From d9cb81e8fe2193ccb1b5420a47747190f3acae2a Mon Sep 17 00:00:00 2001 From: Adam Frisby Date: Mon, 23 Feb 2009 07:57:54 +0000 Subject: * Commenting out threaded Scene update for the moment. * It works, but makes certain building tasks slow to update. --- OpenSim/Region/Framework/Scenes/Scene.cs | 5 +++-- 1 file changed, 3 insertions(+), 2 deletions(-) diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs index 984c567..3cf3038 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.cs @@ -855,6 +855,7 @@ namespace OpenSim.Region.Framework.Scenes // run through all entities looking for updates (slow) if (m_frame % m_update_entities == 0) { + /* // Adam Experimental if (m_updateEntitiesThread == null) { m_updateEntitiesThread = new Thread(m_sceneGraph.UpdateEntities); @@ -864,8 +865,8 @@ namespace OpenSim.Region.Framework.Scenes if(m_updateEntitiesThread.ThreadState == ThreadState.Stopped) m_updateEntitiesThread.Start(); - - //m_sceneGraph.UpdateEntities(); + */ + m_sceneGraph.UpdateEntities(); } -- cgit v1.1