From d73c42407848edbf7d9c37fab17585fd6038c269 Mon Sep 17 00:00:00 2001 From: Justin Clark-Casey (justincc) Date: Tue, 16 Aug 2011 23:12:58 +0100 Subject: get rid of logged warnings about lack of some modules - afaik these never occur in real life and just clutter up tests --- OpenSim/Region/Framework/Scenes/ScenePresence.cs | 10 ---------- 1 file changed, 10 deletions(-) diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs index 18632d7..90c4706 100644 --- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs +++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs @@ -1197,10 +1197,6 @@ namespace OpenSim.Region.Framework.Scenes IEntityTransferModule m_agentTransfer = m_scene.RequestModuleInterface(); if (m_agentTransfer != null) m_agentTransfer.EnableChildAgents(this); - else - m_log.DebugFormat( - "[SCENE PRESENCE]: Unable to create child agents in neighbours, because AgentTransferModule is not active for region {0}", - m_scene.RegionInfo.RegionName); IFriendsModule friendsModule = m_scene.RequestModuleInterface(); if (friendsModule != null) @@ -2516,13 +2512,7 @@ namespace OpenSim.Region.Framework.Scenes // We have an appearance but we may not have the baked textures. Check the asset cache // to see if all the baked textures are already here. if (m_scene.AvatarFactory != null) - { cachedappearance = m_scene.AvatarFactory.ValidateBakedTextureCache(m_controllingClient); - } - else - { - m_log.WarnFormat("[SCENEPRESENCE]: AvatarFactory not set for {0}", Name); - } // If we aren't using a cached appearance, then clear out the baked textures if (!cachedappearance) -- cgit v1.1