-dailys2\opensim15-07\bin\ + 8.0.50727 + ProjectFiles + 0 + + + + diff --git a/OpenSim/OpenSim.Scripting/EmbeddedJVM/OpenSim.Scripting.EmbeddedJVM.dll.build b/OpenSim/OpenSim.Scripting/EmbeddedJVM/OpenSim.Scripting.EmbeddedJVM.dll.build new file mode 100644 index 0000000..c5255db --- /dev/null +++ b/OpenSim/OpenSim.Scripting/EmbeddedJVM/OpenSim.Scripting.EmbeddedJVM.dll.build @@ -0,0 +1,62 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + diff --git a/OpenSim/OpenSim.Scripting/EmbeddedJVM/OpenSimJVM.cs b/OpenSim/OpenSim.Scripting/EmbeddedJVM/OpenSimJVM.cs new file mode 100644 index 0000000..b47bb50 --- /dev/null +++ b/OpenSim/OpenSim.Scripting/EmbeddedJVM/OpenSimJVM.cs @@ -0,0 +1,134 @@ +using System; +using System.Collections.Generic; +using System.Text; +using System.IO; +using System.Threading; +using OpenSim.Framework; +using OpenSim.Framework.Interfaces; +using OpenSim.Framework.Utilities; + +namespace OpenSim.Scripting.EmbeddedJVM +{ + public class OpenSimJVM : IScriptEngine + { + private List _threads = new List(); + private BlockingQueue CompileScripts = new BlockingQueue(); + private MainMemory _mainMemory; + private System.Threading.Thread compileThread; + + public OpenSimJVM() + { + + } + + public bool Init(IScriptAPI api) + { + Console.WriteLine("Creating OpenSim JVM scripting engine"); + _mainMemory = new MainMemory(); + Thread.GlobalMemory = this._mainMemory; + Thread.OpenSimScriptAPI = api; + compileThread = new System.Threading.Thread(new ThreadStart(CompileScript)); + compileThread.IsBackground = true; + compileThread.Start(); + return true; + } + + public string GetName() + { + return "OpenSimJVM"; + } + + public void LoadScript(string script, string scriptName, uint entityID) + { + Console.WriteLine("OpenSimJVM - loading new script: " + scriptName); + CompileInfo comp = new CompileInfo(); + comp.entityId = entityID; + comp.script = script; + comp.scriptName = scriptName; + this.CompileScripts.Enqueue(comp); + } + + public void CompileScript() + { + while (true) + { + CompileInfo comp = this.CompileScripts.Dequeue(); + string script = comp.script; + string scriptName = comp.scriptName; + uint entityID = comp.entityId; + try + { + //need to compile the script into a java class file + + //first save it to a java source file + TextWriter tw = new StreamWriter(scriptName + ".java"); + tw.WriteLine(script); + tw.Close(); + + //now compile + System.Diagnostics.ProcessStartInfo psi = new System.Diagnostics.ProcessStartInfo("javac.exe", "*.java"); + // psi.RedirectStandardOutput = true; + psi.WindowStyle = System.Diagnostics.ProcessWindowStyle.Hidden; + psi.UseShellExecute = false; + + System.Diagnostics.Process javacomp; + javacomp = System.Diagnostics.Process.Start(psi); + javacomp.WaitForExit(); + + + //now load in class file + ClassRecord class1 = new ClassRecord(); + class1.LoadClassFromFile(scriptName + ".class"); + class1.PrintToConsole(); + //Console.WriteLine(); + this._mainMemory.MethodArea.Classes.Add(class1); + class1.AddMethodsToMemory(this._mainMemory.MethodArea); + + Thread newThread = new Thread(); + this._threads.Add(newThread); + newThread.EntityId = entityID; + newThread.currentClass = class1; + + //now delete the created files + System.IO.File.Delete(scriptName + ".java"); + System.IO.File.Delete(scriptName + ".class"); + //this.OnFrame(); + } + catch (Exception e) + { + Console.WriteLine("exception"); + Console.WriteLine(e.StackTrace); + Console.WriteLine(e.Message); + } + } + } + + public void OnFrame() + { + for (int i = 0; i < this._threads.Count; i++) + { + if (!this._threads[i].running) + { + this._threads[i].StartMethod("OnFrame"); + bool run = true; + while (run) + { + run = this._threads[i].Excute(); + } + } + } + } + + private class CompileInfo + { + public string script; + public string scriptName; + public uint entityId; + + public CompileInfo() + { + + } + } + } +} diff --git a/OpenSim/OpenSim.Scripting/EmbeddedJVM/Properties/AssemblyInfo.cs b/OpenSim/OpenSim.Scripting/EmbeddedJVM/Properties/AssemblyInfo.cs new file mode 100644 index 0000000..53a0f08 --- /dev/null +++ b/OpenSim/OpenSim.Scripting/EmbeddedJVM/Properties/AssemblyInfo.cs @@ -0,0 +1,33 @@ +using System.Reflection; +using System.Runtime.CompilerServices; +using System.Runtime.InteropServices; + +// General Information about an assembly is controlled through the following +// set of attributes. Change these attribute values to modify the information +// associated with an assembly. +[assembly: AssemblyTitle("OpenSim.Scripting.EmbeddedJVM")] +[assembly: AssemblyDescription("")] +[assembly: AssemblyConfiguration("")] +[assembly: AssemblyCompany("")] +[assembly: AssemblyProduct("OpenSim.Scripting.EmbeddedJVM")] +[assembly: AssemblyCopyright("Copyright © 2007")] +[assembly: AssemblyTrademark("")] +[assembly: AssemblyCulture("")] + +// Setting ComVisible to false makes the types in this assembly not visible +// to COM components. If you need to access a type in this assembly from +// COM, set the ComVisible attribute to true on that type. +[assembly: ComVisible(false)] + +// The following GUID is for the ID of the typelib if this project is exposed to COM +[assembly: Guid("087c0917-5a6a-4b47-a4dd-0928dd85bd4b")] + +// Version information for an assembly consists of the following four values: +// +// Major Version +// Minor Version +// Build Number +// Revision +// +[assembly: AssemblyVersion("1.0.0.0")] +[assembly: AssemblyFileVersion("1.0.0.0")] diff --git a/OpenSim/OpenSim.Scripting/EmbeddedJVM/Stack.cs b/OpenSim/OpenSim.Scripting/EmbeddedJVM/Stack.cs new file mode 100644 index 0000000..d77d82e --- /dev/null +++ b/OpenSim/OpenSim.Scripting/EmbeddedJVM/Stack.cs @@ -0,0 +1,15 @@ +using System; +using System.Collections.Generic; +using System.Text; + +namespace OpenSim.Scripting.EmbeddedJVM +{ + public class Stack + { + public Stack StackFrames = new Stack(); + + public Stack() + { + } + } +} diff --git a/OpenSim/OpenSim.Scripting/EmbeddedJVM/StackFrame.cs b/OpenSim/OpenSim.Scripting/EmbeddedJVM/StackFrame.cs new file mode 100644 index 0000000..afca7a9 --- /dev/null +++ b/OpenSim/OpenSim.Scripting/EmbeddedJVM/StackFrame.cs @@ -0,0 +1,22 @@ +using System; +using System.Collections.Generic; +using System.Text; +using OpenSim.Scripting.EmbeddedJVM.Types; + +namespace OpenSim.Scripting.EmbeddedJVM +{ + public class StackFrame + { + public BaseType[] LocalVariables; + public Stack OpStack = new Stack(); + + public int ReturnPC = 0; + public ClassRecord CallingClass = null; + + public StackFrame() + { + LocalVariables = new BaseType[20]; + } + + } +} diff --git a/OpenSim/OpenSim.Scripting/EmbeddedJVM/Thread.cs b/OpenSim/OpenSim.Scripting/EmbeddedJVM/Thread.cs new file mode 100644 index 0000000..436949c --- /dev/null +++ b/OpenSim/OpenSim.Scripting/EmbeddedJVM/Thread.cs @@ -0,0 +1,88 @@ +using System; +using System.Collections.Generic; +using System.Text; +using OpenSim.Scripting.EmbeddedJVM.Types; +using OpenSim.Scripting.EmbeddedJVM.Types.PrimitiveTypes; +using OpenSim.Framework; +using OpenSim.Framework.Interfaces; + +namespace OpenSim.Scripting.EmbeddedJVM +{ + public partial class Thread + { + public static MainMemory GlobalMemory; + public static IScriptAPI OpenSimScriptAPI; + private int PC = 0; + private Stack stack; + private Interpreter mInterpreter; + public ClassRecord currentClass; + public ClassInstance currentInstance; + private StackFrame currentFrame; + public int excutionCounter = 0; + public bool running = false; + public uint EntityId = 0; + + public Thread() + { + this.mInterpreter = new Interpreter(this); + this.stack = new Stack(); + } + + public void SetPC(int methodpointer) + { + //Console.WriteLine("Thread PC has been set to " + methodpointer); + PC = methodpointer; + } + + public void StartMethod(ClassRecord rec, string methName) + { + currentFrame = new StackFrame(); + this.stack.StackFrames.Push(currentFrame); + this.currentClass = rec; + currentClass.StartMethod(this, methName); + } + + public void StartMethod( string methName) + { + currentFrame = new StackFrame(); + this.stack.StackFrames.Push(currentFrame); + currentClass.StartMethod(this, methName); + } + + public void JumpToStaticVoidMethod(string methName, int returnPC) + { + currentFrame = new StackFrame(); + currentFrame.ReturnPC = returnPC; + this.stack.StackFrames.Push(currentFrame); + currentClass.StartMethod(this, methName); + } + + public void JumpToStaticParamMethod(string methName, string param, int returnPC) + { + if (param == "I") + { + BaseType bs1 = currentFrame.OpStack.Pop(); + currentFrame = new StackFrame(); + currentFrame.ReturnPC = returnPC; + this.stack.StackFrames.Push(currentFrame); + currentFrame.LocalVariables[0] = ((Int)bs1); + currentClass.StartMethod(this, methName); + } + if (param == "F") + { + + } + } + + public void JumpToClassStaticVoidMethod(string className, string methName, int returnPC) + { + + } + + public bool Excute() + { + excutionCounter++; + return this.mInterpreter.Excute(); + } + } +} diff --git a/OpenSim/OpenSim.Scripting/EmbeddedJVM/Types/ArrayReference.cs b/OpenSim/OpenSim.Scripting/EmbeddedJVM/Types/ArrayReference.cs new file mode 100644 index 0000000..2854eab --- /dev/null +++ b/OpenSim/OpenSim.Scripting/EmbeddedJVM/Types/ArrayReference.cs @@ -0,0 +1,10 @@ +using System; +using System.Collections.Generic; +using System.Text; + +namespace OpenSim.Scripting.EmbeddedJVM.Types +{ + public class ArrayReference :BaseType + { + } +} diff --git a/OpenSim/OpenSim.Scripting/EmbeddedJVM/Types/BaseType.cs b/OpenSim/OpenSim.Scripting/EmbeddedJVM/Types/BaseType.cs new file mode 100644 index 0000000..270aa7b --- /dev/null +++ b/OpenSim/OpenSim.Scripting/EmbeddedJVM/Types/BaseType.cs @@ -0,0 +1,10 @@ +using System; +using System.Collections.Generic; +using System.Text; + +namespace OpenSim.Scripting.EmbeddedJVM.Types +{ + public class BaseType : Object + { + } +} diff --git a/OpenSim/OpenSim.Scripting/EmbeddedJVM/Types/ObjectReference.cs