From d38d5ecbac5777c2bea1f9858410d7d2ff13935b Mon Sep 17 00:00:00 2001 From: Justin Clark-Casey (justincc) Date: Sat, 17 Aug 2013 01:00:20 +0100 Subject: minor: remove mono compiler warnings from ScenePresence --- OpenSim/Region/Framework/Scenes/ScenePresence.cs | 7 +++---- 1 file changed, 3 insertions(+), 4 deletions(-) diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs index 69339b7..37e5286 100644 --- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs +++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs @@ -219,7 +219,7 @@ namespace OpenSim.Region.Framework.Scenes private float m_sitAvatarHeight = 2.0f; private Vector3 m_lastChildAgentUpdatePosition; - private Vector3 m_lastChildAgentUpdateCamPosition; +// private Vector3 m_lastChildAgentUpdateCamPosition; private const int LAND_VELOCITYMAG_MAX = 12; @@ -1847,8 +1847,7 @@ namespace OpenSim.Region.Framework.Scenes if (m_movementUpdateCount < 1) m_movementUpdateCount = 1; - - AgentManager.ControlFlags flags = (AgentManager.ControlFlags)agentData.ControlFlags; +// AgentManager.ControlFlags flags = (AgentManager.ControlFlags)agentData.ControlFlags; // Camera location in world. We'll need to raytrace // from this location from time to time. @@ -3025,7 +3024,7 @@ namespace OpenSim.Region.Framework.Scenes if (Util.GetDistanceTo(AbsolutePosition, m_lastChildAgentUpdatePosition) >= Scene.ChildReprioritizationDistance) { m_lastChildAgentUpdatePosition = AbsolutePosition; - m_lastChildAgentUpdateCamPosition = CameraPosition; +// m_lastChildAgentUpdateCamPosition = CameraPosition; ChildAgentDataUpdate cadu = new ChildAgentDataUpdate(); cadu.ActiveGroupID = UUID.Zero.Guid; -- cgit v1.1