From de3ff44406943ffad5832b6b0434209a8fabc298 Mon Sep 17 00:00:00 2001 From: Melanie Date: Sun, 14 Oct 2012 17:10:26 +0200 Subject: Make texture sedning use only two threads to make things less harsh on bandwidth --- OpenSim/Region/ClientStack/Linden/Caps/GetTextureModule.cs | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/OpenSim/Region/ClientStack/Linden/Caps/GetTextureModule.cs b/OpenSim/Region/ClientStack/Linden/Caps/GetTextureModule.cs index cc65981..d1a1583 100644 --- a/OpenSim/Region/ClientStack/Linden/Caps/GetTextureModule.cs +++ b/OpenSim/Region/ClientStack/Linden/Caps/GetTextureModule.cs @@ -104,9 +104,9 @@ namespace OpenSim.Region.ClientStack.Linden if (m_workerThreads == null) { - m_workerThreads = new Thread[4]; + m_workerThreads = new Thread[2]; - for (uint i = 0; i < 4; i++) + for (uint i = 0; i < 2; i++) { m_workerThreads[i] = Watchdog.StartThread(DoTextureRequests, String.Format("TextureWorkerThread{0}", i), -- cgit v1.1