b/OpenSim/OpenSim.Scripting/EmbeddedJVM/Types/ObjectReference.cs new file mode 100644 index 0000000..da28eaa --- /dev/null +++ b/OpenSim/OpenSim.Scripting/EmbeddedJVM/Types/ObjectReference.cs @@ -0,0 +1,16 @@ +using System; +using System.Collections.Generic; +using System.Text; + +namespace OpenSim.Scripting.EmbeddedJVM.Types +{ + public class ObjectReference : BaseType + { + public ushort Reference; + + public ObjectReference() + { + + } + } +} diff --git a/OpenSim/OpenSim.Scripting/EmbeddedJVM/Types/PrimitiveTypes/Byte.cs b/OpenSim/OpenSim.Scripting/EmbeddedJVM/Types/PrimitiveTypes/Byte.cs new file mode 100644 index 0000000..1a3ecff --- /dev/null +++ b/OpenSim/OpenSim.Scripting/EmbeddedJVM/Types/PrimitiveTypes/Byte.cs @@ -0,0 +1,10 @@ +using System; +using System.Collections.Generic; +using System.Text; + +namespace OpenSim.Scripting.EmbeddedJVM.Types.PrimitiveTypes +{ + public class Byte : BaseType + { + } +} diff --git a/OpenSim/OpenSim.Scripting/EmbeddedJVM/Types/PrimitiveTypes/Char.cs b/OpenSim/OpenSim.Scripting/EmbeddedJVM/Types/PrimitiveTypes/Char.cs new file mode 100644 index 0000000..19002d4 --- /dev/null +++ b/OpenSim/OpenSim.Scripting/EmbeddedJVM/Types/PrimitiveTypes/Char.cs @@ -0,0 +1,10 @@ +using System; +using System.Collections.Generic; +using System.Text; + +namespace OpenSim.Scripting.EmbeddedJVM.Types.PrimitiveTypes +{ + public class Char : BaseType + { + } +} diff --git a/OpenSim/OpenSim.Scripting/EmbeddedJVM/Types/PrimitiveTypes/Float.cs b/OpenSim/OpenSim.Scripting/EmbeddedJVM/Types/PrimitiveTypes/Float.cs new file mode 100644 index 0000000..91f1679 --- /dev/null +++ b/OpenSim/OpenSim.Scripting/EmbeddedJVM/Types/PrimitiveTypes/Float.cs @@ -0,0 +1,16 @@ +using System; +using System.Collections.Generic; +using System.Text; + +namespace OpenSim.Scripting.EmbeddedJVM.Types.PrimitiveTypes +{ + public class Float : BaseType + { + public float mValue = 0; + + public Float() + { + + } + } +} diff --git a/OpenSim/OpenSim.Scripting/EmbeddedJVM/Types/PrimitiveTypes/Int.cs b/OpenSim/OpenSim.Scripting/EmbeddedJVM/Types/PrimitiveTypes/Int.cs new file mode 100644 index 0000000..4ecd325 --- /dev/null +++ b/OpenSim/OpenSim.Scripting/EmbeddedJVM/Types/PrimitiveTypes/Int.cs @@ -0,0 +1,16 @@ +using System; +using System.Collections.Generic; +using System.Text; + +namespace OpenSim.Scripting.EmbeddedJVM.Types.PrimitiveTypes +{ + public class Int : BaseType + { + public int mValue = 0; + + public Int() + { + + } + } +} diff --git a/OpenSim/OpenSim.Storage/LocalStorageBerkeleyDB/BDBLocalStorage.cs b/OpenSim/OpenSim.Storage/LocalStorageBerkeleyDB/BDBLocalStorage.cs new file mode 100644 index 0000000..d4db8c0 --- /dev/null +++ b/OpenSim/OpenSim.Storage/LocalStorageBerkeleyDB/BDBLocalStorage.cs @@ -0,0 +1,95 @@ +/* +* Copyright (c) OpenSim project, http://sim.opensecondlife.org/ +* +* Redistribution and use in source and binary forms, with or without +* modification, are permitted provided that the following conditions are met: +* * Redistributions of source code must retain the above copyright +* notice, this list of conditions and the following disclaimer. +* * Redistributions in binary form must reproduce the above copyright +* notice, this list of conditions and the following disclaimer in the +* documentation and/or other materials provided with the distribution. +* * Neither the name of the nor the +* names of its contributors may be used to endorse or promote products +* derived from this software without specific prior written permission. +* +* THIS SOFTWARE IS PROVIDED BY ``AS IS'' AND ANY +* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED +* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE +* DISCLAIMED. IN NO EVENT SHALL BE LIABLE FOR ANY +* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES +* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; +* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND +* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT +* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS +* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. +* +*/ + +// BDB Support +// Apparently broken on Mono + +using System; +using System.Collections.Generic; +using System.Data; +using libsecondlife; +using OpenSim.Framework.Interfaces; +using OpenSim.Framework.Types; +using OpenSim.Framework.Terrain; +using BerkeleyDb; +using Kds.Serialization; +using Kds.Serialization.Buffer; + +namespace OpenSim.Storage.LocalStorageBDB +{ + public class BDBLocalStorage : ILocalStorage + { + const string simDbName = "localsim.db"; + + DbHash sim; + Db DB; + //BEFormatter formatter; + + public BDBLocalStorage() + { + DB = new Db(DbCreateFlags.None); + sim = (DbHash)DB.Open(null, simDbName, null, BerkeleyDb.DbType.Hash, Db.OpenFlags.Create, 0); + //vendorDb = (DbBTree)db.Open(null, VendorDbName, null, DbType.BTree, Db.OpenFlags.Create, 0); + } + + public void Initialise(string file) + { + // Blank + } + + public void StorePrim(PrimData prim) + { + DbEntry key = new DbEntry(); + DbEntry data = new DbEntry(); + lock (sim) + { + sim.PutUnique(null, ref key, ref data, DbFile.WriteFlags.AutoCommit); + } + } + public void RemovePrim(LLUUID primID) + { + + } + public void LoadPrimitives(ILocalStorageReceiver receiver) + { + + } + public float[] LoadWorld() + { + return new float[65536]; + } + public void SaveMap(float[] heightmap) + { + + } + public void ShutDown() + { + sim.GetDb().Close(); + DB.Close(); + } + } +} \ No newline at end of file diff --git a/OpenSim/OpenSim.Storage/LocalStorageBerkeleyDB/OpenSim.Storage.LocalStorageBerkeleyDB.csproj b/OpenSim/OpenSim.Storage/LocalStorageBerkeleyDB/OpenSim.Storage.LocalStorageBerkeleyDB.csproj new file mode 100644 index 0000000..e615bc5 --- /dev/null +++ b/OpenSim/OpenSim.Storage/LocalStorageBerkeleyDB/OpenSim.Storage.LocalStorageBerkeleyDB.csproj @@ -0,0 +1,112 @@ + + + Local + 8.0.50727 + 2.0 + {EE9E5D96-0000-0000-0000-000000000000} + Debug + AnyCPU + + + + OpenSim.Storage.LocalStorageBerkeleyDB + JScript + Grid + IE50 + false + Library + + OpenSim.Storage.LocalStorageBerkeleyDB + + + + + + False + 285212672 + False + + + TRACE;DEBUG + + True + 4096 + False + ..\..\..\bin\ + False + False + False + 4 + + + + False + 285212672 + False + + + TRACE + + False + 4096 + True + ..\..\..\bin\ + False + False + False + 4 + + + + + System.dll + False + + + System.Xml.dll + False + + + System.Data.dll + False + + + ..\..\..\bin\Kds.Serialization.dll + False + + + ..\..\..\bin\libdb_dotNET43.dll + False + + + ..\..\..\bin\libsecondlife.dll + False + + + + + OpenSim.Framework + {8ACA2445-0000-0000-0000-000000000000} + {FAE04EC0-301F-11D3-BF4B-00C04F79EFBC} + False + + + OpenSim.Framework.Console + {A7CD0630-0000-0000-0000-000000000000} + {FAE04EC0-301F-11D3-BF4B-00C04F79EFBC} + False + + + + + Code + + + + + + + + + + diff --git a/OpenSim/OpenSim.Storage/LocalStorageBerkeleyDB/OpenSim.Storage.LocalStorageBerkeleyDB.csproj.user b/OpenSim/OpenSim.Storage/LocalStorageBerkeleyDB/OpenSim.Storage.LocalStorageBerkeleyDB.csproj.user new file mode 100644 index 0000000..d47d65d --- /dev/null +++ b/OpenSim/OpenSim.Storage/LocalStorageBerkeleyDB/OpenSim.Storage.LocalStorageBerkeleyDB.csproj.user @@ -0,0 +1,12 @@ + + + Debug + AnyCPU + C:\New Folder\second-life-viewer\opensim-dailys2\opensim15-07\bin\ + 8.0.50727 + ProjectFiles + 0 + + + + diff --git a/OpenSim/OpenSim.Storage/LocalStorageBerkeleyDB/OpenSim.Storage.LocalStorageBerkeleyDB.dll.build b/OpenSim/OpenSim.Storage/LocalStorageBerkeleyDB/OpenSim.Storage.LocalStorageBerkeleyDB.dll.build new file mode 100644 index 0000000..1c7306a --- /dev/null +++ b/OpenSim/OpenSim.Storage/LocalStorageBerkeleyDB/OpenSim.Storage.LocalStorageBerkeleyDB.dll.build @@ -0,0 +1,46 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + diff --git a/OpenSim/OpenSim.Storage/LocalStorageDb4o/AssemblyInfo.cs b/OpenSim/OpenSim.Storage/LocalStorageDb4o/AssemblyInfo.cs new file mode 100644 index 0000000..6610606 --- /dev/null +++ b/OpenSim/OpenSim.Storage/LocalStorageDb4o/AssemblyInfo.cs @@ -0,0 +1,31 @@ +using System.Reflection; +using System.Runtime.CompilerServices; +using System.Runtime.InteropServices; + +// Information about this assembly is defined by the following +// attributes. +// +// change them to the information which is associated with the assembly +// you compile. + +[assembly: AssemblyTitle("Db4LocalStorage")] +[assembly: AssemblyDescription("")] +[assembly: AssemblyConfiguration("")] +[assembly: AssemblyCompany("")] +[assembly: AssemblyProduct("Db4LocalStorage")] +[assembly: AssemblyCopyright("")] +[assembly: AssemblyTrademark("")] +[assembly: AssemblyCulture("")] + +// This sets the default COM visibility of types in the assembly to invisible. +// If you need to expose a type to COM, use [ComVisible(true)] on that type. +[assembly: ComVisible(false)] + +// The assembly version has following format : +// +// Major.Minor.Build.Revision +// +// You can specify all values by your own or you can build default build and revision +// numbers with the '*' character (the default): + +[assembly: AssemblyVersion("1.0.