From d17314f331a40f58bae6ae891bc87f018c430450 Mon Sep 17 00:00:00 2001 From: Justin Clarke Casey Date: Fri, 13 Mar 2009 17:34:11 +0000 Subject: * Config preview round 2 --- bin/OpenSim.ini.example.preview | 356 --------------------- .../OpenSim.ini.example | 328 +++++++++++++++++++ .../README-IMPORTANT.TXT | 5 + .../defaults/README.txt | 15 + .../defaults/applications.ini.defaults | 47 +++ .../defaults/external.ini.defaults | 183 +++++++++++ .../defaults/misc.ini.defaults | 3 + .../defaults/physics.ini.defaults | 155 +++++++++ .../defaults/protocols.ini.defaults | 45 +++ .../defaults/region.ini.defaults | 130 ++++++++ .../defaults/scriptengines.ini.defaults | 211 ++++++++++++ .../defaults/scripting.ini.defaults | 38 +++ .../README-IMPORTANT.TXT | 5 - .../admin/gridinfo.ini.example | 52 --- .../admin/remoteadmin.ini.example | 34 -- .../admin/rest.ini.example | 32 -- bin/config.preview.donotuseyet/opensim.ini.example | 329 ------------------- .../protocols/client/lindenlab.ini.example | 27 -- .../protocols/grid/interregion.ini.example | 12 - .../protocols/intergrid/ogp.ini.example | 16 - .../region/physics/engines/ode.ini.example | 161 ---------- .../scripting/engines/dotnetengine.ini.example | 128 -------- .../region/scripting/engines/mrm.ini.example | 12 - .../region/scripting/engines/xengine.ini.example | 88 ----- .../region/scripting/ll-functions.ini.example | 18 -- .../region/scripting/regionready.ini.example | 20 -- .../region/scripting/smtp.ini.example | 19 -- .../region/user/chat/chat.ini.example | 20 -- .../region/user/chat/irc.ini.example | 61 ---- .../region/user/chat/messaging.ini.example | 12 - .../region/user/concierge.ini.example | 37 --- .../region/user/economy.ini.example | 64 ---- .../region/user/voice/asterisk.ini.example | 23 -- .../region/user/voice/voice.ini.example | 17 - .../region/world/contentmanagement/cms.ini.example | 11 - .../contentmanagement/datasnapshot.ini.example | 33 -- .../region/world/contentmanagement/svn.ini.example | 17 - .../region/world/sun.ini.example | 20 -- .../region/world/trees.ini.example | 15 - 39 files changed, 1160 insertions(+), 1639 deletions(-) delete mode 100644 bin/OpenSim.ini.example.preview create mode 100644 bin/config.preview.donotuseyet-v2/OpenSim.ini.example create mode 100644 bin/config.preview.donotuseyet-v2/README-IMPORTANT.TXT create mode 100644 bin/config.preview.donotuseyet-v2/defaults/README.txt create mode 100644 bin/config.preview.donotuseyet-v2/defaults/applications.ini.defaults create mode 100644 bin/config.preview.donotuseyet-v2/defaults/external.ini.defaults create mode 100644 bin/config.preview.donotuseyet-v2/defaults/misc.ini.defaults create mode 100644 bin/config.preview.donotuseyet-v2/defaults/physics.ini.defaults create mode 100644 bin/config.preview.donotuseyet-v2/defaults/protocols.ini.defaults create mode 100644 bin/config.preview.donotuseyet-v2/defaults/region.ini.defaults create mode 100644 bin/config.preview.donotuseyet-v2/defaults/scriptengines.ini.defaults create mode 100644 bin/config.preview.donotuseyet-v2/defaults/scripting.ini.defaults delete mode 100644 bin/config.preview.donotuseyet/README-IMPORTANT.TXT delete mode 100644 bin/config.preview.donotuseyet/admin/gridinfo.ini.example delete mode 100644 bin/config.preview.donotuseyet/admin/remoteadmin.ini.example delete mode 100644 bin/config.preview.donotuseyet/admin/rest.ini.example delete mode 100644 bin/config.preview.donotuseyet/opensim.ini.example delete mode 100644 bin/config.preview.donotuseyet/protocols/client/lindenlab.ini.example delete mode 100644 bin/config.preview.donotuseyet/protocols/grid/interregion.ini.example delete mode 100644 bin/config.preview.donotuseyet/protocols/intergrid/ogp.ini.example delete mode 100644 bin/config.preview.donotuseyet/region/physics/engines/ode.ini.example delete mode 100644 bin/config.preview.donotuseyet/region/scripting/engines/dotnetengine.ini.example delete mode 100644 bin/config.preview.donotuseyet/region/scripting/engines/mrm.ini.example delete mode 100644 bin/config.preview.donotuseyet/region/scripting/engines/xengine.ini.example delete mode 100644 bin/config.preview.donotuseyet/region/scripting/ll-functions.ini.example delete mode 100644 bin/config.preview.donotuseyet/region/scripting/regionready.ini.example delete mode 100644 bin/config.preview.donotuseyet/region/scripting/smtp.ini.example delete mode 100644 bin/config.preview.donotuseyet/region/user/chat/chat.ini.example delete mode 100644 bin/config.preview.donotuseyet/region/user/chat/irc.ini.example delete mode 100644 bin/config.preview.donotuseyet/region/user/chat/messaging.ini.example delete mode 100644 bin/config.preview.donotuseyet/region/user/concierge.ini.example delete mode 100644 bin/config.preview.donotuseyet/region/user/economy.ini.example delete mode 100644 bin/config.preview.donotuseyet/region/user/voice/asterisk.ini.example delete mode 100644 bin/config.preview.donotuseyet/region/user/voice/voice.ini.example delete mode 100644 bin/config.preview.donotuseyet/region/world/contentmanagement/cms.ini.example delete mode 100644 bin/config.preview.donotuseyet/region/world/contentmanagement/datasnapshot.ini.example delete mode 100644 bin/config.preview.donotuseyet/region/world/contentmanagement/svn.ini.example delete mode 100644 bin/config.preview.donotuseyet/region/world/sun.ini.example delete mode 100644 bin/config.preview.donotuseyet/region/world/trees.ini.example diff --git a/bin/OpenSim.ini.example.preview b/bin/OpenSim.ini.example.preview deleted file mode 100644 index 51e737e..0000000 --- a/bin/OpenSim.ini.example.preview +++ /dev/null @@ -1,356 +0,0 @@ -[Startup] - ; Set this to true if you want to log crashes to disk - ; this can be useful when submitting bug reports. - save_crashes = false - - ; Directory to save crashes to if above is enabled - ; (eg default is /opensimdir/crashes/*.txt or C:\opensim\crashes\*.txt) - crash_dir = "crashes" - - ; Http proxy support for llHTTPRequest and dynamic texture loading - ; Set HttpProxy to the URL for your proxy server if you would like - ; to proxy llHTTPRequests through a firewall - ; HttpProxy = "http://proxy.com" - ; Set HttpProxyExceptions to a list of regular expressions for - ; URLs that you don't want going through the proxy such as servers - ; inside your firewall, separate patterns with a ';' - ; HttpProxyExceptions = ".mydomain.com;localhost" - - ; Set this to true if you are connecting your OpenSimulator regions to a grid - ; Set this to false if you are running OpenSimulator in standalone mode - gridmode = false - - startup_console_commands_file = "startup_commands.txt" - shutdown_console_commands_file = "shutdown_commands.txt" - - ; To run a script every few minutes, set the script filename here - ; timer_Script = "filename" - - ; ## - ; ## CLIENTS - ; ## - - ; Enables EventQueueGet Service. - EventQueue = true - - ; Set this to the DLL containig the client stack to use. - clientstack_plugin="OpenSim.Region.ClientStack.LindenUDP.dll" - - ; ## - ; ## REGIONS - ; ## - - ; Determine where OpenSimulator looks for the files which tell it which regions to server - ; Defaults to "filesystem" if this setting isn't present - region_info_source = "filesystem" - ; region_info_source = "web" - - ; Determines where the region XML files are stored if you are loading these from the filesystem. - ; Defaults to bin/Regions in your OpenSimulator installation directory - ; regionload_regionsdir="C:\somewhere\xmlfiles\" - - ; Determines the page from which regions xml is retrieved if you are loading these from the web - ; The XML here has the same format as it does on the filesystem (including the tag), - ; except that everything is also enclosed in a tag. - ; regionload_webserver_url = "http://example.com/regions.xml"; - - ; Draw objects on maptile. This step might take a long time if you've got a huge amount of - ; objects, so you can turn it off here if you'd like. - DrawPrimOnMapTile = true - ; Use terrain texture for maptiles if true, use shaded green if false - TextureOnMapTile = false - - ; Maximum total size, and maximum size where a prim can be physical - NonPhysicalPrimMax = 256 - PhysicalPrimMax = 10 - ClampPrimSize = false - - ; Region crossing - AllowScriptCrossing = false - ; If you set this to "true", any region that can teleport to you can - ; inject ARBITRARY BINARY CODE into your system. Use at your own risk. - ; YOU HAVE BEEN WARNED!!! - TrustBinaries = false - - ; ## - ; ## STORAGE - ; ## - - ; *** Prim Storage - only leave one storage_plugin uncommented *** - ; --- Null stores nothing - effectively disabling persistence: - ;storage_plugin = "OpenSim.Data.Null.dll" - - ; --- To use sqlite as region storage: - storage_plugin = "OpenSim.Data.SQLite.dll" - storage_connection_string="URI=file:OpenSim.db,version=3"; - - ; --- To use MySQL storage, supply your own connectionstring (this is only an example): - ; note that the supplied account needs create privilegies if you want it to auto-create needed tables. - ; storage_plugin="OpenSim.Data.MySQL.dll" - ; storage_connection_string="Data Source=localhost;Database=opensim;User ID=opensim;Password=*****;"; - ; If you want to use a different database/server for estate data, then - ; uncomment and change this connect string. Defaults to the above if not set - ; estate_connection_string="Data Source=localhost;Database=opensim;User ID=opensim;Password=*****;"; - - ; Select whether you want to use local or grid asset storage. - ; - ; If you're running in standalone, you definitely want local, since there is no grid (hence this is redundant, and should - ; really be eliminated). The database itself is defined in asset_plugin below - ; - ; If you're running a region server connecting to a grid, you probably want grid mode, since this will use the - ; grid asset server. If you select local in grid mode, then you will use a database as specified in asset_plugin to store assets - ; locally. This will mean you won't be able to take items using your assets to other people's regions. - - ; asset_database can be default, local or grid. This controls where assets (textures, scripts, etc.) are stored for your region - ; - ; If set to default, then - ; In standalone mode the local database based asset service will be used - ; In grid mode the grid asset service will be used for asset storage - ; This is probably the setting that you want. - ; - ; If set to local then the local database based asset service will be used in standalone and grid modes - ; If set to grid then the grid based asset service will be used in standalone and grid modes - ; All other values will cause a search for a matching assembly that contains an asset server client. - ; See also: AssetCache - asset_database = "default" - - ; Persistence of changed objects happens during regular sweeps. The following control that behaviour to - ; prevent frequently changing objects from heavily loading the region data store. - ; If both of these values are set to zero then persistence of all changed objects will happen on every sweep. - ; - ; Objects will be considered for persistance in the next sweep when they have not changed for this number of seconds - MinimumTimeBeforePersistenceConsidered = 60 - ; Objects will always be considered for persistance in the next sweep if the first change occurred this number of seconds ago - MaximumTimeBeforePersistenceConsidered = 600 - - ; Should avatars in neighbor sims see objects in this sim? - see_into_this_sim_from_neighbor = True - - ; ## - ; ## PHYSICS - ; ## - - ; if you would like to allow prims to be physical and move by physics with the physical checkbox in the client set this to true. - physical_prim = true - - ; Select a mesher here. ZeroMesher is save and fast. - ; ZeroMesher also means that the physics engine models the physics of prims - ; sticking to the basic shapes the engine does support. Usually this is only a box. - ; Meshmerizer gives a better handling of complex prims by using triangle meshes. - ; Note, that only ODE physics currently deals with meshed prims in a satisfactoring way - ; - meshing = ZeroMesher - ;meshing = Meshmerizer - - ; Choose one of the physics engines below - physics = basicphysics - ;physics = POS - ;physics = OpenDynamicsEngine - ;physics = modified_BulletX - - ; ## - ; ## PERMISSIONS - ; ## - - ;permissionmodules = "DefaultPermissionsModule" - - ; If set to false, then, in theory, the server never carries out permission checks (allowing anybody to copy - ; any item, etc. This may not yet be implemented uniformally. - ; If set to true, then all permissions checks are carried out - ; Default is false - serverside_object_permissions = false - - allow_grid_gods = false - - ; This allows somne control over permissions - ; please note that this still doesn't duplicate SL, and is not intended to - ;region_owner_is_god = true - ;parcel_owner_is_god = true - - ; Control user types that are allowed to create new scripts - ; Only enforced if serviceside_object_permissions is true - ; - ; Current possible values are - ; all - anyone can create scripts (subject to normal permissions) - ; gods - only administrators can create scripts (as long as allow_grid_gods is true) - ; Default value is all - ; allowed_script_creators = all - - ; Control user types that are allowed to edit (save) scripts - ; Only enforced if serviceside_object_permissions is true - ; - ; Current possible values are - ; all - anyone can edit scripts (subject to normal permissions) - ; gods - only administrators can edit scripts (as long as allow_grid_gods is true) - ; Default value is all - ; allowed_script_editors = all - - ; ## - ; ## SCRIPT ENGINE - ; ## - - ;DefaultScriptEngine = "ScriptEngine.DotNetEngine" - DefaultScriptEngine = "XEngine" - - ; ## - ; ## WORLD MAP - ; ## - - ;WorldMapModule = "WorldMap" - ;MapImageModule = "MapImageModule" - - ; ## - ; ## Customized Cache Implementation - ; ## - ; - ; The AssetCache value allows the name of an alternative caching - ; implementation to be specified. This can normally be omitted. - ; This value corresponds to the provider value associated with the - ; intended cache implementation plugin. - ; See also: asset_database - - ; AssetCache = "OpenSim.Framework.Communications.Cache.AssetCache" - - ; ## - ; ## EMAIL MODULE - ; ## - - ;emailmodule = DefaultEmailModule - -[SMTP] - - enabled=false - - ;enabled=true - ;internal_object_host=lsl.opensim.local - ;host_domain_header_from=127.0.0.1 - ;SMTP_SERVER_HOSTNAME=127.0.0.1 - ;SMTP_SERVER_PORT=25 - ;SMTP_SERVER_LOGIN=foo - ;SMTP_SERVER_PASSWORD=bar - -[Communications] - -;InterregionComms = "LocalComms" -InterregionComms = "RESTComms" - -[StandAlone] - accounts_authenticate = true - welcome_message = "Welcome to OpenSimulator" - - ; Asset database provider - asset_plugin = "OpenSim.Data.SQLite.dll" - ; asset_plugin = "OpenSim.Data.MySQL.dll" ; for mysql - ; asset_plugin = "OpenSim.Data.NHibernate.dll" ; for nhibernate - - ; the Asset DB source. This only works for sqlite, mysql, and nhibernate for now - ; Asset source SQLite example - asset_source = "URI=file:Asset.db,version=3" - ; Asset Source NHibernate example (DIALECT;DRIVER;CONNECTSTRING) - ; asset_source = "SQLiteDialect;SqliteClientDriver;URI=file:Asset.db,version=3" - ; Asset Source MySQL example - ;asset_source = "Data Source=localhost;Database=opensim;User ID=opensim;Password=****;" - - ; Inventory database provider - inventory_plugin = "OpenSim.Data.SQLite.dll" - ; inventory_plugin = "OpenSim.Data.MySQL.dll" - ; inventory_plugin = "OpenSim.Data.NHibernate.dll" ; for nhibernate - - ; Inventory source SQLite example - inventory_source = "URI=file:inventoryStore.db,version=3" - ; Inventory Source NHibernate example (DIALECT;DRIVER;CONNECTSTRING) - ; inventory_source = "SQLiteDialect;SqliteClientDriver;URI=file:Inventory.db,version=3" - ; Inventory Source MySQL example - ;inventory_source = "Data Source=localhost;Database=opensim;User ID=opensim;Password=****;" - - ; User Data Database provider - ; - ; Multiple providers can be specified by separating them with commas (whitespace is unimportant) - ; If multiple providers are specified then if a profile is requested, each is queried until one - ; provides a valid profile, or until all providers have been queried. - ; Unfortunately the order of querying is currently undefined (it may not be the order in which - ; providers are specified here). This needs to be fixed - ; - userDatabase_plugin = "OpenSim.Data.SQLite.dll" - ; userDatabase_plugin = "OpenSim.Data.MySQL.dll" - ; userDatabase_plugin = "OpenSim.Data.NHibernate.dll" ; for nhibernate - - ; User source SQLite example - user_source = "URI=file:userprofiles.db,version=3" - ; User Source NHibernate Example (DIALECT;DRIVER;CONNECTSTRING) - ; user_source = "SQLiteDialect;SqliteClientDriver;URI=file:User.db,version=3" - ; User Source MySQL example - ;user_source = "Data Source=localhost;Database=opensim;User ID=opensim;Password=****;" - - ; Specifies the location and filename of the default inventory library control file. The path can be relative or absolute - ; Default is ./inventory/Libraries.xml - LibrariesXMLFile="./inventory/Libraries.xml" - - ; Specifies the location and filename of the inventory library assets control file. The path can be relative or absolute - ; Setting is optional. Default is ./assets/AssetSets.xml - AssetSetsXMLFile="./assets/AssetSets.xml" - - dump_assets_to_file = false - - -[ClientStack.LindenUDP] - ; This is the multiplier applied to all client throttles for outgoing UDP network data - ; If it is set to 1, then we obey the throttle settings as given to us by the client. If it is set to 3, for example, then we - ; multiply that setting by 3 (e.g. if the client gives us a setting of 250 kilobits per second then we - ; will actually push down data at a maximum rate of 750 kilobits per second). - ; - ; In principle, setting a multiplier greater than 1 will allow data to be pushed down to a client much faster - ; than its UI allows the setting to go. This may be okay in some situations, such as standalone OpenSim - ; applications on a LAN. However, the greater the multipler, the higher the risk of packet drop, resulting - ; in symptoms such as missing terrain or objects. A much better solution is to change the client UI to allow - ; higher network bandwidth settings directly, though this isn't always possible. - ; - ; Currently this setting is 2 by default because we currently send much more texture data than is strictly - ; necessary. A setting of 1 could result in slow texture transfer. This will be fixed when the transfer - ; of textures at different levels of quality is improved. - ; - ; Pre r7113, this setting was not exposed but was effectively 8. You may want to try this if you encounter - ; unexpected difficulties - client_throttle_multiplier = 2; - - - - - - - -[DataSnapshot] - ; The following set of configs pertains to search. - ; Set index_sims to true to enable search engines to index your searchable data - ; If false, no data will be exposed, DataSnapshot module will be off, and you can ignore the rest of these search-related configs - ; default is false - index_sims = false - - ; The variable data_exposure controls what the regions expose: - ; minimum: exposes only things explicitly marked for search - ; all: exposes everything - data_exposure = minimum - - ; If search is on, change this to your grid name; will be ignored for standalones - gridname = "OSGrid" - - ; Period between data snapshots, in seconds. 20 minutes, for starters, so that you see the initial changes fast. - ; Later, you may want to increase this to 3600 (1 hour) or more - default_snapshot_period = 1200 - - ; This will be created in bin, if it doesn't exist already. It will hold the data snapshots. - snapshot_cache_directory = "DataSnapshot" - - ; This semicolon-separated string serves to notify specific data services about the existence - ; of this sim. Uncomment if you want to index your data with this and/or other search providers. - ;data_services="http://metaverseink.com/cgi-bin/register.py" - - -[OpenGridProtocol] - ;These are the settings for the Open Grid Protocol.. the Agent Domain, Region Domain, you know.. - ;On/true or Off/false - ogp_enabled=false - - ;Name Prefix/suffix when using OGP - ogp_firstname_prefix="" - ogp_lastname_suffix="_EXTERNAL" diff --git a/bin/config.preview.donotuseyet-v2/OpenSim.ini.example b/bin/config.preview.donotuseyet-v2/OpenSim.ini.example new file mode 100644 index 0000000..77ece07 --- /dev/null +++ b/bin/config.preview.donotuseyet-v2/OpenSim.ini.example @@ -0,0 +1,328 @@ +; This is an example OpenSim.ini file. You will need to copy or rename this from +; OpenSim.ini.example to OpenSim.ini before OpenSimulator will start up. +; +; If this file is not changed then OpenSimulator will start up in standalone mode using the file based +; SQLite database to store its data. + + +[Startup] + ; Set this to true if you want to log crashes to disk + ; this can be useful when submitting bug reports. + save_crashes = false + + ; Directory to save crashes to if above is enabled + ; (eg default is /opensimdir/crashes/*.txt or C:\opensim\crashes\*.txt) + crash_dir = "crashes" + + ; Http proxy support for llHTTPRequest and dynamic texture loading + ; Set HttpProxy to the URL for your proxy server if you would like + ; to proxy llHTTPRequests through a firewall + ; HttpProxy = "http://proxy.com" + ; Set HttpProxyExceptions to a list of regular expressions for + ; URLs that you don't want going through the proxy such as servers + ; inside your firewall, separate patterns with a ';' + ; HttpProxyExceptions = ".mydomain.com;localhost" + + ; Set this to true if you are connecting your OpenSimulator regions to a grid + ; Set this to false if you are running OpenSimulator in standalone mode + gridmode = false + + startup_console_commands_file = "startup_commands.txt" + shutdown_console_commands_file = "shutdown_commands.txt" + + ; To run a script every few minutes, set the script filename here + ; timer_Script = "filename" + + ; ## + ; ## CLIENTS + ; ## + + ; Enables EventQueueGet Service. + EventQueue = true + + ; Set this to the DLL containig the client stack to use. + clientstack_plugin="OpenSim.Region.ClientStack.LindenUDP.dll" + + ; ## + ; ## REGIONS + ; ## + + ; Determine where OpenSimulator looks for the files which tell it which regions to server + ; Defaults to "filesystem" if this setting isn't present + region_info_source = "filesystem" + ; region_info_source = "web" + + ; Determines where the region XML files are stored if you are loading these from the filesystem. + ; Defaults to bin/Regions in your OpenSimulator installation directory + ; regionload_regionsdir="C:\somewhere\xmlfiles\" + + ; Determines the page from which regions xml is retrieved if you are loading these from the web + ; The XML here has the same format as it does on the filesystem (including the tag), + ; except that everything is also enclosed in a tag. + ; regionload_webserver_url = "http://example.com/regions.xml"; + + ; Draw objects on maptile. This step might take a long time if you've got a huge amount of + ; objects, so you can turn it off here if you'd like. + DrawPrimOnMapTile = true + ; Use terrain texture for maptiles if true, use shaded green if false + TextureOnMapTile = false + + ; Maximum total size, and maximum size where a prim can be physical + NonPhysicalPrimMax = 256 + PhysicalPrimMax = 10 + ClampPrimSize = false + + ; Region crossing + AllowScriptCrossing = false + ; If you set this to "true", any region that can teleport to you can + ; inject ARBITRARY BINARY CODE into your system. Use at your own risk. + ; YOU HAVE BEEN WARNED!!! + TrustBinaries = false + + ; ## + ; ## STORAGE + ; ## + + ; *** Prim Storage - only leave one storage_plugin uncommented *** + ; --- Null stores nothing - effectively disabling persistence: + ;storage_plugin = "OpenSim.Data.Null.dll" + + ; --- To use sqlite as region storage: + storage_plugin = "OpenSim.Data.SQLite.dll" + storage_connection_string="URI=file:OpenSim.db,version=3"; + + ; --- To use MySQL storage, supply your own connectionstring (this is only an example): + ; note that the supplied account needs create privilegies if you want it to auto-create needed tables. + ; storage_plugin="OpenSim.Data.MySQL.dll" + ; storage_connection_string="Data Source=localhost;Database=opensim;User ID=opensim;Password=*****;"; + ; If you want to use a different database/server for estate data, then + ; uncomment and change this connect string. Defaults to the above if not set + ; estate_connection_string="Data Source=localhost;Database=opensim;User ID=opensim;Password=*****;"; + + ; Select whether you want to use local or grid asset storage. + ; + ; If you're running in standalone, you definitely want local, since there is no grid (hence this is redundant, and should + ; really be eliminated). The database itself is defined in asset_plugin below + ; + ; If you're running a region server connecting to a grid, you probably want grid mode, since this will use the + ; grid asset server. If you select local in grid mode, then you will use a database as specified in asset_plugin to store assets + ; locally. This will mean you won't be able to take items using your assets to other people's regions. + + ; asset_database can be default, local or grid. This controls where assets (textures, scripts, etc.) are stored for your region + ; + ; If set to default, then + ; In standalone mode the local database based asset service will be used + ; In grid mode the grid asset service will be used for asset storage + ; This is probably the setting that you want. + ; + ; If set to local then the local database based asset service will be used in standalone and grid modes + ; If set to grid then the grid based asset service will be used in standalone and grid modes + ; All other values will cause a search for a matching assembly that contains an asset server client. + ; See also: AssetCache + asset_database = "default" + + ; Persistence of changed objects happens during regular sweeps. The following control that behaviour to + ; prevent frequently changing objects from heavily loading the region data store. + ; If both of these values are set to zero then persistence of all changed objects will happen on every sweep. + ; + ; Objects will be considered for persistance in the next sweep when they have not changed for this number of seconds + MinimumTimeBeforePersistenceConsidered = 60 + ; Objects will always be considered for persistance in the next sweep if the first change occurred this number of seconds ago + MaximumTimeBeforePersistenceConsidered = 600 + + ; Should avatars in neighbor sims see objects in this sim? + see_into_this_sim_from_neighbor = True + + ; ## + ; ## PHYSICS + ; ## + + ; if you would like to allow prims to be physical and move by physics with the physical checkbox in the client set this to true. + physical_prim = true + + ; Select a mesher here. ZeroMesher is save and fast. + ; ZeroMesher also means that the physics engine models the physics of prims + ; sticking to the basic shapes the engine does support. Usually this is only a box. + ; Meshmerizer gives a better handling of complex prims by using triangle meshes. + ; Note, that only ODE physics currently deals with meshed prims in a satisfactoring way + ; + meshing = ZeroMesher + ;meshing = Meshmerizer + + ; Choose one of the physics engines below + physics = basicphysics + ;physics = POS + ;physics = OpenDynamicsEngine + ;physics = modified_BulletX + + ; ## + ; ## PERMISSIONS + ; ## + + ;permissionmodules = "DefaultPermissionsModule" + + ; If set to false, then, in theory, the server never carries out permission checks (allowing anybody to copy + ; any item, etc. This may not yet be implemented uniformally. + ; If set to true, then all permissions checks are carried out + ; Default is false + serverside_object_permissions = false + + allow_grid_gods = false + + ; This allows somne control over permissions + ; please note that this still doesn't duplicate SL, and is not intended to + ;region_owner_is_god = true + ;parcel_owner_is_god = true + + ; Control user types that are allowed to create new scripts + ; Only enforced if serviceside_object_permissions is true + ; + ; Current possible values are + ; all - anyone can create scripts (subject to normal permissions) + ; gods - only administrators can create scripts (as long as allow_grid_gods is true) + ; Default value is all + ; allowed_script_creators = all + + ; Control user types that are allowed to edit (save) scripts + ; Only enforced if serviceside_object_permissions is true + ; + ; Current possible values are + ; all - anyone can edit scripts (subject to normal permissions) + ; gods - only administrators can edit scripts (as long as allow_grid_gods is true) + ; Default value is all + ; allowed_script_editors = all + + ; ## + ; ## SCRIPT ENGINE + ; ## + + ;DefaultScriptEngine = "ScriptEngine.DotNetEngine" + DefaultScriptEngine = "XEngine" + + ; ## + ; ## WORLD MAP + ; ## + + ;WorldMapModule = "WorldMap" + ;MapImageModule = "MapImageModule" + + ; ## + ; ## Customized Cache Implementation + ; ## + ; + ; The AssetCache value allows the name of an alternative caching + ; implementation to be specified. This can normally be omitted. + ; This value corresponds to the provider value associated with the + ; intended cache implementation plugin. + ; See also: asset_database + + ; AssetCache = "OpenSim.Framework.Communications.Cache.AssetCache" + + ; ## + ; ## EMAIL MODULE + ; ## + + ;emailmodule = DefaultEmailModule + + +[StandAlone] + accounts_authenticate = true + welcome_message = "Welcome to OpenSimulator" + + ; Asset database provider + asset_plugin = "OpenSim.Data.SQLite.dll" + ; asset_plugin = "OpenSim.Data.MySQL.dll" ; for mysql + ; asset_plugin = "OpenSim.Data.NHibernate.dll" ; for nhibernate + + ; the Asset DB source. This only works for sqlite, mysql, and nhibernate for now + ; Asset source SQLite example + asset_source = "URI=file:Asset.db,version=3" + ; Asset Source NHibernate example (DIALECT;DRIVER;CONNECTSTRING) + ; asset_source = "SQLiteDialect;SqliteClientDriver;URI=file:Asset.db,version=3" + ; Asset Source MySQL example + ;asset_source = "Data Source=localhost;Database=opensim;User ID=opensim;Password=****;" + + ; Inventory database provider + inventory_plugin = "OpenSim.Data.SQLite.dll" + ; inventory_plugin = "OpenSim.Data.MySQL.dll" + ; inventory_plugin = "OpenSim.Data.NHibernate.dll" ; for nhibernate + + ; Inventory source SQLite example + inventory_source = "URI=file:inventoryStore.db,version=3" + ; Inventory Source NHibernate example (DIALECT;DRIVER;CONNECTSTRING) + ; inventory_source = "SQLiteDialect;SqliteClientDriver;URI=file:Inventory.db,version=3" + ; Inventory Source MySQL example + ;inventory_source = "Data Source=localhost;Database=opensim;User ID=opensim;Password=****;" + + ; User Data Database provider + ; + ; Multiple providers can be specified by separating them with commas (whitespace is unimportant) + ; If multiple providers are specified then if a profile is requested, each is queried until one + ; provides a valid profile, or until all providers have been