From f374b63ac8a2f75b59b2c0442ab8000f76466f70 Mon Sep 17 00:00:00 2001 From: Dan Lake Date: Thu, 10 May 2012 14:42:46 -0700 Subject: Add even for terrain tainting and synchronize terrain module with physics scene before physics simulation step rather than after --- .../CoreModules/World/Terrain/TerrainModule.cs | 1 + OpenSim/Region/Framework/Scenes/EventManager.cs | 25 ++++++++++++++++++++++ OpenSim/Region/Framework/Scenes/Scene.cs | 15 +++++++------ 3 files changed, 34 insertions(+), 7 deletions(-) diff --git a/OpenSim/Region/CoreModules/World/Terrain/TerrainModule.cs b/OpenSim/Region/CoreModules/World/Terrain/TerrainModule.cs index 8535a5a..2eac0fa 100644 --- a/OpenSim/Region/CoreModules/World/Terrain/TerrainModule.cs +++ b/OpenSim/Region/CoreModules/World/Terrain/TerrainModule.cs @@ -722,6 +722,7 @@ namespace OpenSim.Region.CoreModules.World.Terrain } if (shouldTaint) { + m_scene.EventManager.TriggerTerrainTainted(); m_tainted = true; } } diff --git a/OpenSim/Region/Framework/Scenes/EventManager.cs b/OpenSim/Region/Framework/Scenes/EventManager.cs index ace8313..f97b0a9 100644 --- a/OpenSim/Region/Framework/Scenes/EventManager.cs +++ b/OpenSim/Region/Framework/Scenes/EventManager.cs @@ -53,6 +53,10 @@ namespace OpenSim.Region.Framework.Scenes public event ClientMovement OnClientMovement; + public delegate void OnTerrainTaintedDelegate(); + + public event OnTerrainTaintedDelegate OnTerrainTainted; + public delegate void OnTerrainTickDelegate(); public event OnTerrainTickDelegate OnTerrainTick; @@ -914,6 +918,27 @@ namespace OpenSim.Region.Framework.Scenes } } + public void TriggerTerrainTainted() + { + OnTerrainTaintedDelegate handlerTerrainTainted = OnTerrainTainted; + if (handlerTerrainTainted != null) + { + foreach (OnTerrainTickDelegate d in handlerTerrainTainted.GetInvocationList()) + { + try + { + d(); + } + catch (Exception e) + { + m_log.ErrorFormat( + "[EVENT MANAGER]: Delegate for TriggerTerrainTainted failed - continuing. {0} {1}", + e.Message, e.StackTrace); + } + } + } + } + public void TriggerParcelPrimCountAdd(SceneObjectGroup obj) { OnParcelPrimCountAddDelegate handlerParcelPrimCountAdd = OnParcelPrimCountAdd; diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs index 4d0aa6f..3d2213a 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.cs @@ -1353,6 +1353,14 @@ namespace OpenSim.Region.Framework.Scenes try { + // Apply taints in terrain module to terrain in physics scene + if (Frame % m_update_terrain == 0) + { + terMS = Util.EnvironmentTickCount(); + UpdateTerrain(); + terrainMS = Util.EnvironmentTickCountSubtract(terMS); + } + tmpPhysicsMS2 = Util.EnvironmentTickCount(); if ((Frame % m_update_physics == 0) && m_physics_enabled) m_sceneGraph.UpdatePreparePhysics(); @@ -1417,13 +1425,6 @@ namespace OpenSim.Region.Framework.Scenes backupMS = Util.EnvironmentTickCountSubtract(backMS); } - if (Frame % m_update_terrain == 0) - { - terMS = Util.EnvironmentTickCount(); - UpdateTerrain(); - terrainMS = Util.EnvironmentTickCountSubtract(terMS); - } - //if (Frame % m_update_land == 0) //{ // int ldMS = Util.EnvironmentTickCount(); -- cgit v1.1 From bce3e7cb06611db887ee50c793d72674ad326ba7 Mon Sep 17 00:00:00 2001 From: Justin Clark-Casey (justincc) Date: Thu, 10 May 2012 22:48:03 +0100 Subject: Add "attachments" show console command that will show the server's record of which attachments an in-scene avatar has. For debugging purposes. --- .../Avatar/Attachments/AttachmentsCommandModule.cs | 177 +++++++++++++++++++++ 1 file changed, 177 insertions(+) create mode 100644 OpenSim/Region/OptionalModules/Avatar/Attachments/AttachmentsCommandModule.cs diff --git a/OpenSim/Region/OptionalModules/Avatar/Attachments/AttachmentsCommandModule.cs b/OpenSim/Region/OptionalModules/Avatar/Attachments/AttachmentsCommandModule.cs new file mode 100644 index 0000000..ce23613 --- /dev/null +++ b/OpenSim/Region/OptionalModules/Avatar/Attachments/AttachmentsCommandModule.cs @@ -0,0 +1,177 @@ +/* + * Copyright (c) Contributors, http://opensimulator.org/ + * See CONTRIBUTORS.TXT for a full list of copyright holders. + * + * Redistribution and use in source and binary forms, with or without + * modification, are permitted provided that the following conditions are met: + * * Redistributions of source code must retain the above copyright + * notice, this list of conditions and the following disclaimer. + * * Redistributions in binary form must reproduce the above copyright + * notice, this list of conditions and the following disclaimer in the + * documentation and/or other materials provided with the distribution. + * * Neither the name of the OpenSimulator Project nor the + * names of its contributors may be used to endorse or promote products + * derived from this software without specific prior written permission. + * + * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY + * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED + * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE + * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY + * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES + * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; + * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND + * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT + * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS + * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + */ + +using System; +using System.Collections.Generic; +using System.Linq; +using System.Reflection; +using System.Text; +using log4net; +using Mono.Addins; +using Nini.Config; +using OpenMetaverse; +using OpenSim.Framework; +using OpenSim.Framework.Console; +using OpenSim.Framework.Statistics; +using OpenSim.Region.ClientStack.LindenUDP; +using OpenSim.Region.Framework.Interfaces; +using OpenSim.Region.Framework.Scenes; + +namespace OpenSim.Region.OptionalModules.Avatar.Attachments +{ + /// + /// A module that just holds commands for inspecting avatar appearance. + /// + [Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "AttachmentsCommandModule")] + public class AttachmentsCommandModule : ISharedRegionModule + { +// private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); + + private