From c22970448f00cdd88c1e81fc4f1a095f7d3d42e6 Mon Sep 17 00:00:00 2001 From: Justin Clark-Casey (justincc) Date: Tue, 7 Feb 2012 19:42:32 +0000 Subject: Add TestCompileAndStart100Scripts() torture test. --- OpenSim/Tests/Torture/ObjectTortureTests.cs | 2 +- OpenSim/Tests/Torture/ScriptTortureTests.cs | 157 ++++++++++++++++++++++++++++ prebuild.xml | 2 + 3 files changed, 160 insertions(+), 1 deletion(-) create mode 100644 OpenSim/Tests/Torture/ScriptTortureTests.cs diff --git a/OpenSim/Tests/Torture/ObjectTortureTests.cs b/OpenSim/Tests/Torture/ObjectTortureTests.cs index b9764d7..444b7ec 100644 --- a/OpenSim/Tests/Torture/ObjectTortureTests.cs +++ b/OpenSim/Tests/Torture/ObjectTortureTests.cs @@ -118,7 +118,7 @@ namespace OpenSim.Tests.Torture TestScene scene = SceneHelpers.SetupScene(); - Process process = Process.GetCurrentProcess(); +// Process process = Process.GetCurrentProcess(); // long startProcessMemory = process.PrivateMemorySize64; long startGcMemory = GC.GetTotalMemory(true); DateTime start = DateTime.Now; diff --git a/OpenSim/Tests/Torture/ScriptTortureTests.cs b/OpenSim/Tests/Torture/ScriptTortureTests.cs new file mode 100644 index 0000000..c0239ba --- /dev/null +++ b/OpenSim/Tests/Torture/ScriptTortureTests.cs @@ -0,0 +1,157 @@ +/* + * Copyright (c) Contributors, http://opensimulator.org/ + * See CONTRIBUTORS.TXT for a full list of copyright holders. + * + * Redistribution and use in source and binary forms, with or without + * modification, are permitted provided that the following conditions are met: + * * Redistributions of source code must retain the above copyright + * notice, this list of conditions and the following disclaimer. + * * Redistributions in binary form must reproduce the above copyright + * notice, this list of conditions and the following disclaimer in the + * documentation and/or other materials provided with the distribution. + * * Neither the name of the OpenSimulator Project nor the + * names of its contributors may be used to endorse or promote products + * derived from this software without specific prior written permission. + * + * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY + * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED + * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE + * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY + * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES + * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; + * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND + * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT + * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS + * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + */ + +using System; +using System.Collections.Generic; +using System.Diagnostics; +using System.Reflection; +using System.Threading; +using log4net; +using Nini.Config; +using NUnit.Framework; +using OpenMetaverse; +using OpenSim.Framework; +using OpenSim.Region.CoreModules.Scripting.WorldComm; +using OpenSim.Region.Framework.Interfaces; +using OpenSim.Region.Framework.Scenes; +using OpenSim.Region.ScriptEngine.XEngine; +using OpenSim.Tests.Common; +using OpenSim.Tests.Common.Mock; + +namespace OpenSim.Tests.Torture +{ + /// + /// Script torture tests + /// + /// + /// Don't rely on the numbers given by these tests - they will vary a lot depending on what is already cached, + /// how much memory is free, etc. In some cases, later larger tests will apparently take less time than smaller + /// earlier tests. + /// + [TestFixture] + public class ScriptTortureTests + { + private TestScene m_scene; + private XEngine m_xEngine; + private AutoResetEvent m_chatEvent = new AutoResetEvent(false); + + private int m_expectedChatMessages; + private List m_osChatMessagesReceived = new List(); + + [SetUp] + public void Init() + { + //AppDomain.CurrentDomain.SetData("APPBASE", Environment.CurrentDirectory + "/bin"); +// Console.WriteLine(AppDomain.CurrentDomain.BaseDirectory); + m_xEngine = new XEngine(); + + // Necessary to stop serialization complaining + WorldCommModule wcModule = new WorldCommModule(); + + IniConfigSource configSource = new IniConfigSource(); + + IConfig startupConfig = configSource.AddConfig("Startup"); + startupConfig.Set("DefaultScriptEngine", "XEngine"); + + IConfig xEngineConfig = configSource.AddConfig("XEngine"); + xEngineConfig.Set("Enabled", "true"); + + // These tests will not run with AppDomainLoading = true, at least on mono. For unknown reasons, the call + // to AssemblyResolver.OnAssemblyResolve fails. + xEngineConfig.Set("AppDomainLoading", "false"); + + m_scene = SceneHelpers.SetupScene("My Test", UUID.Random(), 1000, 1000, null, configSource); + SceneHelpers.SetupSceneModules(m_scene, configSource, m_xEngine, wcModule); + + m_scene.EventManager.OnChatFromWorld += OnChatFromWorld; + m_scene.StartScripts(); + } + + [Test] + public void TestCompileAndStart100Scripts() + { + TestHelpers.InMethod(); + log4net.Config.XmlConfigurator.Configure(); + + TestCompileAndStartScripts(100); + } + + private void TestCompileAndStartScripts(int scriptsToCreate) + { + UUID userId = TestHelpers.ParseTail(0x1); + + m_expectedChatMessages = scriptsToCreate; + int startingObjectIdTail = 0x100; + + for (int idTail = startingObjectIdTail;idTail < startingObjectIdTail + scriptsToCreate; idTail++) + { + AddObjectAndScript(idTail, userId); + } + + m_chatEvent.WaitOne(40000 + scriptsToCreate * 1000); + + Assert.That(m_osChatMessagesReceived.Count, Is.EqualTo(m_expectedChatMessages)); + + foreach (OSChatMessage msg in m_osChatMessagesReceived) + Assert.That( + msg.Message, + Is.EqualTo("Script running"), + string.Format( + "Message from {0} was {1} rather than {2}", msg.SenderUUID, msg.Message, "Script running")); + } + + private void AddObjectAndScript(int objectIdTail, UUID userId) + { +// UUID itemId = TestHelpers.ParseTail(0x3); + string itemName = string.Format("AddObjectAndScript() Item for object {0}", objectIdTail); + + SceneObjectGroup so = SceneHelpers.CreateSceneObject(1, userId, "AddObjectAndScriptPart_", objectIdTail); + m_scene.AddNewSceneObject(so, true); + + InventoryItemBase itemTemplate = new InventoryItemBase(); +// itemTemplate.ID = itemId; + itemTemplate.Name = itemName; + itemTemplate.Folder = so.UUID; + itemTemplate.InvType = (int)InventoryType.LSL; + + m_scene.RezNewScript(userId, itemTemplate); + } + + private void OnChatFromWorld(object sender, OSChatMessage oscm) + { +// Console.WriteLine("Got chat [{0}]", oscm.Message); + + lock (m_osChatMessagesReceived) + { + m_osChatMessagesReceived.Add(oscm); + + if (m_osChatMessagesReceived.Count == m_expectedChatMessages) + m_chatEvent.Set(); + } + } + } +} \ No newline at end of file diff --git a/prebuild.xml b/prebuild.xml index 94d86d1..23a5a3b 100644 --- a/prebuild.xml +++ b/prebuild.xml @@ -3286,7 +3286,9 @@ + + -- cgit v1.1