queried. + ; Unfortunately the order of querying is currently undefined (it may not be the order in which + ; providers are specified here). This needs to be fixed + ; + userDatabase_plugin = "OpenSim.Data.SQLite.dll" + ; userDatabase_plugin = "OpenSim.Data.MySQL.dll" + ; userDatabase_plugin = "OpenSim.Data.NHibernate.dll" ; for nhibernate + + ; User source SQLite example + user_source = "URI=file:userprofiles.db,version=3" + ; User Source NHibernate Example (DIALECT;DRIVER;CONNECTSTRING) + ; user_source = "SQLiteDialect;SqliteClientDriver;URI=file:User.db,version=3" + ; User Source MySQL example + ;user_source = "Data Source=localhost;Database=opensim;User ID=opensim;Password=****;" + + ; Specifies the location and filename of the default inventory library control file. The path can be relative or absolute + ; Default is ./inventory/Libraries.xml + LibrariesXMLFile="./inventory/Libraries.xml" + + ; Specifies the location and filename of the inventory library assets control file. The path can be relative or absolute + ; Setting is optional. Default is ./assets/AssetSets.xml + AssetSetsXMLFile="./assets/AssetSets.xml" + + dump_assets_to_file = false + + +[Network] + http_listener_port = 9000 + default_location_x = 1000 + default_location_y = 1000 + + ; ssl config: Experimental! The auto https config only really works definately on windows XP now + ; you need a Cert Request/Signed pair installed in the MY store with the CN specified below + ; you can use https on other platforms, but you'll need to configure the httpapi yourself for now + http_listener_ssl = false ; Also create a SSL server + http_listener_cn = "localhost" ; Use the cert with the common name + http_listener_sslport = 9001 ; Use this port for SSL connections + http_listener_ssl_cert = "" ; Currently unused, but will be used for OSHttpServer + + ; Uncomment below to enable llRemoteData/remote channels + ; remoteDataPort = 20800 + + grid_server_url = "http://127.0.0.1:8001" + grid_send_key = "null" + grid_recv_key = "null" + + user_server_url = "http://127.0.0.1:8002" + user_send_key = "null" + user_recv_key = "null" + + asset_server_url = "http://127.0.0.1:8003" + + inventory_server_url = "http://127.0.0.1:8004" + + ; The MessagingServer is a companion of the UserServer. It uses + ; user_send_key and user_recv_key, too + messaging_server_url = "http://127.0.0.1:8006" + + ; What is reported as the "X-Secondlife-Shard" + ; Defaults to the user server url if not set + ; The old default is "OpenSim", set here fro compatibility + shard = "OpenSim" + + ; What is reported as the "User-Agent" when using llHTTPRequest + ; Defaults to not sent if not set here. See the notes section in the wiki at + ; http://wiki.secondlife.com/wiki/LlHTTPRequest for comments on adding + ; " (Mozilla Compatible)" to the text where there are problems with a web server + ;user_agent = "OpenSim LSL (Mozilla Compatible)" diff --git a/bin/config.preview.donotuseyet-v2/README-IMPORTANT.TXT b/bin/config.preview.donotuseyet-v2/README-IMPORTANT.TXT new file mode 100644 index 0000000..b23aa9c --- /dev/null +++ b/bin/config.preview.donotuseyet-v2/README-IMPORTANT.TXT @@ -0,0 +1,5 @@ +README IMPORTANT + +This folder contains a preview configuration layout which is not yet active. Please do not attempt to use it. + +Currently, configuration should still be carried out by editing bin/OpenSim.ini (once it has been copied over from bin/OpenSim.ini.example) diff --git a/bin/config.preview.donotuseyet-v2/defaults/README.txt b/bin/config.preview.donotuseyet-v2/defaults/README.txt new file mode 100644 index 0000000..5cd1b09 --- /dev/null +++ b/bin/config.preview.donotuseyet-v2/defaults/README.txt @@ -0,0 +1,15 @@ +README + +This directory constains files which show the built-in defaults for settings within OpenSimulator. Changing these +files directly will have no effect. + +If you want to change any of these defaults, please either + +(a) Copy the *.ini.default file into config/override/*.ini. +For instance, if you wanted to change the [Chat] settings in region.ini.defaults you would copy +region.ini.defaults into config/override/region.ini + +or + +(b) Copy and paste the .ini.defaults section directly into config/OpenSim.ini. For instance, +if you want to change a [Chat] setting then copy the text in region.ini.defaults into config/OpenSim.ini diff --git a/bin/config.preview.donotuseyet-v2/defaults/applications.ini.defaults b/bin/config.preview.donotuseyet-v2/defaults/applications.ini.defaults new file mode 100644 index 0000000..eac488c --- /dev/null +++ b/bin/config.preview.donotuseyet-v2/defaults/applications.ini.defaults @@ -0,0 +1,47 @@ +; Settings for applications that are bundled with the core OpenSimulator package + +[Concierge] + ; Enable concierge module + ; Default is false + enabled = false + + ; name of the concierge + whoami = "jeeves" + + ; password for updating the welcome message templates via XmlRpc + password = SECRET + + ; regex specifying for which regions concierge service is desired; if + ; empty, then for all + regions = "^MeetingSpace-" + + ; for each region that matches the regions regexp you can provide + ; (optionally) a welcome template using format substitution: + ; {0} is replaced with the name of the avatar entering the region + ; {1} is replaced with the name of the region + ; {2} is replaced with the name of the concierge (whoami variable above) + + welcomes = /path/to/welcome/template/directory + + ; Concierge can send attendee lists to an event broker whenever an + ; avatar enters or leaves a concierged region. the URL is subject + ; to format substitution: + ; {0} is replaced with the region's name + ; {1} is replaced with the region's UUID + broker = "http://broker.place.com/{1}" + + +;[CMS] + ;enabled = true + ;channel = 345 + + +[SVN] + Enabled = false + Directory = SVNmodule\repo + URL = "svn://your.repo.here/" + Username = "user" + Password = "password" + ImportOnStartup = false + Autosave = false + AutoSavePeriod = 15 ; Number of minutes between autosave backups diff --git a/bin/config.preview.donotuseyet-v2/defaults/external.ini.defaults b/bin/config.preview.donotuseyet-v2/defaults/external.ini.defaults new file mode 100644 index 0000000..e83078a --- /dev/null +++ b/bin/config.preview.donotuseyet-v2/defaults/external.ini.defaults @@ -0,0 +1,183 @@ +; Settings that control the exposure of data externally. + + +[DataSnapshot] + ; The following set of configs pertains to search. + ; Set index_sims to true to enable search engines to index your searchable data + ; If false, no data will be exposed, DataSnapshot module will be off, and you can ignore the rest of these search-related configs + ; default is false + index_sims = false + + ; The variable data_exposure controls what the regions expose: + ; minimum: exposes only things explicitly marked for search + ; all: exposes everything + data_exposure = minimum + + ; If search is on, change this to your grid name; will be ignored for standalones + gridname = "OSGrid" + + ; Period between data snapshots, in seconds. 20 minutes, for starters, so that you see the initial changes fast. + ; Later, you may want to increase this to 3600 (1 hour) or more + default_snapshot_period = 1200 + + ; This will be created in bin, if it doesn't exist already. It will hold the data snapshots. + snapshot_cache_directory = "DataSnapshot" + + ; This semicolon-separated string serves to notify specific data services about the existence + ; of this sim. Uncomment if you want to index your data with this and/or other search providers. + ;data_services="http://metaverseink.com/cgi-bin/register.py" + + +[GridInfo] + ; These settings are used to return information on a get_grid_info call. + ; Client launcher scripts and third-party clients make use of this to + ; autoconfigure the client and to provide a nice user experience. If you + ; want to facilitate that, you should configure the settings here according + ; to your grid or standalone setup. + ; + ; See http://opensimulator.org/wiki/GridInfo + + ; login uri: for grid this is the user server URI + login = http://127.0.0.1:9000/ + + ; long grid name: the long name of your grid + gridname = "the lost continent of hippo" + + ; short grid name: the short name of your grid + gridnick = "hippogrid" + + ; login page: optional: if it exists it will be used to tell the client to use + ; this as splash page + ; currently unused + ;welcome = http://127.0.0.1/welcome + + ; helper uri: optional: if it exists if will be used to tell the client to use + ; this for all economy related things + ; currently unused + ;economy = http://127.0.0.1:9000/ + + ; web page of grid: optional: page providing further information about your grid + ; currently unused + ;about = http://127.0.0.1/about/ + + ; account creation: optional: page providing further information about obtaining + ; a user account on your grid + ; currently unused + ;register = http://127.0.0.1/register + + ; help: optional: page providing further assistance for users of your grid + ; currently unused + ;help = http://127.0.0.1/help + + ; password help: optional: page providing password assistance for users of your grid + ; currently unused + ;password = http://127.0.0.1/password + + +; Uncomment the following for IRC bridge +; experimental, so if it breaks... keep both parts... yada yada +; also, not good error detection when it fails +;[IRC] + ;enabled = true ; you need to set this otherwise it won't connect + ;server = name.of.irc.server.on.the.net + ;; user password - only use this if the server requires one + ;password = mypass + ;nick = OpenSimBotNameProbablyMakeThisShorter + ;channel = #the_irc_channel_you_want_to_connect_to + ;port = 6667 + ;; channel to listen for configuration commands + ;commands_enabled = false + ;command_channel = 2777 + ;report_clients = true + ;; relay private chat connections + ;; relay_private_channels = true: will relay IRC chat from/to private in-world channels + ;; relay_private_channel_out -- channel to send messages out to the IRC bridge + ;; relay_private_channel_in -- channel to receive message from the IRC bridge + ;; relay_chat = false: IRC bridge will not relay normal chat + ;; access_password -- simple security device + ;; + ;; so, to just relay chat from an IRC channel to in-world region and vice versa: + ;; + ;; relay_private_channels = false + ;; relay_chat = true + ;; + ;; to relay chat only to/from private in-world channels: + ;; + ;; relay_chat = false + ;; relay_private_channels = true + ;; relay_private_channel_in = 2226 + ;; relay_private_channel_out = 2225 + ;; + ;; in this example, all chat coming in from IRC will be send out via + ;; in-world channel 2226, and all chat from in-world channel 2225 will + ;; be relayed to the IRC channel. + ;; + ;relay_private_channels = false + ;relay_private_channel_in = 2226 + ;relay_private_channel_out = 2225 + ;relay_chat = true + ;access_password = foobar + + ;fallback_region = name of "default" region + ;MSGformat fields : 0=botnick, 1=user, 2=region, 3=message + ; must start with "PRIVMSG {0} : " or irc server will get upset + ;for : : + ;msgformat = "PRIVMSG {0} :<{1} in {2}>: {3}" + ;for : - : + msgformat = "PRIVMSG {0} : {3} - {1} of {2}" + ;for : - from : + ;msgformat = "PRIVMSG {0} : {3} - from {1}" + + +[RemoteAdmin] + enabled = false + access_password = unknown + + ; the create_region XmlRpc call uses region_file_template to generate + ; the file name of newly create regions (if they are created + ; persistent). the parameter available are: + ; {0} - X location + ; {1} - Y location + ; {2} - region UUID + ; {3} - region port + ; {4} - region name with " ", ":", "/" mapped to "_" + + region_file_template = "{0}x{1}-{2}.xml" + + ; we can limit the number of regions that XmlRpcCreateRegion will + ; allow by setting this to a positive, non-0 number: as long as the + ; number of regions is below region_limits, XmlRpcCreateRegion will + ; succeed. setting region_limit to 0 disables the check. + ; default is 0 + ;region_limit = 0 + + ; enable only those methods you deem to be appropriate using a | delimited whitelist + ; for example, enabled_methods = admin_broadcast|admin_region_query|admin_save_oar|admin_save_xml + ; if this parameter is not specified but enabled = true, all methods will be available + enabled_methods = all + + +[RestPlugins] + ; Change this to true to enable REST Plugins. This must be true if you wish to use + ; REST Region or REST Asset and Inventory Plugins + enabled = false + god_key = SECRET + prefix = /admin + + +[RestRegionPlugin] + ; Change this to true to enable the REST Region Plugin + enabled = false + + +[RestHandler] + ; Change this to true to enable the REST Asset and Inventory Plugin + enabled = false + authenticate=true + secured=true + extended-escape=true + realm=OpenSim REST + dump-asset=false + path-fill=true + dump-line-size=32 + flush-on-error=true diff --git a/bin/config.preview.donotuseyet-v2/defaults/misc.ini.defaults b/bin/config.preview.donotuseyet-v2/defaults/misc.ini.defaults new file mode 100644 index 0000000..6a18940 --- /dev/null +++ b/bin/config.preview.donotuseyet-v2/defaults/misc.ini.defaults @@ -0,0 +1,3 @@ +; Miscellaneous settings + +; There are none at this time diff --git a/bin/config.preview.donotuseyet-v2/defaults/physics.ini.defaults b/bin/config.preview.donotuseyet-v2/defaults/physics.ini.defaults new file mode 100644 index 0000000..3822aca --- /dev/null +++ b/bin/config.preview.donotuseyet-v2/defaults/physics.ini.defaults @@ -0,0 +1,155 @@ +; Physics settings + +[ODEPhysicsSettings] + ;## + ;## World Settings + ;## + + ;Gravity. Feel like falling up? change world_gravityz to 9.8 instead of -9.8. m/s + world_gravityx = 0 + world_gravityy = 0 + world_gravityz = -9.8 + + ; World Step size. (warning these are dangerous. Changing these will probably cause your scene to explode dramatically) + ; reference: fps = (0.09375/ODE_STEPSIZE) * 1000; + world_stepsize = 0.020 + world_internal_steps_without_collisions = 10 + + ;World Space settings. Affects memory consumption vs Collider CPU time for avatar and physical prim + world_hashspace_size_low = -4 + world_hashSpace_size_high = 128 + + ;Dynamic space settings Affects memory consumption vs Collider CPU time for static prim + meters_in_small_space = 29.9 + small_hashspace_size_low = -4 + small_hashspace_size_high = 66 + + ; ## + ; ## Contact properties. (the stuff that happens when things come in contact with each other) + ; ## + + ; surface layer around geometries other geometries can sink into before generating a contact + world_contact_surface_layer = 0.001 + + ; Filtering Collisions helps keep things stable physics wise, but sometimes + ; it can be over zealous. If you notice bouncing, chances are it's being just + ; that + filter_collisions = false + + ; Non Moving Terrain Contact (avatar isn't moving) + nm_terraincontact_friction = 255.0 + nm_terraincontact_bounce = 0.1 + nm_terraincontact_erp = 0.1025 + + ; Moving Terrain Contact (avatar is moving) + m_terraincontact_friction = 75.0 + m_terraincontact_bounce = 0.05 + m_terrainContact_erp = 0.05025 + + ; Moving Avatar to object Contact + m_avatarobjectcontact_friction = 75.0 + m_avatarobjectcontact_bounce = 0.1 + + ; Object to Object Contact and Non-Moving Avatar to object + objectcontact_friction = 250.0 + objectcontact_bounce = 0.2 + + ; ## + ; ## Avatar Control + ; ## + + ; PID Controller Settings. These affect the math that causes the avatar to reach the + ; desired velocity + ; See http://en.wikipedia.org/wiki/PID_controller + + av_pid_derivative_linux = 2200.0 + av_pid_proportional_linux = 900.0; + + av_pid_derivative_win = 2200.0 + av_pid_proportional_win = 900.0; + + ;girth of the avatar. Adds radius to the height also + av_capsule_radius = 0.37 + + ; Max force permissible to use to keep the avatar standing up straight + av_capsule_standup_tensor_win = 550000 + av_capsule_standup_tensor_linux = 550000 + + ; used to calculate mass of avatar. + ; float AVvolume = (float) (Math.PI*Math.Pow(CAPSULE_RADIUS, 2)*CAPSULE_LENGTH); + ; av_density * AVvolume; + av_density = 80 + + ; use this value to cut 52% of the height the sim gives us + av_height_fudge_factor = 0.52 + + ; Movement. Smaller is faster. + + ; speed of movement with Always Run off + av_movement_divisor_walk = 1.3 + + ; speed of movement with Always Run on + av_movement_divisor_run = 0.8 + + ; When the avatar flies, it will be moved up by this amount off the ground (in meters) + minimum_ground_flight_offset = 3.0 + + ; ## + ; ## Object options + ; ## + + ; used in the mass calculation. + geometry_default_density = 10.000006836 + + ; amount of ODE steps where object is non moving for ODE to automatically put it to sleep + body_frames_auto_disable = 20 + + ; used to control llMove2Target + body_pid_derivative = 35 + body_pid_gain = 25 + + ; amount of time a geom/body will try to cross a region border before it gets disabled + geom_crossing_failures_before_outofbounds = 5 + + ; start throttling the object updates if object comes in contact with 3 or more other objects + geom_contactpoints_start_throttling = 3 + + ; send 1 update for every x updates below when throttled + geom_updates_before_throttled_update = 15 + + ; Used for llSetStatus. How rigid the object rotation is held on the axis specified + body_motor_joint_maxforce_tensor_linux = 5 + body_motor_joint_maxforce_tensor_win = 5 + + ; ## + ; ## Sculpted Prim settings + ; ## + + ; Do we want to mesh sculpted prim to collide like they look? + mesh_sculpted_prim = true + + ; number^2 non-physical level of detail of the sculpt texture. 