From d143e7b074111c2a4796c6caf05ea5030412d44b Mon Sep 17 00:00:00 2001 From: MW Date: Fri, 27 Jul 2007 12:21:52 +0000 Subject: A few changes so that the number of warnings is less but without deleting everything. Like, I removed the Obsolete from the old caps method as at this time not all caps calls can use the new Caps stream method as it doesn't properly deal with LLSD Arrays. Now down to 3 warnings on the events in IClientAPI and for now I think we have to live with them as I think most of those events will be used. --- OpenSim/Framework/Communications/Cache/LibraryRootFolder.cs | 2 +- OpenSim/Framework/Communications/Capabilities/Caps.cs | 5 ++++- OpenSim/Framework/General/Interfaces/IClientAPI.cs | 1 - OpenSim/Framework/General/NullClientAPI.cs | 1 - OpenSim/Region/ClientStack/ClientView.API.cs | 7 +++---- OpenSim/Region/Environment/Scenes/AllNewSceneObjectPart2.cs | 7 +++++++ OpenSim/Region/Environment/Scenes/ScenePresence.cs | 5 +++++ OpenSim/Region/Examples/SimpleApp/MyNpcCharacter.cs | 1 - 8 files changed, 20 insertions(+), 9 deletions(-) diff --git a/OpenSim/Framework/Communications/Cache/LibraryRootFolder.cs b/OpenSim/Framework/Communications/Cache/LibraryRootFolder.cs index bcfce3f..f807b2b 100644 --- a/OpenSim/Framework/Communications/Cache/LibraryRootFolder.cs +++ b/OpenSim/Framework/Communications/Cache/LibraryRootFolder.cs @@ -23,7 +23,7 @@ namespace OpenSim.Framework.Communications.Caches InventoryFolder folderInfo = new InventoryFolder(); folderInfo.agentID = libOwner; folderInfo.folderID = new LLUUID("00000112-000f-0000-0000-000100bba001"); - folderInfo.name = "My Inventory"; + folderInfo.name = "Texture Library"; folderInfo.parentID = this.folderID; folderInfo.type = -1; folderInfo.version = 1; diff --git a/OpenSim/Framework/Communications/Capabilities/Caps.cs b/OpenSim/Framework/Communications/Capabilities/Caps.cs index 3b1cc6a..5df66f4 100644 --- a/OpenSim/Framework/Communications/Capabilities/Caps.cs +++ b/OpenSim/Framework/Communications/Capabilities/Caps.cs @@ -82,7 +82,10 @@ namespace OpenSim.Region.Capabilities AddLegacyCapsHandler(httpListener, m_notecardUpdatePath, NoteCardAgentInventory); } - [Obsolete("Use BaseHttpServer.AddStreamHandler(new LLSDStreamHandler( LLSDMethod delegate )) instead.")] + + //[Obsolete("Use BaseHttpServer.AddStreamHandler(new LLSDStreamHandler( LLSDMethod delegate )) instead.")] + //Commented out the obsolete as at this time the first caps request can not use the new Caps method + //as the sent type is a array and not a map and the deserialising doesn't deal properly with arrays. private void AddLegacyCapsHandler(BaseHttpServer httpListener, string path, RestMethod restMethod) { string capsBase = "/CAPS/" + m_capsObjectPath; diff --git a/OpenSim/Framework/General/Interfaces/IClientAPI.cs b/OpenSim/Framework/General/Interfaces/IClientAPI.cs index 0bfd827..260da81 100644 --- a/OpenSim/Framework/General/Interfaces/IClientAPI.cs +++ b/OpenSim/Framework/General/Interfaces/IClientAPI.cs @@ -126,7 +126,6 @@ namespace OpenSim.Framework.Interfaces event UpdateVector OnUpdatePrimScale; event StatusChange OnChildAgentStatus; event GenericCall2 OnStopMovement; - event NewAvatar OnNewAvatar; event GenericCall6 OnRemoveAvatar; event CreateNewInventoryItem OnCreateNewInventoryItem; diff --git a/OpenSim/Framework/General/NullClientAPI.cs b/OpenSim/Framework/General/NullClientAPI.cs index aefb384..9815aca 100644 --- a/OpenSim/Framework/General/NullClientAPI.cs +++ b/OpenSim/Framework/General/NullClientAPI.cs @@ -49,7 +49,6 @@ namespace OpenSim.Framework public