*")] diff --git a/OpenSim/OpenSim.Storage/LocalStorageDb4o/Db4LocalStorage.cs b/OpenSim/OpenSim.Storage/LocalStorageDb4o/Db4LocalStorage.cs new file mode 100644 index 0000000..5dceb7f --- /dev/null +++ b/OpenSim/OpenSim.Storage/LocalStorageDb4o/Db4LocalStorage.cs @@ -0,0 +1,182 @@ +/* +* Copyright (c) OpenSim project, http://sim.opensecondlife.org/ +* +* Redistribution and use in source and binary forms, with or without +* modification, are permitted provided that the following conditions are met: +* * Redistributions of source code must retain the above copyright +* notice, this list of conditions and the following disclaimer. +* * Redistributions in binary form must reproduce the above copyright +* notice, this list of conditions and the following disclaimer in the +* documentation and/or other materials provided with the distribution. +* * Neither the name of the nor the +* names of its contributors may be used to endorse or promote products +* derived from this software without specific prior written permission. +* +* THIS SOFTWARE IS PROVIDED BY ``AS IS'' AND ANY +* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED +* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE +* DISCLAIMED. IN NO EVENT SHALL BE LIABLE FOR ANY +* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES +* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; +* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND +* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT +* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS +* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. +* +*/ +using System; +using System.Collections.Generic; +using Db4objects.Db4o; +using Db4objects.Db4o.Query; +using libsecondlife; +using OpenSim.Framework.Interfaces; +using OpenSim.Framework.Types; +using OpenSim.Framework.Terrain; + +namespace OpenSim.Storage.LocalStorageDb4o +{ + /// + /// + /// + public class Db4LocalStorage : ILocalStorage + { + private IObjectContainer db; + private string datastore; + + public Db4LocalStorage() + { + + } + + public void Initialise(string dfile) + { + OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.MEDIUM,"Db4LocalStorage Opening " + dfile); + datastore = dfile; + try + { + db = Db4oFactory.OpenFile(datastore); + OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.LOW,"Db4LocalStorage creation"); + } + catch (Exception e) + { + db.Close(); + OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.MEDIUM,"Db4LocalStorage :Constructor - Exception occured"); + OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.MEDIUM,e.ToString()); + } + } + + public void StorePrim(PrimData prim) + { + IObjectSet result = db.Query(new UUIDQuery(prim.FullID)); + if(result.Count>0) + { + //prim already in storage + //so update it + PrimData found = (PrimData) result.Next(); + found.PathBegin = prim.PathBegin; + found.PathCurve= prim.PathCurve; + found.PathEnd = prim.PathEnd; + found.PathRadiusOffset = prim.PathRadiusOffset; + found.PathRevolutions = prim.PathRevolutions; + found.PathScaleX= prim.PathScaleX; + found.PathScaleY = prim.PathScaleY; + found.PathShearX = prim.PathShearX; + found.PathShearY = prim.PathShearY; + found.PathSkew = prim.PathSkew; + found.PathTaperX = prim.PathTaperX; + found.PathTaperY = prim.PathTaperY; + found.PathTwist = prim.PathTwist; + found.PathTwistBegin = prim.PathTwistBegin; + found.PCode = prim.PCode; + found.ProfileBegin = prim.ProfileBegin; + found.ProfileCurve = prim.ProfileCurve; + found.ProfileEnd = prim.ProfileEnd; + found.ProfileHollow = prim.ProfileHollow; + found.Position = prim.Position; + found.Rotation = prim.Rotation; + found.Texture = prim.Texture; + db.Set(found); + db.Commit(); + } + else + { + //not in storage + db.Set(prim); + db.Commit(); + } + } + + public void RemovePrim(LLUUID primID) + { + IObjectSet result = db.Query(new UUIDQuery(primID)); + if(result.Count>0) + { + PrimData found = (PrimData) result.Next(); + db.Delete(found); + } + } + + + public void LoadPrimitives(ILocalStorageReceiver receiver) + { + IObjectSet result = db.Get(typeof(PrimData)); + OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.LOW,"Db4LocalStorage.cs: LoadPrimitives() - number of prims in storages is "+result.Count); + foreach (PrimData prim in result) { + receiver.PrimFromStorage(prim); + } + } + + public float[] LoadWorld() + { + OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.LOW,"LoadWorld() - Loading world...."); + //World blank = new World(); + float[] heightmap = null; + OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.LOW,"LoadWorld() - Looking for a heightmap in local DB"); + IObjectSet world_result = db.Get(typeof(MapStorage)); + if (world_result.Count > 0) + { + OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.LOW,"LoadWorld() - Found a heightmap in local database, loading"); + MapStorage map = (MapStorage)world_result.Next(); + //blank.LandMap = map.Map; + heightmap = map.Map; + } + else + { + /* + OpenSim.Framework.Console.MainConsole.Instance.WriteLine("LoadWorld() - No heightmap found, generating new one"); + HeightmapGenHills hills = new HeightmapGenHills(); + // blank.LandMap = hills.GenerateHeightmap(200, 4.0f, 80.0f, false); + // heightmap = hills.GenerateHeightmap(200, 4.0f, 80.0f, false); + heightmap = new float[256, 256]; + OpenSim.Framework.Console.MainConsole.Instance.WriteLine("LoadWorld() - Saving heightmap to local database"); + MapStorage map = new MapStorage(); + map.Map = heightmap; //blank.LandMap; + db.Set(map); + db.Commit(); + */ + } + return heightmap; + } + + public void SaveMap(float[] heightmap) + { + IObjectSet world_result = db.Get(typeof(MapStorage)); + if (world_result.Count > 0) + { + OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.LOW,"SaveWorld() - updating saved copy of heightmap in local database"); + MapStorage map = (MapStorage)world_result.Next(); + db.Delete(map); + } + MapStorage map1 = new MapStorage(); + map1.Map = heightmap; //OpenSim_Main.local_world.LandMap; + db.Set(map1); + db.Commit(); + } + + public void ShutDown() + { + db.Commit(); + db.Close(); + } + } +} diff --git a/OpenSim/OpenSim.Storage/LocalStorageDb4o/MapStorage.cs b/OpenSim/OpenSim.Storage/LocalStorageDb4o/MapStorage.cs new file mode 100644 index 0000000..db590ff --- /dev/null +++ b/OpenSim/OpenSim.Storage/LocalStorageDb4o/MapStorage.cs @@ -0,0 +1,16 @@ +using System; +using System.Collections.Generic; +using System.Text; + +namespace OpenSim.Storage.LocalStorageDb4o +{ + public class MapStorage + { + public float[] Map; + + public MapStorage() + { + + } + } +} \ No newline at end of file diff --git a/OpenSim/OpenSim.Storage/LocalStorageDb4o/OpenSim.Storage.LocalStorageDb4o.csproj b/OpenSim/OpenSim.Storage/LocalStorageDb4o/OpenSim.Storage.LocalStorageDb4o.csproj new file mode 100644 index 0000000..9b4ff5d --- /dev/null +++ b/OpenSim/OpenSim.Storage/LocalStorageDb4o/OpenSim.Storage.LocalStorageDb4o.csproj @@ -0,0 +1,113 @@ + + + Local + 8.0.50727 + 2.0 + {E1B79ECF-0000-0000-0000-000000000000} + Debug + AnyCPU + + + + OpenSim.Storage.LocalStorageDb4o + JScript + Grid + IE50 + false + Library + + OpenSim.Storage.LocalStorageDb4o + + + + + + False + 285212672 + False + + + TRACE;DEBUG + + True + 4096 + False + ..\..\..\bin\ + False + False + False + 4 + + + + False + 285212672 + False + + + TRACE + + False + 4096 + True + ..\..\..\bin\ + False + False + False + 4 + + + + + System.dll + False + + + System.Xml.dll + False + + + ..\..\..\bin\Db4objects.Db4o.dll + False + + + ..\..\..\bin\libsecondlife.dll + False + + + + + OpenSim.Framework + {8ACA2445-0000-0000-0000-000000000000} + {FAE04EC0-301F-11D3-BF4B-00C04F79EFBC} + False + + + OpenSim.Framework.Console + {A7CD0630-0000-0000-0000-000000000000} + {FAE04EC0-301F-11D3-BF4B-00C04F79EFBC} + False + + + + + Code + + + Code + + + Code + + + Code + + + + + + + + + + diff --git a/OpenSim/OpenSim.Storage/LocalStorageDb4o/OpenSim.Storage.LocalStorageDb4o.csproj.user b/OpenSim/OpenSim.Storage/LocalStorageDb4o/OpenSim.Storage.LocalStorageDb4o.csproj.user new file mode 100644 index 0000000..d47d65d --- /dev/null +++ b/OpenSim/OpenSim.Storage/LocalStorageDb4o/OpenSim.Storage.LocalStorageDb4o.csproj.user @@ -0,0 +1,12 @@ + + + Debug + AnyCPU + C:\New Folder\second-life-viewer\opensim-dailys2\opensim15-07\bin\ + 8.0.50727 + ProjectFiles + 0 + + + + diff --git a/OpenSim/OpenSim.Storage/LocalStorageDb4o/OpenSim.Storage.LocalStorageDb4o.dll.build b/OpenSim/OpenSim.Storage/LocalStorageDb4o/OpenSim.Storage.LocalStorageDb4o.dll.build new file mode 100644 index 0000000..da2db14 --- /dev/null +++ b/OpenSim/OpenSim.Storage/LocalStorageDb4o/OpenSim.Storage.LocalStorageDb4o.dll.build @@ -0,0 +1,47 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + diff --git a/OpenSim/OpenSim.Storage/LocalStorageDb4o/UUIDQuery.cs b/OpenSim/OpenSim.Storage/LocalStorageDb4o/UUIDQuery.cs new file mode 100644 index 0000000..ba9e139 --- /dev/null +++ b/OpenSim/OpenSim.Storage/LocalStorageDb4o/UUIDQuery.cs @@ -0,0 +1,25 @@ +using System; +using System.Collections.Generic; +using System.Text; +using Db4objects.Db4o; +using Db4objects.Db4o.Query; +using libsecondlife; +using OpenSim.Framework.Interfaces; +using OpenSim.Framework.Types; + +namespace OpenSim.Storage.LocalStorageDb4o +{ + public class UUIDQuery : Predicate + { + private LLUUID _findID; + + public UUIDQuery(LLUUID find) + { + _findID = find; + } + public bool Match(PrimData prim) + { + return (prim.FullID == _findID); + } + } +} diff --git a/OpenSim/OpenSim.Storage/LocalStorageSQLite/OpenSim.Storage.LocalStorageSQLite.csproj b/OpenSim/OpenSim.Storage/LocalStorageSQLite/OpenSim.Storage.LocalStorageSQLite.csproj new file mode 100644 index 0000000..08ac690 --- /dev/null +++ b/OpenSim/OpenSim.Storage/LocalStorageSQLite/OpenSim.Storage.LocalStorageSQLite.csproj @@ -0,0 +1,111 @@ + + + Local + 8.0.50727 + 2.0 + {6B20B603-0000-0000-0000-000000000000} + Debug + AnyCPU + + + + OpenSim.Storage.LocalStorageSQLite + JScript + Grid + IE50 + false + Library + + OpenSim.Storage.LocalStorageSQLite + + + + + + False + 285212672 + False + + + TRACE;DEBUG + + True + 4096 + False + ..\..\..\bin\ + False + False + False + 4 + + + + False + 285212672 + False + + + TRACE + + False + 4096 + True + ..\..\..\bin\ + False + False + False + 4 + + + + + System.dll + False + + + System.Xml.dll + False + + + System.Data.dll + False + + + ..\..\..\bin\System.Data.SQLite.dll + False + + + ..\..\..