List m_scenes = new List(); +// private IAvatarFactoryModule m_avatarFactory; + + public string Name { get { return "Attachments Command Module"; } } + + public Type ReplaceableInterface { get { return null; } } + + public void Initialise(IConfigSource source) + { +// m_log.DebugFormat("[ATTACHMENTS COMMAND MODULE]: INITIALIZED MODULE"); + } + + public void PostInitialise() + { +// m_log.DebugFormat("[ATTACHMENTS COMMAND MODULE]: POST INITIALIZED MODULE"); + } + + public void Close() + { +// m_log.DebugFormat("[ATTACHMENTS COMMAND MODULE]: CLOSED MODULE"); + } + + public void AddRegion(Scene scene) + { +// m_log.DebugFormat("[ATTACHMENTS COMMAND MODULE]: REGION {0} ADDED", scene.RegionInfo.RegionName); + } + + public void RemoveRegion(Scene scene) + { +// m_log.DebugFormat("[ATTACHMENTS COMMAND MODULE]: REGION {0} REMOVED", scene.RegionInfo.RegionName); + + lock (m_scenes) + m_scenes.Remove(scene); + } + + public void RegionLoaded(Scene scene) + { +// m_log.DebugFormat("[ATTACHMENTS COMMAND MODULE]: REGION {0} LOADED", scene.RegionInfo.RegionName); + + lock (m_scenes) + m_scenes.Add(scene); + + scene.AddCommand( + "Users", this, "attachments show", + "attachments show [ ]", + "Show attachment information for avatars in this simulator.", + HandleShowAttachmentsCommand); + } + + protected void HandleShowAttachmentsCommand(string module, string[] cmd) + { + if (cmd.Length != 2 && cmd.Length < 4) + { + MainConsole.Instance.OutputFormat("Usage: attachments show [ ]"); + return; + } + + bool targetNameSupplied = false; + string optionalTargetFirstName = null; + string optionalTargetLastName = null; + + if (cmd.Length >= 4) + { + targetNameSupplied = true; + optionalTargetFirstName = cmd[2]; + optionalTargetLastName = cmd[3]; + } + + StringBuilder sb = new StringBuilder(); + + lock (m_scenes) + { + foreach (Scene scene in m_scenes) + { + if (targetNameSupplied) + { + ScenePresence sp = scene.GetScenePresence(optionalTargetFirstName, optionalTargetLastName); + if (sp != null && !sp.IsChildAgent) + GetAttachmentsReport(sp, sb); + } + else + { + scene.ForEachRootScenePresence(sp => GetAttachmentsReport(sp, sb)); + } + } + } + + MainConsole.Instance.Output(sb.ToString()); + } + + private void GetAttachmentsReport(ScenePresence sp, StringBuilder sb) + { + sb.AppendFormat("Attachments for {0}\n", sp.Name); + + sb.AppendFormat( + " {0,-36} {1,-10} {2,-36} {3,-14} {4,-15}\n", + "Attachment Name", "Local ID", "Item ID", "Attach Point", "Position"); + + List attachmentObjects = sp.GetAttachments(); + foreach (SceneObjectGroup attachmentObject in attachmentObjects) + { +// InventoryItemBase attachmentItem +// = m_scenes[0].InventoryService.GetItem(new InventoryItemBase(attachmentObject.FromItemID)); + +// if (attachmentItem == null) +// { +// sb.AppendFormat( +// "WARNING: Couldn't find attachment for item {0} at point {1}\n", +// attachmentData.ItemID, (AttachmentPoint)attachmentData.AttachPoint); +// continue; +// } +// else +// { + sb.AppendFormat( + " {0,-36} {1,-10} {2,-36} {3,-14} {4,-15}\n", + attachmentObject.Name, attachmentObject.LocalId, attachmentObject.FromItemID, + (AttachmentPoint)attachmentObject.AttachmentPoint, attachmentObject.RootPart.AttachedPos); +// } + } + + sb.Append("\n"); + } + } +} \ No newline at end of file -- cgit v1.1 From 903cff9264ce405d00eab2739fcfb461749b4772 Mon Sep 17 00:00:00 2001 From: Justin Clark-Casey (justincc) Date: Thu, 10 May 2012 23:47:39 +0100 Subject: Add ConsoleTable framework class for future uniform formatting of console output tables. Still subject to change - if you use this be prepared to change your output code if/when the methods change. Make new "attachments show" command use this. --- OpenSim/Framework/Console/ConsoleTable.cs | 139 +++++++++++++++++++++ .../Avatar/Attachments/AttachmentsCommandModule.cs | 34 +++-- 2 files changed, 165 insertions(+), 8 deletions(-) create mode 100644 OpenSim/Framework/Console/ConsoleTable.cs diff --git a/OpenSim/Framework/Console/ConsoleTable.cs b/OpenSim/Framework/Console/ConsoleTable.cs new file mode 100644 index 0000000..be3025b --- /dev/null +++ b/OpenSim/Framework/Console/ConsoleTable.cs @@ -0,0 +1,139 @@ +/* + * Copyright (c) Contributors, http://opensimulator.org/ + * See CONTRIBUTORS.TXT for a full list of copyright holders. + * + * Redistribution and use in source and binary forms, with or without + * modification, are permitted provided that the following conditions are met: + * * Redistributions of source code must retain the above copyright + * notice, this list of conditions and the following disclaimer. + * * Redistributions in binary form must reproduce the above copyright + * notice, this list of conditions and the following disclaimer in the + * documentation and/or other materials provided with the distribution. + * * Neither the name of the OpenSimulator Project nor the + * names of its contributors may be used to endorse or promote products + * derived from this software without specific prior written permission. + * + * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY + * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED + * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE + * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY + * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES + * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; + * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND + * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT + * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS + * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + */ + +using System; +using System.Collections.Generic; +using System.Linq; +using System.Text; + +namespace OpenSim.Framework.Console +{ + /// + /// Used to generated a formatted table for the console. + /// + /// + /// Currently subject to change. If you use this, be prepared to change your code when this class changes. + /// + public class ConsoleTable + { + /// + /// Default number of spaces between table columns. + /// + public const int DefaultTableSpacing = 2; + + /// + /// Table columns. + /// + public List Columns { get; private set; } + + /// + /// Table rows + /// + public List Rows { get; private set; } + + /// + /// Number of spaces to indent the table. + /// + public int Indent { get; set; } + + /// + /// Spacing between table columns + /// + public int TableSpacing { get; set; } + + public ConsoleTable() + { + TableSpacing = DefaultTableSpacing; + Columns = new List(); + Rows = new List(); + } + + public override string ToString() + { + StringBuilder sb = new StringBuilder(); + AddToStringBuilder(sb); + return sb.ToString(); + } + + public void AddToStringBuilder(StringBuilder sb) + { + string formatString = GetFormatString(); +// System.Console.WriteLine("FORMAT STRING [{0}]", formatString); + + // columns + sb.AppendFormat(formatString, Columns.ConvertAll(c => c.Header).ToArray()); + + // rows + foreach (ConsoleTableRow row in Rows) + sb.AppendFormat(formatString, row.Cells.ToArray()); + } + + /// + /// Gets the format string for the table. + /// + private string GetFormatString() + { + StringBuilder formatSb = new StringBuilder(); + + formatSb.Append(' ', Indent); + + for (int i = 0; i < Columns.Count; i++) + { + formatSb.Append(' ', TableSpacing); + + // Can only do left formatting for now + formatSb.AppendFormat("{{{0},-{1}}}", i, Columns[i].Width); + } + + formatSb.Append('\n'); + + return formatSb.ToString(); + } + } + + public struct ConsoleTableColumn + { + public string Header { get; set; } + public int Width { get; set; } + + public ConsoleTableColumn(string header, int width) : this() + { + Header = header; + Width = width; + } + } + + public struct ConsoleTableRow + { + public List Cells { get; private set; } + + public ConsoleTableRow(List cells) : this() + { + Cells = cells; + } + } +} \ No newline at end of file diff --git a/OpenSim/Region/OptionalModules/Avatar/Attachments/AttachmentsCommandModule.cs b/OpenSim/Region/OptionalModules/Avatar/Attachments/AttachmentsCommandModule.cs index ce23613..a95514c 100644 --- a/OpenSim/Region/OptionalModules/Avatar/Attachments/AttachmentsCommandModule.cs +++ b/OpenSim/Region/OptionalModules/Avatar/Attachments/AttachmentsCommandModule.cs @@ -53,7 +53,7 @@ namespace OpenSim.Region.OptionalModules.Avatar.Attachments private List m_scenes = new List(); // private IAvatarFactoryModule m_avatarFactory; - + public string Name { get { return "Attachments Command Module"; } } public Type ReplaceableInterface { get { return null; } } @@ -145,9 +145,16 @@ namespace OpenSim.Region.OptionalModules.Avatar.Attachments { sb.AppendFormat("Attachments for {0}\n", sp.Name); - sb.AppendFormat( - " {0,-36} {1,-10} {2,-36} {3,-14} {4,-15}\n", - "Attachment Name", "Local ID", "Item ID", "Attach Point", "Position"); + ConsoleTable ct = new ConsoleTable() { Indent = 2 }; + ct.Columns.Add(new ConsoleTableColumn("Attachment Name", 36)); + ct.Columns.Add(new ConsoleTableColumn("Local ID", 10)); + ct.Columns.Add(new ConsoleTableColumn("Item ID", 36)); + ct.Columns.Add(new ConsoleTableColumn("Attach Point", 14)); + ct.Columns.Add(new ConsoleTableColumn("Position", 15)); + +// sb.AppendFormat( +// " {0,-36} {1,-10} {2,-36} {3,-14} {4,-15}\n", +// "Attachment Name", "Local ID", "Item ID", "Attach Point", "Position"); List attachmentObjects = sp.GetAttachments(); foreach (SceneObjectGroup attachmentObject in attachmentObjects) @@ -164,13 +171,24 @@ namespace OpenSim.Region.OptionalModules.Avatar.Attachments // } // else // { - sb.AppendFormat( - " {0,-36} {1,-10} {2,-36} {3,-14} {4,-15}\n", - attachmentObject.Name, attachmentObject.LocalId, attachmentObject.FromItemID, - (AttachmentPoint)attachmentObject.AttachmentPoint, attachmentObject.RootPart.AttachedPos); +// sb.AppendFormat( +// " {0,-36} {1,-10} {2,-36} {3,-14} {4,-15}\n", +// attachmentObject.Name, attachmentObject.LocalId, attachmentObject.FromItemID, +// (AttachmentPoint)attachmentObject.AttachmentPoint, attachmentObject.RootPart.AttachedPos); + ct.Rows.Add( + new ConsoleTableRow( + new List() + { + attachmentObject.Name, + attachmentObject.LocalId.ToString(), + attachmentObject.FromItemID.ToString(), + ((AttachmentPoint)attachmentObject.AttachmentPoint).ToString(), + attachmentObject.RootPart.AttachedPos.ToString() + })); // } } + ct.AddToStringBuilder(sb); sb.Append("\n"); } } -- cgit v1.1 From ab4e6a02a52bfd473ea3c2050774103ec8eb3934 Mon Sep 17 00:00:00 2001 From: Justin Clark-Casey (justincc) Date: Fri, 11 May 2012 00:37:20 +0100 Subject: If a bot is not connected, show region name "(none)" instead of throwing an exception in the "show bots" command of pCampbot --- OpenSim/Tools/pCampBot/BotManager.cs | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) diff --git a/OpenSim/Tools/pCampBot/BotManager.cs b/OpenSim/Tools/pCampBot/BotManager.cs index 0f501b7..fd32a6a 100644 --- a/OpenSim/Tools/pCampBot/BotManager.cs +++ b/OpenSim/Tools/pCampBot/BotManager.cs @@ -302,9 +302,11 @@ namespace pCampBot { foreach (Bot pb in m_lBot) { + Simulator currentSim = pb.Client.Network.CurrentSim; + MainConsole.Instance.OutputFormat( outputFormat, - pb.Name, pb.Client.Network.CurrentSim.Name, pb.IsConnected ? "Connected" : "Disconnected"); + pb.Name, currentSim != null ? currentSim.Name : "(none)", pb.IsConnected ? "Connected" : "Disconnected"); } } } -- cgit v1.1 From dc39ec82fa8343657ad9b45a7d9cfeb27bf26e79 Mon Sep 17 00:00:00 2001 From: Justin Clark-Casey (justincc) Date: Fri, 11 May 2012 00:53:21 +0100 Subject: Change bot.IsConnected to be ConnectionState with Disconnected, Connecting, Connnected and Disconnecting states --- OpenSim/Tools/pCampBot/Bot.cs | 23 ++++++++++++++++++++--- OpenSim/Tools/pCampBot/BotManager.cs | 4 ++-- 2 files changed, 22 insertions(+), 5 deletions(-) diff --git a/OpenSim/Tools/pCampBot/Bot.cs b/OpenSim/Tools/pCampBot/Bot.cs index da090dd..2b4a171 100644 --- a/OpenSim/Tools/pCampBot/Bot.cs +++ b/OpenSim/Tools/pCampBot/Bot.cs @@ -43,6 +43,14 @@ using Timer = System.Timers.Timer; namespace pCampBot { + public enum ConnectionState + { + Disconnected, + Connecting, + Connected, + Disconnecting + } + public class Bot { private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); @@ -86,7 +94,7 @@ namespace pCampBot /// /// Is this bot connected to the grid? /// - public bool IsConnected { get; private set; } + public