From c94dc95844c5a43483a30807353aaebf658b015e Mon Sep 17 00:00:00 2001 From: Justin Clark-Casey (justincc) Date: Tue, 19 Jul 2011 03:27:16 +0100 Subject: fix undo when resizing of non-root individual prims in a linkset undo resize, rotation and position still needs fixing when only editing root prim of a linkset --- OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs | 5 +++++ OpenSim/Region/Framework/Scenes/SceneGraph.cs | 2 +- OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs | 8 +++++--- 3 files changed, 11 insertions(+), 4 deletions(-) diff --git a/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs b/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs index 4c0b53c..a34ad62 100644 --- a/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs +++ b/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs @@ -11424,6 +11424,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP handlerUpdatePrimScale = OnUpdatePrimScale; if (handlerUpdatePrimScale != null) { + part.StoreUndoState(false); + part.IgnoreUndoUpdate = true; + // m_log.Debug("new scale is " + scale.X + " , " + scale.Y + " , " + scale.Z); handlerUpdatePrimScale(localId, scale6, this); handlerUpdatePrimSinglePosition = OnUpdatePrimSinglePosition; @@ -11431,6 +11434,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP { handlerUpdatePrimSinglePosition(localId, pos6, this); } + + part.IgnoreUndoUpdate = false; } break; diff --git a/OpenSim/Region/Framework/Scenes/SceneGraph.cs b/OpenSim/Region/Framework/Scenes/SceneGraph.cs index 0a0bde8..8e174f5 100644 --- a/OpenSim/Region/Framework/Scenes/SceneGraph.cs +++ b/OpenSim/Region/Framework/Scenes/SceneGraph.cs @@ -1291,7 +1291,7 @@ namespace OpenSim.Region.Framework.Scenes { if (m_parentScene.Permissions.CanMoveObject(group.UUID, remoteClient.AgentId)) { - group.UpdateSingleRotation(rot,pos, localID); + group.UpdateSingleRotation(rot, pos, localID); } } } diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs index 3bbf76c..3adeef1 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs @@ -2815,15 +2815,17 @@ namespace OpenSim.Region.Framework.Scenes { SceneObjectPart part = GetChildPart(localID); - SceneObjectPart[] parts = m_parts.GetArray(); - for (int i = 0; i < parts.Length; i++) - parts[i].StoreUndoState(); +// SceneObjectPart[] parts = m_parts.GetArray(); +// for (int i = 0; i < parts.Length; i++) +// parts[i].StoreUndoState(); if (part != null) { // m_log.DebugFormat( // "[SCENE OBJECT GROUP]: Updating single position of {0} {1} to {2}", part.Name, part.LocalId, pos); + part.StoreUndoState(false); + if (part.UUID == m_rootPart.UUID) { UpdateRootPosition(pos); -- cgit v1.1