32x32 - 1024 verticies + mesh_lod = 32 + + ; number^2 physical level of detail of the sculpt texture. 16x16 - 256 verticies + mesh_physical_lod = 16 + + ; ## + ; ## Physics logging settings - logfiles are saved to *.DIF files + ; ## + + ; default is false + ;physics_logging = true + ;; every n simulation iterations, the physics snapshot file is updated + ;physics_logging_interval = 50 + ;; append to existing physics logfile, or overwrite existing logfiles? + ;physics_logging_append_existing_logfile = true + + ; ## + ; ## Joint support + ; ## + + ; if you would like physics joints to be enabled through a special naming convention in the client, set this to true. + ; (see NINJA Physics documentation, http://opensimulator.org/wiki/NINJA_Physics) + ; default is false + ;use_NINJA_physics_joints = true diff --git a/bin/config.preview.donotuseyet-v2/defaults/protocols.ini.defaults b/bin/config.preview.donotuseyet-v2/defaults/protocols.ini.defaults new file mode 100644 index 0000000..e795a10 --- /dev/null +++ b/bin/config.preview.donotuseyet-v2/defaults/protocols.ini.defaults @@ -0,0 +1,45 @@ +; Communication protocols settings + +[ClientStack.LindenUDP] + ; This is the multiplier applied to all client throttles for outgoing UDP network data + ; If it is set to 1, then we obey the throttle settings as given to us by the client. If it is set to 3, for example, then we + ; multiply that setting by 3 (e.g. if the client gives us a setting of 250 kilobits per second then we + ; will actually push down data at a maximum rate of 750 kilobits per second). + ; + ; In principle, setting a multiplier greater than 1 will allow data to be pushed down to a client much faster + ; than its UI allows the setting to go. This may be okay in some situations, such as standalone OpenSim + ; applications on a LAN. However, the greater the multipler, the higher the risk of packet drop, resulting + ; in symptoms such as missing terrain or objects. A much better solution is to change the client UI to allow + ; higher network bandwidth settings directly, though this isn't always possible. + ; + ; Currently this setting is 2 by default because we currently send much more texture data than is strictly + ; necessary. A setting of 1 could result in slow texture transfer. This will be fixed when the transfer + ; of textures at different levels of quality is improved. + ; + ; Pre r7113, this setting was not exposed but was effectively 8. You may want to try this if you encounter + ; unexpected difficulties + client_throttle_multiplier = 2; + + +[Communications] + +;InterregionComms = "LocalComms" +InterregionComms = "RESTComms" + + +; This file shows initialization defaults for OpenSimulator. If you want to override these +; please copy/rename this file from .ini.example file to .ini. For example +; +; chat.ini.example => chat.ini +; +; or you can copy and paste the settings from this file directly to bin/OpenSim.ini +; + +[OpenGridProtocol] + ;These are the settings for the Open Grid Protocol.. the Agent Domain, Region Domain, you know.. + ;On/true or Off/false + ogp_enabled=false + + ;Name Prefix/suffix when using OGP + ogp_firstname_prefix="" + ogp_lastname_suffix="_EXTERNAL" diff --git a/bin/config.preview.donotuseyet-v2/defaults/region.ini.defaults b/bin/config.preview.donotuseyet-v2/defaults/region.ini.defaults new file mode 100644 index 0000000..9d61b1e --- /dev/null +++ b/bin/config.preview.donotuseyet-v2/defaults/region.ini.defaults @@ -0,0 +1,130 @@ +; Region settings + + +[Chat] + ; Controls whether the chat module is enabled. Default is true. + enabled = true; + + ; Distance in meters that whispers should travel. Default is 10m + whisper_distance = 10 + + ; Distance in meters that ordinary chat should travel. Default is 30m + say_distance = 30 + + ; Distance in meters that shouts should travel. Default is 100m + shout_distance = 100 + + +[Economy] + ; These economy values get used in the BetaGridLikeMoneyModule. - This module is for demonstration only - + ; In grid mode, use this currency XMLRPC server. Leave blank for normal functionality + CurrencyServer = "" + ; "http://192.168.1.127/currency.php" + + ; In grid mode, this is the land XMLRPC server. Leave blank for normal functionality + LandServer = "" + ;"http://192.168.1.127/landtool.php" + + ; 45000 is the highest value that the sim could possibly report because of protocol constraints + ObjectCapacity = 45000 + + ; Money Unit fee to upload textures, animations etc + PriceUpload = 0 + + ; Money Unit fee to create groups + PriceGroupCreate = 0 + + ; This is the account Money goes to for fees. Remember, economy requires that money circulates somewhere... even if it's an upload fee + EconomyBaseAccount = 00000000-0000-0000-0000-000000000000 + + ; This is the type of user that will pay fees. + ; Set this to 2 for users, estate managers and Estate Owners + ; Set this to 1 for Users and Estate Managers + ; Set this to 0 for Users only. + ; -1 disables + UserLevelPaysFees = -1 + + ; Amount to give to user as a stipend + UserStipend = 1000 + + ; When a user gets low on money units and logs off, then logs back on, issue a new stipend if they have less money units then this + ; amount. Be aware that the account money isn't stored anywhere so users will get a stipend if you restart the simulator + IssueStipendWhenClientIsBelowAmount = 10 + + ; If this is true, the simulator will remember account balances until the simulator is shutdown or restarted. + KeepMoneyAcrossLogins = true + + ; We don't really know what the rest of these values do. These get sent to the client + ; These taken from Agni at a Public Telehub. Change at your own risk. + ObjectCount = 0 + PriceEnergyUnit = 100 + PriceObjectClaim = 10 + PricePublicObjectDecay = 4 + PricePublicObjectDelete = 4 + PriceParcelClaim = 1 + PriceParcelClaimFactor = 1 + + PriceRentLight = 5 + TeleportMinPrice = 2 + TeleportPriceExponent = 2 + EnergyEfficiency = 1 + PriceObjectRent = 1 + PriceObjectScaleFactor = 10 + PriceParcelRent = 1 + + +[Messaging] + ; Control which region module is used for instant messaging. + ; Default is InstantMessageModule (this is the name of the core IM module as well as the setting) + InstantMessageModule = InstantMessageModule + + +; Uncomment the following to control the progression of daytime +; in the Sim. The defaults are what is shown below +;[Sun] + ; number of wall clock hours for an opensim day. 24.0 would mean realtime + ;day_length = 4 + ; Year length in days + ;year_length = 60 + ; Day to Night Ratio + ;day_night_offset = 0.45 + ; send a Sun update every update_interval # of frames. A lower number will + ; make for smoother sun transition at the cost of network + ;update_interval = 100 + + +[Trees] + ; Enable this to allow the tree module to manage your sim trees, including growing, reproducing and dying + ; default is false + active_trees = false + + ; Density of tree population + tree_density = 1000.0 + + +[Voice] + ; PLEASE NOTE that we don't have voice support in OpenSim quite yet - these configuration options are stubs + enabled = false + ; This is not supported by the SLViewer right now and + ; hardcoded within the SL Viewer. Maybe it will be + ; changed in future. :-) + account_management_server = https://www.bhr.vivox.com/api2 + ; Global SIP Server for conference calls + sip_domain = testserver.com + + +[AsteriskVoice] + ; PLEASE NOTE that we don't have voice support in OpenSim quite yet - these configuration options are stubs + enabled = false + ; SIP account server domain + sip_domain = testserver.com + ; SIP conf server domain + conf_domain = testserver.com + ; URL of the asterisk opensim frontend + asterisk_frontend = http://testserver.com:49153/ + ; password for the asterisk frontend XmlRpc calls + asterisk_password = bah-humbug + ; timeout for XmlRpc calls to asterisk front end (in ms) + asterisk_timeout = 3000 + ; salt for asterisk nonces + asterisk_salt = paluempalum diff --git a/bin/config.preview.donotuseyet-v2/defaults/scriptengines.ini.defaults b/bin/config.preview.donotuseyet-v2/defaults/scriptengines.ini.defaults new file mode 100644 index 0000000..c615581 --- /dev/null +++ b/bin/config.preview.donotuseyet-v2/defaults/scriptengines.ini.defaults @@ -0,0 +1,211 @@ +; Script engine settings + + +[XEngine] + ; Enable this engine in this OpenSim instance + Enabled = true + + ; How many threads to keep alive even if nothing is happening + MinThreads = 2 + + ; How many threads to start at maximum load + MaxThreads = 100 + + ; Time a thread must be idle (in seconds) before it dies + IdleTimeout = 60 + + ; Thread priority ("Lowest", "BelowNormal", "Normal", "AboveNormal", "Highest") + Priority = "BelowNormal" + + ; Maximum number of events to queue for a script (excluding timers) + MaxScriptEventQueue = 300 + + ; Stack size per thread created + ThreadStackSize = 262144 + + ; Rate to poll for asynchronous command replies (ms) + ; currently unused + ;AsyncLLCommandLoopms = 50 + + ; Save the source of all compiled scripts + WriteScriptSourceToDebugFile = false + + ; Default language for scripts + DefaultCompileLanguage = lsl + + ; List of allowed languages (lsl,vb,js,cs) + ; AllowedCompilers=lsl,cs,js,vb. + ; *warning*, non lsl languages have access to static methods such as System.IO.File. Enable at your own risk. + AllowedCompilers=lsl + + ; Compile debug info (line numbers) into the script assemblies + CompileWithDebugInformation = true + + ; Allow the use of os* functions (some are dangerous) + AllowOSFunctions = false + + ; Threat level to allow, one of None, VeryLow, Low, Moderate, High, VeryHigh, Severe + OSFunctionThreatLevel = VeryLow + + ; Interval (s) between background save of script states + SaveInterval = 120 + + ; Interval (s) between maintenance runs (0 = disable) + MaintenanceInterval = 10 + + ; Time a script can spend in an event handler before it is interrupted + EventLimit = 30 + + ; If a script overruns it's event limit, kill the script? + KillTimedOutScripts = false + + ; Sets the multiplier for the scripting delays + ScriptDelayFactor = 1.0 + + ; The factor the 10 m distances llimits are multiplied by + ScriptDistanceLimitFactor = 1.0 + + ; OS Functions enable/disable + ; For each function, you can add one line, as shown + ; The default for all functions allows them if below threat level + + ; true allows the use of the function unconditionally + ; Allow_osSetRegionWaterHeight = true + + ; false disables the function completely + ; Allow_osSetRegionWaterHeight = false + + ; Comma separated list of UUIDS allows the function for that list of UUIDS + ; Allow_osSetRegionWaterHeight = 888760cb-a3cf-43ac-8ea4-8732fd3ee2bb + + ; Allow for llCreateLink and llBreakLink to work without asking for permission + ; only enable this in a trusted environment otherwise you may be subject to hijacking + ; AutomaticLinkPermission = false + + +[ScriptEngine.DotNetEngine] + Enabled = true + + ScriptDelayFactor = 1.0 + ScriptDistanceLimitFactor = 1.0 + + ; + ; These settings are specific to DotNetEngine script engine + ; Other script engines based on OpenSim.Region.ScriptEngine.Common.dll will have almost identical settings, but in another section of this config file. + ; + + ; When a script receives an event the event is queued. + ; Any free thread will start executing this event. One script can only have one event executed simultaneously. + ; If you have only one thread, and one script has a loop or does a lot of work, then no other scripts can run at the same time. + ; Same if you have 10 threads, then only 10 scripts can be run simultaneously. + ; But because most scripts exit after their task, the threads are free to go on to the next script. + + ; Refresh ScriptEngine config options (these settings) every xx seconds + ; 0 = Do not refresh + ; Set it to number of seconds between refresh, for example 30. + ; Will allow you to change ScriptEngine settings while server is running just by using "CONFIG SET" on console + ; For example to increase or decrease number of threads: CONFIG SET NumberOfScriptThreads 10 + ; NOTE! Disabled for now. Feature does not work. + RefreshConfig=0 + + ; Number of threads to use for script event execution + ; Threads are shared across all regions + NumberOfScriptThreads=2 + + ; Script event execution thread priority inside application. + ; Valid values: Lowest, BelowNormal, Normal, AboveNormal, Highest + ScriptThreadPriority=BelowNormal + + ; How long MAX should a script event be allowed to run (per event execution)? + ; Do not set this too low (like 50ms) as there are some time wasted in simply executing a function + ; There is also a small speed penalty for every kill that is made + MaxEventExecutionTimeMs=5000 + + ; Should we enable the max script event execution thread to look for scripts that exceed their timeslice? + EnforceMaxEventExecutionTime=true + + ; Should we stop the script completely when time exceeds? + ; This is useful if you have a high and want to deactivate scripts that go wrong + ; Note that for example physics engine can slow down the system and make scripts spend more time + DeactivateScriptOnTimeout=false + + ; If no scripts have executed in this pass how long should we sleep before checking again + ; Impact: + ; Too low and you will waste lots of CPU + ; Too high and people touching object or similar will have to wait up to this amount of time before script responding + SleepTimeIfNoScriptExecutionMs=50 + + ; AppDomains are used for two things: + ; * Security: Scripts inside AppDomains are limited in permissions. + ; * Script unloading: When a script is deactivated it can not be unloaded. Only whole