\bin\libsecondlife.dll + False + + + + + OpenSim.Framework + {8ACA2445-0000-0000-0000-000000000000} + {FAE04EC0-301F-11D3-BF4B-00C04F79EFBC} + False + + + OpenSim.Framework.Console + {A7CD0630-0000-0000-0000-000000000000} + {FAE04EC0-301F-11D3-BF4B-00C04F79EFBC} + False + + + + + Code + + + Code + + + + + + + + + + diff --git a/OpenSim/OpenSim.Storage/LocalStorageSQLite/OpenSim.Storage.LocalStorageSQLite.csproj.user b/OpenSim/OpenSim.Storage/LocalStorageSQLite/OpenSim.Storage.LocalStorageSQLite.csproj.user new file mode 100644 index 0000000..d47d65d --- /dev/null +++ b/OpenSim/OpenSim.Storage/LocalStorageSQLite/OpenSim.Storage.LocalStorageSQLite.csproj.user @@ -0,0 +1,12 @@ + + + Debug + AnyCPU + C:\New Folder\second-life-viewer\opensim-dailys2\opensim15-07\bin\ + 8.0.50727 + ProjectFiles + 0 + + + + diff --git a/OpenSim/OpenSim.Storage/LocalStorageSQLite/OpenSim.Storage.LocalStorageSQLite.dll.build b/OpenSim/OpenSim.Storage/LocalStorageSQLite/OpenSim.Storage.LocalStorageSQLite.dll.build new file mode 100644 index 0000000..4c8917a --- /dev/null +++ b/OpenSim/OpenSim.Storage/LocalStorageSQLite/OpenSim.Storage.LocalStorageSQLite.dll.build @@ -0,0 +1,46 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + diff --git a/OpenSim/OpenSim.Storage/LocalStorageSQLite/Properties/AssemblyInfo.cs b/OpenSim/OpenSim.Storage/LocalStorageSQLite/Properties/AssemblyInfo.cs new file mode 100644 index 0000000..fe81f8a --- /dev/null +++ b/OpenSim/OpenSim.Storage/LocalStorageSQLite/Properties/AssemblyInfo.cs @@ -0,0 +1,35 @@ +using System.Reflection; +using System.Runtime.CompilerServices; +using System.Runtime.InteropServices; + +// General Information about an assembly is controlled through the following +// set of attributes. Change these attribute values to modify the information +// associated with an assembly. +[assembly: AssemblyTitle("OpenSim.Storage.LocalStorageSQLite")] +[assembly: AssemblyDescription("")] +[assembly: AssemblyConfiguration("")] +[assembly: AssemblyCompany("")] +[assembly: AssemblyProduct("OpenSim.Storage.LocalStorageSQLite")] +[assembly: AssemblyCopyright("Copyright © 2007")] +[assembly: AssemblyTrademark("")] +[assembly: AssemblyCulture("")] + +// Setting ComVisible to false makes the types in this assembly not visible +// to COM components. If you need to access a type in this assembly from +// COM, set the ComVisible attribute to true on that type. +[assembly: ComVisible(false)] + +// The following GUID is for the ID of the typelib if this project is exposed to COM +[assembly: Guid("ecd6e0c1-7909-413e-9e3f-659678ac3bc3")] + +// Version information for an assembly consists of the following four values: +// +// Major Version +// Minor Version +// Build Number +// Revision +// +// You can specify all the values or you can default the Revision and Build Numbers +// by using the '*' as shown below: +[assembly: AssemblyVersion("1.0.0.*")] +[assembly: AssemblyFileVersion("1.0.0.*")] diff --git a/OpenSim/OpenSim.Storage/LocalStorageSQLite/SQLiteLocalStorage.cs b/OpenSim/OpenSim.Storage/LocalStorageSQLite/SQLiteLocalStorage.cs new file mode 100644 index 0000000..368405b --- /dev/null +++ b/OpenSim/OpenSim.Storage/LocalStorageSQLite/SQLiteLocalStorage.cs @@ -0,0 +1,176 @@ +/* +* Copyright (c) OpenSim project, http://sim.opensecondlife.org/ +* +* Redistribution and use in source and binary forms, with or without +* modification, are permitted provided that the following conditions are met: +* * Redistributions of source code must retain the above copyright +* notice, this list of conditions and the following disclaimer. +* * Redistributions in binary form must reproduce the above copyright +* notice, this list of conditions and the following disclaimer in the +* documentation and/or other materials provided with the distribution. +* * Neither the name of the nor the +* names of its contributors may be used to endorse or promote products +* derived from this software without specific prior written permission. +* +* THIS SOFTWARE IS PROVIDED BY ``AS IS'' AND ANY +* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED +* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE +* DISCLAIMED. IN NO EVENT SHALL BE LIABLE FOR ANY +* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES +* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; +* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND +* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT +* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS +* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. +* +*/ + +// SQLite Support +// A bad idea, but the IRC people told me to! + +using System; +using System.Collections.Generic; +using System.Data; +using System.Data.SQLite; +using libsecondlife; +using OpenSim.Framework.Interfaces; +using OpenSim.Framework.Types; +using OpenSim.Framework.Terrain; + +namespace OpenSim.Storage.LocalStorageSQLite +{ + public class SQLiteLocalStorage : ILocalStorage + { + IDbConnection db; + + public SQLiteLocalStorage() + { + try + { + string connectionstring = "URI=file:localsim.sdb"; + db = (IDbConnection)new SQLiteConnection(connectionstring); + db.Open(); + } + catch (Exception e) + { + db.Close(); + OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.MEDIUM,"SQLiteLocalStorage :Constructor - Exception occured"); + OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.MEDIUM,e.ToString()); + } + } + + public void Initialise(string file) + { + // Blank + } + + public void StorePrim(PrimData prim) + { + IDbCommand cmd = db.CreateCommand(); + + //SECURITY WARNING: + // These parameters wont produce SQL injections since they are all integer based, however. + // if inserting strings such as name or description, you will need to use appropriate + // measures to prevent SQL injection (although the value of SQL injection in this is limited). + + string sql = "REPLACE INTO prim (OwnerID,PCode,PathBegin,PathEnd,PathScaleX,PathScaleY,PathShearX,PathShearY,PathSkew,ProfileBegin,ProfileEnd,Scale,PathCurve,ProfileCurve,ParentID,ProfileHollow,PathRadiusOffset,PathRevolutions,PathTaperX,PathTaperY,PathTwist,PathTwistBegin,Texture,CreationDate,OwnerMask,NextOwnerMask,GroupMask,EveryoneMask,BaseMask,Position,Rotation,LocalID,FullID) "; + sql += "VALUES ("; + sql += "\"" + prim.OwnerID.ToStringHyphenated() + "\","; // KILL ME NOW! + sql += "\"" + prim.PCode.ToString() + "\","; + sql += "\"" + prim.PathBegin.ToString() + "\","; + sql += "\"" + prim.PathEnd.ToString() + "\","; + sql += "\"" + prim.PathScaleX.ToString() + "\","; + sql += "\"" + prim.PathScaleY.ToString() + "\","; + sql += "\"" + prim.PathShearX.ToString() + "\","; + sql += "\"" + prim.PathShearY.ToString() + "\","; + sql += "\"" + prim.PathSkew.ToString() + "\","; + sql += "\"" + prim.ProfileBegin.ToString() + "\","; + sql += "\"" + prim.ProfileEnd.ToString() + "\","; + sql += "\"" + prim.Scale.ToString() + "\","; + sql += "\"" + prim.PathCurve.ToString() + "\","; + sql += "\"" + prim.ProfileCurve.ToString() + "\","; + sql += "\"" + prim.ParentID.ToString() + "\","; + sql += "\"" + prim.ProfileHollow.ToString() + "\","; + sql += "\"" + prim.PathRadiusOffset.ToString() + "\","; + sql += "\"" + prim.PathRevolutions.ToString() + "\","; + sql += "\"" + prim.PathTaperX.ToString() + "\","; + sql += "\"" + prim.PathTaperY.ToString() + "\","; + sql += "\"" + prim.PathTwist.ToString() + "\","; + sql += "\"" + prim.PathTwistBegin.ToString() + "\","; + sql += "\"" + prim.Texture.ToString() + "\","; + sql += "\"" + prim.CreationDate.ToString() + "\","; + sql += "\"" + prim.OwnerMask.ToString() + "\","; + sql += "\"" + prim.NextOwnerMask.ToString() + "\","; + sql += "\"" + prim.GroupMask.ToString() + "\","; + sql += "\"" + prim.EveryoneMask.ToString() + "\","; + sql += "\"" + prim.BaseMask.ToString() + "\","; + sql += "\"" + prim.Position.ToString() + "\","; + sql += "\"" + prim.Rotation.ToString() + "\","; + sql += "\"" + prim.LocalID.ToString() + "\","; + sql += "\"" + prim.FullID.ToString() + "\")"; + + cmd.CommandText = sql; + + try + { + cmd.ExecuteNonQuery(); + } + catch (Exception e) + { + OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.MEDIUM,"SQLiteLocalStorage :StorePrim - Exception occured"); + OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.MEDIUM,e.ToString()); + } + + cmd.Dispose(); + cmd = null; + } + + public void RemovePrim(LLUUID primID) + { + IDbCommand cmd = db.CreateCommand(); + + //SECURITY WARNING: + // These parameters wont produce SQL injections since they are all integer based, however. + // if inserting strings such as name or description, you will need to use appropriate + // measures to prevent SQL injection (although the value of SQL injection in this is limited). + + string sql = "DELETE FROM prim WHERE FullID = \"" + primID.ToStringHyphenated() + "\""; + + cmd.CommandText = sql; + + try + { + cmd.ExecuteNonQuery(); + } + catch (Exception e) + { + OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.MEDIUM,"SQLiteLocalStorage :RemovePrim - Exception occured"); + OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.MEDIUM,e.ToString()); + } + + cmd.Dispose(); + cmd = null; + } + + public void LoadPrimitives(ILocalStorageReceiver receiver) + { + + } + + public float[] LoadWorld() + { + return new float[65536]; + } + + public void SaveMap(float[] heightmap) + { + + } + + public void ShutDown() + { + db.Close(); + db = null; + } + } +} \ No newline at end of file diff --git a/OpenSim/OpenSim.Terrain.BasicTerrain/OpenSim.Terrain.BasicTerrain.csproj b/OpenSim/OpenSim.Terrain.BasicTerrain/OpenSim.Terrain.BasicTerrain.csproj new file mode 100644 index 0000000..65a158c --- /dev/null +++ b/OpenSim/OpenSim.Terrain.BasicTerrain/OpenSim.Terrain.BasicTerrain.csproj @@ -0,0 +1,99 @@ + + + Local + 8.0.50727 + 2.0 + {2270B8FE-0000-0000-0000-000000000000} + Debug + AnyCPU + + + + OpenSim.Terrain.BasicTerrain + JScript + Grid + IE50 + false + Library + + OpenSim.Terrain.BasicTerrain + + + + + + False + 285212672 + False + + + TRACE;DEBUG + + True + 4096 + False + ..\..\bin\ + False + False + False + 4 + + + + False + 285212672 + False + + + TRACE + + False + 4096 + True + ..\..\bin\ + False + False + False + 4 + + + + + System.dll + False + + + System.Drawing.dll + False + + + System.Data.dll + False + + + System.Xml.dll + False + + + ..