From d87d9af1a524ceb14513b4a9e4afcec1a1401f54 Mon Sep 17 00:00:00 2001
From: Justin Clark-Casey (justincc)
Date: Thu, 3 Jan 2013 21:06:50 +0000
Subject: minor: Add some doc to the extremely unhelpful 'fudge....' comment as
 to why we're deselecting the prim in code before scheduling an update on
 attachment

---
 OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs | 5 ++++-
 1 file changed, 4 insertions(+), 1 deletion(-)

diff --git a/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs b/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs
index da59472..58ed554 100644
--- a/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs
@@ -669,7 +669,10 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
                             });
                 }
 
-                so.IsSelected = false; // fudge....
+                // Fudge below is an extremely unhelpful comment.  It's probably here so that the scheduled full update
+                // will succeed, as that will not update if an attachment is selected.
+                so.IsSelected = false; // fudge.... 
+
                 so.ScheduleGroupForFullUpdate();
             }
 
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