AppDomains can be unloaded. + ; AppDomains are therefore only unloaded once ALL active scripts inside it has been deactivated (removed from prims). + ; Each AppDomain has some memory overhead. But leaving dead scripts in memory also has memory overhead. + ScriptsPerAppDomain=1 + + ; MaintenanceLoop + ; How often to run maintenance loop + ; Maintenance loop is doing: script compile/load, script unload, reload config, adjust running config and enforce max execution time + MaintenanceLoopms=50 + + ; How many maintenanceloops between each of these. + ; (if 2 then function will be executed every MaintenanceLoopms*2 ms) + ; Script loading/unloading + + ; How long load/unload thread should sleep if there is nothing to do + ; Higher value makes it respond slower when scripts are added/removed from prims + ; But once active it will process all in queue before sleeping again + MaintenanceLoopTicks_ScriptLoadUnload=1 + + ; Other tasks + ; check if we need to reload config, adjust running config and enforce max execution time + MaintenanceLoopTicks_Other=10 + + ; Allow the use of os* functions (some are dangerous) + ; Default is false + AllowOSFunctions = false + + ; Threat level to allow if os functions are enabled + ; One of None, VeryLow, Low, Moderate, High, VeryHigh, Severe + ; Default is VeryLow + OSFunctionThreatLevel = VeryLow + + ; Maximum number of items in load/unload queue before we start rejecting loads + ; Note that we will only be rejecting load. Unloads will still be able to queue. + LoadUnloadMaxQueueSize=100 + + ; Maximum number of (LSL) events that can be queued before new events are ignored. + EventExecutionMaxQueueSize=300 + + ; Async LL command sleep + ; If no async LL commands are waiting, how long should thread sleep before checking again + ; Async LL commands are LSL-commands that causes an event to be fired back with result + ; currently unused + ; AsyncLLCommandLoopms=50 + + ; When script is converted from LSL to C#, or just plain compiled, a copy of the script source will be put in the ScriptEngine folder + WriteScriptSourceToDebugFile=false + + ; Specify default script compiler + ; If you do not specify //cs, //vb, //js or //lsl tag as the first characters of your script then the default compiler will be chosen + ; Valid languages are: lsl, cs, js and vb + DefaultCompileLanguage=lsl + + ; Specify what compilers are allowed to be used + ; Note vb only works on Windows for now (Mono lacks VB compile support) + ; Valid languages are: lsl, cs, js and vb + ; AllowedCompilers=lsl,cs,js,vb. *warning*, non lsl languages have access to static methods such as System.IO.File. Enable at your own risk. + AllowedCompilers=lsl + + ; Compile scripts with debugging + ; Probably a thousand times slower, but gives you a line number when something goes wrong. + CompileWithDebugInformation=true + + ; Remove old scripts on next startup + ; currently unused + ;CleanUpOldScriptsOnStartup=true + + +[MRM] + ; Enables the Mini Region Modules Script Engine. WARNING: SECURITY RISK. + ; default is false + Enabled = false diff --git a/bin/config.preview.donotuseyet-v2/defaults/scripting.ini.defaults b/bin/config.preview.donotuseyet-v2/defaults/scripting.ini.defaults new file mode 100644 index 0000000..12dd042 --- /dev/null +++ b/bin/config.preview.donotuseyet-v2/defaults/scripting.ini.defaults @@ -0,0 +1,38 @@ +; Scripting settings + +[LL-Functions] + ; Set the following to true to allow administrator owned scripts to execute console commands + ; currently unused + ; AllowosConsoleCommand=false + + AllowGodFunctions = false + + ; Maximum number of llListen events we allow per script + ; Set this to 0 to have no limit imposed. + max_listens_per_script = 64 + + +[RegionReady] + ; Enable this module to get notified once all items and scripts in the region have been completely loaded and compiled + ; default is false + enabled = false + + ; Channel on which to signal region readiness through a message + ; formatted as follows: "{server_startup|oar_file_load},{0|1},n,[oar error]" + ; - the first field indicating whether this is an initial server startup + ; - the second field is a number indicating whether the OAR file loaded ok (1 == ok, 0 == error) + ; - the third field is a number indicating how many scripts failed to compile + ; - "oar error" if supplied, provides the error message from the OAR load + channel_notify = -800 + + +[SMTP] + enabled=false + + ;enabled=true + ;internal_object_host=lsl.opensim.local + ;host_domain_header_from=127.0.0.1 + ;SMTP_SERVER_HOSTNAME=127.0.0.1 + ;SMTP_SERVER_PORT=25 + ;SMTP_SERVER_LOGIN=foo + ;SMTP_SERVER_PASSWORD=bar diff --git a/bin/config.preview.donotuseyet/README-IMPORTANT.TXT b/bin/config.preview.donotuseyet/README-IMPORTANT.TXT deleted file mode 100644 index b23aa9c..0000000 --- a/bin/config.preview.donotuseyet/README-IMPORTANT.TXT +++ /dev/null @@ -1,5 +0,0 @@ -README IMPORTANT - -This folder contains a preview configuration layout which is not yet active. Please do not attempt to use it. - -Currently, configuration should still be carried out by editing bin/OpenSim.ini (once it has been copied over from bin/OpenSim.ini.example) diff --git a/bin/config.preview.donotuseyet/admin/gridinfo.ini.example b/bin/config.preview.donotuseyet/admin/gridinfo.ini.example deleted file mode 100644 index 258cecb..0000000 --- a/bin/config.preview.donotuseyet/admin/gridinfo.ini.example +++ /dev/null @@ -1,52 +0,0 @@ -; This file shows initialization defaults for OpenSimulator. If you want to override these -; please copy/rename this file from .ini.example file to .ini. For example -; -; chat.ini.example => chat.ini -; -; or you can copy and paste the settings from this file directly to bin/OpenSim.ini -; - -[GridInfo] - ; These settings are used to return information on a get_grid_info call. - ; Client launcher scripts and third-party clients make use of this to - ; autoconfigure the client and to provide a nice user experience. If you - ; want to facilitate that, you should configure the settings here according - ; to your grid or standalone setup. - ; - ; See http://opensimulator.org/wiki/GridInfo - - ; login uri: for grid this is the user server URI - login = http://127.0.0.1:9000/ - - ; long grid name: the long name of your grid - gridname = "the lost continent of hippo" - - ; short grid name: the short name of your grid - gridnick = "hippogrid" - - ; login page: optional: if it exists it will be used to tell the client to use - ; this as splash page - ; currently unused - ;welcome = http://127.0.0.1/welcome - - ; helper uri: optional: if it exists if will be used to tell the client to use - ; this for all economy related things - ; currently unused - ;economy = http://127.0.0.1:9000/ - - ; web page of grid: optional: page providing further information about your grid - ; currently unused - ;about = http://127.0.0.1/about/ - - ; account creation: optional: page providing further information about obtaining - ; a user account on your grid - ; currently unused - ;register = http://127.0.0.1/register - - ; help: optional: page providing further assistance for users of your grid - ; currently unused - ;help = http://127.0.0.1/help - - ; password help: optional: page providing password assistance for users of your grid - ; currently unused - ;password = http://127.0.0.1/password diff --git a/bin/config.preview.donotuseyet/admin/remoteadmin.ini.example b/bin/config.preview.donotuseyet/admin/remoteadmin.ini.example deleted file mode 100644 index 5d6112d..0000000 --- a/bin/config.preview.donotuseyet/admin/remoteadmin.ini.example +++ /dev/null @@ -1,34 +0,0 @@ -; This file shows initialization defaults for OpenSimulator. If you want to override these -; please copy/rename this file from .ini.example file to .ini. For example -; -; chat.ini.example => chat.ini -; -; or you can copy and paste the settings from this file directly to bin/OpenSim.ini -; - -[RemoteAdmin] - enabled = false - access_password = unknown - - ; the create_region XmlRpc call uses region_file_template to generate - ; the file name of newly create regions (if they are created - ; persistent). the parameter available are: - ; {0} - X location - ; {1} - Y location - ; {2} - region UUID - ; {3} - region port - ; {4} - region name with " ", ":", "/" mapped to "_" - - region_file_template = "{0}x{1}-{2}.xml" - - ; we can limit the number of regions that XmlRpcCreateRegion will - ; allow by setting this to a positive, non-0 number: as long as the - ; number of regions is below region_limits, XmlRpcCreateRegion will - ; succeed. setting region_limit to 0 disables the check. - ; default is 0 - ;region_limit = 0 - - ; enable only those methods you deem to be appropriate using a | delimited whitelist - ; for example, enabled_methods = admin_broadcast|admin_region_query|admin_save_oar|admin_save_xml - ; if this parameter is not specified but enabled = true, all methods will be available - enabled_methods = all diff --git a/bin/config.preview.donotuseyet/admin/rest.ini.example b/bin/config.preview.donotuseyet/admin/rest.ini.example deleted file mode 100644 index e310eb9..0000000 --- a/bin/config.preview.donotuseyet/admin/rest.ini.example +++ /dev/null @@ -1,32 +0,0 @@ -; This file shows initialization defaults for OpenSimulator. If you want to override these -; please copy/rename this file from .ini.example file to .ini. For example -; -; chat.ini.example => chat.ini -; -; or you can copy and paste the settings from this file directly to bin/OpenSim.ini -; - -[RestPlugins] - ; Change this to true to enable REST Plugins. This must be true if you wish to use - ; REST Region or REST Asset and Inventory Plugins - enabled = false - god_key = SECRET - prefix = /admin - - -[RestRegionPlugin] - ; Change this to true to enable the REST Region Plugin - enabled = false - - -[RestHandler] - ; Change this to true to enable the REST Asset and Inventory Plugin - enabled = false - authenticate=true - secured=true - extended-escape=true - realm=OpenSim REST - dump-asset=false - path-fill=true - dump-line-size=32 - flush-on-error=true diff --git a/bin/config.preview.donotuseyet/opensim.ini.example b/bin/config.preview.donotuseyet/opensim.ini.example deleted file mode 100644 index 0e4307d..0000000 --- a/bin/config.preview.donotuseyet/opensim.ini.example +++ /dev/null @@ -1,329 +0,0 @@ -; This file shows initialization defaults for OpenSimulator. If you want to override these -; please copy/rename this file from .ini.example file to .ini. For example -; -; chat.ini.example => chat.ini -; -; or you can copy and paste the settings from this file directly to bin/OpenSim.ini -; - -[Startup] - ; Set this to true if you want to log crashes to disk - ; this can be useful when submitting bug reports. - save_crashes = false - - ; Directory to save crashes to if above is enabled - ; (eg default is /opensimdir/crashes/*.txt or C:\opensim\crashes\*.txt) - crash_dir = "crashes" - - ; Http proxy support for llHTTPRequest and dynamic texture loading - ; Set HttpProxy to the URL for your proxy server if you would like - ; to proxy llHTTPRequests through a firewall - ; HttpProxy = "http://proxy.com" - ; Set HttpProxyExceptions to a list of regular expressions for - ; URLs that you don't want going through the proxy such as servers - ; inside your firewall, separate patterns with a ';' - ; HttpProxyExceptions = ".mydomain.com;localhost" - - ; Set this to true if you are connecting your OpenSimulator regions to a grid - ; Set this to false if you are running OpenSimulator in standalone mode - gridmode = false - - startup_console_commands_file = "startup_commands.txt" - shutdown_console_commands_file = "shutdown_commands.txt" - - ; To run a script every few minutes, set the script filename here - ; timer_Script = "filename" - - ; ## - ; ## CLIENTS - ; ## - - ; Enables EventQueueGet Service. - EventQueue = true - - ; Set this to the DLL containig the client stack to use. - clientstack_plugin="OpenSim.Region.ClientStack.LindenUDP.dll" - - ; ## - ; ## REGIONS - ; ## - - ; Determine where OpenSimulator looks for the files which tell it which regions to server - ; Defaults to "filesystem" if this setting isn't present - region_info_source = "filesystem" - ; region_info_source = "web" - - ; Determines where the region XML files are stored if you are loading these from the filesystem. - ; Defaults to bin/Regions in your OpenSimulator installation directory - ; regionload_regionsdir="C:\somewhere\xmlfiles\" - - ; Determines the page from which regions xml is retrieved if you are loading these from the web - ; The XML here has the same format as it does on the filesystem (including the tag), - ; except that everything is also enclosed in a tag. - ; regionload_webserver_url = "http://example.com/regions.xml"; - - ; Draw objects on maptile. This step might take a long time if you've got a huge amount of - ; objects, so you can turn it off here if you'd like. - DrawPrimOnMapTile = true - ; Use terrain texture for maptiles if true, use shaded green if false - TextureOnMapTile = false - - ; Maximum total size, and maximum size where a prim can be physical - NonPhysicalPrimMax = 256 - PhysicalPrimMax = 10 - ClampPrimSize = false - - ; Region crossing - AllowScriptCrossing = false - ; If you set this to "true", any region that can teleport to you can - ; inject ARBITRARY BINARY CODE into your system. Use at your own risk. - ; YOU HAVE BEEN WARNED!!! - TrustBinaries = false - - ; ## - ; ## STORAGE - ; ## - - ; *** Prim Storage - only leave one storage_plugin uncommented *** - ; --- Null stores nothing - effectively disabling persistence: - ;storage_plugin = "OpenSim.Data.Null.dll" - - ; --- To use sqlite as region storage: - storage_plugin = "OpenSim.Data.SQLite.dll" - storage_connection_string="URI=file:OpenSim.db,version=3"; - - ; --- To use MySQL storage, supply your own connectionstring (this is only an example): - ; note that the supplied account needs create privilegies if you want it to auto-create needed tables. - ; storage_plugin="OpenSim.Data.MySQL.dll" - ; storage_connection_string="Data Source=localhost;Database=opensim;User ID=opensim;Password=*****;"; - ; If you want to use a different database/server for estate data, then - ; uncomment and change this connect string. Defaults to the above if not set - ; estate_connection_string="Data Source=localhost;Database=opensim;User ID=opensim;Password=*****;"; - - ; Select whether you want to use local or grid asset storage. - ; - ; If you're running in standalone, you definitely want local, since there is no grid (hence this is redundant, and should - ; really be eliminated). The database itself is defined in asset_plugin below - ; - ; If you're running a region server connecting to a grid, you probably want grid mode, since this will use the - ; grid asset server. If you select local in grid mode, then you will use a database as specified in asset_plugin to store assets - ; locally. This will mean you won't be able to take items using your assets to other people's regions. - - ; asset_database can be default, local or grid. This controls where assets (textures, scripts, etc.) are stored for your region - ; - ; If set to default, then - ; In standalone mode the local database based asset service will be used - ; In grid mode the grid asset service will be used for asset storage - ; This is probably the setting that you want. - ; - ; If set to local then the local database based asset service will be used in standalone and grid modes - ; If set to grid then the grid based asset service will be used in standalone and grid modes - ; All other values will cause