\..\bin\libTerrain-BSD.dll + False + + + + + + + Code + + + Code + + + + + + + + + + diff --git a/OpenSim/OpenSim.Terrain.BasicTerrain/OpenSim.Terrain.BasicTerrain.csproj.user b/OpenSim/OpenSim.Terrain.BasicTerrain/OpenSim.Terrain.BasicTerrain.csproj.user new file mode 100644 index 0000000..d47d65d --- /dev/null +++ b/OpenSim/OpenSim.Terrain.BasicTerrain/OpenSim.Terrain.BasicTerrain.csproj.user @@ -0,0 +1,12 @@ + + + Debug + AnyCPU + C:\New Folder\second-life-viewer\opensim-dailys2\opensim15-07\bin\ + 8.0.50727 + ProjectFiles + 0 + + + + diff --git a/OpenSim/OpenSim.Terrain.BasicTerrain/OpenSim.Terrain.BasicTerrain.dll.build b/OpenSim/OpenSim.Terrain.BasicTerrain/OpenSim.Terrain.BasicTerrain.dll.build new file mode 100644 index 0000000..9c80ac7 --- /dev/null +++ b/OpenSim/OpenSim.Terrain.BasicTerrain/OpenSim.Terrain.BasicTerrain.dll.build @@ -0,0 +1,44 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + diff --git a/OpenSim/OpenSim.Terrain.BasicTerrain/Properties/AssemblyInfo.cs b/OpenSim/OpenSim.Terrain.BasicTerrain/Properties/AssemblyInfo.cs new file mode 100644 index 0000000..bd74993 --- /dev/null +++ b/OpenSim/OpenSim.Terrain.BasicTerrain/Properties/AssemblyInfo.cs @@ -0,0 +1,35 @@ +using System.Reflection; +using System.Runtime.CompilerServices; +using System.Runtime.InteropServices; + +// General Information about an assembly is controlled through the following +// set of attributes. Change these attribute values to modify the information +// associated with an assembly. +[assembly: AssemblyTitle("OpenSim.Terrain.BasicTerrain")] +[assembly: AssemblyDescription("")] +[assembly: AssemblyConfiguration("")] +[assembly: AssemblyCompany("")] +[assembly: AssemblyProduct("OpenSim.Terrain.BasicTerrain")] +[assembly: AssemblyCopyright("Copyright © 2007")] +[assembly: AssemblyTrademark("")] +[assembly: AssemblyCulture("")] + +// Setting ComVisible to false makes the types in this assembly not visible +// to COM components. If you need to access a type in this assembly from +// COM, set the ComVisible attribute to true on that type. +[assembly: ComVisible(false)] + +// The following GUID is for the ID of the typelib if this project is exposed to COM +[assembly: Guid("3263f5b5-0a41-4ed5-91a2-9baaaeecc849")] + +// Version information for an assembly consists of the following four values: +// +// Major Version +// Minor Version +// Build Number +// Revision +// +// You can specify all the values or you can default the Revision and Build Numbers +// by using the '*' as shown below: +[assembly: AssemblyVersion("1.0.0.0")] +[assembly: AssemblyFileVersion("1.0.0.0")] diff --git a/OpenSim/OpenSim.Terrain.BasicTerrain/TerrainEngine.cs b/OpenSim/OpenSim.Terrain.BasicTerrain/TerrainEngine.cs new file mode 100644 index 0000000..aa785b0 --- /dev/null +++ b/OpenSim/OpenSim.Terrain.BasicTerrain/TerrainEngine.cs @@ -0,0 +1,484 @@ +using System; +using System.Collections.Generic; +using System.Text; +using System.Drawing; +using libTerrain; + +namespace OpenSim.Terrain +{ + public class TerrainEngine + { + /// + /// A [normally] 256x256 heightmap + /// + public Channel heightmap; + + /// + /// Whether or not the terrain has been modified since it was last saved and sent to the Physics engine. + /// Counts the number of modifications since the last save. (0 = Untainted) + /// + public int tainted; + + int w, h; + + /// + /// Generate a new TerrainEngine instance and creates a new heightmap + /// + public TerrainEngine() + { + w = 256; + h = 256; + heightmap = new Channel(w, h); + + tainted++; + } + + /// + /// Converts the heightmap to a 65536 value 1D floating point array + /// + /// A float[65536] array containing the heightmap + public float[] getHeights1D() + { + float[] heights = new float[w * h]; + int i; + + for (i = 0; i < w * h; i++) + { + heights[i] = (float)heightmap.map[i / w, i % w]; + } + + return heights; + } + + /// + /// Converts the heightmap to a 256x256 value 2D floating point array. + /// + /// An array of 256,256 values containing the heightmap + public float[,] getHeights2D() + { + float[,] heights = new float[w, h]; + int x, y; + for (x = 0; x < w; x++) + { + for (y = 0; y < h; y++) + { + heights[x, y] = (float)heightmap.map[x, y]; + } + } + return heights; + } + + /// + /// Imports a 1D floating point array into the 2D heightmap array + /// + /// The array to import (must have 65536 members) + public void setHeights1D(float[] heights) + { + int i; + for (i = 0; i < w * h; i++) + { + heightmap.map[i / w, i % w] = heights[i]; + } + + tainted++; + } + + /// + /// Loads a 2D array of values into the heightmap + /// + /// An array of 256,256 float values + public void setHeights2D(float[,] heights) + { + int x, y; + for (x = 0; x < w; x++) + { + for (y = 0; y < h; y++) + { + heightmap.set(x, y, (double)heights[x, y]); + } + } + tainted++; + } + + /// + /// Processes a terrain-specific command + /// + /// Commandline arguments (space seperated) + /// Reference that returns error or help text if returning false + /// If the operation was successful (if not, the error is placed into resultText) + public bool RunTerrainCmd(string[] args, ref string resultText) + { + string command = args[0]; + + try + { + + switch (command) + { + case "help": + resultText += "terrain regenerate - rebuilds the sims terrain using a default algorithm\n"; + resultText += "terrain seed - sets the random seed value to \n"; + resultText += "terrain load - loads a terrain from disk, type can be 'F32', 'F64', 'RAW' or 'IMG'\n"; + resultText += "terrain save - saves a terrain to disk, type can be 'F32' or 'F64'\n"; + resultText += "terrain save grdmap - creates a PNG snapshot of the region using a named gradient map\n"; + resultText += "terrain rescale - rescales a terrain to be between and meters high\n"; + resultText += "terrain erode aerobic \n"; + resultText += "terrain erode thermal \n"; + resultText += "terrain multiply - multiplies a terrain by \n"; + return false; + + case "seed": + setSeed(Convert.ToInt32(args[1])); + break; + + case "erode": + switch (args[1].ToLower()) + { + case "aerobic": + // WindSpeed, PickupMinimum,DropMinimum,Carry,Rounds,Lowest + heightmap.AerobicErosion(Convert.ToDouble(args[2]), Convert.ToDouble(args[3]), Convert.ToDouble(args[4]), Convert.ToDouble(args[5]), Convert.ToInt32(args[6]), Convert.ToBoolean(args[7])); + break; + case "thermal": + heightmap.thermalWeathering(Convert.ToDouble(args[2]), Convert.ToInt32(args[3]), Convert.ToDouble(args[4])); + break; + default: + resultText = "Unknown erosion type"; + return false; + } + break; + + case "regenerate": + hills(); + break; + + case "rescale": + setRange(Convert.ToSingle(args[1]), Convert.ToSingle(args[2])); + break; + + case "multiply": + heightmap *= Convert.ToDouble(args[1]); + break; + + case "load": + switch (args[1].ToLower()) + { + case "f32": + loadFromFileF32(args[2]); + break; + + case "f64": + loadFromFileF64(args[2]); + break; + + case "raw": + loadFromFileSLRAW(args[2]); + break; + + case "img": + resultText = "Error - IMG mode is presently unsupported."; + return false; + + default: + resultText = "Unknown image or data format"; + return false; + } + break; + + case "save": + switch (args[1].ToLower()) + { + case "f32": + writeToFileF32(args[2]); + break; + + case "f64": + writeToFileF64(args[2]); + break; + + case "grdmap": + exportImage(args[2], args[3]); + break; + + default: + resultText = "Unknown image or data format"; + return false; + } + break; + + default: + resultText = "Unknown terrain command"; + return false; + } + return true; + } + catch (Exception e) + { + resultText = "Error running terrain command: " + e.ToString(); + return false; + } + } + + /// + /// Renormalises the array between min and max + /// + /// Minimum value of the new array + /// Maximum value of the new array + public void setRange(float min, float max) + { + heightmap.normalise((double)min, (double)max); + tainted++; + } + + /// + /// Loads a file consisting of 256x256 doubles and imports it as an array into the map. + /// + /// TODO: Move this to libTerrain itself + /// The filename of the double array to import + public void loadFromFileF64(string filename) + { + System.IO.FileInfo file = new System.IO.FileInfo(filename); + System.IO.FileStream s = file.Open(System.IO.FileMode.Open, System.IO.FileAccess.Read); + System.IO.BinaryReader bs = new System.IO.BinaryReader(s); + int x, y; + for (x = 0; x < w; x++) + { + for (y = 0; y < h; y++) + { + heightmap.map[x, y] = bs.ReadDouble(); + } + } + + bs.Close(); + s.Close(); + + tainted++; + } + + /// + /// Loads a file consisting of 256x256 floats and imports it as an array into the map. + /// + /// TODO: Move this to libTerrain itself + /// The filename of the float array to import + public void loadFromFileF32(string filename) + { + System.IO.FileInfo file = new System.IO.FileInfo(filename); + System.IO.FileStream s = file.Open(System.IO.FileMode.Open, System.IO.FileAccess.Read); + System.IO.BinaryReader bs = new System.IO.BinaryReader(s); + int x, y; + for (x = 0; x < w; x++) + { + for (y = 0; y < h; y++) + { + heightmap.map[x, y] = (double)bs.ReadSingle(); + } + } + + bs.Close(); + s.Close(); + + tainted++; + } + + /// + /// Loads a file formatted in the SL .RAW Format used on the main grid + /// + /// This file format stinks and is best avoided. + /// A path to the .RAW format + public void loadFromFileSLRAW(string filename) + { + System.IO.FileInfo file = new System.IO.FileInfo(filename); + System.IO.FileStream s = file.Open(System.IO.FileMode.Open, System.IO.FileAccess.Read); + System.IO.BinaryReader bs = new System.IO.BinaryReader(s); + int x, y; + for (x = 0; x < w; x++) + { + for (y = 0; y < h; y++) + { + heightmap.map[x, y] = (double)bs.ReadByte() * ((double)bs.ReadByte() / 127.0); + bs.ReadBytes(11); // Advance the stream to next bytes. + } + } + + bs.Close(); + s.Close(); + + tainted++; + } + + /// + /// Writes