ConnectionState ConnectionState { get; private set; } public string FirstName { get; private set; } public string LastName { get; private set; } @@ -130,6 +138,8 @@ namespace pCampBot BotManager bm, List behaviours, string firstName, string lastName, string password, string loginUri) { + ConnectionState = ConnectionState.Disconnected; + behaviours.ForEach(b => b.Initialize(this)); Client = new GridClient(); @@ -178,6 +188,8 @@ namespace pCampBot /// public void shutdown() { + ConnectionState = ConnectionState.Disconnecting; + if (m_actionThread != null) m_actionThread.Abort(); @@ -209,9 +221,11 @@ namespace pCampBot Client.Network.Disconnected += this.Network_OnDisconnected; Client.Objects.ObjectUpdate += Objects_NewPrim; + ConnectionState = ConnectionState.Connecting; + if (Client.Network.Login(FirstName, LastName, Password, "pCampBot", "Your name")) { - IsConnected = true; + ConnectionState = ConnectionState.Connected; Thread.Sleep(Random.Next(1000, 10000)); m_actionThread = new Thread(Action); @@ -241,6 +255,8 @@ namespace pCampBot } else { + ConnectionState = ConnectionState.Disconnected; + m_log.ErrorFormat( "{0} {1} cannot login: {2}", FirstName, LastName, Client.Network.LoginMessage); @@ -439,6 +455,8 @@ namespace pCampBot public void Network_OnDisconnected(object sender, DisconnectedEventArgs args) { + ConnectionState = ConnectionState.Disconnected; + m_log.DebugFormat( "[BOT]: Bot {0} disconnected reason {1}, message {2}", Name, args.Reason, args.Message); @@ -456,7 +474,6 @@ namespace pCampBot && OnDisconnected != null) // if (OnDisconnected != null) { - IsConnected = false; OnDisconnected(this, EventType.DISCONNECTED); } } diff --git a/OpenSim/Tools/pCampBot/BotManager.cs b/OpenSim/Tools/pCampBot/BotManager.cs index fd32a6a..d4bbc2a 100644 --- a/OpenSim/Tools/pCampBot/BotManager.cs +++ b/OpenSim/Tools/pCampBot/BotManager.cs @@ -242,7 +242,7 @@ namespace pCampBot lock (m_lBot) { - if (m_lBot.TrueForAll(b => !b.IsConnected)) + if (m_lBot.TrueForAll(b => b.ConnectionState == ConnectionState.Disconnected)) Environment.Exit(0); break; @@ -306,7 +306,7 @@ namespace pCampBot MainConsole.Instance.OutputFormat( outputFormat, - pb.Name, currentSim != null ? currentSim.Name : "(none)", pb.IsConnected ? "Connected" : "Disconnected"); + pb.Name, currentSim != null ? currentSim.Name : "(none)", pb.ConnectionState); } } } -- cgit v1.1 From 93b615c51df3dec8276aead52141534a7ed32ff9 Mon Sep 17 00:00:00 2001 From: Justin Clark-Casey (justincc) Date: Fri, 11 May 2012 01:37:03 +0100 Subject: Do each bot shutdown on its own threads to prevent one slow shutdown holding up all the rest. This does increase the aggressiveness of shutdown Also prevents the bot list being locked for a long period, which was preventing commands such as "show bots" from working during shutdown --- OpenSim/Tools/pCampBot/BotManager.cs | 21 +++++++++++++-------- 1 file changed, 13 insertions(+), 8 deletions(-) diff --git a/OpenSim/Tools/pCampBot/BotManager.cs b/OpenSim/Tools/pCampBot/BotManager.cs index d4bbc2a..d06c55b 100644 --- a/OpenSim/Tools/pCampBot/BotManager.cs +++ b/OpenSim/Tools/pCampBot/BotManager.cs @@ -251,13 +251,21 @@ namespace pCampBot } /// - /// Shutting down all bots + /// Shut down all bots /// + /// + /// We launch each shutdown on its own thread so that a slow shutting down bot doesn't hold up all the others. + /// public void doBotShutdown() { lock (m_lBot) - foreach (Bot pb in m_lBot) - pb.shutdown(); + { + foreach (Bot bot in m_lBot) + { + Bot thisBot = bot; + Util.FireAndForget(o => thisBot.shutdown()); + } + } } /// @@ -271,11 +279,8 @@ namespace pCampBot private void HandleShutdown(string module, string[] cmd) { - Util.FireAndForget(o => - { - m_log.Warn("[BOTMANAGER]: Shutting down bots"); - doBotShutdown(); - }); + m_log.Info("[BOTMANAGER]: Shutting down bots"); + doBotShutdown(); } private void HandleShowRegions(string module, string[] cmd) -- cgit v1.1 From 0ddf3c5289f32fc5ed3283d493f305286058e48c Mon Sep 17 00:00:00 2001 From: Justin Clark-Casey (justincc) Date: Fri, 11 May 2012 01:56:00 +0100 Subject: Do bot startup on another thread so console is responsive during this process --- OpenSim/Tools/pCampBot/BotManager.cs | 1 + OpenSim/Tools/pCampBot/pCampBot.cs | 5 ++++- 2 files changed, 5 insertions(+), 1 deletion(-) diff --git a/OpenSim/Tools/pCampBot/BotManager.cs b/OpenSim/Tools/pCampBot/BotManager.cs index d06c55b..6d4bdb1 100644 --- a/OpenSim/Tools/pCampBot/BotManager.cs +++ b/OpenSim/Tools/pCampBot/BotManager.cs @@ -222,6 +222,7 @@ namespace pCampBot Thread pbThread = new Thread(pb.startup); pbThread.Name = pb.Name; pbThread.IsBackground = true; + pbThread.Start(); } diff --git a/OpenSim/Tools/pCampBot/pCampBot.cs b/OpenSim/Tools/pCampBot/pCampBot.cs index ec5ad04..52e7501 100644 --- a/OpenSim/Tools/pCampBot/pCampBot.cs +++ b/OpenSim/Tools/pCampBot/pCampBot.cs @@ -27,6 +27,7 @@ using System; using System.Reflection; +using System.Threading; using log4net; using Nini.Config; using OpenSim.Framework; @@ -67,7 +68,9 @@ namespace pCampBot BotManager bm = new BotManager(); //startup specified number of bots. 1 is the default - bm.dobotStartup(botcount, config); + Thread startBotThread = new Thread(o => bm.dobotStartup(botcount, config)); + startBotThread.Name = "Initial start bots thread"; + startBotThread.Start(); while (true) { -- cgit v1.1 From 9c392f6a6894d532917a3b4b44720fa1e6e30be7 Mon Sep 17 00:00:00 2001 From: Justin Clark-Casey (justincc) Date: Fri, 11 May 2012 02:05:32 +0100 Subject: Stagger multiple bot logins by 5 seconds to make this part of the test more 'realistic' TODO: Need to make this value configurable by a command line parameter to pCampbot --- OpenSim/Tools/pCampBot/BotManager.cs | 13 +++++++++++++ 1 file changed, 13 insertions(+) diff --git a/OpenSim/Tools/pCampBot/BotManager.cs b/OpenSim/Tools/pCampBot/BotManager.cs index 6d4bdb1..b9eabbf 100644 --- a/OpenSim/Tools/pCampBot/BotManager.cs +++ b/OpenSim/Tools/pCampBot/BotManager.cs @@ -49,6 +49,14 @@ namespace pCampBot { private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); + public const int DefaultLoginDelay = 5000; + + /// + /// Delay between logins of multiple bots. + /// + /// TODO: This value needs to be configurable by a command line argument. + public int LoginDelay { get; set; } + /// /// Command console /// @@ -84,6 +92,8 @@ namespace pCampBot /// public BotManager() { + LoginDelay = DefaultLoginDelay; + Rng = new Random(Environment.TickCount); AssetsReceived = new Dictionary(); RegionsKnown = new Dictionary(); @@ -224,6 +234,9 @@ namespace pCampBot pbThread.IsBackground = true; pbThread.Start(); + + // Stagger logins + Thread.Sleep(LoginDelay); } /// -- cgit v1.1 From f231ac39de7348965b5c4c04d8b29a885501c90d Mon Sep 17 00:00:00 2001 From: Justin Clark-Casey (justincc) Date: Fri, 11 May 2012 02:23:18 +0100 Subject: Increase minimum period between bot actions to 3 seconds, so that teleport doesn't fall under the minimum 2 second limits that clients take to process it --- OpenSim/Tools/pCampBot/Bot.cs | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/OpenSim/Tools/pCampBot/Bot.cs b/OpenSim/Tools/pCampBot/Bot.cs index 2b4a171..95dba9f 100644 --- a/OpenSim/Tools/pCampBot/Bot.cs +++ b/OpenSim/Tools/pCampBot/Bot.cs @@ -167,10 +167,10 @@ namespace pCampBot Behaviours.ForEach( b => { + Thread.Sleep(Random.Next(3000, 10000)); + // m_log.DebugFormat("[pCAMPBOT]: For {0} performing action {1}", Name, b.GetType()); b.Action(); - - Thread.Sleep(Random.Next(1000, 10000)); } ); } -- cgit v1.1 From 480216f50f40bdb9709f9c6eec189a2ca027f395 Mon Sep 17 00:00:00 2001 From: Justin Clark-Casey (justincc) Date: Fri, 11 May 2012 02:38:29 +0100 Subject: Print out more information on connecting bots --- OpenSim/Tools/pCampBot/Bot.cs | 2 +- OpenSim/Tools/pCampBot/BotManager.cs | 26 ++++++++++++++++++-------- 2 files changed, 19 insertions(+), 9 deletions(-) diff --git a/OpenSim/Tools/pCampBot/Bot.cs b/OpenSim/Tools/pCampBot/Bot.cs index 95dba9f..b6cd287 100644 --- a/OpenSim/Tools/pCampBot/Bot.cs +++ b/OpenSim/Tools/pCampBot/Bot.cs @@ -168,7 +168,7 @@ namespace pCampBot b => { Thread.Sleep(Random.Next(3000, 10000)); - + // m_log.DebugFormat("[pCAMPBOT]: For {0} performing action {1}", Name, b.GetType()); b.Action(); } diff --git a/OpenSim/Tools/pCampBot/BotManager.cs b/OpenSim/Tools/pCampBot/BotManager.cs index b9eabbf..d615b3f 100644 --- a/OpenSim/Tools/pCampBot/BotManager.cs +++ b/OpenSim/Tools/pCampBot/BotManager.cs @@ -161,28 +161,34 @@ namespace pCampBot Array.ForEach( cs.GetString("behaviours", "p").Split(new char[] { ',' }), b => behaviourSwitches.Add(b)); + MainConsole.Instance.OutputFormat( + "[BOT MANAGER]: Starting {0} bots connecting to {1}, named {2} {3}_", + botcount, + loginUri, + firstName, + lastNameStem); + + MainConsole.Instance.OutputFormat("[BOT MANAGER]: Delay between logins is {0}ms", LoginDelay); + for (int i = 0; i < botcount; i++) { string lastName = string.Format("{0}_{1}", lastNameStem, i); + // We must give each bot its own list of instantiated behaviours since they store state. List behaviours = new List(); - + // Hard-coded for now if (behaviourSwitches.Contains("p")) behaviours.Add(new PhysicsBehaviour()); - + if (behaviourSwitches.Contains("g")) behaviours.Add(new GrabbingBehaviour()); - + if (behaviourSwitches.Contains("t")) behaviours.Add(new TeleportBehaviour()); - + if (behaviourSwitches.Contains("c")) behaviours.Add(new CrossBehaviour()); - - MainConsole.Instance.OutputFormat( - "[BOT MANAGER]: Bot {0} {1} configured for behaviours {2}", - firstName, lastName, string.Join(",", behaviours.ConvertAll(b => b.Name).ToArray())); StartBot(this, behaviours, firstName, lastName, password, loginUri); } @@ -221,6 +227,10 @@ namespace pCampBot BotManager bm, List behaviours, string firstName, string lastName, string password, string loginUri) { + MainConsole.Instance.OutputFormat( + "[BOT MANAGER]: Starting bot {0} {1}, behaviours are {2}", + firstName, lastName, string.Join(",", behaviours.ConvertAll(b => b.Name).ToArray())); + Bot pb = new Bot(bm, behaviours, firstName, lastName, password, loginUri); pb.OnConnected += handlebotEvent; -- cgit v1.1 From b0b7b45b943dd94546bcfcf5d3bb871cfe35b507 Mon Sep 17 00:00:00 2001 From: Oren Hurvitz Date: Thu, 3 May 2012 19:38:35 +0300 Subject: Save the Telehub and its Spawn Points in the OAR Signed-off-by: BlueWall --- OpenSim/Framework/RegionSettings.cs | 29 ++++++++++++++++- .../External/RegionSettingsSerializer.cs | 37 ++++++++++++++++++++-- .../Tests/RegionSettingsSerializerTests.cs | 8 +++++ .../World/Archiver/ArchiveReadRequest.cs | 25 ++++++++++++++- .../Archiver/ArchiveWriteRequestPreparation.cs | 2 +- .../World/Archiver/Tests/ArchiverTests.cs | 4 +++ 6 files changed, 100 insertions(+), 5 deletions(-) diff --git a/OpenSim/Framework/RegionSettings.cs b/OpenSim/Framework/RegionSettings.cs index 4ce3392..011a97a 100644 --- a/OpenSim/Framework/RegionSettings.cs +++ b/OpenSim/Framework/RegionSettings.cs @@ -29,6 +29,7 @@ using System; using System.Collections.Generic; using System.IO; using OpenMetaverse; +using System.Runtime.Serialization; namespace OpenSim.Framework { @@ -71,6 +72,32 @@ namespace OpenSim.Framework return pos + offset; } + + /// + /// Returns a string representation of this SpawnPoint. + /// + /// + public override string ToString() + { + return string.Format("{0},{1},{2}", Yaw, Pitch, Distance); + } + + /// + /// Generate a SpawnPoint from a string + /// + /// + public static SpawnPoint Parse(string str) + { + string[] parts = str.Split(','); + if (parts.Length != 3) + throw new ArgumentException("Invalid string: " + str); + + SpawnPoint sp = new SpawnPoint(); + sp.Yaw = float.Parse(parts[0]); + sp.Pitch = float.Parse(parts[1]); + sp.Distance = float.Parse(parts[2]); + return sp; + } } public class RegionSettings @@ -456,7 +483,7 @@ namespace OpenSim.Framework } // Connected Telehub object - private UUID m_TelehubObject; + private UUID m_TelehubObject = UUID.Zero; public UUID TelehubObject { get diff --git a/OpenSim/Framework/Serialization/External/RegionSettingsSerializer.cs b/OpenSim/Framework/Serialization/External/RegionSettingsSerializer.cs index 931898c..f18435d 100644 --- a/OpenSim/Framework/Serialization/External/RegionSettingsSerializer.cs +++ b/OpenSim/Framework/Serialization/External/RegionSettingsSerializer.cs @@ -30,6 +30,8 @@ using System.Text; using