a search for a matching assembly that contains an asset server client. - ; See also: AssetCache - asset_database = "default" - - ; Persistence of changed objects happens during regular sweeps. The following control that behaviour to - ; prevent frequently changing objects from heavily loading the region data store. - ; If both of these values are set to zero then persistence of all changed objects will happen on every sweep. - ; - ; Objects will be considered for persistance in the next sweep when they have not changed for this number of seconds - MinimumTimeBeforePersistenceConsidered = 60 - ; Objects will always be considered for persistance in the next sweep if the first change occurred this number of seconds ago - MaximumTimeBeforePersistenceConsidered = 600 - - ; Should avatars in neighbor sims see objects in this sim? - see_into_this_sim_from_neighbor = True - - ; ## - ; ## PHYSICS - ; ## - - ; if you would like to allow prims to be physical and move by physics with the physical checkbox in the client set this to true. - physical_prim = true - - ; Select a mesher here. ZeroMesher is save and fast. - ; ZeroMesher also means that the physics engine models the physics of prims - ; sticking to the basic shapes the engine does support. Usually this is only a box. - ; Meshmerizer gives a better handling of complex prims by using triangle meshes. - ; Note, that only ODE physics currently deals with meshed prims in a satisfactoring way - ; - meshing = ZeroMesher - ;meshing = Meshmerizer - - ; Choose one of the physics engines below - physics = basicphysics - ;physics = POS - ;physics = OpenDynamicsEngine - ;physics = modified_BulletX - - ; ## - ; ## PERMISSIONS - ; ## - - ;permissionmodules = "DefaultPermissionsModule" - - ; If set to false, then, in theory, the server never carries out permission checks (allowing anybody to copy - ; any item, etc. This may not yet be implemented uniformally. - ; If set to true, then all permissions checks are carried out - ; Default is false - serverside_object_permissions = false - - allow_grid_gods = false - - ; This allows somne control over permissions - ; please note that this still doesn't duplicate SL, and is not intended to - ;region_owner_is_god = true - ;parcel_owner_is_god = true - - ; Control user types that are allowed to create new scripts - ; Only enforced if serviceside_object_permissions is true - ; - ; Current possible values are - ; all - anyone can create scripts (subject to normal permissions) - ; gods - only administrators can create scripts (as long as allow_grid_gods is true) - ; Default value is all - ; allowed_script_creators = all - - ; Control user types that are allowed to edit (save) scripts - ; Only enforced if serviceside_object_permissions is true - ; - ; Current possible values are - ; all - anyone can edit scripts (subject to normal permissions) - ; gods - only administrators can edit scripts (as long as allow_grid_gods is true) - ; Default value is all - ; allowed_script_editors = all - - ; ## - ; ## SCRIPT ENGINE - ; ## - - ;DefaultScriptEngine = "ScriptEngine.DotNetEngine" - DefaultScriptEngine = "XEngine" - - ; ## - ; ## WORLD MAP - ; ## - - ;WorldMapModule = "WorldMap" - ;MapImageModule = "MapImageModule" - - ; ## - ; ## Customized Cache Implementation - ; ## - ; - ; The AssetCache value allows the name of an alternative caching - ; implementation to be specified. This can normally be omitted. - ; This value corresponds to the provider value associated with the - ; intended cache implementation plugin. - ; See also: asset_database - - ; AssetCache = "OpenSim.Framework.Communications.Cache.AssetCache" - - ; ## - ; ## EMAIL MODULE - ; ## - - ;emailmodule = DefaultEmailModule - - -[StandAlone] - accounts_authenticate = true - welcome_message = "Welcome to OpenSimulator" - - ; Asset database provider - asset_plugin = "OpenSim.Data.SQLite.dll" - ; asset_plugin = "OpenSim.Data.MySQL.dll" ; for mysql - ; asset_plugin = "OpenSim.Data.NHibernate.dll" ; for nhibernate - - ; the Asset DB source. This only works for sqlite, mysql, and nhibernate for now - ; Asset source SQLite example - asset_source = "URI=file:Asset.db,version=3" - ; Asset Source NHibernate example (DIALECT;DRIVER;CONNECTSTRING) - ; asset_source = "SQLiteDialect;SqliteClientDriver;URI=file:Asset.db,version=3" - ; Asset Source MySQL example - ;asset_source = "Data Source=localhost;Database=opensim;User ID=opensim;Password=****;" - - ; Inventory database provider - inventory_plugin = "OpenSim.Data.SQLite.dll" - ; inventory_plugin = "OpenSim.Data.MySQL.dll" - ; inventory_plugin = "OpenSim.Data.NHibernate.dll" ; for nhibernate - - ; Inventory source SQLite example - inventory_source = "URI=file:inventoryStore.db,version=3" - ; Inventory Source NHibernate example (DIALECT;DRIVER;CONNECTSTRING) - ; inventory_source = "SQLiteDialect;SqliteClientDriver;URI=file:Inventory.db,version=3" - ; Inventory Source MySQL example - ;inventory_source = "Data Source=localhost;Database=opensim;User ID=opensim;Password=****;" - - ; User Data Database provider - ; - ; Multiple providers can be specified by separating them with commas (whitespace is unimportant) - ; If multiple providers are specified then if a profile is requested, each is queried until one - ; provides a valid profile, or until all providers have been queried. - ; Unfortunately the order of querying is currently undefined (it may not be the order in which - ; providers are specified here). This needs to be fixed - ; - userDatabase_plugin = "OpenSim.Data.SQLite.dll" - ; userDatabase_plugin = "OpenSim.Data.MySQL.dll" - ; userDatabase_plugin = "OpenSim.Data.NHibernate.dll" ; for nhibernate - - ; User source SQLite example - user_source = "URI=file:userprofiles.db,version=3" - ; User Source NHibernate Example (DIALECT;DRIVER;CONNECTSTRING) - ; user_source = "SQLiteDialect;SqliteClientDriver;URI=file:User.db,version=3" - ; User Source MySQL example - ;user_source = "Data Source=localhost;Database=opensim;User ID=opensim;Password=****;" - - ; Specifies the location and filename of the default inventory library control file. The path can be relative or absolute - ; Default is ./inventory/Libraries.xml - LibrariesXMLFile="./inventory/Libraries.xml" - - ; Specifies the location and filename of the inventory library assets control file. The path can be relative or absolute - ; Setting is optional. Default is ./assets/AssetSets.xml - AssetSetsXMLFile="./assets/AssetSets.xml" - - dump_assets_to_file = false - - -[Network] - http_listener_port = 9000 - default_location_x = 1000 - default_location_y = 1000 - - ; ssl config: Experimental! The auto https config only really works definately on windows XP now - ; you need a Cert Request/Signed pair installed in the MY store with the CN specified below - ; you can use https on other platforms, but you'll need to configure the httpapi yourself for now - http_listener_ssl = false ; Also create a SSL server - http_listener_cn = "localhost" ; Use the cert with the common name - http_listener_sslport = 9001 ; Use this port for SSL connections - http_listener_ssl_cert = "" ; Currently unused, but will be used for OSHttpServer - - ; Uncomment below to enable llRemoteData/remote channels - ; remoteDataPort = 20800 - - grid_server_url = "http://127.0.0.1:8001" - grid_send_key = "null" - grid_recv_key = "null" - - user_server_url = "http://127.0.0.1:8002" - user_send_key = "null" - user_recv_key = "null" - - asset_server_url = "http://127.0.0.1:8003" - - inventory_server_url = "http://127.0.0.1:8004" - - ; The MessagingServer is a companion of the UserServer. It uses - ; user_send_key and user_recv_key, too - messaging_server_url = "http://127.0.0.1:8006" - - ; What is reported as the "X-Secondlife-Shard" - ; Defaults to the user server url if not set - ; The old default is "OpenSim", set here fro compatibility - shard = "OpenSim" - - ; What is reported as the "User-Agent" when using llHTTPRequest - ; Defaults to not sent if not set here. See the notes section in the wiki at - ; http://wiki.secondlife.com/wiki/LlHTTPRequest for comments on adding - ; " (Mozilla Compatible)" to the text where there are problems with a web server - ;user_agent = "OpenSim LSL (Mozilla Compatible)" diff --git a/bin/config.preview.donotuseyet/protocols/client/lindenlab.ini.example b/bin/config.preview.donotuseyet/protocols/client/lindenlab.ini.example deleted file mode 100644 index 965e1c7..0000000 --- a/bin/config.preview.donotuseyet/protocols/client/lindenlab.ini.example +++ /dev/null @@ -1,27 +0,0 @@ -; This file shows initialization defaults for OpenSimulator. If you want to override these -; please copy/rename this file from .ini.example file to .ini. For example -; -; chat.ini.example => chat.ini -; -; or you can copy and paste the settings from this file directly to bin/OpenSim.ini -; - -[ClientStack.LindenUDP] - ; This is the multiplier applied to all client throttles for outgoing UDP network data - ; If it is set to 1, then we obey the throttle settings as given to us by the client. If it is set to 3, for example, then we - ; multiply that setting by 3 (e.g. if the client gives us a setting of 250 kilobits per second then we - ; will actually push down data at a maximum rate of 750 kilobits per second). - ; - ; In principle, setting a multiplier greater than 1 will allow data to be pushed down to a client much faster - ; than its UI allows the setting to go. This may be okay in some situations, such as standalone OpenSim - ; applications on a LAN. However, the greater the multipler, the higher the risk of packet drop, resulting - ; in symptoms such as missing terrain or objects. A much better solution is to change the client UI to allow - ; higher network bandwidth settings directly, though this isn't always possible. - ; - ; Currently this setting is 2 by default because we currently send much more texture data than is strictly - ; necessary. A setting of 1 could result in slow texture transfer. This will be fixed when the transfer - ; of textures at different levels of quality is improved. - ; - ; Pre r7113, this setting was not exposed but was effectively 8. You may want to try this if you encounter - ; unexpected difficulties - client_throttle_multiplier = 2; diff --git a/bin/config.preview.donotuseyet/protocols/grid/interregion.ini.example b/bin/config.preview.donotuseyet/protocols/grid/interregion.ini.example deleted file mode 100644 index 0199636..0000000 --- a/bin/config.preview.donotuseyet/protocols/grid/interregion.ini.example +++ /dev/null @@ -1,12 +0,0 @@ -; This file shows initialization defaults for OpenSimulator. If you want to override these -; please copy/rename this file from .ini.example file to .ini. For example -; -; chat.ini.example => chat.ini -; -; or you can copy and paste the settings from this file directly to bin/OpenSim.ini -; - -[Communications] - -;InterregionComms = "LocalComms" -InterregionComms = "RESTComms" diff --git a/bin/config.preview.donotuseyet/protocols/intergrid/ogp.ini.example b/bin/config.preview.donotuseyet/protocols/intergrid/ogp.ini.example deleted file mode 100644 index 90afcf0..0000000 --- a/bin/config.preview.donotuseyet/protocols/intergrid/ogp.ini.example +++ /dev/null @@ -1,16 +0,0 @@ -; This file shows initialization defaults for OpenSimulator. If you want to override these -; please copy/rename this file from .ini.example file to .ini. For example -; -; chat.ini.example => chat.ini -; -; or you can copy and paste the settings from this file directly to bin/OpenSim.ini -; - -[OpenGridProtocol] - ;These are the settings for the Open Grid Protocol.. the Agent Domain, Region Domain, you know.. - ;On/true or Off/false - ogp_enabled=false - - ;Name Prefix/suffix when using OGP - ogp_firstname_prefix="" - ogp_lastname_suffix="_EXTERNAL" diff --git a/bin/config.preview.donotuseyet/region/physics/engines/ode.ini.example b/bin/config.preview.donotuseyet/region/physics/engines/ode.ini.example deleted file mode 100644 index ec9380a..0000000 --- a/bin/config.preview.donotuseyet/region/physics/engines/ode.ini.example +++ /dev/null @@ -1,161 +0,0 @@ -; This file shows initialization defaults for OpenSimulator. If you want to override these -; please copy/rename this file from .ini.example file to .ini. For example -; -; chat.ini.example => chat.ini -; -; or you can copy and paste the settings from this file directly to bin/OpenSim.ini -; - -[ODEPhysicsSettings] - ;## - ;## World Settings - ;## - - ;Gravity. Feel like falling up? change world_gravityz to 9.8 instead of -9.8. m/s - world_gravityx = 0 - world_gravityy = 0 - world_gravityz = -9.8 - - ; World Step size. (warning these are dangerous. Changing these will probably cause your scene to explode dramatically) - ; reference: fps = (0.09375/ODE_STEPSIZE) * 1000; - world_stepsize = 0.020 - world_internal_steps_without_collisions = 10 - - ;World Space settings. Affects memory consumption vs Collider CPU time for avatar and physical prim - world_hashspace_size_low = -4 - world_hashSpace_size_high = 128 - - ;Dynamic space settings Affects memory consumption vs Collider CPU time for static prim - meters_in_small_space = 29.9 - small_hashspace_size_low = -4 - small_hashspace_size_high = 66 - - ; ## - ; ## Contact properties. (the stuff that happens when things come in contact with each other) - ; ## - - ; surface layer around geometries other geometries can sink into before generating a contact - world_contact_surface_layer = 0.001 - - ; Filtering Collisions helps keep things stable physics wise, but sometimes - ; it can be over zealous. If you notice bouncing, chances are it's being just - ; that - filter_collisions = false - - ; Non Moving Terrain Contact (avatar isn't moving) - nm_terraincontact_friction = 255.0 - nm_terraincontact_bounce = 0.1 - nm_terraincontact_erp = 0.1025 - - ; Moving Terrain Contact (avatar is moving) - m_terraincontact_friction = 75.0 - m_terraincontact_bounce = 0.05 - m_terrainContact_erp = 0.05025 - - ; Moving Avatar to object Contact - m_avatarobjectcontact_friction = 75.0 - m_avatarobjectcontact_bounce = 0.1 - - ; Object to Object Contact and Non-Moving Avatar to object - objectcontact_friction = 250.0 - objectcontact_bounce = 0.2 - - ; ## - ; ## Avatar Control - ; ## - - ; PID Controller Settings. These affect the math that causes the avatar to reach the - ; desired velocity - ; See http://en.wikipedia.org/wiki/PID_controller - - av_pid_derivative_linux = 2200.0 - av_pid_proportional_linux = 900.0; - - av_pid_derivative_win = 2200.0 - av_pid_proportional_win = 900.0; - - ;girth of the avatar. Adds radius to the height also - av_capsule_radius = 0.37 - - ; Max force permissible to use to keep the avatar standing up straight - av_capsule_standup_tensor_win = 550000 - av_capsule_standup_tensor_linux = 550000 - - ; used to calculate mass of avatar. - ; float AVvolume = (float) (Math.PI*Math.Pow(CAPSULE_RADIUS, 2)*CAPSULE_LENGTH); - ; av_density * AVvolume; - av_density = 80 - - ; use this value to cut 52% of the height the sim gives us - av_height_fudge_factor = 0.52 - - ; Movement. Smaller is faster. - - ; speed of movement with Always Run off - av_movement_divisor_walk = 1.3 - - ; speed of movement with Always Run on - av_movement_divisor_run = 0.8 - - ; When the avatar flies, it will be moved up by this amount off the ground (in meters) - minimum_ground_flight_offset = 3.0 - - ; ## - ; ## Object options - ; ## - - ; used in the mass calculation. - geometry_default_density = 10.000006836 - - ; amount of ODE steps where object is non moving for ODE to automatically put it to sleep - body_frames_auto_disable = 20 - - ; used to control llMove2Target - body_pid_derivative = 35 - body_pid_gain = 25 - - ; amount of time a geom/body will try to cross a region border before it gets disabled - geom_crossing_failures_before_outofbounds = 5 - - ; start throttling the object updates if object comes in contact with 3 or more other objects - geom_contactpoints_start_throttling = 3 - - ; send 1 update for every x updates below when throttled - geom_updates_before_throttled_update = 15 - - ; Used for llSetStatus. How rigid the object rotation is held on the axis specified - body_motor_joint_maxforce_tensor_linux = 5 - body_motor_joint_maxforce_tensor_win = 5 - - ; ## - ; ## Sculpted Prim settings - ; ## - - ; Do we want to mesh sculpted prim to collide like they look? - mesh_sculpted_prim = true - - ; number^2 non-physical level of detail of the sculpt texture. 