From be0a957363f3fda72fab94b427afd30b8af46785 Mon Sep 17 00:00:00 2001 From: UbitUmarov Date: Sat, 5 Nov 2016 15:42:37 +0000 Subject: add a few lsl constants and move some around --- .../Shared/Api/Runtime/LSL_Constants.cs | 27 ++++++++++++++++------ 1 file changed, 20 insertions(+), 7 deletions(-) diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Constants.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Constants.cs index 4a8e885..1a3de1e 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Constants.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Constants.cs @@ -336,11 +336,15 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase public const int ROTATE = 32; public const int SCALE = 64; public const int ALL_SIDES = -1; + + // LINK flags public const int LINK_SET = -1; + public const int LINK_TRUEROOT = 0; // possible this should had been ROOT all the time public const int LINK_ROOT = 1; public const int LINK_ALL_OTHERS = -2; public const int LINK_ALL_CHILDREN = -3; public const int LINK_THIS = -4; + public const int CHANGED_INVENTORY = 1; public const int CHANGED_COLOR = 2; public const int CHANGED_SHAPE = 4; @@ -356,6 +360,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase public const int CHANGED_MEDIA = 2048; public const int CHANGED_ANIMATION = 16384; public const int CHANGED_POSITION = 32768; + public const int TYPE_INVALID = 0; public const int TYPE_INTEGER = 1; public const int TYPE_FLOAT = 2; @@ -389,6 +394,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase public const int CONTENT_TYPE_FORM = 7; //application/x-www-form-urlencoded public const int CONTENT_TYPE_RSS = 8; //application/rss+xml + //parameters comand flags public const int PRIM_MATERIAL = 2; public const int PRIM_PHYSICS = 3; public const int PRIM_TEMP_ON_REZ = 4; @@ -397,19 +403,22 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase public const int PRIM_SIZE = 7; public const int PRIM_ROTATION = 8; public const int PRIM_TYPE = 9; + // gap 10-16 public const int PRIM_TEXTURE = 17; public const int PRIM_COLOR = 18; public const int PRIM_BUMP_SHINY = 19; public const int PRIM_FULLBRIGHT = 20; public const int PRIM_FLEXIBLE = 21; public const int PRIM_TEXGEN = 22; - public const int PRIM_CAST_SHADOWS = 24; // Not implemented, here for completeness sake public const int PRIM_POINT_LIGHT = 23; // Huh? + public const int PRIM_CAST_SHADOWS = 24; // Not implemented, here for completeness sake public const int PRIM_GLOW = 25; public const int PRIM_TEXT = 26; public const int PRIM_NAME = 27; public const int PRIM_DESC = 28; public const int PRIM_ROT_LOCAL = 29; + public const int PRIM_PHYSICS_SHAPE_TYPE = 30; + public const int PRIM_PHYSICS_MATERIAL = 31; // aparently not SL public const int PRIM_OMEGA = 32; public const int PRIM_POS_LOCAL = 33; public const int PRIM_LINK_TARGET = 34; @@ -417,6 +426,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase public const int PRIM_SPECULAR = 36; public const int PRIM_NORMAL = 37; public const int PRIM_ALPHA_MODE = 38; + public const int PRIM_ALLOW_UNSIT = 39; // experiences related. Unsuport + public const int PRIM_SCRIPTED_SIT_ONLY = 40; // experiences related. Unsuport + public const int PRIM_SIT_TARGET = 40; + + + // parameters public const int PRIM_TEXGEN_DEFAULT = 0; public const int PRIM_TEXGEN_PLANAR = 1; @@ -473,6 +488,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase public const int PRIM_SCULPT_FLAG_INVERT = 64; public const int PRIM_SCULPT_FLAG_MIRROR = 128; + public const int PRIM_PHYSICS_SHAPE_PRIM = 0; + public const int PRIM_PHYSICS_SHAPE_NONE = 1; + public const int PRIM_PHYSICS_SHAPE_CONVEX = 2; + public const int PROFILE_NONE = 0; public const int PROFILE_SCRIPT_MEMORY = 1; @@ -701,12 +720,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase public const int PRIM_MEDIA_PERM_GROUP = 2; public const int PRIM_MEDIA_PERM_ANYONE = 4; - public const int PRIM_PHYSICS_SHAPE_TYPE = 30; - public const int PRIM_PHYSICS_SHAPE_PRIM = 0; - public const int PRIM_PHYSICS_SHAPE_CONVEX = 2; - public const int PRIM_PHYSICS_SHAPE_NONE = 1; - - public const int PRIM_PHYSICS_MATERIAL = 31; public const int DENSITY = 1; public const int FRICTION = 2; public const int RESTITUTION = 4; -- cgit v1.1