System.Xml; using OpenMetaverse; using OpenSim.Framework; +using log4net; +using System.Reflection; namespace OpenSim.Framework.Serialization.External { @@ -187,7 +189,29 @@ namespace OpenSim.Framework.Serialization.External break; } } - + + xtr.ReadEndElement(); + + if (xtr.IsStartElement("Telehub")) + { + xtr.ReadStartElement("Telehub"); + + while (xtr.Read() && xtr.NodeType != XmlNodeType.EndElement) + { + switch (xtr.Name) + { + case "TelehubObject": + settings.TelehubObject = UUID.Parse(xtr.ReadElementContentAsString()); + break; + case "SpawnPoint": + string str = xtr.ReadElementContentAsString(); + SpawnPoint sp = SpawnPoint.Parse(str); + settings.AddSpawnPoint(sp); + break; + } + } + } + xtr.Close(); sr.Close(); @@ -243,7 +267,16 @@ namespace OpenSim.Framework.Serialization.External xtw.WriteElementString("SunPosition", settings.SunPosition.ToString()); // Note: 'SunVector' isn't saved because this value is owned by the Sun Module, which // calculates it automatically according to the date and other factors. - xtw.WriteEndElement(); + xtw.WriteEndElement(); + + xtw.WriteStartElement("Telehub"); + if (settings.TelehubObject != UUID.Zero) + { + xtw.WriteElementString("TelehubObject", settings.TelehubObject.ToString()); + foreach (SpawnPoint sp in settings.SpawnPoints()) + xtw.WriteElementString("SpawnPoint", sp.ToString()); + } + xtw.WriteEndElement(); xtw.WriteEndElement(); diff --git a/OpenSim/Framework/Serialization/Tests/RegionSettingsSerializerTests.cs b/OpenSim/Framework/Serialization/Tests/RegionSettingsSerializerTests.cs index a61e4af..09b6f6d 100644 --- a/OpenSim/Framework/Serialization/Tests/RegionSettingsSerializerTests.cs +++ b/OpenSim/Framework/Serialization/Tests/RegionSettingsSerializerTests.cs @@ -78,6 +78,10 @@ namespace OpenSim.Framework.Serialization.Tests true 12 + + 00000000-0000-0000-0000-111111111111 + 1,-2,0.33 + "; private RegionSettings m_rs; @@ -116,6 +120,8 @@ namespace OpenSim.Framework.Serialization.Tests m_rs.TerrainTexture4 = UUID.Parse("00000000-0000-0000-0000-000000000080"); m_rs.UseEstateSun = true; m_rs.WaterHeight = 23; + m_rs.TelehubObject = UUID.Parse("00000000-0000-0000-0000-111111111111"); + m_rs.AddSpawnPoint(SpawnPoint.Parse("1,-2,0.33")); } [Test] @@ -129,6 +135,8 @@ namespace OpenSim.Framework.Serialization.Tests Assert.That(deserRs.TerrainTexture2, Is.EqualTo(m_rs.TerrainTexture2)); Assert.That(deserRs.DisablePhysics, Is.EqualTo(m_rs.DisablePhysics)); Assert.That(deserRs.TerrainLowerLimit, Is.EqualTo(m_rs.TerrainLowerLimit)); + Assert.That(deserRs.TelehubObject, Is.EqualTo(m_rs.TelehubObject)); + Assert.That(deserRs.SpawnPoints()[0].ToString(), Is.EqualTo(m_rs.SpawnPoints()[0].ToString())); } } } diff --git a/OpenSim/Region/CoreModules/World/Archiver/ArchiveReadRequest.cs b/OpenSim/Region/CoreModules/World/Archiver/ArchiveReadRequest.cs index a6dbaba..bf0ff75 100644 --- a/OpenSim/Region/CoreModules/World/Archiver/ArchiveReadRequest.cs +++ b/OpenSim/Region/CoreModules/World/Archiver/ArchiveReadRequest.cs @@ -245,6 +245,8 @@ namespace OpenSim.Region.CoreModules.World.Archiver // Reload serialized prims m_log.InfoFormat("[ARCHIVER]: Loading {0} scene objects. Please wait.", serialisedSceneObjects.Count); + UUID oldTelehubUUID = m_scene.RegionInfo.RegionSettings.TelehubObject; + IRegionSerialiserModule serialiser = m_scene.RequestModuleInterface(); int sceneObjectsLoadedCount = 0; @@ -266,11 +268,21 @@ namespace OpenSim.Region.CoreModules.World.Archiver SceneObjectGroup sceneObject = serialiser.DeserializeGroupFromXml2(serialisedSceneObject); + bool isTelehub = (sceneObject.UUID == oldTelehubUUID); + // For now, give all incoming scene objects new uuids. This will allow scenes to be cloned // on the same region server and multiple examples a single object archive to be imported // to the same scene (when this is possible). sceneObject.ResetIDs(); + if (isTelehub) + { + // Change the Telehub Object to the new UUID + m_scene.RegionInfo.RegionSettings.TelehubObject = sceneObject.UUID; + m_scene.RegionInfo.RegionSettings.Save(); + oldTelehubUUID = UUID.Zero; + } + // Try to retain the original creator/owner/lastowner if their uuid is present on this grid // or creator data is present. Otherwise, use the estate owner instead. foreach (SceneObjectPart part in sceneObject.Parts) @@ -329,7 +341,14 @@ namespace OpenSim.Region.CoreModules.World.Archiver int ignoredObjects = serialisedSceneObjects.Count - sceneObjectsLoadedCount; if (ignoredObjects > 0) - m_log.WarnFormat("[ARCHIVER]: Ignored {0} scene objects that already existed in the scene", ignoredObjects); + m_log.WarnFormat("[ARCHIVER]: Ignored {0} scene objects that already existed in the scene", ignoredObjects); + + if (oldTelehubUUID != UUID.Zero) + { + m_log.WarnFormat("Telehub object not found: {0}", oldTelehubUUID); + m_scene.RegionInfo.RegionSettings.TelehubObject = UUID.Zero; + m_scene.RegionInfo.RegionSettings.ClearSpawnPoints(); + } } /// @@ -505,6 +524,10 @@ namespace OpenSim.Region.CoreModules.World.Archiver currentRegionSettings.TerrainTexture4 = loadedRegionSettings.TerrainTexture4; currentRegionSettings.UseEstateSun = loadedRegionSettings.UseEstateSun; currentRegionSettings.WaterHeight = loadedRegionSettings.WaterHeight; + currentRegionSettings.TelehubObject = loadedRegionSettings.TelehubObject; + currentRegionSettings.ClearSpawnPoints(); + foreach (SpawnPoint sp in loadedRegionSettings.SpawnPoints()) + currentRegionSettings.AddSpawnPoint(sp); currentRegionSettings.Save(); diff --git a/OpenSim/Region/CoreModules/World/Archiver/ArchiveWriteRequestPreparation.cs b/OpenSim/Region/CoreModules/World/Archiver/ArchiveWriteRequestPreparation.cs index eabe46e..5679ad5 100644 --- a/OpenSim/Region/CoreModules/World/Archiver/ArchiveWriteRequestPreparation.cs +++ b/OpenSim/Region/CoreModules/World/Archiver/ArchiveWriteRequestPreparation.cs @@ -328,7 +328,7 @@ namespace OpenSim.Region.CoreModules.World.Archiver /// public string CreateControlFile(Dictionary options) { - int majorVersion = MAX_MAJOR_VERSION, minorVersion = 7; + int majorVersion = MAX_MAJOR_VERSION, minorVersion = 8; // // if (options.ContainsKey("version")) // { diff --git