From c169a62f557c9361da73da901e9f188d8b8bdeb8 Mon Sep 17 00:00:00 2001 From: Diva Canto Date: Sat, 12 Feb 2011 18:05:25 -0800 Subject: Typo --- OpenSim/Services/AssetService/AssetService.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/OpenSim/Services/AssetService/AssetService.cs b/OpenSim/Services/AssetService/AssetService.cs index 3fd2fcf..a81af43 100644 --- a/OpenSim/Services/AssetService/AssetService.cs +++ b/OpenSim/Services/AssetService/AssetService.cs @@ -93,7 +93,7 @@ namespace OpenSim.Services.AssetService if (!UUID.TryParse(id, out assetID)) { - m_log.WarnFormat("[ASSET SERVICE]: Could not parse requested sset id {0}", id); + m_log.WarnFormat("[ASSET SERVICE]: Could not parse requested asset id {0}", id); return null; } -- cgit v1.1 From 19d3792278643af0d45dd09f338a33ad78a138b7 Mon Sep 17 00:00:00 2001 From: Marck Date: Sat, 12 Feb 2011 20:02:42 +0100 Subject: Fix and simplify QBasedComparer. Make parsing of qvalues independent from a system's language setting and ensure that the comparison adheres to a descending order. --- OpenSim/Framework/WebUtil.cs | 20 +++++++------------- 1 file changed, 7 insertions(+), 13 deletions(-) diff --git a/OpenSim/Framework/WebUtil.cs b/OpenSim/Framework/WebUtil.cs index d731ac5..1feeeb3 100644 --- a/OpenSim/Framework/WebUtil.cs +++ b/OpenSim/Framework/WebUtil.cs @@ -29,6 +29,7 @@ using System; using System.Collections; using System.Collections.Generic; using System.Collections.Specialized; +using System.Globalization; using System.IO; using System.Net; using System.Net.Security; @@ -557,34 +558,27 @@ namespace OpenSim.Framework { float qx = GetQ(x); float qy = GetQ(y); - if (qx < qy) - return -1; - if (qx == qy) - return 0; - return 1; + return qy.CompareTo(qx); // descending order } private float GetQ(Object o) { // Example: image/png;q=0.9 + float qvalue = 1F; if (o is String) { string mime = (string)o; - string[] parts = mime.Split(new char[] { ';' }); + string[] parts = mime.Split(';'); if (parts.Length > 1) { - string[] kvp = parts[1].Split(new char[] { '=' }); + string[] kvp = parts[1].Split('='); if (kvp.Length == 2 && kvp[0] == "q") - { - float qvalue = 1F; - float.TryParse(kvp[1], out qvalue); - return qvalue; - } + float.TryParse(kvp[1], NumberStyles.Number, CultureInfo.InvariantCulture, out qvalue); } } - return 1F; + return qvalue; } } -- cgit v1.1 From c75e916ccfb195554c5010ab4187c4d74b81c4e1 Mon Sep 17 00:00:00 2001 From: BlueWall Date: Sun, 13 Feb 2011 00:30:43 -0500 Subject: Set filter to send proper rotations for root part This allows the root prim, alone or in a set, to send it's rotation. This fixes unsitting the avatar on sit-offsest type teleports where the sit target is in the root prim of a linkset. --- OpenSim/Region/Framework/Scenes/SceneObjectPart.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs index 6a92378..4d5eedf 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs @@ -2099,7 +2099,7 @@ namespace OpenSim.Region.Framework.Scenes { Quaternion newRot; - if (this.LinkNum == 0) + if (this.LinkNum == 0 || this.LinkNum == 1) { newRot = RotationOffset; } -- cgit v1.1