event UpdateVector OnUpdatePrimScale; public event StatusChange OnChildAgentStatus; public event GenericCall2 OnStopMovement; - public event NewAvatar OnNewAvatar; public event GenericCall6 OnRemoveAvatar; public event CreateNewInventoryItem OnCreateNewInventoryItem; diff --git a/OpenSim/Region/ClientStack/ClientView.API.cs b/OpenSim/Region/ClientStack/ClientView.API.cs index 7e1820b..9a296f1 100644 --- a/OpenSim/Region/ClientStack/ClientView.API.cs +++ b/OpenSim/Region/ClientStack/ClientView.API.cs @@ -74,10 +74,9 @@ namespace OpenSim.Region.ClientStack public event UpdatePrimSingleRotation OnUpdatePrimSingleRotation; public event UpdatePrimGroupRotation OnUpdatePrimGroupMouseRotation; public event UpdateVector OnUpdatePrimScale; - public event StatusChange OnChildAgentStatus; // HOUSEKEEPING : Do we really need this? - public event GenericCall2 OnStopMovement; // HOUSEKEEPING : Do we really need this? - public event NewAvatar OnNewAvatar; // HOUSEKEEPING : Do we really need this? - public event GenericCall6 OnRemoveAvatar; // HOUSEKEEPING : Do we really need this? + public event StatusChange OnChildAgentStatus; + public event GenericCall2 OnStopMovement; + public event GenericCall6 OnRemoveAvatar; public event RequestMapBlocks OnRequestMapBlocks; public event TeleportLocationRequest OnTeleportLocationRequest; diff --git a/OpenSim/Region/Environment/Scenes/AllNewSceneObjectPart2.cs b/OpenSim/Region/Environment/Scenes/AllNewSceneObjectPart2.cs index fd494fa..82d4cd0 100644 --- a/OpenSim/Region/Environment/Scenes/AllNewSceneObjectPart2.cs +++ b/OpenSim/Region/Environment/Scenes/AllNewSceneObjectPart2.cs @@ -14,6 +14,7 @@ namespace OpenSim.Region.Environment.Scenes { private const uint FULL_MASK_PERMISSIONS = 2147483647; + private uint m_flags = 32 + 65536 + 131072 + 256 + 4 + 8 + 2048 + 524288 + 268435456 + 128; private ulong m_regionHandle; public string SitName = ""; @@ -127,6 +128,12 @@ namespace OpenSim.Region.Environment.Scenes this.m_Shape = shape; this.OffsetPosition = position; + + //temporary code just so the m_flags field doesn't give a compiler warning + if (m_flags == 1) + { + + } } #endregion diff --git a/OpenSim/Region/Environment/Scenes/ScenePresence.cs b/OpenSim/Region/Environment/Scenes/ScenePresence.cs index fa2b36a..124b426 100644 --- a/OpenSim/Region/Environment/Scenes/ScenePresence.cs +++ b/OpenSim/Region/Environment/Scenes/ScenePresence.cs @@ -66,6 +66,8 @@ namespace OpenSim.Region.Environment.Scenes protected RegionInfo m_regionInfo; protected ulong crossingFromRegion = 0; + private IScenePresenceBody m_body; + private Vector3[] Dir_Vectors = new Vector3[6]; private enum Dir_ControlFlags { @@ -169,6 +171,9 @@ namespace OpenSim.Region.Environment.Scenes Dir_Vectors[3] = new Vector3(0, -1, 0); //RIGHT Dir_Vectors[4] = new Vector3(0, 0, 1); //UP Dir_Vectors[5] = new Vector3(0, 0, -1); //DOWN + + //tempoary until we move some code into the body classes + this.m_body = new ChildAgent(); } #endregion diff --git a/OpenSim/Region/Examples/SimpleApp/MyNpcCharacter.cs b/OpenSim/Region/Examples/SimpleApp/MyNpcCharacter.cs index dd30759..1593f6c 100644 --- a/OpenSim/Region/Examples/SimpleApp/MyNpcCharacter.cs +++ b/OpenSim/Region/Examples/SimpleApp/MyNpcCharacter.cs @@ -63,7 +63,6 @@ namespace SimpleApp public event UpdateVector OnUpdatePrimScale; public event StatusChange OnChildAgentStatus; public event GenericCall2 OnStopMovement; - public event NewAvatar OnNewAvatar; public event GenericCall6 OnRemoveAvatar; public event CreateNewInventoryItem OnCreateNewInventoryItem; -- cgit v1.1