a/OpenSim/Region/CoreModules/World/Archiver/Tests/ArchiverTests.cs b/OpenSim/Region/CoreModules/World/Archiver/Tests/ArchiverTests.cs index 053c6f5..394ca27 100644 --- a/OpenSim/Region/CoreModules/World/Archiver/Tests/ArchiverTests.cs +++ b/OpenSim/Region/CoreModules/World/Archiver/Tests/ArchiverTests.cs @@ -534,6 +534,8 @@ namespace OpenSim.Region.CoreModules.World.Archiver.Tests rs.TerrainTexture4 = UUID.Parse("00000000-0000-0000-0000-000000000080"); rs.UseEstateSun = true; rs.WaterHeight = 23; + rs.TelehubObject = UUID.Parse("00000000-0000-0000-0000-111111111111"); + rs.AddSpawnPoint(SpawnPoint.Parse("1,-2,0.33")); tar.WriteFile(ArchiveConstants.SETTINGS_PATH + "region1.xml", RegionSettingsSerializer.Serialize(rs)); @@ -580,6 +582,8 @@ namespace OpenSim.Region.CoreModules.World.Archiver.Tests Assert.That(loadedRs.TerrainTexture4, Is.EqualTo(UUID.Parse("00000000-0000-0000-0000-000000000080"))); Assert.That(loadedRs.UseEstateSun, Is.True); Assert.That(loadedRs.WaterHeight, Is.EqualTo(23)); + Assert.AreEqual(UUID.Zero, loadedRs.TelehubObject); // because no object was found with the original UUID + Assert.AreEqual(0, loadedRs.SpawnPoints().Count); } /// -- cgit v1.1 From 8b958e7e74d8e4b462c6a59c2854c5072ff8c746 Mon Sep 17 00:00:00 2001 From: Justin Clark-Casey (justincc) Date: Sat, 12 May 2012 02:36:56 +0100 Subject: Revert "Save the Telehub and its Spawn Points in the OAR" This reverts commit b0b7b45b943dd94546bcfcf5d3bb871cfe35b507. Sorry BlueWall, I wanted to discuss an aspect of the data storage but I couldn't assign bugs in 'patch included' state to myself until I changed mantis just now and I forgot to mention it on irc. I wouldn't normally revert but thinks get tricky when it comes to data formats. Essentially, I would like to see the Yaw, Pitch and Distance values as separate XML entities (as used in other aspects such as vectors, quaternions) rather than as a . delimited string We can discuss this more with Oren in opensimulator.org/mantis/view.php?id=6008 --- OpenSim/Framework/RegionSettings.cs | 29 +---------------- .../External/RegionSettingsSerializer.cs | 37 ++-------------------- .../Tests/RegionSettingsSerializerTests.cs | 8 ----- .../World/Archiver/ArchiveReadRequest.cs | 25 +-------------- .../Archiver/ArchiveWriteRequestPreparation.cs | 2 +- .../World/Archiver/Tests/ArchiverTests.cs | 4 --- 6 files changed, 5 insertions(+), 100 deletions(-) diff --git a/OpenSim/Framework/RegionSettings.cs b/OpenSim/Framework/RegionSettings.cs index 011a97a..4ce3392 100644 --- a/OpenSim/Framework/RegionSettings.cs +++ b/OpenSim/Framework/RegionSettings.cs @@ -29,7 +29,6 @@ using System; using System.Collections.Generic; using System.IO; using OpenMetaverse; -using System.Runtime.Serialization; namespace OpenSim.Framework { @@ -72,32 +71,6 @@ namespace OpenSim.Framework return pos + offset; } - - /// - /// Returns a string representation of this SpawnPoint. - /// - /// - public override string ToString() - { - return string.Format("{0},{1},{2}", Yaw, Pitch, Distance); - } - - /// - /// Generate a SpawnPoint from a string - /// - /// - public static SpawnPoint Parse(string str) - { - string[] parts = str.Split(','); - if (parts.Length != 3) - throw new ArgumentException("Invalid string: " + str); - - SpawnPoint sp = new SpawnPoint(); - sp.Yaw = float.Parse(parts[0]); - sp.Pitch = float.Parse(parts[1]); - sp.Distance = float.Parse(parts[2]); - return sp; - } } public class RegionSettings @@ -483,7 +456,7 @@ namespace OpenSim.Framework } // Connected Telehub object - private UUID m_TelehubObject = UUID.Zero; + private UUID m_TelehubObject; public UUID TelehubObject { get diff --git a/OpenSim/Framework/Serialization/External/RegionSettingsSerializer.cs b/OpenSim/Framework/Serialization/External/RegionSettingsSerializer.cs index f18435d..931898c 100644 --- a/OpenSim/Framework/Serialization/External/RegionSettingsSerializer.cs +++ b/OpenSim/Framework/Serialization/External/RegionSettingsSerializer.cs @@ -30,8 +30,6 @@ using System.Text; using System.Xml; using OpenMetaverse; using OpenSim.Framework; -using log4net; -using System.Reflection; namespace OpenSim.Framework.Serialization.External { @@ -189,29 +187,7 @@ namespace OpenSim.Framework.Serialization.External break; } } - - xtr.ReadEndElement(); - - if (xtr.IsStartElement("Telehub")) - { - xtr.ReadStartElement("Telehub"); - - while (xtr.Read() && xtr.NodeType != XmlNodeType.EndElement) - { - switch (xtr.Name) - { - case "TelehubObject": - settings.TelehubObject = UUID.Parse(xtr.ReadElementContentAsString()); - break; - case "SpawnPoint": - string str = xtr.ReadElementContentAsString(); - SpawnPoint sp = SpawnPoint.Parse(str); - settings.AddSpawnPoint(sp); - break; - } - } - } - + xtr.Close(); sr.Close(); @@ -267,16 +243,7 @@ namespace OpenSim.Framework.Serialization.External xtw.WriteElementString("SunPosition", settings.SunPosition.ToString()); // Note: 'SunVector' isn't saved because this value is owned by the Sun Module, which // calculates it automatically according to the date and other factors. - xtw.WriteEndElement(); - - xtw.WriteStartElement("Telehub"); - if (settings.TelehubObject != UUID.Zero) - { - xtw.WriteElementString("TelehubObject", settings.TelehubObject.ToString()); - foreach (SpawnPoint sp in settings.SpawnPoints()) - xtw.WriteElementString("SpawnPoint", sp.ToString()); - } - xtw.WriteEndElement(); + xtw.WriteEndElement(); xtw.WriteEndElement(); diff --git a/OpenSim/Framework/Serialization/Tests/RegionSettingsSerializerTests.cs b/OpenSim/Framework/Serialization/Tests/RegionSettingsSerializerTests.cs index 09b6f6d..a61e4af 100644 --- a/OpenSim/Framework/Serialization/Tests/RegionSettingsSerializerTests.cs +++ b/OpenSim/Framework/Serialization/Tests/RegionSettingsSerializerTests.cs @@ -78,10 +78,6 @@ namespace OpenSim.Framework.Serialization.Tests true 12 - - 00000000-0000-0000-0000-111111111111 - 1,-2,0.33 - "; private RegionSettings m_rs; @@ -120,8 +116,6 @@ namespace OpenSim.Framework.Serialization.Tests m_rs.TerrainTexture4 = UUID.Parse("00000000-0000-0000-0000-000000000080"); m_rs.UseEstateSun = true; m_rs.WaterHeight = 23; - m_rs.TelehubObject = UUID.Parse("00000000-0000-0000-0000-111111111111"); - m_rs.AddSpawnPoint(SpawnPoint.Parse("1,-2,0.33")); } [Test] @@ -135,8 +129,6 @@ namespace OpenSim.Framework.Serialization.Tests Assert.That(deserRs.TerrainTexture2, Is.EqualTo(m_rs.TerrainTexture2)); Assert.That(deserRs.DisablePhysics, Is.EqualTo(m_rs.DisablePhysics)); Assert.That(deserRs.TerrainLowerLimit, Is.EqualTo(m_rs.TerrainLowerLimit)); - Assert.That(deserRs.TelehubObject, Is.EqualTo(m_rs.TelehubObject)); - Assert.That(deserRs.SpawnPoints()[0].ToString(), Is.EqualTo(m_rs.SpawnPoints()[0].ToString())); } } } diff --git a/OpenSim/Region/CoreModules/World/Archiver/ArchiveReadRequest.cs b/OpenSim/Region/CoreModules/World/Archiver/ArchiveReadRequest.cs index bf0ff75..a6dbaba 100644 --- a/OpenSim/Region/CoreModules/World/Archiver/ArchiveReadRequest.cs +++ b/OpenSim/Region/CoreModules/World/Archiver/ArchiveReadRequest.cs @@ -245,8 +245,6 @@ namespace OpenSim.Region.CoreModules.World.Archiver // Reload serialized prims m_log.InfoFormat("[ARCHIVER]: Loading {0} scene objects. Please wait.", serialisedSceneObjects.Count); - UUID oldTelehubUUID = m_scene.RegionInfo.RegionSettings.TelehubObject; - IRegionSerialiserModule serialiser = m_scene.RequestModuleInterface(); int sceneObjectsLoadedCount = 0; @@ -268,21 +266,11 @@ namespace OpenSim.Region.CoreModules.World.Archiver SceneObjectGroup sceneObject = serialiser.DeserializeGroupFromXml2(serialisedSceneObject); - bool isTelehub = (sceneObject.UUID == oldTelehubUUID); - // For now, give all incoming scene objects new uuids. This will allow scenes to be cloned // on the same region server and multiple examples a single object archive to be imported // to the same scene (when this is possible). sceneObject.ResetIDs(); - if (isTelehub) - { - // Change the Telehub Object to the new UUID - m_scene.RegionInfo.RegionSettings.TelehubObject = sceneObject.UUID; - m_scene.RegionInfo.RegionSettings.Save(); - oldTelehubUUID = UUID.Zero; - } - // Try to retain the original creator/owner/lastowner if their uuid is present on this grid // or creator data is present. Otherwise, use the estate owner instead. foreach (SceneObjectPart part in sceneObject.Parts) @@ -341,14 +329,7 @@ namespace OpenSim.Region.CoreModules.World.Archiver int ignoredObjects = serialisedSceneObjects.Count - sceneObjectsLoadedCount; if (ignoredObjects > 0) - m_log.WarnFormat("[ARCHIVER]: Ignored {0} scene objects that already existed in the scene", ignoredObjects); - - if (oldTelehubUUID != UUID.Zero) - { - m_log.WarnFormat("Telehub object not found: {0}", oldTelehubUUID); - m_scene.RegionInfo.RegionSettings.TelehubObject = UUID.Zero; - m_scene.RegionInfo.RegionSettings.ClearSpawnPoints(); - } + m_log.WarnFormat("[ARCHIVER]: Ignored {0} scene objects that already existed in the scene", ignoredObjects); } /// @@ -524,10 +505,6 @@ namespace OpenSim.Region.CoreModules.World.Archiver currentRegionSettings.TerrainTexture4 = loadedRegionSettings.TerrainTexture4; currentRegionSettings.UseEstateSun = loadedRegionSettings.UseEstateSun; currentRegionSettings.WaterHeight = loadedRegionSettings.WaterHeight; - currentRegionSettings.TelehubObject = loadedRegionSettings.TelehubObject; - currentRegionSettings.ClearSpawnPoints(); - foreach (SpawnPoint sp in loadedRegionSettings.SpawnPoints()) - currentRegionSettings.AddSpawnPoint(sp); currentRegionSettings.Save(); diff --git a/OpenSim/Region/CoreModules/World/Archiver/ArchiveWriteRequestPreparation.cs b/OpenSim/Region/CoreModules/World/Archiver/ArchiveWriteRequestPreparation.cs index 5679ad5..eabe46e 100644 --- a/OpenSim/Region/CoreModules/World/Archiver/ArchiveWriteRequestPreparation.cs +++ b/OpenSim/Region/CoreModules/World/Archiver/ArchiveWriteRequestPreparation.cs @@ -328,7 +328,7 @@ namespace OpenSim.Region.CoreModules.World.Archiver /// public string CreateControlFile(Dictionary options) { - int majorVersion = MAX_MAJOR_VERSION, minorVersion = 8; + int majorVersion = MAX_MAJOR_VERSION, minorVersion = 7; // // if (options.ContainsKey("version")) // { diff --git a/OpenSim/Region/CoreModules/World/Archiver/Tests/ArchiverTests.cs b/OpenSim/Region/CoreModules/World/Archiver/Tests/ArchiverTests.cs index 394ca27..053c6f5 100644 --- a/OpenSim/Region/CoreModules/World/Archiver/Tests/ArchiverTests.cs +++ b/OpenSim/Region/CoreModules/World/Archiver/Tests/ArchiverTests.cs @@ -534,8 +534,6 @@ namespace OpenSim.Region.CoreModules.World.Archiver.Tests rs.TerrainTexture4 = UUID.Parse("00000000-0000-0000-0000-000000000080"); rs.UseEstateSun = true; rs.WaterHeight = 23; - rs.TelehubObject = UUID.Parse("00000000-0000-0000-0000-111111111111"); - rs.AddSpawnPoint(SpawnPoint.Parse("1,-2,0.33")); tar.WriteFile(ArchiveConstants.SETTINGS_PATH + "region1.xml", RegionSettingsSerializer.Serialize(rs)); @@ -582,8 +580,6 @@ namespace OpenSim.Region.CoreModules.World.Archiver.Tests Assert.That(loadedRs.TerrainTexture4, Is.EqualTo(UUID.Parse("00000000-0000-0000-0000-000000000080"))); Assert.That(loadedRs.UseEstateSun, Is.True); Assert.That(loadedRs.WaterHeight, Is.EqualTo(23)); - Assert.AreEqual(UUID.Zero, loadedRs.TelehubObject); // because no object was found with the original UUID - Assert.AreEqual(0, loadedRs.SpawnPoints().Count); } /// -- cgit v1.1 From 9d66792c2a06a667dc81e249e9ac81b6236b9126 Mon Sep 17 00:00:00 2001 From: Justin Clark-Casey (justincc) Date: Sat, 12 May 2012 03:04:47 +0100 Subject: Fix mono compiler warning. Last jenkins failure looked like a glitch. --- OpenSim/Tests/Common/Helpers/SceneHelpers.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/OpenSim/Tests/Common/Helpers/SceneHelpers.cs b/OpenSim/Tests/Common/Helpers/SceneHelpers.cs index dc24418..78f9434 100644 --- a/OpenSim/Tests/Common/Helpers/SceneHelpers.cs +++ b/OpenSim/Tests/Common/Helpers/SceneHelpers.cs @@ -66,7 +66,7 @@ namespace OpenSim.Tests.Common private AgentCircuitManager m_acm = new AgentCircuitManager(); private ISimulationDataService m_simDataService = OpenSim.Server.Base.ServerUtils.LoadPlugin("OpenSim.Tests.Common.dll", null); - private IEstateDataService m_estateDataService; + private IEstateDataService m_estateDataService = null; private LocalAssetServicesConnector m_assetService; private LocalAuthenticationServicesConnector m_authenticationService; -- cgit v1.1