From c58b32e7baf199fd2168851a1f718d5650f31423 Mon Sep 17 00:00:00 2001 From: Justin Clark-Casey (justincc) Date: Tue, 16 Aug 2011 22:09:13 +0100 Subject: drop number of attachments in test from 3 to 2 to reduce text complexity --- .../CoreModules/Avatar/Attachments/Tests/AttachmentsModuleTests.cs | 5 +---- 1 file changed, 1 insertion(+), 4 deletions(-) diff --git a/OpenSim/Region/CoreModules/Avatar/Attachments/Tests/AttachmentsModuleTests.cs b/OpenSim/Region/CoreModules/Avatar/Attachments/Tests/AttachmentsModuleTests.cs index b008499..2e32377 100644 --- a/OpenSim/Region/CoreModules/Avatar/Attachments/Tests/AttachmentsModuleTests.cs +++ b/OpenSim/Region/CoreModules/Avatar/Attachments/Tests/AttachmentsModuleTests.cs @@ -57,7 +57,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments.Tests public static Random random; public ulong region1; public AgentCircuitData acd1; - public SceneObjectGroup sog1, sog2, sog3; + public SceneObjectGroup sog1, sog2; [TestFixtureSetUp] public void Init() @@ -75,7 +75,6 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments.Tests random = new Random(); sog1 = NewSOG(UUID.Random(), scene, agent1); sog2 = NewSOG(UUID.Random(), scene, agent1); - sog3 = NewSOG(UUID.Random(), scene, agent1); //ulong neighbourHandle = Utils.UIntsToLong((uint)(neighbourx * Constants.RegionSize), (uint)(neighboury * Constants.RegionSize)); region1 = scene.RegionInfo.RegionHandle; @@ -92,7 +91,6 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments.Tests presence.AddAttachment(sog1); presence.AddAttachment(sog2); - presence.AddAttachment(sog3); Assert.That(presence.HasAttachments(), Is.True); Assert.That(presence.ValidateAttachments(), Is.True); @@ -106,7 +104,6 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments.Tests ScenePresence presence = scene.GetScenePresence(agent1); presence.RemoveAttachment(sog1); presence.RemoveAttachment(sog2); - presence.RemoveAttachment(sog3); Assert.That(presence.HasAttachments(), Is.False); } -- cgit v1.1