32x32 - 1024 verticies - mesh_lod = 32 - - ; number^2 physical level of detail of the sculpt texture. 16x16 - 256 verticies - mesh_physical_lod = 16 - - ; ## - ; ## Physics logging settings - logfiles are saved to *.DIF files - ; ## - - ; default is false - ;physics_logging = true - ;; every n simulation iterations, the physics snapshot file is updated - ;physics_logging_interval = 50 - ;; append to existing physics logfile, or overwrite existing logfiles? - ;physics_logging_append_existing_logfile = true - - ; ## - ; ## Joint support - ; ## - - ; if you would like physics joints to be enabled through a special naming convention in the client, set this to true. - ; (see NINJA Physics documentation, http://opensimulator.org/wiki/NINJA_Physics) - ; default is false - ;use_NINJA_physics_joints = true diff --git a/bin/config.preview.donotuseyet/region/scripting/engines/dotnetengine.ini.example b/bin/config.preview.donotuseyet/region/scripting/engines/dotnetengine.ini.example deleted file mode 100644 index ee624de..0000000 --- a/bin/config.preview.donotuseyet/region/scripting/engines/dotnetengine.ini.example +++ /dev/null @@ -1,128 +0,0 @@ -; This file shows initialization defaults for OpenSimulator. If you want to override these -; please copy/rename this file from .ini.example file to .ini. For example -; -; chat.ini.example => chat.ini -; -; or you can copy and paste the settings from this file directly to bin/OpenSim.ini -; - -[ScriptEngine.DotNetEngine] - Enabled = true - - ScriptDelayFactor = 1.0 - ScriptDistanceLimitFactor = 1.0 - - ; - ; These settings are specific to DotNetEngine script engine - ; Other script engines based on OpenSim.Region.ScriptEngine.Common.dll will have almost identical settings, but in another section of this config file. - ; - - ; When a script receives an event the event is queued. - ; Any free thread will start executing this event. One script can only have one event executed simultaneously. - ; If you have only one thread, and one script has a loop or does a lot of work, then no other scripts can run at the same time. - ; Same if you have 10 threads, then only 10 scripts can be run simultaneously. - ; But because most scripts exit after their task, the threads are free to go on to the next script. - - ; Refresh ScriptEngine config options (these settings) every xx seconds - ; 0 = Do not refresh - ; Set it to number of seconds between refresh, for example 30. - ; Will allow you to change ScriptEngine settings while server is running just by using "CONFIG SET" on console - ; For example to increase or decrease number of threads: CONFIG SET NumberOfScriptThreads 10 - ; NOTE! Disabled for now. Feature does not work. - RefreshConfig=0 - - ; Number of threads to use for script event execution - ; Threads are shared across all regions - NumberOfScriptThreads=2 - - ; Script event execution thread priority inside application. - ; Valid values: Lowest, BelowNormal, Normal, AboveNormal, Highest - ScriptThreadPriority=BelowNormal - - ; How long MAX should a script event be allowed to run (per event execution)? - ; Do not set this too low (like 50ms) as there are some time wasted in simply executing a function - ; There is also a small speed penalty for every kill that is made - MaxEventExecutionTimeMs=5000 - - ; Should we enable the max script event execution thread to look for scripts that exceed their timeslice? - EnforceMaxEventExecutionTime=true - - ; Should we stop the script completely when time exceeds? - ; This is useful if you have a high and want to deactivate scripts that go wrong - ; Note that for example physics engine can slow down the system and make scripts spend more time - DeactivateScriptOnTimeout=false - - ; If no scripts have executed in this pass how long should we sleep before checking again - ; Impact: - ; Too low and you will waste lots of CPU - ; Too high and people touching object or similar will have to wait up to this amount of time before script responding - SleepTimeIfNoScriptExecutionMs=50 - - ; AppDomains are used for two things: - ; * Security: Scripts inside AppDomains are limited in permissions. - ; * Script unloading: When a script is deactivated it can not be unloaded. Only whole AppDomains can be unloaded. - ; AppDomains are therefore only unloaded once ALL active scripts inside it has been deactivated (removed from prims). - ; Each AppDomain has some memory overhead. But leaving dead scripts in memory also has memory overhead. - ScriptsPerAppDomain=1 - - ; MaintenanceLoop - ; How often to run maintenance loop - ; Maintenance loop is doing: script compile/load, script unload, reload config, adjust running config and enforce max execution time - MaintenanceLoopms=50 - - ; How many maintenanceloops between each of these. - ; (if 2 then function will be executed every MaintenanceLoopms*2 ms) - ; Script loading/unloading - - ; How long load/unload thread should sleep if there is nothing to do - ; Higher value makes it respond slower when scripts are added/removed from prims - ; But once active it will process all in queue before sleeping again - MaintenanceLoopTicks_ScriptLoadUnload=1 - - ; Other tasks - ; check if we need to reload config, adjust running config and enforce max execution time - MaintenanceLoopTicks_Other=10 - - ; Allow the use of os* functions (some are dangerous) - ; Default is false - AllowOSFunctions = false - - ; Threat level to allow if os functions are enabled - ; One of None, VeryLow, Low, Moderate, High, VeryHigh, Severe - ; Default is VeryLow - OSFunctionThreatLevel = VeryLow - - ; Maximum number of items in load/unload queue before we start rejecting loads - ; Note that we will only be rejecting load. Unloads will still be able to queue. - LoadUnloadMaxQueueSize=100 - - ; Maximum number of (LSL) events that can be queued before new events are ignored. - EventExecutionMaxQueueSize=300 - - ; Async LL command sleep - ; If no async LL commands are waiting, how long should thread sleep before checking again - ; Async LL commands are LSL-commands that causes an event to be fired back with result - ; currently unused - ; AsyncLLCommandLoopms=50 - - ; When script is converted from LSL to C#, or just plain compiled, a copy of the script source will be put in the ScriptEngine folder - WriteScriptSourceToDebugFile=false - - ; Specify default script compiler - ; If you do not specify //cs, //vb, //js or //lsl tag as the first characters of your script then the default compiler will be chosen - ; Valid languages are: lsl, cs, js and vb - DefaultCompileLanguage=lsl - - ; Specify what compilers are allowed to be used - ; Note vb only works on Windows for now (Mono lacks VB compile support) - ; Valid languages are: lsl, cs, js and vb - ; AllowedCompilers=lsl,cs,js,vb. *warning*, non lsl languages have access to static methods such as System.IO.File. Enable at your own risk. - AllowedCompilers=lsl - - ; Compile scripts with debugging - ; Probably a thousand times slower, but gives you a line number when something goes wrong. - CompileWithDebugInformation=true - - ; Remove old scripts on next startup - ; currently unused - ;CleanUpOldScriptsOnStartup=true diff --git a/bin/config.preview.donotuseyet/region/scripting/engines/mrm.ini.example b/bin/config.preview.donotuseyet/region/scripting/engines/mrm.ini.example deleted file mode 100644 index 0c194ae..0000000 --- a/bin/config.preview.donotuseyet/region/scripting/engines/mrm.ini.example +++ /dev/null @@ -1,12 +0,0 @@ -; This file shows initialization defaults for OpenSimulator. If you want to override these -; please copy/rename this file from .ini.example file to .ini. For example -; -; chat.ini.example => chat.ini -; -; or you can copy and paste the settings from this file directly to bin/OpenSim.ini -; - -[MRM] - ; Enables the Mini Region Modules Script Engine. WARNING: SECURITY RISK. - ; default is false - Enabled = false diff --git a/bin/config.preview.donotuseyet/region/scripting/engines/xengine.ini.example b/bin/config.preview.donotuseyet/region/scripting/engines/xengine.ini.example deleted file mode 100644 index b65e422..0000000 --- a/bin/config.preview.donotuseyet/region/scripting/engines/xengine.ini.example +++ /dev/null @@ -1,88 +0,0 @@ -; This file shows initialization defaults for OpenSimulator. If you want to override these -; please copy/rename this file from .ini.example file to .ini. For example -; -; chat.ini.example => chat.ini -; -; or you can copy and paste the settings from this file directly to bin/OpenSim.ini -; - -[XEngine] - ; Enable this engine in this OpenSim instance - Enabled = true - - ; How many threads to keep alive even if nothing is happening - MinThreads = 2 - - ; How many threads to start at maximum load - MaxThreads = 100 - - ; Time a thread must be idle (in seconds) before it dies - IdleTimeout = 60 - - ; Thread priority ("Lowest", "BelowNormal", "Normal", "AboveNormal", "Highest") - Priority = "BelowNormal" - - ; Maximum number of events to queue for a script (excluding timers) - MaxScriptEventQueue = 300 - - ; Stack size per thread created - ThreadStackSize = 262144 - - ; Rate to poll for asynchronous command replies (ms) - ; currently unused - ;AsyncLLCommandLoopms = 50 - - ; Save the source of all compiled scripts - WriteScriptSourceToDebugFile = false - - ; Default language for scripts - DefaultCompileLanguage = lsl - - ; List of allowed languages (lsl,vb,js,cs) - ; AllowedCompilers=lsl,cs,js,vb. - ; *warning*, non lsl languages have access to static methods such as System.IO.File. Enable at your own risk. - AllowedCompilers=lsl - - ; Compile debug info (line numbers) into the script assemblies - CompileWithDebugInformation = true - - ; Allow the use of os* functions (some are dangerous) - AllowOSFunctions = false - - ; Threat level to allow, one of None, VeryLow, Low, Moderate, High, VeryHigh, Severe - OSFunctionThreatLevel = VeryLow - - ; Interval (s) between background save of script states - SaveInterval = 120 - - ; Interval (s) between maintenance runs (0 = disable) - MaintenanceInterval = 10 - - ; Time a script can spend in an event handler before it is interrupted - EventLimit = 30 - - ; If a script overruns it's event limit, kill the script? - KillTimedOutScripts = false - - ; Sets the multiplier for the scripting delays - ScriptDelayFactor = 1.0 - - ; The factor the 10 m distances llimits are multiplied by - ScriptDistanceLimitFactor = 1.0 - - ; OS Functions enable/disable - ; For each function, you can add one line, as shown - ; The default for all functions allows them if below threat level - - ; true allows the use of the function unconditionally - ; Allow_osSetRegionWaterHeight = true - - ; false disables the function completely - ; Allow_osSetRegionWaterHeight = false - - ; Comma separated list of UUIDS allows the function for that list of UUIDS - ; Allow_osSetRegionWaterHeight = 888760cb-a3cf-43ac-8ea4-8732fd3ee2bb - - ; Allow for llCreateLink and llBreakLink to work without asking for permission - ; only enable this in a trusted environment otherwise you may be subject to hijacking - ; AutomaticLinkPermission = false diff --git a/bin/config.preview.donotuseyet/region/scripting/ll-functions.ini.example b/bin/config.preview.donotuseyet/region/scripting/ll-functions.ini.example deleted file mode 100644 index e7ab7a9..0000000 --- a/bin/config.preview.donotuseyet/region/scripting/ll-functions.ini.example +++ /dev/null @@ -1,18 +0,0 @@ -; This file shows initialization defaults for OpenSimulator. If you want to override these -; please copy/rename this file from .ini.example file to .ini. For example -; -; chat.ini.example => chat.ini -; -; or you can copy and paste the settings from this file directly to bin/OpenSim.ini -; - -[LL-Functions] - ; Set the following to true to allow administrator owned scripts to execute console commands - ; currently unused - ; AllowosConsoleCommand=false - - AllowGodFunctions = false - - ; Maximum number of llListen events we allow per script - ; Set this to 0 to have no limit imposed. - max_listens_per_script = 64 diff --git a/bin/config.preview.donotuseyet/region/scripting/regionready.ini.example b/bin/config.preview.donotuseyet/region/scripting/regionready.ini.example deleted file mode 100644 index e64139e..0000000 --- a/bin/config.preview.donotuseyet/region/scripting/regionready.ini.example +++ /dev/null @@ -1,20 +0,0 @@ -; This file shows initialization defaults for OpenSimulator. If you want to override these -; please copy/rename this file from .ini.example file to .ini. For example -; -; chat.ini.example => chat.ini -; -; or you can copy and paste the settings from this file directly to bin/OpenSim.ini -; - -[RegionReady] - ; Enable this module to get notified once all items and scripts in the region have been completely loaded and compiled - ; default is false - enabled = false - - ; Channel on which to signal region readiness through a message - ; formatted as follows: "{server_startup|oar_file_load},{0|1},n,[oar error]" - ; - the first field indicating whether this is an initial server startup - ; - the second field is a number indicating whether the OAR file loaded ok (1 == ok, 0 == error) - ; - the third field is a number indicating how many scripts failed to compile - ; - "oar error" if supplied, provides the error message from the OAR load - channel_notify = -800 diff --git a/bin/config.preview.donotuseyet/region/scripting/smtp.ini.example b/bin/config.preview.donotuseyet/region/scripting/smtp.ini.example deleted file mode 100644 index 5b423ab..0000000 --- a/bin/config.preview.donotuseyet/region/scripting/smtp.ini.example +++ /dev/null @@ -1,19 +0,0 @@ -; This file shows initialization defaults for OpenSimulator. If you want to override these -; please copy/rename this file from .ini.example file to .ini. For example -; -; chat.ini.example => chat.ini -; -; or you can copy and paste the settings from this file directly to bin/OpenSim.ini -; - -[SMTP] - - enabled=false - - ;enabled=true - ;internal_object_host=lsl.opensim.local - ;host_domain_header_from=127.0.0.1 - ;SMTP_SERVER_HOSTNAME=127.0.0.1 - ;SMTP_SERVER_PORT=25 - ;SMTP_SERVER_LOGIN=foo - ;SMTP_SERVER_PASSWORD=bar diff --git a/bin/config.preview.donotuseyet/region/user/chat/chat.ini.example b/bin/config.preview.donotuseyet/region/user/chat/chat.ini.example deleted file mode 100644 index 4e39256..0000000 --- a/bin/config.preview.donotuseyet/region/user/chat/chat.ini.example +++ /dev/null @@ -1,20 +0,0 @@ -; This file shows initialization defaults for OpenSimulator. If you want to override these -; please copy/rename this file from .ini.example file to .ini. For example -; -; chat.ini.example => chat.ini -; -; or you can copy and paste the settings from this file directly to bin/OpenSim.ini -; - -[Chat] - ; Controls whether the