From d33d12ba83fae18d720ef24b56cba5c17688d386 Mon Sep 17 00:00:00 2001 From: Justin Clark-Casey (justincc) Date: Tue, 6 Dec 2011 16:07:24 +0000 Subject: Provide feedback as to which avatars are resending appearance informion on "appearance send" console command --- .../Avatar/Appearance/AppearanceInfoModule.cs | 13 +++++++++++-- 1 file changed, 11 insertions(+), 2 deletions(-) diff --git a/OpenSim/Region/OptionalModules/Avatar/Appearance/AppearanceInfoModule.cs b/OpenSim/Region/OptionalModules/Avatar/Appearance/AppearanceInfoModule.cs index 28f04b3..59ad008 100644 --- a/OpenSim/Region/OptionalModules/Avatar/Appearance/AppearanceInfoModule.cs +++ b/OpenSim/Region/OptionalModules/Avatar/Appearance/AppearanceInfoModule.cs @@ -48,7 +48,7 @@ namespace OpenSim.Region.OptionalModules.Avatar.Appearance [Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "AppearanceInfoModule")] public class AppearanceInfoModule : ISharedRegionModule { -// private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); +// private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); protected Dictionary m_scenes = new Dictionary(); protected IAvatarFactoryModule m_avatarFactory; @@ -112,7 +112,16 @@ namespace OpenSim.Region.OptionalModules.Avatar.Appearance { foreach (Scene scene in m_scenes.Values) { - scene.ForEachRootScenePresence(sp => scene.AvatarFactory.SendAppearance(sp.UUID)); + scene.ForEachRootScenePresence( + sp => + { + MainConsole.Instance.OutputFormat( + "Sending appearance information for {0} to all other avatars in {1}", + sp.Name, scene.RegionInfo.RegionName); + + scene.AvatarFactory.SendAppearance(sp.UUID); + } + ); } } } -- cgit v1.1