the current terrain heightmap to disk, in the format of a 65536 entry double[] array. + /// + /// The desired output filename + public void writeToFileF64(string filename) + { + System.IO.FileInfo file = new System.IO.FileInfo(filename); + System.IO.FileStream s = file.Open(System.IO.FileMode.CreateNew, System.IO.FileAccess.Write); + System.IO.BinaryWriter bs = new System.IO.BinaryWriter(s); + + int x, y; + for (x = 0; x < w; x++) + { + for (y = 0; y < h; y++) + { + bs.Write(heightmap.get(x, y)); + } + } + + bs.Close(); + s.Close(); + } + + /// + /// Writes the current terrain heightmap to disk, in the format of a 65536 entry float[] array + /// + /// The desired output filename + public void writeToFileF32(string filename) + { + System.IO.FileInfo file = new System.IO.FileInfo(filename); + System.IO.FileStream s = file.Open(System.IO.FileMode.CreateNew, System.IO.FileAccess.Write); + System.IO.BinaryWriter bs = new System.IO.BinaryWriter(s); + + int x, y; + for (x = 0; x < w; x++) + { + for (y = 0; y < h; y++) + { + bs.Write((float)heightmap.get(x, y)); + } + } + + bs.Close(); + s.Close(); + } + + /// + /// Sets the random seed to be used by procedural functions which involve random numbers. + /// + /// The desired seed + public void setSeed(int val) + { + heightmap.seed = val; + } + + /// + /// Raises land in a sphere around the specified coordinates + /// + /// Center of the sphere on the X axis + /// Center of the sphere on the Y axis + /// The radius of the sphere + /// Scale the height of the sphere by this amount (recommended 0..2) + public void raise(double rx, double ry, double size, double amount) + { + lock (heightmap) + { + heightmap.raise(rx, ry, size, amount); + } + + tainted++; + } + + /// + /// Lowers the land in a sphere around the specified coordinates + /// + /// The center of the sphere at the X axis + /// The center of the sphere at the Y axis + /// The radius of the sphere in meters + /// Scale the height of the sphere by this amount (recommended 0..2) + public void lower(double rx, double ry, double size, double amount) + { + lock (heightmap) + { + heightmap.lower(rx, ry, size, amount); + } + + tainted++; + } + + /// + /// Generates a simple set of hills in the shape of an island + /// + public void hills() + { + lock (heightmap) + { + heightmap.hillsSpheres(200, 20, 40, true, true, false); + heightmap.normalise(); + heightmap *= 60.0; // Raise to 60m + } + + tainted++; + } + + /// + /// Multiplies the heightfield by val + /// + /// The heightfield + /// The multiplier + /// + public static TerrainEngine operator *(TerrainEngine meep, Double val) + { + meep.heightmap *= val; + meep.tainted++; + return meep; + } + + /// + /// Returns the height at the coordinates x,y + /// + /// X Coordinate + /// Y Coordinate + /// + public float this[int x, int y] + { + get + { + return (float)heightmap.get(x, y); + } + set + { + tainted++; + heightmap.set(x, y, (double)value); + } + } + + /// + /// Exports the current heightmap to a PNG file + /// + /// The destination filename for the image + /// A 1x*height* image which contains the colour gradient to export with. Must be at least 1x2 pixels, 1x256 or more is ideal. + public void exportImage(string filename, string gradientmap) + { + try + { + Bitmap gradientmapLd = new Bitmap(gradientmap); + + int pallete = gradientmapLd.Height; + + Bitmap bmp = new Bitmap(heightmap.w, heightmap.h); + Color[] colours = new Color[pallete]; + + for (int i = 0; i < pallete; i++) + { + colours[i] = gradientmapLd.GetPixel(0, i); + } + + Channel copy = heightmap.copy(); + for (int x = 0; x < copy.w; x++) + { + for (int y = 0; y < copy.h; y++) + { + // 512 is the largest possible height before colours clamp + int colorindex = (int)(Math.Max(Math.Min(1.0, copy.get(x, y) / 512.0), 0.0) * pallete); + bmp.SetPixel(x, y, colours[colorindex]); + } + } + + bmp.Save(filename, System.Drawing.Imaging.ImageFormat.Png); + } + catch (Exception e) + { + Console.WriteLine("Failed generating terrain map: " + e.ToString()); + } + } + } +} \ No newline at end of file diff --git a/OpenSim/OpenSim/Application.cs b/OpenSim/OpenSim/Application.cs new file mode 100644 index 0000000..3f9c0ec --- /dev/null +++ b/OpenSim/OpenSim/Application.cs @@ -0,0 +1,95 @@ +using System; +using System.Collections.Generic; +using System.Text; +using OpenSim.UserServer; +using OpenSim.Framework.Console; + +namespace OpenSim +{ + public class Application + { + //could move our main function into OpenSimMain and kill this class + [STAThread] + public static void Main(string[] args) + { + Console.WriteLine("OpenSim " + VersionInfo.Version + "\n"); + Console.WriteLine("Starting...\n"); + + bool sandBoxMode = false; + bool startLoginServer = false; + string physicsEngine = "basicphysics"; + bool allowFlying = false; + bool userAccounts = false; + bool gridLocalAsset = false; + bool useConfigFile = false; + bool silent = false; + string configFile = "simconfig.xml"; + + for (int i = 0; i < args.Length; i++) + { + if (args[i] == "-sandbox") + { + sandBoxMode = true; + startLoginServer = true; + } + /* + if (args[i] == "-loginserver") + { + startLoginServer = true; + }*/ + if (args[i] == "-accounts") + { + userAccounts = true; + } + if (args[i] == "-realphysx") + { + physicsEngine = "RealPhysX"; + allowFlying = true; + } + if (args[i] == "-ode") + { + physicsEngine = "OpenDynamicsEngine"; + allowFlying = true; + } + if (args[i] == "-localasset") + { + gridLocalAsset = true; + } + if (args[i] == "-configfile") + { + useConfigFile = true; + } + if (args[i] == "-noverbose") + { + silent = true; + } + if (args[i] == "-config") + { + try + { + i++; + configFile = args[i]; + } + catch (Exception e) + { + Console.WriteLine("-config: Please specify a config file. (" + e.ToString() + ")"); + } + } + } + + OpenSimMain sim = new OpenSimMain(sandBoxMode, startLoginServer, physicsEngine, useConfigFile, silent, configFile); + // OpenSimRoot.Instance.Application = sim; + sim.m_sandbox = sandBoxMode; + sim.user_accounts = userAccounts; + sim.gridLocalAsset = gridLocalAsset; + OpenSim.world.Avatar.PhysicsEngineFlying = allowFlying; + + sim.StartUp(); + + while (true) + { + OpenSim.Framework.Console.MainConsole.Instance.MainConsolePrompt(); + } + } + } +} diff --git a/OpenSim/OpenSim/OpenSim.csproj b/OpenSim/OpenSim/OpenSim.csproj new file mode 100644 index 0000000..069c5c6 --- /dev/null +++ b/OpenSim/OpenSim/OpenSim.csproj @@ -0,0 +1,147 @@ + + + Local + 8.0.50727 + 2.0 + {438A9556-0000-0000-0000-000000000000} + Debug + AnyCPU + + + + OpenSim + JScript + Grid + IE50 + false + Exe + + OpenSim + + + + + + False + 285212672 + False + + + TRACE;DEBUG + + True + 4096 + False + ..\..\bin\ + False + False + False + 4 + + + + False + 285212672 + False + + + TRACE + + False + 4096 + True + ..\..\bin\ + False + False + False + 4 + + + + + System.dll + False + + + System.Xml.dll + False + + + ..\..\bin\libsecondlife.dll + False + + + ..\..\bin\Axiom.MathLib.dll + False + + + ..\..\bin\Db4objects.Db4o.dll + False + + + + + OpenSim.Terrain.BasicTerrain + {2270B8FE-0000-0000-0000-000000000000} + {FAE04EC0-301F-11D3-BF4B-00C04F79EFBC} + False + + + OpenSim.Framework + {8ACA2445-0000-0000-0000-000000000000} + {FAE04EC0-301F-11D3-BF4B-00C04F79EFBC} + False + + + OpenSim.Framework.Console + {A7CD0630-0000-0000-0000-000000000000} + {FAE04EC0-301F-11D3-BF4B-00C04F79EFBC} + False + + + OpenSim.Physics.Manager + {8BE16150-0000-0000-0000-000000000000} + {FAE04EC0-301F-11D3-BF4B-00C04F79EFBC} + False + + + OpenSim.Servers + {8BB20F0A-0000-0000-0000-000000000000} + {FAE04EC0-301F-11D3-BF4B-00C04F79EFBC} + False + + + OpenSim.RegionServer + {632E1BFD-0000-0000-0000-000000000000} + {FAE04EC0-301F-11D3-BF4B-00C04F79EFBC} + False + + + OpenSim.GenericConfig.Xml + {E88EF749-0000-0000-0000-000000000000} + {FAE04EC0-301F-11D3-BF4B-00C04F79EFBC} + False + + + XMLRPC + {8E81D43C-0000-0000-0000-000000000000} + {FAE04EC0-301F-11D3-BF4B-00C04F79EFBC} + False + + + + + Code + + + Code + + + + + + + + + + diff --git a/OpenSim/OpenSim/OpenSim.csproj.user b/OpenSim/OpenSim/OpenSim.csproj.user new file mode 100644 index 0000000..1422ebf --- /dev/null +++ b/OpenSim/OpenSim/OpenSim.csproj.user @@ -0,0 +1,13 @@ + + + Debug + AnyCPU + -loginserver -sandbox -accounts + C:\New Folder\second-life-viewer\opensim-dailys2\opensim15-07\bin\ + 8.0.50727 + ProjectFiles + 0 + + + + diff --git a/OpenSim/OpenSim/OpenSim.exe.build b/OpenSim/OpenSim/OpenSim.exe.build new file mode 100644 index 0000000..4f8ca8a --- /dev/null +++ b/OpenSim/OpenSim/OpenSim.exe.build @@ -0,0 +1,52 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + diff --git a/OpenSim/OpenSim/OpenSimMain.cs b/OpenSim/OpenSim/OpenSimMain.cs new file mode 100644 index 0000000..9025316 --- /dev/null +++ b/OpenSim/OpenSim/OpenSimMain.cs @@ -0,0 +1,533 @@ +/* +Copyright (c) OpenSim project, http://osgrid.org/ + +* All rights reserved. +* +* Redistribution and use in source and binary forms, with or without +* modification, are permitted provided that the following conditions are met: +* * Redistributions of source code must retain the above copyright +* notice, this list of conditions and the following disclaimer. +* * Redistributions in binary form must reproduce the above copyright +* notice, this list of conditions and the following disclaimer in the +* documentation and/or other materials provided with the distribution. +* * Neither the name of the nor the +* names of its contributors may be used to endorse or promote products +* derived from this software without specific prior written permission. +* +* THIS SOFTWARE IS PROVIDED BY ``AS IS'' AND ANY +* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED +* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE +* DISCLAIMED. IN NO EVENT SHALL BE LIABLE FOR ANY +* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES +* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; +* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND +* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT +* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS +* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. +*/ + +using System; +using System.Text; +using System.IO; +using System.Threading; +using System.Net; +using System.Net.Sockets; +using System.Timers; +using System.Reflection; +using System.Collections; +using System.Collections.Generic; +using libsecondlife; +using libsecondlife.Packets; +using OpenSim.world; +using OpenSim.Terrain; +using OpenSim.Framework.Interfaces; +using OpenSim.Framework.Types; +using OpenSim.UserServer; +using OpenSim.Assets; +using OpenSim.CAPS; +using OpenSim.Framework.Console; +using OpenSim.Physics.Manager; +using Nwc.XmlRpc; +using OpenSim.Servers; +using OpenSim.GenericConfig; + +namespace OpenSim +{ + + public class OpenSimMain : RegionServerBase, conscmd_callback + { + private CheckSumServer checkServer; + + public OpenSimMain(bool sandBoxMode, bool startLoginServer, string physicsEngine, bool useConfigFile, bool silent, string configFile) + { + this.configFileSetup = useConfigFile; + m_sandbox = sandBoxMode; + m_loginserver = startLoginServer; + m_physicsEngine = physicsEngine; + m_config = configFile; + + m_console = new ConsoleBase("region-console-" + Guid.NewGuid().ToString() + ".log", "Region", this, silent); + OpenSim.Framework.Console.MainConsole.Instance = m_console; + } + + /// + /// Performs initialisation of the world, such as loading configuration from disk. + /// + public override void StartUp() + { + this.regionData = new RegionInfo(); + try + { + this.localConfig = new XmlConfig(m_config); + this.localConfig.LoadData(); + } + catch (Exception e) + { + Console.WriteLine(e.Message); + } + if (this.configFileSetup) + { + this.SetupFromConfigFile(this.localConfig); + } + m_console.WriteLine(OpenSim.Framework.Console.LogPriority.LOW, "Main.cs:Startup() - Loading configuration"); + this.regionData.InitConfig(this.m_sandbox, this.localConfig); + this.localConfig.Close();//for now we can close it as no other classes read from it , but this should change + + GridServers = new Grid(); + if (m_sandbox) + { + this.SetupLocalGridServers(); + //Authenticate Session Handler + AuthenticateSessionsLocal authen = new AuthenticateSessionsLocal(); + this.AuthenticateSessionsHandler = authen; + this.checkServer = new CheckSumServer(12036); + this.checkServer.ServerListener(); + } + else + { + this.SetupRemoteGridServers(); + //Authenticate Session Handler + AuthenticateSessionsRemote authen = new AuthenticateSessionsRemote(); + this.AuthenticateSessionsHandler = authen; + } + + startuptime = DateTime.Now; + + try + { + AssetCache = new AssetCache(GridServers.AssetServer); + InventoryCache = new InventoryCache(); + } + catch (Exception e) + { + m_console.WriteLine(OpenSim.Framework.Console.LogPriority.HIGH, e.Message + "\nSorry, could not setup local cache"); + Environment.Exit(1); + } + + m_udpServer = new UDPServer(this.regionData.IPListenPort, this.GridServers, this.AssetCache, this.InventoryCache, this.regionData, this.m_sandbox, this.user_accounts, this.m_console, this.AuthenticateSessionsHandler); + + //should be passing a IGenericConfig object to these so they can read the config data they want from it + GridServers.AssetServer.SetServerInfo(regionData.AssetURL, regionData.AssetSendKey); + IGridServer gridServer = GridServers.GridServer; + gridServer.SetServerInfo(regionData.GridURL, regionData.GridSendKey, regionData.GridRecvKey); + + if (!m_sandbox) + { + this.ConnectToRemoteGridServer(); + } + + this.SetupLocalWorld(); + + if (m_sandbox) + { + AssetCache.LoadDefaultTextureSet(); + } + + m_console.WriteLine(OpenSim.Framework.Console.LogPriority.LOW, "Main.cs:Startup() - Initialising HTTP server"); + + this.SetupHttpListener(); + + //Login server setup + LoginServer loginServer = null; + LoginServer adminLoginServer = null; + + bool sandBoxWithLoginServer = m_loginserver && m_sandbox; + if (sandBoxWithLoginServer) + { + loginServer = new LoginServer(regionData.IPListenAddr, regionData.IPListenPort, regionData.RegionLocX, regionData.RegionLocY, this.user_accounts); + loginServer.Startup(); + loginServer.SetSessionHandler(((AuthenticateSessionsLocal)this.AuthenticateSessionsHandler).AddNewSession); + + if (user_accounts) + { + //sandbox mode with loginserver using accounts + this.GridServers.UserServer = loginServer; + adminLoginServer = loginServer; + + httpServer.AddXmlRPCHandler("login_to_simulator", loginServer.LocalUserManager.XmlRpcLoginMethod); + } + else + { + //sandbox mode with loginserver not using accounts + httpServer.AddXmlRPCHandler("login_to_simulator", loginServer.XmlRpcLoginMethod); + } + } + + //Web front end setup + AdminWebFront adminWebFront = new AdminWebFront("Admin", LocalWorld, InventoryCache, adminLoginServer); + adminWebFront.LoadMethods(httpServer); + + //Start http server + m_console.WriteLine(OpenSim.Framework.Console.LogPriority.LOW, "Main.cs:Startup() - Starting HTTP server"); + httpServer.Start(); + + // Start UDP server + this.m_udpServer.ServerListener(); + + m_heartbeatTimer.Enabled = true; + m_heartbeatTimer.Interval = 100; + m_heartbeatTimer.Elapsed += new ElapsedEventHandler(this.Heartbeat); + } + + # region Setup methods + protected override void SetupLocalGridServers() + { + GridServers.AssetDll = "OpenSim.GridInterfaces.Local.dll"; + GridServers.GridDll = "OpenSim.GridInterfaces.Local.dll"; + + m_console.WriteLine(OpenSim.Framework.Console.LogPriority.LOW, "Starting in Sandbox mode"); + + try + { + GridServers.Initialise(); + } + catch (Exception e) + { + m_console.WriteLine(OpenSim.Framework.Console.LogPriority.HIGH, e.Message + "\nSorry, could not setup the grid interface"); + Environment.Exit(1); + } + } + + protected override void SetupRemoteGridServers() + { + if (this.gridLocalAsset) + { + GridServers.AssetDll = "OpenSim.GridInterfaces.Local.dll"; + } + else + { + GridServers.AssetDll = "OpenSim.GridInterfaces.Remote.dll"; + } + GridServers.GridDll = "OpenSim.GridInterfaces.Remote.dll"; + + m_console.WriteLine(OpenSim.Framework.Console.LogPriority.LOW, "Starting in Grid mode"); + + try + { + GridServers.Initialise(); + } + catch (Exception e) + { + m_console.WriteLine(OpenSim.Framework.Console.LogPriority.HIGH, e.Message + "\nSorry, could not setup the grid interface"); + Environment.Exit(1); + } + } + + protected override void SetupLocalWorld() + { + m_console.WriteLine(OpenSim.Framework.Console.LogPriority.NORMAL, "Main.cs:Startup() - We are " + regionData.RegionName + " at " + regionData.RegionLocX.ToString() + "," + regionData.RegionLocY.ToString()); + m_console.WriteLine(OpenSim.Framework.Console.LogPriority.LOW, "Initialising world"); + m_console.componentname = "Region " + regionData.RegionName; + + m_localWorld = new World(this.m_udpServer.PacketServer.ClientThreads, regionData, regionData.RegionHandle, regionData.RegionName); + LocalWorld.InventoryCache = InventoryCache; + LocalWorld.AssetCache = AssetCache; + + this.m_udpServer.LocalWorld = LocalWorld; + this.m_udpServer.PacketServer.RegisterClientPacketHandlers(); + + this.physManager = new OpenSim.Physics.Manager.PhysicsManager(); + this.physManager.LoadPlugins(); + + LocalWorld.m_datastore = this.regionData.DataStore; + + LocalWorld.LoadStorageDLL("OpenSim.Storage.LocalStorageDb4o.dll"); //all these dll names shouldn't be hard coded. + LocalWorld.LoadWorldMap(); + + m_console.WriteLine(OpenSim.Framework.Console.LogPriority.LOW, "Main.cs:Startup() - Starting up messaging system"); + LocalWorld.PhysScene = this.physManager.GetPhysicsScene(this.m_physicsEngine); + LocalWorld.PhysScene.SetTerrain(LocalWorld.Terrain.getHeights1D()); + LocalWorld.LoadPrimsFromStorage(); + } + + protected override void SetupHttpListener() + { + httpServer = new BaseHttpServer(regionData.IPListenPort); + + if (this.GridServers.GridServer.GetName() == "Remote") + { + + // we are in Grid mode so set a XmlRpc handler to handle "expect_user" calls from the user server + httpServer.AddXmlRPCHandler("expect_user", ((AuthenticateSessionsRemote)this.AuthenticateSessionsHandler).ExpectUser); + + httpServer.AddXmlRPCHandler("agent_crossing", + delegate(XmlRpcRequest request) + { + Hashtable requestData = (Hashtable)request.Params[0]; + uint circuitcode = Convert.ToUInt32(requestData["circuit_code"]); + + AgentCircuitData agent_data = new AgentCircuitData(); + agent_data.firstname = (string)requestData["firstname"]; + agent_data.lastname = (string)requestData["lastname"]; + agent_data.circuitcode = circuitcode; + agent_data.startpos = new LLVector3(Single.Parse((string)requestData["pos_x"]), Single.Parse((string)requestData["pos_y"]), Single.Parse((string)requestData["pos_z"])); + + AuthenticateSessionsHandler.UpdateAgentData(agent_data); + + return new XmlRpcResponse(); + }); + + httpServer.AddRestHandler("GET", "/simstatus/", + delegate(string request, string path, string param) + { + return "OK"; + }); + } + } + + protected override void ConnectToRemoteGridServer() + { + if (GridServers.GridServer.RequestConnection(regionData.SimUUID, regionData.IPListenAddr, (uint)regionData.IPListenPort)) + { + m_console.WriteLine(OpenSim.Framework.Console.LogPriority.LOW, "Main.cs:Startup() - Success: Got a grid connection OK!"); + } + else + { + m_console.WriteLine(OpenSim.Framework.Console.LogPriority.CRITICAL, "Main.cs:Startup() - FAILED: Unable to get connection to grid. Shutting down."); + Shutdown(); + } + + GridServers.AssetServer.SetServerInfo((string)((RemoteGridBase)GridServers.GridServer).GridData["asset_url"], (string)((RemoteGridBase)GridServers.GridServer).GridData["asset_sendkey"]); + + // If we are being told to load a file, load it. + string dataUri = (string)((RemoteGridBase)GridServers.GridServer).GridData["data_uri"]; + + if (!String.IsNullOrEmpty(dataUri)) + { + this.LocalWorld.m_datastore = dataUri; + } + + if (((RemoteGridBase)(GridServers.GridServer)).GridData["regionname"].ToString() != "") + { + // The grid server has told us who we are + // We must obey the grid server. + try + { + regionData.RegionLocX = Convert.ToUInt32(((RemoteGridBase)(GridServers.GridServer)).GridData["region_locx"].ToString()); + regionData.RegionLocY = Convert.ToUInt32(((RemoteGridBase)(GridServers.GridServer)).GridData["region_locy"].ToString()); + regionData.RegionName = ((RemoteGridBase)(GridServers.GridServer)).GridData["regionname"].ToString(); + } + catch (Exception e) + { + m_console.WriteLine(OpenSim.Framework.Console.LogPriority.CRITICAL, e.Message + "\nBAD ERROR! THIS SHOULD NOT HAPPEN! Bad GridData from the grid interface!!!! ZOMG!!!"); + Environment.Exit(1); + } + } + } + + #endregion + + private void SetupFromConfigFile(IGenericConfig configData) + { + try + { + // SandBoxMode + string attri = ""; + attri = configData.GetAttribute("SandBox"); + if ((attri == "") || ((attri != "false") && (attri != "true"))) + { + this.m_sandbox = false; + configData.SetAttribute("SandBox", "false"); + } + else + { + this.m_sandbox = Convert.ToBoolean(attri); + } + + // LoginServer + attri = ""; + attri = configData.GetAttribute("LoginServer"); + if ((attri == "") || ((attri != "false") && (attri != "true"))) + { + this.m_loginserver = false; + configData.SetAttribute("LoginServer", "false"); + } + else + { + this.m_loginserver = Convert.ToBoolean(attri); + } + + // Sandbox User accounts + attri = ""; + attri = configData.GetAttribute("UserAccount"); + if ((attri == "") || ((attri != "false") && (attri != "true"))) + { + this.user_accounts = false; + configData.SetAttribute("UserAccounts", "false"); + } + else if (attri == "true") + { + this.user_accounts = Convert.ToBoolean(attri); + } + + // Grid mode hack to use local asset server + attri = ""; + attri = configData.GetAttribute("LocalAssets"); + if ((attri == "") || ((attri != "false") && (attri != "true"))) + { + this.gridLocalAsset = false; + configData.SetAttribute("LocalAssets", "false"); + } + else if (attri == "true") + { + this.gridLocalAsset = Convert.ToBoolean(attri); + } + + + attri = ""; + attri = configData.GetAttribute("PhysicsEngine"); + switch (attri) + { + default: + m_console.WriteLine(OpenSim.Framework.Console.LogPriority.MEDIUM, "Main.cs: SetupFromConfig() - Invalid value for PhysicsEngine attribute, terminating"); + Environment.Exit(1); + break; + + case "": + this.m_physicsEngine = "basicphysics"; + configData.SetAttribute("PhysicsEngine", "basicphysics"); + OpenSim.world.Avatar.PhysicsEngineFlying = false; + break; + + case "basicphysics": + this.m_physicsEngine = "basicphysics"; + configData.SetAttribute("PhysicsEngine", "basicphysics"); + OpenSim.world.Avatar.PhysicsEngineFlying = false; + break; + + case "RealPhysX": + this.m_physicsEngine = "RealPhysX"; + OpenSim.world.Avatar.PhysicsEngineFlying = true; + break; + + case "OpenDynamicsEngine": + this.m_physicsEngine = "OpenDynamicsEngine"; + OpenSim.world.Avatar.PhysicsEngineFlying = true; + break; + } + + configData.Commit(); + } + catch (Exception e) + { + Console.WriteLine(e.Message); + Console.WriteLine("\nSorry, a fatal error occurred while trying to initialise the configuration data"); + Console.WriteLine("Can not continue starting up"); + Environment.Exit(1); + } + } + + /// + /// Performs any last-minute sanity checking and shuts down the region server + /// + public virtual void Shutdown() + { + m_console.WriteLine(OpenSim.Framework.Console.LogPriority.LOW, "Main.cs:Shutdown() - Closing all threads"); + m_console.WriteLine(OpenSim.Framework.Console.LogPriority.LOW, "Main.cs:Shutdown() - Killing listener thread"); + m_console.WriteLine(OpenSim.Framework.Console.LogPriority.LOW, "Main.cs:Shutdown() - Killing clients"); + // IMPLEMENT THIS + m_console.WriteLine(OpenSim.Framework.Console.LogPriority.LOW, "Main.cs:Shutdown() - Closing console and terminating"); + LocalWorld.Close(); + GridServers.Close(); + m_console.Close(); + Environment.Exit(0); + } + + /// + /// Performs per-frame updates regularly + /// + /// + /// + void Heartbeat(object sender, System.EventArgs e) + { + LocalWorld.Update(); + } + + #region Console Commands + /// + /// Runs commands issued by the server console from the operator + /// + /// The first argument of the parameter (the command) + /// Additional arguments passed to the command + public void RunCmd(string command, string[] cmdparams) + { + switch (command) + { + case "help": + m_console.WriteLine(OpenSim.Framework.Console.LogPriority.HIGH, "show users - show info about connected users"); + m_console.WriteLine(OpenSim.Framework.Console.LogPriority.HIGH, "shutdown - disconnect all clients and shutdown"); + break; + + case "show": + Show(cmdparams[0]); + break; + + case "terrain": + string result = ""; + if (!LocalWorld.Terrain.RunTerrainCmd(cmdparams, ref result)) + { + m_console.WriteLine(OpenSim.Framework.Console.LogPriority.HIGH, result); + } + break; + + case "shutdown": + Shutdown(); + break; + + default: + m_console.WriteLine(OpenSim.Framework.Console.LogPriority.HIGH, "Unknown command"); + break; + } + } + + /// + /// Outputs to the console information about the region + /// + /// What information to display (valid arguments are "uptime", "users") + public void Show(string ShowWhat) + { + switch (ShowWhat) + { + case "uptime": + m_console.WriteLine(OpenSim.Framework.Console.LogPriority.HIGH, "OpenSim has been running since " + startuptime.ToString()); + m_console.WriteLine(OpenSim.Framework.Console.LogPriority.HIGH, "That is " + (DateTime.Now - startuptime).ToString()); + break; + case "users": + OpenSim.world.Avatar TempAv; + m_console.WriteLine(OpenSim.Framework.Console.LogPriority.HIGH, String.Format("{0,-16}{1,-16}{2,-25}{3,-25}{4,-16}{5,-16}", "Firstname", "Lastname", "Agent ID", "Session ID", "Circuit", "IP")); + foreach (libsecondlife.LLUUID UUID in LocalWorld.Entities.Keys) + { + if (LocalWorld.Entities[UUID].ToString() == "OpenSim.world.Avatar") + { + TempAv = (OpenSim.world.Avatar)LocalWorld.Entities[UUID]; + m_console.WriteLine(OpenSim.Framework.Console.LogPriority.HIGH, String.Format("{0,-16}{1,-16}{2,-25}{3,-25}{4,-16},{5,-16}", TempAv.firstname, TempAv.lastname, UUID, TempAv.ControllingClient.SessionID, TempAv.ControllingClient.CircuitCode, TempAv.ControllingClient.userEP.ToString())); + } + } + break; + } + } + #endregion + } + + +} \ No newline at end of file diff --git a/Prebuild/Prebuild.build b/Prebuild/Prebuild.build new file mode 100644 index 0000000..395fb31 --- /dev/null +++ b/Prebuild/Prebuild.build @@ -0,0 +1,67 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + diff --git a/Prebuild/Prebuild.sln b/Prebuild/Prebuild.sln new file mode 100644 index 0000000..449896b --- /dev/null +++ b/Prebuild/Prebuild.sln @@ -0,0 +1,19 @@ +Microsoft Visual Studio Solution File, Format Version 9.00 +# Visual Studio 2005 +Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Prebuild", "src\Prebuild.csproj", "{92E80C1C-0000-0000-0000-000000000000}" +EndProject +Global + GlobalSection(SolutionConfigurationPlatforms) = preSolution + Debug|Any CPU = Debug|Any CPU + Release|Any CPU = Release|Any CPU + EndGlobalSection + GlobalSection(ProjectConfigurationPlatforms) = postSolution + {92E80C1C-0000-0000-0000-000000000000}.Debug|Any CPU.ActiveCfg = Debug|Any CPU + {92E80C1C-0000-0000-0000-000000000000}.Debug|Any CPU.Build.0 = Debug|Any CPU + {92E80C1C-0000-0000-0000-000000000000}.Release|Any CPU.ActiveCfg = Release|Any CPU + {92E80C1C-0000-0000-0000-000000000000}.Release|Any CPU.Build.0 = Release|Any CPU + EndGlobalSection + GlobalSection(SolutionProperties) = preSolution + HideSolutionNode = FALSE + EndGlobalSection +EndGlobal diff --git a/Prebuild/README b/Prebuild/README new file mode 100644 index 0000000..eca6be1 --- /dev/null +++ b/Prebuild/README @@ -0,0 +1,230 @@ +Prebuild Instructions + +Prebuild is an XML-driven pre-build tool allowing developers to easily generate project or make files for major IDE's and .NET development tools including: Visual Studio 2005, Visual Studio 2003, Visual Studio 2002, SharpDevelop, SharpDevelop2, MonoDevelop, and NAnt. + +_________________________________________________________________________________ +Overview + +Prebuild can be either be run from the command line to generate the project and make files or you can execute the included batch (*.bat) and Unix Shell script (*.sh) files. +The Prebuild file + +_________________________________________________________________________________ +The currently supported developement tools and their associated batch and shell script files. + +Visual Studio .NET 2005 (VS2005.bat) +Visual Studio .NET 2003 (VS2003.bat) +Visual Studio .NET 2002 (VS2002.bat) +SharpDevelop (SharpDevelop.bat) - http://www.icsharpcode.net/OpenSource/SD/ +SharpDevelop2 (SharpDevelop.bat) - http://www.icsharpcode.net/OpenSource/SD/ +MonoDevelop (MonoDevelop.sh) - http://www.monodevelop.com/ +NAnt (nant.sh and nant.bat) - http://nant.sourceforge.net/ +Autotools (autotools.bat and autotools.sh) http://www.gnu.org. Only partial support + +Notes: +A Unix Shell script is provided for MonoDevelop, as this is more appropriate than a windows batch file. +Visual Studio .NET 2005 and the Visual Express IDE's can import solutions from older versions of Visual Studio .NET. +Makefiles are not currently supported. + +_________________________________________________________________________________ +Command Line Syntax: + +Example: +>Prebuild /target vs2003 + +This will generate the project files for Visual Studio.NET 2003 and place the redirect the log to a file named PrebuildLog.txt in the parent directory + + +The syntax structure is as below, where commandParameter is optional depending on the command and you can provide several option-value pairs. +Note: The '>' signified the command line, do not actually enter this manually + +>Prebuild /