chat module is enabled. Default is true. - enabled = true; - - ; Distance in meters that whispers should travel. Default is 10m - whisper_distance = 10 - - ; Distance in meters that ordinary chat should travel. Default is 30m - say_distance = 30 - - ; Distance in meters that shouts should travel. Default is 100m - shout_distance = 100 diff --git a/bin/config.preview.donotuseyet/region/user/chat/irc.ini.example b/bin/config.preview.donotuseyet/region/user/chat/irc.ini.example deleted file mode 100644 index a94a89e..0000000 --- a/bin/config.preview.donotuseyet/region/user/chat/irc.ini.example +++ /dev/null @@ -1,61 +0,0 @@ -; This file shows initialization defaults for OpenSimulator. If you want to override these -; please copy/rename this file from .ini.example file to .ini. For example -; -; chat.ini.example => chat.ini -; -; or you can copy and paste the settings from this file directly to bin/OpenSim.ini -; - -; Uncomment the following for IRC bridge -; experimental, so if it breaks... keep both parts... yada yada -; also, not good error detection when it fails -;[IRC] - ;enabled = true ; you need to set this otherwise it won't connect - ;server = name.of.irc.server.on.the.net - ;; user password - only use this if the server requires one - ;password = mypass - ;nick = OpenSimBotNameProbablyMakeThisShorter - ;channel = #the_irc_channel_you_want_to_connect_to - ;port = 6667 - ;; channel to listen for configuration commands - ;commands_enabled = false - ;command_channel = 2777 - ;report_clients = true - ;; relay private chat connections - ;; relay_private_channels = true: will relay IRC chat from/to private in-world channels - ;; relay_private_channel_out -- channel to send messages out to the IRC bridge - ;; relay_private_channel_in -- channel to receive message from the IRC bridge - ;; relay_chat = false: IRC bridge will not relay normal chat - ;; access_password -- simple security device - ;; - ;; so, to just relay chat from an IRC channel to in-world region and vice versa: - ;; - ;; relay_private_channels = false - ;; relay_chat = true - ;; - ;; to relay chat only to/from private in-world channels: - ;; - ;; relay_chat = false - ;; relay_private_channels = true - ;; relay_private_channel_in = 2226 - ;; relay_private_channel_out = 2225 - ;; - ;; in this example, all chat coming in from IRC will be send out via - ;; in-world channel 2226, and all chat from in-world channel 2225 will - ;; be relayed to the IRC channel. - ;; - ;relay_private_channels = false - ;relay_private_channel_in = 2226 - ;relay_private_channel_out = 2225 - ;relay_chat = true - ;access_password = foobar - - ;fallback_region = name of "default" region - ;MSGformat fields : 0=botnick, 1=user, 2=region, 3=message - ; must start with "PRIVMSG {0} : " or irc server will get upset - ;for : : - ;msgformat = "PRIVMSG {0} :<{1} in {2}>: {3}" - ;for : - : - msgformat = "PRIVMSG {0} : {3} - {1} of {2}" - ;for : - from : - ;msgformat = "PRIVMSG {0} : {3} - from {1}" diff --git a/bin/config.preview.donotuseyet/region/user/chat/messaging.ini.example b/bin/config.preview.donotuseyet/region/user/chat/messaging.ini.example deleted file mode 100644 index f7f708b..0000000 --- a/bin/config.preview.donotuseyet/region/user/chat/messaging.ini.example +++ /dev/null @@ -1,12 +0,0 @@ -; This file shows initialization defaults for OpenSimulator. If you want to override these -; please copy/rename this file from .ini.example file to .ini. For example -; -; chat.ini.example => chat.ini -; -; or you can copy and paste the settings from this file directly to bin/OpenSim.ini -; - -[Messaging] - ; Control which region module is used for instant messaging. - ; Default is InstantMessageModule (this is the name of the core IM module as well as the setting) - InstantMessageModule = InstantMessageModule diff --git a/bin/config.preview.donotuseyet/region/user/concierge.ini.example b/bin/config.preview.donotuseyet/region/user/concierge.ini.example deleted file mode 100644 index 0f6f051..0000000 --- a/bin/config.preview.donotuseyet/region/user/concierge.ini.example +++ /dev/null @@ -1,37 +0,0 @@ -; This file shows initialization defaults for OpenSimulator. If you want to override these -; please copy/rename this file from .ini.example file to .ini. For example -; -; chat.ini.example => chat.ini -; -; or you can copy and paste the settings from this file directly to bin/OpenSim.ini -; - -[Concierge] - ; Enable concierge module - ; Default is false - enabled = false - - ; name of the concierge - whoami = "jeeves" - - ; password for updating the welcome message templates via XmlRpc - password = SECRET - - ; regex specifying for which regions concierge service is desired; if - ; empty, then for all - regions = "^MeetingSpace-" - - ; for each region that matches the regions regexp you can provide - ; (optionally) a welcome template using format substitution: - ; {0} is replaced with the name of the avatar entering the region - ; {1} is replaced with the name of the region - ; {2} is replaced with the name of the concierge (whoami variable above) - - welcomes = /path/to/welcome/template/directory - - ; Concierge can send attendee lists to an event broker whenever an - ; avatar enters or leaves a concierged region. the URL is subject - ; to format substitution: - ; {0} is replaced with the region's name - ; {1} is replaced with the region's UUID - broker = "http://broker.place.com/{1}" diff --git a/bin/config.preview.donotuseyet/region/user/economy.ini.example b/bin/config.preview.donotuseyet/region/user/economy.ini.example deleted file mode 100644 index 33343bf..0000000 --- a/bin/config.preview.donotuseyet/region/user/economy.ini.example +++ /dev/null @@ -1,64 +0,0 @@ -; This file shows initialization defaults for OpenSimulator. If you want to override these -; please copy/rename this file from .ini.example file to .ini. For example -; -; chat.ini.example => chat.ini -; -; or you can copy and paste the settings from this file directly to bin/OpenSim.ini -; - -[Economy] - ; These economy values get used in the BetaGridLikeMoneyModule. - This module is for demonstration only - - ; In grid mode, use this currency XMLRPC server. Leave blank for normal functionality - CurrencyServer = "" - ; "http://192.168.1.127/currency.php" - - ; In grid mode, this is the land XMLRPC server. Leave blank for normal functionality - LandServer = "" - ;"http://192.168.1.127/landtool.php" - - ; 45000 is the highest value that the sim could possibly report because of protocol constraints - ObjectCapacity = 45000 - - ; Money Unit fee to upload textures, animations etc - PriceUpload = 0 - - ; Money Unit fee to create groups - PriceGroupCreate = 0 - - ; This is the account Money goes to for fees. Remember, economy requires that money circulates somewhere... even if it's an upload fee - EconomyBaseAccount = 00000000-0000-0000-0000-000000000000 - - ; This is the type of user that will pay fees. - ; Set this to 2 for users, estate managers and Estate Owners - ; Set this to 1 for Users and Estate Managers - ; Set this to 0 for Users only. - ; -1 disables - UserLevelPaysFees = -1 - - ; Amount to give to user as a stipend - UserStipend = 1000 - - ; When a user gets low on money units and logs off, then logs back on, issue a new stipend if they have less money units then this - ; amount. Be aware that the account money isn't stored anywhere so users will get a stipend if you restart the simulator - IssueStipendWhenClientIsBelowAmount = 10 - - ; If this is true, the simulator will remember account balances until the simulator is shutdown or restarted. - KeepMoneyAcrossLogins = true - - ; We don't really know what the rest of these values do. These get sent to the client - ; These taken from Agni at a Public Telehub. Change at your own risk. - ObjectCount = 0 - PriceEnergyUnit = 100 - PriceObjectClaim = 10 - PricePublicObjectDecay = 4 - PricePublicObjectDelete = 4 - PriceParcelClaim = 1 - PriceParcelClaimFactor = 1 - - PriceRentLight = 5 - TeleportMinPrice = 2 - TeleportPriceExponent = 2 - EnergyEfficiency = 1 - PriceObjectRent = 1 - PriceObjectScaleFactor = 10 - PriceParcelRent = 1 diff --git a/bin/config.preview.donotuseyet/region/user/voice/asterisk.ini.example b/bin/config.preview.donotuseyet/region/user/voice/asterisk.ini.example deleted file mode 100644 index fc0b0e8..0000000 --- a/bin/config.preview.donotuseyet/region/user/voice/asterisk.ini.example +++ /dev/null @@ -1,23 +0,0 @@ -; This file shows initialization defaults for OpenSimulator. If you want to override these -; please copy/rename this file from .ini.example file to .ini. For example -; -; chat.ini.example => chat.ini -; -; or you can copy and paste the settings from this file directly to bin/OpenSim.ini -; - -[AsteriskVoice] - ; PLEASE NOTE that we don't have voice support in OpenSim quite yet - these configuration options are stubs - enabled = false - ; SIP account server domain - sip_domain = testserver.com - ; SIP conf server domain - conf_domain = testserver.com - ; URL of the asterisk opensim frontend - asterisk_frontend = http://testserver.com:49153/ - ; password for the asterisk frontend XmlRpc calls - asterisk_password = bah-humbug - ; timeout for XmlRpc calls to asterisk front end (in ms) - asterisk_timeout = 3000 - ; salt for asterisk nonces - asterisk_salt = paluempalum diff --git a/bin/config.preview.donotuseyet/region/user/voice/voice.ini.example b/bin/config.preview.donotuseyet/region/user/voice/voice.ini.example deleted file mode 100644 index 6485f20..0000000 --- a/bin/config.preview.donotuseyet/region/user/voice/voice.ini.example +++ /dev/null @@ -1,17 +0,0 @@ -; This file shows initialization defaults for OpenSimulator. If you want to override these -; please copy/rename this file from .ini.example file to .ini. For example -; -; chat.ini.example => chat.ini -; -; or you can copy and paste the settings from this file directly to bin/OpenSim.ini -; - -[Voice] - ; PLEASE NOTE that we don't have voice support in OpenSim quite yet - these configuration options are stubs - enabled = false - ; This is not supported by the SLViewer right now and - ; hardcoded within the SL Viewer. Maybe it will be - ; changed in future. :-) - account_management_server = https://www.bhr.vivox.com/api2 - ; Global SIP Server for conference calls - sip_domain = testserver.com diff --git a/bin/config.preview.donotuseyet/region/world/contentmanagement/cms.ini.example b/bin/config.preview.donotuseyet/region/world/contentmanagement/cms.ini.example deleted file mode 100644 index d5a624d..0000000 --- a/bin/config.preview.donotuseyet/region/world/contentmanagement/cms.ini.example +++ /dev/null @@ -1,11 +0,0 @@ -; This file shows initialization defaults for OpenSimulator. If you want to override these -; please copy/rename this file from .ini.example file to .ini. For example -; -; chat.ini.example => chat.ini -; -; or you can copy and paste the settings from this file directly to bin/OpenSim.ini -; - -;[CMS] - ;enabled = true - ;channel = 345 diff --git a/bin/config.preview.donotuseyet/region/world/contentmanagement/datasnapshot.ini.example b/bin/config.preview.donotuseyet/region/world/contentmanagement/datasnapshot.ini.example deleted file mode 100644 index 285fccf..0000000 --- a/bin/config.preview.donotuseyet/region/world/contentmanagement/datasnapshot.ini.example +++ /dev/null @@ -1,33 +0,0 @@ -; This file shows initialization defaults for OpenSimulator. If you want to override these -; please copy/rename this file from .ini.example file to .ini. For example -; -; chat.ini.example => chat.ini -; -; or you can copy and paste the settings from this file directly to bin/OpenSim.ini -; - -[DataSnapshot] - ; The following set of configs pertains to search. - ; Set index_sims to true to enable search engines to index your searchable data - ; If false, no data will be exposed, DataSnapshot module will be off, and you can ignore the rest of these search-related configs - ; default is false - index_sims = false - - ; The variable data_exposure controls what the regions expose: - ; minimum: exposes only things explicitly marked for search - ; all: exposes everything - data_exposure = minimum - - ; If search is on, change this to your grid name; will be ignored for standalones - gridname = "OSGrid" - - ; Period between data snapshots, in seconds. 20 minutes, for starters, so that you see the initial changes fast. - ; Later, you may want to increase this to 3600 (1 hour) or more - default_snapshot_period = 1200 - - ; This will be created in bin, if it doesn't exist already. It will hold the data snapshots. - snapshot_cache_directory = "DataSnapshot" - - ; This semicolon-separated string serves to notify specific data services about the existence - ; of this sim. Uncomment if you want to index your data with this and/or other search providers. - ;data_services="http://metaverseink.com/cgi-bin/register.py" diff --git a/bin/config.preview.donotuseyet/region/world/contentmanagement/svn.ini.example b/bin/config.preview.donotuseyet/region/world/contentmanagement/svn.ini.example deleted file mode 100644 index 802c143..0000000 --- a/bin/config.preview.donotuseyet/region/world/contentmanagement/svn.ini.example +++ /dev/null @@ -1,17 +0,0 @@ -; This file shows initialization defaults for OpenSimulator. If you want to override these -; please copy/rename this file from .ini.example file to .ini. For example -; -; chat.ini.example => chat.ini -; -; or you can copy and paste the settings from this file directly to bin/OpenSim.ini -; - -[SVN] - Enabled = false - Directory = SVNmodule\repo - URL = "svn://your.repo.here/" - Username = "user" - Password = "password" - ImportOnStartup = false - Autosave = false - AutoSavePeriod = 15 ; Number of minutes between autosave backups diff --git a/bin/config.preview.donotuseyet/region/world/sun.ini.example b/bin/config.preview.donotuseyet/region/world/sun.ini.example deleted file mode 100644 index b98a74e..0000000 --- a/bin/config.preview.donotuseyet/region/world/sun.ini.example +++ /dev/null @@ -1,20 +0,0 @@ -; This file shows initialization defaults for OpenSimulator. If you want to override these -; please copy/rename this file from .ini.example file to .ini. For example -; -; chat.ini.example => chat.ini -; -; or you can copy and paste the settings from this file directly to bin/OpenSim.ini -; - -; Uncomment the following to control the progression of daytime -; in the Sim. The defaults are what is shown below -;[Sun] - ; number of wall clock hours for an opensim day. 24.0 would mean realtime - ;day_length = 4 - ; Year length in days - ;year_length = 60 - ; Day to Night Ratio - ;day_night_offset = 0.45 - ; send a Sun update every update_interval # of frames. A lower number will - ; make for smoother sun transition at the cost of network - ;update_interval = 100 diff --git a/bin/config.preview.donotuseyet/region/world/trees.ini.example b/bin/config.preview.donotuseyet/region/world/trees.ini.example deleted file mode 100644 index f3151ef..0000000 --- a/bin/config.preview.donotuseyet/region/world/trees.ini.example +++ /dev/null @@ -1,15 +0,0 @@ -; This file shows initialization defaults for OpenSimulator. If you want to override these -; please copy/rename this file from .ini.example file to .ini. For example -; -; chat.ini.example => chat.ini -; -; or you can copy and paste the settings from this file directly to bin/OpenSim.ini -; - -[Trees] - ; Enable this to allow the tree module to manage your sim trees, including growing, reproducing and dying - ; default is false - active_trees = false - - ; Density of tree population - tree_density = 1000.0 -- cgit v1.1