From cacc02883526d6913be13d745215d7367708412e Mon Sep 17 00:00:00 2001 From: Justin Clark-Casey (justincc) Date: Thu, 17 Nov 2011 21:03:08 +0000 Subject: If the entire simulator is shutting down then don't bother to unload the scripts from the appdomain in XEngine. All the other actions (script state save, etc.) still occur. This makes shutdown where there are many scripts vastly quicker. --- OpenSim/Region/Framework/Scenes/EventManager.cs | 26 +++++++++++++++---------- OpenSim/Region/ScriptEngine/XEngine/XEngine.cs | 26 ++++++++++++++++++------- 2 files changed, 35 insertions(+), 17 deletions(-) diff --git a/OpenSim/Region/Framework/Scenes/EventManager.cs b/OpenSim/Region/Framework/Scenes/EventManager.cs index 4906665..4a4d98f 100644 --- a/OpenSim/Region/Framework/Scenes/EventManager.cs +++ b/OpenSim/Region/Framework/Scenes/EventManager.cs @@ -98,9 +98,10 @@ namespace OpenSim.Region.Framework.Scenes public event OnPluginConsoleDelegate OnPluginConsole; - public delegate void OnShutdownDelegate(); - - public event OnShutdownDelegate OnShutdown; + /// + /// Triggered when the entire simulator is shutdown. + /// + public event Action OnShutdown; public delegate void ObjectDeGrabDelegate(uint localID, uint originalID, IClientAPI remoteClient, SurfaceTouchEventArgs surfaceArgs); public delegate void ScriptResetDelegate(uint localID, UUID itemID); @@ -113,9 +114,14 @@ namespace OpenSim.Region.Framework.Scenes public event ParcelPropertiesUpdateRequest OnParcelPropertiesUpdateRequest; - public delegate void SceneShuttingDownDelegate(Scene scene); - - public event SceneShuttingDownDelegate OnSceneShuttingDown; + /// + /// Triggered when an individual scene is shutdown. + /// + /// + /// This does not automatically mean that the entire simulator is shutting down. Listen to OnShutdown for that + /// notification. + /// + public event Action OnSceneShuttingDown; /// /// Fired when an object is touched/grabbed. @@ -869,10 +875,10 @@ namespace OpenSim.Region.Framework.Scenes public void TriggerShutdown() { - OnShutdownDelegate handlerShutdown = OnShutdown; + Action handlerShutdown = OnShutdown; if (handlerShutdown != null) { - foreach (OnShutdownDelegate d in handlerShutdown.GetInvocationList()) + foreach (Action d in handlerShutdown.GetInvocationList()) { try { @@ -2212,10 +2218,10 @@ namespace OpenSim.Region.Framework.Scenes public void TriggerSceneShuttingDown(Scene s) { - SceneShuttingDownDelegate handler = OnSceneShuttingDown; + Action handler = OnSceneShuttingDown; if (handler != null) { - foreach (SceneShuttingDownDelegate d in handler.GetInvocationList()) + foreach (Action d in handler.GetInvocationList()) { try { diff --git a/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs b/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs index 1c16c87..12e1a78 100644 --- a/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs +++ b/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs @@ -90,6 +90,11 @@ namespace OpenSim.Region.ScriptEngine.XEngine private bool m_KillTimedOutScripts; private string m_ScriptEnginesPath = null; + /// + /// Is the entire simulator in the process of shutting down? + /// + private bool m_SimulatorShuttingDown; + private static List m_ScriptEngines = new List(); @@ -470,17 +475,22 @@ namespace OpenSim.Region.ScriptEngine.XEngine // instance.DestroyScriptInstance(); - // Unload scripts and app domains + // Unload scripts and app domains. // Must be done explicitly because they have infinite - // lifetime - // - m_DomainScripts[instance.AppDomain].Remove(instance.ItemID); - if (m_DomainScripts[instance.AppDomain].Count == 0) + // lifetime. + // However, don't bother to do this if the simulator is shutting + // down since it takes a long time with many scripts. + if (!m_SimulatorShuttingDown) { - m_DomainScripts.Remove(instance.AppDomain); - UnloadAppDomain(instance.AppDomain); + m_DomainScripts[instance.AppDomain].Remove(instance.ItemID); + if (m_DomainScripts[instance.AppDomain].Count == 0) + { + m_DomainScripts.Remove(instance.AppDomain); + UnloadAppDomain(instance.AppDomain); + } } } + m_Scripts.Clear(); m_PrimObjects.Clear(); m_Assemblies.Clear(); @@ -1428,6 +1438,8 @@ namespace OpenSim.Region.ScriptEngine.XEngine public void OnShutdown() { + m_SimulatorShuttingDown = true; + List instances = new List(); lock (m_Scripts) -- cgit v1.1